Follow TV Tropes

Following

History TabletopGame / AmberDicelessRoleplaying

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AlternativeCharacterInterpretation: Because characters get described differently between Corwin's and Merlin's chronicle, the game [[InvokedTrope goes whole hog on this concept]], giving a number of possible interpretations and builds for each of the series characters.
Is there an issue? Send a MessageReason:
None


* PoisonIsCorrosive: ''TabletopGame/Shadow Knight'' supplement

to:

* PoisonIsCorrosive: ''TabletopGame/Shadow Knight'' ''TabletopGame/ShadowKnight'' supplement
Is there an issue? Send a MessageReason:
Crosswicking from Poison Is Corrosive.

Added DiffLines:

* PoisonIsCorrosive: ''TabletopGame/Shadow Knight'' supplement
** The standard form of the Envenom spell is a poisonous acid that prevents rapid healing and regeneration of wounds.
** Demons can have a bite which injects a highly caustic poison. It has the same effect on healing/regeneration as the Envenom spell.
Is there an issue? Send a MessageReason:
Character Alignment is only to be used in works where it is canonical, and only for characters who have alignments in-story.


* CharacterAlignment / RandomNumberGod: Averted: the system has no alignments (but see LaserGuidedKarma below) and no dice.
Is there an issue? Send a MessageReason:
None


Rite Publishing funded a game called ''TabletopGame/LordsOfGossamerAndShadow'' through ''Website/{{Kickstarter}}'' based on the ''Amber'' system. Another book, ''TabletopGame/LordsOfOlympus'', based on a version of the same system, was released by Precis Intermedia as well.

to:

Rite Publishing funded a game called ''TabletopGame/LordsOfGossamerAndShadow'' through ''Website/{{Kickstarter}}'' based on the ''Amber'' system. system and set in a similar multiverse. Another book, RPG, ''TabletopGame/LordsOfOlympus'', based on a version of the same system, was released by Precis Intermedia as well.Intermedia.
Is there an issue? Send a MessageReason:
None


As the name indicates, this game focuses more on relationships and roleplaying than number-crunching. Most characters are members of the two ruling classes in the ''Amber'' multiverse, and due to their extraordinary abilities the only individials who are capable of opposing a character are often from his or her own family. The setting assumes the {{Game Master}}s will set their campaigns after the Patternfall war--that is, after the ''Corwyn Cycle'' of novels--and that the player characters will be children of the ruling family of Amber or a resident of the Courts.

to:

As the name indicates, this game focuses more on relationships and roleplaying than number-crunching. Most characters are members of the two ruling classes in the ''Amber'' multiverse, and due to their extraordinary abilities the only individials who are capable of opposing a character are often from his or her own family. The setting assumes the {{Game Master}}s will set their campaigns after the Patternfall war--that is, war (that is to say, after the ''Corwyn Cycle'' "Corwyn cycle" of novels--and novels) and that the player characters will be children of the ruling family of Amber or a resident of the Courts.



* BodyHorror: Players are warned going in that the more extreme forms of Shape Shifting can lead to a "personal horror story." And the rules go on to list several very useful applications of the power... and what happens when the user goes too far.

to:

* BodyHorror: Players are warned going in that the more extreme forms of Shape Shifting can lead to a "personal horror story." And the story". The rules go on to list several very useful applications of the power... and what happens when the user goes too far.



* {{Magitek}}: Played with. Each universe has its own rules of physics and of metaphysics: some Shadows are both high-tech and high-magic. Unfortunately, the more elaborate a magical or technological object is, the more strongly it relies on the 'rules' of the reality where it was designed. {{Magitek}} objects, since they're reliant on both, tend to be [[AwesomeButImpractical devastating on their home turf, and useless anywhere else.]]

to:

* {{Magitek}}: Played with. Each universe has its own rules of physics and of metaphysics: some Shadows are both high-tech and high-magic. Unfortunately, the more elaborate a magical or technological object is, the more strongly it relies on the 'rules' rules of the reality where in which it was designed. {{Magitek}} objects, since they're reliant on both, tend to be [[AwesomeButImpractical devastating on their home turf, and useless anywhere else.]]



* MultipleChoicePast: The major characters from the ''Chronicles'' are presented with three or four stat blocks: this effectively prevents even a player who's read the rulebooks from knowing that {{NPC}}'s true abilities or motivations.

to:

* MultipleChoicePast: The major characters from the ''Chronicles'' are presented with three or four stat blocks: this blocks. This effectively prevents even a player who's read the rulebooks from knowing that {{NPC}}'s true abilities or motivations.



