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** The biggest complaint about the third game's controversial ending is that it's perceived as this. After the story of one human's choices shaping a galaxy, interactions between diverse sentient races, the development of relationships between people, etc. Then the last fifteen minutes of [[VideoGame/MassEffect3 the third game in the series]] throw all that away, [[{{Railroading}} remove all your options]], and give a (rather confusing) [[GainaxEnding artsy ending]], the most optimistic interpretation of which leaves [[spoiler:[[InferredHolocaust galactic civilization shattered, most characters doomed, and humanity in a new dark age]]]].
** [[spoiler: while the ending may not be very popular I don't think it counts as this, shepherd's actions weren't pointless, the galaxy may not be in the best state at the end of the game but it's better than all sentient life being wiped out by the reapers, this trope implies all of shepherd's actions were pointless when they weren't]]
** That may not be true anymore, given that enough of a fandom backlash has occurred that Bioware is rewriting the ending in question.

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** The biggest complaint about the third game's controversial ending is that it's perceived as this. After the story of one human's choices shaping a galaxy, interactions between diverse sentient races, the development of relationships between people, etc. Then the last fifteen minutes of [[VideoGame/MassEffect3 the third game in the series]] throw all that away, [[{{Railroading}} remove all your options]], and give a (rather confusing) [[GainaxEnding artsy ending]], the most optimistic interpretation of which leaves [[spoiler:[[InferredHolocaust galactic civilization shattered, most characters doomed, and humanity in a new dark age]]]].
age]]]].
** That said, {{YMMV}}. [[spoiler: while in interpretations of the ending may not be very popular I that don't think it counts as this, shepherd's actions weren't pointless, come to the conclusion that all life in the galaxy may not be in the best state at the end of the game but it's better than all sentient life being has been wiped out by (perfectly valid given what we know about Mass Relays and the reapers, this trope implies all lack of shepherd's information to the contrary), Shepard's actions were pointless when they weren't]]
** That may not be true anymore, given
have, at the very least, saved galactic civilization from extinction at the tendrils of the reapers. Though that's paltry consolation if you think society has suffered a FateWorseThanDeath, which is what many people consider synthesis.]]
*** General consensus is also
that enough [spoiler: Control is one of a fandom backlash has occurred these; even without falling back on the [[AllJustADream Indoctrination Theory]], many people assume that Bioware is rewriting the ending cycles will ultimately continue in question.the Control ending.]]
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**[[spoiler: while the ending may not be very popular I don't think it counts as this, shepherd's actions weren't pointless, the galaxy may not be in the best state at the end of the game but it's better than all sentient life being wiped out by the reapers, this trope implies all of shepherd's actions were pointless when they weren't]]
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*FragileDreams has the protagonist searching for the first survivor he's seen since setting out, find out there's others elsewhere in the world, stop a second apocalypse, and then go off to look for the survivors with the girl he spent most of the game chasing after. The last part is ruined because a narration from the older protagonist reveals that said girl died before him and he is alone when he dies.
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** [[http://www.l4d.com/comic/ The Sacrifice]] has its share of Shoot The Shaggy Dog moments and aversions. The comics take place immediately after the crew is rescued by the military [[spoiler: where they're kept in qurantine in a military camp slowly dissolving into anarchy, by guards who don't even know what Boomers and Smokers are. Also, it's revealed that Zoey had shot her father for no reason - he may not have zombified, but they took their cue from horror movies once he got bit. It ends with Bill sacrificing himself so that the other three can get to an island.]]

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** [[http://www.l4d.com/comic/ The Sacrifice]] has its share of Shoot The Shaggy Dog moments and aversions. The comics take place immediately after the crew is rescued by the military [[spoiler: where they're kept in qurantine quarantine in a military camp slowly dissolving into anarchy, by guards who don't even know what Boomers and Smokers are. Also, it's revealed that Zoey had shot her father for no reason - he may not have zombified, but they took their cue from horror movies once he got bit. It ends with Bill sacrificing himself so that the other three can get to an island.]]



* ''{{Final Fantasy XIII-2}}'': Arguably. Timey-wimey stuff cancels out the seemingly happy ending from Final Fantasy XIII. The plot of this game centers around Serah searching for her sister Lightning who has vanished for no apparent reason. Various time paradoxes destroy progress made by the protagonists. [[spoiler: In the end, Serah and Mog die after beating the bad guy, Lightning is crystalised, and the bad guy [[UnexplainedRecovery gets better]].]]

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* ''{{Final Fantasy XIII-2}}'': Arguably. Timey-wimey stuff cancels out the seemingly happy ending from Final Fantasy XIII. The plot of this game centers around Serah searching for her sister Lightning Lightning, who has vanished for no apparent reason. Various time paradoxes destroy progress made by the protagonists. [[spoiler: In [[spoiler:In the end, Serah and Mog die dies after beating the bad guy, Lightning is crystalised, crystallized, and the bad guy [[UnexplainedRecovery gets better]].]]



* In ''{{Silent Hill 2}}'', while escorting Maria in the hospital, if she gets killed, most easily during the Pyramid Head chase, it's a NonStandardGameOver. However, all your hard work is apparently pointless, since she is scripted to die at the end of the chase sequence.
** Subverted, since [[spoiler: there's a lot more going on with Maria, who survives dying quite a few times.]] Nonetheless, SilentHill absolutely LOVES this trope. Consider:
*** In ''{{Silent Hill 1}}'', two endings [[spoiler: revolve around the protagonist not being able to save his daughter at all from the great demon, and possibly only delaying the EldritchAbomination from doing...whatever it was going to do.]]
*** In ''Silent Hill 2'', all endings [[spoiler: reveal the protagonist, originally sympathetic, murdered his wife and is being punished for it. In one ending, he commits suicide. In another, he takes the malevolent spirit who looks like his wife with him, with hints she will 'die' for the fourth time just as his wife did, and in one ending, he attempts a resurrection of his wife with spells from a world which would make Lovecraft wince. One ending, however, at least has him coming to terms with his inner demons and concludes with him moving on with his life.]]
*** In ''{{Silent Hill 3}}'', there is a NonStandardGameOver where the protagonist [[spoiler: is consumed by an evil spirit in a horrific scene]] and an ending where she [[spoiler: is possessed by a diabolic entity and kills the OnlySaneMan.]]
*** In ''{{Silent Hill 4}}'', one ending kills both protagonists horribly, one ending kills one protagonist and the other is lucky to survive, and a third leads to [[spoiler: an evil genus loci taking over the protagonist's apartment, with who knows what horror to come.]]

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* In ''{{Silent Hill 2}}'', while 2}}'': While escorting Maria in the hospital, if she gets killed, most killed (most easily during the Pyramid Head chase, chase), it's a NonStandardGameOver. However, all your hard work is apparently pointless, since she is scripted to die at the end of the chase sequence.
** Subverted, since [[spoiler: there's [[spoiler:there's a lot more going on with Maria, who survives dying quite a few times.]] Nonetheless, SilentHill absolutely LOVES this trope. Consider:
*** In ''{{Silent Hill 1}}'', two endings [[spoiler: revolve [[spoiler:revolve around the protagonist not being able to save his daughter at all from the great demon, and possibly only delaying the EldritchAbomination from doing...whatever it was going to do.]]
*** In ''Silent Hill 2'', all endings [[spoiler: reveal [[spoiler:reveal the protagonist, originally sympathetic, murdered his wife and is being punished for it. In one ending, he commits suicide. In another, he takes the malevolent spirit who looks like his wife with him, with hints she will 'die' for the fourth time just as his wife did, and in one ending, he attempts a resurrection of his wife with spells from a world which would make Lovecraft wince. One ending, however, at least has him coming to terms with his inner demons and concludes with him moving on with his life.]]
*** In ''{{Silent Hill 3}}'', there is a NonStandardGameOver where the protagonist [[spoiler: is [[spoiler:is consumed by an evil spirit in a horrific scene]] and an ending where she [[spoiler: is [[spoiler:is possessed by a diabolic entity and kills the OnlySaneMan.]]
*** In ''{{Silent Hill 4}}'', one ending kills both protagonists horribly, one ending kills one protagonist and the other is lucky to survive, and a third leads to [[spoiler: an [[spoiler:an evil genus loci taking over the protagonist's apartment, with who knows what horror to come.]]



*** And finally, in ''SilentHillHomecoming'', [[spoiler: one ending sees the hero turned into a walking symbol of evil, one ending sees him drowned by his own father, one reveals it was all due to electroshock therapy at BedlamHouse]]. Oh, sure, the series has a couple of happy endings, somewhere...
*** And then, the joke endings traditionally show the protagonists make it through all that only to be [[spoiler: abducted by [[FlyingSaucer UFOs]]]], rendering the whole nightmare they went through moot.

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*** And finally, in ''SilentHillHomecoming'', [[spoiler: one [[spoiler:one ending sees the hero turned into a walking symbol of evil, one ending sees him drowned by his own father, one reveals it was all due to electroshock therapy at BedlamHouse]]. Oh, sure, the series has a couple of happy endings, somewhere...
*** And then, the joke endings traditionally show the protagonists make it through all that only to be [[spoiler: abducted [[spoiler:abducted by [[FlyingSaucer UFOs]]]], rendering the whole nightmare they went through moot.



** And then, it comes ''VideoGame/MortalKombat9''. Before being killed by Shao Kahn, Raiden sends a message to his self from ''[[VideoGame/MortalKombat MK1]]'' in order to prevent the Armageddon, thus making the game to clear every event and effort of each of the past games, barring ''VideoGame/MortalKombatMythologiesSubZero'' and ''VideoGame/MortalKombatSpecialForces'' for being prequels.

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** And then, it then comes ''VideoGame/MortalKombat9''. Before being killed by Shao Kahn, Raiden sends a message to his self from ''[[VideoGame/MortalKombat MK1]]'' in order to prevent the Armageddon, thus making the game to clear every event and effort of each of the past games, barring ''VideoGame/MortalKombatMythologiesSubZero'' and ''VideoGame/MortalKombatSpecialForces'' for being prequels.



* ''{{Resistance}} 2''. [[spoiler: Your first act in the game is to watch the [[BigBad Big Bad]] make a shiny escape, and then lose your home base. Your second act is to lose your second base, but just narrowly manage to save the inhibitor serum, which keeps you from turning into something like the Big Bad. But that doesn't matter, because suddenly you're going from place to place without ever bothering to keep yourself safely injected. What follows is a series of battles that you ultimately fail to win each and every time. But that's okay. At the end, you've set us up the bomb, and killed the big bad of the game. You ride the nuclear wave out of the flagship, and land, albeit roughly. Too bad it doesn't mean a thing. Some big, scary floating rock now dots the atmosphere, Earth is still screwed, and to top it off, your hero has just turned. Then he is very shortly thereafter executed.]]

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* ''{{Resistance}} 2''. [[spoiler: Your [[spoiler:Your first act in the game is to watch the [[BigBad Big Bad]] make a shiny escape, and then lose your home base. Your second act is to lose your second base, but just narrowly manage to save the inhibitor serum, which keeps you from turning into something like the Big Bad. But that doesn't matter, because suddenly you're going from place to place without ever bothering to keep yourself safely injected. What follows is a series of battles that you ultimately fail to win each and every time. But that's okay. At the end, you've set us up the bomb, and killed the big bad of the game. You ride the nuclear wave out of the flagship, and land, albeit roughly. Too bad it doesn't mean a thing. Some big, scary floating rock now dots the atmosphere, Earth is still screwed, and to top it off, your hero has just turned. Then he is very shortly thereafter executed.]]



* In ''FinalFantasyCrystalChronicles: Echoes of Time'', [[spoiler: Larkeicus spent 2,000 years planning a way to restore the crystals to the world, building a tower miles high to reach the place the cataclysm would occur. It then occurs anyway, only BECAUSE of the methods he used in the process, and since he's there at the time it ends up killing him. To top that off, the only reason it happened so exhaustingly high in the sky was because he built the tower that high.]]

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* In ''FinalFantasyCrystalChronicles: Echoes of Time'', [[spoiler: Larkeicus [[spoiler:Larkeicus spent 2,000 years planning a way to restore the crystals to the world, building a tower miles high to reach the place the cataclysm would occur. It then occurs anyway, only BECAUSE of the methods he used in the process, and since he's there at the time it ends up killing him. To top that off, the only reason it happened so exhaustingly high in the sky was because he built the tower that high.]]



* Poor, ''poor'' [[StreetFighter Charlie]]... his death was a ForegoneConclusion (in ''Street Fighter II'', Guile's motivation was that Bison killed Charlie. Charlie's debut game was a {{Prequel}} with no Guile in sight). Charlie can never win. In ''Street Fighter Alpha'', he thinks he's defeated M. Bison, but Bison comes from behind and kills him. In ''Street Fighter Alpha 2'', a {{Remaquel}} of the original Alpha, he gets knocked off a waterfall in Venezuela, but only after getting shot by a Shadaloo helicopter. In the non-canon ''Marvel Super Heroes VS Street Fighter'', he's been given a FaceHeelTurn and works for Shadaloo. Somehow, in ''Street Fighter Alpha 3'', he's alive and well. This time, he actually manages to beat M. Bison... but Capcom fixed that by adding Guile to the home ports of the game and declaring his ending canon canon. In his ending, Charlie infiltrates M. Bison's base with Guile and Chun-Li, and while Guile and Chun-Li escape, the base self-destructs, killing Charlie and Bison both. What's worse is that Bison came back, while Charlie has been KilledOffForReal (or not, since Capcom loves {{Retcon}}ning this series).

