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** Most every character that appears in ''Melee'' and ''Brawl'' has a level of detail miles higher than in their native series. This is most perceptible with ''Mario'' characters; Mario and Luigi have highly detailed and realistic denim textures on their overalls (instead of the solid, brighter blue typically seen in their home games), and compare Peach's more [[http://static2.wikia.nocookie.net/__cb20130625131451/nintendo/en/images/d/de/Princess_Peach_%28Fortune_Street%29.png traditional design]] to her ''[[https://www.ssbwiki.com/images/b/b5/Peach_Trophy_%28Smash%29.png Melee]]'', ''[[http://www.ssbwiki.com/images/d/d4/Peach_SSBB.jpg Brawl]]'', and ''[[http://www.mariowiki.com/images/7/7b/Wii_U_Peach_artwork.png for 3DS/Wii U]]'' designs.

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** Most every character that appears in ''Melee'' and ''Brawl'' has a level of detail miles higher than in their native series. This is most perceptible with ''Mario'' characters; characters. Mario and Luigi Luigi's overalls have highly detailed and realistic denim textures on their overalls (instead overalls, instead of the solid, brighter blue typically seen in their home games), and compare Peach's more [[http://static2.wikia.nocookie.net/__cb20130625131451/nintendo/en/images/d/de/Princess_Peach_%28Fortune_Street%29.png traditional design]] to her ''[[https://www.ssbwiki.com/images/b/b5/Peach_Trophy_%28Smash%29.png Melee]]'', ''[[http://www.ssbwiki.com/images/d/d4/Peach_SSBB.jpg Brawl]]'', and ''[[http://www.mariowiki.com/images/7/7b/Wii_U_Peach_artwork.png for 3DS/Wii U]]'' designs.
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** Most every character that appears in ''Melee'' and ''Brawl'' has a level of detail miles higher than in their native series. This is most perceptible with ''Mario'' characters; Mario and Luigi have much more detailed and realistic denim textures on their overalls, and compare Peach's more [[http://static2.wikia.nocookie.net/__cb20130625131451/nintendo/en/images/d/de/Princess_Peach_%28Fortune_Street%29.png traditional design]] to her ''[[https://www.ssbwiki.com/images/b/b5/Peach_Trophy_%28Smash%29.png Melee]]'', ''[[http://www.ssbwiki.com/images/d/d4/Peach_SSBB.jpg Brawl]]'', and ''[[http://www.mariowiki.com/images/7/7b/Wii_U_Peach_artwork.png for 3DS/Wii U]]'' designs.

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** Most every character that appears in ''Melee'' and ''Brawl'' has a level of detail miles higher than in their native series. This is most perceptible with ''Mario'' characters; Mario and Luigi have much more highly detailed and realistic denim textures on their overalls, overalls (instead of the solid, brighter blue typically seen in their home games), and compare Peach's more [[http://static2.wikia.nocookie.net/__cb20130625131451/nintendo/en/images/d/de/Princess_Peach_%28Fortune_Street%29.png traditional design]] to her ''[[https://www.ssbwiki.com/images/b/b5/Peach_Trophy_%28Smash%29.png Melee]]'', ''[[http://www.ssbwiki.com/images/d/d4/Peach_SSBB.jpg Brawl]]'', and ''[[http://www.mariowiki.com/images/7/7b/Wii_U_Peach_artwork.png for 3DS/Wii U]]'' designs.
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* DependingOnTheWriter: The Smash invitation letters are either designated to specific characters (Villager and Steve/Alex get theirs through the mail while Pyra says she got invited when showing her invite to Rex) or can be obtained by anyone (Joker's trailer has him ''steal'' one, Terry's has multiple SNK characters attempt to grab a flying Smash letter before Terry nabs it when it finally lands, and Min Min's also has various ARMS characters try to grab one before she snatches it and defeats the final two characters standing).

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* DependingOnTheWriter: The Smash invitation letters are either designated to specific characters (Villager and Steve/Alex get theirs through the mail while Pyra says she got invited when showing her invite to Rex) or can be obtained by anyone (Joker's trailer has him ''steal'' one, Terry's has multiple SNK characters attempt to grab a flying Smash letter before Terry nabs it when it finally lands, and Min Min's also has various ARMS characters try fighting for a chance to grab one before she snatches it and defeats the final two characters standing).
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* DependingOnTheWriter: The Smash invitation letters are either designated to specific characters (Villager, Steve/Alex, Pyra) or can be obtained by anyone (Joker, Terry, Min Min).

