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In reality, the sanguine of one group is the phlegmatic of another.


A staple of all genres, medium and times, it’s almost on the level of the FiveManBand. You have four diverse but clear personalities, four contrasting attitudes to the job, and four different but somehow interconnected functions. Almost always coincidental itself; but we are assuming here that you want to write one on purpose, or at least be prepared for the possibility of coincidence.

to:

A staple of all genres, medium and times, it’s almost on the level of the FiveManBand. You have four diverse but clear personalities, four contrasting attitudes to the job, and four different but somehow interconnected functions.functions, in relation to each other. Almost always coincidental itself; but we are assuming here that you want to write one on purpose, or at least be prepared for the possibility of coincidence.
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None


The [[ExtraversionTropes Extroverted pair]]. Expressive high, responsive delay short, Hot element. The combo that operates mainly on the front lines.

to:

The [[ExtraversionTropes Extroverted pair]]. Expressive high, responsive delay short, Hot element. The combo that operates mainly on the front lines.



The Task-oriented pair. Responsive low, responsive duration long, Dry element. The combo that deals mainly with the mission, the goal, and the technical details in between.

to:

The Task-oriented pair. Responsive low, responsive duration long, Dry element. The combo that deals mainly with the mission, the goal, and the technical details in between.



The [[IntroversionTropes Introverted]] pair. Expressive low, responsive delay long, Cool element. The combo that operates mainly behind the scenes. By their very nature the most peaceful pair, they are why anyone should BewareTheNiceOnes.

to:

The [[IntroversionTropes Introverted]] pair. Expressive low, responsive delay long, Cool element. The combo that operates mainly behind the scenes. By their very nature the most peaceful pair, they are why anyone should BewareTheNiceOnes.



The People-oriented pair. Responsive high, responsive duration short, Moist element. The combo that deals mainly with relationships.

to:

The People-oriented pair. Responsive high, responsive duration short, Moist element. The combo that deals mainly with relationships.

Changed: 339

Removed: 370

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None


With this out of the way, let’s get down to creating the ensemble.

When creating the ensemble, you start with archetypes for each character and proceed from there. There are, of course, four definite archetypes: sanguine, choleric, melancholic, and phlegmatic. Then create a name for each — for example, Sarah, Craig, Matt, and Paula. Then spice their personalities based on the occupied archetypes and flesh out their own personalities.

to:

With this out of the way, let’s get down to creating the ensemble.

When creating the ensemble, you
ensemble. We start with archetypes for each character and proceed from there. There are, of course, four definite archetypes: sanguine, choleric, melancholic, and phlegmatic. Then create a name for each — for example, Sarah, Craig, Matt, and Paula. Then spice their personalities based on the occupied archetypes and flesh out their own personalities.
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When creating the ensemble, you start with archetypes for each character and proceed from there. There are, of course, four definite archetypes: sanguine, choleric, melancholic, and phlegmatic. Then create a name for each — for example, Sarah, Craig, Matt, and Paula. Then spice their personalities based on the occupied archetypes and flesh out their own personalities. Got that?

to:

When creating the ensemble, you start with archetypes for each character and proceed from there. There are, of course, four definite archetypes: sanguine, choleric, melancholic, and phlegmatic. Then create a name for each — for example, Sarah, Craig, Matt, and Paula. Then spice their personalities based on the occupied archetypes and flesh out their own personalities. Got that?
personalities.



!Archetypes:

to:

!Archetypes:!Archetypes (includes Myers-Briggs profile as a referent):
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''But why would I want such a cliched scheme?'' Well, like the FiveManBand, it works ''precisely'' for that reason (and probably others). However, ''unlike'' the Five Man Band (whose purest depiction has a SmurfettePrinciple in place for TheChick), it has no pure or anachronistic designation. Long as you have exactly four, it doesn’t matter whether they’re all male, all female, or somewhere in between.[[note]]All right, a ''minimum'' of four. TheOtherWiki has a section about the ''Five'' Temperaments, this fifth (neutral) one being '''leucine.''' Whether you think it works in a FiveManBand is another matter.[[/note]] Everyone has a purpose, no one is redundant, and eventually we get to know them all one-on-one. Moreover, it's another framework to set up the characters: start with their position in the ensemble and build from the ground up. It also outlines the basic relationship between characters, greatly simplifying your work. Furthermore, you do not have to worry about the issues of pseudoscientific mumbo-jumbo that have greatly cluttered the trope page and the discussion forum.

to:

''But why would I want such a cliched scheme?'' Well, like the FiveManBand, it works ''precisely'' for that reason (and probably others). However, ''unlike'' the Five Man Band (whose purest depiction has a SmurfettePrinciple in place for TheChick), it has no pure or anachronistic designation. Long as you have exactly four, it doesn’t matter whether they’re all male, all female, or somewhere in between.[[note]]All right, a ''minimum'' of four. TheOtherWiki has a section about the ''Five'' Temperaments, this fifth (neutral) one being '''leucine.''' Whether you think it works in a FiveManBand is another matter.[[/note]] Everyone has a purpose, no one is redundant, and eventually we get to know them all one-on-one. Moreover, it's another framework to set up the characters: start with their position in the ensemble and build from the ground up. It also outlines the basic relationship between characters, greatly simplifying your work. Furthermore, you do not don't have to worry too much about the issues of pseudoscientific mumbo-jumbo that have greatly cluttered in the trope page and the discussion forum.
long run.
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''But why would I want such a cliched scheme?'' Well, like the FiveManBand, it works ''precisely'' for that reason (and probably others). However, ''unlike'' the Five Man Band (whose purest depiction has a SmurfettePrinciple in place for TheChick), it has no pure or anachronistic designation. Long as you have exactly four, it doesn’t matter whether they’re all male, all female, or somewhere in between.[[note]]All right, a ''minimum'' of four. TheOtherWiki has a section about the ''Five'' Temperaments, this fifth (neutral) one being '''leucine.''' Whether you think it works in a FiveManBand is another matter.[[/note]] Everyone has a purpose, no one is redundant, and eventually we get to know them all one-on-one. Moreover, it's another framework to set up the characters: start with their position in the ensemble and build from the ground up. It also outlines the basic relationship between characters, greatly simplifying your work.

to:

''But why would I want such a cliched scheme?'' Well, like the FiveManBand, it works ''precisely'' for that reason (and probably others). However, ''unlike'' the Five Man Band (whose purest depiction has a SmurfettePrinciple in place for TheChick), it has no pure or anachronistic designation. Long as you have exactly four, it doesn’t matter whether they’re all male, all female, or somewhere in between.[[note]]All right, a ''minimum'' of four. TheOtherWiki has a section about the ''Five'' Temperaments, this fifth (neutral) one being '''leucine.''' Whether you think it works in a FiveManBand is another matter.[[/note]] Everyone has a purpose, no one is redundant, and eventually we get to know them all one-on-one. Moreover, it's another framework to set up the characters: start with their position in the ensemble and build from the ground up. It also outlines the basic relationship between characters, greatly simplifying your work.
work. Furthermore, you do not have to worry about the issues of pseudoscientific mumbo-jumbo that have greatly cluttered the trope page and the discussion forum.

