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Battle machines is a [[TabletopGames tabletop game]] that uses a 35mm grid and a army of mecha called a battlegroup. The game created with a simple goal: be as easy to play and customizable as possible. It revolves around the aforementioned giant mecha fighting to control territory but they aren't that interested in preserving what's there [[MonumentalDamage at the moment]].
to:
Battle machines is a [[TabletopGames tabletop game]] {{Wargam|ing}}e that uses a 35mm grid and a army of mecha called a battlegroup. The game created with a simple goal: be as easy to play and customizable as possible. It revolves around the aforementioned giant mecha fighting to control territory but they aren't that interested in preserving what's there [[MonumentalDamage at the moment]].
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.
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* EnergyWeapon: These turn up all the time. Most of them reduce the armour of targeted mechs.
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* EnergyWeapon: EnergyWeapon:
** These turn up all the time. Most of them reduce the armour of targetedmechs.mechs.
** The rather nasty Focus Laser. It shares an ability [[OhCrap with the chainsaw]].
** These turn up all the time. Most of them reduce the armour of targeted
** The rather nasty Focus Laser. It shares an ability [[OhCrap with the chainsaw]].
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* FrickinLaserBeams: The rather nasty Focus Laser. It shares an ability [[OhCrap with the chainsaw]].
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* AwesomeYetPractical: Everything can be this, mecha with guns that shoot lightning that sets things on fire while also producing a black hole, mecha armed with nothing but chainsaws that set things on fire, mecha with miniguns that cause explosions everywhere they hit, and [[OverlylongGag sets things on fire]]...
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Fixed quote and lots of other errors
Changed line(s) 1,9 (click to see context) from:
"I don't fight to win, I don't fight cause I need the money. I fight to kill, and Im very, very good at it"
->Carman Skiric, Commander of the Sol armies
Battle machines is a [[TabletopGames tabletop game]] that uses a 35mm grid and a army of mecha called a battlegroup. It was created with a simple goal be as easy to play and customizable as possible.It revolves around the aforementioned giant mecha fighting to control territory, although they aren't that interested about whats there [[MonumentalDamage at the moment ]].
The game takes place during the 34th century, Humanity had made a breakthrough in space travel. By altering the gravitational effect of their ships they are able to create permanent portals through space-time, or something. Anyway, Humanity got out there and discovered nothing but lots of planets with no life, but lots of mining potential. Colonies where set up, and after about 150 years there was a war between the colonies and Earth, only stopping after 50 years with the invention of mecha. Unable to afford the new mecha the poorer colonies surrendered to the richer, who then surrendered to Earth.
That was 400 years ago. Planets have changed sides hundreds of times, and the colony ships still fly out to try to find new planets just to reduce the fighting. Human rights don't really mean anything anymore and if you're anywhere other than on Earth you're probably going to get stepped on by the mecha you're mining metal/making parts for. Everything got worse, and it won't get any better.
->Carman Skiric, Commander of the Sol armies
Battle machines is a [[TabletopGames tabletop game]] that uses a 35mm grid and a army of mecha called a battlegroup. It was created with a simple goal be as easy to play and customizable as possible.It revolves around the aforementioned giant mecha fighting to control territory, although they aren't that interested about whats there [[MonumentalDamage at the moment ]].
The game takes place during the 34th century, Humanity had made a breakthrough in space travel. By altering the gravitational effect of their ships they are able to create permanent portals through space-time, or something. Anyway, Humanity got out there and discovered nothing but lots of planets with no life, but lots of mining potential. Colonies where set up, and after about 150 years there was a war between the colonies and Earth, only stopping after 50 years with the invention of mecha. Unable to afford the new mecha the poorer colonies surrendered to the richer, who then surrendered to Earth.
That was 400 years ago. Planets have changed sides hundreds of times, and the colony ships still fly out to try to find new planets just to reduce the fighting. Human rights don't really mean anything anymore and if you're anywhere other than on Earth you're probably going to get stepped on by the mecha you're mining metal/making parts for. Everything got worse, and it won't get any better.
to:
%%Zero context examples are not allowed. Please add context before removing a comment tag.
%%
->"I don't fight to win, I don't fight cause I need the money. I fight to kill, and Im very, very good at it"
Battle machines is a [[TabletopGames tabletop game]] that uses a 35mm grid and a army of mecha called a battlegroup.
