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* HiddenElfVillage: Elven villages are random encounters in forest hexes, once encountered, they remain on the map permanently. There are hidden Dwarven mines in the mountains as well.



* GoddamnBats: Wolves, which are weak but usually show up in packs of 10. Given that it's impossible to run from them, encounters with them are deadly.



* OurElvesAreDifferent: Because Elven settlements use the same rules as human settlements, they behave identically, except for living in secret forest homes instead of cities.

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* OurElvesAreDifferent: Because HiddenElfVillage: Elven settlements use the same rules as human settlements, they behave identically, except for living villages are random encounters in secret forest homes instead of cities.hexes, once encountered, they remain on the map permanently. There are hidden Dwarven mines in the mountains as well.



* TheManyDeathsOfYou: While combat is the most common way to die, some events can kill you outright if things go poorly.



* OurElvesAreDifferent: Because Elven settlements use the same rules as human settlements, they behave identically, except for living in secret forest homes instead of cities.



* TheManyDeathsOfYou: While combat is the most common way to die, some events can kill you outright if things go poorly.
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No longer a trope.


* WeaksauceWeakness: It's possible to learn that Count Drogat is [[spoiler:undead, and therefore weak to the foulbane herb]]. If you acquire some, you can use it for an advantage on your roll to coerce him.
* YourCheatingHeart: You can be seduced by Lady Aeravir. If you have a true love with you when this happens, your true love will desert you, heart broken.

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* WeaksauceWeakness: It's possible to learn that Count Drogat is [[spoiler:undead, and therefore weak to the foulbane herb]]. If you acquire some, you can use it for an advantage on your roll to coerce him.
* YourCheatingHeart: You can be seduced by Lady Aeravir. If you have a true love with you when this happens, your true love will desert you, heart broken.
him.
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TRS has renamed Our Elves Are Better to Our Elves Are Different. Link changed accordingly.


* OurElvesAreBetter: Because Elven settlements use the same rules as human settlements, they behave identically, except for living in secret forest homes instead of cities.

to:

* OurElvesAreBetter: OurElvesAreDifferent: Because Elven settlements use the same rules as human settlements, they behave identically, except for living in secret forest homes instead of cities.
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"Barbarian Prince" is a 1981 solitaire style adventure game designed by Arnold Hendrick and published by Reaper Miniatures. In it, the player takes control of the [[CharacterTitle barbarian prince]] Cal Arath, as he attempts to raise an army and reclaim his throne. In order to win, the player must accrue 500 gold pieces before the usurpers' allies can arrive in 10 weeks.

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"Barbarian Prince" is a 1981 solitaire style adventure single player board game designed by Arnold Hendrick and published by Reaper Miniatures. In it, the Miniatures in 1981. The player takes control of the [[CharacterTitle barbarian prince]] Cal Arath, as he attempts to raise an army and reclaim after his throne.throne is stolen by an invading kingdom. In order to win, the player must accrue 500 gold pieces before the usurpers' allies can arrive in 10 weeks.



* AlwaysChaoticEvil: Most monsters, from goblins to dragons cannot be bargained with. Orcs are the only exception, as they will accept surrender, [[spoiler:then throw you in prison, to be executed.]]

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* AlwaysChaoticEvil: Most monsters, from goblins to dragons cannot be bargained with. Orcs are the only exception, as they will accept surrender, [[spoiler:then throw you in prison, [[spoiler:only to be executed.execute you.]]



* ArbitraryHeadcountLimit: Averted. While the companion board only has space for six followers, you may have as many as you can feed and afford.

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* ArbitraryHeadcountLimit: Averted. While the companion board only has space for six followers, you may have as many as you can feed find and afford.



* BlackAndGrayMorality: Between the monsters, undead, corrupt guards, theives' guilds and slave markets, the Southlands are not a very friendly place. Cal Arath himself is a barbarian who may not be above reaving to make some money for himself.