Changed: 126

Removed: 93

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The [[IntroversionTropes Introverted]] pair. Expressive low, responsive delay long, Cool element. The combo that operates mainly behind the scenes. Why anyone should BewareTheNiceOnes.

Curiously, Matt and Paula are the most likely pair to be in tune with the emotions of others.

to:

The [[IntroversionTropes Introverted]] pair. Expressive low, responsive delay long, Cool element. The combo that operates mainly behind the scenes. Why By their very nature the most peaceful pair, they are why anyone should BewareTheNiceOnes.

Curiously, Matt and Paula are the most likely pair to be in tune with the emotions of others.
BewareTheNiceOnes.



The FourTemperamentEnsemble can expect to be on a case of their own. There might not be a clear advantage or disadvantage to being down one character; however, they still have goals they need to accomplish. These scenes were already touched on in SoYouWantTo/WriteAFiveManBand; they apply to the ensemble as well.

to:

The FourTemperamentEnsemble can expect to be on a case of their own. There might not be a clear advantage or disadvantage to being down one character; however, they still have goals they need to accomplish. These scenes were already touched on in SoYouWantTo/WriteAFiveManBand; they apply to the ensemble as well.

Added: 93

Changed: 16

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None


The [[IntroversionTropes Introverted]] pair. Expressive low, responsive delay long, Cool element. The combo that operates mainly in the background. Why anyone should BewareTheNiceOnes.

to:

The [[IntroversionTropes Introverted]] pair. Expressive low, responsive delay long, Cool element. The combo that operates mainly in behind the background. scenes. Why anyone should BewareTheNiceOnes.BewareTheNiceOnes.

Curiously, Matt and Paula are the most likely pair to be in tune with the emotions of others.
Is there an issue? Send a MessageReason:
None


''But why would I want such a cliched scheme?'' Well, like the FiveManBand, it works ''precisely'' for that reason (and probably others). However, ''unlike'' the Five Man Band (whose purest depiction has a SmurfettePrinciple in place for TheChick), it has no pure or anachronistic designation. Long as you have exactly four, it doesn’t matter whether they’re all male, all female, or somewhere in between.[[note]]All right, a ''minimum'' of four. TheOtherWiki has a section about the ''Five'' Temperaments, this fifth (neutral) one being '''leucine.''' Whether you think it works in a FiveManBand is another matter.[[/note]] Everyone has a purpose, no one is left out, and eventually they all get a turn in the spotlight.

to:

''But why would I want such a cliched scheme?'' Well, like the FiveManBand, it works ''precisely'' for that reason (and probably others). However, ''unlike'' the Five Man Band (whose purest depiction has a SmurfettePrinciple in place for TheChick), it has no pure or anachronistic designation. Long as you have exactly four, it doesn’t matter whether they’re all male, all female, or somewhere in between.[[note]]All right, a ''minimum'' of four. TheOtherWiki has a section about the ''Five'' Temperaments, this fifth (neutral) one being '''leucine.''' Whether you think it works in a FiveManBand is another matter.[[/note]] Everyone has a purpose, no one is left out, redundant, and eventually they we get to know them all get a turn one-on-one. Moreover, it's another framework to set up the characters: start with their position in the spotlight.
ensemble and build from the ground up. It also outlines the basic relationship between characters, greatly simplifying your work.
Is there an issue? Send a MessageReason:
None


''But why would I want such a cliched scheme?'' Well, like the FiveManBand, it works ''precisely'' for that reason (and probably others). However, ''unlike'' the Five Man Band (whose purest depiction has a SmurfettePrinciple in place for TheChick), it has no pure or anachronistic designation. Long as you have exactly four, it doesn’t matter whether they’re all male, all female, or somewhere in between.[[note]]All right, a ''minimum'' of four. TheOtherWiki has a section about the ''Five'' Temperaments, this fifth (neutral) one being '''leucine.''' Whether you think it works in a FiveManBand is another matter.[[/note]] Everyone has a purpose, no one is left out, and eventually they all get ADayInTheLimelight.

to:

''But why would I want such a cliched scheme?'' Well, like the FiveManBand, it works ''precisely'' for that reason (and probably others). However, ''unlike'' the Five Man Band (whose purest depiction has a SmurfettePrinciple in place for TheChick), it has no pure or anachronistic designation. Long as you have exactly four, it doesn’t matter whether they’re all male, all female, or somewhere in between.[[note]]All right, a ''minimum'' of four. TheOtherWiki has a section about the ''Five'' Temperaments, this fifth (neutral) one being '''leucine.''' Whether you think it works in a FiveManBand is another matter.[[/note]] [[/note]] Everyone has a purpose, no one is left out, and eventually they all get ADayInTheLimelight.
a turn in the spotlight.
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None


''But why would I want such a cliched scheme?'' Well, like the FiveManBand, it works ''precisely'' for that reason (and probably others). However, ''unlike'' the Five Man Band (whose purest depiction has a SmurfettePrinciple in place for TheChick), it has no pure or anachronistic designation. Long as you have exactly four, it doesn’t matter whether they’re all male, all female, or somewhere in between.[[note]]All right, a ''minimum'' of four. TheOtherWiki has a section about the ''Five'' Temperaments, this fifth (neutral) one being '''leucine.''' Whether you think it works in a FiveManBand is another matter.[[/note]]

to:

''But why would I want such a cliched scheme?'' Well, like the FiveManBand, it works ''precisely'' for that reason (and probably others). However, ''unlike'' the Five Man Band (whose purest depiction has a SmurfettePrinciple in place for TheChick), it has no pure or anachronistic designation. Long as you have exactly four, it doesn’t matter whether they’re all male, all female, or somewhere in between.[[note]]All right, a ''minimum'' of four. TheOtherWiki has a section about the ''Five'' Temperaments, this fifth (neutral) one being '''leucine.''' Whether you think it works in a FiveManBand is another matter.[[/note]]
[[/note]] Everyone has a purpose, no one is left out, and eventually they all get ADayInTheLimelight.