The game takes place during the 34th
That was 400 years ago. Planets have changed sides hundreds of
Changed line(s) 15,19 (click to see context) from:
* AbnormalAmmo: flaming black holes anyone?
* ApocalypseHow: type 0 happen just through the course of playing a game. depending on the value of the planet, it could be recolonised, or just simply strip mined.
* AwesomeButImpractical: Any mecha with more weapons than it can fire, if they can fire them all however...
* AwesomeYetPractical: everything can be this, mecha with guns that shoot lightning that sets things on fire while also producing a black hole, mecha armed with nothing but chainsaws that set things on fire, mecha with miniguns that cause explosions everywhere they hit, and [[OverlylongGag sets things on fire]]...
* BeamSpam: spam shot. A weapon upgrade that adds D6 extra shots can be added to any weapon, so it could be beam spam, bullet spam, rocket spam, [[BreadEggsMilkSquick self contained miniature black hole spam...]]
* ApocalypseHow: type 0 happen just through the course of playing a game. depending on the value of the planet, it could be recolonised, or just simply strip mined.
* AwesomeButImpractical: Any mecha with more weapons than it can fire, if they can fire them all however...
* AwesomeYetPractical: everything can be this, mecha with guns that shoot lightning that sets things on fire while also producing a black hole, mecha armed with nothing but chainsaws that set things on fire, mecha with miniguns that cause explosions everywhere they hit, and [[OverlylongGag sets things on fire]]...
* BeamSpam: spam shot. A weapon upgrade that adds D6 extra shots can be added to any weapon, so it could be beam spam, bullet spam, rocket spam, [[BreadEggsMilkSquick self contained miniature black hole spam...]]
to:
* AbnormalAmmo: flaming Flaming black holes holes, anyone?
* ApocalypseHow:type Type 0 events happen just through the course of playing a normal game. depending Depending on the value of the planet, planet it could be recolonised, recolonised or just simply strip mined.
* AwesomeButImpractical: Any mecha with more weapons than it canfire, if they can fire them all however...
fire.
* AwesomeYetPractical:everything Everything can be this, mecha with guns that shoot lightning that sets things on fire while also producing a black hole, mecha armed with nothing but chainsaws that set things on fire, mecha with miniguns that cause explosions everywhere they hit, and [[OverlylongGag sets things on fire]]...
* BeamSpam:spam Spam shot. A weapon upgrade that adds D6 extra shots can be added to any weapon, so it could be beam spam, bullet spam, rocket spam, [[BreadEggsMilkSquick self contained miniature black hole spam...]]
* ApocalypseHow:
* AwesomeButImpractical: Any mecha with more weapons than it can
* AwesomeYetPractical:
* BeamSpam:
Changed line(s) 21,49 (click to see context) from:
* {{BFS}}: and axes, chainsaws, hammers, spears...
* CriticalFailure: It is possible for a mecha to damage itself while running too fast, EMP itself with a malfunctioning energy shield, overheat its minigun and fall into the enemy's shot. In. One. Turn.
* CriticalExistenceFailure: a mech will fight at full capacity until its last point of DAM is lost. But considering how quickly a mech can be torn apart by the weapons on offer, its not like there would be much time to notice a problem.
* ChainSawGood: the chainsaw weapon, any melee weapon with the continuous ability. On an individual note, Carman Skiric has a unique mecha with FOUR chainsaws.
* EnergyWeapon: turn up all the time. most reduce the armour of mechs that get hit by them
* ExcusePlot
* FasterThanLightTravel: by tearing holes through reality itself.
* FrickinLaserBeams: the rather nasty Focus laser, it shares an ability [[OhCrap with the chainsaw]]
* GatlingGood: Just one of the many weapons is the Biggy gun, which can be upgraded with the beforementioned spam shot to gain 3d6 shots.
* HumongousMecha: and they just get bigger.
* LightningGun: the lightning weapons.
* KineticWeaponsAreJustBetter: the reason kinetic weapons are still around is justified by this
* ImpossiblyCoolWeapon: the misc class weapons. With the right upgrades any weapons can become this. Giant flameing, exploading sword? dont mind if I do.
* MacrossMissileMassacre: easy to make and terrifyingly destructive.
