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* GoneHorriblyWrong: Something of a running theme in the setting:
** The faction of Elves calling themselves the Purifiers, after a long time trying and failing to eradicate the Orcs, cast a massive ritual spell called "Orcbane" to finally be rid of them; instead, the spell (known afterwards as the Great Bane) ran amok, and devastated the continent of Ytarria (with unknown effects elsewhere on Yrth), ruining Elven civilization, bringing over more than a dozen new sapient species to compete for resources and land including Humans who'd soon come to dominate Ytarria, and forever tarring the Purifiers as reckless, genocidal fanatics, known forever more as Dark Elves.

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* GoneHorriblyWrong: Something of a running theme in the setting:
** The
setting. Notably, the faction of Elves calling themselves the Purifiers, after a long time trying and failing to eradicate the Orcs, cast a massive ritual spell called "Orcbane" to finally be rid of them; instead, the spell (known afterwards as the Great Bane) ran amok, and devastated the continent of Ytarria (with unknown effects elsewhere on Yrth), ruining Elven civilization, bringing over more than a dozen new sapient species to compete for resources and land including Humans who'd soon come to dominate Ytarria, and forever tarring the Purifiers as reckless, genocidal fanatics, known forever more as Dark Elves.
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* StandardFantasyRaces: The setting finds space for most of the standard races in one form or another, seemingly as a design goal.
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* FirearmsAreRevolutionary: The powers-that-be evidently ''believe'' that firearms would be revolutionary, because FantasyGunControl is being explicitly enforced by ... someone.

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* GorgeousGorgon: In this setting, members of the {{medusa}} species typically have the Beautiful Appearance advantage.

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* GoneHorriblyWrong: Something of a running theme in the setting:
** The faction of Elves calling themselves the Purifiers, after a long time trying and failing to eradicate the Orcs, cast a massive ritual spell called "Orcbane" to finally be rid of them; instead, the spell (known afterwards as the Great Bane) ran amok, and devastated the continent of Ytarria (with unknown effects elsewhere on Yrth), ruining Elven civilization, bringing over more than a dozen new sapient species to compete for resources and land including Humans who'd soon come to dominate Ytarria, and forever tarring the Purifiers as reckless, genocidal fanatics, known forever more as Dark Elves.
* GorgeousGorgon: In this setting, members of the {{medusa}} {{Medusa}} species typically have the Beautiful Appearance advantage.



* SharkMan: The setting has a whole race of shark men, who aren't ''explicitly'' evil, but who are definitely scary to humans, and who worship gods who are pretty clearly not good news at all.

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* SharkMan: The setting has a whole race of shark men, who aren't ''explicitly'' evil, but who are definitely scary to humans, and who worship gods [[EldritchAbomination who are pretty clearly not good news at all.all]].



* UpperClassTwit: Downplayed by Sultan Mamoun al-Mansur of Al-Haz. "The Victorious" has never actually been anywhere near a war, and largely focuses on poetry, sports and his harem while his viziers run the country. However, he's not actually an idiot, just lazy and reflexively conservative, and he's smart enough to trust his viziers, avoid flatterers and do his best to crush [[AntimagicalFaction the Balikites]].

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* TrappedInAnotherWorld: Anyone who isn't one of the Elder Races (Elves, Dwarves, Orcs, Gnomes, Ogres, Dragons) is this, or at least their ancestors were; they've acclimatized since, though it's entirely possible for more people to be deposited. Enforced even in that most forms of dimensional magic work at a huge penalty on Yrth - ''TabletopGame/GURPSInfiniteWorlds'' classifies it as a "quantum sargasso" (you can get in as easy as anywhere else, but good luck getting out), and expands the difficulty even to technology and [[PsychicPowers world-jumpers]], the latter of which usually have an easier time than anyone else to travel between worlds (even other quantum sargassos).
* UpperClassTwit: Downplayed by Sultan Mamoun al-Mansur of Al-Haz. "The Victorious" has never actually been anywhere near a war, and largely focuses on poetry, sports and his harem while his viziers run the country. However, he's not actually an idiot, just lazy and reflexively conservative, and he's smart enough to trust his (loyal and mostly competent) viziers, avoid flatterers and do his best to crush [[AntimagicalFaction the Balikites]].



* WorthyOpponent: The knights of Megalos and the ghazis of the Muslim lands have fought for centuries, and have developed a strong respect for each other's honor and martial skill.