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* DependingOnTheWriter: The Smash invitation letters are either designated to specific characters (Villager, Steve/Alex, Pyra) (Villager and Steve/Alex get theirs through the mail while Pyra says she got invited when showing her invite to Rex) or can be obtained by anyone (Joker, Terry, (Joker's trailer has him ''steal'' one, Terry's has multiple SNK characters attempt to grab a flying Smash letter before Terry nabs it when it finally lands, and Min Min).Min's also has various ARMS characters try to grab one before she snatches it and defeats the final two characters standing).
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* DependingOnTheWriter: The Smash invitation letters are either designated to specific characters (Villager, Steve/Alex, Pyra) or can be obtained by anyone (Joker, Terry, Min Min).
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** Captain Falcon's infamous Falcon Punch is not only extremely powerful, but extremely cool, being a supercharged MegatonPunch that creates a flaming falcon and sends foes flying...but with its heavy startup and endlag, it's also really hard to use the move without it being blocked and eating a heavy punish. Later games gave Falcon the option to turn around while charging it, which can catch opponents off guard if they try to get behind you, but it has even more startup if you do this.
** Ganondorf has his own version of the Falcon Punch, the Warlock Punch, and it is overtuned to the point of even more uselessness. [[OneHitKill KOing middle- to lightweights at 0%]] isn't unheard of for this powerful move, and in later games Ganon is ImmuneToFlinching while charging it. While Falcon's is just fast enough to catch an opponent if you predict their movements, though, Ganon's is so slow that you can predict your opponent and they'll ''still'' have time to get away. The move also belongs to a character that has no shortage of KO moves, so it's just inefficient to use the move when a charged smash attack could KO more reliably and only one or two hits' worth of percent later, at that.
** The Miis have gained some of these moves in ''Ultimate'';
*** Brawler's Exploding Side Kick is basically a copy of the Falcon Punch, and while it has its own attributes that make it a bit more usable than the Punch, it can also be swapped out for two far more useful specials, so it never sees serious use. Onslaught is similar, having great KO power and an Aura effect that lets it KO when you're at high percent, but it's slow to start, and it has such high endlag that if it hits a shield, you're taking a smash attack, no questions asked. When you're at high enough percent for it to KO earlier than up smash, missing the move will also get ''you'' KOed, making it very inefficient.
*** Swordfighter has Blurring Blade and Airborne Assault, which again suffer from not only giving up more useful moves, such as the greatly-buffed Gale Strike and Chakram, but have similar speed problems. They are usable, but are generally too situational and punishable to use effectively, and leave you just as open when you miss.
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** The Villager is just a regular young person who beats his[=/=]her opponents with everyday tools such as a bug net, a shovel, a slingshot or [[AnAxeToGrind an axe]].


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** The Wii Fit Trainer is able to defeat the likes of Ganondorf or Ridley with yoga poses.
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Moved to the Trivia page.


* DummiedOut: Quite a bit of unused content is present in each installment. Some notable examples include:
** Unused voice clips for several characters' Final Smashes appear in both ''64'' and ''Melee''.
** Ditto was originally meant to come out of the Poké Ball in ''Melee'' — it would have supposedly created a copy of the summoner's character, controlled by the [=AI=], and would aid them in battle, but complications resulted in it being removed. The Pokémon is still found within the game's data and can be forced to appear by using cheating devices, but it simply spins around while stretching as it says [[PokemonSpeak "Mon-Mon!"]] and dealing light damage to whoever touches it before disappearing due to being incomplete. Interestingly, it still appears in the Pokéball section in ''Melee''[='=]s official StrategyGuide, suggesting it was cut fairly late in development. Ditto finally made a proper debut in ''Ultimate'', functioning as originally intended.
** Multiple characters have empty files in ''Brawl''[='=]s file system, including Dr. Mario, Roy, Mewtwo, Dixie Kong, Toon Zelda and "Toon Sheik" [[note]]the latter speculated to be [[VideoGame/TheLegendOfZeldaTheWindWaker Tetra]][[/note]], and "Pra Mai" [[note]]speculated to be [[VideoGame/PokemonRubyAndSapphire Plusle & Minun]][[/note]].
** Kirby's Hammer Flip was supposed to appear in ''Brawl'', but it was removed — only the animations remain. In ''3DS/Wii U'', he has unused voice clips for using PowerCopying on Palutena's Heavenly Light and Explosive Flame attacks; as it stands, he can only copy Autoreticle.
** Tharja from ''Fire Emblem Awakening'' was among the 3DS trophies seen in a leak, but is absent in the final game, likely due to rating concerns about [[MsFanservice her outfit]] [[{{Stripperiffic}} (or rather, lack thereof)]].

