Follow TV Tropes

Following

History SpecialEffectFailure / AnimatedFilms

Go To

OR

Is there an issue? Send a MessageReason:
None


* The quality of the CGI in the main trailer for ''WesternAnimation/MyLittlePonyTheMovie2017'' varied noticeably, and some of the models have been unfavorably compared to the quality of a cutscene from an early UsefulNotes/PlayStation game. The most noticed of these instances was the airship, which was noted by fans to have an "unfinished" look compared to the CGI models used in the rest of the trailer.

to:

* The quality of the CGI in the main trailer for ''WesternAnimation/MyLittlePonyTheMovie2017'' varied noticeably, and some of the models have been unfavorably compared to the quality of a cutscene from an early UsefulNotes/PlayStation Platform/PlayStation game. The most noticed of these instances was the airship, which was noted by fans to have an "unfinished" look compared to the CGI models used in the rest of the trailer.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WesternAnimation/GummibarTheYummyGummySearchForSanta'':
** The CG animation is so bad, that makes the original ''Gummibär'' music videos from the 2000s look like Creator/{{Pixar}}.
** The scene where Vampiro flies to check the island where the plane crashed is [[https://youtu.be/8x2LS4Z_pSM?t=1479 very obviously looped]], which gives the impression that the animators only animated half of the shot.
** It's hard to see, but in one scene, [[https://youtu.be/8x2LS4Z_pSM?t=2662 the camera clips through the plane's model for a few frames]]. You can slow down the scene to see it better.
Is there an issue? Send a MessageReason:
Crosswicking.

Added DiffLines:

* ''WesternAnimation/TheSuperMarioBrosMovie'', InUniverse. Mario's "superhero" commercial segment has him and Luigi quite clearly planking on stools in front of footage of Brooklyn to make it look like they're flying.
Is there an issue? Send a MessageReason:
None


** The failures even extend to the audio, with young Simba's dialogue often peaking. Any time they pull out old audio tracks for Mufasa also sounds jarring given the 25-year gap between the [[WesternAnimation/TheLionKing1994 original film]] and the remake, coupled with Creator/JamesEarlJones's performance in the remake sounding noticeably aged and bored.

to:

** The failures even extend to the audio, with young Simba's dialogue often peaking. Any time they pull out old audio tracks for Mufasa also sounds jarring given the 25-year gap between the [[WesternAnimation/TheLionKing1994 original film]] and the remake, coupled with as Creator/JamesEarlJones's performance naturally sounds older in the remake 2019 than he did in 1994, making it noticeable when his voices switches back and forth between sounding noticeably aged and bored.or not.
Is there an issue? Send a MessageReason:
None


* In the first ''WesternAnimation/{{Toy Story|1}}'', during the scene where Woody freaks out after his head is burned by a magnifying glass, there isn't any motion blur, resulting in the animation being noticeably jerkier in the scene[[note]]Oddly enough, the original print ''did'' have the motion blur for that scene, so this may actually be from a digital file transfer error.[[/note]]. In the same shot, if you watch carefully, Woody actually goes ''through'' the camera as he runs offscreen.

to:

* In the first ''WesternAnimation/{{Toy Story|1}}'', ''WesternAnimation/ToyStory1'', during the scene where Woody freaks out after his head is burned by a magnifying glass, there isn't any motion blur, resulting in the animation being noticeably jerkier in the scene[[note]]Oddly enough, the original print ''did'' have the motion blur for that scene, so this may actually be from a digital file transfer error.[[/note]]. In the same shot, if you watch carefully, Woody actually goes ''through'' the camera as he runs offscreen.
Is there an issue? Send a MessageReason:
None


* In ''WesternAnimation/TheIncredibles'' the detail and quality of some of the models are occasionally much worse than in the rest of the movie.

to:

* In ''WesternAnimation/TheIncredibles'' ''WesternAnimation/TheIncredibles1'' the detail and quality of some of the models are occasionally much worse than in the rest of the movie.



* {{Invoked|Trope}} in ''WesternAnimation/TheLegoMovie''. When Vitruvius [[spoiler: comes back as a ghost]], he's ''being dangled on a string''. Not only is this [[StylisticSuck deliberate]] (and a surprisingly difficult effect due to the film being digitally animated rather than filmed), it's one of the few times where a SpecialEffectFailure is justified, [[spoiler:given that the entire movie is set within a real-life kid's imagination while playing with his father's LEGO set]].

to:

* {{Invoked|Trope}} in ''WesternAnimation/TheLegoMovie''.''WesternAnimation/TheLEGOMovie''. When Vitruvius [[spoiler: comes back as a ghost]], he's ''being dangled on a string''. Not only is this [[StylisticSuck deliberate]] (and a surprisingly difficult effect due to the film being digitally animated rather than filmed), it's one of the few times where a SpecialEffectFailure is justified, [[spoiler:given that the entire movie is set within a real-life kid's imagination while playing with his father's LEGO set]].
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/HeavyMetal'': Following the climax of the Taarna segment when the Loc-Nar explodes and takes the whole house with it, the house that blows up is just a small model simply filmed with a blue filter.

to:

* ''WesternAnimation/HeavyMetal'': Following the climax of the Taarna segment when the Loc-Nar explodes and takes the whole house with it, the house that blows up is very obviously just a small model simply filmed with a blue filter.filter. It was supposed to be animated but after the movie had its theatrical release date bumped up they were forced to go with the sequence un-rotoscoped.
Is there an issue? Send a MessageReason:
None


* The quality of the CGI in the main trailer for ''WesternAnimation/MyLittlePonyTheMovie2017'' varied noticeably, and some of the models have been unfavorably compared to the quality of a cutscene from an early UsefulNotes/{{Playstation}} game. The most noticed of these instances was the airship, which was noted by fans to have an "unfinished" look compared to the CGI models used in the rest of the trailer.

