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** Finishing "Become the Crisis" event chain will destroy the galaxy, with you leaving its dead husk and becoming the Shroud entity.

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** Finishing "Become the Crisis" "Galactic Nemesis" event chain will destroy the galaxy, with you leaving its dead husk and becoming one with the Shroud entity.Shroud.
** Finishing the "Cosmogenesis" event chain will lead your empire to depart to a new universe, winning the game while the player empire is converted into an unplayable Fallen Empire. Compared to the Galactic Nemesis path, it doesn't destroy the galaxy, though it does deal a hefty amount of damage to it.



** Galactic: Usually caused by someone else, be it a Xenophobic Empire going into a galactic-wide crusade, OutsideContextProblem showing up and crushing all resistance, or [[spoiler:The End of the Cycle coming to collect]]. With the ''Nemesis'' DLC however, the player can cause this to happen to everyone else by choosing the "Become the Crisis" ascension perk. This unlocks a mechanic that allows an empire to work towards an end goal of [[AscendToAHigherPlaneOfExistence ascending to the Shroud]] by detonating every star in the galaxy.

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** Galactic: Usually caused by someone else, be it a Xenophobic Empire going into a galactic-wide crusade, OutsideContextProblem showing up and crushing all resistance, or [[spoiler:The End of the Cycle coming to collect]]. With the ''Nemesis'' DLC however, the player can cause this to happen to everyone else by choosing the "Become the Crisis" "Galactic Nemesis" ascension perk. This unlocks a mechanic that allows an empire to work towards an end goal of [[AscendToAHigherPlaneOfExistence ascending to the Shroud]] by detonating every star in the galaxy.
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* MeltingPotSciFiSetting: This is the ultimate state of any empire committed to the Xenophile and Egalitarian ethics, who tend to keep open borders by default and accept trade and immigration without restrictions. As a result, their endgame home worlds typically contain pops from dozens of sentient species working side by side. One Origin in particular, "Broken Shackles", embodies this trope, as it starts off with a slaver ship crashing on a planet while carrying a large number of enslaved pops from multiple pre-FTL species. After killing their captors, the now-free pops then form a space nation that trends strongly towards Xenophile and Egalitarian ethics (at least, initially).
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* RecursiveReality: Stellaris is a multiverse where new universes are born from black holes. With Cosmogenesis, an empire can actually enter the baby universe inside the black hole.
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** The Infinity Machine's research eventually proves that the multiverse of Stellaris is actually a RecursiveReality. Black holes are actually the wombs for new universes. It proceeds to shape the baby universe inside the black hole it is studying into an imitation of the parent universe. Adult universes ''hate'' RealityWarper tech and will revert any edits within a few years. Baby universes are malleable. Empires following the Cosmogenesis crisis path can use RealityWarper tech to penetrate a black hole and rewrite the laws of physics for that baby universe to their liking. An [[AbsurdlyDedicatedWorker Obsessional Directive]] Machine Empire will use this to make infinite office supplies ''forever''.
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* LastSecondEndingChoice: In the Cosmogenesis ending, the player's choice of [[spoiler:black hole]] matters greatly. Generally, the rarer and more special the choice, the better, though using [[spoiler:the Dimensional Horror's home system]] is an incredibly bad idea.
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** The Precursors that the player spawns next to can absolutely break or make a game. Some Precursors are worse than useless and confer no practical bonus. Others will give you an entire free sector with a unique world that gives massive bonus, which will help you balloon out of control in the early game.
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* SkillGateCharacter: Playing as ''Hive Mind'' eliminates Happiness and Factions from your empire, as well as reducing Consumer Goods consumption, thus giving you much less headache in managing your empire. But playing as Hive Mind prevents you from going for Psionic or Synthetic Ascension paths, you will be limited to a handful of Hive Mind-specific Civics, and your immortal Ruler will have no other bonuses. Also, nobody except for other hive minds likes hive minds, though not to the extent that it prevents you from engaging in diplomacy. In short, it's BoringButPractical.

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* SkillGateCharacter: SkillGateCharacters: Playing as ''Hive Mind'' eliminates Happiness and Factions from your empire, as well as reducing Consumer Goods consumption, thus giving you much less headache in managing your empire. But playing as Hive Mind prevents you from going for Psionic or Synthetic Ascension paths, you will be limited to a handful of Hive Mind-specific Civics, and your immortal Ruler will have no other bonuses. Also, nobody except for other hive minds likes hive minds, though not to the extent that it prevents you from engaging in diplomacy. In short, it's BoringButPractical.

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