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** In ''Ultimate'', even level 1 AI CPU opponents will recognize when there's still a significant threat in play on the stage when they respawn, such as a player swinging around the Hammer or Golden Hammer. They'll intentionally wait for the respawn pad to disappear to save them as much time from getting hit again unless the weapon times out first.



* BoobsOfSteel: Smash somewhat averts this. The game's hardest hitting female in Zelda is easily A-Cup, however despite being a much weaker hitter and killing later than most of the cast Zero Suit Samus is probably the game's most brawl-capable female with quite noticable breast.

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* BoobsOfSteel: Smash somewhat averts this. This was mostly averted for the earlier games. Zelda was the hardest hitting character in ''Melee'', despite having around an A Cup. The game's introduction of Zero Suit Samus initially gave her larger bust size than the other female cast, but she's always been a quick fighter and never a heavy hitter. It's played straight with Pyra and Mythra in ''Ultimate'', whos breasts are large enough to have JigglePhysics. Pyra is intentionally designed as the hardest hitting female character in Zelda is easily A-Cup, however despite being a much weaker hitter and killing later than most of the cast Zero Suit Samus is probably the game's most brawl-capable female entire roster, with quite noticable breast.her (fully charged) forward smash capable of a KO as early as 20% damage against lighter opponents.


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** Ditto himself is a Pokemon that can appear in the Pokeballs in ''Ultimate''. They take on the form of whoever summoned them and randomly attacks before disappearing.
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Azurda voice line 34.

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** [[VideoGame/XenobladeChronicles2 Azurda]] is amused at becoming a stage.
--->'''Azurda:''' My back - a Smash stage! What will they think of next?
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** Robin, Wii Fit Trainer, Villager, Corrin, and Inkling can be played as either gender. In ''Ultimate'', there are additional female options for Pikachu and Pokémon Trainer and one for Pichu.

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** Robin, Wii Fit Trainer, Villager, Corrin, and Inkling and Byleth can be played as either gender. In ''Ultimate'', there are additional female options for Pikachu and Pokémon Trainer and one for Pichu.

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** ''Ultimate'' not only brings Nana back, but adds female alts for Pikachu and Pokémon Trainer and adds one for Pichu. Similar to Villager, the Inklings can also come in male and female variants. And albeit she's sharing her spot with Banjo, Kazooie can count as well. And as with Kazooie, DownloadableContent also adds female Byleth to the list.

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** ''Ultimate'' not only brings Nana back, but adds female alts for Pikachu and Pokémon Trainer and adds one for Pichu. Similar to Villager, the Inklings can also come in male and female variants. And albeit she's sharing her spot with Banjo, Kazooie can count as well. And as with Kazooie, DownloadableContent also adds female Byleth Byleth, Min Min, Pyra and Mythra to the list.



*** When the ''Fire Emblem'' debuted in ''Melee'', only Marth was in the original plans, so the logo of the series was his signature sword the Falchion, and even though Roy was added as a late-development clone, prominence to Marth's games was notable by how the scrapped ''Fire Emblem'' stage would be based on his continent Archanea. Over time, more fighters from the series were introduced, some from games that didn't feature the Falchion at all (Ike, Byleth), looks radically different (the ''Awakening'' trio) or is at most minor content (Corrin).

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*** When the ''Fire Emblem'' debuted in ''Melee'', only Marth was in the original plans, so the logo of the series was his signature sword the Falchion, and even though Roy was added as a late-development clone, prominence to Marth's games was notable by how the scrapped ''Fire Emblem'' stage would be based on his continent Archanea. Over time, more fighters from the series were introduced, some from games that didn't feature the Falchion at all (Ike, Byleth), looks radically different (the ''Awakening'' trio) or is at most minor content (Corrin).


