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* The ''{{Trackmania}}'' series is considered to be the SpiritualSuccessor of an early 90's game called ''[[http://zakstunts.cjb.net Stunts]]'', which not only has the merit of sporting super-sleek 3D graphics (for the time of course), but is about clearing obstacle-laden tracks on powerful sports cars. Coincidentally, ''Trackmania Nations'', to put an example, is about clearing obstacle-laden tracks in an Formula-1-lookalike racing car.

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* The ''{{Trackmania}}'' series is considered to be the SpiritualSuccessor of an early 90's game called ''[[http://zakstunts.cjb.net ''[[http://en.wikipedia.org/wiki/Stunts_(video_game) Stunts]]'', which not only has the merit of sporting super-sleek 3D graphics (for the time of course), but is about clearing obstacle-laden tracks on powerful sports cars. Coincidentally, ''Trackmania Nations'', to put an example, is about clearing obstacle-laden tracks in an Formula-1-lookalike racing car.
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* ''VideoGame/{{Fallout 3}}'' bears the distinction of being the spiritual sequel of ''VideoGame/TheElderScrolls'' series while itself being an ''actual'' sequel to another game.

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* ''VideoGame/{{Fallout 3}}'' bears the distinction of being the spiritual sequel of ''VideoGame/TheElderScrolls'' ''Franchise/TheElderScrolls'' series while itself being an ''actual'' sequel to another game.
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*** Mewtwo looks quite similar to Giygas from ''Mother 1'', except with some purple and a few extra details added.
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* ''VideoGame/SystemShock'' has two. ''BioShock'' retains the gameplay of ''System Shock 2'', and ''VideoGame/DeadSpace'' retains the horror atmosphere and setting.

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* ''VideoGame/SystemShock'' has two. ''BioShock'' ''VideoGame/{{BioShock|1}}'' retains the gameplay of ''System Shock 2'', and ''VideoGame/DeadSpace'' retains the horror atmosphere and setting.
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* The open-source game ''{{Naev}}'' is this [[WordOfGod explicitly]]. It's meant to be what ''VideoGame/EscapeVelocity 4'' might have been if Ambrosia Software hadn't stopped making games.

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* The open-source game ''{{Naev}}'' ''VideoGame/{{Naev}}'' is this [[WordOfGod explicitly]]. It's a FanSequel to ''VideoGame/EscapeVelocity, meant to be what ''VideoGame/EscapeVelocity ''EV 4'' might have been if Ambrosia Software hadn't stopped making games.

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* ''VideoGame/StarCitizen'' is the successor to Chris Roberts' earlier titles ''VideoGame/WingCommander'', ''VideoGame/{{Starlancer}}'', and ''VideoGame/{{Freelancer}}''. The single-player "Squadron 42" portion is more like ''WC'' and ''Starlancer'', while the MMO half is more like ''Freelancer''.

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* ''VideoGame/StarCitizen'' is the successor to Chris Roberts' earlier titles ''VideoGame/WingCommander'', ''VideoGame/{{Starlancer}}'', and ''VideoGame/{{Freelancer}}''. The single-player "Squadron 42" portion is more like ''WC'' and ''Starlancer'', while the WideOpenSandbox MMO half is more like ''Freelancer''.''Freelancer''.
* ''VideoGame/ProjectEternity'' borrows elements from at least three previous {{RPG}}s that Creator/ObsidianEntertainment's people worked on. According to the {{Kickstarter}} page it mates the companions and exploration of ''VideoGame/BaldursGate'' to ''IcewindDale'' dungeon-delving to the storytelling and themes of ''VideoGame/PlanescapeTorment''. Stretch goals added George Ziets, the lead writer of ''VideoGame/NeverwinterNights2: Mask of the Betrayer'', to the team.
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* ''VideoGame/SmashTV'' is a spiritual successor to ''VideoGame/{{Robotron 2084}}'', both games being twin-stick shooters created by EugeneJarvis.

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* ''VideoGame/SmashTV'' is ''MrDo'' could be considered a spiritual successor to ''VideoGame/{{Robotron 2084}}'', both games being twin-stick shooters created by EugeneJarvis.''DigDug'', what with the tunneling, the center-screen prizes and the boulders/apples.
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* ''Obliterator'', a PlatformGame by Creator/{{Psygnosis}}, features a slightly more refined form of the mouse-based control system and gameplay of their earlier game ''Barbarian'' (not to be confused with ''Barbarian: The Ultimate Warrior''), but takes place in a science fiction setting instead.

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* ''Obliterator'', a PlatformGame by Creator/{{Psygnosis}}, features a slightly more refined form of the mouse-based control system and gameplay of their earlier game ''Barbarian'' (not ([[SimilarlyNamedWorks not to be confused with ''Barbarian: The Ultimate Warrior''), with]] ''VideoGame/BarbarianTheUltimateWarrior''), but takes place in a science fiction setting instead.
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* ''Pochi & Nyaa'', the last game {{Compile}} was working on before they went bankrupt, was an obvious attempt to recapture some of the gameplay and aesthetics of the ''VideoGame/PuyoPuyo'' CashCowFranchise which they no longer owned.
* ''VideoGame/ChronoTrigger'' can be seen as ''LiveALive's'' SpiritualSuccessor due to the similarities of both games.

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* ''Pochi & Nyaa'', the last game {{Compile}} Creator/{{Compile}} was working on before they went bankrupt, was an obvious attempt to recapture some of the gameplay and aesthetics of the ''VideoGame/PuyoPuyo'' CashCowFranchise which they no longer owned.
* ''VideoGame/ChronoTrigger'' can be seen as ''LiveALive's'' ''VideoGame/LiveALive''[='s=] SpiritualSuccessor due to the similarities of both games.



* ''Obliterator'', a PlatformGame by {{Psygnosis}}, features a slightly more refined form of the mouse-based control system and gameplay of their earlier game ''Barbarian'' (not to be confused with ''Barbarian: The Ultimate Warrior''), but takes place in a science fiction setting instead.

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* ''Obliterator'', a PlatformGame by {{Psygnosis}}, Creator/{{Psygnosis}}, features a slightly more refined form of the mouse-based control system and gameplay of their earlier game ''Barbarian'' (not to be confused with ''Barbarian: The Ultimate Warrior''), but takes place in a science fiction setting instead.
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* ''Project Exonaut'' is this to ''{{Fusionfall}}''. Both are online games revolving around redesigned CartoonNetwork characters.

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* ''Project Exonaut'' is this to ''{{Fusionfall}}''. Both are online games revolving around redesigned CartoonNetwork characters.characters.
* ''VideoGame/StarCitizen'' is the successor to Chris Roberts' earlier titles ''VideoGame/WingCommander'', ''VideoGame/{{Starlancer}}'', and ''VideoGame/{{Freelancer}}''. The single-player "Squadron 42" portion is more like ''WC'' and ''Starlancer'', while the MMO half is more like ''Freelancer''.
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Namespacing


* When developers leave their parent company to start a new studio or otherwise lose the rights to their previous intellectual properties, it's not uncommon for them to create spiritual successors. For example, when the development team responsible for ''VideoGame/{{Xenogears}}'' and ''VideoGame/ChronoCross'' left SquareSoft to form MonolithSoft, they created successors to those games in the form of the ''VideoGame/{{Xenosaga}}'' and ''BatenKaitos'' games, respectively. When the developers behind ''VideoGame/DevilMayCry'', ''PN03'', ''VideoGame/ViewtifulJoe'' and ''GodHand'' left {{Capcom}} to form PlatinumGames, they created ''{{Bayonetta}}'', ''{{Vanquish}}'', ''VideoGame/TheWonderful101'' and ''VideoGame/MadWorld'', respectively.

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* When developers leave their parent company to start a new studio or otherwise lose the rights to their previous intellectual properties, it's not uncommon for them to create spiritual successors. For example, when the development team responsible for ''VideoGame/{{Xenogears}}'' and ''VideoGame/ChronoCross'' left SquareSoft to form MonolithSoft, they created successors to those games in the form of the ''VideoGame/{{Xenosaga}}'' and ''BatenKaitos'' ''VideoGame/BatenKaitos'' games, respectively. When the developers behind ''VideoGame/DevilMayCry'', ''PN03'', ''VideoGame/PN03'', ''VideoGame/ViewtifulJoe'' and ''GodHand'' left {{Capcom}} to form PlatinumGames, they created ''{{Bayonetta}}'', ''{{Vanquish}}'', ''VideoGame/{{Bayonetta}}'', ''VideoGame/{{Vanquish}}'', ''VideoGame/TheWonderful101'' and ''VideoGame/MadWorld'', respectively.
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* Rareware's ''Goldeneye 007'' and ''PerfectDark'' are likely the prime video game examples. Perfect Dark is built on Goldeneye's game engine, so it feels like a natural extension of the same game, despite [[JamesBond Bond]] being nowhere in sight. They even use RareGuns and settings from Goldeneye with the names slightly changed. Goldeneye had another SpiritualSuccessor in the form of the ''TimeSplitters'' games, done by the core team behind Goldeneye. TimeSplitters 2 is extremely similar to Goldeneye and with the use of the Map Maker, one can get extremely close to it.
* Fumito Ueda's ''ShadowOfTheColossus'' was thought to be a SpiritualSuccessor to his previous game, ''{{Ico}}''. However, he revealed a direct connection between the two games in an interview several months after the game's release: [[spoiler: the protagonist of Shadow of the Colossus is actually a direct ancestor of the protagonist in Ico]]. However, the two play very differently and have no further storyline connections.

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* Rareware's ''Goldeneye 007'' ''VideoGame/{{GoldenEye|1997}}'' and ''PerfectDark'' ''VideoGame/PerfectDark'' are likely the prime video game examples. Perfect Dark ''Perfect Dark'' is built on Goldeneye's game engine, the GameEngine of ''Goldeneye'', so it feels like a natural extension of the same game, despite [[JamesBond Bond]] being nowhere in sight. They even use RareGuns and settings from Goldeneye ''Goldeneye'' with the names slightly changed. Goldeneye ''Goldeneye'' had another SpiritualSuccessor in the form of the ''TimeSplitters'' ''VideoGame/TimeSplitters'' games, done by the core team behind Goldeneye. TimeSplitters 2 ''Goldeneye''. ''[=TimeSplitters=] 2'' is extremely similar to Goldeneye ''Goldeneye'' and with the use of the Map Maker, one can get extremely close to it.
* Fumito Ueda's ''ShadowOfTheColossus'' ''VideoGame/ShadowOfTheColossus'' was thought to be a SpiritualSuccessor to his previous game, ''{{Ico}}''.''VideoGame/{{Ico}}''. However, he revealed a direct connection between the two games in an interview several months after the game's release: [[spoiler: the protagonist of Shadow of the Colossus is actually a direct ancestor of the protagonist in Ico]]. However, the two play very differently and have no further storyline connections.
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* [[http://www.teamfortress.com/post.php?id=6105 Parodied by Valve]], who tried to pass off ''VideoGame/DeusExHumanRevolution'' as the spiritual successor to Midway's Rail Shooter ''RevolutionX'', starring Aerosmith.