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* Poor, ''poor'' [[StreetFighter Charlie]]... his His death was a ForegoneConclusion (in ''Street Fighter II'', Guile's motivation was that Bison killed Charlie. Charlie's debut game was a {{Prequel}} with no Guile in sight). Charlie can never win. In ''Street Fighter Alpha'', he thinks he's defeated M. Bison, but Bison comes from behind and kills him. In ''Street Fighter Alpha 2'', a {{Remaquel}} of the original Alpha, he gets knocked off a waterfall in Venezuela, but only after getting shot by a Shadaloo helicopter. In the non-canon ''Marvel Super Heroes VS Street Fighter'', he's been given a FaceHeelTurn and works for Shadaloo. Somehow, in ''Street Fighter Alpha 3'', he's alive and well. This time, he actually manages to beat M. Bison... but Capcom fixed that by adding Guile to the home ports of the game and declaring his ending canon canon. In his ending, Charlie infiltrates M. Bison's base with Guile and Chun-Li, and while Guile and Chun-Li escape, the base self-destructs, killing Charlie and Bison both. What's worse is that Bison came back, while Charlie has been KilledOffForReal (or not, since Capcom loves {{Retcon}}ning this series).



* In the ''TwistedMetal'' series, competitors fight in a massive demolition derby with missiles, blowing up opposing cars, monuments, and cities with abandon. The prize? A wish granted by competition organizer Calypso, who wavers between LiteralGenie and JackassGenie . It rarely ends well, though occasionally someone ''will'' wise up and turn down the wish.

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* In the ''TwistedMetal'' series, competitors fight in a massive demolition derby with missiles, blowing up opposing cars, monuments, and cities with abandon. The prize? A wish granted by competition organizer Calypso, who wavers between LiteralGenie and JackassGenie .JackassGenie. It rarely ends well, though occasionally someone ''will'' wise up and turn down the wish.



* ''DeadRising'' ends this way as well. The protoganist, Frank West, enters a shopping mall that later becomes overrun with zombies. Frank can go around the mall, gathering information on the outbreak and/or save the remaining survivors. [[spoiler: Of course, it ultimately doesn't matter, considering Carlito has infected a bunch of orphans, given them all a serum that delays the growth of the larva that turns them into zombies, and had them sent to various orphanages throughout North America, resulting in the infection's nation-wide spread. The rest of the world is left alone, but it can only be assumed that some infected people will cross into other countries.]] But then again, there ''is'' the sequel.

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* ''DeadRising'' ends this way as well. The protoganist, protagonist, Frank West, enters a shopping mall that later becomes overrun with zombies. Frank can go around the mall, gathering information on the outbreak and/or save the remaining survivors. [[spoiler: Of [[spoiler:Of course, it ultimately doesn't matter, considering Carlito has infected a bunch of orphans, given them all a serum that delays the growth of the larva that turns them into zombies, and had them sent to various orphanages throughout North America, resulting in the infection's nation-wide spread. The rest of the world is left alone, but it can only be assumed that some infected people will cross into other countries.]] But then again, there ''is'' the sequel.



** [[spoiler: However, if you have a soul and rescue Cindy and you eventually get the good ending, then his sacrifice is not in vain. If you are a CompleteMonster and harvest the girl...well...then it invokes this trope.]]
** [[spoiler: Undermining this somewhat is a bug - if you return to the area where Meltzer is patrolling after killing him, another Big Daddy has taken his place. Killing this Big Daddy will yield [[GameplayAndStorySegregation ''another'' copy of Meltzer's final audio diary]].]]

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** [[spoiler: However, [[spoiler:However, if you have a soul and rescue Cindy and you eventually get the good ending, then his sacrifice is not in vain. If you are a CompleteMonster and harvest the girl...well...then it invokes this trope.]]
** [[spoiler: Undermining [[spoiler:Undermining this somewhat is a bug - if you return to the area where Meltzer is patrolling after killing him, another Big Daddy has taken his place. Killing this Big Daddy will yield [[GameplayAndStorySegregation ''another'' copy of Meltzer's final audio diary]].]]



** [[spoiler: Plus that means that the Creator isn't real, and you're NOT the Creator, which was the main gimmick of the series!!!]]

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** [[spoiler: Plus [[spoiler:Plus that means that the Creator isn't real, and you're NOT the Creator, which was the main gimmick of the series!!!]]



** In the sequel, this trope returns in spades. Private Allen [[spoiler: goes deep undercover with a terrorist cell killing hundreds of civilians in a Moscow airport - and then gets shot by the cell leader Makarov. When Russian authorities discover his body, they declare war on the U.S.]] Later, Ghost and Roach are dispatched to gather proof that Private Allen was innocent [[spoiler: and that there was no reason for the Russia and the U.S. to be at war. Roach then delivers the evidence to General Shepard - who then shoots him and Ghost dead, douse them with gasoline, and set them on fire amid Captain Price frantically radioing in that Shepard is not to be trusted. If only [[http://www.youtube.com/watch?v=qbk71z4ldFc this]] had [[YouCantThwartStageOne actually worked...]] ]]

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** In the sequel, this trope returns in spades. Private Allen [[spoiler: goes [[spoiler:goes deep undercover with a terrorist cell killing hundreds of civilians in a Moscow airport - and then gets shot by the cell leader Makarov. When Russian authorities discover his body, they declare war on the U.S.]] Later, Ghost and Roach are dispatched to gather proof that Private Allen was innocent [[spoiler: and that there was no reason for the Russia and the U.S. to be at war. Roach then delivers the evidence to General Shepard - who then shoots him and Ghost dead, douse them with gasoline, and set them on fire amid Captain Price frantically radioing in that Shepard is not to be trusted. If only [[http://www.youtube.com/watch?v=qbk71z4ldFc this]] had [[YouCantThwartStageOne actually worked...]] ]]



* The ending to ''RedDeadRedemption''. [[spoiler: Despite all the hardships John Marston had to go through to kill his partners in his old gang for the US government in order to get his family back, he's still gunned down by the government official that got him into the whole mess in the first place. Worst of all, John's son, Jack, dedicates the rest of his life to be a wandering gunslinger like his father in order to avenge his death, something John explicitly never wanted his son to be.]]

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* The ending to ''RedDeadRedemption''. [[spoiler: Despite [[spoiler:Despite all the hardships John Marston had to go through to kill his partners in his old gang for the US government in order to get his family back, he's still gunned down by the government official that got him into the whole mess in the first place. Worst of all, John's son, Jack, dedicates the rest of his life to be a wandering gunslinger like his father in order to avenge his death, something John explicitly never wanted his son to be.]]



** Not just that ending. Ending 6, "Submarine", You walk into the main hall, and see [[spoiler: Ace, Santa, and Clover on the staircase, covered in blood. Along with Seven and Lotus, you flee through a series of rooms, which had been unlocked, util you reach the Sun Room. Akane lay dead, and you find the dead bodies Seven and Clover. With all of the others presumably dead, you run over and examine a strange submarine bobbing on the water. Then... you are stabbed and die, with all of your questions unanswered, and much more mysteries apparent.]]

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** Not just that ending. Ending 6, "Submarine", You walk into the main hall, and see [[spoiler: Ace, [[spoiler:Ace, Santa, and Clover on the staircase, covered in blood. Along with Seven and Lotus, you flee through a series of rooms, which had been unlocked, util you reach the Sun Room. Akane lay dead, and you find the dead bodies Seven and Clover. With all of the others presumably dead, you run over and examine a strange submarine bobbing on the water. Then... you are stabbed and die, with all of your questions unanswered, and much more mysteries apparent.]]



* An In-Universe example happens in ''VideoGame/TheWorldEndsWithYou'' - Neku wins his first Game, Shiki is picked to [[ItWasHisSled come back to life]], and everything is happy.... but, really, you didn't expect the game to be ''that'' easy to win, did you? Not only can Neku not come back to life because only one person may be reborn each Game, [[BigBad The Conductor]] explains that because Shiki became the most important thing in the world to Neku, she's been taken as his Entry Fee. Everything Neku worked for during the first Week is negated. It gets even worse when, at the end of the second Week, The Conductor uses an equally trumped-up excuse to not only take away Neku's victory, but ''make it as if the second Week never even happened.'' [[spoiler: When Neku learns, at the end, that these were all created because ''Kitaniji literally '''could not''' bring him back'', and everything he ''thought'' he was playing for is a lie, he is, understandably, upset.]] Neku even lampshades this at one point during the third Week, where he's given up on the Game entirely - he tells Beat that even if he won, [[FailureIsTheOnlyOption Kitaniji would just come up with a stupid excuse to disqualify him.]] When, after the last events of the game, TheReveal (and a doozy it was), and [[spoiler:his apparent loss and (second) death at the hands of Joshua]], he believes everything to have been in vain, he wakes up in the exact manner he does at the beginning of each Game, in the Scramble, leading to believe he has to play ''again''. His literal "What the HELL!?" is big enough to have almost become a meme in itself. [[spoiler:Of course, the game itself ''isn't'' an example, and in fact, is the complete opposite - if it weren't for Neku, his growth as a character, and all of his and his partners' actions, Shibuya would either be destroyed, under the complete control of Kitaniji, or ruled by Minamimoto, and he does get to come back to life at the end and reunite with all of his friends... except one.]]

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* An In-Universe example happens in ''VideoGame/TheWorldEndsWithYou'' - Neku wins his first Game, Shiki is picked to [[ItWasHisSled come back to life]], and everything is happy.... but, really, you didn't expect the game to be ''that'' easy to win, did you? Not only can Neku not come back to life because only one person may be reborn each Game, [[BigBad The Conductor]] explains that because Shiki became the most important thing in the world to Neku, she's been taken as his Entry Fee. Everything Neku worked for during the first Week is negated. It gets even worse when, at the end of the second Week, The Conductor uses an equally trumped-up excuse to not only take away Neku's victory, but ''make it as if the second Week never even happened.'' [[spoiler: When Neku learns, at the end, that these were all created because ''Kitaniji literally '''could not''' bring him back'', and everything he ''thought'' he was playing for is a lie, he is, understandably, upset.]] Neku even lampshades this at one point during the third Week, where he's given up on the Game entirely - he tells Beat that even if he won, [[FailureIsTheOnlyOption Kitaniji would just come up with a stupid excuse to disqualify him.]] When, after the last events of the game, TheReveal (and a doozy it was), and [[spoiler:his apparent loss and (second) death at the hands of Joshua]], he believes everything to have been in vain, he wakes up in the exact manner he does at the beginning of each Game, in the Scramble, leading to believe he has to play ''again''. His literal "What the HELL!?" is big enough to have almost become a meme in itself. [[spoiler:Of course, the game itself ''isn't'' an example, and in fact, is the complete opposite - if it weren't for Neku, his growth as a character, and all of his and his partners' actions, Shibuya would either be destroyed, under the complete control of Kitaniji, or ruled by Minamimoto, and he does get to come back to life at the end and reunite with all of his friends... except one.]]
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*** In ''Silent Hill 2'', all endings [[spoiler: reveal the protagonist, originally sympathetic, murdered his wife and is being punished for it. In one ending, he commits suicide. In another, he takes the malevolent spirit who looks like his wife with him, with hints she will 'die' for the fourth time just as his wife did, and in one ending, he attempts a resurrection of his wife with spells from a world which would make Lovecraft wince.]]

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*** In ''Silent Hill 2'', all endings [[spoiler: reveal the protagonist, originally sympathetic, murdered his wife and is being punished for it. In one ending, he commits suicide. In another, he takes the malevolent spirit who looks like his wife with him, with hints she will 'die' for the fourth time just as his wife did, and in one ending, he attempts a resurrection of his wife with spells from a world which would make Lovecraft wince. One ending, however, at least has him coming to terms with his inner demons and concludes with him moving on with his life.]]
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* The ending of ''Demonophobia'' is utterly cruel to its protagonist, whose goal it was to escape from Hell. For all that Sakuri goes through, she's rewarded by [[spoiler:being betrayed by the only being in the realm who is anything even resembling friendly to her, and after defeating him and preventing his full summoning back to Earth, it is learned that Sakuri won't be able to escape anyway until someone else tries to summon Ritz like she did. And because a year in Hell is equivalent to a very, very small fraction of a second on Earth, she is going to be stuck in Hell for a ''very, very long time''. And this isn't helped at all by Ritz restoring the memories of every single one of her horrible deaths, which serves to break her completely]].
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Sinkhole of a subjective trope. Opinions don\'t go in main pages


* The video game version of ''IHaveNoMouthAndIMustScream'' was built with this in mind. There is only one way to win in any satisfying, [[MultipleEndings "good ending"]] kind of way. Either you get all the characters to face their personal demons and die with dignity, after which four of them sacrifice their lives to give the fifth one a chance to defeat AM once and for all but must continue to forever roam AM's deceased mind to make sure it stays that way, or the lone survivor is turned into an [[WhoWantsToLiveForever immortal]], [[NightmareFuelUnleaded hideous,]] [[AndIMustScream miserable monster]]. And apparently HarlanEllison, the original story's author, had initially objected to the good ending. And the part where the characters can die with dignity at all. In this sense, it's entirely true to the original story.

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* The video game version of ''IHaveNoMouthAndIMustScream'' was built with this in mind. There is only one way to win in any satisfying, [[MultipleEndings "good ending"]] kind of way. Either you get all the characters to face their personal demons and die with dignity, after which four of them sacrifice their lives to give the fifth one a chance to defeat AM once and for all but must continue to forever roam AM's deceased mind to make sure it stays that way, or the lone survivor is turned into an [[WhoWantsToLiveForever immortal]], [[NightmareFuelUnleaded hideous,]] hideous, [[AndIMustScream miserable monster]]. And apparently HarlanEllison, the original story's author, had initially objected to the good ending. And the part where the characters can die with dignity at all. In this sense, it's entirely true to the original story.
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* ''ChronoCross'' retroactively does this to ''ChronoTrigger'', by revealing that [[spoiler: the kingdom of Guardia was destroyed, with most of the cast living in 1000 AD implied to be destroyed, between the events of the two games, the residents of the timeline canceled by the ''Trigger'' heroes were sent to the Darkness Beyond Time, and the first game's BigBad took on a new, even more dangerous form. Whether these things render the entire plot of ''Trigger'' pointless or merely explore a darker side of it is up to interpretation.]]