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** Min Min, Pyra and Mythra all were spirits in ''Ultimate'' at launch, before being added as DLC in the second Fighters Pass.
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** The logos for the ''Fire Emblem'' and ''Xenoblade Chronicles'' series have become this.
*** When the ''Fire Emblem'' debuted in ''Melee'', only Marth was in the original plans, so the logo of the series was his signature sword the Falchion, and even though Roy was added as a late-development clone, prominence to Marth's games was notable by how the scrapped ''Fire Emblem'' stage would be based on his continent Archanea. Over time, more fighters from the series were introduced, some from games that didn't feature the Falchion at all (Ike, Byleth), looks radically different (the ''Awakening'' trio) or is at most minor content (Corrin).
*** When ''Xenoblade Chronicles'' debuted in the fourth title, there was only one ''Xenoblade Chronicles'' game, thus the logo was the Monado, Shulk's sword that plays a pivotal point in the plot. By ''Ultimate'' however, two more games in the series were released, one which doesn't has the Monado at all and the last where it only appears with Shulk as DLC, making Pyra and Mythra's inclusion to the roster turn the logo into this.
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* ContinuingIsPainful: In the fourth game's Classic Mode, accepting a Continue when you lose takes away some of your prize money, a few of your earned rewards (from 1 prize at difficulty 2.0 up to '''5''' at 9.0), and automatically lowers the difficulty by 0.5. This last part is particularly infuriating for anyone going for [[ThatOneAchievement the Challenge for beating Classic on 9.0]], because a single Game Over anywhere in your run (including [[NintendoHard Master]] [[MarathonBoss Core]]) means you're totally screwed. Additionally, unlike previous games, there is no benefit to getting a Game Over, since the player always has two stock.[[note]]In previous games, if the player got a game over, they would restart with the amount of lives they started the run with, allowing one to replenish their lives.[[/note]]

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* ContinuingIsPainful: In the fourth game's Classic Mode, accepting a Continue when you lose takes away some of your prize money, a few of your earned rewards (from 1 prize at difficulty 2.0 up to '''5''' at 9.0), and automatically lowers the difficulty by 0.5. This last part is particularly infuriating for anyone going for [[ThatOneAchievement the Challenge for beating Classic on 9.0]], because a single Game Over anywhere in your run (including [[NintendoHard Master]] [[MarathonBoss Core]]) means you're totally screwed.you must start over from the beginning. Additionally, unlike previous games, there is no benefit to getting a Game Over, since the player always has two stock.[[note]]In previous games, if the player got a game over, they would restart with the amount of lives they started the run with, allowing one to replenish their lives.[[/note]]
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


** Palutena's moveset consists of abilities and power-ups used by Pit in ''VideoGame/KidIcarusUprising''. The ones shown in her trailer include [[LightEmUp Heavenly Light]], [[StuffBlowingUp Explosive Flame]], [[TeleportSpam Warp]], RocketJump, [[DeflectorShields Reflect]], [[MissileLockOn Auto-Reticle]], [[NotQuiteFlight Jump Glide]], [[CounterAttack Counter]], SuperSpeed, [[FoeTossingCharge Angelic Missile]], [[FantasticFireworks Celestial Fireworks]], [[SuperSpeed Lightweight]], and for her [[LimitBreak Final Smash]], [[UnrealisticBlackHole Black Hole]] and [[FrickinLaserBeams Mega Laser]]. Though this is a lesser example, as in ''Uprising'', she was the one granting Pit these powers (as she points out in the aforementioned trailer).

