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* ''Literature/ThePerfectRun'': Some powers are just better than others. Ryan's save point means he's technically the only real person in the universe and therefore immune to all consequences that he doesn't allow, Augustus's two powers make him both [[WorldsStrongestMan invincible and unstoppable]] so that he elevated his Camorra Mob family into an NGOSuperpower, and Wyvern can turn into a freaking ''dragon''. Psychos also tend to be more likely to develop crazy overpowered abilities, though at the cost of their sanity and being horrifically mutated.

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** True Name Sorcerers - those who have discovered and sealed their True Names, their ties to the Source of Magic - can functionally do anything with magic, merely having to observe it to figure it out. Oh, and unless you destroy their brains immediately, they can and will survive anything up to and including having their heads ripped off. And that's if you're lucky enough to catch them before they ascend beyond physical form. In the case of Argeddion, he only needs to see a skill once before replicating it. In the case of Darquesse, she rapidly learns all there is to know about what makes the universe tick, then starts casually violating the laws of physics on the road to omnipotence. Given that she's also functionally got the emotional development of a toddler, and the LackOfEmpathy that progresses into outright BlueAndOrangeMorality, this can be... disturbing.
** Valkyrie starts out as an Elemental and Necromancer - and while prior to the Surge in the late teens/early 20s that locks them in, a sorcerer can theoretically wield any combination of powers at a fraction of their potential, her Elemental powers aren't noticeably massively weaker than the others, and she's explicitly the most powerful and quickest learner at Necromancy since Lord Vile himself, to the point where her necromancy focus (a ring) has to be replaced with an adult capacity one long before her Surge. [[spoiler: And that's ''before'' she becomes Darquesse]]. *** At the end of Phase 1, thanks to losing her True Name and with it her magic (thanks to [[spoiler: Darquesse being banished and taking on a life of her own]]), she ends up with a very nebulous power set that mostly seems to boil down to raw magic: she wields immensely powerful white lightning (which isn't always precise), she can use it as a shield or to fly (and burn her clothes off in the process), and she develops a range of PsychicPowers that allow her to [[spoiler: see the future, sense spirits, and access other people's magical abilities and copy them on a whole new level, so long as they're in range]]. Even [[AffablyEvil alt!Mevolent]] is [[VillainRespect genuinely impressed]], and she's arguably the next best thing to a True Name Sorcerer. However, she's very reluctant to study it, leading to apparent NewPowersAsThePlotDemands as she stumbles into new aspects of her powers, on the grounds that there are enough superpowered sorcerers as it is without making others able to use her very dangerous powers.

