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* ''[[VideoGame/MissionImpossibleKonami Mission: Impossible]]'' for the [[Platform/NintendoEntertainmentSystem NES]] is loosely based on the 1988 revival series. A stealth-action hybrid in a bird's eye view, it utilizes multiple characters, each with their own special tools and abilities, that you'll need to navigate its non-linear levels and solve environmental puzzles. It also has some awesome music, including an [[https://www.youtube.com/watch?v=0R4aqvBsYtU 8-bit rendition of the iconic theme]]. Just be forewarned, it brings NintendoHard to a whole new level.

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* ''[[VideoGame/MissionImpossibleKonami ''[[VideoGame/MissionImpossible1990 Mission: Impossible]]'' for the [[Platform/NintendoEntertainmentSystem NES]] is loosely based on the 1988 revival series. A stealth-action hybrid in a bird's eye view, it utilizes multiple characters, each with their own special tools and abilities, that you'll need to navigate its non-linear levels and solve environmental puzzles. It also has some awesome music, including an [[https://www.youtube.com/watch?v=0R4aqvBsYtU 8-bit rendition of the iconic theme]]. Just be forewarned, it brings NintendoHard to a whole new level.
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* ''VideoGame/BatmanReturns'' for the [[Platform/SuperNintendoEntertainmentSystem SNES]] is generally considered the very best video-game adaptation of the 1992 movie, for several reasons. Chief among them is that the game wasn't released until 1993 - an entire year later - so the designers were afforded plenty of time to create a quality product. Both the programmers and the animators also must have studied the source material carefully, because the adaptation is so faithful that the game is almost ''literally'' like taking control of the movie itself: Music/DannyElfman's memorable score is synthesized, almost every major and secondary character shows up or is at least mentioned, and they even found opportunities to work in some of director Creator/TimBurton's trademark subversive humor. The opponents are also very diverse, the boss battles are as challenging as they come, and the fighting moves are as brutal as you could expect from a game of the early '90s.

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* ''VideoGame/BatmanReturns'' ''VideoGame/BatmanReturnsSNES'' for the [[Platform/SuperNintendoEntertainmentSystem SNES]] is generally considered the very best video-game adaptation of the 1992 movie, for several reasons. Chief among them is that the game wasn't released until 1993 - an entire year later - so the designers were afforded plenty of time to create a quality product. Both the programmers and the animators also must have studied the source material carefully, because the adaptation is so faithful that the game is almost ''literally'' like taking control of the movie itself: Music/DannyElfman's memorable score is synthesized, almost every major and secondary character shows up or is at least mentioned, and they even found opportunities to work in some of director Creator/TimBurton's trademark subversive humor. The opponents are also very diverse, the boss battles are as challenging as they come, and the fighting moves are as brutal as you could expect from a game of the early '90s.
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** And then there's ''VideoGame/PowerRangersBattleForTheGrid''. The initial reservations about the small launch roster for a 3-on-3 game, the adaptation of a comic book storyline, unpolished graphics, beginner-friendly design, and lack of early content screaming "cheap, nostalgia-based cash grab" were left aside once players found that, at its core, it's a solid fighting game with excellent fundamentals and a diverse roster that grew even stronger with each season. Positive word of mouth, as well as its surprisingly excellent netcode for online play allowed it to blossom as a SleeperHit in the UsefulNotes/FightingGameCommunity, receiving regular tournament play throughout 2020-onwards.

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** And then there's ''VideoGame/PowerRangersBattleForTheGrid''. The initial reservations about the small launch roster for a 3-on-3 game, the adaptation of a comic book storyline, unpolished graphics, beginner-friendly design, and lack of early content screaming "cheap, nostalgia-based cash grab" were left aside once players found that, at its core, it's a solid fighting game with excellent fundamentals and a diverse roster that grew even stronger with each season. Positive word of mouth, as well as its surprisingly excellent netcode for online play allowed it to blossom as a SleeperHit in the UsefulNotes/FightingGameCommunity, MediaNotes/FightingGameCommunity, receiving regular tournament play throughout 2020-onwards.
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In fact, the game even affected Captain America's portrayal in the MCU. Creator/ChrisEvans reprised his film role as Cap for the game, and when he played through it himself, he was so impressed by its combat system that he convinced the Russo Brothers to incorporate Cap's acrobatic fighting style from the game into ''Film/CaptainAmericaTheWinterSoldier'', and the movie was subsequently praised for its combat choreography. Cap retained his distinctive fighting style in all future MCU appearances.