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** Palutena's moveset consists of abilities and power-ups used by Pit in ''VideoGame/KidIcarusUprising''. The ones shown in her trailer include [[LightEmUp Heavenly Light]], [[StuffBlowingUp Explosive Flame]], [[TeleportSpam Warp]], RocketJump, [[DeflectorShields Reflect]], [[MissileLockOn Auto-Reticle]], [[NotQuiteFlight Jump Glide]], [[CounterAttack Counter]], SuperSpeed, [[FoeTossingCharge Angelic Missile]], [[FantasticFireworks Celestial Fireworks]], [[SuperSpeed Lightweight]], and for her [[LimitBreak Final Smash]], [[UnrealisticBlackHole Black Hole]] and [[FrickinLaserBeams [[EnergyWeapon Mega Laser]]. Though this is a lesser example, as in ''Uprising'', she was the one granting Pit these powers (as she points out in the aforementioned trailer).
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* AdaptationalSkill: Characters that can't swim in their games of origin such as VideoGame/SonicTheHedgehog and [[Franchise/{{Pokemon}} Charizard]] are just as capable of swimming as any other character. This becomes downplayed in ''VideoGame/SuperSmashBrosUltimate'' where these characters now take constant damage whenever they are swimming.
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* BoobsOfSteel: Smash somewhat averts this. The game's hardest hitting female in Zelda is easily A-Cup, however despite being a much weaker hitter and killing later than most of the cast Zero Suit Samus is probably the game's most brawl-capable female with quite noticable breast.
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* BreastAttack: The franchise has tried to avert this since Peach and Zelda debuted by having them and most girls who would come after them be grabbed by their hands compared to the more varied grab areas of the male characters but some when throwing said females could appear to be using his or her opponent's [[https://i.imgur.com/OzgubVM.jpg breast]] as the holding area while grabbing on to them. Some throws would lead to the girls landing breast first on the ground also.

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* {{Acrofatic}}: Bowser, King Dedede and King K. Rool are surprisingly mobile for their weight. Special mention goes to Wario, who, despite his obesity, has one of the fastest aerial accelerations.

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* AchillesHeel: The damsels of their own series who are in these games (Peach, Zelda, Palutena) are lighter than their respective male saviors and kidnappers. This rather accurately (if unintended) makes some "kidnapping" items that are affected by weight such as the beetles take the damsels away faster and more efficiently than said males who either kidnap or save them (for example All versions of Links even the children are heavier than Zelda so said items would take Zelda away faster and give the player less time to escape, same with Peach to Mario and Palutena with either Pit).
* {{Acrofatic}}: Bowser, King Dedede and King K. Rool are surprisingly mobile for their weight. Special mention goes to Wario, who, despite his obesity, has one of the fastest aerial accelerations. Somewhat amusingly despite being more fit than anyone listed it is Gannondorf who looks and plays like a traditional heavyweight.
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* BeautyIsNeverTarnished: Applies to all the girls. Men snore while sleeping, girls don't. Males can have their faces distorted when hit girls can't. Male gets screen ko'd? His face can appear smooshed in the "glass" while when a girl gets screen ko'd they just appear in front of the screen for a minute being going down. All the girls look cutesy in their own way when grabbed.
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** Pit is a young and {{Adorkable}} angel in a toga, but fights using a bow that turns into swords and magic rings. Dark Pit qualifies for similar reasons, in that he's just as young and cute as Pit but tries hard to be "edgy".

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** Pit is a young and {{Adorkable}} adorable angel in a toga, but fights using a bow that turns into swords and magic rings. Dark Pit qualifies for similar reasons, in that he's just as young and cute as Pit but tries hard to be "edgy".



** Lucina is a young girl who's very tough and a skilled swordswoman hardened by a BadFuture. She also has a lovable {{Adorkable}} personality in her [[VideoGame/FireEmblemAwakening game of origin]], which while not shown in detail here, is hinted at by Viridi and shows through a bit in her and Robin's reveal trailer (when she's almost to the point of {{Squee}}-ing over Robin showing off his moves).

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** Lucina is a young girl who's very tough and a skilled swordswoman hardened by a BadFuture. She also has a lovable {{Adorkable}} personality in her [[VideoGame/FireEmblemAwakening game of origin]], which while not shown in detail here, is hinted at by Viridi and shows through a bit in her and Robin's reveal trailer (when she's almost to the point of {{Squee}}-ing over Robin showing off his moves).
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** With ''Ultimate'', since All-Star Mode is no longer its own mode and now part of the Mob Smash mode, you fight everyone on a Battlefield-form stage in order of their first appearance, similar to ''3DS''. In order, you go through the 1980 characters (Mr. Game & Watch, Pac-Man, Donkey Kong, Mario, Luigi, Little Mac, Duck Hunt, Ice Climbers, R.O.B., Peach, Bowser, Link, Zelda, Samus, Ridley, Simon, Pit, Palutena, Snake, Ryu, Ken, Mega Man and Daisy), the 1990 characters (Marth, Dr. Mario, Captain Falcon, Yoshi, Sonic, Kirby, King Dedede, Wario, Fox, Falco, Meta Knight, Richter, Ness, Diddy Kong, King K. Rool, Pokemon Trainer with Charizard/Ivysaur/Squirtle, Pikachu, Jigglypuff, Mewtwo, Cloud, Wolf, Young Link, Sheik, Ganondorf and Pichu), the 2000 characters (Villager, Olimar, Roy, Bowser Jr., Toon Link, Zero Suit Samus, Ike, Dark Samus, Lucas, Lucario, Rosalina and Luma, Wii Fit Trainer and Bayonetta) and the 2010 characters (Shulk, Dark Pit, Robin, Chrom, Lucina, Isabelle, Greninja, Inkling, Corrin and Incineroar). Similar to ''3DS/Wii U'', the DLC characters are added in order of their first appearance as well (Piranha Plant with the 1980 characters, Terry and Banjo & Kazooie with the 1990 characters, Joker and Hero with the 2010 characters).