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* [[http://www.teamfortress.com/post.php?id=6105 Parodied by Valve]], who tried to pass off ''VideoGame/DeusExHumanRevolution'' as the spiritual successor to Midway's Rail Shooter ''RevolutionX'', ''VideoGame/RevolutionX'', starring Aerosmith.

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Namespacing (and one example is Spiritual Licensee)


* ''GodHand'' is said to be a better [=3D=] version of ''FinalFight'' than either of the actual [=3D=] ''Final Fight'' games (one which was a competitive fighting game, and other a ''GTA''-clone).
** ''MadWorld'' appears to be a SpiritualSuccessor to ''GodHand'', being made by [[PlatinumGames the reassembled remains of Clover Studios]], creators of the original game.
* ''SuperRobotWarsW'' for the NintendoDS is the SpiritualSuccessor to ''[[SuperRobotWarsJudgment Super Robot Wars J]]'' for the GameBoyAdvance. Despite being in separate continuities, they both share many of the same series' (''FullMetalPanic'', ''MartianSuccessorNadesico'', ''GundamSEED'', and ''Anime/TekkamanBlade'' are the standouts), with units even using the same sprites and attacks. W also has many of the same features as J, such as Unit Switching with battleships, altering background music, and series favorites. A common [[EpilepticTrees fan theory]] is that the other race ''J's'' Fury mention they're avoiding is in fact ''W's'' Database, or at least will be once their storylines come up in the Original Generation series. Similarly, ''K'' has a similar engine and graphics, but series-wise it really only shares ''SEED'' This all culminates in ''VideoGame/SuperRobotWars High School'', which combines all three.

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* ''GodHand'' is said to be a better [=3D=] version of ''FinalFight'' than either of the actual [=3D=] ''Final Fight'' games (one which was a competitive fighting game, and other a ''GTA''-clone).
** ''MadWorld''
''VideoGame/MadWorld'' appears to be a SpiritualSuccessor to ''GodHand'', being made by [[PlatinumGames the reassembled remains of Clover Studios]], creators of the original game.
* ''SuperRobotWarsW'' for the NintendoDS ''VideoGame/SuperRobotWarsW'' is the SpiritualSuccessor to ''[[SuperRobotWarsJudgment Super Robot Wars J]]'' for the GameBoyAdvance. Despite being in separate continuities, they both share many of the same series' (''FullMetalPanic'', ''MartianSuccessorNadesico'', ''GundamSEED'', and ''Anime/TekkamanBlade'' are the standouts), with units even using the same sprites and attacks. W also has many of the same features as J, such as Unit Switching with battleships, altering background music, and series favorites. A common [[EpilepticTrees fan theory]] is that the other race ''J's'' Fury mention they're avoiding is in fact ''W's'' Database, or at least will be once their storylines come up in the Original Generation series. Similarly, ''K'' has a similar engine and graphics, but series-wise it really only shares ''SEED'' This all culminates in ''VideoGame/SuperRobotWars High School'', which combines all three.
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* DataEast's NeoGeo platformer ''Spinmaster'' stars the same characters from the SegaGenesis game ''Dashin' Desperadoes'', but plays more like a modernized version (literally and figuratively) of the original ''VideoGame/JoeAndMac'' (aka ''Caveman Ninja'') than the game it's supposed to be a sequel to (which was more of a racing platform game). ''Spinmaster'' might as well had been called ''Joe & Mac'' [[RecycledInSpace AS INDIANA JONES-STYLE TREASURE HUNTERS]].

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* DataEast's Creator/DataEast's NeoGeo platformer ''Spinmaster'' stars the same characters from the SegaGenesis game ''Dashin' Desperadoes'', but plays more like a modernized version (literally and figuratively) of the original ''VideoGame/JoeAndMac'' (aka ''Caveman Ninja'') than the game it's supposed to be a sequel to (which was more of a racing platform game). ''Spinmaster'' might as well had been called ''Joe & Mac'' [[RecycledInSpace AS INDIANA JONES-STYLE TREASURE HUNTERS]].
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* The 1995 pinball machine ''Attack From Mars'' turned out to be a huge seller, but didn't get a proper sequel until the Pinball 2000 machine ''Revenge From Mars''. In the meantime, the 1997 pinball ''Medieval Madness'' was created by the same developers and, despite the different premise, was far more similar to the original game's structure than the sequel was.
* Konami's ''DanceMasters'' is sort of a spiritual successor to ''Para Para Paradise'', and even has several parapara/eurobeat songs, including the famed "Night of Fire".

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* The 1995 pinball {{pinball}} machine ''Attack From Mars'' turned out to be a huge seller, but didn't get a proper sequel until the Pinball 2000 machine ''Revenge From Mars''. In the meantime, the 1997 pinball ''Medieval Madness'' was created by the same developers and, despite the different premise, was far more similar to the original game's structure than the sequel was.
* Konami's ''DanceMasters'' is sort of a spiritual successor to ''Para Para Paradise'', ''VideoGame/ParaParaParadise'', and even has several parapara/eurobeat songs, including the famed "Night of Fire".
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* ''VideoGame/MarsMatrix'' is a spiritual sequel to the ''GigaWing'' games.
* ''{{Strikers 1945}} series'': Successor to the ''AeroFighters'' series, but more BulletHell-ish.

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* ''VideoGame/MarsMatrix'' is a spiritual sequel to the ''GigaWing'' ''VideoGame/GigaWing'' games.
* ''{{Strikers 1945}} series'': Successor to the ''AeroFighters'' ''VideoGame/AeroFighters'' series, but more BulletHell-ish.



* ''HellgateLondon'' to ''{{Diablo}}''.

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* ''HellgateLondon'' ''VideoGame/HellgateLondon'' to ''{{Diablo}}''.''VideoGame/{{Diablo}}''.
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* ''{{Rampage}}'', to ''CrushCrumbleAndChomp''.

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* ''{{Rampage}}'', to ''CrushCrumbleAndChomp''.''CrushCrumbleAndChomp''.
* ''Project Exonaut'' is this to ''{{Fusionfall}}''. Both are online games revolving around redesigned CartoonNetwork characters.
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** ''Snow Bros'' itself is one to ''BubbleBobble''.
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* ''VideoGame/SonicTheHedgehog2006'' (2006) to the SonicAdventure series. Featuring similar gameplay styles, multiple playable characters, HubWorlds and attempts of a more serious storyline.

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* ''VideoGame/SonicTheHedgehog2006'' (2006) to the SonicAdventure series. Featuring similar gameplay styles, multiple playable characters, HubWorlds and attempts of a more serious storyline.storyline.
* ''{{Rampage}}'', to ''CrushCrumbleAndChomp''.
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* ''Ciel no Surge'' is one to the ''[[ArTonelico Ar tonelico]]'' series. It takes place in a different solar system in the same universe and shares many of the same themes, but has no direct ties as far as characters and setting go.

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* ''Ciel no Surge'' is one to the ''[[ArTonelico Ar tonelico]]'' series. It takes place in a different solar system in the same universe and shares many of the same themes, but has no direct ties as far as characters and setting go.go.
*''VideoGame/SonicTheHedgehog2006'' (2006) to the SonicAdventure series. Featuring similar gameplay styles, multiple playable characters, HubWorlds and attempts of a more serious storyline.
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* The ''TokimekiMemorial'' series got, [[LongRunners during its 15 years-long run and ongoing]], three Spiritual Successors:

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* The ''TokimekiMemorial'' ''Franchise/TokimekiMemorial'' series got, [[LongRunners during its 15 years-long run and ongoing]], three Spiritual Successors:



** ''MeineLiebe'' in 2001, using too the same game engine than Tokimemo but in a [[GenderFlip Gender Flipped]] version, making it the predecessor of the ''Tokimeki Memorial Girl's Side'' branch of the series ;
** ''LovePlus'' in 2009, reducing the datable characters to a measly three of them, but with lots more development around them and an ''After Story'' of sorts where the player can interact with the girl long after having they have confessed their feelings (a system which got a lot of controversy, especially with some {{Otaku}} [[http://kotaku.com/5409877/the-one-about-the-guy-who-married-a-video-game pushing the thing]] a bit too far).
** In 2007, Konami released ''Brooktown High'' in English. It was an InNameOnly successor to the ''Tokimeki Memorial'' series. It received mixed reviews and weak sales.

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** ''MeineLiebe'' ''VideoGame/MeineLiebe'' in 2001, using too the same game engine than Tokimemo but in a [[GenderFlip Gender Flipped]] version, making it the predecessor of the ''Tokimeki Memorial Girl's Side'' branch of the series ;
** ''LovePlus'' ''VideoGame/LovePlus'' in 2009, reducing the datable characters to a measly three of them, but with lots more development around them and an ''After Story'' of sorts where the player can interact with the girl long after having they have confessed their feelings (a system which got a lot of controversy, especially with some {{Otaku}} [[http://kotaku.com/5409877/the-one-about-the-guy-who-married-a-video-game pushing the thing]] a bit too far).
** In 2007, Konami released ''Brooktown High'' ''BrooktownHigh'' in English. It was an InNameOnly successor to the ''Tokimeki Memorial'' series. It received mixed reviews and weak sales.
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* ''JadeEmpire'' is either the successor to ''BridgeOfBirds'', or the only game adaptation it's ever going to get.

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* ''JadeEmpire'' is either the successor to ''BridgeOfBirds'', ''Literature/BridgeOfBirds'', or the only game adaptation it's ever going to get.
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** Speaking of ''VideoGame/GrandTheftAuto'', the series also started out as this to ''BodyHarvest''.

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** Speaking *** On the topic of ''VideoGame/GrandTheftAuto'', the series also started out as this to ''BodyHarvest''.
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** Speaking of ''VideoGame/GrandTheftAuto'', the series also started out as this to ''BodyHarvest''.
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* {{Casual Video Game}}s are the spiritual successors to {{Arcade Game}}s.