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** Although this could be explained as having been brought over by later arrivals (the Jesuits being the likeliest suspects).
* WorthyOpponent: The Christian knights of Megalos and the ghazis of the Muslim lands have fought for centuries, and have developed a strong respect for each other's honor and martial skill.skill. Any taken prisoner by the other can usually expect treatment as fair as if they were both the same religion.
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* KillAndReplace: [[spoiler: The Emperor of Megalos was killed by a shapeshifting demon who's taken his place. [[EvilOverlord Most people haven't noticed any difference]].]]
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* LongLived: Many races (dwarves, gnomes, and half-elves among others) have longer-than-human lifespans. Thulin X of Thulin's Folk is a standout example even among dwarves, being 265 years old in a race where 200 is "old," and even the High King will stand when he comes to speak.
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* UpperClassTwit: Downplayed by Sultan Mamoun al-Mansur of Al-Haz. "The Victorious" has never actually been anywhere near a war, and largely focuses on poetry, sports and his harem while his viziers run the country. However, he's not actually an idiot, just lazy and reflexively conservative, and he's smart enough to trust his viziers, avoid flatterers and do his best to crush [[AntimagicalFaction the Balikites]].
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* ImmortalityImmorality: The Steal Youth spell allows a necromancer to remain young by absorbing someone else's youth. Abydos' rulers are necromancers, and slaves in Abydos have no rights, so they're often [[HumanResources drained to death to give their betters a few extra decades]].
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TRS has renamed Our Elves Are Better to Our Elves Are Different. Link changed accordingly.


* OurElvesAreBetter: Subverted in that Yrth's once-formidable elves have clearly fallen on hard times since the Banestorm, and are essentially a DyingRace. They survive in villages hidden away in the various forests of Ytarria, with their largest communities being in the two massive woodlands known as the Great Forest and the Blackwoods. They ''are'' a little more dexterous, smart, attractive, and magically talented (and physically weaker) than humans on average, though, and they can be extremely long-lived. One truly different variety, albeit a culture rather than a variant race, is the Dark Elves, who are notable for being anything but Drow; they are actually a faction within elf culture, calling themselves "The Purifiers", with a philosophy of genocidal xenophobia, first against orcs, and then against anyone who isn't an elf.

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* OurElvesAreBetter: Subverted in that OurElvesAreDifferent: Yrth's once-formidable elves have clearly fallen on hard times since the Banestorm, and are essentially a DyingRace. They survive in villages hidden away in the various forests of Ytarria, with their largest communities being in the two massive woodlands known as the Great Forest and the Blackwoods. They ''are'' a little more dexterous, smart, attractive, and magically talented (and physically weaker) than humans on average, though, and they can be extremely long-lived. One truly different variety, albeit a culture rather than a variant race, is the Dark Elves, who are notable for being anything but Drow; they are actually a faction within elf culture, calling themselves "The Purifiers", with a philosophy of genocidal xenophobia, first against orcs, and then against anyone who isn't an elf.
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** One notable instance was the group of reptile men who were told by the human emperor Of Megalos that if they could conquer a certain island, they could keep it. They did, and subsequently provided his dynasty with a ferociously loyal CadreOfForeignBodyguards.

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** One notable instance was the group of reptile men who were told by the human emperor Of of Megalos that if they could conquer a certain island, they could keep it. They did, and subsequently provided his dynasty with a ferociously loyal CadreOfForeignBodyguards.
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** Probably the majority of off-world groups who were brought to the world of Yrth by the Banestorm ended up fighting for somewhere to live. They couldn’t get home, after all, and the place was in chaos.
** One notable instance was the group of reptile men who were told by the human emperor Of Megalos that if they could conquer a certain island, they could keep it. They did, and subsequently provided his dynasty with a ferociously loyal guard force.