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** With ''Ultimate'', since All-Star Mode is no longer its own mode and now part of the Mob Smash mode, you fight everyone on a Battlefield-form stage in order of their first appearance, similar to ''3DS''. In order, you go through the 1980 characters (Mr. Game & Watch, Pac-Man, Donkey Kong, Mario, Luigi, Little Mac, Duck Hunt, Ice Climbers, R.O.B., Peach, Bowser, Link, Zelda, Samus, Ridley, Simon, Pit, Palutena, Snake, Ryu, Ken, Mega Man and Daisy), the 1990 characters (Marth, Dr. Mario, Captain Falcon, Yoshi, Sonic, Kirby, King Dedede, Wario, Fox, Falco, Meta Knight, Richter, Ness, Diddy Kong, King K. Rool, Pokemon Trainer with Charizard/Ivysaur/Squirtle, Pikachu, Jigglypuff, Mewtwo, Cloud, Wolf, Young Link, Sheik, Ganondorf and Pichu), the 2000 characters (Villager, Olimar, Roy, Bowser Jr., Toon Link, Zero Suit Samus, Ike, Dark Samus, Lucas, Lucario, Rosalina and Luma, Wii Fit Trainer and Bayonetta) and the 2010 characters (Shulk, Dark Pit, Robin, Chrom, Lucina, Isabelle, Greninja, Inkling, Corrin and Incineroar). Similar to ''3DS/Wii U'', the DLC characters are added in order of their first appearance as well (Piranha Plant with the 1980 characters, Terry and Banjo & Kazooie with the 1990 characters, Joker Joker, Hero, Byleth and Hero Min Min with the 2010 characters).
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** In the original ''VideoGame/Persona5'', finishing an enemy with an All-Out Attack causes their silhouettes to begin spewing HighPressureBlood. In ''Ultimate'', Joker's Final Smash makes them emit sparkles instead.
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* This also applies to some weaknesses and elemental properties from the characters original appearances; for example, Greninja as a Dark-type Pokémon, is immune to Psychic attacks in its home game, whereas in Smash it can be attacked by Mewtwo, Ness or Lucas with no issue. Another example is Marth, Lucina and Chrom's blade Falchion, which in ''Fire Emblem'' titles, is a weapon designed to slay dragons and thus deals more damage to them, whereas in Smash it doesn't gives any more damage to the dragons in the roster, such as Ridley or Corrin, than it does to other combatants.

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* ** This also applies to some weaknesses and elemental properties from the characters original appearances; for example, Greninja as a Dark-type Pokémon, is immune to Psychic attacks in its home game, whereas in Smash it can be attacked by Mewtwo, Ness or Lucas with no issue. Another example is Marth, Lucina and Chrom's blade Falchion, which in ''Fire Emblem'' titles, is a weapon designed to slay dragons and thus deals more damage to them, whereas in Smash it doesn't gives any more damage to the dragons in the roster, such as Ridley or Corrin, than it does to other combatants.

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** Fox and Captain Falcon were the first to display this. Back in the days of the first game, there were mostly shown as pilots in their home games, with Captain Falcon only seeing action in a comic, and Fox only using fire weaponry in his ''Star Fox 64'' multiplayer'', with their movesets in Smash being fully original full of hand-to-hand martial arts moves and pyrokinesis. The same applies to Falco and Wolf, whose movesets are derived from Fox and share the same lack of direct combat circumstances.