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* {{Casual Video Game}}s are the spiritual successors to {{Arcade Game}}s.Game}}s.
* ''Ciel no Surge'' is one to the ''[[ArTonelico Ar tonelico]]'' series. It takes place in a different solar system in the same universe and shares many of the same themes, but has no direct ties as far as characters and setting go.
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** Now it seems that ''EndOfNations'' is another spiritual successor to ''VideoGame/CommandAndConquer'', also made by Petroglyph Games who decided to move on to another publisher, [[{{Rift}} Trion Worlds]].
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* CasualVideoGames are the spiritual successors to arcade games.

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* CasualVideoGames {{Casual Video Game}}s are the spiritual successors to arcade games.{{Arcade Game}}s.
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* ''VideoGame/CodeOfPrincess'' to ''VideoGame/GuardianHeroes''. Some of Creator/{{Treasure}}'s former employees [[http://www.crunchyroll.com/anime-news/2011/11/28/guardian-heroes-devs-working-on-code-of-princess are the ones working on the game]].

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* ''VideoGame/CodeOfPrincess'' to ''VideoGame/GuardianHeroes''. Some of Creator/{{Treasure}}'s former employees [[http://www.crunchyroll.com/anime-news/2011/11/28/guardian-heroes-devs-working-on-code-of-princess are the ones working on the game]].game]].
* CasualVideoGames are the spiritual successors to arcade games.
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* ''VideoGame/{{Spore}}'' is this in some ways to ''VideoGame/SimEarth''.
* ''VideoGame/{{Torchlight}}'' is a spiritual succesor of ''{{Fate}}'' and/or ''VideoGame/{{Diablo}}''.
* ''VideoGame/{{Minecraft}}'' is a spiritual successor to ''{{Infiniminer}}''.
* ''[[VideoGame/PokemonBlackAndWhite Pokémon Black and White]]'' to ''VideoGame/MOTHER3'' in many ways.
** The music: The Nuvema town theme, the Surfing theme, Route 10 theme, and [[spoiler:N's Farewell]] are all remixes or {{suspiciously similar|Song}} to MOTHER 3's songs (respectively: Hinawa's Theme, The Green Train's Fun, Too!, Run, My Dog, Run!, and the Love Theme).
** The story: [[spoiler:The back-story reveals that Unova's two dragons, Reshiram and Zekrom (and probably Kyurem) were once one, and twin heroes formed Unova alongside it. However, one twin wanted things to remain natural and the other was in favor of urbanization. The dragon then split in two as a result, the older twin forming Reshiram and the younger twin forming Zekrom. N and Ghetsis are said to be the decendents of one of these twins.]]
** The Pokémon: Drilbur and its evolution, Excadrill, are reminiscent of the Mischievous Mole and Reconstructed Mole enemies respectively. Garbodor is similar to the Forlorn Junk Heap. Many others resemble enemies from the other Mother series games.
** One could make a case for the entire [[{{Pokemon}} Pokémon series]] being a spiritual successor to the VideoGame/{{MOTHER}} series, considering that the two series were made in part by a common developer (Creatures Inc.), and share [[http://fangamer.com/forum/Games/Mother2/Earthbound-nods-references-and-similarities-in-the-Pokemon-games a number of uncanny similarities.]]
* Raw Thrills, the arcade game devhouse headed by EugeneJarvis, has three instances of this.
** ''Target: Terror'' is a SpiritualSuccessor to ''Area 51'' and ''Maximum Force'', down to the similar graphical style.
** The ''[[TheFastAndTheFurious Fast and the Furious]]'' arcade driver series is the SpiritualSuccessor to Jarvis' ''Cruis'n'' series.
** And their latest project, ''[=H2Overdrive=]'', is the SpiritualSuccessor to ''HydroThunder'', from the same developers as the classic 1998 boat racer. Seriously, [[http://www.1up.com/do/previewPage?cId=3172445 just look at the thing.]]
* Rareware's ''Goldeneye 007'' and ''PerfectDark'' are likely the prime video game examples. Perfect Dark is built on Goldeneye's game engine, so it feels like a natural extension of the same game, despite [[JamesBond Bond]] being nowhere in sight. They even use RareGuns and settings from Goldeneye with the names slightly changed. Goldeneye had another SpiritualSuccessor in the form of the ''TimeSplitters'' games, done by the core team behind Goldeneye. TimeSplitters 2 is extremely similar to Goldeneye and with the use of the Map Maker, one can get extremely close to it.
* Fumito Ueda's ''ShadowOfTheColossus'' was thought to be a SpiritualSuccessor to his previous game, ''{{Ico}}''. However, he revealed a direct connection between the two games in an interview several months after the game's release: [[spoiler: the protagonist of Shadow of the Colossus is actually a direct ancestor of the protagonist in Ico]]. However, the two play very differently and have no further storyline connections.
** Team Ico's upcoming game "TheLastGuardian" appears very likely to be one to both Ico AND SOTC.
* ''StarCraft'' can be argued to be a spiritual successor to the first two ''VideoGame/{{Warcraft}}'' games, also made by BlizzardEntertainment.
* Chris Taylor's ''TotalAnnihilation'' and ''VideoGame/SupremeCommander''.
** Uber Entertainment is trying to fund a new one called ''Planetary Annihilation'' [[http://www.youtube.com/watch?v=FhEYvOYceNs&feature=player_embedded on Kickstarter]].
* The ''VideoGame/PaperMario'' series was conceived and created in-house by Nintendo's Intelligent Systems after a direct sequel to ''VideoGame/SuperMarioRPG: Legend of the Seven Stars'' became impossible due to Nintendo and Square's late-nineties falling-out.
** Likewise for the hand-held ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' series. Practically the only differences between ''Mario & Luigi'' and ''VideoGame/SuperMarioRPG'' are the plot, characters, and change of perspective from isometric to more traditional side-scrolling. The game mechanics are the same, and {{Expy}}s and [[CaptainErsatz Captains Ersatz]] are found in abundance. Incidentally, Alphadream, the development company, is made of staff originally from Square.
* ''VideoGame/SystemShock'' has two. ''BioShock'' retains the gameplay of ''System Shock 2'', and ''VideoGame/DeadSpace'' retains the horror atmosphere and setting.
* ''VideoGame/IllusionOfGaia'' and ''VideoGame/{{Terranigma}}'' are considered to form a thematic, though unofficial, trilogy as successors to ''SoulBlazer''. Although there ''are'' direct links included; The first boss of ''SoulBlazer'' is a BonusBoss in Illusion of Gaia, with a storyline explanation of why, albeit a somewhat bizarre one. Meanwhile, ''{{Terranigma}}'' is explicitly referred to as "IllusionOfGaia 2" in a DevelopersRoom EasterEgg.
** There's also a dog named Turbo who shows up in all three games.
** To some, ''VideoGame/TheGranstreamSaga'' on the {{Playstation}} may be considered a fourth game due to a few shared themes.
* The turbulent history of ''VideoGame/{{Wasteland}}'''s developers has prompted a lot of this:
** After Interplay made ''Wasteland'' for Electronic Arts, EA made a "sequel" named ''FountainOfDreams'', which they ultimately decided not to market as a sequel to ''Wasteland''.
** Since IP couldn't get the rights to ''VideoGame/{{Wasteland}}'' back from EA, IP (specifically, the RPG group inside IP, Black Isle Studios) instead repurposed a prototype ''{{GURPS}}'' RPG to make ''VideoGame/{{Fallout|1}}'' and ''VideoGame/{{Fallout 2}}''.
*** After ''VideoGame/{{Fallout 2}}'', IP committed [[InkStainAdaptation many dark and evil deeds]] that [[ExecutiveMeddling sapped away BIS' strength]] and ultimately led to all of BIS' development efforts (Including ''Fallout 3'', codenamed "[[VideoGame/FalloutVanBuren Project Van Buren]]") [[TooGoodToLast being canceled]]. After firing droves of BIS employees, shutting BIS down, and ultimately going down in flames itself, IP put Fallout on the auction block.
*** Much of BIS had regrouped as Troika and created another SpiritualSuccessor to the series: ''{{Arcanum}}''.
** As the crowning glory to this nonsense, [=InXile=] head Brian Fargo (the producer of the original ''VideoGame/{{Wasteland}}'') has reacquired the rights to ''Wasteland'' recently, opening up the possibility for ''Wasteland'' itself to get an actual sequel.
*** Which, as of March 2012, is actually happening thanks to [[http://www.kickstarter.com/projects/inxile/wasteland-2 Kickstarter's success]].
** Interplay also released ''Dragon Wars'', the spiritual successor to ''[[TheBardsTaleTrilogy The Bards Tale]]'' trilogy they developed for EA. Brian Fargo then obtained the rights to ''The Bard's Tale'' and published another game under that title in 2004.
** The scepter then has to go to ''Afterfall'' which is being developed as a spiritual successor to Fallout, set in Nuclear Winter Eastern Europe.
* Bioware's ''VideoGame/NeverwinterNights'' was a SpiritualSuccessor to the early MassivelyMultiplayerOnlineRolePlayingGame of the same name.
** ''VideoGame/MassEffect'', also by BioWare, on the other hand is not a SpiritualSuccessor to ''VideoGame/KnightsOfTheOldRepublic'' as there are no similarities in setting, gameplay or story whatsoever.
** And then there's ''VideoGame/DragonAge'', a SpiritualSuccessor to ''VideoGame/BaldursGate''.
* ''VideoGame/{{Ikaruga}}'' was a SpiritualSuccessor to Creator/{{Treasure}}'s earlier game ''VideoGame/RadiantSilvergun'', and had the WorkingTitle ''Project [=RS2=]''. The octahedron-shaped object also makes an appearance in both games; the track that plays when you fight it is even called "The Stone-Like", which was its name in ''Radiant Silvergun''.
* The ''{{Trackmania}}'' series is considered to be the SpiritualSuccessor of an early 90's game called ''[[http://zakstunts.cjb.net Stunts]]'', which not only has the merit of sporting super-sleek 3D graphics (for the time of course), but is about clearing obstacle-laden tracks on powerful sports cars. Coincidentally, ''Trackmania Nations'', to put an example, is about clearing obstacle-laden tracks in an Formula-1-lookalike racing car.
* ''VideoGame/{{Maximo}}'' was created as an heir to the ''[[VideoGame/GhostsNGoblins Ghouls 'n Ghosts]]'' series, to the point of borrowing the first-stage music of the latter, and having protagonist stripped to his boxer shorts after taking enough damage.