to:

* The quality of the CGI in the main trailer for ''WesternAnimation/MyLittlePonyTheMovie2017'' varied noticeably, and some of the models have been unfavorably compared to the quality of a cutscene from an early UsefulNotes/{{Playstation}} UsefulNotes/PlayStation game. The most noticed of these instances was the airship, which was noted by fans to have an "unfinished" look compared to the CGI models used in the rest of the trailer.
Is there an issue? Send a MessageReason:
None


* An {{downplayed|Trope}} example happens in ''WesternAnimation/Frozen2013''. As Elsa is letting her hair down during the "Let it Go" number, [[https://i.pinimg.com/originals/f3/39/c1/f339c19f6311373f258cdab729fee473.gif her braid passes through her arm]]. The filmmakers confirmed that this animation "error" was ''intentional'' -- doing the hair animation properly caused the entire hair rig to go out of control, so they were forced to make a minor error.

to:

* An A {{downplayed|Trope}} example happens in ''WesternAnimation/Frozen2013''. As Elsa is letting her hair down during the "Let it Go" number, [[https://i.pinimg.com/originals/f3/39/c1/f339c19f6311373f258cdab729fee473.gif her braid passes through her arm]]. The filmmakers confirmed that this animation "error" was ''intentional'' -- doing the hair animation properly caused the entire hair rig to go out of control, so they were forced to make a minor error. When "Let It Go" was recreated for ''VideoGame/KingdomHeartsIII'', this error was finally able to be fixed.

Added: 796

Changed: 1762

Is there an issue? Send a MessageReason:
None


* With dull textures, unrefined motion capture, dizzying camera pans, and bizarre character designs, among other things, ''WesternAnimation/{{Foodfight}}'' has so many of these, to the point that an accurate alternate title would be "SpecialEffectFailure: TheMovie". It's especially bad whenever the film attempts to show fluid, and when Sunshine and some kids play "soccer" with a ''2D sprite'' of a watermelon that never changes perspective and is always on top of everything else. Another really bad example is when the camera does a long, dramatic zoom-out after Dex attempts to propose to Sunshine...which gives you a nice long look at the horribly obviously tiled grass texture.

to:

* With dull textures, unrefined motion capture, dizzying camera pans, and bizarre character designs, among other things, ''WesternAnimation/{{Foodfight}}'' has so many of these, to the point that an accurate alternate title would be "SpecialEffectFailure: TheMovie". It's especially bad whenever the film attempts to show fluid, and when Sunshine and some kids play "soccer" with a ''2D sprite'' of a watermelon that never changes perspective and is always on top of everything else. Another really bad example is when the camera does a long, dramatic zoom-out after Dex attempts to propose to Sunshine...which gives you a nice long look at the horribly obviously tiled obvious tiling on the grass texture.



* ''WesternAnimation/TheIceAgeAdventuresOfBuckWild'': The downgrade in animation quality from the theatrical releases has been one of the primary criticisms of the film. While it worked for a relatively more grounded series like ''WesternAnimation/MonstersAtWork'', it really limits a setting like the ''WesternAnimation/IceAge'' franchise, especially since ''WesternAnimation/IceAgeDawnOfTheDinosaurs'' (which this film draws most heavily from) had some of the biggest action sequences and set pieces. With the generally stretchy and cartoony animation of Creator/BlueSkyStudios being toned down greatly, and what few attempts look awkward and cheap thanks to the low budget.
* In ''WesternAnimation/TheIncredibles'' the detail and quality of some of the models are occasionally much worse than in the rest of the movie. For example, the rails and the remnants of the train car, which in part lack texture or are flat colored with cheap sparks.
** Also the external shots of of Edna Mode's house show a small hill in the middle of a void covered with smooth static grass, devoid of objects outside of the house and the road leading to it, which both are smooth with very little texture and geometric detail. It's more fitting for a contemporary video game.
** The background characters in general. Unlike the main and supporting characters, who all have cartoonish designs, everyone else looks rather lifeless and bland due to sharing one universal model between them. This includes Violet's crush Tony, Dash's teacher Bernie, and almost all of the background women.

to:

* ''WesternAnimation/TheIceAgeAdventuresOfBuckWild'': The downgrade in animation quality from the theatrical releases has been one of the primary criticisms of the film. While it worked for a relatively more grounded series like ''WesternAnimation/MonstersAtWork'', it really limits a setting like the ''WesternAnimation/IceAge'' franchise, especially since ''WesternAnimation/IceAgeDawnOfTheDinosaurs'' (which this film draws most heavily from) had some of the biggest action sequences and set pieces. With the The generally stretchy and cartoony animation characteristic of Creator/BlueSkyStudios being is greatly toned down greatly, down, and what few attempts remain look awkward and cheap thanks to the low budget.
* In ''WesternAnimation/TheIncredibles'' the detail and quality of some of the models are occasionally much worse than in the rest of the movie. For example, movie.
** During
the rails and the remnants of sequence on the train car, which in part lack texture or tracks, the railing and train car are flat colored either partially untextured, or flat-colored with cheap sparks.
cheap-looking spark effects.
** Also the The external shots of of Edna Mode's house show a small hill in the middle of a void covered with smooth static grass, devoid of objects outside of the house and the road leading to it, which both are smooth with very little texture and geometric detail. It's more fitting for a contemporary video game.
** The background characters in general. Unlike the main and supporting characters, who all have cartoonish designs, everyone else looks the background characters look rather lifeless and bland due to sharing one universal model between them. This includes Violet's crush Tony, Dash's teacher Bernie, and almost all of the background women.