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** Fox and Captain Falcon were the first to display this. Back in the days of the first game, there were mostly shown as pilots in their home games, with Captain Falcon only seeing action in a comic, and Fox only using fire weaponry in his ''Star Fox 64'' multiplayer'', multiplayer, with their movesets in Smash being fully original full of hand-to-hand martial arts moves and pyrokinesis. The same applies to Falco and Wolf, whose movesets are derived from Fox and share the same lack of direct combat circumstances.



** Roy is an interesting example, in that, while the main Lord of his game, he's a particularly mediocre unit until very late in his game, and even in his debut in ''Melee'' he's considered tier. Come ''Ultimate'', he's got a number of buffs that make him considered one of the best characters in the game.

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** Roy is an interesting example, in that, while the main Lord of his game, he's a particularly mediocre unit until very late in his game, and even in his debut in ''Melee'' he's considered low tier. Come ''Ultimate'', he's got a number of buffs that make him considered one of the best characters in the game.



** The Zero Suit in the Metroid games tend to be seen in only cutscenes, and in its debut, was confined to a stealth section. Zero Suit Samus in ''Smash'' is the opposite: she's a much faster and aerodynamic version of Samus who has been seen more competitively favorable since her debut. Her gun was also called an useless emergency pistol, while ''Smash'' also turns it into an energy whip.

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** The Zero Suit in the Metroid games tend tends to be seen in only cutscenes, and in its debut, was confined to a stealth section. Zero Suit Samus in ''Smash'' is the opposite: she's a much faster and aerodynamic version of Samus who has been seen more competitively favorable since her debut. Her gun was also called an useless emergency pistol, while ''Smash'' also turns it into an energy whip.


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* This also applies to some weaknesses and elemental properties from the characters original appearances; for example, Greninja as a Dark-type Pokémon, is immune to Psychic attacks in its home game, whereas in Smash it can be attacked by Mewtwo, Ness or Lucas with no issue. Another example is Marth, Lucina and Chrom's blade Falchion, which in ''Fire Emblem'' titles, is a weapon designed to slay dragons and thus deals more damage to them, whereas in Smash it doesn't gives any more damage to the dragons in the roster, such as Ridley or Corrin, than it does to other combatants.
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* AdaptationalWimp: On the other hand, some characters have been stripped of their abilities:
** Ganondorf is the prime example, while in his series he's a powerful warlock and also a master swordsman, as well as a competent trident user, he was introduced in ''Melee'' as a last minute MovesetClone of Captain Falcon, relegating him to pure physical attacks, that are very powerful, but so slow they're easy to punish.
** Dark Samus also has this stemming from being a MovesetClone. In her series, she is ''the'' Metroid Prime, a being that spread Phazon throughout the galaxy. Her playable version in ''Ultimate'' is an Echo Fighter of Samus, thus her moveset is identical to her but with electricity effects to simulate Phazon.
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** Fox and Captain Falcon were the first to display this. Back in the days of the first game, there were mostly shown as pilots in their home games, with Captain Falcon only seeing action in a comic, and Fox only using fire weaponry in his ''Star Fox 64'' multiplayer'', with their movesets in Smash being fully original full of hand-to-hand martial arts moves and pyrokinesis. The same applies to Falco and Wolf, whose movesets are derived from Fox and share the same lack of direct combat circumstances.
** Some Pokémon, namely Pikachu, Jigglypuff, Squirtle and Ivysaur, are still unevolved Pokémon with less than impressive stats in their home games, while in Smash they're all capable fighters. Especial mention goes to Pichu, a baby Pokémon who hurts itself and was in fact a JokeCharacter in ''Melee'', whereas in ''Ultimate'', it has been tremendously buffed to not be a joke anymore.
** Ness to an extent, while he was never a slouch in his home game, his kit was more specialized in healing, unlike how in ''Smash'' only one of his moves focuses on self-healing. The same applies to Lucas.
** Of course, there's Peach herself, being a DamselInDistress no longer in these games. Same can be applied to Zelda, who becomes a KungFuWizard, as well as Palutena, who steps into the battlefield unlike in her games.
** Albeit Rosalina is a non-combatant in the ''Galaxy'' games, she was a playable character in ''Super Mario 3D World'' who could clear the game like any other. The Lumas on the other hand were never seen in combat previously.
** The Ice Climbers display a number of moves they never had in their original game, most notable bring cryokinesis.
** Roy is an interesting example, in that, while the main Lord of his game, he's a particularly mediocre unit until very late in his game, and even in his debut in ''Melee'' he's considered tier. Come ''Ultimate'', he's got a number of buffs that make him considered one of the best characters in the game.
** While Pac-Man is by no means uncapable of fighting in some of his games, here he's able to summon various elements from Namco's arcade games.
** The most notable characters in this regard might be R.O.B., Mr. Game & Watch, Duck Hunt, Wii Fit Trainer, Villager and Isabelle, who in their respective games are: a real life toy, normal people thrown into weird situations, a duck to be shot and a dog that laughs at the player if they miss, a fitness instructor, a village inhabitant living their daily life and a secretary for the town's mayor. Here, they all can go toe to toe against trained warriors and gods.
** The Zero Suit in the Metroid games tend to be seen in only cutscenes, and in its debut, was confined to a stealth section. Zero Suit Samus in ''Smash'' is the opposite: she's a much faster and aerodynamic version of Samus who has been seen more competitively favorable since her debut. Her gun was also called an useless emergency pistol, while ''Smash'' also turns it into an energy whip.
** Piranha Plants are for the most part stationary mooks who stay in place and either bite or spit either poison or fire. The one in Smash can not only move freely, but it can use various attacks from many of its sub-species.
** Joker is another interesting case, while no slouch in his game, his moveset in Smash make him rely more on close melee combat than relying on various Personas. This also goes for Arsene, as an initial Persona, he has mediocre stats and is encouraged to be disposed of quickly; here he boosts Joker's moveset when summoned, and even allows him to access skills he couldn't in his original game.
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** Some recovery moves, like Dr. Mario's Doctor Tornado or Ice Climbers' Squall Hammmer will rise higher when the special move button is mashed.