Added: 69

Changed: 29

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None


On to the in-depth analysis of each ensemble’s archetype.

to:

On to the in-depth analysis of each ensemble’s archetype.analysis.


Added DiffLines:

%% Before the big battle, the ensemble needs to iron out the details.
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Myers-Briggs references


!!The Sanguine:

to:

!!The Sanguine:Sanguine (EP):



!!The Choleric:

to:

!!The Choleric:Choleric (EJ):



!!The Melancholic:

to:

!!The Melancholic:Melancholic (IJ):



!!The Phlegmatic:

to:

!!The Phlegmatic:Phlegmatic (IP):

Added: 57

Changed: 96

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None


When creating the ensemble, you start with archetypes for each character and proceed from there. There are, of course, four definite archetypes: sanguine, choleric, melancholic, and phlegmatic. Then create a name for each archetype — for example, Sarah, Craig, Matt, and Paula. Then spice their personalities based on the occupied archetypes and flesh out their own personalities. Got that? On to the in-depth analysis of each ensemble’s archetype.

to:

When creating the ensemble, you start with archetypes for each character and proceed from there. There are, of course, four definite archetypes: sanguine, choleric, melancholic, and phlegmatic. Then create a name for each archetype — for example, Sarah, Craig, Matt, and Paula. Paula. Then spice their personalities based on the occupied archetypes and flesh out their own personalities. personalities. Got that? that?

On to the in-depth analysis of each ensemble’s archetype.



Meet Sarah. The vibrant / spunky one. She believes in getting out there and getting others on board with the group.

to:

Meet Sarah. The vibrant / spunky outgoing one. She believes in getting out there and getting others on board with the group.



Meet Craig. The pragmatist. He believes in spearheading the task for the group. Where Sarah would be the GenkiGirl, he would be the OnlySaneMan.

to:

Meet Craig. The pragmatist. He believes in spearheading the task for the group. Where Sarah would be the GenkiGirl, he would be the OnlySaneMan.



And finally, meet Paula. TheStoic. She believes in being behind the scenes while the rest of the group is on the field. No matter what the scale for the other three, she is almost ''always'' the absolute BlueOni (and probably TheHeart) of the four.

to:

And finally, meet Paula. TheStoic. She believes in being behind the scenes while the rest of the group is on the field. No matter what the scale for the other three, she is almost ''always'' the absolute BlueOni (and probably TheHeart) of the four.



!!Party

to:

!!Party!!Crowd
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None


Meet Sarah. The vibrant / spunky one.

to:

Meet Sarah. The vibrant / spunky one. She believes in getting out there and getting others on board with the group.



Meet Craig. The pragmatist. Where Sarah would be the GenkiGirl, he would be the OnlySaneMan.

to:

Meet Craig. The pragmatist. He believes in spearheading the task for the group. Where Sarah would be the GenkiGirl, he would be the OnlySaneMan.



Meet Matt. The sober thoughtful one.

to:

Meet Matt. The sober thoughtful one. He believes in charting the course for the group.



And finally, meet Paula. TheStoic. No matter what the scale for the other three, she is almost ''always'' the absolute BlueOni (and probably TheHeart) of the four.

to:

And finally, meet Paula. TheStoic. She believes in being behind the scenes while the rest of the group is on the field. No matter what the scale for the other three, she is almost ''always'' the absolute BlueOni (and probably TheHeart) of the four.



The FourTemperamentEnsemble can expect to be on a case of their own. There might not be a clear advantage or disadvantage to being down one character; however, they still have goals they need to accomplish. These scenes were already touched on in SoYouWantTo/WriteAFiveManBand; they apply to the ensemble as well.

to:

The FourTemperamentEnsemble can expect to be on a case of their own. There might not be a clear advantage or disadvantage to being down one character; however, they still have goals they need to accomplish. These scenes were already touched on in SoYouWantTo/WriteAFiveManBand; they apply to the ensemble as well.
Is there an issue? Send a MessageReason:
None


''But why would I want such a cliched scheme?'' Well, like the FiveManBand, it works ''precisely'' for that reason (and probably others). However, ''unlike'' the Five Man Band (whose purest depiction has a SmurfettePrinciple in place for TheChick), it has no pure or anachronistic designation. Long as you have exactly four, it doesn’t matter whether they’re all male, all female, or somewhere in between.

to:

''But why would I want such a cliched scheme?'' Well, like the FiveManBand, it works ''precisely'' for that reason (and probably others). However, ''unlike'' the Five Man Band (whose purest depiction has a SmurfettePrinciple in place for TheChick), it has no pure or anachronistic designation. Long as you have exactly four, it doesn’t matter whether they’re all male, all female, or somewhere in between.
between.[[note]]All right, a ''minimum'' of four. TheOtherWiki has a section about the ''Five'' Temperaments, this fifth (neutral) one being '''leucine.''' Whether you think it works in a FiveManBand is another matter.[[/note]]
Is there an issue? Send a MessageReason:
None


Meet Sarah. The vibrant one.

to:

Meet Sarah. The vibrant / spunky one.



The [[IntroversionTropes Introverted]] pair. Expressive low, responsive delay long, Cool element. The combo that operates mainly in the background.

to:

The [[IntroversionTropes Introverted]] pair. Expressive low, responsive delay long, Cool element. The combo that operates mainly in the background. Why anyone should BewareTheNiceOnes.
Is there an issue? Send a MessageReason:
None


It’s almost on the level of the FiveManBand. You have four diverse but clear personalities, four contrasting attitudes to the job, and four different but somehow interconnected functions.

to:

It’s A staple of all genres, medium and times, it’s almost on the level of the FiveManBand. You have four diverse but clear personalities, four contrasting attitudes to the job, and four different but somehow interconnected functions.
functions. Almost always coincidental itself; but we are assuming here that you want to write one on purpose, or at least be prepared for the possibility of coincidence.
Is there an issue? Send a MessageReason:
Elemental Superpowers are a discussion for another time.


The [[ExtraversionTropes Extroverted pair]]. Expressive high, responsive delay short, Hot element. The combo that operates mainly on the front lines. In an elemental setting, they would combine to generate [[ShockAndAwe static or lightning]].

to:

The [[ExtraversionTropes Extroverted pair]]. Expressive high, responsive delay short, Hot element. The combo that operates mainly on the front lines. In an elemental setting, they would combine to generate [[ShockAndAwe static or lightning]].