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* BlackAndGrayMorality: Between the monsters, undead, corrupt guards, theives' guilds and slave markets, the Southlands are not a very friendly place. Cal Arath himself is a barbarian who may not be above reaving pillaging to make some money for himself.



* OurElvesAreBetter: Because elven settlements use the same rules as human settlements, they behave identically, except for living in secret forest homes instead of cities.

to:

* OurElvesAreBetter: Because elven Elven settlements use the same rules as human settlements, they behave identically, except for living in secret forest homes instead of cities.
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* MoraleMechanic: Works both for you and against you. Every time you kill one member of an enemy group, there's a chance the rest of the group will flee. And every time one of your companions dies, there's a hance your other companions will desert.

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* MoraleMechanic: Works both for you and against you. Every time you kill one member of an enemy group, there's a chance the rest of the group will flee. And every time one of your companions dies, there's a hance chance your other companions will desert.
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* CaptainErsatz: Count Drogat is a clear rename of Count Dracula.

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* CaptainErsatz: Count Drogat is a clear rename of fairly obvious homage to Count Dracula.
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* AlwaysChaoticEvil: Most monsters, from goblins to dragons cannot be bargained with. Orcs are the only exception, as they will accept surrender, [[spoiler:then throw you in prison, to be executed.]

to:

* AlwaysChaoticEvil: Most monsters, from goblins to dragons cannot be bargained with. Orcs are the only exception, as they will accept surrender, [[spoiler:then throw you in prison, to be executed.]]]
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Added DiffLines:

* CaptainErsatz: Count Drogat is a clear rename of Count Dracula.
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* BlackAndGrayMorality: Between the monsters, undead, corrupt guards, theives' guilds and slave markets, the Southlands are not a very friendly place.

to:

* BlackAndGrayMorality: Between the monsters, undead, corrupt guards, theives' guilds and slave markets, the Southlands are not a very friendly place. Cal Arath himself is a barbarian who may not be above reaving to make some money for himself.
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The game is available for free [[https://dwarfstar.brainiac.com/ds_barbarianprince.html/ here]].


to:

The game is available for free [[https://dwarfstar.brainiac.com/ds_barbarianprince.html/ html here]].

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The game is available for free ([[https://dwarfstar.brainiac.com/ds_barbarianprince.html/ here]]).


to:

The game is available for free ([[https://dwarfstar.[[https://dwarfstar.brainiac.com/ds_barbarianprince.html/ here]]).

here]].




* AntiGrinding: While you can earn small bits of money from killing random guards and travelers, the time limit makes using this as your sole strategy inefficient.



* ArbitraryHeadcountLimit: Averted. While the companion board only has space for six followers, you may have as many as you can feed and afford.



* BlackAndGrayMorality: Between the monsters, undead, corrupt guards, theives' guilds and slave markets, the Southlands are not a very friendly place.
* CriticalExistenceFailure: Averted. Wounded creatures take penalties to their combat rolls, this makes repeated combats dangerous for the Prince.
* DirtyCop: The constabulary is very likely to either attack you or extort you, even if you've done nothing wrong. (Though you do get a bonus to the roll if you haven't had to flee from a nearby city.)
* EarlyGameHell: With no money, followers, or items, it is very easy to die in the first few turns if you're reckless or unlucky.



* HiddenElfVillage: Elven villages are random encounters in forest hexes, once encountered, they remain on the map permanently. There are hidden Dwarven mines in the mountains as well.



* HeroesPreferSwords: The Prince starts with his broadsword Backbiter, and can find a magic sword during his adventure.



* MoraleMechanic: Works both for you and against you. Every time you kill one member of an enemy group, there's a chance the rest of the group will flee. And every time one of your companions dies, there's a hance your other companions will desert.