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In fact, the game even affected Captain America's portrayal in the MCU. Creator/ChrisEvans reprised his film role as Cap for the game, and when he played through it himself, he was so impressed by its combat system that he convinced the Russo Brothers to incorporate Cap's acrobatic fighting style from the game into ''Film/CaptainAmericaTheWinterSoldier'', and the movie was subsequently praised for its combat choreography. Cap retained his distinctive this fighting style in all future MCU appearances.
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* ''Series/{{Dexter}}'' received an iPhone game based on season one, which had a lot of voice work rom the show's cast, and got an 8/10 on IGN.

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* ''Series/{{Dexter}}'' received an iPhone game based on season one, which had a lot of voice work rom from the show's cast, and got an 8/10 on IGN.
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* ''VideoGame/MadMax2015'', being in the WideOpenSandbox genre with a focus on driving & hand to hand combat (both of which were unusual in a genre dominated by shooters and fantasy sword & magic epics) and an RPG style customization & upgrade feature for both Max & his car could easily have been too ambitious to result in a good game. Instead, it was a very solid game that stood up well alongside to the AAA blockbuster titles that were released around the same time in that genre (''VideoGame/GrandTheftAutoV'', ''VideoGame/FarCry4'' & ''VideoGame/MetalGearSolidVThePhantomPain''), and is generally regarded as a better game than ''VideoGame/JustCause3''.

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* ''VideoGame/MadMax2015'', being in the WideOpenSandbox genre with a focus on driving & hand to hand combat (both of which were unusual in a genre dominated by shooters and fantasy sword & magic epics) and an RPG style customization & upgrade feature for both Max & his car could easily have been too ambitious to result in a good game. Instead, it was a very solid game that stood up well alongside to the AAA blockbuster titles that were released around the same time in that genre (''VideoGame/GrandTheftAutoV'', ''VideoGame/FarCry4'' & ''VideoGame/MetalGearSolidVThePhantomPain''), and is generally regarded as a better ''Just Cause'' game than ''VideoGame/JustCause3''.
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* ''VideoGame/{{Saw}}'' is a decent survival horror game where you play as former detective David Tapp from the first film. You meet characters from the films, and you see traps from them. The only real complaint about the game was the combat system.

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* ''VideoGame/{{Saw}}'' is a decent survival horror game where you play as former detective David Tapp from the first film. You meet characters from the films, and you see traps from them. The only real complaint about the game was the combat system. Sadly, the sequel was [[TheProblemWithLicensedGames much worse]].



* ''Film/SmallSoldiers Squad Commander'' was regarded as a rather good strategy game that was easy to play. Unfortunately, it got drowned out by its better-known multiplatform big brother, ''Small Soldiers (the video game)''. Which positively ''sucked''!

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* ''Film/SmallSoldiers Squad Commander'' was regarded as a rather good strategy game that was easy to play. Unfortunately, it got drowned out was overshadowed by its better-known multiplatform big brother, ''Small Soldiers (the video game)''. Which positively ''sucked''!
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** ''VideoGame/GarfieldsNightmare'' was another surprisingly decent Garfield platformer, earning [[https://www.metacritic.com/game/ds/garfields-nightmare an average score of 70]] across several reviewers. Reviews praised the game's graphics and artstyle, noting that the 3D looks better than you'd expect for a Platform/NintendoDS game.

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** ''VideoGame/GarfieldsNightmare'' was another surprisingly decent Garfield platformer, earning [[https://www.metacritic.com/game/ds/garfields-nightmare an average score of 70]] across several reviewers. Reviews praised the game's graphics and artstyle, noting that the 3D looks better than what you'd expect for a Platform/NintendoDS game.
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** Creator/{{EA}}'s ''VideoGame/LordOfTheRingsTheTwoTowers'' and ''VideoGame/TheLordOfTheRingsTheReturnOfTheKing'' were very popular and well-received for their top-notch hack-and-slash gameplay and faithfulness to capturing the feeling of the films, due in no small part to getting pretty much the entire cast to voice their characters and using Howard Shore's [[SugarWiki/AwesomeMusic epic score]].

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** Creator/{{EA}}'s ''VideoGame/LordOfTheRingsTheTwoTowers'' ''VideoGame/TheLordOfTheRingsTheTwoTowers'' and ''VideoGame/TheLordOfTheRingsTheReturnOfTheKing'' were very popular and well-received for their top-notch hack-and-slash gameplay and faithfulness to capturing the feeling of the films, due in no small part to getting pretty much the entire cast to voice their characters and using Howard Shore's [[SugarWiki/AwesomeMusic epic score]].