* Despite their best efforts, much of the Photo-realism of ''WesternAnimation/TheLionKing2019'' falls short of reaching that goal. General issues include the lighting, which can't decide on whether it should be realistic or stylized, resulting in it often settling in an uncomfortable in-between. The expressionless character designs that while looking fine in stills, have uneven animation quality in motion and land in the [[UnintentionalUncannyValley Uncanny Valley]] when they actually talk. While the environments can look unfinished, or even low-poly, leaving the characters looking like they were added in after the fact instead of occupying them. More specific examples include:

to:

* Despite their best efforts, much of the Photo-realism photo-realism of ''WesternAnimation/TheLionKing2019'' falls short of reaching that goal. General issues include the lighting, which goal.
** The lighting
can't decide on whether it should be realistic or stylized, resulting in it often settling in an uncomfortable in-between. in-between.
**
The expressionless character designs that while looking look fine in stills, but have uneven animation quality in motion and land in the [[UnintentionalUncannyValley Uncanny Valley]] when they actually talk. While the talk.
** The
environments can look unfinished, or even low-poly, leaving the characters looking like they were added in pasted into the scene after the fact instead of occupying them. More specific examples include:actually existing in that space.



** The failures even extend to the audio, with visible audio peaking for young Simba's dialogue at points. Anytime they pull out old audio tracks for Mufasa also sounds jarring given the 25+ year gap between the [[WesternAnimation/TheLionKing1994 original film's production]] and this film's, coupled with Creator/JamesEarlJones's performance in the remake sounding noticeably aged and bored.

to:

** The failures even extend to the audio, with visible audio peaking for young Simba's dialogue at points. Anytime often peaking. Any time they pull out old audio tracks for Mufasa also sounds jarring given the 25+ year 25-year gap between the [[WesternAnimation/TheLionKing1994 original film's production]] film]] and this film's, the remake, coupled with Creator/JamesEarlJones's performance in the remake sounding noticeably aged and bored.



* ''WesternAnimation/TheTransformersTheMovie'': In the introduction shot of Unicron approaching the planet, his "halo" is improperly layed over the background buildings, making it look like he's tiny and a few meters away from the observes, rather than humongous and far away.
* ''WesternAnimation/QuestForCamelot'' uses CGI for the giant ogre and scenes like the stonehenge-esque circle of stones with the magic stone (where Excalibur came from) and the round table room. However, they didn't age well since 1998. Even at the time, these elements were criticized as being glaringly obvious from the 2D animation.

to:

* ''WesternAnimation/TheTransformersTheMovie'': In the introduction shot of Unicron approaching the planet, his "halo" is improperly layed over the background buildings, making it look like he's tiny and a few meters away from the observes, observers, rather than humongous planet-sized and far away.
* ''WesternAnimation/QuestForCamelot'' uses CGI for the giant ogre and scenes like the stonehenge-esque Stonehenge-esque circle of stones with the magic stone (where Excalibur came from) and the round table room. However, they didn't age well since 1998. Even at the time, these elements were criticized as being glaringly obvious from clashing jarringly with the 2D animation.
Is there an issue? Send a MessageReason:
None


* Despite their best efforts, much of the Photo-realism of ''WesternAnimation/TheLionKing2019'' falls short of reaching that goal. General issues include the lighting, which can't decide on whether it should be realistic or stylized, resulting in it often settling in an uncomfortable in-between. The expressionless character designs that while looking fine in stills, have uneven animation quality in motion and land in the [[UnintentionalUncannyValley Uncanny Valley]] when they actually talk. While the environments that can look unfinished, or even low-poly, with the characters looking like they were added in after the fact instead of occupying them. More specific examples include:

to:

* Despite their best efforts, much of the Photo-realism of ''WesternAnimation/TheLionKing2019'' falls short of reaching that goal. General issues include the lighting, which can't decide on whether it should be realistic or stylized, resulting in it often settling in an uncomfortable in-between. The expressionless character designs that while looking fine in stills, have uneven animation quality in motion and land in the [[UnintentionalUncannyValley Uncanny Valley]] when they actually talk. While the environments that can look unfinished, or even low-poly, with leaving the characters looking like they were added in after the fact instead of occupying them. More specific examples include:
Is there an issue? Send a MessageReason:
None


* Despite their best efforts, much of the Photo-realism of ''WesternAnimation/TheLionKing2019'' falls short of reaching that goal. General issues include the lighting, which can't decide on whether it should be realistic or stylized, resulting in it often settling in an uncomfortable in-between. The expressionless character designs that while looking fine in stills, have uneven animation quality in motion and land in the UncannyValley when they actually talk. While the environments that can look unfinished, or even low-poly, with the characters looking like they were added in after the fact instead of occupying them. More specific examples include:

to:

* Despite their best efforts, much of the Photo-realism of ''WesternAnimation/TheLionKing2019'' falls short of reaching that goal. General issues include the lighting, which can't decide on whether it should be realistic or stylized, resulting in it often settling in an uncomfortable in-between. The expressionless character designs that while looking fine in stills, have uneven animation quality in motion and land in the UncannyValley [[UnintentionalUncannyValley Uncanny Valley]] when they actually talk. While the environments that can look unfinished, or even low-poly, with the characters looking like they were added in after the fact instead of occupying them. More specific examples include:
Is there an issue? Send a MessageReason:


* {{Invoked|Trope}} in ''WesternAnimation/TheLegoMovie''. When Vitruvius [[spoiler: comes back as a ghost]], he's literally ''being dangled on a string''. Not only is this [[StylisticSuck deliberate]] (and a surprisingly difficult effect due to the film being digitally animated rather than filmed), it's one of the few times where a SpecialEffectFailure is justified, [[spoiler:given that the entire movie is set within a real-life kid's imagination while playing with his father's LEGO set]].

to:

* {{Invoked|Trope}} in ''WesternAnimation/TheLegoMovie''. When Vitruvius [[spoiler: comes back as a ghost]], he's literally ''being dangled on a string''. Not only is this [[StylisticSuck deliberate]] (and a surprisingly difficult effect due to the film being digitally animated rather than filmed), it's one of the few times where a SpecialEffectFailure is justified, [[spoiler:given that the entire movie is set within a real-life kid's imagination while playing with his father's LEGO set]].