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* ''ChronoCross'' ''VideoGame/ChronoCross'' retroactively does this to ''ChronoTrigger'', ''VideoGame/ChronoTrigger'', by revealing that [[spoiler: the kingdom of Guardia was destroyed, with most of the cast living in 1000 AD implied to be destroyed, between the events of the two games, the residents of the timeline canceled by the ''Trigger'' heroes were sent to the Darkness Beyond Time, and the first game's BigBad took on a new, even more dangerous form. Whether these things render the entire plot of ''Trigger'' pointless or merely explore a darker side of it is up to interpretation.]]
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I need to put in \"comic book\" for Chakan, but it looks like the trope page deals with the games as well


* ''Kya: Dark Lineage'' ended on what seemed to be a happy note with the heroine defeating the BigBad and restoring peace to the alternate world... until the artifact that was supposed to take the heroine and her brother home dumps them in a desolate world where it's implied they're eaten by a monster. OK...
* ''Chakan: The Forever Man'' ended like this: Chakan, a soldier [[CursedWithAwesome cursed with immortality]] until he destroyed all supernatural evil because he bested Death in a duel, never gets his final rest in any of the two final endings you can get. After he has 'rid the elemental and terrestrial planes of evil', Chakan impales himself with his own swords, only to be brought back to life by Death and mocked that, since there are countless planets in the universe that still have evil in them and he can never visit them all, his task will remain unfinished forever. You then duel Death. Be defeated, and Chakan will lament that his final rest can wait as he is still bound by his deal with Death. Defeat Death, and the game ends by showing you an hourglass that never empties: Death can't release you if you kill him. Either way, the plot Shoots the Shaggy Dog by ''not'' allowing Chakan to die at the end.

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* ''Kya: Dark Lineage'' ''KyaDarkLineage'' ended on what seemed to be a happy note with the heroine defeating the BigBad and restoring peace to the alternate world... until the artifact that was supposed to take the heroine and her brother home dumps them in a desolate world where it's implied they're eaten by a monster. OK...
* ''Chakan: The Forever Man'' ''ComicBook/ChakanTheForeverMan'' ended like this: Chakan, a soldier [[CursedWithAwesome cursed with immortality]] until he destroyed all supernatural evil because he bested Death in a duel, never gets his final rest in any of the two final endings you can get. After he has 'rid the elemental and terrestrial planes of evil', Chakan impales himself with his own swords, only to be brought back to life by Death and mocked that, since there are countless planets in the universe that still have evil in them and he can never visit them all, his task will remain unfinished forever. You then duel Death. Be defeated, and Chakan will lament that his final rest can wait as he is still bound by his deal with Death. Defeat Death, and the game ends by showing you an hourglass that never empties: Death can't release you if you kill him. Either way, the plot Shoots the Shaggy Dog by ''not'' allowing Chakan to die at the end.



* The basic plot of ''Wizardry 7: Crusaders of the Dark Savant'' goes like this: "There's a MacGuffin hidden on this planet. The Dark Savant is looking for it. Find it before he does, and don't let him have it." During the game's ending, after you've killed the Dark Savant and finally found the MacGuffin, the ''real'' Dark Savant shows up, [[HostageForMacGuffin hostage in hand]], and demands that you hand it over in exchange for [[MadScientistsBeautifulDaughter the girl you met earlier]]. The game actually lets you [[MultipleEndings choose whether or not to hand it over]], but if you decide to keep the MacGuffin, he just kills your party and takes it from your corpse. If you agree to the exchange, he gives you the girl, you give him the MacGuffin, and he goes off into space, with your characters in pursuit. Either way, you completely failed in your mission. [[SequelHook Cue the sequel.]]

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* The basic plot of ''Wizardry ''{{Wizardry}} 7: Crusaders of the Dark Savant'' goes like this: "There's a MacGuffin hidden on this planet. The Dark Savant is looking for it. Find it before he does, and don't let him have it." During the game's ending, after you've killed the Dark Savant and finally found the MacGuffin, the ''real'' Dark Savant shows up, [[HostageForMacGuffin hostage in hand]], and demands that you hand it over in exchange for [[MadScientistsBeautifulDaughter the girl you met earlier]]. The game actually lets you [[MultipleEndings choose whether or not to hand it over]], but if you decide to keep the MacGuffin, he just kills your party and takes it from your corpse. If you agree to the exchange, he gives you the girl, you give him the MacGuffin, and he goes off into space, with your characters in pursuit. Either way, you completely failed in your mission. [[SequelHook Cue the sequel.]]



* ''Driver 3'': Tanner shoots Jericho, but spares his life. Then Jericho gets back up and shoots Tanner, who is last seen flatlining, the doctors attempting CPR. The game wasn't received so well, then there was the InNameOnly ''Parallel Lines'', which was the final nail in the coffin. RIP ''Driver''.

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* ''Driver ''{{Driver}} 3'': Tanner shoots Jericho, but spares his life. Then Jericho gets back up and shoots Tanner, who is last seen flatlining, the doctors attempting CPR. The game wasn't received so well, then there was the InNameOnly ''Parallel Lines'', which was the final nail in the coffin. RIP ''Driver''.



* Divinity 2. In the end, it turns out you have been manipulated by the villain's girlfriend the entire game. You end up resurrecting her, making the villain invincible, and then find yourself imprisoned in some sort of crystal, alive and conscious to watch the world you tried to save burn. That's not even to mention what this does to the already trashed reputation of the dragon knights from their last accidental betrayal of mankind. It's probably a good thing you are the last one.

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* Divinity 2.{{Divinity 2}}. In the end, it turns out you have been manipulated by the villain's girlfriend the entire game. You end up resurrecting her, making the villain invincible, and then find yourself imprisoned in some sort of crystal, alive and conscious to watch the world you tried to save burn. That's not even to mention what this does to the already trashed reputation of the dragon knights from their last accidental betrayal of mankind. It's probably a good thing you are the last one.



* At least one of the endings in ''Gunstar Super Heroes'' has the entire Gunstar team dying pointlessly.

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* At least one of the endings in ''Gunstar ''[[GunstarHeroes Gunstar Super Heroes'' Heroes]]'' has the entire Gunstar team dying pointlessly.



* ''Robotron 2084'' is an EndlessGame that can't technically be won, then the sequel, ''Blaster'' retroactively shoots the shaggy dog, since it is revealed that the last human family has in fact been killed.

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* ''Robotron 2084'' ''{{Robotron 2084}}'' is an EndlessGame that can't technically be won, then the sequel, ''Blaster'' retroactively shoots the shaggy dog, since it is revealed that the last human family has in fact been killed.
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* ''{{Final Fantasy XIII-2}}'': Arguably. Timey-wimey stuff cancels out the seemingly happy ending from Final Fantasy XIII. The plot of this game centers around Serah searching for her sister Lightning who has vanished for no apparent reason. Various time paradoxes destroy progress made by the protagonists. [[spoiler: In the end, Serah and Mog die after beating the bad guy, Lightning is crystalised, and the bad guy [[IGotBetter gets better]].]]

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* ''{{Final Fantasy XIII-2}}'': Arguably. Timey-wimey stuff cancels out the seemingly happy ending from Final Fantasy XIII. The plot of this game centers around Serah searching for her sister Lightning who has vanished for no apparent reason. Various time paradoxes destroy progress made by the protagonists. [[spoiler: In the end, Serah and Mog die after beating the bad guy, Lightning is crystalised, and the bad guy [[IGotBetter [[UnexplainedRecovery gets better]].]]
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* The ending of ''Demonophobia'' is utterly cruel to its protagonist, whose goal it was to escape from Hell. For all that Sakuri goes through, she's rewarded by [[spoiler:being betrayed by the only being in the realm who is anything even resembling friendly to her, and after defeating him and preventing his full summoning back to Earth, it is learned that Sakuri won't be able to escape anyway until someone else tries to summon Ritz like she did. And because a year in Hell is equivalent to a very, very small fraction of a second on Earth, she is going to be stuck in Hell for a ''very, very long time''. And this isn't helped at all by Ritz restoring the memories of every single one of her horrible deaths, which serves to break her completely]].

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* ''KnightsOfTheOldRepublic'' starts on the planet Taris, which has several side quests such as helping innocent people escape from bounty hunters (or killing them) and finding a cure for the [[TheVirus rakghoul disease]]. As soon as you leave Taris, [[BigBad Malak]] [[KillEmAll fires on the planet from orbit and kills everyone.]] Even the HopeSpot you ear playing light side is turned into a twisted joke by the MMO. [[spoiler: The Outcasts found their Promised land, and survived for a few generations, only to be picked off by rakghouls, disease, starvation, and finished off by toxic waste.]] Then again, the MMO ''is'' BioWare post-DragonAge, so NoGoodDeedGoesUnpunished.
** Oh, and the Shaggy Dog is used for target practice ''well'' after that. The ''second'' planet you visit, with its nice peaceful farms is nuked by Malak. In the CrapsackWorld of the sequel, Exile goes back to find ''everyone'' lays the blame for it squarely on the Jedi...even Exile, who wasn't even there, and ultimately turns the dog into a bloody pulp in the upcoming [=MMO=] by having [[spoiler: Revan and Exile leave everyone and everything they loved behind to wait and wonder (Bastila is left knocked up, starting a line that eventually results in Satele Shan) while they go charging in to fight the True Sith. Exile is at least [[StuffedIntoTheFridge killed outright]], but Revan [[AndIMustScream isn't]] so [[FateWorseThanDeath "fortunate"]]. Oh, and the Sith come back and burn the Republic anyway, meaning it was pretty much all for nothing]].

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* ''KnightsOfTheOldRepublic'' starts on the planet Taris, which has several side quests such as helping innocent people escape from bounty hunters (or killing them) and finding a cure for the [[TheVirus rakghoul disease]]. As soon as you leave Taris, [[BigBad Malak]] [[KillEmAll fires on the planet from orbit and kills everyone.]] Even the HopeSpot you ear playing light side is turned into a twisted joke by the MMO. [[spoiler: The Outcasts found their Promised land, and survived for a few generations, only to be picked off by rakghouls, disease, starvation, and finished off by toxic waste.]] waste. Then again, the MMO ''is'' BioWare post-DragonAge, so NoGoodDeedGoesUnpunished.
** Oh, and the Shaggy Dog is used for target practice ''well'' after that. The ''second'' planet you visit, with its nice peaceful farms is nuked by Malak. In the CrapsackWorld of the sequel, Exile goes back to find ''everyone'' lays the blame for it squarely on the Jedi...even Exile, who wasn't even there, and there.
** The MMO's backstory
ultimately turns the dog into a bloody pulp in the upcoming [=MMO=] by having [[spoiler: pulp: Revan and Exile leave everyone and everything they loved behind to wait and wonder (Bastila is left knocked up, starting a line that eventually results in Satele Shan) while with no answers or closure. Meanwhile, they go charging in to fight the True Sith.an entire kriffing ''empire'' alone. Exile is at least [[StuffedIntoTheFridge killed outright]], but Revan [[AndIMustScream isn't]] so [[FateWorseThanDeath "fortunate"]]. Oh, and the Sith come back and burn the Republic anyway, meaning it was pretty much all for nothing]].nothing.

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* ''KnightsOfTheOldRepublic'' starts on the planet Taris, which has several side quests such as helping innocent people escape from bounty hunters (or killing them) and finding a cure for the [[TheVirus rakghoul disease]]. As soon as you leave Taris, [[BigBad Malak]] [[KillEmAll fires on the planet from orbit and kills everyone.]] Even the HopeSpot you ear playing light side is turned into a twisted joke [[spoiler: The MMO reveals that the Outcasts found their Promised land, and survived for a few generations, only to be picked off by rakghouls, disease, starvation, and finished off by toxic waste.]] Then again, this ''is'' BioWare post-DragonAge, so NoGoodDeedGoesUnpunished.
** Oh, and the Shaggy Dog is used for target practice ''well'' after that. The ''second'' planet you visit, with its nice peaceful farms is [[spoiler: nuked by Malak. In the CrapsackWorld of the sequel, Exile goes back to find ''everyone'' lays the blame for it squarely on the Jedi...even Exile, who wasn't even there]], and ultimately turns the dog into a bloody pulp in the upcoming [=MMO=] by having [[spoiler: Revan and Exile leave everyone and everything they loved behind to wait and wonder while they die alone and horribly to try and stop the True Sith - who come back and turn Coruscant into a bloodbath anyway]].