* PointBuildSystem: In an unusual twist to this, purchasing allies, artifacts, personal universes, and cosmic powers used a set scale, but purchasing attributes put the player in direct competition with the other players via and auction.

to:

* PointBuildSystem: In an unusual twist to on this, purchasing allies, artifacts, personal universes, and cosmic powers used a set scale, but purchasing attributes put the player in direct competition with the other players via and auction.



* TheTopicOfCancer: If characters with Shape Shifting push themselves beyond their limits while suffering from exhaustion or starvation, they can suffer from Primal Chaos Cancer. Some of their cells run wild, consuming normal cells and multiplying quickly. The rogue cells will eventually attack vital organs, appear on the skin and eat the character alive, turning him into an amorphous blob. [[AndIMustScream This is not necessarily fatal.]]

to:

* TheTopicOfCancer: If characters with Shape Shifting push themselves beyond their limits while suffering from exhaustion or starvation, they can suffer from Primal Chaos Cancer. Some of their cells run wild, consuming normal cells and multiplying quickly. The rogue cells will eventually attack vital organs, appear on the skin and eat the character alive, turning alive and turn him into an amorphous blob. [[AndIMustScream This is not necessarily fatal.]]
Is there an issue? Send a MessageReason:
None


Rite Publishing funded a game called ''TabletopGame/LordsOfGossamerAndShadow'' through ''Website/{{Kickstarter}}'' based on the ''Amber'' system.

to:

Rite Publishing funded a game called ''TabletopGame/LordsOfGossamerAndShadow'' through ''Website/{{Kickstarter}}'' based on the ''Amber'' system. Another book, ''TabletopGame/LordsOfOlympus'', based on a version of the same system, was released by Precis Intermedia as well.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/a79184f7_767e_402b_99b7_0cee991a2909.jpeg]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:


Rite Publishing funded a game called ''TabletopGame/LordsOfGossamerAndShadow'' through ''Website/{{Kickstarter}}'' based on the ''Amber'' system.
Is there an issue? Send a MessageReason:
None


* ProperlyParanoid: Most of the game involves scheming against your fellow players to a degree second only to ''TabletopGame/{{Paranoia}}'' itself. This quality also ensures that none of the PCs have a chance of defeating any of the characters from the source novels, as they've been at this game longer than the PCs.

to:

* ProperlyParanoid: Most of the game involves scheming against your fellow players to a degree second only to ''TabletopGame/{{Paranoia}}'' itself. This quality also ensures that none of the PCs [=PCs=] have a chance of defeating any of the characters from the source novels, as they've been at this game longer than the PCs.[=PCs=].
Is there an issue? Send a MessageReason:
None


As the name indicates, this game focuses more on relationships and roleplaying than number-crunching. Most characters are members of the two ruling classes in the ''Amber'' multiverse, and due to their extraordinary abilities the only individials who are capable of opposing a character are often from his or her own family. The setting assumes the {{Game Master}}s will set their campaigns after the Patternfall war--that is after the ''Corwyn Cycle'' of novels--and that the player characters will be children of the ruling family of Amber or a resident of the Courts.

to:

As the name indicates, this game focuses more on relationships and roleplaying than number-crunching. Most characters are members of the two ruling classes in the ''Amber'' multiverse, and due to their extraordinary abilities the only individials who are capable of opposing a character are often from his or her own family. The setting assumes the {{Game Master}}s will set their campaigns after the Patternfall war--that is is, after the ''Corwyn Cycle'' of novels--and that the player characters will be children of the ruling family of Amber or a resident of the Courts.
Is there an issue? Send a MessageReason:
None


As the name indicates, this game focuses more on relationships and roleplaying than number-crunching. Most characters are members of the two ruling classes in the ''Amber'' multiverse, and due to their extraordinary abilities the only individials who are capable of opposing a character are often from his or her own family. The setting assumes the {{Game Master}}s will set their campaigns after the Patternfall war--that is after the ''Corwyn Cycle'' of novels, and that the player characters will be children of the ruling family of Amber or a resident of the Courts.

to:

As the name indicates, this game focuses more on relationships and roleplaying than number-crunching. Most characters are members of the two ruling classes in the ''Amber'' multiverse, and due to their extraordinary abilities the only individials who are capable of opposing a character are often from his or her own family. The setting assumes the {{Game Master}}s will set their campaigns after the Patternfall war--that is after the ''Corwyn Cycle'' of novels, and novels--and that the player characters will be children of the ruling family of Amber or a resident of the Courts.
Is there an issue? Send a MessageReason:
None