The Task-oriented pair. Responsive low, responsive duration long, Dry element. The combo that deals mainly with the mission and the goal. In an elemental setting, they would combine to generate a [[MagmaMan volcano]].

to:

The Task-oriented pair. Responsive low, responsive duration long, Dry element. The combo that deals mainly with the mission mission, the goal, and the goal. In an elemental setting, they would combine to generate a [[MagmaMan volcano]].technical details in between.



The [[IntroversionTropes Introverted]] pair. Expressive low, responsive delay long, Cool element. The combo that operates mainly in the background. In an elemental setting, they would combine to generate [[GreenThumb plant activity or mud]].

to:

The [[IntroversionTropes Introverted]] pair. Expressive low, responsive delay long, Cool element. The combo that operates mainly in the background. In an elemental setting, they would combine to generate [[GreenThumb plant activity or mud]].



The People-oriented pair. Responsive high, responsive duration short, Moist element. The combo that deals mainly with relationships. In an elemental setting, they would combine to generate [[AnIcePerson ice]].

to:

The People-oriented pair. Responsive high, responsive duration short, Moist element. The combo that deals mainly with relationships. In an elemental setting, they would combine to generate [[AnIcePerson ice]].



The Emotional pair. The combo that grapples mainly with the idealistic issues. In an elemental setting, they would combine to generate a sandstorm or tornado of dust. If any two characters aren’t at odds, at least for too long, it’s probably this pair.

to:

The Emotional pair. The combo that grapples mainly with the idealistic issues. In an elemental setting, they would combine to generate a sandstorm or tornado of dust. If any two characters aren’t at odds, at least for too long, it’s probably this pair.



The Unemotional pair. The combo that grapples mainly with the practical issues. In an elemental setting, they would combine to generate steam. If any two characters are at odds for an extended period, it’s most likely this pair.

to:

The Unemotional pair. The combo that grapples mainly with the practical issues. In an elemental setting, they would combine to generate steam. If any two characters are at odds for an extended period, it’s most likely this pair.
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None


!!Archetypes:
!!!The Sanguine:

to:

!!Archetypes:
!!!The
!Archetypes:
!!The
Sanguine:



!!!The Choleric:

to:

!!!The !!The Choleric:



!!!The Melancholic:

to:

!!!The !!The Melancholic:



!!!The Phlegmatic:

to:

!!!The !!The Phlegmatic:



!!Pairing:

to:

!!Pairing:!Pairing:



!!!Sanguine and Choleric:

to:

!!!Sanguine !!Sanguine and Choleric:



!!!Choleric and Melancholic:

to:

!!!Choleric !!Choleric and Melancholic:



!!!Melancholic and Phlegmatic:

to:

!!!Melancholic !!Melancholic and Phlegmatic:



!!!Phlegmatic and Sanguine:

to:

!!!Phlegmatic !!Phlegmatic and Sanguine:



!!!Sanguine and Melancholic:

to:

!!!Sanguine !!Sanguine and Melancholic:



!!!Choleric and Phlegmatic:

to:

!!!Choleric !!Choleric and Phlegmatic:



!!Example situations

to:

!!Example !Example situations



!!!Party
!!!Discussion
!!!The big fight

to:

!!!Party
!!!Discussion
!!!The
!!Party
!!Discussion
!!The
big fight
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None


It’s almost on the level of the FiveManBand. You have four divergent personalities, four contrasting attitudes to the job, and four different but somehow interconnected functions.

to:

It’s almost on the level of the FiveManBand. You have four divergent diverse but clear personalities, four contrasting attitudes to the job, and four different but somehow interconnected functions.



Meet Sarah. The resident ball of sunshine.

to:

Meet Sarah. The resident ball of sunshine.vibrant one.



Meet Paula. No matter what the scale for the other three, she is almost ''always'' the absolute BlueOni (and probably TheHeart) of the four.

to:

Meet Paula. And finally, meet Paula. TheStoic. No matter what the scale for the other three, she is almost ''always'' the absolute BlueOni (and probably TheHeart) of the four.
Is there an issue? Send a MessageReason:
None


When creating the ensemble, you start with archetypes for each character and proceed from there. There are, of course, four definite archetypes: sanguine, choleric, melancholic, and phlegmatic. Then create a name for each archetype — for example, Sarah, Craig, Matt, and Paula. Then spice their personalities based on the occupied archetypes and flesh out their own personalities. Got that? On to the in-depth analysis of each archetype’s ensemble.

to:

When creating the ensemble, you start with archetypes for each character and proceed from there. There are, of course, four definite archetypes: sanguine, choleric, melancholic, and phlegmatic. Then create a name for each archetype — for example, Sarah, Craig, Matt, and Paula. Then spice their personalities based on the occupied archetypes and flesh out their own personalities. Got that? On to the in-depth analysis of each archetype’s ensemble.ensemble’s archetype.



The FourTemperamentEnsemble can expect to be on a case of their own. There might not be a clear advantage or disadvantage to being down one character; however, they still have goals they need to accomplish. These scenes were already touched on in SoYouWantTo/WriteAFiveManBand; they apply to the ensemble as well.

to:

The FourTemperamentEnsemble can expect to be on a case of their own. There might not be a clear advantage or disadvantage to being down one character; however, they still have goals they need to accomplish. accomplish. These scenes were already touched on in SoYouWantTo/WriteAFiveManBand; they apply to the ensemble as well.

Added: 744

Changed: 1350

Is there an issue? Send a MessageReason:
None


!!!Sanguine and Choleric: the [[ExtraversionTropes Extroverted pair]]. Expressive high, responsive delay short, Hot element. The combo that operates mainly on the front lines. In an elemental setting, they would combine to generate [[ShockAndAwe static or lightning]].
!!!Choleric and Melancholic: the Task-oriented pair. Responsive low, responsive duration long, Dry element. The combo that deals mainly with the mission and the goal. In an elemental setting, they would combine to generate a [[MagmaMan volcano]].
!!!Melancholic and Phlegmatic: the [[IntroversionTropes Introverted]] pair. Expressive low, responsive delay long, Cool element. The combo that operates mainly in the background. In an elemental setting, they would combine to generate [[GreenThumb plant activity or mud]].
!!!Phlegmatic and Sanguine: the People-oriented pair. Responsive high, responsive duration short, Moist element. The combo that deals mainly with relationships. In an elemental setting, they would combine to generate [[AnIcePerson ice]].
!!!Sanguine and Melancholic: the Emotional pair. The combo that grapples mainly with the idealistic issues. In an elemental setting, they would combine to generate a sandstorm or tornado of dust. If any two characters aren’t at odds, at least for too long, it’s probably this pair.
!!!Choleric and Phlegmatic: the Unemotional pair. The combo that grapples mainly with the practical issues. In an elemental setting, they would combine to generate steam. If any two characters are at odds for an extended period, it’s most likely this pair.

