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** Early on in the Sith Inquisitor storyline, when your instructor asks you "Do you have any more stupid questions?" You can sarcastically answer "[[AttackOfTheClones Don't you just hate how sand gets everywhere]]?"

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** Early on in the Sith Inquisitor storyline, when your instructor asks you "Do you have any more stupid questions?" You can sarcastically answer "[[AttackOfTheClones "[[Film/AttackOfTheClones Don't you just hate how sand gets everywhere]]?"
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* SuperSerum: Used by a Nar Shaddaa terror cell in the Imperial Agent's storyline. It's known side-effects [[PowerAtAPrice include a 100% chance of dying.]]

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* SuperSerum: Used by a Nar Shaddaa terror cell in the Imperial Agent's storyline. It's Its known side-effects [[PowerAtAPrice include a 100% chance of dying.]]

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* StealthHiBye: A power, confirmed for the Sith Warrior, as seen in the class' [[http://www.youtube.com/watch?v=s6us30pCwbM progression video]], being used to InvisibilityFlicker.

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* StealthHiBye: A power, confirmed power for the Sith Warrior, as seen in the class' [[http://www.youtube.com/watch?v=s6us30pCwbM progression video]], being used to InvisibilityFlicker.



** Similarly, [[http://www.youtube.com/watch?v=1ANqo9hYzOk&feature=related Jedi Shadows]] have a similar InvisibilityFlicker ability though Force Cloak.

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** Similarly, [[http://www.youtube.com/watch?v=1ANqo9hYzOk&feature=related com/watch?v=1ANqo9hYzOk Jedi Shadows]] have a similar InvisibilityFlicker ability though Force Cloak.



* SticksToTheBack: Any two handed weapon used by characters, along with the non-light saber blades. Pistols and lightsabers use hip glue.

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* SticksToTheBack: Any two handed weapon used by characters, along with the non-light saber non-lightsaber blades. Pistols and lightsabers use hip glue.

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* RagTagBunchOfMisfits: To greater and lesser degrees, most classes' companion crews are this. Jawa tank? Kilik joined diplomat? Incredibly patriotic droid? Check check check, though not at once.

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* RagTagBunchOfMisfits: RagtagBunchOfMisfits: To greater and lesser degrees, most classes' companion crews are this. Jawa tank? Kilik joined diplomat? Incredibly patriotic droid? Check check check, though not at once.



* RainbowPimpGear: The developers have tried hard to Avert this. Besides strict adherence to each class' theme, there is a liberal usage of {{Set Bonus}}es. In Patch 1.2, the developers further averted this by adding the option to make visible armor pieces match the color scheme of the chest piece. A later patch added dye kits that allow you to set the colors for an armor piece yourself.

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* RainbowPimpGear: The developers have tried hard to Avert avert this. Besides strict adherence to each class' theme, there is a liberal usage of {{Set Bonus}}es. In Patch 1.2, the developers further averted this by adding the option to make visible armor pieces match the color scheme of the chest piece. A later patch added dye kits that allow you to set the colors for an armor piece yourself.



* {{Reconstruction}}: If you view it as a direct sequel of [[DeconstructorFleet Knights of the Old Republic 2]], this game very much brings Star Wars back to its space fantasy roots.

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* {{Reconstruction}}: If you view it as a direct sequel of [[DeconstructorFleet to ''[[DeconstructorFleet Knights of the Old Republic 2]], II]]'', this game very much brings Star Wars ''Star Wars'' back to its space fantasy roots.



* VisualPun: The taxi landing/takeoff pads for Mandalorian Enclave and Sith Temple on Dromund Kaas are open to the sky, but the one for Imperial Intelligence Headquarters has a roof. So when you arrive at Intelligence [=HQ=], [[spoiler:you are under cover]].

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* VisualPun: The taxi landing/takeoff pads for the Mandalorian Enclave and Sith Temple on Dromund Kaas are open to the sky, but the one for Imperial Intelligence Headquarters has a roof. So when you arrive at Intelligence [=HQ=], [[spoiler:you are under cover]].
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** On Corelia, refugees are marked as "neutral" targets, which means you can engage and kill them, which is a war crime in istelf. It makes sense for Imperial players, since it's a manner for instilling fear into the population you are conquering. However, even Republic players, ''the ones who they are desperately fleeing to for protection'', can murder them in cold blood, and [[KarmaHoudini get away scot-free, even if it's in a guarded refugee camp]].

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** On Corelia, Corellia, refugees are marked as "neutral" targets, which means you can engage and kill them, which is a war crime in istelf. It makes sense for Imperial players, since it's a manner for instilling fear into the population you are conquering. However, even Republic players, ''the ones who they are desperately fleeing to for protection'', can murder them in cold blood, and [[KarmaHoudini get away scot-free, even if it's in a guarded refugee camp]].

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* ShoutOut: In the [[http://www.swtor.com/media/trailers/smuggler-character-progression character progression video]] for the smuggler, the smuggler finds himself, in a desert area, facing off with a Sith, who ignites his lightsaber and goes through a complicated and impressive routine. The smuggler pulls out his gun and [[Film/RaidersOfTheLostArk just shoots]] [[NeverBringAKnifeToAGunFight the guy dead]]. A little later, [[ANewHope he chases an Imperial officer down a hallway, then runs into a large group of soldier who chase him back]]. Can easily double as a CrowningMomentOfFunny. Also, for Imperial players, the mission in which they retrieve Revan's mask contains a scene straight out of the beginning of The Lost Arc.

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* ShoutOut: In the [[http://www.swtor.com/media/trailers/smuggler-character-progression character progression video]] for the smuggler, the smuggler finds himself, in a desert area, facing off with a Sith, who ignites his lightsaber and goes through a complicated and impressive routine. The smuggler pulls out his gun and [[Film/RaidersOfTheLostArk just shoots]] [[NeverBringAKnifeToAGunFight the guy dead]]. A little later, [[ANewHope he chases an Imperial officer down a hallway, then runs into a large group of soldier who chase him back]]. Can easily double as a CrowningMomentOfFunny.SugarWiki/{{Funny Moment}}s. Also, for Imperial players, the mission in which they retrieve Revan's mask contains a scene straight out of the beginning of The Lost Arc.



** May be a coincidence or just a rather obscure shout-out, but one of the former Champions of the Great Hunt is [[Comicbook/{{Hitman}} The Defenestrator.]]

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** May be a coincidence or just a rather obscure shout-out, but one of the former Champions of the Great Hunt is [[Comicbook/{{Hitman}} [[ComicBook/{{Hitman}} The Defenestrator.]]



** For the Republic, the first one for the Smuggler or Trooper is the turncoat ex-pirate lord in Ord Mantell. The Republic officials wants you to rescue him from the Separatist for the informations he has, but one of the officers will tell you that he don't deserve to live and that you should go ahead and KickTheSonOfABitch. Once you meet him, you will find that he is such a {{Jerkass}} UngratefulBastard and tell you that you take too long to rescue him. You will probably have a slightly hard time trying not to push the dark side button.

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** For the Republic, the first one for the Smuggler or Trooper is the turncoat ex-pirate lord in Ord Mantell. The Republic officials wants want you to rescue him from the Separatist Separatists for the informations he has, but one of the officers will tell you that he don't deserve to live and that you should go ahead and KickTheSonOfABitch. Once you meet him, you will find that he is such a {{Jerkass}} UngratefulBastard and tell you that you take too long to rescue him. You will probably have a slightly hard time trying not to push the dark side button.
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** The tail end of Act One for the Bounty Hunters has the potential to end up like this. [[spoiler:Having been tasked with a mission aboard a Republic ship called the ''Aurora'', you're immediately set upon by Republic soldiers, who deem you an enemy working with another invader they have in custody. Cue you reaching the ship's brig and finding Tarro Blood - the cowardly excuse of a Mandalorian who has been your nemesis up to this point - languishing in a cell. Given your mission was to sabotage the ''Aurora'' by powering down its shields and forcing it out of hyperdrive - causing it to rip itself apart under the stress of deceleration - you can leave Tarro to a fate of explosions and violent asphyxiation, prompting him to vainly screams at you as you and your companion saunter off.]]

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** The tail end of Act One for the Bounty Hunters has the potential to end up like this. [[spoiler:Having been tasked with a mission aboard a Republic ship called the ''Aurora'', you're immediately set upon by Republic soldiers, who deem you an enemy working with another invader they have in custody. Cue you reaching the ship's brig and finding Tarro Blood - the cowardly excuse of a Mandalorian who has been your nemesis up to this point - languishing in a cell. Given your mission was to sabotage the ''Aurora'' by powering down its shields and forcing it out of hyperdrive - causing it to rip itself apart under the stress of deceleration - you can leave Tarro to a fate of explosions and violent asphyxiation, prompting him to vainly screams scream at you as you and your companion saunter off.]]
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* VideoGameCrueltyPotential: While Republic player' [[TheDarkSide Dark Side]] options are frequently about the temptation of [[UtopiaJustifiesTheMeans putting pragmatism]] [[KnightTemplar ahead of their ideals]], Imperial Dark Side options are usually straight up cruel. Bounty Hunters can often [[OffWithHisHead cut people's heads off]], and Sith Inquisitors can often [[AgonyBeam shock people during conversations]]. [[ComedicSociopathy All in good fun]]. For more details and examples, look at the KickTheDog entry above.

