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* ArabianNightsDays: Exemplified in two distinct nations: the kingdom of al-Haz, founded by Shi'ite Muslims, and the kingdom of al-Wazif, founded by Sunni Muslims. There used to be a third such kingdom, al-Kard, but after it was conquered by Megalos and subsequently became an independant nation, it became the culturally diverse nation of Cardiel. \\
\\
al-Haz and al-Wazif are primarily divided over the existance of magic and it's acceptability according to Sharia Law; the Wazifi Sunnis see nothing wrong with the use of magic for bettering human lives, though they require wizards to serve two years in service to the government. The Shi'ite Hazi consider magic more dangerous and morally dubious, and barely tolerate its use for good, though many Mullahs want it outlawed entirely. Only Megalos' use of magic in it's army keeps these radicals in a minority.
\\
al-Haz and al-Wazif are primarily divided over the existance of magic and it's acceptability according to Sharia Law; the Wazifi Sunnis see nothing wrong with the use of magic for bettering human lives, though they require wizards to serve two years in service to the government. The Shi'ite Hazi consider magic more dangerous and morally dubious, and barely tolerate its use for good, though many Mullahs want it outlawed entirely. Only Megalos' use of magic in it's army keeps these radicals in a minority.
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* ArabianNightsDays: Exemplified in two distinct nations: the kingdom of al-Haz, founded by Shi'ite Muslims, and the kingdom of al-Wazif, founded by Sunni Muslims. There used to be a third such kingdom, al-Kard, but after it was conquered by Megalos and subsequently became an independant nation, it became the culturally diverse nation of Cardiel. \\
\\
al-Haz and al-Wazif are primarily divided over the existance of magic and it's acceptability according to Sharia Law; the Wazifi Sunnis see nothing wrong with the use of magic for bettering human lives, though they require wizards to serve two years in service to the government. The Shi'ite Hazi consider magic more dangerous and morally dubious, and barely tolerate its use for good, though many Mullahs want it outlawed entirely. Only Megalos' use of magic in it's army keeps these radicals in a minority.
\\
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* LadyOfWar: Caithness has always been the only Kingdom to allow female knights ever since a noblewomen distinguished herself defending the independence of Caithness against Megalos and was knighted by the King of Caithness. Numbers of female knights vary between knightly orders but one order is mentioned having one female in five and another with one in ten.\\
\\
Also, a number of Caithness noblewomen prefer hawking as an entertainment to [[TextileWorkIsFeminine needlework]]. All of which is fine; Caithness is an easygoing country with room for both [[ProperLady Proper Ladies]] and [[SpiritedYoungLady Spirited Young Ladies]].
\\
Also, a number of Caithness noblewomen prefer hawking as an entertainment to [[TextileWorkIsFeminine needlework]]. All of which is fine; Caithness is an easygoing country with room for both [[ProperLady Proper Ladies]] and [[SpiritedYoungLady Spirited Young Ladies]].
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* LadyOfWar: Caithness has always been the only Kingdom to allow female knights ever since a noblewomen distinguished herself defending the independence of Caithness against Megalos and was knighted by the King of Caithness. Numbers of female knights vary between knightly orders but one order is mentioned having one female in five and another with one in ten.\\
\\
Also, a number of Caithness noblewomen prefer hawking as an entertainment to [[TextileWorkIsFeminine needlework]]. All of which is fine; Caithness is an easygoing country with room for both [[ProperLady Proper Ladies]] and [[SpiritedYoungLady Spirited Young Ladies]].Ladies]].
* MedievalStasis: Ytarria has been kept at a Late Medieval level of technology and society. This is in part due to the Megalan Empire's Ministry of Serendipity, a secret police charged with hunting down inventors, technologies and other ideas which threaten the status quo. The other nations of Yrth appear to have similar organisations.