* ''WesternAnimation/TitanAE'': [[WordOfGod Producer/Director Gary Goldman]] and Creator/DonBluth openly complain about the time-and-budget crunch imposed by Fox at points in the DVD commentary, most notably involving a fake-looking CG cliff shown near the end of the film that was done in literally the last two weeks of production.

to:

* ''WesternAnimation/TitanAE'': [[WordOfGod Producer/Director Gary Goldman]] and Creator/DonBluth openly complain about the time-and-budget crunch imposed by Fox at points in the DVD commentary, most notably involving a fake-looking CG cliff shown near the end of the film that was done in literally the last two weeks of production.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WesternAnimation/TitanAE'': [[WordOfGod Producer/Director Gary Goldman]] and Creator/DonBluth openly complain about the time-and-budget crunch imposed by Fox at points in the DVD commentary, most notably involving a fake-looking CG cliff shown near the end of the film that was done in literally the last two weeks of production.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/TheIceAgeAdventuresOfBuckWild'': The downgrade in animation quality from the theatrical releases has been one of the primary criticisms of the film. While it worked for a relatively more grounded series like ''WesternAnimation/MonstersAtWork'', it really limits a setting like the ''WesternAnimation/IceAge'' franchise, especially since ''WesternAnimation/IceAgeDawnOfTheDinosaurs'' (which this film draws most heavily from) had some of the biggest action sequences and set pieces. With the generally stretchy and cartoony animation of Creator/BlueSkyStudios being toned down greatly, with what few attempts looking awkward and cheap thanks to the low budget..

to:

* ''WesternAnimation/TheIceAgeAdventuresOfBuckWild'': The downgrade in animation quality from the theatrical releases has been one of the primary criticisms of the film. While it worked for a relatively more grounded series like ''WesternAnimation/MonstersAtWork'', it really limits a setting like the ''WesternAnimation/IceAge'' franchise, especially since ''WesternAnimation/IceAgeDawnOfTheDinosaurs'' (which this film draws most heavily from) had some of the biggest action sequences and set pieces. With the generally stretchy and cartoony animation of Creator/BlueSkyStudios being toned down greatly, with and what few attempts looking look awkward and cheap thanks to the low budget..budget.
Is there an issue? Send a MessageReason:
None


* ''WesternAnimation/TheIceAgeAdventuresOfBuckWild'': The downgrade in animation quality from the theatrical releases has been one of the primary criticisms of the film. While it worked for a relatively more grounded series like ''WesternAnimation/MonstersAtWork'', it really limits a setting like the ''WesternAnimation/IceAge'' franchise, especially since ''WesternAnimation/IceAgeDawnOfTheDinosaurs'' (which this film draws most heavily from) had some of the biggest action sequences and set pieces.

to:

* ''WesternAnimation/TheIceAgeAdventuresOfBuckWild'': The downgrade in animation quality from the theatrical releases has been one of the primary criticisms of the film. While it worked for a relatively more grounded series like ''WesternAnimation/MonstersAtWork'', it really limits a setting like the ''WesternAnimation/IceAge'' franchise, especially since ''WesternAnimation/IceAgeDawnOfTheDinosaurs'' (which this film draws most heavily from) had some of the biggest action sequences and set pieces. With the generally stretchy and cartoony animation of Creator/BlueSkyStudios being toned down greatly, with what few attempts looking awkward and cheap thanks to the low budget..

Added: 196

Changed: 699

Removed: 282

Is there an issue? Send a MessageReason:
None


* Despite their best efforts, much of the Photo-realism of ''WesternAnimation/TheLionKing2019'' falls short of reaching that goal. Issues include:
** the lighting, which can't decide on whether it should be realistic or stylized, often settling in an uncomfortable in-between as a result.
** the expressionless, UncannyValley character designs that while looking fine in stills, have uneven animation quality in motion.
** Several environments look unfinished, or even low-poly, with the characters looking like they were added in after the fact instead of occupying them.

to:

* Despite their best efforts, much of the Photo-realism of ''WesternAnimation/TheLionKing2019'' falls short of reaching that goal. Issues include:
**
General issues include the lighting, which can't decide on whether it should be realistic or stylized, resulting in it often settling in an uncomfortable in-between as a result.
** the expressionless, UncannyValley
in-between. The expressionless character designs that while looking fine in stills, have uneven animation quality in motion.
** Several
motion and land in the UncannyValley when they actually talk. While the environments that can look unfinished, or even low-poly, with the characters looking like they were added in after the fact instead of occupying them.them. More specific examples include:
** The elephants in the "Circle of Life" move rather lightly and don't convey any sense of weight.



** The scene of Simba and Nala with their mothers before heading off to the watering hole with Zazu is the most cartoonishly fake scene in the film, with uneven lighting and weightless animations.



** The failures even extend to the audio, with visible audio peaking for young Simba's dialogue at points. Anytime they pull out old audio tracks for Mufasa also sounds jarring given the 25+ year gap between the [[WesternAnimation/TheLionKing1994 original film's production]] and this film's, coupled with Creator/JameEarlJones's performance in the remake sounding noticeably aged and bored.

to:

** The failures even extend to the audio, with visible audio peaking for young Simba's dialogue at points. Anytime they pull out old audio tracks for Mufasa also sounds jarring given the 25+ year gap between the [[WesternAnimation/TheLionKing1994 original film's production]] and this film's, coupled with Creator/JameEarlJones's Creator/JamesEarlJones's performance in the remake sounding noticeably aged and bored.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Despite their best efforts, much of the Photo-realism of ''WesternAnimation/TheLionKing2019'' falls short of reaching that goal. Issues include:
** the lighting, which can't decide on whether it should be realistic or stylized, often settling in an uncomfortable in-between as a result.
** the expressionless, UncannyValley character designs that while looking fine in stills, have uneven animation quality in motion.
** Several environments look unfinished, or even low-poly, with the characters looking like they were added in after the fact instead of occupying them.
** The scene where young Simba encounters Scar has jerky animation and physics when Simba falls down while chasing a bug.
** Mufasa's teeth move slightly ahead of his 3D model during his death scene.
** Despite several of them being set at night, most of the scenes involving Rafiki and his tree look unfinished and underlit.
** The failures even extend to the audio, with visible audio peaking for young Simba's dialogue at points. Anytime they pull out old audio tracks for Mufasa also sounds jarring given the 25+ year gap between the [[WesternAnimation/TheLionKing1994 original film's production]] and this film's, coupled with Creator/JameEarlJones's performance in the remake sounding noticeably aged and bored.
Is there an issue? Send a MessageReason:
Moved


* The deer from ''WesternAnimation/{{Epic}}'' appear to have come from a different film altogether.

to:

* The deer from ''WesternAnimation/{{Epic}}'' ''WesternAnimation/Epic2013'' appear to have come from a different film altogether.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''WesternAnimation/TheIceAgeAdventuresOfBuckWild'': The downgrade in animation quality from the theatrical releases has been one of the primary criticisms of the film. While it worked for a relatively more grounded series like ''WesternAnimation/MonstersAtWork'', it really limits a setting like the ''WesternAnimation/IceAge'' franchise, especially since ''WesternAnimation/IceAgeDawnOfTheDinosaurs'' (which this film draws most heavily from) had some of the biggest action sequences and set pieces.
Is there an issue? Send a MessageReason:
None


** If you look closely, Andy and his friends (and all the other kids in the film) use the exact same character model, just with different clothes and skin tones. While the filmmakers attempted to hide this by only briefly showing their faces, it's still noticeable if you pause whenever one of them's on-screen. This also applies to Sid, though since he's on-screen for a decent chunk of the film, his face was altered so it wasn't immediately apparent that the animators were reusing Andy's model.

to:

** If you look closely, Andy and his friends (and all the other kids in the film) use the exact same character model, just with different clothes and skin tones. While the filmmakers attempted to hide this by only briefly showing their faces, it's still noticeable if you pause whenever one of them's on-screen. This also applies to Sid, though since he's on-screen for a decent chunk of the film, his face was altered so it wasn't immediately apparent that the animators were reusing Andy's model.
Is there an issue? Send a MessageReason:
None


* {{Invoked|Trope}} in ''WesternAnimation/TheLegoMovie''. When Vitruvius [[spoiler: comes back as a ghost]], he's literally ''being dangled on a string'']]. Not only is this [[StylisticSuck deliberate]] (and a surprisingly difficult effect due to the film being digitally animated rather than filmed), it's one of the few times where a SpecialEffectFailure is justified, [[spoiler:given that the entire movie is set within a real-life kid's imagination while playing with his father's LEGO set.]]
** For a straight example in the same scene, when [[spoiler: ghost Vitruvius dips]], you can clearly see the platform that the string's on. This was fixed in the digital release.

to:

* {{Invoked|Trope}} in ''WesternAnimation/TheLegoMovie''. When Vitruvius [[spoiler: comes back as a ghost]], he's literally ''being dangled on a string'']]. string''. Not only is this [[StylisticSuck deliberate]] (and a surprisingly difficult effect due to the film being digitally animated rather than filmed), it's one of the few times where a SpecialEffectFailure is justified, [[spoiler:given that the entire movie is set within a real-life kid's imagination while playing with his father's LEGO set.]]
set]].
** For a straight example in the same scene, when [[spoiler: ghost Vitruvius dips]], dips too far down, you can clearly see the platform that the string's on. This was fixed in the digital release.
Is there an issue? Send a MessageReason:
None


* {{Invoked|Trope}} in ''WesternAnimation/TheLegoMovie''. When [[spoiler: Vitruvius comes back as a ghost, he is literally just a ghost minifigure ''being dangled on a string'']]. This is one of the few times where a SpecialEffectFailure is justified, [[spoiler: given that the entire movie is set within a real-life kid's imagination while playing with his father's LEGO set.]]

to:

* {{Invoked|Trope}} in ''WesternAnimation/TheLegoMovie''. When Vitruvius [[spoiler: Vitruvius comes back as a ghost, he is ghost]], he's literally just a ghost minifigure ''being dangled on a string'']]. This Not only is this [[StylisticSuck deliberate]] (and a surprisingly difficult effect due to the film being digitally animated rather than filmed), it's one of the few times where a SpecialEffectFailure is justified, [[spoiler: given [[spoiler:given that the entire movie is set within a real-life kid's imagination while playing with his father's LEGO set.]]

Changed: 1754

Removed: 342

Is there an issue? Send a MessageReason:
None


* In the first ''WesternAnimation/ToyStory1'', there is one shot in the film where they forgot to turn on the motion blur in the animation (the shot where Sid goes off to get pop tarts and Woody screams due to his forehead getting burned by a magnifying glass) and the animation is noticeably more jerky in the scene as a result. And in the same shot, if you watch carefully (or still frame it), Woody actually clips through the camera as he runs offscreen!
** However, the original print did have the motion blur. This may be the case of digital file transfer error.
** All of Andy's friends reuse his character model, just with different clothes. They attempted to hide this by only briefly showing their faces, so it's most noticeable if you pause at the right scene. Sid also reuses this model with different clothes, but they also altered his face a little bit since he's more visible than Andy's friends.

to:

* In the first ''WesternAnimation/ToyStory1'', there is one shot in ''WesternAnimation/{{Toy Story|1}}'', during the film scene where they forgot to turn on the motion blur in the animation (the shot where Sid goes off to get pop tarts and Woody screams due to freaks out after his forehead getting head is burned by a magnifying glass) and glass, there isn't any motion blur, resulting in the animation is being noticeably more jerky jerkier in the scene as scene[[note]]Oddly enough, the original print ''did'' have the motion blur for that scene, so this may actually be from a result. And in digital file transfer error.[[/note]]. In the same shot, if you watch carefully (or still frame it), carefully, Woody actually clips through goes ''through'' the camera as he runs offscreen!
offscreen.
** However, the original print did have the motion blur. This may be the case of digital file transfer error.
** All of Andy's
If you look closely, Andy and his friends reuse his (and all the other kids in the film) use the exact same character model, just with different clothes. They clothes and skin tones. While the filmmakers attempted to hide this by only briefly showing their faces, so it's most still noticeable if you pause at the right scene. Sid whenever one of them's on-screen. This also reuses this model with different clothes, but they also altered his face a little bit applies to Sid, though since he's more visible than on-screen for a decent chunk of the film, his face was altered so it wasn't immediately apparent that the animators were reusing Andy's friends.model.



* The quality of the CGI in the main trailer for ''WesternAnimation/MyLittlePonyTheMovie2017'' varied noticeably, and some of the models (most egregiously the airship, which was noted by some fans to have an "unfinished" look compared to the CGI models used in the rest of the trailer) have been unfavorably compared to the quality of a cutscene from an early UsefulNotes/{{Playstation}} game.

to:

* The quality of the CGI in the main trailer for ''WesternAnimation/MyLittlePonyTheMovie2017'' varied noticeably, and some of the models (most egregiously the airship, which was noted by some fans to have an "unfinished" look compared to the CGI models used in the rest of the trailer) have been unfavorably compared to the quality of a cutscene from an early UsefulNotes/{{Playstation}} game.game. The most noticed of these instances was the airship, which was noted by fans to have an "unfinished" look compared to the CGI models used in the rest of the trailer.



* The makers of the animated film of ''Literature/{{Dragonlance}}: Dragons of Autumn Twilight'' made the strange decision to make the dragons and dragonkin CGI in what was otherwise a (poorly-done) cel-animated movie. At ''best'', it looks jarring and ugly.

to:

* The makers of the animated film of ''Literature/{{Dragonlance}}: Dragons of Autumn Twilight'' made the strange decision to make the dragons and dragonkin CGI in what was otherwise a (poorly-done) cel-animated movie. At ''best'', it looks As a result, they look jarring and ugly.ugly at ''best''.



* An odd {{downplayed|Trope}} example in ''WesternAnimation/Frozen2013''. As Elsa is letting her hair down during the "Let it Go" number, [[https://i.pinimg.com/originals/f3/39/c1/f339c19f6311373f258cdab729fee473.gif her braid passes through her arm.]] This animation goof was ''intentional''--as the alternative of doing it properly caused the entire hair rig to go out of control, they subverted it by playing it straight.

to:

* An odd {{downplayed|Trope}} example happens in ''WesternAnimation/Frozen2013''. As Elsa is letting her hair down during the "Let it Go" number, [[https://i.pinimg.com/originals/f3/39/c1/f339c19f6311373f258cdab729fee473.gif her braid passes through her arm.]] This arm]]. The filmmakers confirmed that this animation goof "error" was ''intentional''--as the alternative of ''intentional'' -- doing it the hair animation properly caused the entire hair rig to go out of control, so they subverted it by playing it straight.were forced to make a minor error.



** The background characters in general. Unlike the main and supporting characters who all have cartoonish designs, everyone else looks rather lifeless and bland due to sharing one universal model between them; this also includes Violet's crush Tony; Bernie the guidance councilor, and most of the background females.
* ''WesternAnimation/TheInvincibleIronMan'' looks like it was made [[Film/IronMan1 in a cave. With a box of scraps!]] All the [[PoweredArmor suits]] as well as the elemental gods are done with poorly applied cel-shaded effects, which jar horribly with the traditional animation. Their animation is also clunky and weightless compared to the pretty decent animation of the non-CG characters.

to:

** The background characters in general. Unlike the main and supporting characters characters, who all have cartoonish designs, everyone else looks rather lifeless and bland due to sharing one universal model between them; this also them. This includes Violet's crush Tony; Bernie the guidance councilor, Tony, Dash's teacher Bernie, and most almost all of the background females.
women.
* ''WesternAnimation/TheInvincibleIronMan'' looks like it was made [[Film/IronMan1 in a cave. With a box of scraps!]] All Jokes aside, all the [[PoweredArmor suits]] as well as the and elemental gods are done with poorly applied cel-shaded effects, which jar horribly with the traditional animation. Their animation is also clunky and weightless compared to the pretty decent animation of the non-CG characters.



** What ''wasn't'' invoked, however, is the platform the string is on when [[spoiler: ghost Vitruvius dips]]. This was fixed in the digital release, however.
* Disney's ''WesternAnimation/TheLittleMermaid1989'' uses CGI to display ships. Most of the time, the CGI is just ''barely'' noticeable, but there is one, easily missable error with one of the ships. At the climax, Ursula raises some sunken ships from the bottom of the ocean to show her power over the ocean. In one scene where Eric, the prince that Ariel is in love with, is piloting one of these raised ships to kill Ursula, one of the CGI-rendered ships ''disappears'' for a split second before the camera shifts to Ursula.

to:

** What ''wasn't'' invoked, however, is For a straight example in the platform the string is on same scene, when [[spoiler: ghost Vitruvius dips]]. dips]], you can clearly see the platform that the string's on. This was fixed in the digital release, however.
release.
* Disney's ''WesternAnimation/TheLittleMermaid1989'' uses CGI to display ships. Most of the time, the CGI is just ''barely'' noticeable, but there is one, easily missable error with one of the ships. At the climax, Ursula raises some sunken ships from the bottom of the ocean to show her power over the ocean. In one scene where Eric, the prince that Ariel is in love with, Eric is piloting one of these raised ships to kill Ursula, right before the camera shifts to Ursula, one of the CGI-rendered ships ''disappears'' for a split second before the camera shifts to Ursula.''disappears''.