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** True Name Sorcerers - those who have discovered and sealed their True Names, their ties to the Source of Magic - can functionally do anything with magic, merely having to observe it to figure it out. Oh, and unless you destroy their brains immediately, they can and will survive anything up to and including having their heads ripped off. And that's if you're lucky enough to catch them before they ascend beyond physical form. [[AGodAmI They also tend to develop a bit of a god complex]] after becoming DrunkWithPower. In the case of Argeddion, he only needs to see a skill once before replicating it. it and figured out how to resurrect others, among many other things. In the case of Darquesse, who had a learning curve so steep that it shocked and frightened Argeddion, she rapidly learns all there is to know about what makes the universe tick, then starts casually violating the laws of physics on the road to omnipotence. Given that she's also functionally got the emotional development of a toddler, and the LackOfEmpathy that progresses into outright BlueAndOrangeMorality, BlueAndOrangeMorality as she starts to see everything as merely energy in different states and things like consciousness and personality as mere 'fluff', this can be... disturbing.
disturbing. [[spoiler: She develops further perspective in Phase 2, which she explains as essentially zooming out further - when you're up close, the people matter, when you're further out, the energy matters, when you're even further out, the people ''are'' the energy, so ''everything'' matters. Eventually, she ends up becoming AllLovingHero]].
** Valkyrie starts out as an Elemental and Necromancer - and while prior to the Surge in the late teens/early 20s that locks them in, a sorcerer can theoretically wield any combination of powers at a fraction of their potential, her Elemental powers aren't noticeably massively weaker than the others, and she's explicitly the most powerful and quickest learner at Necromancy since Lord Vile himself, to the point where her necromancy focus (a ring) has to be replaced with an adult capacity one long before her Surge. [[spoiler: And that's ''before'' she becomes Darquesse]]. It's also worth noting that Vile himself was an immensely talented and intellectually brilliant sorcerer, well past his first century when he turned to necromancy, and the key reason he was so powerful was that [[spoiler: he was a dead man wielding death magic]]. Valkyrie lacks ''any'' of those advantages, and her necromantic development is ''still'' tracking with his.
*** At the end of Phase 1, thanks to losing her True Name and with it her magic (thanks to [[spoiler: Darquesse being banished and taking on a life of her own]]), she ends up with a very nebulous power set that mostly seems to boil down to raw magic: she wields a direct tap to the Source of Magic, which leads to apparent NewPowersAsThePlotDemands because she's very reluctant to study it and risk it being replicated, meaning most of her discoveries are instinctive. So far, we've seen immensely powerful white lightning (which isn't always precise), she can use it as a shield or to fly (and burn her clothes off in the process), and she develops a range of lightning, flight via white lightning, PsychicPowers that allow her to including [[spoiler: see the future, sense precognition, sensing and destroy spirits, reading minds, and access accessing other people's magical abilities and copy taking them on to a whole new level, so long as they're in range]]. Oh, and teleportation on one occasion, though no one has any idea how that happened. Even [[AffablyEvil alt!Mevolent]] alt!Mevolent]], who fought ''Darquesse'' to a ''draw'', is [[VillainRespect genuinely impressed]], openly admitting that he needs to cheat and ambush her to be sure of beating her. Skulduggery theorises that she's arguably effectively [[spoiler: an 'omnidextrous' sorcerer]], and both he and Cadaver Cain believe she could be the next best thing most powerful sorcerer ever to a True Name Sorcerer. However, she's very reluctant to study it, leading to apparent NewPowersAsThePlotDemands as live.
*** At the end of Phase 2,
she stumbles into new aspects of her powers, on supplements the grounds that there are enough superpowered sorcerers as white lightning with [[spoiler: black lightning, having absorbed the power of the Sceptre of the Ancients when it is without exploded]], making others able to use her very dangerous powers. a living god-killer.
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* In the ''Series/{{Supergirl}}'' tie-in novel ''Age of Atlantis'' (set in season 2), a MadScientist gives dozens of citizens powers based on their wishes and thoughts at the time he activated the device. Among the many who get new abilities, a TV weathergirl starts controlling the weather, someone who works with animals at the zoo can talk to them, and an OutlawCouple of petty crooks get the ability to levitate heavy (and valuable) objects and create a swarm of bees that can even sting Kryptonians and provide handy distractions.
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** Sylvie. Not only is she an Asura, but she is [[spoiler:a descendant of two of the most powerful Asura clans in the setting. From her father Agrona, she inherits the power of the Vritra and their capacity for destruction. From her mother Sylvia, she inherits the power of the Indrath and their capacity for creation. Fortunately, thanks to being [[OrcRaisedByElves raised by Arthur]] her entire life away from [[GodAndSatanAreBothJerks both the Indrath and the Vritra]], Sylvie has turned out to be the [[WhiteSheep only decent]] [[TokenHeroicOrc living member]] of both clans as she resonates with the man who raised her over her own WarringNatures. On top of her YinYangBomb powers, after her HeroicSacrifice Sylvie's soul was displaced across time and space, making both her a TimeMaster and a NonLinearBeing. This allows her to save the future Arthur's soul from Agrona before he could be reincarnated into his vessel of choice in a form of StableTimeLoop]].