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* VideoGameCrueltyPotential: While Republic player' players' [[TheDarkSide Dark Side]] options are frequently about the temptation of [[UtopiaJustifiesTheMeans putting pragmatism]] [[KnightTemplar ahead of their ideals]], Imperial Dark Side options are usually straight up cruel. Bounty Hunters can often [[OffWithHisHead cut people's heads off]], and Sith Inquisitors can often [[AgonyBeam shock people during conversations]]. [[ComedicSociopathy All in good fun]]. For more details and examples, look at the KickTheDog entry above.
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* UnholyGround: The Dark Temple on Dromund Kaas, where the Emperor entombed some of his most deadly enemies, and where their power lies dormant, until an unwitting expedition opens the place and is driven mad, if not outright taken over, by the personalities of the entombed Sith.
** The Sith temples in Korriban the former homeworld of the Sith race. A few Jedi who entered the ruins are corrupted by the spirits of the fallen Sith lords.
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** During the Sith Warrior's questline on Hoth, Darth Baras [[TheEmpireStrikesBack force chokes a mustached underling via holocom]], calmly telling him that [[YouHaveFailedMe "You have failed me for the last time."]]

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* StatStick: The Jedi Sage/Sith Sorcerer's light saber exists primarily to provide stat bonuses; they get precisely two attacks that use the lightsaber in their entire class progression, and many Sorcerers and Sages remove one of them from their quickbars. The worst of this trope is however averted, as a weapon's actual damage stat is only used if the attack hits with it.

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* StaticRoleExchangeableCharacter: "Havoc Squad Lieutenant". In the end of Act I of Republic Trooper's storyline, you get [[RankUp promoted to Captain]] and must, in turn, promote one of your two organic companions to squad lieutenant. Both Jorgan and Elara are happy if you pick them, but for different reasons: to Jorgan, this is the restoration of his old rank that he was unfairly stripped of; to Elara, this is the long-overdue recognition of her skills and dedication to the Republic's cause. Regardless of who it is, however, they dutifully serve as your [[NumberTwo second-in-command]] for the rest of the campaign.
* StatStick: The Jedi Sage/Sith Sorcerer's light saber lightsaber exists primarily to provide stat bonuses; they get precisely two attacks that use the lightsaber in their entire class progression, and many Sorcerers and Sages remove one of them from their quickbars. The worst of this trope is however averted, as a weapon's actual damage stat is only used if the attack hits with it.
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** There is an area on Voss, filled with shot down aircraft and destroyed vehicles, called "[[{{Firefly}} Serenity Valley]]"

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** There is an area on Voss, filled with shot down aircraft and destroyed vehicles, called "[[{{Firefly}} "[[{{Series/Firefly}} Serenity Valley]]"
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* SexIsEvil: The Jedi Code discourages Jedi from engaging in romance. In an early quest, the player gets dark side points if two Jedi in a covert romantic relationship are encouraged to pursue it rather than end it. Since it's one of the starting quests, the morality is made [[Anvilicious rather obvious]] when one of the two is willing to kill you, a fellow Padawan she's just met, to protect their secret.

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* SexIsEvil: The Jedi Code discourages Jedi from engaging in romance. In an early quest, the player gets dark side points if two Jedi in a covert romantic relationship are encouraged to pursue it rather than end it. Since it's one of the starting quests, the morality is made [[Anvilicious [[{{Anvilicious}} rather obvious]] when one of the two is willing to kill you, a fellow Padawan she's just met, to protect their secret.

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* SadisticChoice: The ending of Act I for the Imperial Agent, where you have to choose between [[spoiler:stopping a terrorist attack and letting the terrorist go free, or arresting the one behind the attack after letting the terrorist kill thousands. This choice is made more complicated with the fact that you are told that stopping the terrorist attack would involve a "suicide run." Fortunately there is a third option. Unfortunately, said third option is becoming TheDragon to the terrorist.]]
** [[spoiler:There is even a [[TalkingTheMonsterToDeath FOURTH option]]]]

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* SadisticChoice: The ending of Act I for the Imperial Agent, where you have to choose between [[spoiler:stopping a terrorist attack and letting the terrorist go free, or arresting the one behind the attack after letting the terrorist kill thousands. This choice is made more complicated with the fact that you are told that stopping the terrorist attack would involve a "suicide run." Fortunately there is a third option. Unfortunately, said third option are two options. One is becoming TheDragon to the terrorist.]]
** [[spoiler:There
terrorist while the other is even a [[TalkingTheMonsterToDeath FOURTH option]]]]convincing him to stand down]].]]
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** This was caused by [[spoiler:[[NiceJobBreakingItHero the Bounty Hunter capturing them all and dragging them to a Sith Lord, who basically forces them to sign at lightsaber-point]].]]
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** In one mission, the Smuggler has the opportunity to threaten an imperial by saying "I've got two dozen heavily armed mercenaries with their guns point right at you." When the Imperial is skeptical, the Smuggler can then say [[GetSmart Would you believe one dozen lightly armed mercenaries? One dashing starship captain and his insane sidekick?]]

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** In one mission, the Smuggler has the opportunity to threaten an imperial by saying "I've got two dozen heavily armed mercenaries with their guns point right at you." When the Imperial is skeptical, the Smuggler can then say [[GetSmart [[Series/GetSmart Would you believe one dozen lightly armed mercenaries? One dashing starship captain and his insane sidekick?]]
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* In the Terror From Beyond operation, once you bring the rebuilt Kephess down to about 10% health, his masters force him into an ExplosiveOverclocking mode which has a good chance of wiping out the raid with a MacrossMissileMassacre. Kephess seems really upset when the Dread Masters state they "have no use for a tool that continues to break".

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* ** In the Terror From Beyond operation, once you bring the rebuilt Kephess down to about 10% health, his masters force him into an ExplosiveOverclocking mode which has a good chance of wiping out the raid with a MacrossMissileMassacre. Kephess seems really upset when the Dread Masters state they "have no use for a tool that continues to break".
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* In the Terror From Beyond operation, once you bring the rebuilt Kephess down to about 10% health, his masters force him into an ExplosiveOverclocking mode which has a good chance of wiping out the raid with a MacrossMissileMassacre. Kephess seems really upset when the Dread Masters state they "have no use for a tool that continues to break".
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* SeductionProofMarriage: During the Sith Inquisitor mission on Voss, you meet researcher Athelis Kallis, who, if male Inquisitors choose the flirt option, states that she's married. HappilyMarried.
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* ScrewTheRulesIHaveConnections: Gayem Lekshende, A [[MegaCorp Czerka]] CorruptCorporateExecutive andthe ArcVillain for Republic Tattooine players, doesn't hesitate to order the death of SIS personnel and the player, 3/4 of the time is an agent of the Republic Military. He assures you that any "incidents" will be excused thanks to Czerka's many representatives in the Senate. Ironically {{subverted}}, as his unlawful actions were one of the many charges leveled against Czerka which allowed its assets to be lawfully seized by the Republic.

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* ScrewTheRulesIHaveConnections: Gayem Lekshende, A [[MegaCorp Czerka]] CorruptCorporateExecutive andthe ArcVillain for Republic Tattooine Tatooine players, doesn't hesitate to order the death of SIS personnel and the player, 3/4 of the time is an agent of the Republic Military. He assures you that any "incidents" will be excused thanks to Czerka's many representatives in the Senate. Ironically {{subverted}}, as his unlawful actions were one of the many charges leveled against Czerka which allowed its assets to be lawfully seized by the Republic.



* WhosLaughingNow: In the Sith Inquisitor questline, on Tattoine, you need to get an artifact from Sylas Wilkes, who stole it from Andronikos Revel after having mutinied. When you finally confront Sylas, he explains that Andronikos Revel called him a worthless, mangy, scrawny little nobody, so Sylas stole Andronikos' ship, his crew, his blasters, and his girl (though Sylas doesn't know the "girl" in question actually hates him). As Sylas says to Andronikos before you fight Sylas, "Who's nobody now?"

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* WhosLaughingNow: In the Sith Inquisitor questline, on Tattoine, Tatooine, you need to get an artifact from Sylas Wilkes, who stole it from Andronikos Revel after having mutinied. When you finally confront Sylas, he explains that Andronikos Revel called him a worthless, mangy, scrawny little nobody, so Sylas stole Andronikos' ship, his crew, his blasters, and his girl (though Sylas doesn't know the "girl" in question actually hates him). As Sylas says to Andronikos before you fight Sylas, "Who's nobody now?"
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* WhosLaughingNow: In the Sith Inquisitor questline, on Tattoine, you need to get an artifact from Sylas Wilkes, who stole it from Andronikos Revel after having mutinied. When you finally confront Sylas, he explains that Andronikos Revel called him a worthless, mangy, scrawny little nobody, so Sylas stole Andronikos' ship, his crew, his blasters, and his girl (though Sylas doesn't know the "girl" in question actually hates him). As Sylas says to Andronikos before you fight Sylas, "Who's nobody now?"
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* UselessUsefulSpell Due to the way that NPC strength is defined abilities that disable, stun, or otherwise impair a single target can feel like this outside of PVP. These crowd control abilities will usually only work on the norm or weaker type of NPC, however, these types of NPC are so weak that they will die in only a few hits anyways making any fancy tactics rather pointless. It is theoretically possible for someone to do some [[SequenceBreaking]] to find higher level normal opponents that would be worth using these abilities on, but there would be little ingame reward for doing so. These abilities are imperative in PVP though!
**Likewise some otherwise useful abilities may have an added affect when used against normal or even weak monsters. These effects are equally unneeded to defeat normal opponents, and don't work in PVP either, making one wonder why they even bothered adding them? Perhaps the simple RuleOfCool that comes from launching an attack so powerful everyone nearby is knocked down by it?
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** The Sith Warrior gets a Wham Episode in chapter 3 of their storyline, the chapter in which [[spoiler:Darth Baras betrays them through Lord Draagh by attempting to have them killed in an explosion on Quesh, which sets off the chain of events that leads to the Sith Warrior facing Darth Baras down at the end of the story.]]