* ''VideoGame/{{Fallout 3}}'' bears the distinction of being the spiritual sequel of ''VideoGame/TheElderScrolls'' series while itself being an ''actual'' sequel to another game.
* Some consider Bungie's ''VideoGame/{{Halo}}'' series a spiritual sequel to their earlier ''VideoGame/{{Marathon}}'' series.
** ''VideoGame/{{Marathon}}'' itself might be a spiritual sequel to ''PathwaysIntoDarkness''.
*** There are a lot of fans, especially older fans, who still hold to the theory that ''Marathon'' is actually a direct sequel to ''Pathways'' in all but name.
*** The other theory is that the ''Halo'' Trilogy is a PREQUEL to ''[=PiD=]'' and ''VideoGame/{{Marathon}}''.
* ''VideoGame/{{Xenosaga}}'' was one for ''VideoGame/{{Xenogears}}'' (although the third game & the sourcebooks hint that the two take place in the same timeline, albeit very distantly apart). This was due to copyright issues; SquareEnix still holds the copyright for Xenogears, while all the people who actually worked on it went to Monolith Soft. There are a metric ton of {{Shout Out}}s and characters that are strikingly similar. WordOfGod, however, states that ''Xenosaga'' was a ContinuityReboot for ''Xenogears'', and not an actual prequel.
** And history has now repeated itself: ''XenobladeChronicles'' is a spiritual successor to both ''VideoGame/{{Xenogears}}'' and ''VideoGame/{{Xenosaga}}'', once again caused by Namco retaining the ''saga'' franchise while Monolith, now owned by {{Nintendo}}, wanted to make more ''Xeno'' games.
* The 2000 RPG ''[[WizardsAndWarriorsRPG Wizards and Warriors]]'' by D. W. Bradley (not to be confused with the NES VideoGame/WizardsAndWarriors game) is one for the ''VideoGame/{{Wizardry}}'' series. Bradley was also the creator of ''Wizardry'' games 5 through 7.
* The arcade top-down [[ShootEmUps shoot-em-up]] ''Smash TV'' was a SpiritualSuccessor to both the movie ''Film/TheRunningMan'' and the arcade classic ''{{Robotron 2084}}''.
** ''Smash TV'' later got its own SpiritualSuccessor, ''Total Carnage'', with the same gameplay and over-the-top violence, except you're fighting a Saddam Hussein lookalike instead of going through a futuristic game show.
*** [[spoiler: It's actually Hitler]].
* Chris Sawyer's ''TransportTycoon'' and ''{{Locomotion}}''.
* Valve's ''VideoGame/{{Portal}}'' is officially the SpiritualSuccessor of ''Narbacular Drop'', and the whole team behind ND now works at Valve.
* One of the victory conditions in ''VideoGame/{{Civilization}} II'' is to make a journey to Alpha Centauri, thus beginning the colonization of the galaxy by your side. ''SidMeiersAlphaCentauri'' can thus be seen as the direct sequel to this particular victory. Or, it's just ''Civilization II'' [[AC:[[RecycledINSPACE IN SPACE!]]]]
* ''RiseOfNations'', a strategy game designed by Brian Reynolds, is to some degree a SpiritualSuccessor of ''Civilization III''.
** ''RiseOfNations'' ''is'' the third ''VideoGame/AgeOfEmpires'' game. Period.
** In turn, ''RiseOfLegends'' is a SpiritualSuccessor to ''RiseOfNations''.
* While ''GuitarHero III'' is obviously the notional sequel to ''Guitar Hero II'', many feel that the "soul" of the franchise has moved along to ''RockBand''; after Harmonix, the series' creator, sold the Guitar Hero IP to Activision, they moved on to Rock Band, making it the game which still employs the ''Guitar Hero II'' development team, game engine, and philosophy regarding note chart design.
** While we're on the subject of ''RockBand'', ''Unplugged'' for the PSP hearkens back to Harmonix's pre-Guitar Hero days, playing much more like ''Frequency'' or ''Amplitude'' (in fact, it was orginally supposed to be a direct sequel to the latter, but Sony then vetoed the idea, forcing Harmonix to slap the ''Rock Band'' label on it). The DS version of ''Rock Band 3'' continues the trend, while the DS version of ''Lego Rock Band'' is similar but more watered-down than the other two. The similarities then ballooned into ''[[http://en.wikipedia.org/wiki/Rock_Band_Blitz Rock Band Blitz]]'', which is little more than a direct self-plagiarism of ''Amplitude''. This means that, in a way, [[FridgeBrilliance Harmonix finally got that]] ''[[FridgeBrilliance Amplitude]]'' [[FridgeBrilliance sequel they wanted!]]
** Also on the subject, there's a disgruntled group of fans of ''GH I'' & ''II'' that feel that the 'soul' of the series isn't the subtle control differences, scrolling note layout pattern or the level of difficulty, but the fun and wacky spirit of the first two games is part of neither Rock Band or Guitar Hero. The closest to this spirit is probably Lego Rock Band.
* ''VideoGame/{{Killer7}}'' and ''VideoGame/NoMoreHeroes'', both brainchildren of [[{{Suda51}} Goichi Suda]]. Travis, the protagonist of ''No More Heroes'', can learn special abilities themed after the various personalities from ''Killer7'' by bringing balls to a drunk in a bar.
** Furthermore, from comments made by [[{{Suda51}} Goichi Suda]], it sounds like "VideoGame/LollipopChainsaw" will be one for No More Heroes.
* ''FarCry'', as well as spawning a couple of re-imaginings, also has a spiritual sequel, ''VideoGame/{{Crysis}}'', which was made by the same company, is set in a similar location, and includes similar themes.
** In fact, ''VideoGame/{{Crysis}}'' plays ''much'' more like a sequel to ''FarCry'' than ''FarCry 2'' does. ''FarCry 2'' was developed by a different team, is highly non-linear in terms of both storyline and gameplay (it's a "sandbox game"), and is ''still'' not connected to the original's storyline in any way. Other than brand recognition, there is really no reason to call it a sequel. Thus, while a SpiritualSuccessor has to "feel like" a sequel, a sequel clearly does not have to feel like a SpiritualSuccessor.
* The game ''Heavenly Guardian'' was originally supposed to be a game in the ''VideoGame/KikiKaiKai'' series (Pocky and Rocky), and had its sprites reworked into a new game when the publisher lost the license.
* ''VideoGame/GotchaForce'' is considered by its fans a thematic successor to ''VirtualOn''. It's also a Spiritual Successor-slash-SerialNumbersFiledOff version of the GundamVsSeries.
* In a rare example of spiritual sequels crossing from one franchise to another, a group of developers wanted to make a new ''UltimaUnderworld'' game, but failed to secure the license. They changed the project to a SpiritualSuccessor in an original IP, ''ArxFatalis''. They were later hired by Ubisoft, and created a SpiritualSuccessor to Arx Fatalis as part of Ubi's revived ''VideoGame/MightAndMagic'' brand, becoming ''VideoGame/DarkMessiah''.
** UltimaVI received its own spiritual sequel in the form of ''{{Cythera}}'', which featured an improved resolution and expanded skills.
* ''LEGO Franchise/IndianaJones'' to ''LEGO Franchise/StarWars'', and further LEGO games to both of ''them'' - we tropers have even filed all of them as [[LegoAdaptationGame a single series]].
** Similarly, ''VideoGame/IndianaJonesGreatestAdventures'' was a SpiritualSuccessor to the ''SuperStarWars'' games, being built on the same engine.
* ''HotelDuskRoom215'' is considered to be the SpiritualSuccessor to ''TraceMemory'' (''Another Code'' outside the U.S.).
** ''{{Again}}'' is the SpiritualSuccessor to ''HotelDuskRoom215''.
* ''VideoGame/OdinSphere'' is a SpiritualSuccessor to the little-known and [[NoExportForYou Japan-exclusive]] SegaSaturn title ''PrincessCrown'', being created by the same director and company, and featuring several thematic similarities, including the 'little girl reading the game story in a book' narrative device.
** The ''{{Wii}}'' game VideoGame/MuramasaTheDemonBlade is a spiritual successor to both of them, and was in earlier stages referred to as ''Princess Crown 3'', in the same way ''Odin Sphere'' was named ''Princess Crown 2''.
* ''VideoGame/HauntingGround'' is considered to be the SpiritualSuccessor to the ''VideoGame/ClockTower'' series due to its similar gameplay and style. The fact that it was made by some of the same people behind ''Clock Tower 3'' didn't hurt either.
* ''GodHand'' is said to be a better [=3D=] version of ''FinalFight'' than either of the actual [=3D=] ''Final Fight'' games (one which was a competitive fighting game, and other a ''GTA''-clone).
** ''MadWorld'' appears to be a SpiritualSuccessor to ''GodHand'', being made by [[PlatinumGames the reassembled remains of Clover Studios]], creators of the original game.
* ''SuperRobotWarsW'' for the NintendoDS is the SpiritualSuccessor to ''[[SuperRobotWarsJudgment Super Robot Wars J]]'' for the GameBoyAdvance. Despite being in separate continuities, they both share many of the same series' (''FullMetalPanic'', ''MartianSuccessorNadesico'', ''GundamSEED'', and ''Anime/TekkamanBlade'' are the standouts), with units even using the same sprites and attacks. W also has many of the same features as J, such as Unit Switching with battleships, altering background music, and series favorites. A common [[EpilepticTrees fan theory]] is that the other race ''J's'' Fury mention they're avoiding is in fact ''W's'' Database, or at least will be once their storylines come up in the Original Generation series. Similarly, ''K'' has a similar engine and graphics, but series-wise it really only shares ''SEED'' This all culminates in ''VideoGame/SuperRobotWars High School'', which combines all three.
** Similarly, the original mecha of ''SuperRobotWarsAdvance'' are descended from the mecha of SuperRobotWars64, and [[SuperRobotWarsMX SRW MX]] is considered to be a successor of the Compact/Impact series.
** ''K'' is actually a successor to ''Z'' - created out of all the content the devs wished they could have put in the latter, and sharing a few series and several themes.
** ''SuperRobotWarsZ'' is likewise one for ''SuperRobotWarsAlpha Gaiden'', sharing many of the same series as well as largely taking place in a post-apocalyptic setting.
* ''Cute Knight'' is quite similar to the ''PrincessMaker'' series of games.
