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Porting this from ''SoYouWantTo/WriteAMinorMMORPG'', how about some FantasyCharacterClasses? Check those out for a much more detailed variant, but let's stick with the main classes for now.

* Fighter: The one that gets down and dirty in [[Music/JohnnyCash the mud, the blood and the beer]]. Usually a DPS and Tank kind of class, either a BarbarianHero or a KnightInShiningArmor.
* Magician: The one that stays far away from [[Music/JohnnyCash the mud, the blood and the beer]]. Tends to be a DPS only class; [[SquishyWizard Tank options are out of the equation]] unless you're going for a MagicKnight build.
* Rogue: The one that is a little less known amidst [[Music/JohnnyCash the mud, the blood and the beer]]. Also a DPS only class, and tends to use subterfuge and stealth to deal most of the damage.
* Ranger: The one that snipes people away and generally stays away from [[Music/JohnnyCash the mud, the blood and the beer]]. A DPS only class as well, talk about RuleOfThree. Like the Magician, they're more of a GlassCannon, unless you opt for a tanky sniper (which is actually a far more accurate representation of archers as a whole).
* Cleric: The one that heals his teammates while they take their roles within [[Music/JohnnyCash the mud, the blood and the beer]]. Tends to be more of a Tank class than DPS, and also acts as TheMedic of the group.
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Stop. Right now. Stop, turn, walk out the door. You do ''not'' want to do this.

That is, unless you actually have a giant company backing you, a huge team of designers and a huge budget to match. Not to mention plenty of time. A major MMORPG takes a lot of work, and if you're considering making an MMO with three 20-year-old friends in somebody's basement, you'd better head over to SoYouWantTo/WriteAMinorMMORPG ''first''. Because almost certainly you won't have the resources you need to make something as grand as ''VideoGame/WorldOfWarcraft''.

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Stop. Right now. Stop, turn, turn around, and walk out the door. You do ''not'' want to do this.

That is, unless you actually have a giant company backing you, a huge team of designers expertly trained and professional coders, designers, sound effect artists, musicians, and playtesters, and a huge budget to match. Not to mention plenty mention, ''plenty'' of time. A major MMORPG takes a lot of work, and if you're considering making an MMO with three 20-year-old friends in somebody's basement, you'd better head over to SoYouWantTo/WriteAMinorMMORPG ''first''. Because almost certainly you won't have the resources you need to make something as grand as ''VideoGame/WorldOfWarcraft''.
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This is where you'll get to have fun, but also the place that you could end up screwing it all up. Avoid PatchworkMap. Try to ensure that the map actually looks like it could be a real world, or go the other way and make it as [[WhatDoYouMeanItWasntMadeOnDrugs LSD-induced]] as possible just to avoid any comparisons with reality. But don't stick forests right next to deserts, or make rivers appears out of nowhere.

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This is where you'll get to have fun, but also the place that you could end up screwing it all up. Avoid PatchworkMap. Try to ensure that the map actually looks like it could be a real world, or go the other way and make it as [[WhatDoYouMeanItWasntMadeOnDrugs LSD-induced]] LSD-induced as possible just to avoid any comparisons with reality. But don't stick forests right next to deserts, or make rivers appears out of nowhere.
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* ''VideoGame/FinalFantasyXIV'', but ''only in its first iteration''. It's a major MMORPG that did everything wrong within the genre, such as placing so much faith in graphical power (even the props contain so much!), confusing interface, putting an AntiPoopSocking feature in an MMORPG (don't do this, MMORPG players don't like being too restricted), and servers that were not ready to contain all of those and the massive number of players for launch. It was such a great failure that the [[RunningGag finger-shreddingly popular]] ''Final Fantasy'' franchise almost [[FranchiseKiller faced death]] and [[CreatorKiller might take Square-Enix with it.]] Thankfully, as an example of how an Epic Fail doesn't always mean the ultimate, unsalvagable end, the new director, Creator/NaokiYoshida, managed to obtain permission from Creator/SquareEnix to destroy the whole game and rebuild it from scratch, learning from the mistakes of the past. ''Final Fantasy XIV: A Realm Reborn'' turns out to be a great game, more worthy of being placed as one of The Greats. 
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->''"When proposing a new [[FanNickname Mumorpeger]], the logical first question is: ''Are you fucking insane?'' ''[[VideoGame/WorldOfWarcraft WOW]]'' picks bigger rivals than you out of its teeth every morning!"''