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** Sylvie. Not only is she an Asura, but she is [[spoiler:a [[spoiler:the descendant of two of the most powerful Asura clans in the setting. From her father Agrona, she inherits the power of the Vritra and their capacity for destruction. From her mother Sylvia, she inherits the power of the Indrath and their capacity for creation. Fortunately, thanks to being [[OrcRaisedByElves raised by Arthur]] her entire life away from [[GodAndSatanAreBothJerks both the Indrath and the Vritra]], Sylvie has turned out to be the [[WhiteSheep only decent]] [[TokenHeroicOrc living member]] of both clans as she resonates with the man who raised her over her own WarringNatures. On top of her YinYangBomb powers, after her HeroicSacrifice Sylvie's soul was displaced across time and space, making both her a TimeMaster and a NonLinearBeing. NonLinearCharacter. This allows her to save the future Arthur's soul from Agrona before he could be reincarnated into his vessel of choice in a form of StableTimeLoop]].StableTimeLoop. Once Arthur is able to reconstitute her physical form, Sylvie's newfound mastery over time becomes an invaluable asset to him]].

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*** Thanks to retaining his mindset and experience from his past life, he is able to prematurely awaken his mana core when he was three years old, which leads to him become a quadra-elemental mage with control over fire, water, earth, and wind, on top of also being able to control the deviant forms of the first two, lightning and ice. In turn, his control over the four elements allows him to tap into [[ElementNumberFive aether]], which no one alive but the Asuras can control. Speaking of which, he was also fortunate to come under the care of the dragon Sylvia, who before her death imparted onto him her Beast Will, which not only allows him to tap into her powers but also assists in his ability to control aether. She also imparted onto him the egg containing her unborn daughter Sylvie, who later acts as his bond and mount in battle. Later on, his connection with Sylvia gets him the attention of the Asuras themselves (as Sylvia was the daughter of their ruler Kezess), who take him to Epheotus where he receives TrainingFromHell, furthers his understanding of aether, and receives new weapons. Once he returns to Dicathen in time for the Alacryan invasion, Arthur has become a OneManArmy able to slaughter a horde of mana beasts that would give most people pause.
*** In Volume 8, [[spoiler:Arthur finds out that after overexerting his Beast Will at the end of the war, his mana core had been damaged beyond recovery. From there, he finds a way to RePower himself and CameBackStrong. He learns that thanks to Sylvie's HeroicSacrifice to keep his body from tearing himself apart from using his Beast Will, his physiology has become part-Asura which not only enhances his physical capabilities beyond most mortals but also allows him to regenerate serious injuries. He develops an aether core to replace his destroyed mana core and gains a more comprehensive understanding of it that exceeds that of the Asuras thanks to studying the artifacts and ruins left behind by the ancient [[{{Precursors}} Djinn]] from whom he is descended from. He acquires game-changing spells known as Godrunes such as [[FantasticNuke Destruction]] and [[WorldHealingWave Aroa's Requiem]] as well as a suit of ancient PoweredArmor only the Djinn and their descendants could wear. He also awakens the Acclorite Wren gave him before the war, which manifests as a spectral wolf called Regis who acts as a shapeshifting FightingSpirit and can also act as a conduit for the Godrunes. Thanks to his own learning and the power of his bonds, Arthur becomes poised to become master of all three paths of aether, with him wielding [[SpaceMaster spacium]], Regis wielding [[PowerOfCreation vivum]], and Sylvie wielding [[TimeMaster aevum]], which in turn could lead to him mastering the final form of aether, [[WindsOfDestinyChange fate]], the very power sought by Agrona himself]].
** Sylvie. Not only is she an Asura, but she is a descendant of two of the most powerful Asura clans in the setting.