to:

!!!Sanguine and Choleric: the Choleric:
The
[[ExtraversionTropes Extroverted pair]]. Expressive high, responsive delay short, Hot element. The combo that operates mainly on the front lines. In an elemental setting, they would combine to generate [[ShockAndAwe static or lightning]].
!!!Choleric and Melancholic: the Melancholic:
The
Task-oriented pair. Responsive low, responsive duration long, Dry element. The combo that deals mainly with the mission and the goal. In an elemental setting, they would combine to generate a [[MagmaMan volcano]].
!!!Melancholic and Phlegmatic: the Phlegmatic:
The
[[IntroversionTropes Introverted]] pair. Expressive low, responsive delay long, Cool element. The combo that operates mainly in the background. In an elemental setting, they would combine to generate [[GreenThumb plant activity or mud]].
!!!Phlegmatic and Sanguine: the Sanguine:
The
People-oriented pair. Responsive high, responsive duration short, Moist element. The combo that deals mainly with relationships. In an elemental setting, they would combine to generate [[AnIcePerson ice]].
!!!Sanguine and Melancholic: the Melancholic:
The
Emotional pair. The combo that grapples mainly with the idealistic issues. In an elemental setting, they would combine to generate a sandstorm or tornado of dust. If any two characters aren’t at odds, at least for too long, it’s probably this pair.
!!!Choleric and Phlegmatic: the Phlegmatic:
The
Unemotional pair. The combo that grapples mainly with the practical issues. In an elemental setting, they would combine to generate steam. If any two characters are at odds for an extended period, it’s most likely this pair.



The FourTemperamentEnsemble can expect to be on a case of their own. There might not be a clear advantage or disadvantage to being down one character; however, they still have goals they need to accomplish. These scenes were already touched on in SoYouWantTo/WriteAFiveManBand; they apply to the ensemble as well.

to:

The FourTemperamentEnsemble can expect to be on a case of their own. There might not be a clear advantage or disadvantage to being down one character; however, they still have goals they need to accomplish. accomplish. These scenes were already touched on in SoYouWantTo/WriteAFiveManBand; they apply to the ensemble as well.
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!!The Sanguine:

to:

\n!!The !!Archetypes:
!!!The
Sanguine:



!!The Choleric:

to:

!!The !!!The Choleric:



!!The Melancholic:

to:

!!The !!!The Melancholic:



!!The Phlegmatic:

to:

!!The !!!The Phlegmatic:




to:

!!Pairing:




* Sanguine and Choleric: the [[ExtraversionTropes Extroverted pair]]. Expressive high, responsive delay short, Hot element. The combo that operates mainly on the front lines. In an elemental setting, they would combine to generate [[ShockAndAwe static or lightning]].
* Choleric and Melancholic: the Task-oriented pair. Responsive low, responsive duration long, Dry element. The combo that deals mainly with the mission and the goal. In an elemental setting, they would combine to generate a [[MagmaMan volcano]].
* Melancholic and Phlegmatic: the [[IntroversionTropes Introverted]] pair. Expressive low, responsive delay long, Cool element. The combo that operates mainly in the background. In an elemental setting, they would combine to generate [[GreenThumb plant activity or mud]].
* Phlegmatic and Sanguine: the People-oriented pair. Responsive high, responsive duration short, Moist element. The combo that deals mainly with relationships. In an elemental setting, they would combine to generate [[AnIcePerson ice]].
* Sanguine and Melancholic: the Emotional pair. The combo that grapples mainly with the idealistic issues. In an elemental setting, they would combine to generate a sandstorm or tornado of dust. If any two characters aren’t at odds, at least for too long, it’s probably this pair.
* Choleric and Phlegmatic: the Unemotional pair. The combo that grapples mainly with the practical issues. In an elemental setting, they would combine to generate steam. If any two characters are at odds for an extended period, it’s most likely this pair.

to:

\n* Sanguine !!!Sanguine and Choleric: the [[ExtraversionTropes Extroverted pair]]. Expressive high, responsive delay short, Hot element. The combo that operates mainly on the front lines. In an elemental setting, they would combine to generate [[ShockAndAwe static or lightning]].
* Choleric !!!Choleric and Melancholic: the Task-oriented pair. Responsive low, responsive duration long, Dry element. The combo that deals mainly with the mission and the goal. In an elemental setting, they would combine to generate a [[MagmaMan volcano]].
* Melancholic !!!Melancholic and Phlegmatic: the [[IntroversionTropes Introverted]] pair. Expressive low, responsive delay long, Cool element. The combo that operates mainly in the background. In an elemental setting, they would combine to generate [[GreenThumb plant activity or mud]].
* Phlegmatic !!!Phlegmatic and Sanguine: the People-oriented pair. Responsive high, responsive duration short, Moist element. The combo that deals mainly with relationships. In an elemental setting, they would combine to generate [[AnIcePerson ice]].
* Sanguine !!!Sanguine and Melancholic: the Emotional pair. The combo that grapples mainly with the idealistic issues. In an elemental setting, they would combine to generate a sandstorm or tornado of dust. If any two characters aren’t at odds, at least for too long, it’s probably this pair.
* Choleric !!!Choleric and Phlegmatic: the Unemotional pair. The combo that grapples mainly with the practical issues. In an elemental setting, they would combine to generate steam. If any two characters are at odds for an extended period, it’s most likely this pair.



The FourTemperamentEnsemble can expect to be on a case of their own. There might not be a clear advantage or disadvantage to being down one character; however, they still have goals they need to accomplish. These scenes were already touched on in SoYouWantTo/WriteAFiveManBand; they apply to the ensemble as well.

to:

The FourTemperamentEnsemble can expect to be on a case of their own. There might not be a clear advantage or disadvantage to being down one character; however, they still have goals they need to accomplish. accomplish. These scenes were already touched on in SoYouWantTo/WriteAFiveManBand; they apply to the ensemble as well.

