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* TrueArtIsIncomprehensible: Sadly, the game is written in such a convoluted style that people have wondered whether it will be available in an English translation.
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* CallARabbitASmeerp: The book includes (pretentious) new terminology for all RPG mechanics, such as "Mythguide" for GameMaster.
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* CallARabbitASmeerp: The book includes (pretentious) new terminology for all RPG mechanics, such as "Mythguide" for GameMaster.
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* TheMatriarchy: One example featured in the book is the city-state of Ärtee. It has a resistance groups of men who want to take power back from the women.
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* TheMatriarchy: {{Matriarchy}}: One example featured in the book is the city-state of Ärtee. It has a resistance groups of men who want to take power back from the women.
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''Aria: Canticle of the Monolith'' is a RolePlayingGame published by Last Unicorn Games in 1994. Unlike many other role-playing games which centered on individual characters in a preprepared game world, ''Aria'' was intended to facilitate the creation of gameworlds, complete with cultures, histories, and politics. Players play not a single character, but a series of characters across the history of the game world, in essence playing the role of a given guild, city or culture, and telling a larger, grander story than would be accomplished with individual characters.
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''Aria: Canticle of the Monolith'' Monomyth'' is a RolePlayingGame published by Last Unicorn Games in 1994. Unlike many other role-playing games which centered on individual characters in a preprepared game world, ''Aria'' was intended to facilitate the creation of gameworlds, complete with cultures, histories, and politics. Players play not a single character, but a series of characters across the history of the game world, in essence playing the role of a given guild, city or culture, and telling a larger, grander story than would be accomplished with individual characters.
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Work titles should be italicized, but not boldfaced
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'''''Aria: Canticle of the Monolith''''' is a RolePlayingGame published by Last Unicorn Games in 1994. Unlike many other role-playing games which centered on individual characters in a preprepared game world, ''Aria'' was intended to facilitate the creation of gameworlds, complete with cultures, histories, and politics. Players play not a single character, but a series of characters across the history of the game world, in essence playing the role of a given guild, city or culture, and telling a larger, grander story than would be accomplished with individual characters.
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'''Aria: Canticle of the Monomyth''' is a RolePlayingGame published by Last Unicorn Games in 1994. Unlike many other role-playing games which centered on individual characters in a pre-set game world, ''Aria'' was intended to facilitate the creation of gameworlds, complete with cultures, histories, and politics. Players play not a single character, but a series of characters across the history of the game world, in essence playing the role of a given guild, city or culture, and telling a larger, grander story than would be accomplished with individual characters.
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Largely due to being a very difficult read, it was not a commercial success, though some critics liked it. It is now thoroughly out of print.
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* TheMatriarchy: One example featured in the book is the city-state of Ärtee. It even has a resistance groups of men who want to take power back from the women.
* OurDwarvesAreAllTheSame: Averted. There's an example of a Dwarven society which inhabits a long rift full of hot springs in a desert.
* OurDwarvesAreAllTheSame: Averted. There's an example of a Dwarven society which inhabits a long rift full of hot springs in a desert.
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* TheMatriarchy: One example featured in the book is the city-state of Ärtee. It even has a resistance groups of men who want to take power back from the women.
* OurDwarvesAreAllTheSame: Averted. There's an example of a Dwarven society which inhabits along rift chasm full of hot springs in a desert.
* OurDwarvesAreAllTheSame: Averted. There's an example of a Dwarven society which inhabits a
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* TrueArtIsIncomprehensible: Sadly, the game is written in such a convoluted style that people have wondered whether it will be available in an English translation too.
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* TrueArtIsIncomprehensible: Sadly, the game is written in such a convoluted style that people have wondered whether it will be available in an English translation too.translation.
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* TheHerosJourney
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* OurDwarvesAreAllTheSame: There's an example of a Dwarven society which inhabits a long rift full of hot springs in a desert.
* TheHerosJourney
* TheHerosJourney
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* TheMatriarchy: One example featured in the book is the city-state of Ärtee. It even has a resistance groups of men who want to take power back from the women.
* OurDwarvesAreAllTheSame: Averted. There's an example of a Dwarven society which inhabits a long rift full of hot springs in adesert.
* TheHerosJourneydesert.
* OurDwarvesAreAllTheSame: Averted. There's an example of a Dwarven society which inhabits a long rift full of hot springs in a
* TheHerosJourney