The ''Amber Diceless Roleplaying'' is a role-playing game set in the universe of ''Literature/ChroniclesOfAmber'' by Creator/RogerZelazny. The game was created and written by Creator/ErickWujcik in the 1980s, and the original game book was published by Creator/PhagePress in 1991. A companion volume, ''Shadow Knight'', followed in 1993.

to:

The ''Amber Diceless Roleplaying'' is a role-playing game set in the universe of ''Literature/ChroniclesOfAmber'' ''Literature/TheChroniclesOfAmber'' by Creator/RogerZelazny. The game was created and written by Creator/ErickWujcik in the 1980s, and the original game book was published by Creator/PhagePress in 1991. A companion volume, ''Shadow Knight'', followed in 1993.
Is there an issue? Send a MessageReason:
None


!! In addition to tropes from ''The Chronicles of Amber, this game includes the following tropes:

to:

!! In addition to tropes from ''The Chronicles of Amber, Amber'', this game includes the following tropes:
Is there an issue? Send a MessageReason:
None


The ''Amber Diceless Roleplaying Game'' is a role-playing game set in the universe of ''Literature/ChroniclesOfAmber'' by Creator/RogerZelazny. The game was created and written by Creator/ErickWujcik in the 1980s, and the original game book was published by Creator/PhagePress in 1991. A companion volume, ''Shadow Knight'', followed in 1993.

As the name indicates, this game focuses more on relationships and roleplaying than number-crunching. Most characters are members of the two ruling classes in the ''Amber'' multiverse, and due to their extraordinary abilities the only individials who are capable of opposing a character are often from his or her own family. The setting assumes the GameMaster|s will set their campaigns after the Patternfall war--that is after the ''Corwyn Cycle'' novels, and that the player characters will be children of the ruling family of Amber or a resident of the Courts.

to:

The ''Amber Diceless Roleplaying Game'' Roleplaying'' is a role-playing game set in the universe of ''Literature/ChroniclesOfAmber'' by Creator/RogerZelazny. The game was created and written by Creator/ErickWujcik in the 1980s, and the original game book was published by Creator/PhagePress in 1991. A companion volume, ''Shadow Knight'', followed in 1993.

As the name indicates, this game focuses more on relationships and roleplaying than number-crunching. Most characters are members of the two ruling classes in the ''Amber'' multiverse, and due to their extraordinary abilities the only individials who are capable of opposing a character are often from his or her own family. The setting assumes the GameMaster|s {{Game Master}}s will set their campaigns after the Patternfall war--that is after the ''Corwyn Cycle'' of novels, and that the player characters will be children of the ruling family of Amber or a resident of the Courts.



!! This game includes the following tropes:

to:

!! This In addition to tropes from ''The Chronicles of Amber, this game includes the following tropes:

Added: 6655

Changed: 318

Is there an issue? Send a MessageReason:
Created Page


[[redirect:Literature/TheChroniclesOfAmber]]

to:

[[redirect:Literature/TheChroniclesOfAmber]]The ''Amber Diceless Roleplaying Game'' is a role-playing game set in the universe of ''Literature/ChroniclesOfAmber'' by Creator/RogerZelazny. The game was created and written by Creator/ErickWujcik in the 1980s, and the original game book was published by Creator/PhagePress in 1991. A companion volume, ''Shadow Knight'', followed in 1993.