Added: 372

Changed: -4

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* Choleric and Phlegmatic: the Unemotional pair. The combo that grapples mainly with the practical issues. In an elemental setting, they would combine to generate steam. If any two characters are at odds for an extended period, it’s most likely this pair.

to:

* Choleric and Phlegmatic: the Unemotional pair. The combo that grapples mainly with the practical issues. In an elemental setting, they would combine to generate steam. If any two characters are at odds for an extended period, it’s most likely this pair.pair.

!!Example situations
The FourTemperamentEnsemble can expect to be on a case of their own. There might not be a clear advantage or disadvantage to being down one character; however, they still have goals they need to accomplish. These scenes were already touched on in SoYouWantTo/WriteAFiveManBand; they apply to the ensemble as well.
!!!Party
!!!Discussion
!!!The big fight
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If you took each character and paired them off with any other, you would have six different combinations. As we already know by the description of the trope on [[FourTemperamentEnsemble its own page]], each temperament shares one link with the other three. That includes the polar opposites.

to:

If you took each character and paired them off with any other, you would have six different combinations. As we already know by the description of the trope on [[FourTemperamentEnsemble its own page]], each temperament shares one link with the other three. That includes the polar opposites.



* Sanguine and Melancholic: the Emotional pair. The combo that grapples mainly with the idealistic issues. In an elemental setting, they would combine to generate a sandstorm or tornado of dust. If any two characters aren’t at odds, at least for too long, it’s this pair.
* Choleric and Phlegmatic: the Unemotional pair. The combo that grapples mainly with the practical issues. In an elemental setting, they would combine to generate steam. If any two characters are at odds, it’s most likely this pair.

to:

* Sanguine and Melancholic: the Emotional pair. The combo that grapples mainly with the idealistic issues. In an elemental setting, they would combine to generate a sandstorm or tornado of dust. If any two characters aren’t at odds, at least for too long, it’s probably this pair.
* Choleric and Phlegmatic: the Unemotional pair. The combo that grapples mainly with the practical issues. In an elemental setting, they would combine to generate steam. If any two characters are at odds, odds for an extended period, it’s most likely this pair.
Is there an issue? Send a MessageReason:
None


If you took each character and paired them off with any other, you would have six different combinations. As we already know by the description of the trope on its own page, each shares one link with the other three.

* □ Sanguine and Choleric: the Extroverted pair. Expressive high, responsive delay short, Hot element. The combo that operates mainly on the front lines. In an elemental setting, they would combine to generate [[ShockAndAwe static or lightning]].
* □ Choleric and Melancholic: the Task-oriented pair. Responsive low, responsive duration long, Dry element. The combo that deals mainly with the mission and the goal. In an elemental setting, they would combine to generate a [[MagmaMan volcano]].
* □ Melancholic and Phlegmatic: the Introverted pair. Expressive low, responsive delay long, Cool element. The combo that operates mainly in the background. In an elemental setting, they would combine to generate [[GreenThumb plant activity or mud]].
* □ Phlegmatic and Sanguine: the People-oriented pair. Responsive high, responsive duration short, Moist element. The combo that deals mainly with relationships. In an elemental setting, they would combine to generate [[AnIcePerson ice]].
* □ Sanguine and Melancholic: the Emotional pair. The combo that grapples mainly with the idealistic issues. In an elemental setting, they would combine to generate a sandstorm or tornado of dust. If any two characters aren’t at odds, it’s this pair.
* □ Choleric and Phlegmatic: the Unemotional pair. The combo that deals mainly with the practical issues. In an elemental setting, they would combine to generate steam. If any two characters are at odds, it’s most likely this pair.

to:

If you took each character and paired them off with any other, you would have six different combinations. As we already know by the description of the trope on [[FourTemperamentEnsemble its own page, page]], each temperament shares one link with the other three.

three. That includes the polar opposites.

* Sanguine and Choleric: the [[ExtraversionTropes Extroverted pair.pair]]. Expressive high, responsive delay short, Hot element. The combo that operates mainly on the front lines. In an elemental setting, they would combine to generate [[ShockAndAwe static or lightning]].
* Choleric and Melancholic: the Task-oriented pair. Responsive low, responsive duration long, Dry element. The combo that deals mainly with the mission and the goal. In an elemental setting, they would combine to generate a [[MagmaMan volcano]].
* Melancholic and Phlegmatic: the Introverted [[IntroversionTropes Introverted]] pair. Expressive low, responsive delay long, Cool element. The combo that operates mainly in the background. In an elemental setting, they would combine to generate [[GreenThumb plant activity or mud]].
* Phlegmatic and Sanguine: the People-oriented pair. Responsive high, responsive duration short, Moist element. The combo that deals mainly with relationships. In an elemental setting, they would combine to generate [[AnIcePerson ice]].
* Sanguine and Melancholic: the Emotional pair. The combo that grapples mainly with the idealistic issues. In an elemental setting, they would combine to generate a sandstorm or tornado of dust. If any two characters aren’t at odds, at least for too long, it’s this pair.
* Choleric and Phlegmatic: the Unemotional pair. The combo that deals grapples mainly with the practical issues. In an elemental setting, they would combine to generate steam. If any two characters are at odds, it’s most likely this pair.
Is there an issue? Send a MessageReason:
This is only the tip of the iceberg. I\'m sure there\'s much more than this.


It’s almost on the level of the FiveManBand. You have four divergent personalities, four contrasting attitudes to the job, and four different but somehow interconnected functions.

''But why would I want such a cliched scheme?'' Well, like the FiveManBand, it works ''precisely'' for that reason (and probably others). However, ''unlike'' the Five Man Band (whose purest depiction has a SmurfettePrinciple in place for TheChick), it has no pure or anachronistic designation. Long as you have exactly four, it doesn’t matter whether they’re all male, all female, or somewhere in between.

to:

It’s almost on the level of the FiveManBand. You have four divergent personalities, four contrasting attitudes to the job, and four different but somehow interconnected functions.

''But why would I want such a cliched scheme?'' scheme?'' Well, like the FiveManBand, it works ''precisely'' for that reason (and probably others). others). However, ''unlike'' the Five Man Band (whose purest depiction has a SmurfettePrinciple in place for TheChick), it has no pure or anachronistic designation. designation. Long as you have exactly four, it doesn’t matter whether they’re all male, all female, or somewhere in between.