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** Probably the majority of off-world groups who were brought to the world of Yrth by the Banestorm ended up fighting for somewhere to live. They couldn’t get home, after all, and the place was in chaos.
** One notable instance was the group of reptile men who were told by the human emperor Of Megalos that if they could conquer a certain island, they could keep it. They did, and subsequently provided his dynasty with a ferociously loyal guard force.CadreOfForeignBodyguards.
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* FightingForAHomeland:
** Probably the majority of off-world groups who were brought to the world of Yrth by the Banestorm ended up fighting for somewhere to live. They couldn’t get home, after all, and the place was in chaos.
** One notable instance was the group of reptile men who were told by the human emperor Of Megalos that if they could conquer a certain island, they could keep it. They did, and subsequently provided his dynasty with a ferociously loyal guard force.
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** Played with by the Kharijites. They share the name and some of the theology of a rogue Muslim sect from Earth, and many Kharijites consider all non-Kharijites to be heretics (though the current leadership practices {{realpolitik}} with regard to the Caliph). However, the Sunnis of al-Wazif largely accept Kharijites as a holy order.
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* PatchworkMap: Yrth mostly ''tries'' to avoid getting too egregious about this trope, if only by sticking to the basic principle of "cold in the north, warm in the south" -- though the center of the continent seems fairly lush, while the deserts are more coastal, which seems a little odd. (Some of the deserts were blasted into that status by a magical cataclysm, to be fair.) However, that leaves Sahud, north of some bleak mountains and on a similar latitude to the sub-arctic Nomad Lands, which is kind of temperate, being similar to Japan or coastal China. ''TabletopGame/{{Banestorm}}'' attempts to explain this by some handwaving involving a warm ocean current, but it's a pretty blatant kludge.

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* PatchworkMap: Yrth mostly ''tries'' to avoid getting too egregious about this trope, if only by sticking to the basic principle of "cold in the north, warm in the south" -- though the center of the continent seems fairly lush, while the deserts are more coastal, which seems a little odd. (Some of the deserts were blasted into that status by a magical cataclysm, to be fair.) However, that leaves Sahud, north of some bleak mountains and on a similar latitude to the sub-arctic Nomad Lands, which is kind of temperate, being similar to Japan or coastal China. ''TabletopGame/{{Banestorm}}'' ''Banestorm'' attempts to explain this by some handwaving involving a warm ocean current, but it's a pretty blatant kludge.

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* PirateGirl: Dame Catherine "la Noire" de Méliés, formerly TheMistress of the Prince of Araterre before he dumped, resulting in her becoming a WomanScorned and a pirate queen with a small fleet to take revenge on the Prince and his wife.

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* PatchworkMap: Yrth mostly ''tries'' to avoid getting too egregious about this trope, if only by sticking to the basic principle of "cold in the north, warm in the south" -- though the center of the continent seems fairly lush, while the deserts are more coastal, which seems a little odd. (Some of the deserts were blasted into that status by a magical cataclysm, to be fair.) However, that leaves Sahud, north of some bleak mountains and on a similar latitude to the sub-arctic Nomad Lands, which is kind of temperate, being similar to Japan or coastal China. ''TabletopGame/{{Banestorm}}'' attempts to explain this by some handwaving involving a warm ocean current, but it's a pretty blatant kludge.
* PirateGirl: Dame Catherine "la Noire" de Méliés, formerly TheMistress of the Prince of Araterre before he dumped, dumped her, resulting in her becoming a WomanScorned and a pirate queen with a small fleet in her quest to take revenge on the Prince and his wife.
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* SummoningRitual: The original Banestorm was essentially the result of a vast but tragically under-specified summoning procedure.
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** UsefulNotes/TheKnightsHospitaller are another order, governing the fief of New Jerusalem and being even more eager than the Knights Templar to kick Muslim ass. They differ from the Templars primarily in being bigoted against nonhumans and in rejecting magic.

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** UsefulNotes/TheKnightsHospitaller UsefulNotes/TheKnightsHospitallers are another order, governing the fief of New Jerusalem and being even more eager than the Knights Templar to kick Muslim ass. They differ from the Templars primarily in being bigoted against nonhumans and in rejecting magic.
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* ChurchMilitant: There's a ''lot'' of these.
** UsefulNotes/TheKnightsTemplar are the most famous, using magic and steel to war against the Muslim infidels.
** UsefulNotes/TheKnightsHospitaller are another order, governing the fief of New Jerusalem and being even more eager than the Knights Templar to kick Muslim ass. They differ from the Templars primarily in being bigoted against nonhumans and in rejecting magic.
** In Megalos, the Michaelites are an {{Expy}} of UsefulNotes/TheSpanishInquisition, and serve as the SecretPolice. Outside of Megalos, they're secular law enforcement organizations for Caithness and Cardiel.
** The Olybrians are a {{downplayed}} version. They're a mendicant order dedicated to preaching the gospel and opposing heresy, but this isn't limited to peaceful debate. Many are quite deadly foes with their [[SimpleStaff staves]].
** On the Muslim side, there's the Ghazi Orders, who are Muslim copies of Christian religious knights and are recognized as knights by Christians, and the Kharijites, a sect of fanatics who live only for jihad.