** As are ''CuteKnightKingdom'' and ''Spirited Heart'', and the Flash game ''Project Princess''.
* The ''VideoGame/{{Boktai}}'' series (including ''Lunar Knights'') can be considered a spiritual successor to ''VideoGame/MetalGearGhostBabel''. The game engine is very similar, and Ikuya Nakamura, the director of all the ''Boktai'' games, was also the character designer of ''Ghost Babel''.
* The ''DonkeyKongCountry'' series seems like a SpiritualSuccessor to ''VideoGame/SuperMarioWorld'', where they took everything that set that game apart from the earlier Mario games and expanded on it, and the gameplay was even reminiscent of a Mario game. Keep in mind that ''VideoGame/YoshisIsland'' only picked up its sequel status for American release.
* Nintendo recently announced a Chinese company is developing an MMORPG featuring all of the Disney franchises separated into different worlds that the players can visit called "Disney Fantasy Online". That's right, it's an MMORPG version of KingdomHearts with the Square elements subtracted. [[http://dsn.91.com/ The website]] really screams it out, since the Disney characters are wearing the same outfits they do in KingdomHearts.
* The Wii's menu system (including the default channels and at least part of ''WiiSports'') is a Spiritual Successor to ''MarioPaint''. The music is too similar to be a coincidence, and the Wiimote works a lot like the old SNES Mouse did.
** The way you can customize the Wii menu through drag-and-drop is also very similar to the GBA Movie Player. Both the Wii and GBAMP also have 512MB of memory.
* ''Franchise/AssassinsCreed'' is considered by many to be a SpiritualSuccessor to UbiSoft's ''PrinceOfPersia'' series.
** Fans of ''PrinceOfPersia'' are very confused by that notion, seeing as the two titles have almost nothing in common, gameplay and story wise.
* Some people consider the ''[[RyuGaGotoku Yakuza]]'' series as a SpiritualSuccessor to ''{{Shenmue}}'', due to a shared publisher (Sega), a similar emphasis on hand-to-hand combat and time-killing minigames, and an elaborate, intricately-told story.
* Despite being a [[BeatEmUp beat-'em-up]] instead of a competitive FightingGame, ''FinalFight'' is a spiritual successor to the original ''StreetFighter''. It was even marketed at trade shows under the WorkingTitle ''Street Fighter '89''. Guy and Sodom would later show up as playable characters in the original ''VideoGame/StreetFighterAlpha'', followed by Rolento and Cody in the sequels.
* ''VideoGame/BlazBlue'' is a SpiritualSuccessor to ''VideoGame/GuiltyGear'', with more emphasis on offense and greater penalty for turtling. Early in development, ArcSystemWorks received a lot of flak for basically just giving ''Guilty Gear'' a huge makeover.
* ''VideoGame/GuiltyGear 2: Overture'' is a spiritual successor to the ''[[VideoGame/HerzogZwei Herzog]]'' Real-Time-Strategy/Action hybrid games. Really.
* The Pandora is the spiritual successor to the [=GP2x=] which is the spiritual successor to the [=GP32=]. While all three handhelds differ in developers, companies, and even nationalities, the philosophy of being and open games device anyone can make games for has been present and strengthened throughout the series.
** A more closely-related successor to the [=GP2X=] is the Wiz, made by the same company (Gamepark Holdings). The Pandora, it should be noted, is made by a separate group of developers though its underlying philosophy is very similar to the [=GP32=], [=GP2X=], and Wiz.
* The ''AgeOfWonders'' series is a spiritual successor to ''MasterOfMagic''.
* ''Sonic3DFlickiesIsland'' (aka ''Sonic 3D Blast'') is more of a spiritual successor to the early arcade game ''Flicky'', than a proper Sonic title.
* ''DawnOfWar 2'' plays more like ''Company of Heroes'' than ''Dawn of War 1''. It largely abandons base-building, which was a major part of Dawn of War 1.
* ''BattleGaregga''[='s=] spiritual sequel is ''Armed Police Batrider'', which inherits many of ''Battle Garegga''[='s=] mechanics, such as [[RewardingVandalism bombing the scenery]] for powerups and medals, as well as the medal chaining system, and even has [[GuestFighter guest appearances]] by the ships of ''Battle Garegga'' and the ''Mahou Daisakusen'' series. ''Batrider'' in turn had a spiritual sequel in ''Battle Bakraid'', which borrows ''Garegga'''s option changing feature, has a somewhat modified medal chaining system, and the "tickle laser"-cum-charge-shot from ''Batrider''.
** The DynamicDifficulty system of these games is lifted from Zanac, of all things, only made completely and utterly inconvenient (notably, the removal of every rank reduction method except dying.)
** Ibara, sharing the same main designer also counts as a SpiritualSuccessor, if you can count a near-exact copy of the rank system of Garegga as one.
* ''NBAJam'' is a spiritual successor to ''Arch Rivals'' (both are arcade-style basketball games created by Midway which played fast and loose with the rules).
** Likewise, ''NFL Blitz'' to ''High Impact Football''.
* ''{{NOBY NOBY BOY}}'' and ''KatamariDamacy'', due to sharing the same creator.
* ''{{Heretic}}'' is a spiritual successor to ''VideoGame/{{Doom}}''. Both are published by id Software, and both use the id Tech 1 game engine. In fact, using the GodMode and Weapons cheats from ''Doom'' will result in [[NoFairCheating death and loss of all weapons]], respectively, when used in ''Heretic''.
* ''VideoGame/StarOcean1'' was a SpiritualSuccessor to ''VideoGame/TalesOfPhantasia'', the first game in the TalesSeries. They share many gameplay and interface elements, and even things like items and spells; the original VideoGame/TalesOfPhantasia team splintered into the two series, with the exception of music composer Motoi Sakuraba, who remains the composer on ''both'' series.
** ''VideoGame/TalesOfSymphonia'' is a spiritual successor to ''VideoGame/TalesOfEternia'' design-wise. Never mind that it's already a long-distance prequel to ''VideoGame/TalesOfPhantasia'', which makes it a spiritual successor as far as the theme is concerned.
* ''VisualNovel/{{Snatcher}}'' and ''VisualNovel/{{Policenauts}}'', both of which are sci-fi graphic adventure games directed by HideoKojima.
* ''VideoGame/NexusWar'' to ''VideoGame/UrbanDead'', with the added twist that the former made off with a substantial chunk of the latter's ''player base'' when it came out. So not only does it have similar mechanics and interface, it's played by all the same people.
* ''SigmaStarSaga'' is considered this in regards to ''TheGuardianLegend''. While both games are hybridizations of the ActionAdventure and ShootEmUp genres, ''Sigma'' is more story-driven.
* ''VideoGame/SuperRobotWars [[SuperRobotWarsOriginalGeneration OG Saga:]] EndlessFrontier'' is considered a SpiritualSuccessor to ''VideoGame/NamcoXCapcom''. Both games are developed by Monolith Soft, and shared a similar action-styled battle system, even though the latter game was structured like a TurnBasedStrategy game, and the former being more a EasternRPG. The kicker is though that the protagonists of ''VideoGame/NamcoXCapcom'', Reiji Arisu and Xiaomu, get caught up in the events of ''EndlessFrontier'', while chasing down the BigBad [[NotQuiteDead they thought they had killed]] at the end of ''Namco X Capcom'', thus making the two games in continuity.
** ''VideoGame/ProjectXZone'' is next, bringing back the crossover (and TurnBasedStrategy) elements in full force ({{Sega}} even joins the fun!) and includes the protagonists of ''both'' NXC and EF (and [[VideoGame/{{Xenosaga}} KOS-MOS]] too, of course.).
* ''VideoGame/{{Persona}}'' is an obvious spiritual successor to one-off MegaTen GaidenGame ''ShinMegamiTenseiIf...'' -- most prominently in the first one, with a truly astounding number of parallels between the two games, but even later ones have some of this; if nothing else, the "persona" system remains a greatly revised and expanded version of the "guardian" system found in ''If...''.
** ''DigitalDevilSaga'', was, meanwhile, a SpiritualSuccessor to ''Persona'', featuring some noticeable similarities in story and gameplay... although the ''Persona'' series later ended up getting true continuations in ''Persona 3'' and ''4''.
** ''VideoGame/DevilSurvivor'' is a Spiritual Successor for the ''Majin Tensei'' spinoff series, although this statement is based only on the fact that they are strategy games.
* ''VideoGame/{{Prototype}}'' is this to ''TheIncredibleHulkUltimateDestruction''. Both are superhuman WideOpenSandbox games by Radical Entertainment that downright relish in their VideoGameCrueltyPotential.
** According to WordOfGod, the inspiration for ''Prototype'' came about due to Hulk's "weaponize" ability; that is, the ability to turn vehicles and such into {{improvised weapon}}s, rather than limiting the player to "pick up and throw." Reportedly, during testing, somebody posed the question "WhatIf you could weaponize the ''player?''"
* ''Demon Sword'': Spiritual successor to ''LegendOfKage''. Irem's ''Ninja Spirit'', although made by completely different developers, was also a spiritual successor (pardon the pun).
* The popular, but now dated, ''{{X-COM}}'' series has a number of unrelated spiritual successors, including the ''UFOAfterBlank'' series, the open-source ''UFOAlienInvasion'', and ''Rebelstar:Tactical Command'' for the GBA.
* ''Krazy Rain'' is a spiritual sequel to the massively-multipler online RhythmGame ''[=O2Jam=]''.
* ''[[RaySeries Raystorm]]'': spiritual successor to ''Rayforce''. ''Raycrisis'' is the official prequel to ''Rayforce''.
* ''VideoGame/MarsMatrix'' is a spiritual sequel to the ''GigaWing'' games.
* ''{{Strikers 1945}} series'': Successor to the ''AeroFighters'' series, but more BulletHell-ish.
* ''VideoGame/BorderDown'': Successor to ''VideoGame/MetalBlack'', a ShootEmUp by Creator/{{Taito}}. Hiroyuki Maruyama, the president of G.rev, started the company and did subcontracting work for Creator/{{Treasure}} and Taito to generate revenue just to make this game. Why? He just really liked ''Metal Black''.
* ''HellgateLondon'' to ''{{Diablo}}''.
* ''RazingStorm'' is the spiritual sequel to ''Crisis Zone'', the GaidenGame to ''TimeCrisis''. Like ''Crisis Zone'', you use a machine gun instead of ''Time Crisis'''s handguns (though for bigger targets, you (automatically) switch to stronger weapons), and instead of hiding behind objects, you take cover behind a heavy-duty shield. ''Razing Storm'' has since been renamed ''Time Crisis: Razing Storm'' for its PS3 release.