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*** Thanks to retaining his mindset and experience from his past life, life (as a battle-hardened king in a world governed by AsskickingLeadsToLeadership and with ki powers similar to the magic in his current life) he is able to prematurely awaken his mana core when he was three years old, which leads to him become a quadra-elemental mage with control over fire, water, earth, and wind, on top of also being able to control the deviant forms of the first two, lightning and ice. In turn, his control over the four elements allows him to tap into [[ElementNumberFive aether]], which no one alive but the Asuras can control. Speaking of which, he was also fortunate to come under the care of the dragon Sylvia, who before her death imparted onto him her Beast Will, which not only allows him to tap into her powers but also assists in his ability to control aether. She also imparted onto him the egg containing her unborn daughter Sylvie, who later acts as his bond and mount in battle. Later on, his connection with Sylvia gets him the attention of the Asuras themselves (as Sylvia was the daughter of their ruler Kezess), who take him to Epheotus where he receives TrainingFromHell, furthers his understanding of aether, and receives new weapons. Once he returns to Dicathen in time for the Alacryan invasion, Arthur has become a OneManArmy able to slaughter a horde of mana beasts that would give most people pause.
*** In Volume 8, [[spoiler:Arthur finds out that after overexerting his Beast Will at the end of the war, his mana core had been damaged beyond recovery. From there, he finds a way to RePower himself and CameBackStrong. He learns that thanks to Sylvie's HeroicSacrifice to keep his body from tearing himself apart from using his Beast Will, his physiology has become part-Asura which not only enhances his physical capabilities beyond most mortals but also allows him to regenerate serious injuries. He develops an aether core to replace his destroyed mana core and gains a more comprehensive understanding of it that exceeds that of the Asuras thanks to studying the artifacts and ruins left behind by the ancient [[{{Precursors}} Djinn]] from whom he is descended from. He acquires game-changing spells known as Godrunes such as [[FantasticNuke Destruction]] and [[WorldHealingWave Aroa's Requiem]] as well as a suit of ancient PoweredArmor only the Djinn and their descendants could wear. He also awakens the Acclorite Wren gave him before the war, which manifests as a spectral wolf called Regis who acts as a shapeshifting FightingSpirit and can also act as a conduit for the Godrunes. Thanks to his own learning and the power of his bonds, Arthur becomes poised to become master of all three paths of aether, with him wielding [[SpaceMaster spacium]], Regis wielding [[PowerOfCreation vivum]], and Sylvie wielding [[TimeMaster aevum]], which in turn could lead to him mastering the final form of aether, [[WindsOfDestinyChange fate]], the very power sought by Agrona [[BigBad Agrona]] himself]].
** Sylvie. Not only is she an Asura, but she is a [[spoiler:a descendant of two of the most powerful Asura clans in the setting.setting. From her father Agrona, she inherits the power of the Vritra and their capacity for destruction. From her mother Sylvia, she inherits the power of the Indrath and their capacity for creation. Fortunately, thanks to being [[OrcRaisedByElves raised by Arthur]] her entire life away from [[GodAndSatanAreBothJerks both the Indrath and the Vritra]], Sylvie has turned out to be the [[WhiteSheep only decent]] [[TokenHeroicOrc living member]] of both clans as she resonates with the man who raised her over her own WarringNatures. On top of her YinYangBomb powers, after her HeroicSacrifice Sylvie's soul was displaced across time and space, making both her a TimeMaster and a NonLinearBeing. This allows her to save the future Arthur's soul from Agrona before he could be reincarnated into his vessel of choice in a form of StableTimeLoop]].
** [[spoiler:The Legacy. She is the crux of Agrona's plan to wage war onto Epheotus and is his ace in the hole for good reason. In her past life, she was an UnstablePoweredWoman who was sought by the nations of the world for her power, and to end her suffering committed SuicideByCop in a duel with the man who would become Arthur. Seeking to harness her power, Agrona summoned two anchor points (one of whom being Arthur himself) so that he could summon her. She carries over her power from her past life, becoming the only other quadra-elemental mage in the setting. Her dominion over mana is absolute, and she is able to absorb and drain the mana from other beings, Asuras included, as a form of PowerCopying. Agrona intends for her to absorb the powers of all the Asura races in order to create a powerful LivingWeapon and PersonOfMassDestruction for use in his conquest]].
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Updated several entries.


** Arthur himself He wins the lottery, [[spoiler:then loses it, and then wins it again]].

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** Arthur himself Arthur. He wins the lottery, [[spoiler:then loses it, and then wins it again]].



*** In Volume 8, [[spoiler:Arthur finds out that after overexerting his Beast Will at the end of the war, his mana core had been damaged beyond recovery. From there, he finds a way to RePower himself and CameBackStrong. He learns that thanks to Sylvie's HeroicSacrifice to keep his body from tearing himself apart from using his Beast Will, his physiology has become part-Asura which not only enhances his physical capabilities beyond most mortals but also allows him to regenerate serious injuries. He develops an aether core to replace his destroyed mana core and gains a more comprehensive understanding of it that exceeds that of the Asuras. He learns game-changing spells such as Destruction and Aroa's Requiem. He also awakens the Acclorite Wren gave him before the war (which manifests as a Shapeshifter Weapon FightingSpirit named Regis), and acquires a ancient suit of Powered Armor that only he can wear due to him being a descendant of the Djinn]].