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* WhamLine: In chapter 3 of the Sith Warrior's storyline:
-->[[spoiler:'''Lord Draahg:''' I have the real detonator. An elaborate trap for you.]]
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* UnequalPairing: Every class except for the Bounty Hunter and Smuggler have at least one romance where either a {{Muggle}} or a direct subordinate is romanced. The Warrior, for instance, can romance a slave.

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* UnequalPairing: Every class except for the Bounty Hunter and Smuggler have at least one romance where either a {{Muggle}} or a direct subordinate is romanced. The Warrior, for instance, can romance a slave.slave (however, this example can be mitigated if you choose to take Vette's slave collar off the first time she asks, and then pick the dialogue option that asks to be partners; the relationship is more equal after that).
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* SquadNickname: Havoc Squad is the main focus of the Trooper storyline. During that plotline, you also encounter the Safecrackers, who specialize in taking bunkers.
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* TatteredFlag: Scorched and ruined flags are seen throughout the Government District on Corellia, as the Republic and the Empire battle for the planet's fate.
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** The end of the "Legacy of the Rakata" flashpoint: [[spoiler:Revan is alive, has raised an army in secret, and is plotting against both the Republic and Empire.]]
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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* TheQuisling: On Corellia, [[spoiler:it quickly turns out that the Corellian Council voted to defect to the Empire. Suffice it to say, the Republic is very upset when it learns about this.]]
* RagTagBunchOfMisfits: To greater and lesser degrees, most classes' companion crews are this. Jawa tank? Kilik joined diplomat? Incredibly patriotic droid? Check check check, though not at once.
* RailShooter: The game's space battle feature is of the Third Person Tunnel Shooter variety.
* RainbowPimpGear: The developers have tried hard to Avert this. Besides strict adherence to each class' theme, there is a liberal usage of {{Set Bonus}}es. In Patch 1.2, the developers further averted this by adding the option to make visible armor pieces match the color scheme of the chest piece. A later patch added dye kits that allow you to set the colors for an armor piece yourself.
* TheRealRemingtonSteele: Early on in the Imperial Agent's class quest, the player steals the identity of a pirate called the Red Blade. The real Red Blade eventually learns of this and [[BossFight is not amused]].
* {{Reconstruction}}: If you view it as a direct sequel of [[DeconstructorFleet Knights of the Old Republic 2]], this game very much brings Star Wars back to its space fantasy roots.
* RedemptionEqualsDeath: In the Trooper storyline, this is a potential fate for [[spoiler:Fuse]].
** Also the ex-slaver Shafu from T7's backstory.
* RedOniBlueOni: The color scheme for Sith and Republic, especially in starships and bases.
* RedShirtArmy: Some of the space battles start off, with the player being part of a fighter formation and... [[ItsUpToYou yeah]]. What's funny about this, is that Republic Trooper players will see extremely expensive armed transports, crewed by Special Forces, slagged on a regular basis.
** ''Any'' army or squadron sent ahead of you on a mission will end up as one of these, either already dead or minutes away from being slaughtered. There's a reason why they need player help so much.
* RelationshipValues: All of the game's companions (at least [[LoadsAndLoadsOfCharacters five for each class]]) [[http://www.youtube.com/watch?v=rWXODqFo3Z0 have]] these. The relationship can be affected through dialogue, and with gifts.
-->'''[[WordOfGod Daniel Erickson]]''': "So you can actually say, ''Oh yeah, sorry I two timed you with that other person. But look! Presents!''"
* LaResistance: The separatist movement on Ord Mantell is seeking to overthrow the corrupt planetary government backed by the Republic. And there is an armed resistance on Balmorra fighting a guerrilla campaign against the Imperial occupation with Republic support.
* RecurringBoss:
** [[spoiler:HK-47]] for Imperial characters. He is fought in the Imperial only Flashpoint "the Foundry" and in the faction-shared Flashpoint "The False Emperor"
** Kephess is fought in both Explosive Conflict and Terror from Beyond.
* RewardedAsATraitorDeserves: A potential fate for [[spoiler:Darbin Sull]] on Corellia.
* RidiculouslyCuteCritter: The Ortolans, who are pudgy blue Ewok-sized humanoid elephants. ''Yes''. They experience the harshness of both Hoth's climate, and the aggressive campaigns initiated by both the Republic and the Empire there.
* RootingForTheEmpire: Although the game presents the possibility of good and evil characters in both factions, there is still a group of people on the official forums that believe the Sith to be better than the Jedi because they believe the Jedi to be too [[EmotionsVsStoicism strict]] and [[KnightTemplar hypocritical]], even though the same could be said about the Sith. This has lead to debates about the Light Side and the Dark Side that are treated like [[SeriousBusiness serious philosophical arguments]].
** The novel "Fatal Alliance" revealed one truth about the Sith of this era. As some know, the Jedi policy of taking children from their families for training was controversial both in-universe and in fandom. Well, the Sith of this era do the same. Such Sith lose their claim of being the way of "free" Force-users and aren't better than the Jedi Order in restricting every born Force-sensitive. Except it's lethal.
** There are many people who root for the empire for completely unrelated reasons, [[InvokedTrope like]] [[EvilIsCool evil being cool]], [[SpikesOfVillainy their]] [[SensibleHeroesSkimpyVillains various]] [[PowerCrystal fashions]], sexy EvilBrit accents, the [[ComedicSociopathy pleasure]] of getting to wield [[AgonyBeam Force Lightning]] both [[ShockAndAwe inside]] and [[ElectricTorture outside]] of combat, because all of their class story-lines [[PlayingWithATrope play with]] or [[SubvertedTrope Subvert]] TheHero archetype that RPG's always force players into, and just because they like the Imperial companions. [[http://empowerednews.net/star-wars-the-old-republic-swtor-guilds-filling-up-fast/1814921/ More]] Imperial than Republic guilds are registered for a reason...
*** There's also the fact that one can play a [[DarkIsNotEvil light-side Imperial or Sith]], which many find more interesting than playing a good guy who belongs to the faction where you'd expect to find them. The appeal of AnotherSideAnotherStory also comes into play, as most Star Wars media is centered on the Republic.
* RousingSpeech:
-->'''Jace Malcom:''' For centuries, Alderaan stood as a beacon of hope in the Republic. But the Empire came, and with one savage strike, brought Alderaan to her knees. Now, time is running out as few are left to face the enemy. For those that remain, there is but one choice. We must fight—to victory, or death—for the Republic! […] While the sacrifices are heavy, we fight knowing that a single spark of courage can ignite the fires of hope, and restore peace across the galaxy.
* RunningGag:
** The Sith Inquisitor's conversation choice of "[[ComedicSociopathy Shock him]]".
** The mentality might come from a quest on Korriban where you must try different methods to get a holocron from inside a... pyramid thing, and after trying other methods, the Inquisitor says, "Just open, damn it!" and shocks the pyramid which opens it to reveal the holocron. So there's a precedent for the effectiveness of shooting lightning.
** The Sith Warrior's snarkier/bloodthirstier comments often involve a simile where the enemy is crushed like an object, where the object is something relevant to the conversation.
* RunningTheBlockade:
** When the Jedi and Republic were unable to break the Mandalorian blockade of the Hydian Way, a group of smugglers, sensing the opportunity for profit, came together to start running supplies through it to the increasingly desperate Coruscant. This eventually led to the battle between the smugglers and the Mandalorians which enabled them, and the Republic, to finally break the blockade.
** During the Battle of Corellia, the Empire forms a blockade around the planet, and General Garza has to contract some smugglers to move troops past it.
* SadisticChoice: The ending of Act I for the Imperial Agent, where you have to choose between [[spoiler:stopping a terrorist attack and letting the terrorist go free, or arresting the one behind the attack after letting the terrorist kill thousands. This choice is made more complicated with the fact that you are told that stopping the terrorist attack would involve a "suicide run." Fortunately there is a third option. Unfortunately, said third option is becoming TheDragon to the terrorist.]]
** [[spoiler:There is even a [[TalkingTheMonsterToDeath FOURTH option]]]]
** In Act Three of the Trooper storyline, you are forced to choose between saving [[spoiler: Sergeant Ava Jaxo, a recurring character that helped you throughout the story and a minor love interest for a male trooper, from death by ExplosiveDecompression, or 300 Republic [=POWs=] on an Imperial space station.]]
* SamusIsAGirl: The Imperial Agent story [[spoiler: ends on a rather epic version of this. It turns out that [[BigBad Hunter]], who has been teasing the agent, even face-to-face, since Act II, is actually a woman who has been compelled to disguise herself as a man via holographic technology for most of her life and has either fallen in love with (if male) or is envious of the agent's freedom of identity (if female).]]