* The ''VideoGame/{{Tetris}}'' clone ''[[http://tetrisconcept.net/forum/showthread.html?t=1381 NullpoMino]]'' is somewhat of a spiritual successor to ''Heboris: Unofficial Expansion'' (sharing the same font and a similar level of customization), developed from scratch due to ''Heboris UE'''s source code--a mixture of C++ and a gaming script--being an [[EldritchAbomination Eldritch Programming Abomination]].
* ''VideoGame/MetalSlug'' is the spiritual successor to ''Gunforce 2'' and ''VideoGame/InTheHunt'', which were made by the same staff back when they were working for {{Irem}}.
** By the same developers, the NeoGeo golf game ''Neo Turf Masters'' is a spiritual sequel to the ''Major Title'' series.
* The Konami arcade game ''M.I.A.: Missing In Action'' is pretty much an unofficial official sequel to ''RushNAttack'' (aka ''Green Beret''), using what is essentially a more advanced version of the same engine, but with a different setting (being set in Vietnam instead of Russia).
* Irem's ''VideoGame/{{Vigilante}}'' is pretty much a more advanced version of their earlier single-plane BeatEmUp ''VideoGame/KungFuMaster'' in a different setting, although there was an official sequel for the Family Computer in Japan titled ''Spartan X 2''.
* ''Tear Ring Saga'', a Japanese-only strategy RPG for the PlayStation designed by ''FireEmblem'' creator Shozo Kaga, is practically an unofficial ''FireEmblem'' sequel, to the point that Nintendo sued Kaga's company, Tirnanog, for copyrights infringement (but lost the case).
** One of the games in the series ''[[VideoGame/FireEmblemTheSacredStones Sacred Stones]]'' is a successor to ''[[FireEmblemAkaneia Fire Emblem Gaiden]]'', featuring [[ItsEasySoItSucks unlimited XP, branching paths and a world map]]. The games have no connection in storyline, but are technically part of the same series, so this may or may not count.
* ''GunstarHeroes'' was considered a spiritual successor to ''[[{{Contra}} Contra III: The Alien Wars]]'' due to the fact that two of its main programmers worked on both games. In fact, it was the closest thing to a ''Contra'' game for the SegaGenesis before Konami decided to release ''Contra: Hard Corps''.
* ''TetrisTheGrandMaster'' is the spiritual successor to Sega's ''Tetris'' games, and borrows many elements such as the piece colors, the bottom-biased rotation system, fast sideways movement and soft drop, and piece lock delay (a feature present in all of Sega's ''Tetris'' games but not in Nintendo's, at least for a while).
* ''VideoGame/PrinceOfPersia'' (the original game) was a SpiritualSuccessor to ''VideoGame/{{Karateka}}'', an earlier Jordan Mechner game. The [[{{Rotoscoping}} rotoscoped]] kicks and punches in ''Karateka'' prefigured the rotoscoped swordplay in ''Prince of Persia''.
* ''VideoGame/FatalFury'' to ''Street Smart''. The first stage music from the latter is even featured as the Versus Mode theme in the former.
* The Mitchell arcade game ''[[VideoGame/CannonDancer Osman]]'' and feelplus/SquareEnix's recent ''MoonDiver'' are this to Capcom's ''VideoGame/{{Strider}}'', both developed by the same designer (Kouichi Yotsui).
* DataEast's NeoGeo platformer ''Spinmaster'' stars the same characters from the SegaGenesis game ''Dashin' Desperadoes'', but plays more like a modernized version (literally and figuratively) of the original ''VideoGame/JoeAndMac'' (aka ''Caveman Ninja'') than the game it's supposed to be a sequel to (which was more of a racing platform game). ''Spinmaster'' might as well had been called ''Joe & Mac'' [[RecycledInSpace AS INDIANA JONES-STYLE TREASURE HUNTERS]].
** Speaking of ''Joe & Mac'', ''VideoGame/JoeAndMac Returns'' is a SpiritualSuccessor to ''VideoGame/TumblePop''.
* ''VideoGame/NeoGeoBattleColiseum'' is a practically a sequel to ''[[SNKVsCapcom SNK vs. Capcom: SVC Chaos]]'', only without the Capcom characters.
* The first VideoGames (and arcade games in general) can be seen as a SpiritualSuccessor to various carnival games such as the claw game, shooting ranges and PinBall as you spend little money for one game that is quickly over and in the case of PinBall you aim for a high score. It also helps that the only business experience Nolan Bushnell had before founding Atari was from maintaining these at a carnival.
* The ''FinalFantasy'' games set in the Ivalice universe (including ''VagrantStory'', which technically isn't a ''Final Fantasy'' game) are successors to Quest's ''OgreBattle'' franchise. ''VideoGame/FinalFantasyTactics'', the first game in the Ivalice universe, was already a spiritual successor of ''Tactics Ogre'' in its gameplay. Not surprisingly, Yasumi Matsuno, the director of most of the Ivalice series, was also the director of ''Ogre Battle'' and ''Tactics Ogre'', as well as the script writer of ''Videogame/OgreBattle64'', while Hiroshi Minagawa and Akihiko Yoshida were the illustrators in most of his games. After the release of ''Vagrant Story'', Squaresoft actually purchased all of Quest's assets and absorbed them into the company.
** Technically "FinalFantasy" can be seen as a 'Spiritual Series" as virtually none of the games have direct relation to each other, unless they have odd numberings or alternate subheadings, like [[VideoGame/FinalFantasyX2 Final Fantasy X-2]] and [[DirgeOfCerberus Final Fantasy: Dirge of Cerberus]]. Every numbered Final Fantasy game has no direct relation to any other other than a few series trademarks. Even though they are technically sequels based on numberings, fans never consider them to be actual sequels. Thus Final Fantasy takes Spiritual Successor to the extreme.
* The ''GIJoe'' arcade game by {{Konami}} is a spiritual sequel to an obscure pseudo-[=3D=] shoot-'em-up titled ''Devastators'' by the same company, which itself was loosely based on the [=3D=] stages from the original ''{{Contra}}''.
* ''VisualNovel/UminekoNoNakuKoroNi'' is a spiritual sequel to the two-installment ''VisualNovel/HigurashiNoNakuKoroNi''. It shares many elements with ''Higurashi'': written by the same person, [[spoiler:GroundhogDayLoop that loops at the beginning of each new arc]], and [[WhamEpisode spikes]] from happy scenes to NightmareFuel; however, it's in an entirely new setting: instead of a small, secluded village, it takes place on an island owned by a multi-million-yen family with new characters. It does have a couple {{Continuity Nod}}s, however, in the form of [[spoiler:Bernkastel and Lambdadelta]].
** But that hasn't stopped the fans from theorising that there is a connection between the series, especially around [[spoiler: Bernkastel and Rika since it is hinted that Bernkastel is the collection of memories that was used to revive Rika each time she died in Higurashi]] plus that Higurashi was labeled When They Cry 1 & 2 (Higurashi and Higurashi Kai) while Umineko is When They Cry 3 & 4 (Umineko and Umineko Chiru). This might indicate a closer connection between the series.
* The team that worked on ''Pro Wrestling'' for the NES later formed Human and developed the ''VideoGame/FireProWrestling'' series.
* ''StellaDeusTheGateOfEternity'' is a successor to ''{{Hoshigami}}: Ruining Blue Earth'', as the two games share a lot of the same battle mechanics.
* WordOfGod says that ''VideoGame/GoldenSun'' is this to the ''VideoGame/ShiningForce'' tactical RPG series, which makes sense considering Camelot was the ones who developed said series before they split with SEGA. In fact, the [[ExecutiveMeddling botched release]] of ''VideoGame/ShiningForceIII'' on the [[SegaSaturn Saturn]] is the whole reason why they split and started ''VideoGame/GoldenSun''.
* According to Turn10, they consider ''ForzaMotorsport 3'' to be the true spiritual successor to Polyphony Digital's ''GranTurismo'' series. To paraphrase Polyphony Digital president Kazunori Yamauchi, "No it bloody well isn't".
* The ''TokimekiMemorial'' series got, [[LongRunners during its 15 years-long run and ongoing]], three Spiritual Successors:
** ''VideoGame/MitsumeteKnight'' in 1997, which used ''Tokimeki Memorial 1'''s game engine and most of its mechanics, with several twists such as easier girl management, an expanded battle system, and a rich medieval/heroic-fantasy storyline where AnyoneCanDie ;
** ''MeineLiebe'' in 2001, using too the same game engine than Tokimemo but in a [[GenderFlip Gender Flipped]] version, making it the predecessor of the ''Tokimeki Memorial Girl's Side'' branch of the series ;
** ''LovePlus'' in 2009, reducing the datable characters to a measly three of them, but with lots more development around them and an ''After Story'' of sorts where the player can interact with the girl long after having they have confessed their feelings (a system which got a lot of controversy, especially with some {{Otaku}} [[http://kotaku.com/5409877/the-one-about-the-guy-who-married-a-video-game pushing the thing]] a bit too far).
** In 2007, Konami released ''Brooktown High'' in English. It was an InNameOnly successor to the ''Tokimeki Memorial'' series. It received mixed reviews and weak sales.
** ''Shira Oka: Second Chances'' was meant to be an unofficial fan-made spiritual successor to ''Tokimeki Memorial'', but in English. It began development around 2005, but the full game was not released to the public until December 2010. Therefore, the title of "first fan-made spiritual successor in English with a commercial release" goes to the independent game ''Summer Session''.
* ''Refazel'' was supposed to ''be'' the sequel to ''Ferazel's Wand''--hence the similar title. Sadly, the fellow who was in charge of the first game left Ambrosia Software shortly afterwards, and they wouldn't give him the sequel rights, so he made it into a sort of inverted DolledUpInstallment.
* The ''MightyMorphinPowerRangers'' video game by Bandai for the SuperNES is a spiritual successor to the ''ChoujinSentaiJetman'' game by Angel for the {{Famicom}}. Not that surprising, considering {{Natsume}} developed both.
* ''TheSkyCrawlers: Innocent Aces'', a Wii flight sim game made by Project Aces with WW2 like planes, is this to the ''AceCombat'' series.
* ''VideoGame/WarioWare D.I.Y.'' appears to be one of ''MarioPaint''.
* ''Buck Bumble'' for the N64 is a [=3D=] spiritual successor to Codemasters' C64/NES game ''Bee 52''.