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Misuse - the orders are Church Militant


* CadreOfForeignBodyguards: Only sort of foreign, but the True Dragon Legion fit the trope by virtue of being quasi-civilized reptile men who are vassals of Megalos, and they serve as the Emperor's Guard. Their loyalty is assured in part by the tradition that they can eat anyone who tries to bribe them.



** For an obvious start, there are the actual Knights Templar of Yrth.
** However, Megalos also has its own version of UsefulNotes/TheKnightsHospitallers, who are actually even more fanatic, barely considering friendly nonhumans worthy of protection, and rejecting any use of magic. The first ChurchMilitant group to develop on Yrth from Banestorm immigrants, they interpreted the event as divine will, and founded the city of New Jerusalem. Eventually joining Megalos, they have since become infamous for their rigid conservatism and intolerance.
** In response to the two Christian groups, the Muslim nations of Ytarria have developed their own holy warriors, the Ghazi Orders, who mirror the Christian knights, and who have earned the respect of some knights.

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** For an obvious start, there are the actual Knights Templar of Yrth.
** However,
Megalos also has its own version of UsefulNotes/TheKnightsHospitallers, who are actually even more fanatic, rigid dogmatists and racists, barely considering friendly nonhumans worthy of protection, and rejecting any use of magic. The first ChurchMilitant group to develop on Yrth from Banestorm immigrants, they interpreted the event as divine will, and founded the city of New Jerusalem. Eventually joining Megalos, they have since become infamous for their rigid conservatism and intolerance.
** In response to the two Christian groups, On the Muslim nations of Ytarria have developed their own holy warriors, side, there's the Ghazi Orders, who mirror Kharijites. Claiming descent from [[https://en.wikipedia.org/wiki/Khawarij the Christian knights, original Kharijites]], they're a subsect of fanatical jihadis. The Caliph tolerates them because they stay on the border and who have earned cause trouble for Megalos.
** For a subversion, there are
the respect actual Knights Templar of some knights.Yrth. While they're a ChurchMilitant, they're very tolerant of nonhumans and exceptionally magical.
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* CodeOfHonour: There are several in addition to the default list from GURPS, as honor is expected of all noble individuals (and many non-nobles try to adhere to some code as well).
** The Arab Code of Honor, expected of all Muslims, is distinct from Western chivalry in a couple of ways. There's more emphasis on kinship than protecting the weak, ambushes and tricks are honorable in wartime, and above all, SacredHospitality must be observed and repaid.
** The Elven Code amounts to "don't harm nature needlessly, and live stylishly."
** The Halfling Code is almost entirely about SacredHospitality.
** The Northman's Code demands SacredHospitality for one night, IGaveMyWord, and that {{revenge}} be pursued openly and without subterfuge.
** The Sahudese Code stresses clan honor, obedience, and the Sahudese crazy-quilt of rules.
** The book also discusses knightly honor. [[KnightInShiningArmor The Chivalric Code]] is an ideal, but in practice, a lot of knights adhere to something more like [[ScoundrelCode the Pirate's Code]] or [[FictionalGenevaConventions the Soldier's Code]]. Religious knights are expected to adhere to religious vows, though some are ''also'' chivalrous. And some knights are just thugs with swords.
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* DumbMuscle: Ogres are bigger and smarter than gorillas, but not by much. Minotaurs and orcs likewise are thuggish, strong and not too bright.[[note]]Orcs are actually about as strong as humans on average - but they're tougher, and their culture ensures that they favor building some muscles.[[/note]]


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* FantasticRacism: It rarely reaches the level of policy, but it exists. Dwarves and elves [[ElvesVersusDwarves don't get along too well]], and nobody likes orcs, ogres, or reptile men - though in human lands, civilized members of the latter races have legal rights. On the other hand, both major religions of Ytarria consider nonhumans to have souls - those races that are considered soulless, like gargoyles and medusae, are in ''deep'' trouble if caught in Christian lands.