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*** In Volume 8, [[spoiler:Arthur finds out that after overexerting his Beast Will at the end of the war, his mana core had been damaged beyond recovery. From there, he finds a way to RePower himself and CameBackStrong. He learns that thanks to Sylvie's HeroicSacrifice to keep his body from tearing himself apart from using his Beast Will, his physiology has become part-Asura which not only enhances his physical capabilities beyond most mortals but also allows him to regenerate serious injuries. He develops an aether core to replace his destroyed mana core and gains a more comprehensive understanding of it that exceeds that of the Asuras. Asuras thanks to studying the artifacts and ruins left behind by the ancient [[{{Precursors}} Djinn]] from whom he is descended from. He learns acquires game-changing spells known as Godrunes such as Destruction [[FantasticNuke Destruction]] and [[WorldHealingWave Aroa's Requiem. Requiem]] as well as a suit of ancient PoweredArmor only the Djinn and their descendants could wear. He also awakens the Acclorite Wren gave him before the war (which war, which manifests as a Shapeshifter Weapon spectral wolf called Regis who acts as a shapeshifting FightingSpirit named Regis), and acquires a ancient suit of Powered Armor that only he can wear due also act as a conduit for the Godrunes. Thanks to his own learning and the power of his bonds, Arthur becomes poised to become master of all three paths of aether, with him wielding [[SpaceMaster spacium]], Regis wielding [[PowerOfCreation vivum]], and Sylvie wielding [[TimeMaster aevum]], which in turn could lead to him being a descendant of mastering the Djinn]].final form of aether, [[WindsOfDestinyChange fate]], the very power sought by Agrona himself]].
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Updated several entries.