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* ''VideoGame/PowerRangersLegacyWars'' should, by all accounts, be godawful, being not only a video game adaptation of the ''Film/PowerRangers2017'' reboot film, but a mobile game at that. Surprisingly, it's a fairly decent fighting game with a fair amount of tactical depth and controls that work well on a touch screen. The fact that it is a MassiveMultiplayerCrossover featuring Power Rangers from across the franchise's entire history, plus a few choice villains and CrossPromotion with ''VideoGame/StreetFighterV'', doesn't hurt.



* The 16-bit ''Series/MightyMorphinPowerRangers'' games all tended to be pretty well made with good graphics, fun beat-em-up gameplay, and catchy original music.

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* ''Franchise/PowerRangers'':
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The 16-bit ''Series/MightyMorphinPowerRangers'' games all tended to be pretty well made with good graphics, fun beat-em-up gameplay, and catchy original music.


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** ''VideoGame/PowerRangersLegacyWars'' should, by all accounts, be godawful, being not only a video game adaptation of the ''Film/PowerRangers2017'' reboot film, but a mobile game at that. Surprisingly, it's a fairly decent fighting game with a fair amount of tactical depth and controls that work well on a touch screen. The fact that it is a MassiveMultiplayerCrossover featuring Power Rangers from across the franchise's entire history, plus a few choice villains and CrossPromotion with ''VideoGame/StreetFighterV'', doesn't hurt.
** And then there's ''VideoGame/PowerRangersBattleForTheGrid''. The initial reservations about the small launch roster for a 3-on-3 game, the adaptation of a comic book storyline, unpolished graphics, beginner-friendly design, and lack of early content screaming "cheap, nostalgia-based cash grab" were left aside once players found that, at its core, it's a solid fighting game with excellent fundamentals and a diverse roster that grew even stronger with each season. Positive word of mouth, as well as its surprisingly excellent netcode for online play allowed it to blossom as a SleeperHit in the UsefulNotes/FightingGameCommunity, receiving regular tournament play throughout 2020-onwards.
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* Creator/{{THQ}}'s {{Wrestling Game}}s based on Wrestling/{{WWE}} tend to be very well done, and are the major driving force behind the genre. Prior to them taking the reigns, they were mostly hit-or-miss (The first unquestionably good WWF game wasn't until ''WWF Wrestling/WrestleMania 2000'' on the Platform/Nintendo64). But once they got the license and released ''Here Comes The Pain'', the ball kept rolling. It combined the best mechanics to yet exist with an incredibly in-depth and impressive roster that took advantage of the still recent acquisition of Wrestling/{{WCW}} talent by the WWF. Of course, in UsefulNotes/NorthAmerica at least, they tend to ''make up'' about 90% of the genre, so if they didn't drive it, nobody would.

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* Creator/{{THQ}}'s {{Wrestling Game}}s based on Wrestling/{{WWE}} tend to be very well done, and are the major driving force behind the genre. Prior to them taking the reigns, they were mostly hit-or-miss (The first unquestionably good WWF game wasn't until ''WWF Wrestling/WrestleMania 2000'' on the Platform/Nintendo64). But once they got the license and released ''Here Comes The Pain'', Pain'' in 2003, the ball kept rolling. It combined the best mechanics to yet exist with an incredibly in-depth and impressive roster that took advantage of the still recent acquisition of Wrestling/{{WCW}} talent by the WWF. Of course, in UsefulNotes/NorthAmerica at least, they tend to ''make up'' about 90% of the genre, so if they didn't drive it, nobody would.

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* The {{Wrestling Game}}s based on Wrestling/{{WWE}} tend to be very well done, and are the major driving force behind the genre. Of course, in UsefulNotes/NorthAmerica at least, they tend to ''make up'' about 90% of the genre, so if they didn't drive it, nobody would.
** This wasn't true in the [[Platform/NintendoEntertainmentSystem NES]] days, though. Almost every WWF game released for the console was horrible, and the games weren't widely considered halfway decent until the [[Platform/SuperNintendoEntertainmentSystem SNES]]. The first unquestionably good WWF game wasn't until ''WWF Wrestling/WrestleMania 2000'' on the Platform/Nintendo64.
*** To sum it up, WWE games were pretty mediocre until Creator/{{THQ}} got a hold of the license, with arguably the best ever Wrestling game coming in their 2003 release ''Here Comes The Pain''. It combined the best mechanics to yet exist with an incredibly in-depth and impressive roster that took advantage of the still recent acquisition of Wrestling/{{WCW}} talent by the WWF.
** You know those commercials which are meant to promote the video game consoles themselves and almost always show off first-party games (Such as a Platform/{{Wii}} commercial with ''VideoGame/MetroidPrime'' and ''VideoGame/SuperMarioGalaxy'' footage)? N64 ones used footage from THQ's Wrestling/{{WCW}} games.