* SarcasticClapping: One of the bosses of the Esseles flashpoint, Ironfist, does this when you first meet him. Use the emote named after him, and you can do this as well.
* SaveScumming: By hitting Escape, a player can quit and restart any [[CutScene conversation]] they are in. This allows you to switch Light/Dark Side choices, test companion affection changes, or just preview dialogue. Nevermind the fact that you're SaveScumming in an [[MassivelyMultiplayerOnlineRolePlayingGame online game]].
* SaveTheVillain: When you have an enemy concerned and defenseless, Usually the light-sided option is for you to either take them as a prisoner or let them go.
* SawedOffShotgun: The preferred weapon of the Smuggler's Scoundrel [[PrestigeClass Advanced Specialization]] is the StarWars version of this, a "scatter-gun".
* ScavengerHunt: The Great Acquisitions Race World Event is this, with players having to hunt for items on both Nar Shaddaa and each side's respective capital world for the Chevin Consortium.
* SceneryGorn:
** At the end of Chapter 1 for the Jedi Knight (~level 32), [[spoiler:you see the effects of the [[WeaponOfMassDestruction Desolator weapon]] on a farming world called Uphrades.]] It's pretty [[ApocalypseWow in the most horrible way imaginable.]]
** The Imperial space mission "Skaross Fortification" has the player defending a space station from bombers. After one run by the battle, the ship swings around to show that, right behind where the mission started, is a planet in the process of falling apart at the seams. All rendered in gorgeous detail.
** The broken, poisoned ruins of Taris, covered in the wreckage of a starfleet and a massive city.
** Oricon. The place is the Star Wars answer to {{Mordor}}, run by a council of insane ([[EvenEvilHasStandards even by their marginal standards]]) ex-Sith. It is covered in rivers of lava, twisted vegetation, nastily deformed beasts, and creepy archetecture.
* SceneryPorn: You can watch it through a shaky, handheld camera of some guy playing through at PAX and Tython ''still'' looks jaw-droppingly gorgeous.
** [[WordOfGod According to the Developers]], the ''entire'' landscape is completely handcrafted, down to the lighting. So, if it's not SceneryGorn, it's this.
* SchmuckBait:
** What's this ''Interesting Skull'' surrounded by dead jawas in the Tatooine desert? Why don't you ''[[DontTryThisAtHome click it and find out.]]''[[note]]Oh, and say hi to that gigantic elite wraid who appears after you do that.[[/note]]
** Do click the ''Mysteriously Slain Jedi'' surrounded by trooper corpses on Taris. It will most certainly not spawn a world boss that tries to eat you.
** The ''Forbidden Knowledge'' tablet on Voss is definitely a lore object, and [[SuspiciouslySpecificDenial not the key to summoning an endgame boss that requires 16 people and lots of specific items to take it down]].
** A Bounty Hunter class quest has the player breaking into a palace on Alderaan. Early on, the player character discovers a Conspicuous Security Chest with a dead Imperial nearby. Examining the Imperial reveals he died of poison darts...
* SciFiWritersHaveNoSenseOfScale: A KnowledgeBroker on Nar Shaddaa manages to [[HollywoodHacking hack]] ''the entire holonet''. Considering how many more people live in the Star Wars galaxy, compared to just earth...
* ScrewTheRulesIHaveConnections: Gayem Lekshende, A [[MegaCorp Czerka]] CorruptCorporateExecutive andthe ArcVillain for Republic Tattooine players, doesn't hesitate to order the death of SIS personnel and the player, 3/4 of the time is an agent of the Republic Military. He assures you that any "incidents" will be excused thanks to Czerka's many representatives in the Senate. Ironically {{subverted}}, as his unlawful actions were one of the many charges leveled against Czerka which allowed its assets to be lawfully seized by the Republic.
* ScrewThisImOutOfHere: During the Imperial quests on Hoth, you have the chance to work with an Ortolan engineer over a heating plant. If you choose Light Side, he activates some turrets for when Republic reinforcements arrive. But if you go Dark Side and tell him that the Imperials don't need his help, when the Republic forces arrive, he informs you he's going off to lunch.
* ScrewYouElves: The [[DarkIsNotEvil Light-Side Sith Inquisitor]] can deliver a ''epic'' verbal smackdown against the Jedi for their HolierThanThou attitude and dogmatic belief that ''any'' emotion leads to the Dark Side;
--> '''Inquisitor''': I have more light than you'll ''ever'' have... and ''I'' love!
* SealedEvilInACan: The Infernal One, main antagonist for the [[TheAlcatraz Eternity Vault]] raid-we don't know that much about him other than that he's a [[AbusivePrecursors Rakata]] Sith and apparently a genius at droid-making (the ''opening boss'' of the raid nearly wiped the characters in the Developer Walkthrough). Oh yeah, and the Eternity Vault was made by the Rakatan Empire, which begs the question-what kind of person would scare the builders of the ''Star Forge'' enough to put him in there? And what's more, how did he get control of it? And why didn't the Rakatans use their traditional can for criminals?
* SecretLegacy: [[spoiler: The Sith Inquisitor is revealed to be the direct descendant of Lord Kallig.]]
* SequelEscalation: The cinematic trailers seem to indicate that Creator/{{Bioware}} are trying to top the films in terms of outlandish Jedi duels and never-before-seen situations:
** An ''army'' of Sith warriors.
** A Jedi using a two-bladed-lightsaber-and-normal-lightsaber combination.[[note]]Technically not the most impressive feat in the franchise, as double-bladed lightsabers have been dual-wielded before, but never in a life-like context.[[/note]]
** A lightsaber strike deflected by a ''thrown'' lightsaber.
** Republic [[RedshirtArmy soldiers]] taking on Sith and actually ''winning''.
** The increasingly deteriorating appearance of Darth Malgus. The way he looks in the ''Coruscant'' trailer is a result of the battle in the ''Alderaan'' trailer (which is itself a vendetta by Satele Shan after what happened in the ''Korriban'' trailer).
* SergeantRock: Sergeant Rusk.
* SeriousBusiness[=/=]FanDumb: [[http://darthhater.com/2010/10/06/dissection-designing-the-advanced-classes-system/ This]] is an article that spends several pages going through a short post by the Lead Systems Designer word by word, sentence by sentence in order to gleam as much information as possible. Down to the degree of "...by using the word 'several', Georg is implying...'. Unfortunately for them, said designer himself has noted that he isn't implying anything. He was just being nice and spent a few minutes during lunch to answer some questions. When he says 'several', he really just meant several. No hidden messages or implications.
* SexIsEvil: The Jedi Code discourages Jedi from engaging in romance. In an early quest, the player gets dark side points if two Jedi in a covert romantic relationship are encouraged to pursue it rather than end it. Since it's one of the starting quests, the morality is made [[Anvilicious rather obvious]] when one of the two is willing to kill you, a fellow Padawan she's just met, to protect their secret.
** Ironically enough this is also subverted: the Jedi don't have any real problem with emotionless sex as it tends to produce rather powerful Jedi -- it's the emotional attachments that come with it that are allegedly a problem. The current Grand Master even has a son.
** Other than that, it's averted most of the time, with the Lightside Sith Inquisitor in particular showing that love (and sex) and the light side are not exclusive, although the concept shows up once during their storyline when you can sleep with a member of your cult who practically worships you for dark side points due to abusing your status - sadly, there's no non-darkside answer in the conversation except for insulting her or not taking it.
* ShaggyDogStory:
** Playing a character on both factions causes this. Republic players on Taris and Sith players on Balmorra cement their faction's control on the planet. Sith players on Taris and Republic players on Balmorra undo those accomplishments and drive the other side off the planet.
** The Republic questline on Makeb involves a mad scramble to build and fill a ship that can be used by the population to escape the exploding planet. The Imperials, on the other hand, [[spoiler:prevent the planet's destruction outright, giving them access to the vital minerals on the planet.]]
** Corellia is apparently this to the Empire - Imperial players take the planet, but it's a PyrrhicVictory and the Republic players run the Empire off the planet.
* ShockAndAwe: The speciality of the Sith Inquisitor class is Force Lightning; there is little they don't solve by liberal application of electricity, as almost every skill they have is based around it. The Trooper also has a number of skills that
* ShootTheDog: Dark Side Republic Troopers, or just ones who want to get on [[KnightTemplar General Garza's]] good side, will do this ''all the time''. Also, it seems like everyone who isn't corrupt, or [[FaceHeelTurn consorting with the empire]], [[BlackAndGreyMorality does this]] at some point.
* ShootTheShaggyDog: The fate of the Promised Ones on Taris. They were a minor group of outcasts from ''VideoGame/KnightsOfTheOldRepublic'' whom the player could choose to help find "The Promised Land"; as it turns out, they did find their Promised Land, which was an automated colony that could see to their every need, but [[spoiler:over the centuries, supplies started to run out, vaccines stopped working, education was de-emphasized, the droids tending to them started to shut down, sterility became rampant due to toxins in the environment, and the struggle to survive on a post-apocalyptic world took its toll in general. By the time the player finds out about their fate, they have been extinct for many years, having been picked off by Rakghouls.]]