* Wanako Studios' ''Assault Heroes'' can be seen as a spiritual successor to Konami's ''Jackal'', as both games put you in control of a heavily-armed jeep (though ''Assault Heroes'' adds such features as multiple weapons, on-foot stages and dual analog-stick control).
* ''VideoGame/WiiParty'' appears to be one of ''VideoGame/MarioParty''.
* ''GalacticCivilizations'' is this to ''VideoGame/MasterOfOrion 2''. In fact, it's a better ''Master Of Orion 3'' than ''Master Of Orion 3'' was, since ''[=MoO3=]'' was Spreadsheets InSpace.
* ''GhostTrick'' is a [[IncrediblyLamePun Spiritual Successor]] to the ''VisualNovel/AceAttorney'' series. Both of the games even share the same director and creator, Shu Takumi.
* ''VideoGame/StarTrekOnline's'' space navigation/combat portion is a spiritual successor to ''StarTrekStarfleetCommand''.
* ''HeavyRain'' is a spiritual successor to ''IndigoProphecy''. Both from the same developer and both being mostly interactive movies.
* ''Naughty Bear'' is the spiritual successor to ''{{Manhunt}}'' with teddy bears.
* ''ElementalWarOfMagic'' is the spiritual successor to ''MasterOfMagic''.
* While ''VideoGame/RedDeadRedemption'' is the official sequel to RedDeadRevolver, ''Redemption'' has a lot more in common with the Activision-made ''Gun'' than it's true predecessor.
** Also, VideoGame/RedDeadRedemption is considered a SpiritualSuccessor to VideoGame/GrandTheftAuto (namely, Grand Theft Horse).
*** VideoGame/LANoire is also considered a SpiritualSuccessor to VideoGame/GrandTheftAuto (what if GTA was a film noir?), though arguably less so, due to the fact that this one's much more story-driven; the WideOpenSandbox aspect of GTA and Redemption is not used in the main storyline. Instead, it has you moving from one mission directly into the next.
* ''Blur'' is this to the ''Project Gotham Racing'' series, which itself was a spiritual successor to the Dreamcast game ''Metropolis Street Racer''.
* ''IkariWarriors'' is a spiritual successor to ''Front Line''. Both had a rotary aiming control.
* Although the two games are very different, much of ''VideoGame/FinalFantasyV'''s dungeon/castle layout system is seen in ''TreasureOfTheRudra''.
* Codemasters' ''GRID'' is a spiritual sequel to the ''TOCA Race Driver'' series, while ''DIRT'' was the spiritual successor to ''Colin Mc Rae Rally''.
* ''LostOdyssey'' is a spiritual successor to the "Sakaguchi era" ''FinalFantasy'' games, which include ''VideoGame/FinalFantasyI'' through ''VideoGame/FinalFantasyX''. Appropriate, since Sakaguchi himself actually is the game's creator.
** Likewise ''TheLastStory'', albeit to a lesser extent.
* ElectronicArts's ''{{Skate}}'' is a successor to their NES-era game ''Skate or Die''.
** And interestingly enough, the series it used to [[DuelingGames duel]] with, ''TonyHawksProSkater'', is itself a spiritual successor to ''720 Degrees''.
* ''AlphaProtocol'' is a spiritual sequel to ''VampireTheMasqueradeBloodlines'' and ''VideoGame/DeusEx'', an action-RPG where choices result in tangible consequences and gameplay is more heavily affected by one's character sheet than most games, including other [=RPGs=]. More cynically, ''AlphaProtocol'' gets a lot of undeserved flak and is often brushed aside as an attempt at "''VideoGame/MassEffect'' [[InSPACE with SPIES]]" that failed miserably, so it also shares living with a bad rap (as well as some genuine technical problems) with ''Bloodlines.''
* ''VideoGame/IWannaBeTheGuy'' has a spiritual successor by the name ''BattleKidFortressOfPeril'', endorsed by the maker of ''VideoGame/IWannaBeTheGuy''.
** ''VideoGame/IWannaBeTheGuy'' itself is arguably the spiritual successor to a Japanese flash game known as ''Zinsei Owata no Daibouken/The Big Adventure of Owata's Life'', which inspired IWBTG's creator. ''Owata'' acknowledged this in it's final version, which ended in a {{Homage}} to ''VideoGame/IWannaBeTheGuy''...followed by a {{Crossover}} appearance of the main character as the FinalBoss.
* ''MedalofHonor'': Allied Assault led to Infinity Ward's ''VideoGame/CallOfDuty 1'', 2, and the ModernWarfare trilogy''.
* ''JadeEmpire'' is either the successor to ''BridgeOfBirds'', or the only game adaptation it's ever going to get.
* While ''KnightsOfTheOldRepublicII'' is the sequel to ''KnightsOfTheOldRepublic'', it is the '''spiritual''' sequel to ''PlanescapeTorment''.
* The NES game ''Laser Invasion'' can be considered the successor of the two first ''TopGun'' games released by Konami for the NES. ''Laser Invasion'' shares the same engine used in ''Top Gun: The Second Mission'' and similar HUD, except that you control a gunship instead of a F-14, and there's a few [[GenreShift light gun and maze sequences]] set on foot.
* ''KaneAndLynch'' can be seen as a successor to ''VideoGame/FreedomFighters''. Both were developed by IO Interactive and feature music by Jesper Kyd, and aside from the co-op mode in the former game, the gameplay in the two games is practically identical.
* ''VideoGame/BrutalLegend'''s "Stage Battles" were intended as a spiritual successor to ''VideoGame/HerzogZwei''... and they do have some strong similarities, but also to ''{{Sacrifice}}'' -- not surprising, as they had a developer for that game on the dev team.
* The 1995 pinball machine ''Attack From Mars'' turned out to be a huge seller, but didn't get a proper sequel until the Pinball 2000 machine ''Revenge From Mars''. In the meantime, the 1997 pinball ''Medieval Madness'' was created by the same developers and, despite the different premise, was far more similar to the original game's structure than the sequel was.
* Konami's ''DanceMasters'' is sort of a spiritual successor to ''Para Para Paradise'', and even has several parapara/eurobeat songs, including the famed "Night of Fire".
* PS2 game ''Kengo'' serves as the spiritual successor to the [[ExecutiveMeddling unfortunately deceased]] ''BushidoBlade'' series.
* VideoGame/{{Bulletstorm}} is this to the {{Painkiller}}.
* In Japan, HudsonSoft produced the NES and MSX ports of ''VideoGame/StarForce'' and ran a nationwide tournament around it. But ''Star Force'' was a {{Tecmo}} game, and so Hudson developed a rather similar game called ''VideoGame/StarSoldier'' to feature in the next year's tournament. ''Star Force'' and ''Star Soldier'' each had their own line of sequels.
* ''Videogame/{{Bayonetta}}'' to ''Videogame/DevilMayCry'', moreso the first DMC game, but the traits are shared with later DMC games. Both were created by Hideki Kamiya, both share over the top action, and both have [[RuleOfCool styles of attacking]] where mixing it up grants a [[RankInflation higher score]] at the end of each section/chapter.
* ''VideoGame/{{Bangai-O}}'' was originally supposed to be a remake of an old Japanese PC game called ''Hover Attack''.
* ''JumpingFlash'' is very similar to an earlier game by the same developers, ''Geograph Seal'' for the SharpX68000.
* Creator/{{Treasure}}'s ''Bleach'' fighting games for the Nintendo DS are considered to be spiritual successors to their MegaDrive fighting game ''Yu Yu Hakusho: Makyo Toitsusen''.
* ''Manga/OnePiece: Gigant Battle'' for the DS was developed by Ganbarion, makers of ''Jump Super Stars'' and ''Jump Ultimate Stars'', and reuses many of the same assets.
* ''ForbiddenSiren'' was made by former members of Team Silent, the original developers for the ''SilentHill'' series.
* After a falling out between the developer and publisher of ''OperationFlashpoint'', the publisher won the rights to the name and would reuse it for [[OperationFlashpointCodemasters a rather different duology]], while the developer kept the rights to the engine behind ''Operation Flashpoint'' and went on to create the ''VideoGame/{{ARMA}}'' series, which is widely considered to be the true successor to ''Operation Flashpoint'' to the point that the developers collectively call both series the [[TheVerse Armaversum]].
** As a twist, for the tenth anniversary of the original ''Operation Flashpoint'', the developers released a final patch (just over six years after the penultimate patch) that actually renamed the game to ''ARMA: Cold War Assault'', as well as removing the Codemasters-developed expansion campaign "Red Hammer."
* ''VideoGame/EYEDivineCybermancy'' has been called a successor to ''VideoGame/DeusEx''.
** ''Project: Snowblind'' actually was to be a spinoff of ''Deus Ex'', but was retooled when [[VideoGame/DeusExInvisibleWar its actual sequel]] sold poorly.
* ''AlanWake'' developed by Remedy Entertainment, is the SpiritualSuccessor to ''VideoGame/MaxPayne'' also by Remedy. Both are third person shooters with a gimmick, ''VideoGame/MaxPayne'' has BulletTime while ''AlanWake'' has weaponized WeakenedByTheLight; both have ShowsWithinAShow; both use a genre that video games do not normally dabble in (FilmNoir and Creator/StephenKing-esque horror), [[spoiler: both have evil old ladies as the main antagonists]], and both have {{Shout Out}}s to Norse mythology.
* ''VideoGame/FinalFantasyXIII-2'' is slated to be something of a SpiritualSuccessor to VideoGame/ChronoTrigger, with it's storyline that revolves around TimeTravel through the centuries with the goal of preventing the postapocalyptic future one of your main characters hail from and multiple endings depending on your actions in the game.
* [[http://www.teamfortress.com/post.php?id=6105 Parodied by Valve]], who tried to pass off ''VideoGame/DeusExHumanRevolution'' as the spiritual successor to Midway's Rail Shooter ''RevolutionX'', starring Aerosmith.
* ''VideoGame/{{HAWX}}'', to ''VideoGame/BlazingAngels'' (both arcade flight sims by {{Ubisoft}}'s Romanian studio).
* The old Creator/{{Taito}} game ''Mizubaku Adventure'' AKA ''Liquid Kids'' could be considered a successor to ''VideoGame/TheNewZealandStory''. Both of them are cutesy maze-like platformers with a hero who needs to rescue his kidnapped relatives/friends from cages in every level, have enemies pop up from randomly appearing portals, and have warps to other levels that appear by shooting empty portions of the stages. They also both have the same font for in-game messages!