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* ''KnightsOfTheOldRepublic'' starts on the planet Taris, which has several side quests such as helping innocent people escape from bounty hunters (or killing them) and finding a cure for the [[TheVirus rakghoul disease]]. As soon as you leave Taris, [[BigBad Malak]] [[KillEmAll fires on the planet from orbit and kills everyone.]] Even the HopeSpot you ear playing light side is turned into a twisted joke by the MMO. [[spoiler: The MMO reveals that the Outcasts found their Promised land, and survived for a few generations, only to be picked off by rakghouls, disease, starvation, and finished off by toxic waste.]] Then again, this the MMO ''is'' BioWare post-DragonAge, so NoGoodDeedGoesUnpunished.
** Oh, and the Shaggy Dog is used for target practice ''well'' after that. The ''second'' planet you visit, with its nice peaceful farms is [[spoiler: nuked by Malak. In the CrapsackWorld of the sequel, Exile goes back to find ''everyone'' lays the blame for it squarely on the Jedi...even Exile, who wasn't even there]], there, and ultimately turns the dog into a bloody pulp in the upcoming [=MMO=] by having [[spoiler: Revan and Exile leave everyone and everything they loved behind to wait and wonder (Bastila is left knocked up, starting a line that eventually results in Satele Shan) while they die alone and horribly go charging in to try and stop fight the True Sith. Exile is at least [[StuffedIntoTheFridge killed outright]], but Revan [[AndIMustScream isn't]] so [[FateWorseThanDeath "fortunate"]]. Oh, and the Sith - who come back and turn Coruscant into a bloodbath anyway]].burn the Republic anyway, meaning it was pretty much all for nothing]].



*** There are also hints that Jedi Master Satele Shan, who is descended from Bastila Shan and plays an instrumental part in the war with the True Sith, is also Revan's descendant, after Bastila hooked up with him.

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* ''MassEffect'' is the story of one human's choices shaping a galaxy, interactions between diverse sentient races, the development of relationships between people, etc. Then the last fifteen minutes of [[VideoGame/MassEffect3 the third game in the series]] throw all that away, [[{{Railroading}} remove all your options]], and give a (rather confusing) [[GainaxEnding artsy ending]], the most optimistic interpretation of which leaves [[spoiler:[[InferredHolocaust galactic civilization shattered, most characters doomed, and humanity in a new dark age]]]].

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* ''MassEffect'' This is part of James Vega's backstory in ''VideoGame/MassEffect3''. On a mission against the Collectors (the big threat from the previous game) gone FUBAR, he had to choose between keeping his team alive or getting out with intel the Alliance could use to stop the Collectors once and for all. He chose the intel, only for Shepard's team to take out the Collectors themselves before any good could come of it.
** The biggest complaint about the third game's controversial ending is that it's perceived as this. After
the story of one human's choices shaping a galaxy, interactions between diverse sentient races, the development of relationships between people, etc. Then the last fifteen minutes of [[VideoGame/MassEffect3 the third game in the series]] throw all that away, [[{{Railroading}} remove all your options]], and give a (rather confusing) [[GainaxEnding artsy ending]], the most optimistic interpretation of which leaves [[spoiler:[[InferredHolocaust galactic civilization shattered, most characters doomed, and humanity in a new dark age]]]].
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* The ending of ''{{Demonophobia}}'' is utterly cruel to its protagonist, whose goal it was to escape from Hell. For all that Sakuri goes through, she's rewarded by [[spoiler:being betrayed by the only being in the realm who is anything even resembling friendly to her, and after defeating him and preventing his full summoning back to Earth, it is learned that Sakuri won't be able to escape anyway until someone else tries to summon Ritz like she did. And because a year in Hell is equivalent to a very, very small fraction of a second on Earth, she is going to be stuck in Hell for a ''very, very long time''. And this isn't helped at all by Ritz restoring the memories of every single one of her horrible deaths, which serves to break her completely]].
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* ''MassEffect'' is the story of one human's choices shaping a galaxy, interactions between diverse sentient races, the development of relationships between people, etc. Then the last fifteen minutes of [[VideoGame/MassEffect3 the third game in the series]] throw all that away, [[{{Railroading}} remove all your options]], and give a (rather confusing) [[GainaxEnding artsy ending]], the most optimistic interpretation of which leaves [[spoiler:[[InferredHolocaust galactic civilization shattered, most races doomed, and humanity in a new dark age]]]].

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* ''MassEffect'' is the story of one human's choices shaping a galaxy, interactions between diverse sentient races, the development of relationships between people, etc. Then the last fifteen minutes of [[VideoGame/MassEffect3 the third game in the series]] throw all that away, [[{{Railroading}} remove all your options]], and give a (rather confusing) [[GainaxEnding artsy ending]], the most optimistic interpretation of which leaves [[spoiler:[[InferredHolocaust galactic civilization shattered, most races characters doomed, and humanity in a new dark age]]]].
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* The ending of ''{{Demonophobia}}'' is utterly cruel to its protagonist, whose goal it was to escape from Hell. For all that Sakuri goes through, she's rewarded by [[spoiler:being betrayed by the only being in the realm who is anything even resembling friendly to her, and after defeating him and preventing his full summoning back to Earth, it is learned that Sakuri won't be able to escape anyway until someone else tries to summon Ritz like she did. And because a year in Hell is equivalent to a very, very small fraction of a second on Earth, she is going to be stuck in Hell for a ''very, very long time''. And this isn't helped at all by Ritz restoring the memories of every single one of her horrible deaths, which serves to break her completely]].
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None


* ''MassEffect'' is the story of one human's choices shaping a galaxy, interactions between diverse sentient races, the development of relationships between people, etc. Then the last fifteen minutes of the third game in the series throw all that away, remove all your options, and give a (rather confusing) artsy ending, the most optimistic interpretation of which leaves [[spoiler:galactic civilization shattered, most races doomed, and humanity in a new dark age]].

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* ''MassEffect'' is the story of one human's choices shaping a galaxy, interactions between diverse sentient races, the development of relationships between people, etc. Then the last fifteen minutes of [[VideoGame/MassEffect3 the third game in the series series]] throw all that away, [[{{Railroading}} remove all your options, options]], and give a (rather confusing) [[GainaxEnding artsy ending, ending]], the most optimistic interpretation of which leaves [[spoiler:galactic [[spoiler:[[InferredHolocaust galactic civilization shattered, most races doomed, and humanity in a new dark age]].age]]]].

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* MassEffect is the story of one man's choices shaping a galaxy, interactions between diverse sentient races, the development of relationships between people, etc. Then the last fifteen minutes of the third game in the series throw all that away, remove all your options, and give a (rather confusing) artsy ending, the most optimistic interpretation of which leaves galactic civilization shattered, most races doomed, and humanity in a new dark age.

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* MassEffect ''MassEffect'' is the story of one man's human's choices shaping a galaxy, interactions between diverse sentient races, the development of relationships between people, etc. Then the last fifteen minutes of the third game in the series throw all that away, remove all your options, and give a (rather confusing) artsy ending, the most optimistic interpretation of which leaves galactic [[spoiler:galactic civilization shattered, most races doomed, and humanity in a new dark age.age]].
** That may not be true anymore, given that enough of a fandom backlash has occurred that Bioware is rewriting the ending in question.
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* MassEffect is the story of one man's choices shaping a galaxy, interactions between diverse sentient races, the development of relationships between people, etc. Then the last fifteen minutes of the third game in the series throw all that away, remove all your options, and give a (rather confusing) artsy ending, the most optimistic interpretation of which leaves galactic civilization shattered, most races doomed, and humanity in a new dark age.
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*** In ''SilentHillOrigins'', one ending leaves the protagonist trapped in asylum-like surroundings and given sinister injections by mysterious hooded individuals, as well as [[spoiler: strongly hinting that the protagonist is in fact the serial murderer known as the Butcher]].

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*** In ''SilentHillOrigins'', ''VideoGame/SilentHillOrigins'', one ending leaves the protagonist trapped in asylum-like surroundings and given sinister injections by mysterious hooded individuals, as well as [[spoiler: strongly hinting that the protagonist is in fact the serial murderer known as the Butcher]].

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* In ''ShadowOfTheColossus'' [[spoiler:while you bring Mono back to life, she gets trapped in the forbidden world to presumedly starve to death; Wanda dies and is reborn as a baby (to starve to death as well); the Dormin have been resealed and the people who killed Mono in the first place get away without a problem. And Agro has a limp. It would have been best had Wanda never set of on his quest at all]].

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* In ''ShadowOfTheColossus'' [[spoiler:while you bring Mono back to life, she gets trapped in the forbidden world to presumedly starve to death; Wanda Wander dies and is reborn as a baby (to starve to death as well); the Dormin have been resealed and the people who killed Mono in the first place get away without a problem. And Agro has a limp. It would have been best had Wanda Wander never set of on his quest at all]].all]].
**To be fair, Wander was able to survive on fruit throughout the game and [[spoiler: the deer in the final sequence shows that some life has returned to the valley, making Wander, Argo and Mono's situation not completely hopeless.]]
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* An In-Universe example happens in TheWorldEndsWithYou - Neku wins his first Game, Shiki is picked to [[ItWasHisSled come back to life]], and everything is happy.... but, really, you didn't expect the game to be ''that'' easy to win, did you? Not only can Neku not come back to life because only one person may be reborn each Game, [[BigBad The Conductor]] explains that because Shiki became the most important thing in the world to Neku, she's been taken as his Entry Fee. Everything Neku worked for during the first Week is negated. It gets even worse when, at the end of the second Week, The Conductor uses an equally trumped-up excuse to not only take away Neku's victory, but ''make it as if the second Week never even happened.'' [[spoiler: When Neku learns, at the end, that these were all created because ''Kitaniji literally '''could not''' bring him back'', and everything he ''thought'' he was playing for is a lie, he is, understandably, upset.]] Neku even lampshades this at one point during the third Week, where he's given up on the Game entirely - he tells Beat that even if he won, [[FailureIsTheOnlyOption Kitaniji would just come up with a stupid excuse to disqualify him.]] When, after the last events of the game, TheReveal (and a doozy it was), and [[spoiler:his apparent loss and (second) death at the hands of Joshua]], he believes everything to have been in vain, he wakes up in the exact manner he does at the beginning of each Game, in the Scramble, leading to believe he has to play ''again''. His literal "What the HELL!?" is big enough to have almost become a meme in itself. [[spoiler:Of course, the game itself ''isn't'' an example, and in fact, is the complete opposite - if it weren't for Neku, his growth as a character, and all of his and his partners' actions, Shibuya would either be destroyed, under the complete control of Kitaniji, or ruled by Minamimoto, and he does get to come back to life at the end and reunite with all of his friends... except one.]]

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* An In-Universe example happens in TheWorldEndsWithYou ''VideoGame/TheWorldEndsWithYou'' - Neku wins his first Game, Shiki is picked to [[ItWasHisSled come back to life]], and everything is happy.... but, really, you didn't expect the game to be ''that'' easy to win, did you? Not only can Neku not come back to life because only one person may be reborn each Game, [[BigBad The Conductor]] explains that because Shiki became the most important thing in the world to Neku, she's been taken as his Entry Fee. Everything Neku worked for during the first Week is negated. It gets even worse when, at the end of the second Week, The Conductor uses an equally trumped-up excuse to not only take away Neku's victory, but ''make it as if the second Week never even happened.'' [[spoiler: When Neku learns, at the end, that these were all created because ''Kitaniji literally '''could not''' bring him back'', and everything he ''thought'' he was playing for is a lie, he is, understandably, upset.]] Neku even lampshades this at one point during the third Week, where he's given up on the Game entirely - he tells Beat that even if he won, [[FailureIsTheOnlyOption Kitaniji would just come up with a stupid excuse to disqualify him.]] When, after the last events of the game, TheReveal (and a doozy it was), and [[spoiler:his apparent loss and (second) death at the hands of Joshua]], he believes everything to have been in vain, he wakes up in the exact manner he does at the beginning of each Game, in the Scramble, leading to believe he has to play ''again''. His literal "What the HELL!?" is big enough to have almost become a meme in itself. [[spoiler:Of course, the game itself ''isn't'' an example, and in fact, is the complete opposite - if it weren't for Neku, his growth as a character, and all of his and his partners' actions, Shibuya would either be destroyed, under the complete control of Kitaniji, or ruled by Minamimoto, and he does get to come back to life at the end and reunite with all of his friends... except one.]]
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* An In-Universe example happens in TheWorldEndsWithYou - Neku wins his first Game, Shiki is picked to [[ItWasHisSled come back to life]], and everything is happy.... but, really, you didn't expect the game to be ''that'' easy to win, did you? Not only can Neku not come back to life because only one person may be reborn each Game, [[BigBad The Conductor]] explains that because Shiki became the most important thing in the world to Neku, she's been taken as his Entry Fee. Everything Neku worked for during the first Week is negated. It gets even worse when, at the end of the second Week, The Conductor uses an equally trumped-up excuse to not only take away Neku's victory, but ''make it as if the second Week never even happened.'' [[spoiler: When Neku learns, at the end, that these were all created because ''Kitaniji literally '''could not''' bring him back'', and everything he ''thought'' he was playing for is a lie, he is, understandably, upset.]] Neku even lampshades this at one point during the third Week, where he's given up on the Game entirely - he tells Beat that even if he won, [[FailureIsTheOnlyOption Kitaniji would just come up with a stupid excuse to disqualify him.]] When, after the last events of the game, TheReveal (and a doozy it was), and [[spoiler:his apparent loss and (second) death at the hands of Joshua]], he believes everything to have been in vain, he wakes up in the exact manner he does at the beginning of each Game, in the Scramble, leading to believe he has to play ''again''. His literal "What the HELL!?" is big enough to have almost become a meme in itself. [[spoiler:Of course, the game itself ''isn't'' an example, and in fact, is the complete opposite - if it weren't for Neku, his growth as a character, and all of his and his partners' actions, Shibuya would either be destroyed, under the complete control of Kitaniji, or ruled by Minamimoto, and he does get to come back to life at the end and reunite with all of his friends... except one.]]