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* LoveTriangle: If you somehow get multiple true loves at the same time, you lose the benefits of true love until all but one leave your party.
* LuckBasedMission: Basically the entire game. The encounters and treasures you receive are random. Your influence in combat is limited to who attacks what and when to run away.
* MadeASlave: Rogue wizards are able to take control of you and your party. You have several chances to escape before you're worked to death.
* MoraleMechanic: Works both for you and against you. Every time you kill one member of an enemy group, there's a chance the rest of the group will flee. And every time one of your companions dies, there's a hance your other companions will desert.desert.
* NonStandardGameOver: Certain events can have outcomes that end the game outright.
* NintendoHard: The game is notorious for its difficulty. See EarlyGameHell, LuckBasedMission, and TheManyDeathsOfYou.
* OneTrueLove: The prince can find his true love during his adventure. Your true love will never leave by choice, and has a chance of reuniting with you if forcefully separated.
* RandomEvent: The heart of the game, most turns there's a chance for at least one random event to occur.
* RapePillageAndBurn: You can raid farms and villages to earn gold, although doing so has a good chance of putting you on the wrong side of an angry mob.
* RightfulKingReturns: The goal of the game is to raise an army and retake your homeland. You can also put [[spoiler:the true heir of Huldra]] on the throne, instantly winning the game with their help.
* TheManyDeathsOfYou: While combat is the most common way to die, some events can kill you outright if things go poorly.
* WeaksauceWeakness: It's possible to learn that Count Drogat is [[spoiler:undead, and therefore weak to the foulbane herb]]. If you acquire some, you can use it for an advantage on your roll to coerce him.
* YourCheatingHeart: You can be seduced by Lady Aeravir. If you have a true love with you when this happens, your true love will desert you, heart broken.
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Added DiffLines:

->''"Evil events have overtaken your Northlands Kingdom. Your father, the old king, is dead - assassinated by rivals''
-> ''to the throne. These usurpers now hold the palace with their mercenary royal guard. You have escaped, and''
-> ''must collect 500 gold pieces to raise a force to smash them and retake your heritage."''

-->-- '''Events Booklet: entry 001'''

"Barbarian Prince" is a 1981 solitaire style adventure game designed by Arnold Hendrick and published by Reaper Miniatures. In it, the player takes control of the [[CharacterTitle barbarian prince]] Cal Arath, as he attempts to raise an army and reclaim his throne. In order to win, the player must accrue 500 gold pieces before the usurpers' allies can arrive in 10 weeks.

It's [[WideOpenSandbox up to the player]] to find a way to acquire that gold. Each game begins with Cal Arath penniless on the Northern edge of the 400 hex fantasy world.

The heart of the game is the 48 page events booklet, filled with all sorts of random encounters that make each play-through unique. Most events have a random set of outcomes based on the player's choice, so even previously encountered events can have unexpected twists.

"Barbarian Prince" is also [[NintendoHard incredibly difficult]].

The game is available for free ([[https://dwarfstar.brainiac.com/ds_barbarianprince.html/ here]]).


----
!!This game provides examples of:

* AlwaysChaoticEvil: Most monsters, from goblins to dragons cannot be bargained with. Orcs are the only exception, as they will accept surrender, [[spoiler:then throw you in prison, to be executed.]
* AntiHero: Cal Arath can be this, stealing the gold he needs to reclaim his throne.
* BarbarianHero: Cal Arath starts with a combat skill of 8, making him the strongest human in the game.
* ElvesVersusDwarves: Having a dwarf in your party will make elves less likely to grant you entrance to their cities, and vice versa.
* GlassCannon: Enemy Wizards have very low combat skills and endurance, but they can use fireball spells, which deal huge damage to your entire party.
* GoddamnBats: Wolves, which are weak but usually show up in packs of 10. Given that it's impossible to run from them, encounters with them are deadly.
* GuileHero: Cal Arath can be one, charming followers and convincing lords to aid him in his quest. How well he does these things is determined by his Wit&Wiles stat.
*OurElvesAreBetter: Because elven settlements use the same rules as human settlements, they behave identically, except for living in secret forest homes instead of cities.
* MoraleMechanic: Works both for you and against you. Every time you kill one member of an enemy group, there's a chance the rest of the group will flee. And every time one of your companions dies, there's a hance your other companions will desert.

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