When creating the ensemble, you start with archetypes for each character and proceed from there. There are, of course, four archetypes: sanguine, choleric, melancholic, and phlegmatic. Then create a name for each archetype — for example, Sarah, Craig, Matt, and Paula. Then spice their personalities based on the occupied archetypes and flesh out their own personalities. Got that? On to the in-depth analysis of each archetype’s ensemble.

to:

When creating the ensemble, you start with archetypes for each character and proceed from there. There are, of course, four definite archetypes: sanguine, choleric, melancholic, and phlegmatic. phlegmatic. Then create a name for each archetype — for example, Sarah, Craig, Matt, and Paula. Paula. Then spice their personalities based on the occupied archetypes and flesh out their own personalities. personalities. Got that? that? On to the in-depth analysis of each archetype’s ensemble.



Meet Sarah. The resident ball of sunshine.

to:

Meet Sarah. The resident ball of sunshine.



Meet Craig. The pragmatist. Where Sarah would be the GenkiGirl, he would be the OnlySaneMan.

to:

Meet Craig. The pragmatist. pragmatist. Where Sarah would be the GenkiGirl, he would be the OnlySaneMan.



Meet Matt. The sober thoughtful one.

to:

Meet Matt. The sober thoughtful one.



Meet Paula. No matter what the scale for the other three, she is almost ''always'' the absolute BlueOni (and probably TheHeart) of the four.

If you took each character and paired them off with any other, you would have six different combinations. As we already know by the description of the trope on its own page, each shares one link with the other three.

* □ Sanguine and Choleric: the Extroverted pair. Expressive high, responsive delay short, Hot element. The combo that operates mainly on the front lines. In an elemental setting, they would combine to generate [[ShockAndAwe static or lightning]].
* □ Choleric and Melancholic: the Task-oriented pair. Responsive low, responsive duration long, Dry element. The combo that deals mainly with the mission and the goal. In an elemental setting, they would combine to generate a [[MagmaMan volcano]].
* □ Melancholic and Phlegmatic: the Introverted pair. Expressive low, responsive delay long, Cool element. The combo that operates mainly in the background. In an elemental setting, they would combine to generate [[GreenThumb plant activity or mud]].
* □ Phlegmatic and Sanguine: the People-oriented pair. Responsive high, responsive duration short, Moist element. The combo that deals mainly with relationships. In an elemental setting, they would combine to generate [[AnIcePerson ice]].
* □ Sanguine and Melancholic: the Emotional pair. The combo that grapples mainly with the idealistic issues. In an elemental setting, they would combine to generate a sandstorm or tornado of dust. If any two characters aren’t at odds, it’s this pair.
* □ Choleric and Phlegmatic: the Unemotional pair. The combo that deals mainly with the practical issues. In an elemental setting, they would combine to generate steam. If any two characters are at odds, it’s most likely this pair.

to:

Meet Paula. No matter what the scale for the other three, she is almost ''always'' the absolute BlueOni (and probably TheHeart) of the four.

If you took each character and paired them off with any other, you would have six different combinations. As we already know by the description of the trope on its own page, each shares one link with the other three.

* □ *□ Sanguine and Choleric: the Extroverted pair. pair. Expressive high, responsive delay short, Hot element. element. The combo that operates mainly on the front lines. lines. In an elemental setting, they would combine to generate [[ShockAndAwe static or lightning]].
* □ *□ Choleric and Melancholic: the Task-oriented pair. pair. Responsive low, responsive duration long, Dry element. element. The combo that deals mainly with the mission and the goal. goal. In an elemental setting, they would combine to generate a [[MagmaMan volcano]].
* □ *□ Melancholic and Phlegmatic: the Introverted pair. pair. Expressive low, responsive delay long, Cool element. element. The combo that operates mainly in the background. background. In an elemental setting, they would combine to generate [[GreenThumb plant activity or mud]].
* □ *□ Phlegmatic and Sanguine: the People-oriented pair. pair. Responsive high, responsive duration short, Moist element. element. The combo that deals mainly with relationships. relationships. In an elemental setting, they would combine to generate [[AnIcePerson ice]].
* □ *□ Sanguine and Melancholic: the Emotional pair. pair. The combo that grapples mainly with the idealistic issues. issues. In an elemental setting, they would combine to generate a sandstorm or tornado of dust. dust. If any two characters aren’t at odds, it’s this pair.
* □ *□ Choleric and Phlegmatic: the Unemotional pair. pair. The combo that deals mainly with the practical issues. issues. In an elemental setting, they would combine to generate steam. steam. If any two characters are at odds, it’s most likely this pair.

Added: 233

Changed: 1438

Is there an issue? Send a MessageReason:
This is only the tip of the iceberg. I\'m sure there\'s much more than this.


It’s almost on the level of the FiveManBand. You have four divergent personalities, four contrasting attitudes to the job, and four different but somehow interconnected functions.

''But why would I want such a cliched scheme?'' Well, like the FiveManBand, it works ''precisely'' for that reason (and probably others). However, ''unlike'' the Five Man Band (whose purest depiction has a SmurfettePrinciple in place for TheChick), it has no pure or anachronistic designation. Long as you have exactly four, it doesn’t matter whether they’re all male, all female, or somewhere in between.

to:

It’s almost on the level of the FiveManBand. You have four divergent personalities, four contrasting attitudes to the job, and four different but somehow interconnected functions.

''But why would I want such a cliched scheme?'' scheme?'' Well, like the FiveManBand, it works ''precisely'' for that reason (and probably others). others). However, ''unlike'' the Five Man Band (whose purest depiction has a SmurfettePrinciple in place for TheChick), it has no pure or anachronistic designation. designation. Long as you have exactly four, it doesn’t matter whether they’re all male, all female, or somewhere in between.



When creating the ensemble, you start with archetypes for each character and proceed from there. There are, of course, four archetypes: sanguine, choleric, melancholic, and phlegmatic. Then create a name for each archetype — for example, Sarah, Craig, Matt, and Paula. Then spice their personalities based on the occupied archetypes and flesh out their own personalities. Got that? On to the in-depth analysis of each archetype’s ensemble.

to:

When creating the ensemble, you start with archetypes for each character and proceed from there. There are, of course, four archetypes: sanguine, choleric, melancholic, and phlegmatic. phlegmatic. Then create a name for each archetype — for example, Sarah, Craig, Matt, and Paula. Paula. Then spice their personalities based on the occupied archetypes and flesh out their own personalities. personalities. Got that? that? On to the in-depth analysis of each archetype’s ensemble.



Meet Sarah. The resident ball of sunshine.

to:

Meet Sarah. The resident ball of sunshine.