* Done InUniverse in ''WesternAnimation/ToyStoryOfTerror'' when the Toys are watching an old B-Movie, it's very obvious that the bat was being held up by wire. Also an out of universe subversion - attempting to recreate that gag in CGI would've been too expensive so Creator/{{Pixar}} cheated and used a real fake bat on a green screen.

to:

* Done InUniverse in ''WesternAnimation/ToyStoryOfTerror'' when the Toys are watching an old B-Movie, it's very obvious that the bat was being held up by wire. Also an out of universe out-of-universe subversion - attempting to recreate that gag in CGI would've been too expensive expensive, so Creator/{{Pixar}} cheated and used a real fake bat on a green screen.
Is there an issue? Send a MessageReason:
None


* In the first ''WesternAnimation/ToyStory'', there is one shot in the film where they forgot to turn on the motion blur in the animation (the shot where Sid goes off to get pop tarts and Woody screams due to his forehead getting burned by a magnifying glass) and the animation is noticeably more jerky in the scene as a result. And in the same shot, if you watch carefully (or still frame it), Woody actually clips through the camera as he runs offscreen!

to:

* In the first ''WesternAnimation/ToyStory'', ''WesternAnimation/ToyStory1'', there is one shot in the film where they forgot to turn on the motion blur in the animation (the shot where Sid goes off to get pop tarts and Woody screams due to his forehead getting burned by a magnifying glass) and the animation is noticeably more jerky in the scene as a result. And in the same shot, if you watch carefully (or still frame it), Woody actually clips through the camera as he runs offscreen!
Is there an issue? Send a MessageReason:
None


** ''Web of Shadows'' has Visorak spiders clearly walking in air, and never once touching their webs. In a particularly badly animated shot that doesn't even look finished, one of the spiders is floating in the air ''upside down'' and another one is freakishly deformed, as if someone had been playing around with its animation model ([[https://biosector01.com/w/images/bs01/e/e2/WoS_Visorak_Cocoons.png the green and red ones respectively)]]. Other failures include Keetongu being visible from ''behind'' a wall as a tiny spot as he scales the Coliseum, Roodaka's catcher claw passing into her motionless arm (which should be shaking wildly with it), and in one of the [[BulletTime slo-mo shots, as the camera angle changes]], Matau being revealed to be a ''2D'' image.

to:

** ''Web of Shadows'' has Visorak spiders clearly walking in air, and never once touching their webs. In a particularly badly animated shot that doesn't even look finished, one of the spiders is floating in the air ''upside down'' and another one is freakishly deformed, as if someone had been playing around with its animation model ([[https://biosector01.com/w/images/bs01/e/e2/WoS_Visorak_Cocoons.png the green and red ones respectively)]].ones, respectively]]). Other failures include Keetongu being visible from ''behind'' a wall as a tiny spot as he scales the Coliseum, Roodaka's catcher claw passing into her motionless arm (which should be shaking wildly with it), and in one of the [[BulletTime slo-mo shots, as the camera angle changes]], Matau being revealed to be a ''2D'' image.
Is there an issue? Send a MessageReason:
None


** ''Web of Shadows'' has Visorak spiders clearly walking in air, and never once touching their webs. In a particularly badly animated shot that doesn't even look finished, one of the spiders is floating in the air ''upside down'' and another one is freakishly deformed, as if someone had been playing around with its animation model. Other failures include Keetongu being visible from ''behind'' a wall as a tiny spot as he scales the Coliseum, Roodaka's catcher claw passing into her motionless arm (which should be shaking wildly with it), and in one of the [[BulletTime slo-mo shots, as the camera angle changes]], Matau being revealed to be a ''2D'' image.

to:

** ''Web of Shadows'' has Visorak spiders clearly walking in air, and never once touching their webs. In a particularly badly animated shot that doesn't even look finished, one of the spiders is floating in the air ''upside down'' and another one is freakishly deformed, as if someone had been playing around with its animation model.model ([[https://biosector01.com/w/images/bs01/e/e2/WoS_Visorak_Cocoons.png the green and red ones respectively)]]. Other failures include Keetongu being visible from ''behind'' a wall as a tiny spot as he scales the Coliseum, Roodaka's catcher claw passing into her motionless arm (which should be shaking wildly with it), and in one of the [[BulletTime slo-mo shots, as the camera angle changes]], Matau being revealed to be a ''2D'' image.
Is there an issue? Send a MessageReason:
None


** All of Andy's friends reuse his character model, just with different clothes. They attempted to hide this by only briefly showing their faces, so it's most noticeable if you pause at the right scene. Sid also reuses this model with different clothes, but they also altered his face a little bit since it he's more visible than Andy's friends.

to:

** All of Andy's friends reuse his character model, just with different clothes. They attempted to hide this by only briefly showing their faces, so it's most noticeable if you pause at the right scene. Sid also reuses this model with different clothes, but they also altered his face a little bit since it he's more visible than Andy's friends.
Is there an issue? Send a MessageReason:
None


*** Being animated by a different company[[note]]At least on the American end. Creator/WangFilmProductions, who worked on the original trilogy was still utilized[[/note]], it fared better with sharp-eyed fans. Still, there are issues, like when Kiina's animation model jumps out from ''behind'' her darkened silhouette during the scene in Ackar's hut. More famously, the introduction scene with Mata Nui's [[HumongousMecha giant robot]] body and the ocean is flawed in every aspect: the rendering of the water, the physics, the scale, and the movements and textures of the robot itself are all sub-par and feel like they came from the previous films.

to:

*** Being animated by a different company[[note]]At least on the American end. Creator/WangFilmProductions, [[Creator/WangFilmProductions CGCG]], who worked on the original trilogy was still utilized[[/note]], it fared better with sharp-eyed fans. Still, there are issues, like when Kiina's animation model jumps out from ''behind'' her darkened silhouette during the scene in Ackar's hut. More famously, the introduction scene with Mata Nui's [[HumongousMecha giant robot]] body and the ocean is flawed in every aspect: the rendering of the water, the physics, the scale, and the movements and textures of the robot itself are all sub-par and feel like they came from the previous films.