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* An In-Universe example happens in TheWorldEndsWithYou - Neku wins his first Game, Shiki is picked to [[ItWasHisSled come back to life]], and everything is happy.... but, really, you didn't expect the game to be ''that'' easy to win, did you? Not only can Neku not come back to life because only one person may be reborn each Game, [[BigBad The Conductor]] explains that because Shiki became the most important thing in the world to Neku, she's been taken as his Entry Fee. Everything Neku worked for during the first Week is negated. It gets even worse when, at the end of the second Week, The Conductor uses an equally trumped-up excuse to not only take away Neku's victory, but ''make it as if the second Week never even happened.'' [[spoiler: When Neku learns, at the end, that these were all created because ''Kitaniji literally '''could not''' bring him back'', and everything he ''thought'' he was playing for is a lie, he is, understandably, upset.]] Neku even lampshades this at one point during the third Week, where he's given up on the Game entirely - he tells Beat that even if he won, [[FailureIsTheOnlyOption Kitaniji would just come up with a stupid excuse to disqualify him.]] When, after the last events of the game, TheReveal (and a doozy it was), and [[spoiler:his apparent loss and (second) death at the hands of Joshua]], he believes everything to have been in vain, he wakes up in the exact manner he does at the beginning of each Game, in the Scramble, leading to believe he has to play ''again''. His literal "What the HELL!?" is big enough to have almost become a meme in itself. [[spoiler:Of course, the game itself ''isn't'' an example, and in fact, is the complete opposite - if it weren't for Neku, his growth as a character, and all of his and his partners' actions, Shibuya would either be destroyed, under the complete control of Kitaniji, or ruled by Minamimoto, and he does get to come back to life at the end and reunite with all of his friends... except one.]]]]
* In ''ShadowOfTheColossus'' [[spoiler:while you bring Mono back to life, she gets trapped in the forbidden world to presumedly starve to death; Wanda dies and is reborn as a baby (to starve to death as well); the Dormin have been resealed and the people who killed Mono in the first place get away without a problem. And Agro has a limp. It would have been best had Wanda never set of on his quest at all]].
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* Activision's ''Apocalypse''. At the end, Trey has defeated the Four Horsemen, and confronts the BigBad Reverend himself. But before Trey can take him down, the Rev blasts him with lightning and [[YouAreTheDemons transforms Trey into one of the demons.]]

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* Activision's ''Apocalypse''. At the end, Trey has defeated the Four Horsemen, and confronts the BigBad Reverend himself. But before Trey can take him down, the Rev blasts him with lightning and [[YouAreTheDemons [[AndThenJohnWasAZombie transforms Trey into one of the demons.]]
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* In ''TheDarkness II'', Jackie finally breaks through all of the lies and deceit of the Darkness to find [[spoiler:Jenny's trapped soul in the Realm of Darkness. He manages to free Jenny, defying the Darkness's warnings, getting a [[CrowningMomentOfHeartwarming touching moment with the woman he loves]].]] After the credits, though, ItGotWorse. [[spoiler:The game [[PlayerPunch makes the player let go of Jenny]] before she transforms into the ArchEnemy of the Darkness, the [[LightIsNotGood Angelus]]. The Angelus escapes from the Realm of Darkness, leaving Jackie trapped there with no way out, and having the woman he worked so hard to save not only fly away, but become his most powerful enemy, deadset on killing him.]]

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* In ''TheDarkness II'', Jackie finally breaks through all of the lies and deceit of the Darkness to find [[spoiler:Jenny's trapped soul in the Realm of Darkness.Hell. He manages to free Jenny, defying the Darkness's warnings, getting a [[CrowningMomentOfHeartwarming touching moment with the woman he loves]].]] After the credits, though, ItGotWorse. [[spoiler:The game [[PlayerPunch makes the player let go of Jenny]] before she transforms into the ArchEnemy of the Darkness, the [[LightIsNotGood Angelus]]. The Angelus escapes from the Realm of Darkness, Hell, leaving Jackie trapped there with no way out, and having the woman he worked so hard to save not only fly away, but become his most powerful enemy, deadset on killing him.him and destroying everything he has left.]]
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* At the end of ''GrandTheftAutoIII'', our hero is implied to have flipped out and ''literally shot'' the shaggy dog, i.e. Maria, who he went through all that trouble to rescue. This is one of the few times this is played for laughs.
* The diamond subplot in ''GrandTheftAutoIV''. Practically every criminal organization (and there are a lot) in the city gets involved in one way or another trying to steal a bag of diamonds the size of your fist. At the end of a long shootout, one of Bulagarin's men throws the bag into a passing truck full of mulch. Newspapers later report that the diamonds are found by a homeless man.

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* At the end of ''GrandTheftAutoIII'', ''VideoGame/GrandTheftAutoIII'', our hero is implied to have flipped out and ''literally shot'' the shaggy dog, i.e. Maria, who he went through all that trouble to rescue. This is one of the few times this is played for laughs.
* The diamond subplot in ''GrandTheftAutoIV''.''VideoGame/GrandTheftAutoIV''. Practically every criminal organization (and there are a lot) in the city gets involved in one way or another trying to steal a bag of diamonds the size of your fist. At the end of a long shootout, one of Bulagarin's men throws the bag into a passing truck full of mulch. Newspapers later report that the diamonds are found by a homeless man.
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* ''{{Persona 3}}'''s Bad Ending can be considered as an example of this trope. [[spoiler: The protagonist and the rest of SEES not only accidentally release the SealedEvilInACan ( [[BigBad Nyx]] ) But then are given the chance to kill him while he's still in human form. If the protagonist decides to do so, The Memories of the Entire SEES team are wiped and they lose their ability to summon persona [[XanatosGambit (Which removes the only chance they have of defeating Nyx)]]. Not only that, but they also Lose all their memories and friendships garnered during the previous year. The game then Fast Forwards to the end of the school year, which has the protagonist, [[ChivalrousPervert Junpei]] and [[TheChick Yukari]] singing karaoke, drinking, and partying their hearts out, Unaware that the end of the world is nearly upon them...]]

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* ''{{Persona 3}}'''s Bad Ending can be considered as an example of this trope. [[spoiler: The protagonist and the rest of SEES not only accidentally release the SealedEvilInACan ( [[BigBad Nyx]] ) But but then are given the chance to kill him while he's still in human form. If the protagonist decides to do so, The Memories memories of the Entire entire SEES team are wiped and they lose their ability to summon persona [[XanatosGambit (Which removes the only chance they have of defeating Nyx)]]. Not only that, but they also Lose lose all their memories and friendships garnered during the previous year. The game then Fast Forwards fast forwards to the end of the school year, which has the protagonist, [[ChivalrousPervert Junpei]] and [[TheChick Yukari]] singing karaoke, drinking, and partying their hearts out, Unaware unaware that the end of the world is nearly upon them...]]

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* In Stephen Berkoff's ''The Trial'', Joseph K spends the entire play trying to fight a trial he doesn't understand in a world that is set firmly against him. He collapses and dies in a cathedral in the final scene, no closer to understanding or accomplishing anything than at the beginning.
** And the bad thing is, that's actually ''better'' than what winds up happening to him in Kafka's book.
* Does the protagonist of Elmer Rice's play ''The Adding Machine'' avoid being executed for murdering his boss? No. Does he [[spoiler:have a chance of doing better in his next life]]? No, [[spoiler:each time he is reincarnated, he gets worse]]. Does he at least [[spoiler:get the companion promised to him, a nice-looking woman called Hope]]? No. That's the situation when the final curtain falls.
** A similar fate befalls Mr. Zero in the [[AllMusicalsAreAdaptations musical version of the play.]]
* In ''Urinetown,'' Protagonist Bobby Strong inspires the poor to lead a revolution against the evil Caldwell B. Cladwell, who has gotten private toilets outlawed, charges exorbitant fees for the use of his public toilets, and has his corrupt police force take anyone who subverts his goals to the titular Urinetown [[spoiler:(which is in fact simply being thrown from the tallest rooftop in town)]]. In the end, Bobby himself is taken to Urinetown before he can see the revolution through to fruition, and once the poor wins out, and everyone can pee for free, the town's water supply quickly dries up and everyone dies horribly [[spoiler: while the inspiring victory music of the finale continues to play.]]
* The plot of the musical "Chess" revolves around the romance between the Russian chess champion Anatoly and the American second, Florence. The London and Broadway versions differ in the details, but the ending remains roughly the same in both. Anatoly defects to the United States. In an effort to get him back into the fold, the Russian powers that be offer to release Florence's father, a Hungarian revolutionary who vanished during the 1956 Budapest uprising, if he loses the match and comes back to Russia. In the end Anatoly decides that he cannot hurt Florence by keeping her from her father, so he defects back to Russia. [[spoiler:It doesn't matter anyway, since the man the Russians release is actually a captured American spy, as part of a deal with the CIA. Florence's father is probably dead. Anatoly has given up Florence and the match for nothing much at all.]]
* As well as the example in the Literature section, the song "Turning" in ''[=~Les Misérables~=]'' is one long LampshadeHanging of this trope, although the first line is somewhat stupid when you consider that most of the dead students had participated in the 'successful' July Revolution 2 years before.

->''They were schoolboys, never held a gun\\
Fighting for a new world that would rise up like the sun\\
Where's that new world, now the fighting's done?\\
Nothing changes, nothing ever will\\
Every year, another brat; another mouth to fill\\
Same old story, what's the use of tears?\\
[[GodIsDead What's the use of praying when there's nobody who hears?]]''