Meet Craig. The pragmatist. Where Sarah would be the GenkiGirl, he would be the OnlySaneMan.

to:

Meet Craig. The pragmatist. pragmatist. Where Sarah would be the GenkiGirl, he would be the OnlySaneMan.



Meet Matt. The sober thoughtful one.

to:

Meet Matt. The sober thoughtful one.



Meet Paula. No matter what the scale for the other three, she is almost ''always'' the absolute BlueOni (and probably TheHeart) of the four.
If you took each character and paired them off with any other, you would have six different combinations. As we already know by the description of the trope on its own page, each shares one link with the other three.

* □ Sanguine and Choleric: the Extroverted pair. Expressive high, responsive delay short, Hot element. The combo that operates mainly on the front lines. In an elemental setting, they would combine to generate [[ShockAndAwe static or lightning]].
* □ Choleric and Melancholic: the Task-oriented pair. Responsive low, responsive duration long, Dry element. The combo that deals mainly with the mission and the goal. In an elemental setting, they would combine to generate a [[MagmaMan volcano]].
* □ Melancholic and Phlegmatic: the Introverted pair. Expressive low, responsive delay long, Cool element. The combo that operates mainly in the background. In an elemental setting, they would combine to generate [[GreenThumb plant activity or mud]].
* □ Phlegmatic and Sanguine: the People-oriented pair. Responsive high, responsive duration short, Moist element. The combo that deals mainly with relationships. In an elemental setting, they would combine to generate [[AnIcePerson ice]].
* □ Sanguine and Melancholic: the Emotional pair. The combo that grapples mainly with the idealistic issues. In an elemental setting, they would combine to generate a sandstorm or tornado of dust. If any two characters aren’t at odds, it’s this pair.
* □ Choleric and Phlegmatic: the Unemotional pair. The combo that deals mainly with the practical issues. In an elemental setting, they would combine to generate steam. If any two characters are at odds, it’s most likely this pair.

to:

Meet Paula. No matter what the scale for the other three, she is almost ''always'' the absolute BlueOni (and probably TheHeart) of the four.
four.

If you took each character and paired them off with any other, you would have six different combinations. As we already know by the description of the trope on its own page, each shares one link with the other three.

* □ *□ Sanguine and Choleric: the Extroverted pair. pair. Expressive high, responsive delay short, Hot element. element. The combo that operates mainly on the front lines. lines. In an elemental setting, they would combine to generate [[ShockAndAwe static or lightning]].
* □ *□ Choleric and Melancholic: the Task-oriented pair. pair. Responsive low, responsive duration long, Dry element. element. The combo that deals mainly with the mission and the goal. goal. In an elemental setting, they would combine to generate a [[MagmaMan volcano]].
* □ *□ Melancholic and Phlegmatic: the Introverted pair. pair. Expressive low, responsive delay long, Cool element. element. The combo that operates mainly in the background. background. In an elemental setting, they would combine to generate [[GreenThumb plant activity or mud]].
* □ *□ Phlegmatic and Sanguine: the People-oriented pair. pair. Responsive high, responsive duration short, Moist element. element. The combo that deals mainly with relationships. relationships. In an elemental setting, they would combine to generate [[AnIcePerson ice]].
* □ *□ Sanguine and Melancholic: the Emotional pair. pair. The combo that grapples mainly with the idealistic issues. issues. In an elemental setting, they would combine to generate a sandstorm or tornado of dust. dust. If any two characters aren’t at odds, it’s this pair.
* □ *□ Choleric and Phlegmatic: the Unemotional pair. pair. The combo that deals mainly with the practical issues. issues. In an elemental setting, they would combine to generate steam. steam. If any two characters are at odds, it’s most likely this pair.
Is there an issue? Send a MessageReason:
This is only the tip of the iceberg. I\'m sure there\'s much more than this.

Added DiffLines:

It’s almost on the level of the FiveManBand. You have four divergent personalities, four contrasting attitudes to the job, and four different but somehow interconnected functions.

''But why would I want such a cliched scheme?'' Well, like the FiveManBand, it works ''precisely'' for that reason (and probably others). However, ''unlike'' the Five Man Band (whose purest depiction has a SmurfettePrinciple in place for TheChick), it has no pure or anachronistic designation. Long as you have exactly four, it doesn’t matter whether they’re all male, all female, or somewhere in between.

With this out of the way, let’s get down to creating the ensemble.

When creating the ensemble, you start with archetypes for each character and proceed from there. There are, of course, four archetypes: sanguine, choleric, melancholic, and phlegmatic. Then create a name for each archetype — for example, Sarah, Craig, Matt, and Paula. Then spice their personalities based on the occupied archetypes and flesh out their own personalities. Got that? On to the in-depth analysis of each archetype’s ensemble.

!!The Sanguine:
Meet Sarah. The resident ball of sunshine.
!!The Choleric:
Meet Craig. The pragmatist. Where Sarah would be the GenkiGirl, he would be the OnlySaneMan.
!!The Melancholic:
Meet Matt. The sober thoughtful one.
!!The Phlegmatic:
Meet Paula. No matter what the scale for the other three, she is almost ''always'' the absolute BlueOni (and probably TheHeart) of the four.
If you took each character and paired them off with any other, you would have six different combinations. As we already know by the description of the trope on its own page, each shares one link with the other three.

*□ Sanguine and Choleric: the Extroverted pair. Expressive high, responsive delay short, Hot element. The combo that operates mainly on the front lines. In an elemental setting, they would combine to generate [[ShockAndAwe static or lightning]].
*□ Choleric and Melancholic: the Task-oriented pair. Responsive low, responsive duration long, Dry element. The combo that deals mainly with the mission and the goal. In an elemental setting, they would combine to generate a [[MagmaMan volcano]].
*□ Melancholic and Phlegmatic: the Introverted pair. Expressive low, responsive delay long, Cool element. The combo that operates mainly in the background. In an elemental setting, they would combine to generate [[GreenThumb plant activity or mud]].
*□ Phlegmatic and Sanguine: the People-oriented pair. Responsive high, responsive duration short, Moist element. The combo that deals mainly with relationships. In an elemental setting, they would combine to generate [[AnIcePerson ice]].
*□ Sanguine and Melancholic: the Emotional pair. The combo that grapples mainly with the idealistic issues. In an elemental setting, they would combine to generate a sandstorm or tornado of dust. If any two characters aren’t at odds, it’s this pair.
*□ Choleric and Phlegmatic: the Unemotional pair. The combo that deals mainly with the practical issues. In an elemental setting, they would combine to generate steam. If any two characters are at odds, it’s most likely this pair.

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