* In ''WesternAnimation/TheIncredibles'' the detail and quality of the models are occasionally much worse than in the rest of the movie. For example, the rails and the remnants of the train car, which in part lack texture or are flat colored with cheap sparks.

to:

* In ''WesternAnimation/TheIncredibles'' the detail and quality of some of the models are occasionally much worse than in the rest of the movie. For example, the rails and the remnants of the train car, which in part lack texture or are flat colored with cheap sparks.



** The background characters in general. Unlike the main and supporting characters who all have cartoonish designs, everyone else looks rather lifeless and bland; this also includes Violet's crush Tony.

to:

** The background characters in general. Unlike the main and supporting characters who all have cartoonish designs, everyone else looks rather lifeless and bland; bland due to sharing one universal model between them; this also includes Violet's crush Tony.Tony; Bernie the guidance councilor, and most of the background females.
Is there an issue? Send a MessageReason:


* In Disney's ''Disney/{{Aladdin}}'', while the CGI head of the Cave of Wonders and the integration of CGI and hand-drawn animation with the magic carpet and the lava still holds up well today, some of the CGI bits inside of the cave (i.e. the escape sequence) are really showing their age now, especially if you watch it on Blu-Ray. Making matters worse is that the CGI footage was shot at a sub-HD resolution before being integrated into the film elements due to technical limitations of the time, so some digital artifacting is very noticeable in certain CGI shots, mainly in scenes with the Cave of Wonders entrance.
* While most of the film looks great, the CGI building shots in ''Disney/TheRescuersDownUnder'' have aged ''horribly'', most egregiously the shot with the Sydney Opera House, a low res untextured model that has noticeable clipping in it.

to:

* In Disney's ''Disney/{{Aladdin}}'', ''WesternAnimation/{{Aladdin}}'', while the CGI head of the Cave of Wonders and the integration of CGI and hand-drawn animation with the magic carpet and the lava still holds up well today, some of the CGI bits inside of the cave (i.e. the escape sequence) are really showing their age now, especially if you watch it on Blu-Ray. Making matters worse is that the CGI footage was shot at a sub-HD resolution before being integrated into the film elements due to technical limitations of the time, so some digital artifacting is very noticeable in certain CGI shots, mainly in scenes with the Cave of Wonders entrance.
* While most of the film looks great, the CGI building shots in ''Disney/TheRescuersDownUnder'' ''WesternAnimation/TheRescuersDownUnder'' have aged ''horribly'', most egregiously the shot with the Sydney Opera House, a low res untextured model that has noticeable clipping in it.



* An odd {{downplayed|Trope}} example in ''Disney/{{Frozen}}''. As Elsa is letting her hair down during the "Let it Go" number, [[https://i.pinimg.com/originals/f3/39/c1/f339c19f6311373f258cdab729fee473.gif her braid passes through her arm.]] This animation goof was ''intentional''--as the alternative of doing it properly caused the entire hair rig to go out of control, they subverted it by playing it straight.

to:

* An odd {{downplayed|Trope}} example in ''Disney/{{Frozen}}''.''WesternAnimation/Frozen2013''. As Elsa is letting her hair down during the "Let it Go" number, [[https://i.pinimg.com/originals/f3/39/c1/f339c19f6311373f258cdab729fee473.gif her braid passes through her arm.]] This animation goof was ''intentional''--as the alternative of doing it properly caused the entire hair rig to go out of control, they subverted it by playing it straight.



* [[InvokedTrope Invoked]] in ''WesternAnimation/TheLegoMovie''. When [[spoiler: Vitruvius comes back as a ghost, he is literally just a ghost minifigure ''being dangled on a string'']]. This is one of the few times where a SpecialEffectFailure is justified, [[spoiler: given that the entire movie is set within a real-life kid's imagination while playing with his father's LEGO set.]]

to:

* [[InvokedTrope Invoked]] {{Invoked|Trope}} in ''WesternAnimation/TheLegoMovie''. When [[spoiler: Vitruvius comes back as a ghost, he is literally just a ghost minifigure ''being dangled on a string'']]. This is one of the few times where a SpecialEffectFailure is justified, [[spoiler: given that the entire movie is set within a real-life kid's imagination while playing with his father's LEGO set.]]



* Disney's ''Disney/TheLittleMermaid'' uses CGI to display ships. Most of the time, the CGI is just ''barely'' noticeable, but there is one, easily missable error with one of the ships. At the climax, Ursula raises some sunken ships from the bottom of the ocean to show her power over the ocean. In one scene where Eric, the prince that Ariel is in love with, is piloting one of these raised ships to kill Ursula, one of the CGI-rendered ships ''disappears'' for a split second before the camera shifts to Ursula.

to:

* Disney's ''Disney/TheLittleMermaid'' ''WesternAnimation/TheLittleMermaid1989'' uses CGI to display ships. Most of the time, the CGI is just ''barely'' noticeable, but there is one, easily missable error with one of the ships. At the climax, Ursula raises some sunken ships from the bottom of the ocean to show her power over the ocean. In one scene where Eric, the prince that Ariel is in love with, is piloting one of these raised ships to kill Ursula, one of the CGI-rendered ships ''disappears'' for a split second before the camera shifts to Ursula.

Top