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* ''Literature/TheBeginningAfterTheEnd'':
** Arthur himself He wins the lottery, [[spoiler:then loses it, and then wins it again]].
*** Thanks to retaining his mindset and experience from his past life, he is able to prematurely awaken his mana core when he was three years old, which leads to him become a quadra-elemental mage with control over fire, water, earth, and wind, on top of also being able to control the deviant forms of the first two, lightning and ice. In turn, his control over the four elements allows him to tap into [[ElementNumberFive aether]], which no one alive but the Asuras can control. Speaking of which, he was also fortunate to come under the care of the dragon Sylvia, who before her death imparted onto him her Beast Will, which not only allows him to tap into her powers but also assists in his ability to control aether. She also imparted onto him the egg containing her unborn daughter Sylvie, who later acts as his bond and mount in battle. Later on, his connection with Sylvia gets him the attention of the Asuras themselves (as Sylvia was the daughter of their ruler Kezess), who take him to Epheotus where he receives TrainingFromHell, furthers his understanding of aether, and receives new weapons. Once he returns to Dicathen in time for the Alacryan invasion, Arthur has become a OneManArmy able to slaughter a horde of mana beasts that would give most people pause.
*** In Volume 8, [[spoiler:Arthur finds out that after overexerting his Beast Will at the end of the war, his mana core had been damaged beyond recovery. From there, he finds a way to RePower himself and CameBackStrong. He learns that thanks to Sylvie's HeroicSacrifice to keep his body from tearing himself apart from using his Beast Will, his physiology has become part-Asura which not only enhances his physical capabilities beyond most mortals but also allows him to regenerate serious injuries. He develops an aether core to replace his destroyed mana core and gains a more comprehensive understanding of it that exceeds that of the Asuras. He learns game-changing spells such as Destruction and Aroa's Requiem. He also awakens the Acclorite Wren gave him before the war (which manifests as a Shapeshifter Weapon FightingSpirit named Regis), and acquires a ancient suit of Powered Armor that only he can wear due to him being a descendant of the Djinn]].
** Sylvie. Not only is she an Asura, but she is a descendant of two of the most powerful Asura clans in the setting.
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* ''Literature/SkulduggeryPleasant'' has many, many sorcerers of varying power categories and levels of ability, and it's implied that it's a mixture of training and natural talent (and, occasionally, outside amplification) - and pretty much anyone with magic can do more if they study it. Some can barely light a candle-flame. Others are borderline omnipotent.
** Elementals are the default form of sorcerer, manipulating fire, air, water, and earth, and it's seen as the JackOfAllTrades power-set/the one you get if you can't think of anything better. However, as the protagonist, a powerful elemental, demonstrates, if you work at it you can do a lot. Mevolent, one of the most powerful and feared sorcerers of all time was an elemental, and fully capable of being a FlyingBrick, while Skulduggery eventually turns fireballs into flamethrowers, slowed descent into full on flight fast enough to casually keep up with an express train while flying standing up, and refines Earth magic from a solely defensive suspended animation power to TunnelKing skills.
*** Speaking of Skulduggery, he's also a living skeleton, which makes him very, very hard to kill and functionally impossible to mind-read. Oh, and [[spoiler: he's magically ambidextrous, being a massively powerful necromancer. His SuperpoweredEvilSide is [[TheDreaded Lord Vile]], an [[TheJuggernaut unstoppable]] and [[ImplacableMan implacable]] necromancer, a FlyingBrick with [[CastingAShadow shadow-manipulation]] and limited teleportation and VoluntaryShapeshifting in his armour. By his own account, he absorbed enough death to crack the planet open in the space of five years. And that's not even getting into the CombatClairvoyance the Viddu De granted him, though he turned that after pretty quickly as it made things boring.]]
** Necromancers manipulate shadows, control the dead, can teleport over relatively short distances through the shadows, can sense death, and in the most powerful cases, can fly. The most dramatic example of this is Lord Vile, second only to Mevolent in terms of how much he's feared - and even then, it's a very close second, something which turns out to be entirely justified when he reappears and repeatedly goes toe to toe with Darquesse.
** True Name Sorcerers - those who have discovered and sealed their True Names, their ties to the Source of Magic - can functionally do anything with magic, merely having to observe it to figure it out. Oh, and unless you destroy their brains immediately, they can and will survive anything up to and including having their heads ripped off. And that's if you're lucky enough to catch them before they ascend beyond physical form. In the case of Argeddion, he only needs to see a skill once before replicating it. In the case of Darquesse, she rapidly learns all there is to know about what makes the universe tick, then starts casually violating the laws of physics on the road to omnipotence. Given that she's also functionally got the emotional development of a toddler, and the LackOfEmpathy that progresses into outright BlueAndOrangeMorality, this can be... disturbing.
** Valkyrie starts out as an Elemental and Necromancer - and while prior to the Surge in the late teens/early 20s that locks them in, a sorcerer can theoretically wield any combination of powers at a fraction of their potential, her Elemental powers aren't noticeably massively weaker than the others, and she's explicitly the most powerful and quickest learner at Necromancy since Lord Vile himself, to the point where her necromancy focus (a ring) has to be replaced with an adult capacity one long before her Surge. [[spoiler: And that's ''before'' she becomes Darquesse]]. *** At the end of Phase 1, thanks to losing her True Name and with it her magic (thanks to [[spoiler: Darquesse being banished and taking on a life of her own]]), she ends up with a very nebulous power set that mostly seems to boil down to raw magic: she wields immensely powerful white lightning (which isn't always precise), she can use it as a shield or to fly (and burn her clothes off in the process), and she develops a range of PsychicPowers that allow her to [[spoiler: see the future, sense spirits, and access other people's magical abilities and copy them on a whole new level, so long as they're in range]]. Even [[AffablyEvil alt!Mevolent]] is [[VillainRespect genuinely impressed]], and she's arguably the next best thing to a True Name Sorcerer. However, she's very reluctant to study it, leading to apparent NewPowersAsThePlotDemands as she stumbles into new aspects of her powers, on the grounds that there are enough superpowered sorcerers as it is without making others able to use her very dangerous powers.

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