\\
* MedievalStasis: Ytarria has been kept at a Late Medieval level of technology and society. This is in part due to the Megalan Empire's Ministry of Serendipity, a secret police charged with hunting down inventors, technologies and other ideas which threaten the status quo. The other nations of Yrth appear to have similar organisations.
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\\ al-Haz and al-Wazif are primarily divided over the existance of magic and it's acceptability according to Sharia Law; the Wazifi Sunnis see nothing wrong with the use of magic for bettering human lives, though they require wizards to serve two years in service to the government. The Shi'ite Hazi consider magic more dangerous and morally dubious, and barely tolerate its use for good, though many Mullahs want it outlawed entirely. Only Megalos' use of magic in it's army keeps these radicals in a minority.
to:
al-Haz and al-Wazif are primarily divided over the existance of magic and it's acceptability according to Sharia Law; the Wazifi Sunnis see nothing wrong with the use of magic for bettering human lives, though they require wizards to serve two years in service to the government. The Shi'ite Hazi consider magic more dangerous and morally dubious, and barely tolerate its use for good, though many Mullahs want it outlawed entirely. Only Megalos' use of magic in it's army keeps these radicals in a minority.
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\\Also, a number of Caithness noblewomen prefer hawking as an entertainment to [[TextileWorkIsFeminine needlework]]. All of which is fine; Caithness is an easygoing country with room for both [[ProperLady Proper Ladies]] and [[SpiritedYoungLady Spirited Young Ladies]].
to:
Also, a number of Caithness noblewomen prefer hawking as an entertainment to [[TextileWorkIsFeminine needlework]]. All of which is fine; Caithness is an easygoing country with room for both [[ProperLady Proper Ladies]] and [[SpiritedYoungLady Spirited Young Ladies]].
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* ArabianNightsDays: Exemplified in two distinct nations: the kingdom of al-Haz, founded by Shi'ite Muslims, and the kingdom of al-Wazif, founded by Sunni Muslims. There used to be a third such kingdom, al-Kard, but after it was conquered by Megalos and subsequently became an independant nation, it became the culturally diverse nation of Cardiel.
** al-Haz and al-Wazif are primarily divided over the existance of magic and it's acceptability according to Sharia Law; the Wazifi Sunnis see nothing wrong with the use of magic for bettering human lives, though they require wizards to serve two years in service to the government. The Shi'ite Hazi consider magic more dangerous and morally dubious, and barely tolerate its use for good, though many Mullahs want it outlawed entirely. Only Megalos' use of magic in it's army keeps these radicals in a minority.
** al-Haz and al-Wazif are primarily divided over the existance of magic and it's acceptability according to Sharia Law; the Wazifi Sunnis see nothing wrong with the use of magic for bettering human lives, though they require wizards to serve two years in service to the government. The Shi'ite Hazi consider magic more dangerous and morally dubious, and barely tolerate its use for good, though many Mullahs want it outlawed entirely. Only Megalos' use of magic in it's army keeps these radicals in a minority.
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* ArabianNightsDays: Exemplified in two distinct nations: the kingdom of al-Haz, founded by Shi'ite Muslims, and the kingdom of al-Wazif, founded by Sunni Muslims. There used to be a third such kingdom, al-Kard, but after it was conquered by Megalos and subsequently became an independant nation, it became the culturally diverse nation of Cardiel. \n** \\
\\ al-Haz and al-Wazif are primarily divided over the existance of magic and it's acceptability according to Sharia Law; the Wazifi Sunnis see nothing wrong with the use of magic for bettering human lives, though they require wizards to serve two years in service to the government. The Shi'ite Hazi consider magic more dangerous and morally dubious, and barely tolerate its use for good, though many Mullahs want it outlawed entirely. Only Megalos' use of magic in it's army keeps these radicals in a minority.