* UsefulNotes/{{Mars}}: serves as the command base for the solar systems mecha armies.
* MechaMook: the TH series drones are the closest thing to mook in this game. They are also [[GoddamnBats Goddamn Bats]], and the bomber type is prone to [[ActionBomb exploding]].
* MoreDakka: lots and lots of it!
* PointBuildSystem
* PowerFist: its big, strong and can throw dead opponents through buildings.
* RocketPunch: because hitting someone in a giant mecha is cool, the mecha exploding afterwards is AWESOME!
* ThereIsNoKillLikeOverkill: There really isn't, any weapon can rip apart all but the most well defended mecha, and that's before we get into the really powerful weapons.
** Really, it could called There Is No Kill Like Overkill: The Game.
* TransformingMecha: the transforming mecha base, with a healthy dose of [[TurnsRed turns red]].
* SerialEscalation: Well, where do we start? How many variations on a [[GatlingGood minigun]] wielding [[HumongousMecha humongous mecha]] can you create, how many buildings can a mecha rip down with its bare hands, how many explosives can be mounted on one mecha before it becomes [[AwesomeButImpractical impractical]]...
** bonus points for having a [[Anime/TengenToppaGurrenLagann walking fortress (a super-sized humongous mecha) called Beyond the imposible.]]
* SpiderTank : The spider mechs, exceptionaly strong, really tough, an go over rubble without issue. however, they are a bit on the [[MightyGlacier slow side]].
* ShoutOut: all over the place.
* ShotgunsAreJustBetter: Averted, while cheap and with low energy requirments, shotgus dont have a lot of power or range.
* WaveMotionGun: the void weapons, also possible to make with any weapon and the right add-ons.
* CriticalFailure: It is possible for a mecha to damage itself while running too fast, EMP itself with a malfunctioning energy shield, overheat its minigun and fall into the enemy's shot. In. One. Turn.
* CriticalExistenceFailure: a mech will fight at full capacity until its last point of DAM is lost. But considering how quickly a mech can be torn apart by the weapons on offer, its not like there would be much time to notice a problem.
* ChainSawGood: the chainsaw weapon, any melee weapon with the continuous ability. On an individual note, Carman Skiric has a unique mecha with FOUR chainsaws.
* EnergyWeapon: turn up all the time. most reduce the armour of mechs that get hit by them
* ExcusePlot
* FasterThanLightTravel: by tearing holes through reality itself.
* FrickinLaserBeams: the rather nasty Focus laser, it shares an ability [[OhCrap with the chainsaw]]
* GatlingGood: Just one of the many weapons is the Biggy gun, which can be upgraded with the beforementioned spam shot to gain 3d6 shots.
* HumongousMecha: and they just get bigger.
* LightningGun: the lightning weapons.
* KineticWeaponsAreJustBetter: the reason kinetic weapons are still around is justified by this
* ImpossiblyCoolWeapon: the misc class weapons. With the right upgrades any weapons can become this. Giant flameing, exploading sword? dont mind if I do.
* MacrossMissileMassacre: easy to make and terrifyingly destructive.
* UsefulNotes/{{Mars}}: serves as the command base for the solar systems mecha armies.
* MechaMook: the TH series drones are the closest thing to mook in this game. They are also [[GoddamnBats Goddamn Bats]], and the bomber type is prone to [[ActionBomb exploding]].
* MoreDakka: lots and lots of it!
* PointBuildSystem
* PowerFist: its big, strong and can throw dead opponents through buildings.
* RocketPunch: because hitting someone in a giant mecha is cool, the mecha exploding afterwards is AWESOME!
* ThereIsNoKillLikeOverkill: There really isn't, any weapon can rip apart all but the most well defended mecha, and that's before we get into the really powerful weapons.
** Really, it could called There Is No Kill Like Overkill: The Game.
* TransformingMecha: the transforming mecha base, with a healthy dose of [[TurnsRed turns red]].
* SerialEscalation: Well, where do we start? How many variations on a [[GatlingGood minigun]] wielding [[HumongousMecha humongous mecha]] can you create, how many buildings can a mecha rip down with its bare hands, how many explosives can be mounted on one mecha before it becomes [[AwesomeButImpractical impractical]]...