* ShortRangeLongRangeWeapon: All pistols and rifles have a range of only 30 meters, as does a Sith Sorcerer's lightning or a Jedi Sage's telekinesis. A dedicated Sniper or Gunslinger gets this extended... to ''35'' meters. In real life, this is still about ''half'' of ''pistol range'' for a decent marksman.
* ShouldersOfDoom:
** Darth Malgus, the Sith Lord in all three trailers, has ''bitchin'' armor all around, but to no one's surprise his shoulders are big enough to land fighters on. Revealed art also seems to point to Sith Warriors in general rocking these on their armor.
** The Imperial Guard are sometimes given to shoulder-wear that would make most doorways a dicey prospect, as it extends about six inches past the shoulders in a tapered point.
* ShoutOut: In the [[http://www.swtor.com/media/trailers/smuggler-character-progression character progression video]] for the smuggler, the smuggler finds himself, in a desert area, facing off with a Sith, who ignites his lightsaber and goes through a complicated and impressive routine. The smuggler pulls out his gun and [[Film/RaidersOfTheLostArk just shoots]] [[NeverBringAKnifeToAGunFight the guy dead]]. A little later, [[ANewHope he chases an Imperial officer down a hallway, then runs into a large group of soldier who chase him back]]. Can easily double as a CrowningMomentOfFunny. Also, for Imperial players, the mission in which they retrieve Revan's mask contains a scene straight out of the beginning of The Lost Arc.
** Several of the server names are from [[Comicbook/KnightsOfTheOldRepublic the KotOR prequel comic]]. Also, the central hub for Republic players is named Carrick Station, apparently [[TheCallKnowsWhereYouLive due to events in]] continuation/sequel comic, ''[[WarArc War]]''.
** One of the Sith Inquisitor's {{Badass Boast}}s -- "[[Film/{{Predator}} If it bleeds, I can kill it!]]"
** One of the Imperial Quests on Belsavis is reawakening a rebellious Cathar prince from a long stasis. The title? "[[KingArthur Once And Future]]"
** May be a coincidence or just a rather obscure shout-out, but one of the former Champions of the Great Hunt is [[Comicbook/{{Hitman}} The Defenestrator.]]
** There is an area on Voss, filled with shot down aircraft and destroyed vehicles, called "[[{{Firefly}} Serenity Valley]]"
** [[VideoGame/DragonAgeOrigins On Alderaan, those in the Order of Extermination give up all ties to their noble house to fight the Killiks, and primarily against the Black Hive, which has recently resurfaced after centuries underground to take over the surface.]]
** The Kaon Under Siege Flashpoint added in the Rise of the Rakghouls update resembles a zombie apocalypse, complete with [[VideoGame/Left4Dead hunters, smokers, boomers, witches and at least one tank.]]
** On Tatooine, Bounty Hunters encounter an Exchange sex trafficker called [[{{Planescape}} the Lady of Pain.]]
** The Bounty Hunter has the "rocket punch" move. You activate your jetpack while you're right in an enemy's face, which makes you rocket straight up while you twist your body around and throw your fist up so that it connects with your opponent's jaw. In other words, it's exactly like the ''[[StreetFighter Street Fighter]]'' series' ''Shoryuken''. [[{{Dissimile}} Minus the jetpack.]]
** There are likely dozens, if not hundreds, of [[ShoutOut shout outs]] to Star Wars itself, from vague to obscure:
*** To reach one Datacron you need to jump into an active incinerator, find a control panel, and input the correct code to open the door and get out before you're burned alive. The code? [[spoiler:326.3827]]. This is the unit number of the Trash Compactor Luke and Crew almost got crushed in in ''Film/ANewHope''.
** One Flashpoint boss casts a buff on himself that causes him to do double damage. When he casts it, a message pops up saying that the boss "Has become more powerful than you can possibly imagine!"
*** On Hutta, you can find a droid and a Wookiee sitting and playing a game. The droid has lost both his arms, and his head is sideways. Clearly he didn't realize he should let the wookiee win...
*** If you go to the Zoist Shadow, the imperial launchpoint for some operations, you can find a black-clad sith warrior on the bridge surrounded by a group of bounty hunters including a trandoshan, a mandalorian, assassin droids...
*** The jedi padawan fought during Black Talon is a Twi'lek named Yadira Ban. In [=KotOR=] 1, Revan is able to turn a Twi'lek sith named Yuthara Ban to the light.
*** On Tatooine, Republic players can get a quest from a Jawa who worries about a Jedi friend who ran out into the desert with some sort of madness. You eventually find out that she ran out to kill as many Sand People as possible in revenge for the death of a close friend. Since you find this out through a holorecording on her corpse, it's pretty clear that she was noticably less successful than Anakin would be...
*** When you damage the final boss of the False Emperor Flashpoint enough, he begins to channel a buff called [[Film/RevengeOfTheSith "Unlimited Power"]].
** Belsavis is a prison planet, used by [[{{Halo}} an ancient galaxy-spanning civilization to lock away unimaginable horrors.]]
** The penultimate Bounty Hunter class quest is called Number One With A Bullet, which is the name of a 1987 movie starring Billy Dee Williams a.k.a. Lando Calrissian.
** When entering combat, Vette will sometimes comment [[VideoGame/MassEffect2 "If I die, I'm haunting you!"]]
** SCORPIO makes many Mass Effect references, such as explaining she was built by those beyond your comprehension, similar to Mass Effect's Reapers. You could say she could be EDI's EvilCounterpart.
** In one mission, the Smuggler has the opportunity to threaten an imperial by saying "I've got two dozen heavily armed mercenaries with their guns point right at you." When the Imperial is skeptical, the Smuggler can then say [[GetSmart Would you believe one dozen lightly armed mercenaries? One dashing starship captain and his insane sidekick?]]
** One Imperial Agent Armor Set, the [[http://tor-fashion.com/2012/05/16/th-16a-master-medic/ TH-16A Master Medic suit]], makes you look like [[Franchise/GIJoe Cobra Commander.]]
** If the player lets [[spoiler:the Archon]] in ''Rise of the Hutt Cartel'' build too many stacks of energy, instead of an [[OhCrap Enrage]] being hit, the golden mech being fought starts channeling an ability called "Charging MAH Laser" which will one-shot-kill the player character if it hits. MAH is an acronym, but that ability's name is not an accident.
** There is an area in Tatooine's Dune Sea called [[Film/TheMatrix Desert of the Real.]]
** Once you finish the Imperial Reclamation Service's quest chain on Tatooine, Captain Golah tells you that [[HeWhoFightsMonsters "this galaxy has a lot of ancient secrets. Once you look at them, they start looking back."]]
* ShutUpHannibal: The Imperial Agent can do this at the end of their first chapter:
-->'''[[spoiler:Darth Jadus:]]''' All you have done is ensure that the cruel, purposeless reign of the Dark Council continues.
-->'''Agent:''' I'm sure your cruel, purposeful reign would have been much better.
* SingleBiomePlanet: Lampshaded and discussed by a couple of militia guards at the Republic's Outpost Thorazan on Tatooine:
-->'''Militia Guard 1:''' You know, some planets don't have to put up with this all the time. The heat, I mean.\\
'''Militia Guard 2:''' Yeah?\\
'''Militia Guard 1:''' Yeah. Most planets have these things called "seasons". Sometimes it's hot, sometimes it's cold, but most of the time it's downright ''tolerable''.\\
'''Militia Guard 2:''' Huh.
* SlaveCollar: Vette, a Sith Warrior companion, starts with one until removed. It comes with a shock function, for when you're tired of her sassy remarks, or just want some dark side points.
* SlaveMooks: Several of the Ord Mantell separatists, are only fighting due to threats, and [[GovernmentDrugEnforcement being forced to consume stims that keep them from thinking straight.]]
* SlaveRace: Twi'leks and Zabraks for the Sith Empire (unless they have Force talent).
* SleepingWithTheBoss: In many class storylines, you can [[RomanceSidequest romance]] your companions and technically, most of available companions are subordinates of the PlayerCharacter. Elara Dorne even lampshades this, observing that intimate relationships between a commanding officer and a subordinate are forbidden by military regulations, but reciprocates your advances, anyway. [[SubvertedTrope She fills out the necessary paperwork to legitimize it.]] Also averted with a male Imperial Agent and [[spoiler:Watcher Two; she's roughly equivalent in rank to you, but when she gets promoted to Keeper decides to call of the relationship...for now, at least.]]
* SlidingScaleOfAntiVillains: Should one keep on choosing Light Side options while playing an Empire character, one ends up firmly planting somewhere on here, with varying degrees of NobleDemon.
* SmugSnake:
** Meet the Bounty Hunter's nemesis, Tarro Blood, the most smug, cowardly, dishonorable Mandalorian ever.
** Jedi Master Corin Tok is a rare heroic version of this trope. A [[spoiler:leader of the Jedi on Corellia during the Imperial storyline, humblebrags about being essentially invincible, nicknamed "The Sith Butcher" and compares himself to heroes like Revan and Bastila Shan. Kicking his face in is a rather cathartic moment for Empire players.]]
** Gyl Rosen from the end of the Sith Inquisitor's first act; a Nar Shaddaa crimeboss now in possession of the Inquisitor's ancestor's lightsaber. When you go to retrieve it from him, he rather arrogantly tells you that you are going to listen to his offer, and that he is backed by four of the toughest mercs on Nar Shaddaa; "They make the Sith look like schoolteachers". He then tells you that you either become his "personal Sith" and work for him, or you pay him three million credits for Lord Kallig's lightsaber. [[spoiler:At which point you can say "No", and shock him instead. Enraged, Gyl orders his mercs to attack, only to discover he doesn't pay them enough to tangle with a Sith. And then you can kill them all anyway, only to discover they're just regular mooks, hardly the Sith killers Gyl tried to fool you into believing they were. It's very pleasant to have Gyl screaming at them to kill you when moments before he was attempting to boss you around.]]
** Darbin Sull on Corellia. [[TheQuisling A member of the Corellian Council who defected to the Empire so he could become the new prime minister]], Sull is a cowardly, selfish weasel who constantly sycophants his new masters. [[spoiler:Eventually, Darth Decimus gets sick of his attitude and orders the Imperial PC to [[RewardedAsATraitorDeserves Reward Him As A Traitor Deserves]]. If the PC refuses, Sull quickly proves to be an inept prime minister who runs shrieking to the Sith at the first sign of defiance.]]
* SpaceColdWar: The whole game is the ColdWar [[AC:[[RecycledInSpace In Space]]]], with both sides constructing planet-destroying superweapons and supporting numerous planetary conflicts, secretly or openly. The biggest difference is that both sides ''want'' a hot war.
* SpaceWestern: Smugglers, with their {{Badass Longcoat}}s, [[NiceHat cowboy hats]], and [[CoolGun revolver-looking blasters]].
* SpikesOfVillainy: The concept art for the Inquisitor class high-end armor.
* SpiritAdvisor: The Sith Inquisitor occasionally receives guidance from the spirit of their ancestor.
* StabTheSky: The Jedi Knight and Consular both do this after each builds her or his first lightsaber.
* StagedPopulistUprising: A Republic storyline centers on an uprising on a prison planet. The rebels are descendants of convicts and are quite angry that they are treated like prisoners themselves. However, [[spoiler: you discover that the insurgents are manipulated by Imperial Agents who want to destabilize the planet.]]
* TheStarscream: Some of those in the Empire suffer from this, with their primary goal being [[ItsAllAboutMe self-advancement]], with the Empire itself coming in a distant second. This is highlighted thoroughly during the Bounty Hunter's quest line on Balmorra in the low [[CharacterLevel 20s]]. The Imperial they're getting close to edges pretty close to the TooDumbToLive category, sabotaging his side's war effort to discredit his superior, and getting 'his' superior killed.
* StatStick: The Jedi Sage/Sith Sorcerer's light saber exists primarily to provide stat bonuses; they get precisely two attacks that use the lightsaber in their entire class progression, and many Sorcerers and Sages remove one of them from their quickbars. The worst of this trope is however averted, as a weapon's actual damage stat is only used if the attack hits with it.
* StateSec: Imperial Agents.
** The Republic has [[VideoGame/KnightsOfTheOldRepublic the Geno-Haradan]], who give Bounty Hunter players some trouble.
* StatuesqueStunner: Female body type 3.
* StealthHiBye: A power, confirmed for the Sith Warrior, as seen in the class' [[http://www.youtube.com/watch?v=s6us30pCwbM progression video]], being used to InvisibilityFlicker.
** Smugglers also get an (in-combat) area-of-effect ability called Smuggle, allowing them [[ExactlyWhatItSaysOnTheTin to smuggle]] groups of players.
** Similarly, [[http://www.youtube.com/watch?v=1ANqo9hYzOk&feature=related Jedi Shadows]] have a similar InvisibilityFlicker ability though Force Cloak.
* StealthPun: A few, such as the fact that most if not all romance conversations have to take place on your [[ShippingTropes ship]].
* SticksToTheBack: Any two handed weapon used by characters, along with the non-light saber blades. Pistols and lightsabers use hip glue.
* StickyBomb: Republic Troopers get an ability called Sticky Bomb. When thrown at an enemy, it will detonate after a few seconds, dealing damage to the target and up to three enemies nearby. Enemies in a threat category below "strong" will flail around and try to remove it, which counts as them being stunned for its duration. The Bounty Hunter, the Trooper's mirror class, gets the Explosive Dart ability, which has the same effect.
* StopPokingMe: If you click on companions enough when they have no new conversations, they'll start getting cheeky.
--> '''M1-4X:''' Do not worry, master! My armor is impenetrable to your touch, no matter how repetitive!
* StupidGood[=/=]StupidEvil : Most of the Light Side options are simply being patient and reasonable, and Dark Side cold pragmatism. The requirement to have a decision in most quests means there are plenty of these too however, which makes a full LS/DS run rather difficult. The game knows they’re stupid decisions as well, [[WhatTheHellHero as you will get called on most of them.]] In addition, background Sith characters seem to default to StupidEvil, which is a running problem for non-Sith Imperial characters. For example, an early Agent questline [[spoiler:has your attempts to sway someone towards your faction derailed when a Sith murders his sons for no reason.]] Conversely, the tendency of background Jedi to be LawfulStupid makes them the bane of Light Sided Sith, since their overzealousness will cause them to refuse to backdown from easily avoidable confrontations, simply as a matter of principle. So much for "There is only peace".
* SuperSerum: Used by a Nar Shaddaa terror cell in the Imperial Agent's storyline. It's known side-effects [[PowerAtAPrice include a 100% chance of dying.]]
%%* SwordBeam: A Jedi Sentinel ability.
* TacticalSuicideBoss:
** In Eternity Vault, Soa erects a shield in the final phase of his fight. This shield repels all damage. During this phase, he lifts massive pillars out of the ground and very, very slowly drops them on the party. If Soa gets hit by one of these pillars, his shield goes down.
** In Explosive Conflict, Kephess pilots an invulnerable walker. Fortunately, he sends in {{Mooks}} armed with explosives which can be used to make the walker vulnerable.
* TakeCover: A specific ability to the Smuggler and Imperial Agent classes, both of whom have several abilities that can only be used from cover. Both have DeployableCover, just in case.
** Applies, in a less significant way, to all players: [[http://www.swtor.com/media/trailers/eternity-vault-developer-walkthrough Here]], other classes are seen protecting themselves from a MacrossMissileMassacre by hiding behind turret platforms.
* TakeThat:
** Doubling as a MythologyGag, character creation states that the Smuggler class "is always ready to shoot first, stealth up and sneak away after." In the original version of ''Film/ANewHope'', Han Solo -- the character the Smuggler is based on -- shoots a bounty hunter before the latter can react. In the Special Edition version, the scene was digitally altered and edited so that the bounty hunter fires at Han first, who dodges the shot and fires back in self-defence. The change was extremely controversial, and "Han Shot First" has since become an in-joke amongst fans. There is another reference to that same scene late in the Smuggler storyline from Master Sumalee [[spoiler:if you decided to kill Darmas Pollaran.]]
-->'''Master Sumalee:''' I'm going to preserve our good working relationship by assuming he shot first.
** Early on in the Sith Inquisitor storyline, when your instructor asks you "Do you have any more stupid questions?" You can sarcastically answer "[[AttackOfTheClones Don't you just hate how sand gets everywhere]]?"
* TakeYourTime: Planet destroying superweapons tend to have a very long charge-up time.
* TalkingIsAFreeAction: While in a conversation [=PCs=] go into a kind of stasis where they cannot be attacked and abilities with durations are frozen. Since there is no time limit on selecting dialog in single player conversations a PC could remain frozen like this as long as they like.
* TeachersPet: Ffon to Overseer Harkun, so very much. You will wish them both dead every time Harkun tells you that your Sith Inquisitor will never amount to what Ffon does. [[spoiler:You get half that wish fulfilled when Zash fries Ffon to death for trying to steal credit from your achievements. Harkun can be killed later when you eventually become a Sith Lord.]]
* TheOtherDarrin: This isn't the first time Jeff Bennett has taken over the voice acting of [[VideoGame/DarkForcesSaga an insanely powerful Jedi]] from Rino Romano.
* ThemeMusicPowerup:
** Each class has an ability (which can only be used with an active companion) which allows them to regenerate health and resets the cooldown on one of their abilities (usually a stun). It's meant to be used if you are in danger of losing a fight and causes a special theme to be played when it is used.
** The track that was eventually revealed to be the main theme plays in the ''Hope'' trailer, when Satele sends Malgus flying into a boulder.
** In the finale of the Jedi Knight's Chapter 3, the main theme plays [[spoiler:if you choose to kill the Emperor.]]
** In The False Emperor Flashpoint, the game's main theme starts to play once [[spoiler:you weaken Malgus to the point where you have to throw him into a pit.]]
* ThirdPersonSeductress: Both you and your companions can fit that, with {{Stripperific}} dancers' outfits thrown in.
* ThreeActStructure: Each of the eight class story-lines follow this.
* TooDumbToLive: When Darth Jadus [[BadBoss tells you to bow]], [[YouHaveFailedMe you should listen.]]
** Major Bessiker on Balmorra in the Sith Inquisitor class quest. He ''orders'' the player to go rescue his son or the player will not get the required anti-toxin remedy. His son himself fits the trope, a Sith apprentice who ''orders'' you to free him "so he can go claim a rare artifact of power whose map he holds." No points for guessing [[KillEmAll that it all ends in blood.]] (If you go for the Dark Side options, at least.)
* TookALevelInBadass: The Republic military. After getting slaughtered during the Jedi Civil War, the brass realized that they had become too dependent on the Jedi. 300 years later, Republic soldiers are more than capable of standing up to Sith.