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->''"When proposing a new [[FanNickname Mumorpeger]], the logical first question is: ''Are you fucking insane?'' ''[[VideoGame/WorldOfWarcraft WOW]]'' [=WoW=]]]'' picks bigger rivals than you out of its teeth every morning!"''



* ''VideoGame/WorldOfWarcraft'', obviously. Created by Blizzard, WoW has a humongous player base who are devoted to the game. If you want to learn how to make a major MMORPG, ''VideoGame/WorldOfWarcraft'' is your best learning tool.

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* ''VideoGame/WorldOfWarcraft'', obviously. Created by Blizzard, WoW [=WoW=] has a humongous player base who are devoted to the game. If you want to learn how to make a major MMORPG, ''VideoGame/WorldOfWarcraft'' is your best learning tool.
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That is, unless you actually have a giant company backing you, a huge team of designers and a huge budget to match. Not to mention plenty of time. A major MMORPG takes a lot of work, and if you're considering making an MMO with three 20-year-old friends in somebody's basement, you'd better head over to SoYouWantTo/WriteAMinorMMORPG ''first''. Because almost certainly you won't have the resources you need to make something as grand as ''WorldOfWarcraft''.

to:

That is, unless you actually have a giant company backing you, a huge team of designers and a huge budget to match. Not to mention plenty of time. A major MMORPG takes a lot of work, and if you're considering making an MMO with three 20-year-old friends in somebody's basement, you'd better head over to SoYouWantTo/WriteAMinorMMORPG ''first''. Because almost certainly you won't have the resources you need to make something as grand as ''WorldOfWarcraft''.
''VideoGame/WorldOfWarcraft''.



* NPC's interact with the player and with other NPC's. They don't stick to the same rigid schedule, the same WelcomeToCorneria dialogue (hang out around the NPC's in [[WorldOfWarcraft Stormwind]] for a while for a taste of the ''slightly''-improved version of this), etc. Ideally, they'd eventually age and die, but you can avert Perpetually Static [[ComicBookTime without getting tied that closely to time]].

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* NPC's interact with the player and with other NPC's. They don't stick to the same rigid schedule, the same WelcomeToCorneria dialogue (hang out around the NPC's in [[WorldOfWarcraft [[VideoGame/WorldOfWarcraft Stormwind]] for a while for a taste of the ''slightly''-improved version of this), etc. Ideally, they'd eventually age and die, but you can avert Perpetually Static [[ComicBookTime without getting tied that closely to time]].



* WorldOfWarcraft, obviously. Created by Blizzard, WoW has a humongous player base who are devoted to the game. If you want to learn how to make a major MMORPG, WorldOfWarcraft is your best learning tool.

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* WorldOfWarcraft, ''VideoGame/WorldOfWarcraft'', obviously. Created by Blizzard, WoW has a humongous player base who are devoted to the game. If you want to learn how to make a major MMORPG, WorldOfWarcraft ''VideoGame/WorldOfWarcraft'' is your best learning tool.
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* ''[[http://www.escapistmagazine.com/videos/view/extra-credits Extra Credits]]'', from ''Escapist Magazine'' (same place that hosts ''WebAnimation/ZeroPunctuation''). Their short videos go into detail on the good and bad of video game techniques, including some talk specifically about the MMORPG. One of their latest vids discussed the skills you need to be a game designer, especially geared toward the larger games that require big teams to put the pieces together. Go on, have a listen.
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<<|SoYouWantTo/SeeTheIndex|>>

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* ''[[http://www.escapistmagazine.com/videos/view/extra-credits Extra Credits]]'', from ''Escapist Magazine'' (same place that hosts ''WebAnimation/ZeroPunctuation''). Their short videos go into detail on the good and bad of video game techniques, including some talk specifically about the MMORPG. One of their latest vids discussed the skills you need to be a game designer, especially geared toward the larger games that require big teams to put the pieces together. Go on, have a listen.
----
<<|SoYouWantTo/SeeTheIndex|>>
listen.
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You Fail X Forever


** Once enough hobgoblins have been slain in the East Forest, the East Forest has [[SorcerersKingdom no more hobgoblins in it]]. Or, for the opposite, if adventurers ignore the danger long enough, the zombies will actually ''take over'' Duskwood, thwarting TakeYourTime.

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** Once enough hobgoblins have been slain in the East Forest, the East Forest has [[SorcerersKingdom no more hobgoblins in it]].it. Or, for the opposite, if adventurers ignore the danger long enough, the zombies will actually ''take over'' Duskwood, thwarting TakeYourTime.



Also avoid MisplacedWildlife, lest [ArtisticLicenseBiology You Fail Biology Forever]].