** bonus points for having a [[Anime/TengenToppaGurrenLagann walking fortress (a super-sized humongous mecha) called Beyond the imposible.]]
* SpiderTank : The spider mechs, exceptionaly strong, really tough, an go over rubble without issue. however, they are a bit on the [[MightyGlacier slow side]].
* ShoutOut: all over the place.
* ShotgunsAreJustBetter: Averted, while cheap and with low energy requirments, shotgus dont have a lot of power or range.
* WaveMotionGun: the void weapons, also possible to make with any weapon and the right add-ons.
to:
* {{BFS}}: and And axes, chainsaws, hammers, spears...
* CriticalFailure: It is possible for a mecha to damage itself while running too fast, EMP itself with a malfunctioning energy shield, overheat its minigun and fall into the enemy's shot.In. One. Turn.
In one turn.
* CriticalExistenceFailure:a A mech will fight at full capacity until its last point of DAM is lost. But considering how quickly a mech can be torn apart by the weapons on offer, its it's not like there would be much time to notice a problem.
*ChainSawGood: the ChainsawGood: The chainsaw weapon, weapon or any melee weapon with the continuous "continuous" ability. On an individual note, Carman Skiric has a unique mecha with FOUR chainsaws.
* EnergyWeapon: These turn up all the time.most Most of them reduce the armour of mechs that get hit by them
*targeted mechs.
%%* ExcusePlot
* FasterThanLightTravel:by By tearing holes through reality itself.
* FrickinLaserBeams:the The rather nasty Focus laser, it Laser. It shares an ability [[OhCrap with the chainsaw]]
chainsaw]].
* GatlingGood: Just one of the many weapons is the Biggygun, Gun, which can be upgraded with the beforementioned spam shot Spam Shot to gain 3d6 shots.
* %%* HumongousMecha: and And they just get bigger.
* LightningGun:the The lightning weapons.
* KineticWeaponsAreJustBetter:the The reason kinetic weapons are still around is justified by this
this.
* ImpossiblyCoolWeapon:the misc The "Misc." class weapons. With the right upgrades any weapons weapon can become this. Giant flameing, exploading sword? dont mind if I do.
this.
* MacrossMissileMassacre: It's easy to make weapons that do this and they are terrifyingly destructive.
* UsefulNotes/{{Mars}}:serves Serves as the command base for the solar systems system's mecha armies.
* MechaMook:the The TH series drones are the closest thing to a mook in this game. They are also [[GoddamnBats Goddamn Bats]], and the The bomber type is prone to [[ActionBomb exploding]].
* MoreDakka:lots Lots and lots of it!
* %%* PointBuildSystem
* PowerFist:its It's big, strong and can throw dead opponents through buildings.
* RocketPunch:because Because hitting someone in a giant mecha is cool, the cool. The mecha exploding afterwards is AWESOME!
* ThereIsNoKillLikeOverkill: There reallyisn't, isn't; any weapon can rip apart all but the most well defended mecha, mecha and that's before we get into the really powerful weapons.
** Really, it could called There Is No Kill Like Overkill: The Game.
* TransformingMecha: the The transforming mecha base, with a healthy dose of [[TurnsRed turns red]].
* SerialEscalation: Well, where do we start? How many variations on a [[GatlingGood minigun]] wielding[[HumongousMecha humongous mecha]] HumongousMecha can you create, how create? How many buildings can a mecha rip down with its bare hands, how hands? How many explosives can be mounted on one mecha before it becomes [[AwesomeButImpractical impractical]]...
impractical]]...?
**bonus Bonus points for having a [[Anime/TengenToppaGurrenLagann walking fortress (a super-sized humongous mecha) called Beyond the imposible.Impossible.]]
* SpiderTank : The spider mechs, exceptionaly strong, really tough,an and go over rubble without issue. however, However, they are a bit on the [[MightyGlacier slow side]].
* %%* ShoutOut: all All over the place.
* ShotgunsAreJustBetter: Averted, while cheap and with low energy requirments,shotgus dont shotguns don't have a lot of power or range.
* WaveMotionGun:the The void weapons, weapons. It's also possible to make with any weapon and into one with the right add-ons.
* CriticalFailure: It is possible for a mecha to damage itself while running too fast, EMP itself with a malfunctioning energy shield, overheat its minigun and fall into the enemy's shot.