As the name indicates, this game focuses more on relationships and roleplaying than number-crunching. Most characters are members of the two ruling classes in the ''Amber'' multiverse, and due to their extraordinary abilities the only individials who are capable of opposing a character are often from his or her own family. The setting assumes the GameMaster|s will set their campaigns after the Patternfall war--that is after the ''Corwyn Cycle'' novels, and that the player characters will be children of the ruling family of Amber or a resident of the Courts.
----
!! This game includes the following tropes:
* AGodIsYou: Buying an entire universe of your own description, for example, costs a single point during character creation, and even spending that much is a luxury, since the characters can just make their own any time they like. The developers openly encourage players to act as epically as possible: at one point, the FAQ poses the question of what to do if the characters start using the PsychicPowers offered by a high Psyche stat to effortlessly brush off hundreds of Shadow {{Mooks}} without a fight. The answer is, essentially, "So what if they do?"
* BodyHorror: Players are warned going in that the more extreme forms of Shape Shifting can lead to a "personal horror story." And the rules go on to list several very useful applications of the power... and what happens when the user goes too far.
* ChangingOfTheGuard: The notion behind the RPG is that players take the roles of new, younger Amberites, leaving most of the characters in the books as older, more experienced {{NPC}}s (and some of the few beings that can present a serious challenge to the player characters.)
* CharacterAlignment / RandomNumberGod: Averted: the system has no alignments (but see LaserGuidedKarma below) and no dice.
* EpilepticTrees: Invoked in the roleplaying game, which encourages use of this trope to come up with alternative explanations for everything and everyone. The person running the game must design his or her own answers to all the mysteries which the books left open.
* FighterMageThief: Appears in a mild form. Since they buy all their abilities from a point pool, characters tend to focus on combat, on advanced mastery of a single form of magic, or on developing as many different forms of magical ability as possible.
* GambitPileup: Because there are so many manipulators in the Amber setting, the typical campaign will consist less of solving mysteries than of figuring out which bits of evidence the players have discovered belong to the mystery they are ''currently'' trying to solve. Oh, and trying to prevent any of the nastier {{NPC}}s from learning that [[YouKnowTooMuch they've gathered all that evidence.]]
* TheGMIsACheatingBastard: True to the trope itself, but subverting the trope name. The system relies entirely on the game master's judgement rather than that of a RandomNumberGod. Play relies on the game master being a ''fair'' bastard who leaves the cheating to his or her {{NPC}}s.
* GrapplingWithGrapplingRules: Thoroughly averted. Strength, in addition to ExactlyWhatItSaysOnTheTin, includes a character's level of ability at unarmed combat of all kinds. If you grapple somebody with superior Strength, ''you lose.'' Better hope you weren't fighting ToThePain!
* LaserGuidedKarma: The game master is encouraged to employ this trope subtly: player characters who behave selfishly or foolishly should be made to rue their actions.
** The power of the Amberites' blood curse is a more specific example: the subject cursed suffers potentially lethal levels of bad luck for a very long time. However, so does the character who placed the curse.
* {{Magitek}}: Played with. Each universe has its own rules of physics and of metaphysics: some Shadows are both high-tech and high-magic. Unfortunately, the more elaborate a magical or technological object is, the more strongly it relies on the 'rules' of the reality where it was designed. {{Magitek}} objects, since they're reliant on both, tend to be [[AwesomeButImpractical devastating on their home turf, and useless anywhere else.]]
* MontyHaul: Played with. Any character who opts to become the beloved billionaire warlord of an entire solar system can do so, but what is so easily gained can just as readily be lost to enemy action.
* MultipleChoicePast: The major characters from the ''Chronicles'' are presented with three or four stat blocks: this effectively prevents even a player who's read the rulebooks from knowing that {{NPC}}'s true abilities or motivations.
* NeverSplitTheParty: It is unlikely that any other game averts this trope more thoroughly. It's actually very uncommon for all the player characters to happen to be in the same ''reality,'' except perhaps at the beginning and end of a major adventure arc. Trumps of the other player characters, which allow them to communicate with and teleport to each other, reduce the usual negative consequences of splitting the party.
* NiceJobBreakingItHero: Because the characters are [[PersonOfMassDestruction capable of so much,]] the manual offers several tips on how to deal with cases of this trope coming into play.
* PointBuildSystem: In an unusual twist to this, purchasing allies, artifacts, personal universes, and cosmic powers used a set scale, but purchasing attributes put the player in direct competition with the other players via and auction.
* ProperlyParanoid: Most of the game involves scheming against your fellow players to a degree second only to ''TabletopGame/{{Paranoia}}'' itself. This quality also ensures that none of the PCs have a chance of defeating any of the characters from the source novels, as they've been at this game longer than the PCs.
* SchrodingersGun: Invoked by the rules, which state that in order to accurately portray {{NPC}}s with superhuman strategic abilities and thousands of years of experience, the game master will often have to resort to rewriting things that happened off-stage.
* TheTopicOfCancer: If characters with Shape Shifting push themselves beyond their limits while suffering from exhaustion or starvation, they can suffer from Primal Chaos Cancer. Some of their cells run wild, consuming normal cells and multiplying quickly. The rogue cells will eventually attack vital organs, appear on the skin and eat the character alive, turning him into an amorphous blob. [[AndIMustScream This is not necessarily fatal.]]
* XanatosSpeedChess: Generally speaking, player characters must rely on the IndyPloy while multiple {{NPC}}s employ XanatosSpeedChess - but a player who tires of being an UnwittingPawn may decide to [[TheChessmaster take up chess too.]]
----
Is there an issue? Send a MessageReason:

Added DiffLines:

[[redirect:Literature/TheChroniclesOfAmber]]

Top