\\ al-Haz and al-Wazif are primarily divided over the existance of magic and it's acceptability according to Sharia Law; the Wazifi Sunnis see nothing wrong with the use of magic for bettering human lives, though they require wizards to serve two years in service to the government. The Shi'ite Hazi consider magic more dangerous and morally dubious, and barely tolerate its use for good, though many Mullahs want it outlawed entirely. Only Megalos' use of magic in it's army keeps these radicals in a minority.
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* HumansAreTheRealMonsters: Not a major theme, but this ''is'' a setting where humans are better at being orcs than orcs.
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* HumansAreTheRealMonsters: Not a major theme, but this ''is'' a setting where humans are better at being orcs than orcs. orcs are.
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* LadyOfWar: Caithness has always been the only Kingdom to allow female knights ever since a noblewomen distinguished herself defending the independence of Caithness against Megalos and was knighted by the King of Caithness. Numbers of female knights vary between knightly orders but one order is mentioned having one female in five and another with one in ten.
** As well a number of Caithness noblewomen prefer hawking as an entertainment to [[TextileWorkIsFeminine needlework]]. Both of which is fine; Caithness is an easygoing country with room for both [[ProperLady Proper Ladies]] and [[SpiritedYoungLady Spirited Young Ladies]].
** As well a number of Caithness noblewomen prefer hawking as an entertainment to [[TextileWorkIsFeminine needlework]]. Both of which is fine; Caithness is an easygoing country with room for both [[ProperLady Proper Ladies]] and [[SpiritedYoungLady Spirited Young Ladies]].
to:
* LadyOfWar: Caithness has always been the only Kingdom to allow female knights ever since a noblewomen distinguished herself defending the independence of Caithness against Megalos and was knighted by the King of Caithness. Numbers of female knights vary between knightly orders but one order is mentioned having one female in five and another with one in ten.
** As wellten.\\
\\Also, a number of Caithness noblewomen prefer hawking as an entertainment to [[TextileWorkIsFeminine needlework]].Both All of which is fine; Caithness is an easygoing country with room for both [[ProperLady Proper Ladies]] and [[SpiritedYoungLady Spirited Young Ladies]].
** As well
\\Also, a number of Caithness noblewomen prefer hawking as an entertainment to [[TextileWorkIsFeminine needlework]].
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redefined and renamed
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** As well a number of Caithness noblewomen prefer [[BigBadassBirdOfPrey hawking]] as an entertainment to [[TextileWorkIsFeminine needlework]]. Both of which is fine; Caithness is an easygoing country with room for both [[ProperLady Proper Ladies]] and [[SpiritedYoungLady Spirited Young Ladies]].
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** As well a number of Caithness noblewomen prefer [[BigBadassBirdOfPrey hawking]] hawking as an entertainment to [[TextileWorkIsFeminine needlework]]. Both of which is fine; Caithness is an easygoing country with room for both [[ProperLady Proper Ladies]] and [[SpiritedYoungLady Spirited Young Ladies]].
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* {{Shapeshifting}}: The [[spoiler:Emperor of Megalos]] and [[spoiler:the chief advisor to the governor of East Tredroy]] are these; the former is a demon who wants to cause as much chaos and destruction as he can for as long as possible, while the latter is a dragon working [[spoiler:to make Tredroy independent]] as part of a decades-long experiment in affecting human politics.
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* {{Shapeshifting}}: The [[spoiler:Emperor of Megalos]] and [[spoiler:the chief advisor to the governor of East Tredroy]] are these; examples of this power; the former is a demon who wants to cause as much chaos and destruction as he can for as long as possible, while the latter is a dragon working [[spoiler:to make Tredroy independent]] as part of a decades-long experiment in affecting human politics.
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* {{Humanshifting}}: The [[spoiler:Emperor of Megalos]] and [[spoiler:the chief advisor to the governor of East Tredroy]] are these; the former is a demon who wants to cause as much chaos and destruction as he can for as long as possible, while the latter is a dragon working [[spoiler:to make Tredroy independent]] as part of a decades-long experiment in affecting human politics.
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* {{Shapeshifting}}: The [[spoiler:Emperor of Megalos]] and [[spoiler:the chief advisor to the governor of East Tredroy]] are these; the former is a demon who wants to cause as much chaos and destruction as he can for as long as possible, while the latter is a dragon working [[spoiler:to make Tredroy independent]] as part of a decades-long experiment in affecting human politics.
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* {{Humanshifting}}: The [[spoiler:Emperor of Megalos]] and [[spoiler:the chief advisor to the governor of East Tredroy]] are these; the former is a demon who wants to cause as much chaos and destruction as he can for as long as possible, while the latter is a dragon working [[spoiler:to make Tredroy independent]] as part of a decades-long project.
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* {{Humanshifting}}: The [[spoiler:Emperor of Megalos]] and [[spoiler:the chief advisor to the governor of East Tredroy]] are these; the former is a demon who wants to cause as much chaos and destruction as he can for as long as possible, while the latter is a dragon working [[spoiler:to make Tredroy independent]] as part of a decades-long project.experiment in affecting human politics.
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** {{Humanshifting}}: The [[spoiler:Emperor of Megalos]] and [[spoiler:the chief advisor to the governor of East Tredroy]] are these; the former is a demon who wants to cause as much chaos and destruction as he can for as long as possible, while the latter is a dragon working [[spoiler:to make Tredroy independent]] as part of a decades-long project.
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Humanshifting
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* FantasyGunControl. Actually enforced by the [[TheMenInBlack Ministry of Serendipity]].
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* FantasyGunControl. FantasyGunControl: Actually enforced by the [[TheMenInBlack Ministry of Serendipity]].
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* KnightTemplar. Aside from the actual Knights Templar of Yrth (see below), Megalos also has the Knights Hospitaller, which are actually even more fanatic, barely considering friendly nonhumans worthy of protection, and rejecting any use of magic. In response, the Muslim nations of Ytarria developped their own order of holy warriors, the Ghazi Orders, who mirror the Christian knights eerily well, and have even earned the respect of a few knights.
to:
** {{Humanshifting}}: The [[spoiler:Emperor of Megalos]] and [[spoiler:the chief advisor to the governor of East Tredroy]] are these; the former is a demon who wants to cause as much chaos and destruction as he can for as long as possible, while the latter is a dragon working [[spoiler:to make Tredroy independent]] as part of a decades-long project.
*KnightTemplar. KnightTemplar: Aside from the actual Knights Templar of Yrth (see below), Megalos also has the Knights Hospitaller, which are actually even more fanatic, barely considering friendly nonhumans worthy of protection, and rejecting any use of magic. In response, the Muslim nations of Ytarria developped their own order of holy warriors, the Ghazi Orders, who mirror the Christian knights eerily well, and have even earned the respect of a few knights.
*
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* CallARabbitASmeerp: From their descriptions, bushwolves, paladins, tree tippers, and milkfish (native non-magical animals) sound like thylacines, glyptodonts, giant sloths, and manatees.
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* CallARabbitASmeerp: From their descriptions, bushwolves, paladins, tree tippers, treetippers, and milkfish (native non-magical animals) sound like thylacines, glyptodonts, giant sloths, and manatees.
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* CallARabbitASmeerp: From their descriptions, bushwolves, paladins, tree tippers, and manatees (native non-magical animals) sound like thylacines, glyptodonts, giant sloths, and manatees.
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* CallARabbitASmeerp: From their descriptions, bushwolves, paladins, tree tippers, and manatees milkfish (native non-magical animals) sound like thylacines, glyptodonts, giant sloths, and manatees.
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* CherryTapping: Sahud ninjas are quite skilled at this; since honor is paramount in Sahud culture, they often trip their victims, dump fertilizer on them, or otherwise embarrass them. It should be noted that they're quite capable of using lethal force, if necessary.
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* CherryTapping: Sahud ninjas are quite skilled at this; since honor is paramount in Sahud culture, they often trip their victims, dump fertilizer on them, or otherwise embarrass them. This makes them look vulnerable and leads to a loss of face and power. It should be noted that they're quite capable of using lethal force, if necessary.
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* CherryTapping: Sahud ninjas are quite skilled at this; since honor is paramount in Sahud culture, they often trip their victims, dump fertilizer on them, or otherwise embarrass them. It should be noted that they're quite capable of using lethal force, if necessary.
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* CallARabbitASmeerp: From their descriptions, bushwolves, paladins, and treetippers (native non-magical animals) sound like [[UsefulNotes/{{PrehistoricLifeMammals}} thylacines, glyptodonts, and giant sloths]].
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* CallARabbitASmeerp: From their descriptions, bushwolves, paladins, tree tippers, and treetippers manatees (native non-magical animals) sound like [[UsefulNotes/{{PrehistoricLifeMammals}} thylacines, glyptodonts, and giant sloths]].sloths, and manatees.
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Changed line(s) 14 (click to see context) from:
* CallARabbitASmeerp: From their descriptions, bushwolves, paladins, and tree tippers (native non-magical animals) sound like [[UsefulNotes/{{PrehistoricLifeMammals}} thylacines, glyptodonts, and giant sloths]].
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* CallARabbitASmeerp: From their descriptions, bushwolves, paladins, and tree tippers treetippers (native non-magical animals) sound like [[UsefulNotes/{{PrehistoricLifeMammals}} thylacines, glyptodonts, and giant sloths]].
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Changed line(s) 14 (click to see context) from:
* CallARabbitASmeerp: From their descriptions, bushwolves, paladins, and tree tippers (native non-magical animals) sound like [[UsefulNotes/{{PrehistoricLifeMammals}}thylacines, glyptodonts, and giant sloths]].
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* CallARabbitASmeerp: From their descriptions, bushwolves, paladins, and tree tippers (native non-magical animals) sound like [[UsefulNotes/{{PrehistoricLifeMammals}}thylacines, [[UsefulNotes/{{PrehistoricLifeMammals}} thylacines, glyptodonts, and giant sloths]].
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* CallARabbitASmeerp: From their descriptions, bushwolves and paladins (native non-magical animals) sound like thylacines and glyptodonts.
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* CallARabbitASmeerp: From their descriptions, bushwolves bushwolves, paladins, and paladins tree tippers (native non-magical animals) sound like thylacines [[UsefulNotes/{{PrehistoricLifeMammals}}thylacines, glyptodonts, and glyptodonts.giant sloths]].
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Call A Rabbit A Smeerp
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* ArabianNightsDays. Exemplified in two distinct nations: the kingdom of al-Haz, founded by Shi'ite Muslims, and the kingdom of al-Wazif, founded by Sunni Muslims. There used to be a third such kingdom, al-Kard, but after it was conquered by Megalos and subsequently became an independant nation, it became the culturally diverse nation of Cardiel.
to:
* ArabianNightsDays. ArabianNightsDays: Exemplified in two distinct nations: the kingdom of al-Haz, founded by Shi'ite Muslims, and the kingdom of al-Wazif, founded by Sunni Muslims. There used to be a third such kingdom, al-Kard, but after it was conquered by Megalos and subsequently became an independant nation, it became the culturally diverse nation of Cardiel.
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* BarbarianHero. The Nomad Lands is essentially where most of them come from.
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* BarbarianHero. BarbarianHero: The Nomad Lands is essentially where most of them come from.from.
* CallARabbitASmeerp: From their descriptions, bushwolves and paladins (native non-magical animals) sound like thylacines and glyptodonts.
* CallARabbitASmeerp: From their descriptions, bushwolves and paladins (native non-magical animals) sound like thylacines and glyptodonts.
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Better trope
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* HumansAreBastards: Not a major theme, but this ''is'' a setting where humans are better at being orcs than orcs.
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* HumansAreBastards: HumansAreTheRealMonsters: Not a major theme, but this ''is'' a setting where humans are better at being orcs than orcs.
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The resulting magical catastrophe, known as the Banestorm, [[MassTeleportation brought countless amounts of people and creatures to Yrth]], including Humans from Medieval Earth. And as Humans tend to do, they soon expanded to take over most of the continent of Ytarria, displacing the native Elves and Orcs (the Dwarves remained safe in their mountain forteresses).
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The resulting magical catastrophe, known as the Banestorm, [[MassTeleportation brought countless amounts of people and creatures to Yrth]], including Humans from Medieval Earth. And as Humans tend to do, they soon expanded to take over most of the continent of Ytarria, displacing the native Elves and Orcs (the Dwarves remained safe in their mountain forteresses).
fortresses).
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* HumansAreBastards: Not a major theme, but this ''is'' a setting where humans are better at being orcs than orcs.
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* OurVampiresAreDifferent: Averted. Banestorm vampires are pretty much the dracula sort.
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* ElvesVersusDwarves: More in the sense of contrast between each races preferred philosophy then in the sense of actual hatred. Elves prefer harmony with nature and dwarves emphasize craftsmanship.
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* CityOfAdventure: Tredroy which is [[TruceZone divided between Al-Has, Al-Wazif, and Cardiel]] is a MerchantCity, and to some degree a CityOfSpies. It would be more of a CityOfSpies except for the fact that the three kingdoms are more likely to be allied then enemies because of the mutual fear of Megalos.
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**As well a number of Caithness noblewomen prefer [[BigBadassBirdOfPrey hawking]] as an entertainment to [[TextileWorkIsFeminine needlework]]. Both of which is fine; Caithness is an easygoing country with room for both [[ProperLady Proper Ladies]] and [[SpiritedYoungLady Spirited Young Ladies]].
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* LadyOfWar: Caithness has always been the only Kingdom to allow female knights ever since a noblewomen distinguished herself defending the independence of Caithness against Megalos and was knighted by the King of Caithness. Numbers of female knights vary between knightly orders but one order is mentioned having one female in five and another with one in ten.
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* NamedLikeMyName. The authors (Phil Masters and Jonathan Woodward) are ''not'' related to (respectively) the FantasticFour villain or the actor.
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* NamedLikeMyName. The authors (Phil Masters and Jonathan Woodward) are ''not'' related to (respectively) the FantasticFour ComicBook/FantasticFour villain or the actor.
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* NamedLikeMyName. The authors (Phil Masters and Jonathan Woodward) are ''not'' related to (respectively) the FantasticFour villain or the actor.
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One Thousand years later, Ytarria is now more or less a StandardFantasySetting, dominated by TheEmpire of Megalos, surrounded by various other nations on all sides. Technology is maintained at a [[MedievalStasis low level]] by the [[{{MIB}} Ministry of Serendipity]], an Imperial office which hunts down rogue technologists and victims of modern Banestorm incidents, in order to brainwash them to [[LaserGuidedAmnesia erase dangerous information from their minds.]]
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One Thousand years later, Ytarria is now more or less a StandardFantasySetting, dominated by TheEmpire of Megalos, surrounded by various other nations on all sides. Technology is maintained at a [[MedievalStasis low level]] by the [[{{MIB}} Ministry of Serendipity]], Serendipity, an Imperial office which hunts down rogue technologists and victims of modern Banestorm incidents, in order to brainwash them to [[LaserGuidedAmnesia erase dangerous information from their minds.]]
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* FantasyGunControl. Actually enforced by the [[{{MIB}} Ministry of Serendipity]].
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* FantasyGunControl. Actually enforced by the [[{{MIB}} [[TheMenInBlack Ministry of Serendipity]].