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* In Stephen Berkoff's ''The Trial'', Joseph K spends ''TheDarkness II'', Jackie finally breaks through all of the entire play trying to fight a trial he doesn't understand in a world that is set firmly against him. He collapses lies and dies in a cathedral deceit of the Darkness to find [[spoiler:Jenny's trapped soul in the final scene, no closer Realm of Darkness. He manages to understanding or accomplishing anything than at free Jenny, defying the beginning.
** And
Darkness's warnings, getting a [[CrowningMomentOfHeartwarming touching moment with the bad thing is, that's actually ''better'' than what winds up happening to him in Kafka's book.
* Does the protagonist of Elmer Rice's play ''The Adding Machine'' avoid being executed for murdering his boss? No. Does he [[spoiler:have a chance of doing better in his next life]]? No, [[spoiler:each time he is reincarnated, he gets worse]]. Does he at least [[spoiler:get the companion promised to him, a nice-looking
woman called Hope]]? No. That's he loves]].]] After the situation when credits, though, ItGotWorse. [[spoiler:The game [[PlayerPunch makes the final curtain falls.
** A similar fate befalls Mr. Zero in
player let go of Jenny]] before she transforms into the [[AllMusicalsAreAdaptations musical version ArchEnemy of the play.Darkness, the [[LightIsNotGood Angelus]]. The Angelus escapes from the Realm of Darkness, leaving Jackie trapped there with no way out, and having the woman he worked so hard to save not only fly away, but become his most powerful enemy, deadset on killing him.]]
* In ''Urinetown,'' Protagonist Bobby Strong inspires Both ''{{Left 4 Dead}}'' games can be considered this, depending on how you choose to interpret them. The first game was originally four unrelated campaigns, each meant to be a different "movie" that the poor to lead a revolution against characters were in, each of which ends in at least one of the evil Caldwell B. Cladwell, who characters surviving (assuming you beat the finale). However, later-released DLC filled in the time "between" two of the campaigns -- suggesting that the whole thing is pointless, because each time they're rescued, they only end up in the next campaign, no better off than they were before.
** [[http://www.l4d.com/comic/ The Sacrifice]]
has gotten private toilets outlawed, charges exorbitant fees for the use its share of his public toilets, Shoot The Shaggy Dog moments and has his corrupt police force aversions. The comics take anyone who subverts his goals to place immediately after the titular Urinetown [[spoiler:(which crew is in fact simply being thrown from rescued by the tallest rooftop in town)]]. In the end, Bobby himself is taken to Urinetown before he can see the revolution through to fruition, and once the poor wins out, and everyone can pee for free, the town's water supply quickly dries up and everyone dies horribly military [[spoiler: while where they're kept in qurantine in a military camp slowly dissolving into anarchy, by guards who don't even know what Boomers and Smokers are. Also, it's revealed that Zoey had shot her father for no reason - he may not have zombified, but they took their cue from horror movies once he got bit. It ends with Bill sacrificing himself so that the inspiring victory music of the finale continues other three can get to play.an island.]]
** The sequel makes this explicit -- the five campaigns are in definite chronological order, rather than being distinct "movies" like the first game -- and even taken as a whole might ''still'' end up shooting the shaggy dog. In the ending to the last campaign, the characters are evacuated by the military, but various things about the city in the last campaign suggest that the military ''may'' be killing off "carriers" (people who do not themselves become zombies when infected, but can spread the infection to uninfected people who ''will'' become zombies from it), which ''may'' include the player characters. An alternate interpretation has them being kept in isolated quarantine and being subjected to medical experiments in an attempt to find a cure, instead of just being killed off, because [[SarcasmMode that's so much better]].
* ''{{Final Fantasy XIII-2}}'': Arguably. Timey-wimey stuff cancels out the seemingly happy ending from Final Fantasy XIII. The plot of the musical "Chess" revolves this game centers around the romance between the Russian chess champion Anatoly and the American second, Florence. The London and Broadway versions differ in the details, but the ending remains roughly the same in both. Anatoly defects to the United States. In an effort to get him back into the fold, the Russian powers that be offer to release Florence's father, a Hungarian revolutionary Serah searching for her sister Lightning who has vanished during for no apparent reason. Various time paradoxes destroy progress made by the 1956 Budapest uprising, if he loses the match and comes back to Russia. protagonists. [[spoiler: In the end Anatoly decides that he cannot hurt Florence by keeping her from her father, so he defects back to Russia. [[spoiler:It doesn't matter anyway, since end, Serah and Mog die after beating the man the Russians release bad guy, Lightning is actually a captured American spy, as part of a deal with the CIA. Florence's father is probably dead. Anatoly has given up Florence crystalised, and the match for nothing much at all.bad guy [[IGotBetter gets better]].]]
* As well as ''{{Terranigma}}''. The main plot turns out to be one big EvilPlan on part of a dark god that made the hero revive a previously dead world, complete with human life... [[TakeOverTheWorld So that the dark god and its associates could conquer it]]. Once he finds out he's been the UnwittingPawn the main character is reverted to a baby for trying to stop it, nearly killed by his own love interest and ExpositionFairy and just barely avoids death due to the sacrifice of his love interest. ''Then'' comes the part revealing that the new world and his own world exist in a cycle of death and rebirth where the rebirth of one world means the destruction of the old one: Foiling the plot and saving the new world from the dark god means he, and everyone he knows and loves from his own world, must die along with said god (and yes, [[ButThouMust thou must]]). This isn't the part that makes it an example in the Literature section, the song "Turning" in ''[=~Les Misérables~=]'' is one long LampshadeHanging of this trope, although though. That would be the part where the hero turns out to be the ChosenOne by the PowersThatBe who run the worlds: ''[[CosmicPlaything He is reborn to do the exact same thing]] [[GroundhogDayLoop over and over again every time the cycle is repeated]]''. And the cycle would only ever be broken if he ''failed''. The game tops this off with the mother of all MoodWhiplash endings, where the protagonist is 'rewarded' with a final day in his pre-heroic existence together with all his friends and family, all blissfully ignorant of the fact that they will die at the end of it.
* Possibly the biggest instance of a variation on this trope in a console RPG, however, can be found in the obscure Squaresoft game ''LiveALive'' (this is going to get a bit long). In the hidden Medieval chapter, the handsome knight Oersted gathers a crew of three other heroes to save the princess from the newly resurrected demon lord. [[spoiler:They defeat the demon, only for one of the heroes to realize that that wasn't the actual demon, before dying of his illness. Then the dungeon collapses, and another member of the crew is caught by it. The two remaining heroes return home, and Oersted sees the demon in the night, and kills it... only to realize that it was an illusion. He killed the ''king'' instead. The entire kingdom declares him to be the true demon, and they capture and torture his remaining companion, almost to death. Said companion ''does'' die, after setting Oersted free and telling him to keep believing, because there is still one person who still believes in him; the princess. Oersted returns to the demon's lair, finds a secret passage in the strangely uncollapsed chambers, and finds... the companion that got caught in the collapse. Turns out he faked his death, and then proceeded to cause Oersted's life to go straight to hell, because he was ''jealous''. Oersted duels him to the death, and then the princess, the last person who believed in him, shows up. She asks why he never came to rescue her (the traitorous friend having found her first), declares her love for the traitor and hatred for Oersted, and ''kills herself''. Absolutely nothing good was accomplished, and now Oersted is completely alone and hopeless]]. Poor guy. Is there any wonder he [[spoiler:then made himself into a demon lord using nothing but the raw power of his ''hatred'']]?
* In ''{{Silent Hill 2}}'', while escorting Maria in the hospital, if she gets killed, most easily during the Pyramid Head chase, it's a NonStandardGameOver. However, all your hard work is apparently pointless, since she is scripted to die at the end of the chase sequence.
** Subverted, since [[spoiler: there's a lot more going on with Maria, who survives dying quite a few times.]] Nonetheless, SilentHill absolutely LOVES this trope. Consider:
*** In ''{{Silent Hill 1}}'', two endings [[spoiler: revolve around the protagonist not being able to save his daughter at all from the great demon, and possibly only delaying the EldritchAbomination from doing...whatever it was going to do.]]
*** In ''Silent Hill 2'', all endings [[spoiler: reveal the protagonist, originally sympathetic, murdered his wife and is being punished for it. In one ending, he commits suicide. In another, he takes the malevolent spirit who looks like his wife with him, with hints she will 'die' for the fourth time just as his wife did, and in one ending, he attempts a resurrection of his wife with spells from a world which would make Lovecraft wince.]]
*** In ''{{Silent Hill 3}}'', there is a NonStandardGameOver where the protagonist [[spoiler: is consumed by an evil spirit in a horrific scene]] and an ending where she [[spoiler: is possessed by a diabolic entity and kills the OnlySaneMan.]]
*** In ''{{Silent Hill 4}}'', one ending kills both protagonists horribly, one ending kills one protagonist and the other is lucky to survive, and a third leads to [[spoiler: an evil genus loci taking over the protagonist's apartment, with who knows what horror to come.]]
*** In ''SilentHillOrigins'', one ending leaves the protagonist trapped in asylum-like surroundings and given sinister injections by mysterious hooded individuals, as well as [[spoiler: strongly hinting that the protagonist is in fact the serial murderer known as the Butcher]].
*** And finally, in ''SilentHillHomecoming'', [[spoiler: one ending sees the hero turned into a walking symbol of evil, one ending sees him drowned by his own father, one reveals it was all due to electroshock therapy at BedlamHouse]]. Oh, sure, the series has a couple of happy endings, somewhere...
*** And then, the joke endings traditionally show the protagonists make it through all that only to be [[spoiler: abducted by [[FlyingSaucer UFOs]]]], rendering the whole nightmare they went through moot.
* If you don't get the antidote for the zombie virus, every character's ending in ''ResidentEvilOutbreak'' ends with them dying. The best you can hope for is a glorious death, taking out loads of zombies as you go -- and that sort of thing only occurs if you're playing the final level with a combination of characters that can't be set up anywhere but online. And since Capcom took their servers down as far as this game is concerned...
** Taking out a bunch of zombies becomes pretty pointless too, when you remember that they would have just been destroyed when Raccoon City is nuked anyway.
* The entire first third of ''{{Summoner}}'' consisted of you going through great lengths to gather and destroy four magical rings on the advice of your [[{{Mentors}} Mentor]] (a renegade ex-[[TheWatcher Watcher]]) and the royal house of your homeland in order to become powerful enough to smash through [[BigBad Murod]]'s Orenian army, free Orenia, and kill Murod. [[XanatosGambit Unfortunately]], it turns out that the king's brother and the queen were conspiring with Murod and broke the siege to let in the Orenian army, destroying the four rings actually releases the [[SealedEvilInACan incredibly powerful demons imprisoned within them]], one of your party members was a partially unknowing patsy for this scheme, and your mentor has actually been [[NotHimself Possessed]] by the most powerful of the four demons from within one of the rings since the start of the game, meaning that your ENTIRE game up to this point has been nothing more than the fulfillment of the villains' EvilPlan. This is made more exasperating yet by a SideQuest earlier in the game which would have implicated the traitorous brother in an earlier crime if the NPC characters involved didn't [[FailureIsTheOnlyOption screw up their part of the operation]].
* The ending to the original ''{{Doom}}'' had the SpaceMarine escaping from Hell and returning to Earth... only to find that the demons he had been fighting have already invaded. [[SequelHook Cue the sequel.]]
** The ending of
the first episode wasn't a bad example as well. After killing the two bosses, the Barons of Hell, the only exit is through a teleporter and after taking it, you get killed by a bunch of monsters, and, no, god mode ''will not'' help you. And the debriefing text afterward is so meta:
--> ''"Once you beat the big badasses and clean out the moon base, you're supposed to win, aren't you? Aren't you? Where's your fat reward and ticket home? What the hell is this? It's not supposed to end this way!"''
* The plot of ''{{Diablo}}'' revolves around a protagonist who seeks to stop the titular demon from destroying the town of Tristram, setting himself free from the cathedral, and leading his demonic hordes to destroy the world. In the end, he kills the demon (actually, his human host) and plunges [[SealedEvilInACan the stone containing his soul into himself]], with hopes that he will be able to contain the demon's power. All in all, a reasonable ending. Now, cut to the second game. It is revealed that [[UnwittingPawn he couldn't resist it]]. He became Diablo, destroyed Tristram, set himself free, and is now leading his demonic hordes to destroy the world. Well, crap. [[spoiler:It was [[RetCon actually revealed]] that by the time you face Diablo in the first ''Diablo'' game, you're already under his control. The entire point of [[XanatosGambit Diablo's plotting in the first game]] was for him to find a stronger host body. He reckoned, correctly, that any being strong enough to fight his/her way down to him, and then "slay" him was exactly what he needed.]] The manual to ''Diablo II: Lord of Destruction'' even points out how every time people thought it was over, the brothers just kept reemerging.
** The expansion of the sequel isn't much better. You manage to [[DeaderThanDead smash Mephisto and Diablo's soulstones]]! Except that Baal is still left unchecked, and [[spoiler:he's figured out the location of the source of the soulstones, the Worldstone. Oh, and he manages to convince one of the [=NPCs=] to give him a PlotCoupon, meaning free access to the Worldstone for him]]. By the time you catch up to and kill Baal, Tyrael comes down and notifies you that [[spoiler:Baal's corruption of the Worldstone means that the only way to prevent the entire Realm from becoming an outpost of Hell is to destroy the Worldstone. Not even Tyrael himself knows what will happen afterwards]]. All you can do is enter the portal he opens for you and wait for ''Diablo III'' (announced in 2008) One effect of destroying the Worldstone has been made clear: The previous location of the Arreat Summit on the world map is now labelled as the Arreat ''Crater''. Ouch.
* The video game version of ''IHaveNoMouthAndIMustScream'' was built with this in mind. There is only one way to win in any satisfying, [[MultipleEndings "good ending"]] kind of way. Either you get all the characters to face their personal demons and die with dignity, after which four of them sacrifice their lives to give the fifth one a chance to defeat AM once and for all but must continue to forever roam AM's deceased mind to make sure it stays that way, or the lone survivor is turned into an [[WhoWantsToLiveForever immortal]], [[NightmareFuelUnleaded hideous,]] [[AndIMustScream miserable monster]]. And apparently HarlanEllison, the original story's author, had initially objected to the good ending. And the part where the characters can die with dignity at all. In this sense, it's entirely true to the original story.
* ''Kya: Dark Lineage'' ended on what seemed to be a happy note with the heroine defeating the BigBad and restoring peace to the alternate world... until the artifact that was supposed to take the heroine and her brother home dumps them in a desolate world where it's implied they're eaten by a monster. OK...