* ToWinWithoutFighting:
** The Jedi Consular and Imperial Agent both get a lot of opportunities to end confrontations without bloodshed. Even when it fails it often gives the player an advantage in the ensuing fight.
** On one occasion, the [[BloodKnight Sith Warrior]] can avoid a fight by threatening to [[ImAHumanitarian eat]] a band of mercenaries after s/he kills them. The Sith Warrior can also manipulate the mercenaries into [[PassThePopcorn fighting each other]].
* TowersOfHanoi: The Fabricator fight in the Karraga's Palace Operation requires this type of puzzle to be solved repeatedly.
* TitleDrop: The final boss of the Terror from Beyond Operation is called The Terror From Beyond.
* TranslatorMicrobes: C-3PO isn't needed in this "more civilized age". Characters who don't speak Basic are understood perfectly by everyone without any problem.
* TronLines: The Gree exploration vessel Grey Secant. [[http://youtu.be/8Jl2hL-P20U All over.]] And the [[http://swtor.wikia.com/wiki/File:Gree_armor_set_1.jpg special]] [[http://swtor.wikia.com/wiki/File:Gree_armor_set_2.jpg armor]] you can get at the event looks like something out of The Grid as well.
* TrueCompanions: Darth Silthar's branch of Imperial Reclamation Services.
* {{Two-D Space}}: Played straight with the game's [[http://www.swtor.com/info/holonet/galaxy-map Galaxy Map]]. [[JustifiedTrope Justified]], as a spiral galaxy (like the one in Star Wars or [[RealLife the Milky Way]]) can be 100 times wider than it is thick.
* UglyGuyHotWife: Darth Malgus, the hideously scarred Sith from the three CGI trailers, is married to the blue Twi'lek that is with him in ''Deceived''. In all fairness, a lot of his current physical deformities are recent battle scars, and he isn't bad looking prior.
* UndyingLoyalty:
** Most of the Emperor's direct subordinates (i.e. the Imperial Guard, the Emperor's Voice, the Emperor's Hand) who know the Emperor's true agenda remain with him out of loyalty.
** Most maxed out affection companion quests end with them promising to always have the player character's back.
* UnequalPairing: Every class except for the Bounty Hunter and Smuggler have at least one romance where either a {{Muggle}} or a direct subordinate is romanced. The Warrior, for instance, can romance a slave.
* UnexpectedGameplayChange:
** [[http://www.gamestooge.com/2010/08/18/gamescom-10-the-old-republic-space-combat Space combat sequences]] against the computer are done in the shape of a RailShooter. They aren't mandatory, but they do give ExperiencePoints.
** Space combat sequences against other players are done in a [[SimulationGame space simulator]] setting, with free movement to all sides.
* UnflinchingFaithInTheBrakes: Malgus doesn't even bother looking when [[spoiler: the starship crash lands inches behind him]]. Though as a Sith, it is reasonable to assume he'd sense if it was going to actually strike him anyways.
* UnfortunateNames: "Your name is ''Weeznod''. Nobody's ever going to respect you."
* UnholyMatrimony: Malgus, the local NobleDemon of the Sith Empire, and Eleena Daru.
* UnreliableNarrator: The History videos are explicitly pieced together from incomplete information, and some things are pure supposition on the narrator's part. This keeps things like Revan's true motives and ultimate fate nice and vague for in-game development.
* UpgradeVsPrototypeFight: Played straight, should you take your companion HK-51 to your encounter with HK-47, his predecessor. [[FunnyMoments They'll also get into an argument over which series was superior]].
* VendorTrash: Very common. The item descriptions make no attempt to hide it either. Players can, however, send a companion on a one-minute mission to sell these to a vendor.
* VengeanceFeelsEmpty: The Sith Inquisitor finds [[SpacePirates space pirate]] Andronikos Revel in the process of tracking down and murdering his mutinous crew. At several times during the story, he misses out on the chance to personally kill his betrayers, and is visibly distraught about this.
** The Sith Warrior can advise Vette [[spoiler:and her sister to murder a Hutt who caused their mother's death]]. The conversation she has with the Warrior on returning to the ship strongly implies this, with Vette seeming rather traumatized and not wanting to talk to you for a while.
* VibroWeapon: Many of the non-player character carried Melee weapons are these, and the force-using classes use them until they finish the first planet. Just like in ''VideoGame/KnightsOfTheOldRepublic'', they have a [[DepletedPhlebotinumShells cortosis alloy weave]], in order to stand up to [[LaserSword Lightsabers]]. Also the main weapons for melee non-force sensitive companions. Since a patch, they are also just as good as lightsabers, so sith and jedi players can use them just as effectively, if you are bored with lightsabers and just feel like swinging a BFS that looks just as cool.
* VideoGameCaringPotential: Play through any class story, and you'll more than likely become attached to (and [[MamaBear protective]] [[PapaWolf of]]) at least some of your companions. You'll also meet plenty of sympathetic, even {{Woobie}}, [=NPCs=] during your travels.
* VideoGameCrueltyPotential: While Republic player' [[TheDarkSide Dark Side]] options are frequently about the temptation of [[UtopiaJustifiesTheMeans putting pragmatism]] [[KnightTemplar ahead of their ideals]], Imperial Dark Side options are usually straight up cruel. Bounty Hunters can often [[OffWithHisHead cut people's heads off]], and Sith Inquisitors can often [[AgonyBeam shock people during conversations]]. [[ComedicSociopathy All in good fun]]. For more details and examples, look at the KickTheDog entry above.
** Some of the [=NPCs=] you deal with are so irritating as to make the Dark Side options regarding them ''very'' appealing. For example, spend most of the Imperial questline on Taris getting insulted by Thana Vash, and then just ''try'' to resist the temptation to [[spoiler: let her rot in prison]] when you get a chance.
** The tail end of Act One for the Bounty Hunters has the potential to end up like this. [[spoiler:Having been tasked with a mission aboard a Republic ship called the ''Aurora'', you're immediately set upon by Republic soldiers, who deem you an enemy working with another invader they have in custody. Cue you reaching the ship's brig and finding Tarro Blood - the cowardly excuse of a Mandalorian who has been your nemesis up to this point - languishing in a cell. Given your mission was to sabotage the ''Aurora'' by powering down its shields and forcing it out of hyperdrive - causing it to rip itself apart under the stress of deceleration - you can leave Tarro to a fate of explosions and violent asphyxiation, prompting him to vainly screams at you as you and your companion saunter off.]]
*** Oh and...? You get '''light side''' credit for going that route. Apparently the Force has an "out of sight, out of mind" clause or something.
** For the Republic, the first one for the Smuggler or Trooper is the turncoat ex-pirate lord in Ord Mantell. The Republic officials wants you to rescue him from the Separatist for the informations he has, but one of the officers will tell you that he don't deserve to live and that you should go ahead and KickTheSonOfABitch. Once you meet him, you will find that he is such a {{Jerkass}} UngratefulBastard and tell you that you take too long to rescue him. You will probably have a slightly hard time trying not to push the dark side button.
** On Corelia, refugees are marked as "neutral" targets, which means you can engage and kill them, which is a war crime in istelf. It makes sense for Imperial players, since it's a manner for instilling fear into the population you are conquering. However, even Republic players, ''the ones who they are desperately fleeing to for protection'', can murder them in cold blood, and [[KarmaHoudini get away scot-free, even if it's in a guarded refugee camp]].
* VillainTakesAnInterest: The Sith Warrior and Sith Inquisitor get to ''invoke'' this. The Warrior's under orders to take Jaesa away from the Jedi and into the Sith because she has a useful ability. The Inquisitor needs Ashara's help to get into the Jedi Temple ruins on Taris. Both become your characters' apprentices (though it's informal in the case of Ashara). It's on you to decide how villainous you want to be.
* VillainousDemotivator: What's the best location to display someone [[AndIMustScream frozen in carbonite]]? Why, ''right next'' to where the player's companions make things for them!
* ViolationOfCommonSense: In the Lost Island flashpoint and during the boss battle against Project Sav-Rak, the players face him [[RooftopConfrontation on a platform suspended high above lava]]. Bad enough, but he also utilizes a ShockwaveStomp that sends players flying, possibly over the edge. So the only safe place? Right where he lands! How far you go flying is based on how far away you are from his impact point, so letting a two-story tall fifty-ton mutant land on your face will result in 94% less being dead than staying as far away as humanly possible.
* VisualPun: The taxi landing/takeoff pads for Mandalorian Enclave and Sith Temple on Dromund Kaas are open to the sky, but the one for Imperial Intelligence Headquarters has a roof. So when you arrive at Intelligence [=HQ=], [[spoiler:you are under cover]].
* VoluntaryShapeshifting: The Ghost Cell can use advanced holographic technology to achieve this.