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Also Also, avoid MisplacedWildlife, lest [ArtisticLicenseBiology You Fail Biology Forever]].
MisplacedWildlife. [[ArtisticLicenseBiology Don't fail biology forever.]]
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*WorldOfWarcraft, obviously. Created by Blizzard, WoW has a humongous player base who are devoted to the game. If you want to learn how to make a major MMORPG, WorldOfWarcraft is your best learning tool.
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->''"When proposing a new [[FanNickname Mumorpeger]], the logical first question is: ''Are you fucking insane?'' ''[[VideoGame/WorldOfWarcraft WOW]] picks bigger rivals than you out of it's teeth every morning!!"''

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->''"When proposing a new [[FanNickname Mumorpeger]], the logical first question is: ''Are you fucking insane?'' ''[[VideoGame/WorldOfWarcraft WOW]] WOW]]'' picks bigger rivals than you out of it's its teeth every morning!!"''morning!"''
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->''"When proposing a new Mumorpeger, the logical first question is: ARE YOU FUCKING'' '''''INSANE!!!??''''' ''[[VideoGame/WorldOfWarcraft WOW]] picks bigger rivals than you out of it's teeth every morning!!"''\\
-- '''WebVideo/ZeroPunctuation'''

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->''"When proposing a new Mumorpeger, [[FanNickname Mumorpeger]], the logical first question is: ARE YOU FUCKING'' '''''INSANE!!!??''''' ''Are you fucking insane?'' ''[[VideoGame/WorldOfWarcraft WOW]] picks bigger rivals than you out of it's teeth every morning!!"''\\
-- '''WebVideo/ZeroPunctuation'''
morning!!"''
-->-- '''WebAnimation/ZeroPunctuation'''
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->''"When proposing a new Mumorpeger, the logical first question is: ARE YOU FUCKING'' '''''INSANE!!!??''''' ''[[VideoGame/WorldOfWarcraft WOW]] picks bigger rivals than you out of it's teeth every morning!!"''\\
-- '''WebVideo/ZeroPunctuation'''
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Also avoid MisplacedWildlife, lest YouFailBiologyForever.

to:

Also avoid MisplacedWildlife, lest YouFailBiologyForever.
[ArtisticLicenseBiology You Fail Biology Forever]].
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While "grinding" in the sense of "spending time gaining levels" is a given, one of the biggest pitfalls is ''pointless'' grinding, that is, making players perform pointless quests or waste their time doing things they don't want to do. Some possibilities include "Go bring me that item I could easily fetch myself" and "run around the map a few dozen times talking to NPC's who eventually send you back to me because I had the item / the answer all along". And, of course, [[ZeroPunctuation Yahtzee]]'s main gripe:

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While "grinding" in the sense of "spending time gaining levels" is a given, one of the biggest pitfalls is ''pointless'' grinding, that is, making players perform pointless quests or waste their time doing things they don't want to do. Some possibilities include "Go bring me that item I could easily fetch myself" and "run around the map a few dozen times talking to NPC's who eventually send you back to me because I had the item / the answer all along". And, of course, [[ZeroPunctuation [[WebAnimation/ZeroPunctuation Yahtzee]]'s main gripe:



* ''[[http://www.escapistmagazine.com/videos/view/extra-credits Extra Credits]]'', from ''Escapist Magazine'' (same place that hosts ''ZeroPunctuation''). Their short videos go into detail on the good and bad of video game techniques, including some talk specifically about the MMORPG. One of their latest vids discussed the skills you need to be a game designer, especially geared toward the larger games that require big teams to put the pieces together. Go on, have a listen.

to:

* ''[[http://www.escapistmagazine.com/videos/view/extra-credits Extra Credits]]'', from ''Escapist Magazine'' (same place that hosts ''ZeroPunctuation'').''WebAnimation/ZeroPunctuation''). Their short videos go into detail on the good and bad of video game techniques, including some talk specifically about the MMORPG. One of their latest vids discussed the skills you need to be a game designer, especially geared toward the larger games that require big teams to put the pieces together. Go on, have a listen.
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!!'''Additional Research'''

Here's the sort of stuff you ought to be studying:

*''[[http://www.escapistmagazine.com/videos/view/extra-credits Extra Credits]]'', from ''Escapist Magazine'' (same place that hosts ''ZeroPunctuation''). Their short videos go into detail on the good and bad of video game techniques, including some talk specifically about the MMORPG. One of their latest vids discussed the skills you need to be a game designer, especially geared toward the larger games that require big teams to put the pieces together. Go on, have a listen.

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