* ''Chakan: The Forever Man'' ended like this: Chakan, a soldier [[CursedWithAwesome cursed with immortality]] until he destroyed all supernatural evil because he bested Death in a duel, never gets his final rest in any of the two final endings you can get. After he has 'rid the elemental and terrestrial planes of evil', Chakan impales himself with his own swords, only to be brought back to life by Death and mocked that, since there are countless planets in the universe that still have evil in them and he can never visit them all, his task will remain unfinished forever. You then duel Death. Be defeated, and Chakan will lament that his final rest can wait as he is still bound by his deal with Death. Defeat Death, and the game ends by showing you an hourglass that never empties: Death can't release you if you kill him. Either way, the plot Shoots the Shaggy Dog by ''not'' allowing Chakan to die at the end.
* In an old Bullfrog game called ''Flood'', you guide your character Quiffy through 42 levels of platform trouble and reach an ending animation where Quiffy climbs up a manhole to freedom and is immediately squashed by a truck. He deserved better.
* This is the first half of the 4th ''FireEmblem'' game, ''[[FireEmblemJugdral Genealogy of the Holy War]]''. Everything starts going south for the main character, Sigurd [[spoiler: after he enters Augustria. He promised the King he would leave after a year and a half; the king sent troops to attack Sigurd before then. Sigurd's friend Eltoshan, a knight under the king, gets executed for questioning his actions. Sigurd's wife Diadora gets kidnapped. Sigurd's father is framed for the murder of Grandbell's prince and Sigurd's wanted by his own country for crimes he didn't commit. He is offered refuge in the country of Silesia but he leaves after Grandbell sends troops in. While making a slow march towards the capitol, he watches his father die and finds out his sister and best friend (his brother-in-law) were killed while bringing reinforcements. When he reaches Velthomer, he is tricked into leading his small, exhausted army before Alvis's troops by being told the King knows he's innocent and that he can now rest. Alvis shows off his new wife, a brainwashed Diadora, and orders his troops to slaughter 'em all. Alvis himself kills Sigurd.]] But don't worry, seventeen years later all their kids finish the job.
* Along with the ReplacementScrappy and MindScrew issues, this trope is perhaps another reason why ''MetalGearSolid2'' received such venomous reactions. Everything that occurs only served to further the plans of the villains, the main character nothing but a pawn who isn't even sure if what he's experiencing is real anymore; and neither is the player for that matter.
** The most blatant example is probably [[EscortMission taking Emma to the Shell A core to upload the virus to make GW bug out]]. You easily spend at least an hour on the entire ordeal, including killing Vamp for the second time, trudging your way through tedious underwater segments, sneaking Emma past several patrolling guards, and then doing a 5-minute long SnipingMission to ensure Emma makes it to the end. If she dies through any of this, Game Over. If she makes it over to Shell A, [[spoiler:Vamp jumps out of the water and grabs her. He can also kill her for a Game Over, but if you kill him... he ends up having stabbed her anyway, and there is nothing Raiden or Snake can do to save her. And on top of that? ''THE VIRUS DOESN'T EVEN FULLY UPLOAD.'']]
* The basic plot of ''Wizardry 7: Crusaders of the Dark Savant'' goes like this: "There's a MacGuffin hidden on this planet. The Dark Savant is looking for it. Find it before he does, and don't let him have it." During the game's ending, after you've killed the Dark Savant and finally found the MacGuffin, the ''real'' Dark Savant shows up, [[HostageForMacGuffin hostage in hand]], and demands that you hand it over in exchange for [[MadScientistsBeautifulDaughter the girl you met earlier]]. The game actually lets you [[MultipleEndings choose whether or not to hand it over]], but if you decide to keep the MacGuffin, he just kills your party and takes it from your corpse. If you agree to the exchange, he gives you the girl, you give him the MacGuffin, and he goes off into space, with your characters in pursuit. Either way, you completely failed in your mission. [[SequelHook Cue the sequel.]]
* In ''IWannaBeTheGuy'', if you don't move out of the way out of a [[EverythingTryingToKillYou slowly falling apple]] at the end of the ending sequence, you will actually ''die'', which defeats the whole purpose of trying to be The Guy in the first place. Also, you have to fight [[ThatOneBoss The Guy]] all over again!
** During the fight with The Guy to become The Guy, it is revealed that, [[spoiler: The Guy is your character's father. He killed his own father to become The Guy, and you are going to kill him to become The Guy, and in the future your son is going to kill you and become The Guy.]] Geez...talk about pointless.
* One possible ending in ''ShadowOfDestiny'' has the main character [[spoiler: escape death and, in the process, [[AnAesop realise how precious life is]]. It's all very heartwarming... and then he lies down to look at the sky and is promptly run over by a car. End of game.]]
** Even more so given that your character spent the entire game cheating death thanks to a time travelling device and the help of a Homunculus. After he finally comes to the bottom of it and deals with his assailant once and for all, [[AlwaysNeedWhatYouGaveUp he believes himself safe and hands back the time travelling device and parts ways with the Homunculus just before he is run over and no longer able to save himself...]]
* ''Peasant's Quest'' (a video game spin-off from HomestarRunner and parody of old {{Sierra}} games) -- The goal is to gather up everything needed to be allowed to go fight the dragon, Trogdor, and then get past the traps guarding the gate to his lair. If you fail, of course, you die. If you succeed... [[spoiler: Trogdor tells you how impressed he is that you got this far, and then burnininates you because, of course, silly peasant, you can't defeat a DRAGON! Fortunately, you get a statue in your honor, so it's not ''completely'' pointless...]]
** Another Homestar example: the whole point of episode three of ''StrongBadsCoolGameForAttractivePeople'', "Baddest Of The Bands", is to get cash to fix Strong Bad's broken [=FunMachine=]. Once repairs are finally paid for, [[spoiler: not only is the console ''still'' not working, it turns out that all you had to do to "fix" it was to remove a "crusty wad of jalapeno cheese spray" stuck to the game cartridge!]] To quote Strong Bad himself, "What the crippity-crap!?"
* In the Konquest mode of ''VideoGame/MortalKombatArmageddon'', Taven and his brother Daegon are forced into hibernation for millennia by their parents in order for them to participate in a quest to stop TheEndOfTheWorldAsWeKnowIt. The quest ends up destroying his entire family, with Daegon being resurrected early and killing their parents and enslaving his guardian dragon for his clan, Taven's own dragon being killed to prevent his progress on the quest, and finally the brothers facing each other in Mortal Kombat (Taven wins, though he doesn't like it). And when he finally ''does'' complete the quest, not only does it ''not'' depower ''or'' destroy the entire cast, as the quest was supposed to upon completion, but it actually ''supercharges'' them, essentially causing Armageddon to happen faster instead of stopping it dead in its tracks.
** The same thing effectively happens in the Konquest mode of ''VideoGame/MortalKombatDeception''. In both cases, the protagonist falls prey to an EvilPlan thus creating the situation of the main game itself.
** And then, it comes ''VideoGame/MortalKombat9''. Before being killed by Shao Kahn, Raiden sends a message to his self from ''[[VideoGame/MortalKombat MK1]]'' in order to prevent the Armageddon, thus making the game to clear every event and effort of each of the past games, barring ''VideoGame/MortalKombatMythologiesSubZero'' and ''VideoGame/MortalKombatSpecialForces'' for being prequels.
* ''{{Persona 2}}: Innocent Sin''. The heroes fail to prevent the Big Bad from having his way and all of the Earth is destroyed aside from the city they live in which now hovers above the destroyed Earth. Maya, the CoolBigSis, also dies because she gets stabbed by some crazy woman and all is lost. In return, the heroes get to rewind time so the event that started it all 10 years ago never happened. Of course this means all they did during the game was for no reason at all and it's pretty much just a big Game Over, please load your latest save (which was 10 years ago).
* ''{{Persona 3}}'''s Bad Ending can be considered as an example of this trope. [[spoiler: The protagonist and the rest of SEES not only accidentally release the SealedEvilInACan ( [[BigBad Nyx]] ) But then are given the chance to kill him while he's still in human form. If the protagonist decides to do so, The Memories of the Entire SEES team are wiped and they lose their ability to summon persona [[XanatosGambit (Which removes the only chance they have of defeating Nyx)]]. Not only that, but they also Lose all their memories and friendships garnered during the previous year. The game then Fast Forwards to the end of the school year, which has the protagonist, [[ChivalrousPervert Junpei]] and [[TheChick Yukari]] singing karaoke, drinking, and partying their hearts out, Unaware that the end of the world is nearly upon them...]]
* ''{{Resistance}} 2''. [[spoiler: Your first act in the game is to watch the [[BigBad Big Bad]] make a shiny escape, and then lose your home base. Your second act is to lose your second base, but just narrowly manage to save the inhibitor serum, which keeps you from turning into something like the Big Bad. But that doesn't matter, because suddenly you're going from place to place without ever bothering to keep yourself safely injected. What follows is a series of battles that you ultimately fail to win each and every time. But that's okay. At the end, you've set us up the bomb, and killed the big bad of the game. You ride the nuclear wave out of the flagship, and land, albeit roughly. Too bad it doesn't mean a thing. Some big, scary floating rock now dots the atmosphere, Earth is still screwed, and to top it off, your hero has just turned. Then he is very shortly thereafter executed.]]
* The original ''AlienVsPredator'' game had a particularly scary campaign for the squishy human Marine. Having fought your way through the infested colony and escaped to the unsurprisingly infested space station above the planet, having beaten the inevitable alien queen, [[spoiler: you just get abandoned. You've probably seen too much. In any event, it didn't really matter as you started the campaign having just been facehugged anyway, so you're basically screwed regardless of what you do. Yay.]]
** In an old ''Aliens 3'' arcade shooter, the players take role of two prisoners fighting for survival as the Xenomorphs invade the prison. Finally, at the end, they run into the Weyland Yutani team sent in to retrieve Ripley. However, rescue is not high on their priorities and the Weyland Yutani thugs opt to just shoot the players instead.
* At the end of ''GrandTheftAutoIII'', our hero is implied to have flipped out and ''literally shot'' the shaggy dog, i.e. Maria, who he went through all that trouble to rescue. This is one of the few times this is played for laughs.
* The diamond subplot in ''GrandTheftAutoIV''. Practically every criminal organization (and there are a lot) in the city gets involved in one way or another trying to steal a bag of diamonds the size of your fist. At the end of a long shootout, one of Bulagarin's men throws the bag into a passing truck full of mulch. Newspapers later report that the diamonds are found by a homeless man.
** The homeless man is later shown in the ending of ''TheBalladOfGayTony'' expansion pack, right after Luis lands in the park. He is later seen partying, though he strangely is still seen in his ragged dirty clothes.
* {{Infocom}} used this trope at least twice.
** In ''Infidel'', the PlayerCharacter solves an ancient pyramid's brutal riddles, defuses its {{Death Trap}}s, and opens the treasure sarcophagus in the Burial Chamber... [[spoiler:only for the room to collapse, burying him alive.]] This is arguably [[JustifiedTrope justified]], as the PlayerCharacter is a greedy, lying fool, but is that really a consolation after solving ''so many Expert-level puzzles?''
** ''Trinity'' tops this. It's a 1986 TimeTravel game that begins with your narrow escape from a [[TheEndOfTheWorldAsWeKnowIt nuclear holocaust]], which surely ''implies'' that your goal is to [[SetRightWhatOnceWentWrong prevent World War III.]] And you do eventually make it to the site of the first atom bomb test... [[spoiler:but you can't change history, and history now includes nuclear extinction. You're in a StableTimeLoop, and all you can do is escape from the holocaust again ... though it's implied you'll end up back there over and over again.]] While you do [[spoiler:prevent disaster from happening in 1945]], the final
line emphasizes that, [[spoiler: ultimately, you are surrounded by children who will never grow up.]]
*** Until TheGreatPoliticsMessUp, this
is how a lot of people felt ''for real''.
* In Adam Cadre's ''Varicella,'' PlayerCharacter [[NamesToRunAwayFromReallyFast Primo Varicella's]] goal is to become Regent to the royal prince. Most players will need many, many [[NintendoHard playthroughs against a frustratingly tight]] [[TimedMission time limit]] to eliminate Varicella's [[AssholeVictim homicidal rivals.]] Your reward for pulling this feat off is [[spoiler: victory! Except the prince grows up to be more AxCrazy than all of the rivals put together, and sentences Varicella to torture and death.]] There are other endings, all grim, save for an EasterEgg. Given the [[SickSadWorld dreary setting]], in which everybody's some combination of "evil," "crazy," and "victim," the shaggy dog's death might have been inevitable.
** Even the happy EasterEgg ending is a combination of [[spoiler:it's AllJustADream with a TomatoSurprise. Typing 'wake up' at any point reveals that the whole game was a college student's dream, an AlternateUniverse inspired by falling asleep while reading a history textbook.]]
* ''Jinxter''. [[spoiler: You die pointlessly, after spending an entire game trying to avoid this.]] ''Computer Gaming World'' labeled this one of the top fifteen worst game endings of all time.
* ''Tenchu 4''. [[spoiler: Gohda castle burns, Kiku and Sekiya are dead and [[BigBad Onikage]] has (possibly) infected Ayame]]
* The ending of the Hierarchy Campaign in ''UniverseAtWar''. Orlok is betrayed and killed, his rebellion accomplishing absolutely nothing except getting the Masari prince captured -- even the major characters he apparently killed during his campaign turn up alive and well when it switches over to the Masari.
* In part two of Chapter 9 in ''[[PhantasyStar Phantasy Star Universe: Ambition of the Illuminus]]'', The GUARDIANS are looking for a young Beast boy infected with the SEED-virus to give him the vaccine before [[ShootTheDog the AMF CASTs kill him]]. However [[spoiler: once found he ends up turning into a SEED form, forcing him to be [[ShootTheDog killed anyway.]]]]
* In ''FinalFantasyCrystalChronicles: Echoes of Time'', [[spoiler: Larkeicus spent 2,000 years planning a way to restore the crystals to the world, building a tower miles high to reach the place the cataclysm would occur. It then occurs anyway, only BECAUSE of the methods he used in the process, and since he's there at the time it ends up killing him. To top that off, the only reason it happened so exhaustingly high in the sky was because he built the tower that high.]]
* In the "Sisters" mode of ''{{Castlevania}}: PortraitOfRuin''. Since it's a prequel to the storyline of the main game, the ending doesn't surprise anyone who's unlocked it, but it's still a kick in the teeth. [[spoiler: You don't even get to fight Brauner or Dracula. As soon as you walk into Brauner's room, he takes CutscenePowerToTheMax and vampirizes the protagonists in front of their dying father. You have no chance to avoid this in any fashion.]] Fortunately things get better in the main story.
* Activision's ''Apocalypse''. At the end, Trey has defeated the Four Horsemen, and confronts the BigBad Reverend himself. But before Trey can take him down, the Rev blasts him with lightning and [[YouAreTheDemons transforms Trey into one of the demons.]]
* ''ChronoCross'' retroactively does this to ''ChronoTrigger'', by revealing that [[spoiler: the kingdom of Guardia was destroyed, with most of the cast living in 1000 AD implied to be destroyed, between the events of the two games, the residents of the timeline canceled by the ''Trigger'' heroes were sent to the Darkness Beyond Time, and the first game's BigBad took on a new, even more dangerous form. Whether these things render the entire plot of ''Trigger'' pointless or merely explore a darker side of it is up to interpretation.]]