* The rare coin-op ''Nightmare in the Dark'' is a spiritual successor of sorts to the more well-known ''VideoGame/SnowBros.'', except that you control a hunchback who engulfs enemies in balls of fire rather than snowmen burying enemies in snow by pelting them with snowballs.
* {{Sega}}'s ''Confidential Mission'' is considered by many a spiritual successor to their ''VirtuaCop'' games.
* ''DarkSouls'', with its near-identical gameplay, probably would be ''DemonsSouls 2'' if Sony didn't own the IP.
* ''VideoGame/{{R-Type}}'' had a line of actual sequels, but before most of these Irem made a spiritual successor titled ''X-Multiply''.
* ''VideoGame/CommandAndConquer'' is the spiritual successor to ''VideoGame/DuneII'', both done by Creator/WestwoodStudios.
** And ''UniverseAtWar'' is in turn the spiritual successor to ''VideoGame/CommandAndConquer'', both done by the same development team under a different name: after EA bought up Westwood, their [[ExecutiveMeddling high quality expectations coupled with restrictive development timeframes]] resulted in successive C&C titles losing critical acclaim which became an excuse to assimilate Westwood into EA Los Angeles and put the ex-Westwood personnel to work at EA's own titles instead (fans still rage about it to this very day). Many disgrunted ex-Westwood personnel left and formed Petroglyph Games which gave us ''Universe At War'' as the first installment of a planned series... [[WhatCouldHaveBeen that never got the green light from SEGA]].
* ''VideoGame/TwinCobra'' was a spiritual successor to ''TigerHeli'', which in turn had a predecessor in ''Gyrodine'', whose programmers went on to found {{Toaplan}}, the company which made the other two games. All three of these helicopter-based vertical shooters were distributed by {{Taito}}.
* ''SkiesofArcadia'' is considered to be a spiritual successor to ''PhantasyStar'' since both were developed by Sega's Overworks studios, and they're both turn-based roleplaying games. In fact, some fans consider Skies to be more a successor to Phantasy Star than PhantasyStarOnline.
* ''VideoGame/ValkyriaChronicles'' too is considered such to ''VideoGame/SkiesOfArcadia''. While Valkyria is a strategy RPG instead of turn-based, it has some members of Sega's now extinct Overworks studios on its development, and even Skies protagonists Vyse and Aika [[PreviousPlayerCharacterCameo make a cameo in it]].
* ''Pochi & Nyaa'', the last game {{Compile}} was working on before they went bankrupt, was an obvious attempt to recapture some of the gameplay and aesthetics of the ''VideoGame/PuyoPuyo'' CashCowFranchise which they no longer owned.
* ''VideoGame/ChronoTrigger'' can be seen as ''LiveALive's'' SpiritualSuccessor due to the similarities of both games.
** The sequel, ''VideoGame/ChronoCross'', got its own SpiritualSuccessor in the ''BatenKaitos'' duology for the Gamecube: both games share several staff members, have the same art style (hand-painted backgrounds with 3d sprites), and have similar battle systems.
* ''Obliterator'', a PlatformGame by {{Psygnosis}}, features a slightly more refined form of the mouse-based control system and gameplay of their earlier game ''Barbarian'' (not to be confused with ''Barbarian: The Ultimate Warrior''), but takes place in a science fiction setting instead.
* The Vic Tokai {{Platform Game}}s ''Kid Kool'', ''Psycho Fox'' and ''DecapAttack'' all feature different characters (and the Japanese versions are different still), but have many elements in common, including the acceleration physics.
* Doublesix's ''All Zombies Must Die'' is a spiritual successor to their earlier zombie-slaying game, ''Burn Zombie Burn''.
* The ''FireProWrestling'' series, along with ''HAL Wrestling'' for the GameBoy, is this to Nintendo's classic ''Pro Wrestling'' game, following the same style of play mechanics as well as the use of CaptainErsatz versions of existing wrestlers.
* ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Gears of Destiny'' is this for the ''VideoGame/WildArms'' series. To start with, the OriginalGeneration main character is a combined {{Expy}} of the various ''WildArms'' protagonists, and she comes from a dying wasteland planet that's a Filgaia {{Expy}} and whose restoration serves as one of the main plots of the game. It helps that Kaneko, the ''VideoGame/WildArms'' creator, is the one in charge of the game's development, and that he and Tsuzuki, the ''LyricalNanoha'' creator, are old acquaintances. This was confirmed in an interview Tsuzuki included in the guide, where he mentions that the ''WildArms'' elements were included as a show of respect to Kaneko and the franchise he made, of which he had been a fan of since ''VideoGame/WildArms3''.
* People have joked that ''VideoGame/TeamFortress2'' is a SpiritualSuccessor to ''RuneScape'', as both are games about collecting party hats, known for their "The one with the most hats wins" rule.
* The ''[[VideoGame/{{X}} X-Universe]]'' series is widely considered a SpiritualSuccessor to ''VideoGame/{{Elite}}'' and ''VideoGame/{{Privateer}}''.
* ''VideoGame/{{Skullgirls}}'' is being considered a spiritual successor to ''VideoGame/ArcanaHeart'', according to people in the fighting game community who attend [[TournamentPlay professional tournaments]] and have played both of them.
* ''KenkaBancho'' is sometimes considered to be the [=3D=] version of ''[[KunioKun Nekketsu Koha Kunio-kun]]'' that Technos never got to made.
* The [[ThoseTwoGuys Two Guys]] [[AuthorAvatar from Andromeda]], the guys behind the SpaceQuest games, have just recently come back together to try and create a "[[http://tgakick.com SpaceVenture]]" that looks every inch like it'll be a successor to their previous series. They've even gotten Gary Owens back to narrate again!
* The original ''VideoGame/ResidentEvil'' was conceived when Capcom wanted an updated version of their Famicom horror RPG ''SweetHome''. An [[http://www.youtube.com/watch?v=D15_EyEajMg early teaser]] for ''Biohazard'' even used an arrangement of the ''Sweet Home'' [[http://www.youtube.com/watch?v=FsUdzKuXMFg battle theme]] and it is believed that the international title of ''Resident Evil'' came from a line in ''Sweet Home'' which describes the mansion where the game is set "a place of residing evil."
* The Sega arcade game ''CongoBongo'' may had seemed like a blatant ''VideoGame/DonkeyKong''-ripoff, but in reality the game's developer, Ikegami Tsushinki, was the same company Nintendo contracted to handle the programming for ''Donkey Kong''.
* The UK-based company Graftgold ported ''VideoGame/RainbowIslands'' to the [[CommodoreAmiga Amiga]] and other European-market home computers. They followed it up with a game called ''VideoGame/FireAndIce'', which had somewhat similar game mechanics (in particular, combat is done by shooting something that immobilizes an enemy and then touching it while immobilized, enemies left immobilized for too long will [[TurnsRed become stronger]], every level contains a certain amount of enemy-dropped items which the player is supposed to collect, and [[StalkedByTheBell taking too long to finish a level causes something to chase the player character]]), and its box cover had a quotation from a review that called it "the best platformer since ''Rainbow Islands''".
* The upcoming ''{{Halo 4}}'' seems to be more inspired by ''MetroidPrime'' than the previous Franchise/{{Halo}} games.
* ''TheWonderful101'', an upcoming Wii-U project by PlatinumGames, seems to be based somewhat on ''ViewtifulJoe''.
* When developers leave their parent company to start a new studio or otherwise lose the rights to their previous intellectual properties, it's not uncommon for them to create spiritual successors. For example, when the development team responsible for ''VideoGame/{{Xenogears}}'' and ''VideoGame/ChronoCross'' left SquareSoft to form MonolithSoft, they created successors to those games in the form of the ''VideoGame/{{Xenosaga}}'' and ''BatenKaitos'' games, respectively. When the developers behind ''VideoGame/DevilMayCry'', ''PN03'', ''VideoGame/ViewtifulJoe'' and ''GodHand'' left {{Capcom}} to form PlatinumGames, they created ''{{Bayonetta}}'', ''{{Vanquish}}'', ''VideoGame/TheWonderful101'' and ''VideoGame/MadWorld'', respectively.
* The open-source game ''{{Naev}}'' is this [[WordOfGod explicitly]]. It's meant to be what ''VideoGame/EscapeVelocity 4'' might have been if Ambrosia Software hadn't stopped making games.
* ''VideoGame/SmashTV'' is a spiritual successor to ''VideoGame/{{Robotron 2084}}'', both games being twin-stick shooters created by EugeneJarvis.
* The NeoGeo & SegaDreamcast PlatformGame ''Gunlord'' is essentially this to ''{{Turrican}}''.
* ''VideoGame/NintendoLand'' continues the spirit of ''VideoGame/WiiSports'', since both games are fun and lighthearted games that [[TechDemoGame show off the capabilities of their consoles]]. The main difference is that the former is Nintendo franchise-themed.
* ''VideoGame/{{Legasista}}'' is a spiritual successor to NipponIchi and System Prisma's ''VideoGame/{{ClaDun}}'' games, and features some of the same elements, such as [[PlayerMooks create-a-character mode]] and RandomlyGeneratedLevels.
* ''Super Retro Squad'' is this to ''VideoGame/SuperMarioBrosCrossover'' in that the game is based on characters from vastly different games with their gameplay retained. The differences in this case are that ''Super Retro Squad'' is a WritingAroundTrademarks version for commercial release (as such, the characters are replaced with {{exp|y}}ies -- Mario himself, for example, is replaced by a German miner named Manni), the worlds in the game are based on each of the characters rather than solely emulating ''VideoGame/SuperMarioBros.'', and there is some CharacterCustomization present.
* The ZeroEscape series can be seen as a spiritual sequel to the Infinity series (which includes Never7 and Ever17), including similar themes about existence and involve a shady pharmaceutical company.
* ''G-Loc'' was developed as a spiritual successor to Sega's ''VideoGame/AfterBurner''.
* ''VideoGame/CodeOfPrincess'' to ''VideoGame/GuardianHeroes''. Some of Creator/{{Treasure}}'s former employees [[http://www.crunchyroll.com/anime-news/2011/11/28/guardian-heroes-devs-working-on-code-of-princess are the ones working on the game]].

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