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* ThreateningShark: Subverted. Shark men look scary but they're no more evil than any other race as a whole - though they don't mix with humans often, and the bad ones tend to [[ToServeMan consider the surface races to be prey]]. Also, their lost gods seem to be rather [[EldritchAbomination nasty]].
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* WorthyOpponent: The knights of Megalos and the ghazis of the Muslim lands have fought for centuries, and have developed a strong respect for each other's honor and martial skill.
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* FantasyContraception: It exists, but it hasn't made much of a splash. It's not easy, there's a lot of con artists peddling fake charms and potions, and the local MoralGuardians take an extremely dim view of it.
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* OurGoblinsAreDifferent: Here, goblins are short, green humanoids originally from the mostly arid desert world of Gabrook. They are intelligent, civilized, and naturally curious, and actually fit well enough into human society. Hobgoblins are their larger, dumber cousins.

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* OurGoblinsAreDifferent: Here, goblins are short, green humanoids originally from the mostly arid desert world of Gabrook. They are intelligent, civilized, and naturally curious, produce slightly more mages per capita than humans, and actually fit well enough into human society. Hobgoblins are their larger, dumber cousins.
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* GlamourFailure:
** The [[spoiler:Emperor of Megalos]] is actually a shape-shifting [[spoiler:demon]], who occasionally suffers minor lapses of concentration leading to brief displays of inhuman features. His horrific personal behavior may be a bigger clue to the truth.
** Vampires on Yrth have a clutch of standard vampire flaws (a dread of running water, no body heat and a deathly pallor, vulnerability to sunlight), but can pass as human if they can hide these. One vampire mage, [[spoiler:Lord Claudius Maskill]], has achieved a position of political power using social skills and magic, but is in danger of being exposed by his vampire features, and at least one of his mind-controlled victims is going inconveniently insane under the strain.
** "Medusas" in the setting appear to be female humans (or occasionally elves or orcs), but with a mass of serpents instead of hair, which can be concealed with difficulty.
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* JurisdictionFriction: The city of Tredroy has three different legal systems in force, since it overlaps Al-Haz, Al-Wazif, and Cardiel, so intersectional disputes can take careful negotiation to resolve.
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* AlwaysChaoticEvil: Even the best minotaurs are genetically hardwired towards berserk, murderous violence - it's not something that can be acculturated out of them.


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* NotAlwaysEvil: Most races of monstrous humanoid fall under this. They tend to be savage, barbaric and have a lot of common psychological traits that sum up as "don't play well with others," and many see nothing wrong with eating other sentient beings. But these traits are almost never universal, and "civilized" members of these races may avert them.
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* BanOnMagic: No nation on Ytarria has managed a general ban or even a "restriction to the aristocracy," because magic is just too important. Al-Haz would really prefer that mages not exist, but even they have to keep some mages handy "for defense of the faith," that is, to counter Megalan wizards. That said, there's groups that ''try'' to ban it, usually on religious grounds.
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* CultureChopSuey:
** Sahud is what you get when you take peasants from Mongolia to Japan who only have a limited understanding of their own cultural standards, then throw those standards into a blender and set it on "frappe." Their society is a patched-together mess, and outsiders are perplexed at how functional it is.
** Megalos is what you get when the expatriates from Western Europe were led by a brilliant mastermind who set up a system based more on the Byzantine Empire than Western Christian kingdoms. It's an open question whether a noble you meet is a feudal lord or a mercantile court aristocrat.


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* ScrewTheRulesIHaveMoney: It's popular to "pay fines" to avoid punishment in Megalos.

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* CrystalDragonJesus: Banestorm actually ''{{avert|edTrope}}s'' this, believe it or not. Since the humans of the setting were initially yanked from UsefulNotes/TheCrusades-era Earth, the major human religions are Christianity and Islam, with most nonhumans having converted. The Lazarite cult of Abydos is this trope played straight.

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* CrystalDragonJesus: CrystalDragonJesus:
**
Banestorm actually ''{{avert|edTrope}}s'' this, believe it or not. Since the humans of the setting were initially yanked from UsefulNotes/TheCrusades-era Earth, the major human religions are Christianity and Islam, with most nonhumans having converted. The Lazarite cult of Abydos is this trope played straight.straight.
** Uunkuy, the ancient god of civilization worshipped by the goblins, fit this well enough that goblins smoothly accepted Christianity, treating it largely as their old faith under a new name.

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