* WakeUpCallBoss: The entirety of Oricon is essentially this for players who haven't done flashpoints since the Esseles/Black Talon: it's basic training for Operations. Every boss fight in the solo quests is difficult in different ways, and becomes well-nigh unbeatable if you don't change your tactics to fight it--and even if you do know what to do, all can still be quite tricky depending on your class and role. And that's if you've been keeping your gear reasonably up to snuff.
* WarArc: The basic summary of the game's story. It's Republic and the Jedi versus the Sith, the Chiss and the Mandalorians; mercenaries and criminals profit from both sides.
* WarMemorial: In Kaas City, there is a monument called the Spires of Victory, a monument to the Empire's return to the galaxy, the retaking of their ancient worlds and the Sacking of Coruscant. This is a bit of a subversion in that it isn't there in hopes of preventing future wars, which is very much against Sith nature, but is instead glorifying it.
* WeHaveReserves: The standard Imperial response to most problems is to throw people at it until it goes away. And by "people" we mean "conscripts, mercenaries, and slaves". The officers shrug it off; they're just "common soldiers." The Sith don't give a bantha's rear about much else other than themselves and their power games (the [[HumanoidAbomination Emperor]] is an OmnicidalManiac who wants ''everything in the galaxy except himself'' dead), and Empire officials follow the lead of the military and Sith. Couple this with [[TheStarscream comspiring against]] and [[KlingonPromotion killing one's boss]] being the ''preferred'' method of advancement (it's just gauche for a non-Sith to not be sneaky about it), and the Empire does more damage to itself than it does its enemies. Manditory conscription and [[WeWillUseManualLaborInTheFuture extensive use of slave labor]] are likely the only reasons they managed to get off Dromund Kaas. Their early success is likely due to catching the Republic by surprise [[WhatAnIdiot thanks to Revan and Exile having ''no backup plans'' and walking into an obvious trap]].
* WetwareCPU: A MadScientist on Dromund Kaas puts the brains of Imperial soldiers in droids.
* WhamEpisode:
** The Imperial Agent's story has a number of these:
*** The end of Chapter 1: [[spoiler:Darth Jadus faked his death and was manipulating the Eagle as part of a twisted plan to unite the Empire in a new epoch of fear.]]
*** The beginning of Chapter 2: [[spoiler:The SIS has managed to brainwash the Agent, making the mission to infiltrate them much more difficult.]]
*** The aftermath of Taris: [[spoiler:The brainwashing is Imperial in origin. The former Keeper/current Minister of Intelligence arranged for it to happen on the orders of the Dark Council.]]
*** The end of Chapter 2: [[spoiler:The SIS has been seeking the Shadow Arsenal: a collection of undetectable high yield warheads. Hunter is actually a mole for an organization that he claims will triumph over both the Empire and Republic.]]
*** The end of Belsavis: [[spoiler:Hunter's organization is the Star Cabal: a conspiracy founded 1000 years ago to prevent a second war between the Republic and the Sith by ensuring that the two nations never come in contact with one another. When analyzing data recovered from the Star Cabal's vault on Belsavis, the former Watcher Two/current Keeper is rendered comatose.]]
*** The end of Voss: [[spoiler:The true reason that the Voss have remained neutral is that they have allied with the Star Cabal, as the Cabal has promised to destroy the Empire and the Republic within the next few decades, ending the two superpowers' interference in Voss affairs. Imperial Intelligence is disbanded by the Sith, who aren't amused to learn that the current Keeper is comatose and that the agency has been exerting so much effort into hunting an organization whose existence can't be proven.]]
** The end of Chapter 1 for the Jedi Knight, where [[spoiler:the Knight arrives too late to stop a Desolator from firing on a planet.]]
** The end of the Knight's Chapter 2 as well, at least for those who haven't read ''Literature/{{Revan}}'': [[spoiler:Lord Scourge is revealed to be working to bring down the Emperor and joins your party after revealing that the Emperor is trying to become a god by annihilating all life in the galaxy.]]
** Playing as an Imperial, this may pop up once you realize who the Jedi running the Foundry is (provided you haven't read the books). Also, who his underling, and thus one of the Flashpoint Bosses, is.
** The end of the Explosive Conflict Operation, where you learn that [[spoiler:the Dread Masters have gone rogue and are the new {{Big Bad}}s]]. It's more of a wham for Imperial players though, as they are more likely to be familiar with the characters in question.
** The end of the Jedi Consular's Hoth storyline. [[spoiler:Blaesus is the traitor?!]]
*** The end of Jedi Consular chapter 2. [[spoiler:Blaesus is a ''Sith Lord''? And the boss of the guy we've been fighting all chapter? And there's an untold number of other deep cover agents within the Republic just like him, called the Children of the Emperor?]]
*** Jedi Consular on Corellia. [[spoiler:''Master Syo'' was a '''Child of the Emperor''' all along?!]]
* WhatASenselessWasteOfHumanLife: In the Imperial Agent story, this is what spurred [[spoiler:the Star Cabal's formation eight centuries ago]] and motivated their plans.
* WhatMeasureIsAMook: Killing [=NPCs=] you converse with often gives you Dark Side points, but as for the {{mooks}} defending those [=NPCs=]? Oh, go ahead and slaughter them all, the game won't punish you for it.
* WhatTheHellHero:
** At the end of the Imperial Agent story, [[spoiler:if the Agent give the Black Codex to the Dark Council, the Minister of Intelligence (formally Keeper) will call the Agent out on giving the guys who just spent the whole story screwing them over the one object that could have helped improve Imperial life.]]
** No matter which companion she brings along, a female Smuggler will get an earful if she turns sentimental during the final confrontation with [[spoiler:Darmas]].
* WhenAllYouHaveIsAHammer: Most of a Sith Inquisitor's problems are solved by blasting the problem with lightning.
* WholePlotReference: The Tatooine quest chain "Ghosts of the Desert," in which an Imperial archaeological team DugTooDeep and unleash a bodiless collective that turns its hosts into AxCrazy maniacs, is mostly a ShoutOut to Creator/JohnCarpenter's ''Film/GhostsOfMars''.
* WithThisHerring: All classes start out with gear notably weaker and shabbier-looking than that of [=NPCs=] around them. In particular, Troopers start in a warzone and are expected to pull their weight with inferior equipment, while Force users use training lightsabers throughout their first planet, yet are sent on highly dangerous tasks nonetheless. The lack of good equipment is rapidly rectified, however, and before long each class looks as dangerous as it's supposed to be.
* WolverineClaws: The BountyHunter progression video [[http://www.swtor.com/media/trailers/bounty-hunter-character-progression shows one of them]] killing a Jedi with these, coming from his armor. [[VideoGame/StarWarsRepublicCommando This isn't the first Star Wars game to give us this attack.]]
* WorldOfSnark: Naturally, this being a Creator/BioWare [[SignatureStyle game]]. Every player character gets plenty of opportunities to get their snark on, and has at least one smartass companion, and more than a few of the people they deal with get snarky as well.
* WorstAid: Bounty hunters can heal allies... by shooting [[HealingShiv rockets]] at them.
* WretchedHive: [[http://www.swtor.com/info/holonet/planets/ord-mantell Ord Mantell]], Hutta and Nar Shaddaa.
** Also Makeb, and Darvannis, which is the setting for the very aptly name operation, ''Scum and Villainy.''
* WritingAroundTrademarks: Due to legal issues surrounding the name "Sunrider", Nomi Sunrider has become "Nomi-Da-Boda", which also doubles as a ContinuityNod / ShoutOut to her descendant, [[http://starwars.wikia.com/wiki/Vima-Da-Boda Vima-Da-Boda]].
* XanatosSpeedChess:
** The Sith Emperor has manipulated virtually every faction and major event over the course of a millenia in order to prepare a way for [[ShoutOut the Revenge of the Sith.]]
** Darth Vowrawn's codex entry seems to imply that he is a master of this.
* XMeetsY: The Imperial Agent is described as a mix of Grand Moff Tarkin and [[SplinterCell Sam Fisher]].
* YouHaveFailedMe Darth Baras's disposal of a particular stupid minion matches [[ShoutOut Darth]] [[TheEmpireStrikesBack Vader's]] scene to the letter, including tele-choking and promoting a random bystander.
** In the first Imperial flashpoint, you can execute the Captain for refusing to attack a (stronger) Republic vessel.
** The Bounty Hunter has to watch their Sith employer do this to the Imperial officers they just worked their arse off to save from a Republic ambush. [[spoiler:Just another reason why taking the optional quest to kill the guy feels so damn good.]]
* YouHaveOutlivedYourUsefulness: The Dark Side option for dealing with Thana Vesh at the end of the Imperial Taris questline. Given her interactions with your character, it's hard to imagine anyone actually letting her live.
** These are the exact words describing Dark Side response in the very last conversation during Kaon Under Siege Flashpoint.
* YouKeepUsingThatWord: Quest givers will routinely use the term "Decimate" when ordering all enemy targets to be wiped out. [[note]]Decimate simply means "Remove by one-tenth". They actually mean to say "''Annihilate''".[[/note]]
* YouShallNotPass:
** From the Black Talon (Imperial Flashpoint), after the players launch [[BoardingParty a boarding action]]:
-->''I am Yadira Ban, Padawan of the Jedi Order. I was sent to protect the General, and you will not pass!''
** Satele's Master, Kao Cen Darach, in the game's opening sequence (also known as the ''Return'' Trailer).
* ZombieApocalypse: The Kaon Under Siege Flashpoint with the Rakhghoul virus causing the apocalypse.

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