* CriticalExistenceFailure:
*
* EnergyWeapon: These turn up all the time.
*
%%* ExcusePlot
* FasterThanLightTravel:
* FrickinLaserBeams:
* GatlingGood: Just one of the many weapons is the Biggy
* LightningGun:
* KineticWeaponsAreJustBetter:
* ImpossiblyCoolWeapon:
* MacrossMissileMassacre: It's easy to make weapons that do this and they are terrifyingly destructive.
* UsefulNotes/{{Mars}}:
* MechaMook:
* MoreDakka:
* PowerFist:
* RocketPunch:
* ThereIsNoKillLikeOverkill: There really
* SerialEscalation: Well, where do we start? How many variations on a [[GatlingGood minigun]] wielding
**
* SpiderTank : The spider mechs, exceptionaly strong, really tough,
* ShotgunsAreJustBetter: Averted, while cheap and with low energy requirments,
* WaveMotionGun:
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** bonus points for having a [[TengenToppaGurrenLagann walking fortress (a super-sized humongous mecha) called Beyond the imposible.]]
to:
** bonus points for having a [[TengenToppaGurrenLagann [[Anime/TengenToppaGurrenLagann walking fortress (a super-sized humongous mecha) called Beyond the imposible.]]
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* UsefulNotes/{{Mars}}: serves as the command base for the solar systems mecha armies.
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* TheRedPlanet: serves as the command base for the solar systems mecha armies.
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You can find the wiki with the rules hear: [[http://battlemachine.wikia.com/wiki/Battle_Machine_Wiki Battle Machine Wiki]]
to:
You can find the wiki with the rules hear: here: [[http://battlemachine.wikia.com/wiki/Battle_Machine_Wiki Battle Machine Wiki]]
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It Got Worse wick rename / sinkhole cleanup: http://tvtropes.org/pmwiki/posts.php?discussion=13402042240A79220100
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That was 400 years ago. Planets have changed sides hundreds of times, and the colony ships still fly out to try to find new planets just to reduce the fighting. Human rights don't really mean anything anymore and if you're anywhere other than on Earth you're probably going to get stepped on by the mecha you're mining metal/making parts for. [[ItGotWorse Everything got worse]] and it won't get any better.
to:
That was 400 years ago. Planets have changed sides hundreds of times, and the colony ships still fly out to try to find new planets just to reduce the fighting. Human rights don't really mean anything anymore and if you're anywhere other than on Earth you're probably going to get stepped on by the mecha you're mining metal/making parts for. [[ItGotWorse Everything got worse]] worse, and it won't get any better.
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None
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->Carman Skiric, [[strike:CompleteMonster]] Commander of the Sol armies
to:
->Carman Skiric, [[strike:CompleteMonster]] Commander of the Sol armies
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Deleted line(s) 19,20 (click to see context) :
* BeyondTheImpossible: Well, where do we start? How many variations on a [[GatlingGood minigun]] wielding [[HumongousMecha humongous mecha]] can you create, how many buildings can a mecha rip down with its bare hands, how many explosives can be mounted on one mecha before it becomes [[AwesomeButImpractical impractical]]...
** bonus points for having a walking fortress (a super-sized humongous mecha) called Beyond the imposible.
** bonus points for having a walking fortress (a super-sized humongous mecha) called Beyond the imposible.
Added DiffLines:
* SerialEscalation: Well, where do we start? How many variations on a [[GatlingGood minigun]] wielding [[HumongousMecha humongous mecha]] can you create, how many buildings can a mecha rip down with its bare hands, how many explosives can be mounted on one mecha before it becomes [[AwesomeButImpractical impractical]]...
** bonus points for having a [[TengenToppaGurrenLagann walking fortress (a super-sized humongous mecha) called Beyond the imposible.]]
** bonus points for having a [[TengenToppaGurrenLagann walking fortress (a super-sized humongous mecha) called Beyond the imposible.]]
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Added DiffLines:
* SpiderTank : The spider mechs, exceptionaly strong, really tough, an go over rubble without issue. however, they are a bit on the [[MightyGlacier slow side]].
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Changed line(s) 1 (click to see context) from:
"There is nothing I like more than seeing a world burn. It smells like profit."
to: