Follow TV Tropes

Following

History TabletopGame / AriaCanticleOfTheMonomyth

Go To

OR

Is there an issue? Send a MessageReason:
True Art Is Incomprehensible is now an in-universe trope as per TRS.


* TrueArtIsIncomprehensible: Sadly, the game is written in such a convoluted style that people have wondered whether it will be available in an English translation.
Is there an issue? Send a MessageReason:
None


* CallARabbitASmeerp: The book includes (pretentious) new terminology for all RPG mechanics, such as "Mythguide" for GameMaster.

to:

* CallARabbitASmeerp: The book includes (pretentious) new terminology for all RPG mechanics, such as "Mythguide" for GameMaster.



* TheMatriarchy: One example featured in the book is the city-state of Ärtee. It has a resistance groups of men who want to take power back from the women.

to:

* TheMatriarchy: {{Matriarchy}}: One example featured in the book is the city-state of Ärtee. It has a resistance groups of men who want to take power back from the women.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


''Aria: Canticle of the Monolith'' is a RolePlayingGame published by Last Unicorn Games in 1994. Unlike many other role-playing games which centered on individual characters in a preprepared game world, ''Aria'' was intended to facilitate the creation of gameworlds, complete with cultures, histories, and politics. Players play not a single character, but a series of characters across the history of the game world, in essence playing the role of a given guild, city or culture, and telling a larger, grander story than would be accomplished with individual characters.

to:

''Aria: Canticle of the Monolith'' Monomyth'' is a RolePlayingGame published by Last Unicorn Games in 1994. Unlike many other role-playing games which centered on individual characters in a preprepared game world, ''Aria'' was intended to facilitate the creation of gameworlds, complete with cultures, histories, and politics. Players play not a single character, but a series of characters across the history of the game world, in essence playing the role of a given guild, city or culture, and telling a larger, grander story than would be accomplished with individual characters.
Is there an issue? Send a MessageReason:
Work titles should be italicized, but not boldfaced


'''''Aria: Canticle of the Monolith''''' is a RolePlayingGame published by Last Unicorn Games in 1994. Unlike many other role-playing games which centered on individual characters in a preprepared game world, ''Aria'' was intended to facilitate the creation of gameworlds, complete with cultures, histories, and politics. Players play not a single character, but a series of characters across the history of the game world, in essence playing the role of a given guild, city or culture, and telling a larger, grander story than would be accomplished with individual characters.

to:

'''''Aria: ''Aria: Canticle of the Monolith''''' Monolith'' is a RolePlayingGame published by Last Unicorn Games in 1994. Unlike many other role-playing games which centered on individual characters in a preprepared game world, ''Aria'' was intended to facilitate the creation of gameworlds, complete with cultures, histories, and politics. Players play not a single character, but a series of characters across the history of the game world, in essence playing the role of a given guild, city or culture, and telling a larger, grander story than would be accomplished with individual characters.
Is there an issue? Send a MessageReason:
None


'''Aria: Canticle of the Monomyth''' is a RolePlayingGame published by Last Unicorn Games in 1994. Unlike many other role-playing games which centered on individual characters in a pre-set game world, ''Aria'' was intended to facilitate the creation of gameworlds, complete with cultures, histories, and politics. Players play not a single character, but a series of characters across the history of the game world, in essence playing the role of a given guild, city or culture, and telling a larger, grander story than would be accomplished with individual characters.

to:

'''Aria: '''''Aria: Canticle of the Monomyth''' Monolith''''' is a RolePlayingGame published by Last Unicorn Games in 1994. Unlike many other role-playing games which centered on individual characters in a pre-set preprepared game world, ''Aria'' was intended to facilitate the creation of gameworlds, complete with cultures, histories, and politics. Players play not a single character, but a series of characters across the history of the game world, in essence playing the role of a given guild, city or culture, and telling a larger, grander story than would be accomplished with individual characters.



Largely due to being a very difficult read, it was not a commercial success, though some critics liked it. It is now thoroughly out of print.

to:

Largely due to being Being a very difficult read, it was not a commercial success, success commercially, though some critics liked appreciated aspects of it. It is now thoroughly out of print.



* TheMatriarchy: One example featured in the book is the city-state of Ärtee. It even has a resistance groups of men who want to take power back from the women.
* OurDwarvesAreAllTheSame: Averted. There's an example of a Dwarven society which inhabits a long rift full of hot springs in a desert.

to:

* TheMatriarchy: One example featured in the book is the city-state of Ärtee. It even has a resistance groups of men who want to take power back from the women.
* OurDwarvesAreAllTheSame: Averted. There's an example of a Dwarven society which inhabits a long rift chasm full of hot springs in a desert.



* TrueArtIsIncomprehensible: Sadly, the game is written in such a convoluted style that people have wondered whether it will be available in an English translation too.

to:

* TrueArtIsIncomprehensible: Sadly, the game is written in such a convoluted style that people have wondered whether it will be available in an English translation too.translation.

Added: 17

Changed: 334

Is there an issue? Send a MessageReason:
None





* TheHerosJourney



* OurDwarvesAreAllTheSame: There's an example of a Dwarven society which inhabits a long rift full of hot springs in a desert.
* TheHerosJourney

to:

* TheMatriarchy: One example featured in the book is the city-state of Ärtee. It even has a resistance groups of men who want to take power back from the women.
* OurDwarvesAreAllTheSame: Averted. There's an example of a Dwarven society which inhabits a long rift full of hot springs in a desert.
* TheHerosJourney
desert.

Top