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** Some recovery moves, like Dr. Mario's Doctor Tornado or Ice Climbers' Squall Hammmer Hammer will rise higher when the special move button is mashed.

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Changed button mashing to include actual info instead of useless filler.


* ButtonMashing: The series' flexible gameplay style discourages this, but it's possible to play the games on the lower difficulties using this method, although it can cause trouble sooner or later. Try this style of play on the higher difficulties instead of keeping on your toes and using actual strategy, and your opponents will mop the floor with you.

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* ButtonMashing: The series' flexible gameplay style discourages this, but it's possible to play There are several techniques and moves that can involve mashing.
** Grabs can be escaped quicker by mashing buttons and rolling
the games joystick (or D-pad on the lower difficulties using this method, although it can cause trouble sooner a Wiimote).
** Some recovery moves, like Dr. Mario's Doctor Tornado
or later. Try this style of play on the Ice Climbers' Squall Hammmer will rise higher difficulties instead of keeping on your toes and using actual strategy, and your opponents when the special move button is mashed.
** Bayonetta's Final Smash
will mop deal extra damage and instantly KO any highly damaged fighters caught in it if enough buttons are mashed during the floor with you.cinematic portion.
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** So, you've played throughout the extensive Story Mode, unlocked all the secret characters… or have you? Did you remember to backtrack to that hidden room to fight ([[DefeatMeansPlayable and defeat]]) Wolf? Or [[LethalJokeCharacter Jigglypuff?]] How about [[BadassAdorable Toon Link]]? After that, there's 544 trophies to find, and after that, 700 stickers to collect! What's worse, one of the trophies can only be found by collecting all 700 stickers! What's even worse is that they all [[RandomDrop randomly drop]]!! Completionists will be foaming at the mouth before long…

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** So, you've played throughout the extensive Story Mode, Subspace Emissary, unlocked all the secret characters… or have you? Did you remember to backtrack to that hidden room to fight ([[DefeatMeansPlayable and defeat]]) Wolf? Or [[LethalJokeCharacter Jigglypuff?]] How about [[BadassAdorable Toon Link]]? After that, there's 544 trophies to find, and after that, 700 stickers to collect! What's worse, one of the trophies can only be found by collecting all 700 stickers! What's even worse is that they all [[RandomDrop randomly drop]]!! Completionists will be foaming at the mouth before long…

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