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* The Creator/{{THQ}}'s {{Wrestling Game}}s based on Wrestling/{{WWE}} tend to be very well done, and are the major driving force behind the genre. Of course, in UsefulNotes/NorthAmerica at least, Prior to them taking the reigns, they tend to ''make up'' about 90% of the genre, so if they didn't drive it, nobody would.
** This wasn't true in the [[Platform/NintendoEntertainmentSystem NES]] days, though. Almost every WWF game released for the console was horrible, and the games weren't widely considered halfway decent until the [[Platform/SuperNintendoEntertainmentSystem SNES]]. The
were mostly hit-or-miss (The first unquestionably good WWF game wasn't until ''WWF Wrestling/WrestleMania 2000'' on the Platform/Nintendo64.
*** To sum it up, WWE games were pretty mediocre until Creator/{{THQ}}
Platform/Nintendo64). But once they got a hold of the license, with arguably the best ever Wrestling game coming in their 2003 release license and released ''Here Comes The Pain''.Pain'', the ball kept rolling. It combined the best mechanics to yet exist with an incredibly in-depth and impressive roster that took advantage of the still recent acquisition of Wrestling/{{WCW}} talent by the WWF. \n** Of course, in UsefulNotes/NorthAmerica at least, they tend to ''make up'' about 90% of the genre, so if they didn't drive it, nobody would.
*
You know those commercials which are meant to promote the video game consoles themselves and almost always show off first-party games (Such as a Platform/{{Wii}} commercial with ''VideoGame/MetroidPrime'' and ''VideoGame/SuperMarioGalaxy'' footage)? N64 ones used footage from THQ's Wrestling/{{WCW}} games.
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** The [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames Sixth Generation]] console version of ''Chamber of Secrets'' deserves some extra gushing. It utilized challenging puzzles (the classroom segments), a ''[[Franchise/TheLegendOfZelda Zelda]]''-esque battle system (find the weak point on the boss), SceneryPorn, and a sandbox full of hidden secrets and sidequests that are impossible to find in one playthrough. It almost seems as though more time was spent designing this unique game than was spent on the film version of the story! (Given the movie's budget and filming times, this is saying something.)

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** The [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames [[MediaNotes/TheSixthGenerationOfConsoleVideoGames Sixth Generation]] console version of ''Chamber of Secrets'' deserves some extra gushing. It utilized challenging puzzles (the classroom segments), a ''[[Franchise/TheLegendOfZelda Zelda]]''-esque battle system (find the weak point on the boss), SceneryPorn, and a sandbox full of hidden secrets and sidequests that are impossible to find in one playthrough. It almost seems as though more time was spent designing this unique game than was spent on the film version of the story! (Given the movie's budget and filming times, this is saying something.)



** While we are on the subject of 007, ''VideoGame/TheWorldIsNotEnough'' on the Platform/PlayStation and [[Platform/Nintendo64 N64]] turned out pretty well for a FPS on those platforms - it's not as good as ''[=GoldenEye=]'', but it still has a lot of what made that game great. The shooting mechanics feel right, the weapon sound effects feel right, the levels rarely turn repetitive (stealth action, high speed chasing sequence, boss fighting, cool and interesting ways of utilizing Bond's gadgets), and last but not least, the visual are impressive for a console FPS of [[UsefulNotes/TheFifthGenerationOfConsoleVideoGames that generation]]. Downside? AI, character animation, short.

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** While we are on the subject of 007, ''VideoGame/TheWorldIsNotEnough'' on the Platform/PlayStation and [[Platform/Nintendo64 N64]] turned out pretty well for a FPS on those platforms - it's not as good as ''[=GoldenEye=]'', but it still has a lot of what made that game great. The shooting mechanics feel right, the weapon sound effects feel right, the levels rarely turn repetitive (stealth action, high speed chasing sequence, boss fighting, cool and interesting ways of utilizing Bond's gadgets), and last but not least, the visual are impressive for a console FPS of [[UsefulNotes/TheFifthGenerationOfConsoleVideoGames [[MediaNotes/TheFifthGenerationOfConsoleVideoGames that generation]]. Downside? AI, character animation, short.

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