** Both ports of ''Trigger'' released since ''Cross'' also added extra cutscenes to further emphasize this fact: [[spoiler: The Fall of Guardia did not exist in the SNES version, so the game never ended with "Unexplainable army kills everyone in Guardia including our heroes." The Dream Devourer fight in the DS version was also new and pretty much exists for you to fight, win, and then be told you ''can't'' win and get sent back to the past...thus Chrono and his friends cannot stop the horrible events in the future from happening let alone their own horrible demises.]]
** Certainly not the case. [[spoiler: The day of Lavos is contained and the "apocalypse" gets delayed from the Day of Lavos in 1999 AD to the Time Crash in 2400 AD.]] Civilization gets an extra [[spoiler: 401]] years directly because of Triggers character's actions.
* Probably less shaggy then most, but the ''Dream Chronicles'' series of puzzle games have this sort of ending. You spend the whole game looking for your kidnapped husband and child, and at the end [[spoiler: you're whisked away to an enchanted prison. After escaping from that, you get amnesia and forget you even have a husband and child.]] It's not the worst and these problems are quickly fixed in the next game, but it's annoying.
* The game ''Cyber-Lip'' is a Contra-style action side-scroller developed by Neo Geo. The story appears to be fairly run-of-the-mill throughout: the President orders two BadDudes to find and destroy the titular Cyber-Lip, a military supercomputer that's gone mad and destroyed a good portion of the Earth with its deadly army of cyborgs. Throughout the game you receive briefings from the President after each level on where to progress next. Once you reach the final level and destroy the Cyber-Lip once and for all, you receive a message from the President congratulating you on a job well done. Seems obligatory enough, being an arcade shoot-'em-up and all... until the player is suddenly hit with a CruelTwistEnding when it is revealed that [[spoiler: the "President" was an evil alien leader bent on world domination the entire time. The aliens apparently were the ones that caused the Earth's military technology, including Cyber-Lip, to go haywire, probably via programmed viruses or some similar means, and you, being the naive pawns that you were, went right along and finished the aliens' job for them: destroy every last remaining bit of Earth's defenses, allowing the aliens ample room to take over your planet once and for all. "The Earth is ours," declares the faux-President, and with an evil grin and a pair of frightening, red glowing eyes to boot.]] The End! No sequel was ever made, nor announced, and it is highly unlikely that one will ever be made, so as far as anyone knows, this marks the end of the heroes' feckless, fruitless battle. Now, just imagine the reactions of the people who spent quarter after quarter to get to the end of this game and defeat the final boss, only for their efforts to be greeted with THAT.
** That may be also considered a BolivianArmyEnding, intentionally left hanging.
* ''BatenKaitos Origins'' has the story of Seph and his {{Nakama}}. First they try to save the village of Rasalas from [[BigBad Wiseman]], only to arrive too late to do anything. Then they try to negotiate with Wiseman, who uses the opportunity to [[spoiler:[[MoralEventHorizon wipe out their hometown while they're away]]]] and simultaneously prove to them that they were completely powerless against him. This is something that Seph takes to heart after he discovers the results of the aforementioned act, and he decides to [[spoiler:make a DealWithTheDevil for the power needed to defeat Wiseman]]. Once they return, they find that [[spoiler:Wiseman has taken over the minds of everyone in the world's largest city]]. As they are fighting through the aforementioned group to get to Wiseman, the [[MagicalNativeAmerican Children of the Earth]] see the "senseless slaughter" they are inflicting, and decide to fix the problem by [[spoiler:killing them]]. Which they succeed in doing, thus allowing Wiseman to escape completely unharmed. And the best part? [[spoiler:The Children of the Earth had viewed Wiseman as a threat and were about to do the same to him before Seph and his Nakama stepped in. Meaning that if they had simply done nothing, there would have been no need to lift the world up into the sky, Wiseman would have been killed, and they wouldn't have had to pay the price of their DealWithTheDevil - because there would have been no deal. Every single one of the problems faced in both this game and the original BatenKaitos could have been completely avoided]]. Sucks to be those guys, huh?
* In ''{{Dreamfall}}'', none of the game's three protagonists manages to achieve their objectives. Although main character Zoë Castillo manages to prevent a societal and technological collapse in Stark, she fails at her mission to stop [=WATICorp=] from releasing the Dreamer and proves unable to rescue her ex-boyfriend--worse still, she is placed in a permanent coma. Over in Arcadia, April Ryan is unable to prevent the Azadi Empire from completing their EvilTowerOfOminousness, or even figure out what it's for, and is left for dead. The third protagonist, Azadi apostle Kian Alvane, is arrested for treason by the empire just after he decides to try to convince its leaders of the error of their ways. While some or most of these may end up being reversed if or when the game receives a sequel, calling the game's ending a downer would be a gross understatement.
* ''ObsCure II'': Mei spends the first half of the game trying to track down her twin sister Jun and save her. When she finally tracks her down, [[spoiler: the game lets you control Jun's escape attempts, only to have her brutally killed literally ''seconds'' after yanking that control away.]] [[ItGotWorse Things go downhill from there]]. [[spoiler: One by one, the heroes suffer increasingly {{Cruel And Unusual Death}}s until only two of the original students remain, all their attempts to stop the infection from spreading fail, and the ending leaves the two survivors facing down a cloud of black spores implied to be surrounding an even more horrific monster than the FinalBoss.]]
* In many video games, a NonStandardGameOver, as well as HaveANiceDeath and TheManyDeathsOfYou can be considered a Shoot the Shaggy Dog ending, [[ItsAWonderfulFailure especially if they put considerable effort into it]]. Then again, so can an ordinary, generic game over, if you think about the consequences before retrying.
* At least the "Path of Darkness" ending to ''AloneInTheDark''. If you shoot Sarah, Lucifer's EvilPlan fully succeeds, and the possessed Carnby opens the gates of hell, heralding TheEndOfTheWorldAsWeKnowIt. Earlier, it is said [[XanatosGambit "Lucifer's failure is also his reincarnation".]]
* In ''SuperRobotWarsOriginalGenerations'' (read: NOT Gaiden yet), we have a mechanical dog who eventually develops and feels like an actual dog. After spending through hardships that affirms that it has emotions and is like a real person, er, dog, it is captured and was about to turned back into a mindless machine again. Thankfully, the dog gained an iron will and it was able to escape that predicatement and was on the verge of being rescued... only to be shot down dead. ''What's the point of having an iron will and all those hardships if in the end, it just dies like that?'' It seriously makes her whole development, and the buildup that leads to its iron will escape completely pointless. Thankfully, OG Gaiden deals with the continuation and is now trying to resuscitate the dead shaggy dog. That dog's name? Lamia Loveless.
* The [[DrivenToSuicide ending]] of ''YumeNikki'' likely qualifies....
* Played straight in ''BatmanArkhamAsylum''. At two points in the game you're required to save [[spoiler:Dr. Young, getting a NonStandardGameOver if you fail. After you save her the second time she dies ''literally about a minute later anyway'' falling for a trap left by the Joker.]]
* Poor, ''poor'' [[StreetFighter Charlie]]... his death was a ForegoneConclusion (in ''Street Fighter II'', Guile's motivation was that Bison killed Charlie. Charlie's debut game was a {{Prequel}} with no Guile in sight). Charlie can never win. In ''Street Fighter Alpha'', he thinks he's defeated M. Bison, but Bison comes from behind and kills him. In ''Street Fighter Alpha 2'', a {{Remaquel}} of the original Alpha, he gets knocked off a waterfall in Venezuela, but only after getting shot by a Shadaloo helicopter. In the non-canon ''Marvel Super Heroes VS Street Fighter'', he's been given a FaceHeelTurn and works for Shadaloo. Somehow, in ''Street Fighter Alpha 3'', he's alive and well. This time, he actually manages to beat M. Bison... but Capcom fixed that by adding Guile to the home ports of the game and declaring his ending canon canon. In his ending, Charlie infiltrates M. Bison's base with Guile and Chun-Li, and while Guile and Chun-Li escape, the base self-destructs, killing Charlie and Bison both. What's worse is that Bison came back, while Charlie has been KilledOffForReal (or not, since Capcom loves {{Retcon}}ning this series).
** At this point it seems likely, but definitely don't bet the dojo on it. Don't forget that Gouken, who was killed ''before the first game'', and whose death was a huge turning point and defining moment for no fewer than three major characters, was brought back. And Rose. And shouldn't Gen have gently shuffled off long before now?
* In the ''TwistedMetal'' series, competitors fight in a massive demolition derby with missiles, blowing up opposing cars, monuments, and cities with abandon. The prize? A wish granted by competition organizer Calypso, who wavers between LiteralGenie and JackassGenie . It rarely ends well, though occasionally someone ''will'' wise up and turn down the wish.
* The ''{{Futurama}}'' video game ends like this, as the playable characters' reviving device is destroyed, and they, who have traveled back in time to prevent the beginning of the game, are crushed shortly afterward by the final boss. And then, just when it looks like their actions had prevented the professor from selling the company, Mom offers him the sombrero he was wearing at the start of the game. Return to the first scene.
* ''DeadRising'' ends this way as well. The protoganist, Frank West, enters a shopping mall that later becomes overrun with zombies. Frank can go around the mall, gathering information on the outbreak and/or save the remaining survivors. [[spoiler: Of course, it ultimately doesn't matter, considering Carlito has infected a bunch of orphans, given them all a serum that delays the growth of the larva that turns them into zombies, and had them sent to various orphanages throughout North America, resulting in the infection's nation-wide spread. The rest of the world is left alone, but it can only be assumed that some infected people will cross into other countries.]] But then again, there ''is'' the sequel.
** Some of the first game's other endings didn't use this trope (many people who die from plot live). Said sequel make all of Chuck's efforts for nothing if you fail to get the conditions for Ending S. Endings F-B all end with Chuck and Katey dying with no chance of escape despite everything you've done. Ending A leads into ''[[DeadRising2 Dead Rising Case West]]'', so you survive there, at least.
* ''Driver 3'': Tanner shoots Jericho, but spares his life. Then Jericho gets back up and shoots Tanner, who is last seen flatlining, the doctors attempting CPR. The game wasn't received so well, then there was the InNameOnly ''Parallel Lines'', which was the final nail in the coffin. RIP ''Driver''.
** Or maybe not. ''Driver 5'' is in the works which will carry on this plot line: [[spoiler:Tanner is in a coma and a great part of the game, if not all of it will take place in his head while he tries to wake up.]]
* Pirated copies of '''{{Earthbound}}''' give us a meta-example. You play through the game, which ends up being almost exactly the same (more enemies, though) and, once you get to the final boss, [[spoiler: The game freezes. And then deletes all of your save files.]]
* ''ValkyrieProfileCovenantOfThePlume''. Admittedly it's the BadEnd, but still- the hero devotes his entire life to taking revenge on the Valkyrie for killing his father, making a DealWithTheDevil and crossing the MoralEventHorizon to do so. Ignore for a second the fact that the Valkyrie only [[MisBlamed escorts the souls of those already dead to Valhalla]], the Norse warrior's heaven. He finally achieves his goal, but then [[spoiler: Freya shows up and reveals that the Valkyrie will reincarnate eventually, rendering Wylfried's victory pointless and his revenge impossible. He then gets sent to hell per the terms of his contract, having accomplished nothing but bringing the kingdom he was trying to protect to ruin.]] To add insult to injury, the epilogue reveals that [[spoiler: the Valkyrie took a dive in the fight as an act of repentance, as she felt that Wylfried's FaceHeelTurn was her fault.]]
* ''[[HaloCombatEvolved Halo: Combat Evolved]]'' has several moments like this. At the end of the first chapter, John dramatically rescues a marine who trips and nearly misses the last lifeboat; unfortunately, all the marines on board die in the crash anyway. At the end of what is arguably the third mission with the objective of finding/rescuing Captain Keyes, it turns out that he was [[DeadAllAlong already part of the proto-Gravemind]]. The goal of the second chapter, and side-objectives several times throughout the rest of the game, is to rescue groups of marines so that they can be evacuated to a safer part of the ring, which is destroyed at the end of the game leaving no survivors (later retconned to a single dropship of survivors).
* ''VideoGame/KingdomHearts358DaysOver2''. Roxas's best friend, who has spent the entire game trying to figure out her purpose and later ''defy'' the purpose Organization XIII have engineered for her [[spoiler:ends up getting brainwashed/reprogrammed, doing their dirty work for them, including trying to kill Roxas. He is forced to kill her, and when he gets ready for a RoaringRampageOfRevenge, he gets beat down by TheRival from the first game, gets his memory wiped so that he doesn't even remember his friend, and the stage is set for ''KingdomHeartsII''... where he is absorbed by Sora in the prologue.]] At least you knew (most) of it was coming, if you played the games in [[AnachronicOrder the order they were released.]]
* Divinity 2. In the end, it turns out you have been manipulated by the villain's girlfriend the entire game. You end up resurrecting her, making the villain invincible, and then find yourself imprisoned in some sort of crystal, alive and conscious to watch the world you tried to save burn. That's not even to mention what this does to the already trashed reputation of the dragon knights from their last accidental betrayal of mankind. It's probably a good thing you are the last one.
* ''{{Bioshock}}'' had an {{ARG}} for the sequel called 'Something in the Sea' who's main character became well-liked enough to be placed in the game. Many a fan cheered when they saw Mark Meltzer's first audio diary in the game recording his heroic efforts to rescue his kidnapped daughter. [[spoiler: Not so much cheering at hearing his last...since you take it off his corpse...after YOU kill him personally...with his daughter a few feet away from his body. Because he had been turned into a Big Daddy by Sofia Lamb.]]
** [[spoiler: However, if you have a soul and rescue Cindy and you eventually get the good ending, then his sacrifice is not in vain. If you are a CompleteMonster and harvest the girl...well...then it invokes this trope.]]
** [[spoiler: Undermining this
somewhat stupid when is a bug - if you return to the area where Meltzer is patrolling after killing him, another Big Daddy has taken his place. Killing this Big Daddy will yield [[GameplayAndStorySegregation ''another'' copy of Meltzer's final audio diary]].]]
* ''DrawnToLife: The Next Chapter'', DS version. All that trouble you had to go through, and [[spoiler: the whole thing was AllJustADream?! And almost [[DreamApocalypse all of the characters you worked your ass of to save get destroyed anyway]]?!?!]] ''Cue AngerMontage''
** [[spoiler: Plus that means that the Creator isn't real, and you're NOT the Creator, which was the main gimmick of the series!!!]]
* The [[spoiler:American campaign]] in ''CallOfDuty: ModernWarfare''. Everything that [[spoiler:Sergeant Paul Jackson]] does, from [[spoiler:taking part in the invasion of Qu'rac, trying to capture Al-Asad (and failing), protecting a tank as it moves through a hostile area and rescuing a downed Cobra pilot from group of terrorists]] is all rendered moot as you evacuate [[spoiler:Qu'rac]]. [[spoiler:A nuclear missile goes off in the city, killing your commanding officer, your fellow teammates, the pilot you just saved]], and, eventually, ''you''. This is done to drive home the point that war is (if
you consider the actions that you just took in the campaign) pointless. General Shepard comments on this in the sequel: "50,000 of my men died in the blink of an eye, and the world just fuckin' watched."
** Somewhat disputable. It's fairly heavily implied that Al-Asad had the resources to [[TheEmpire dominate the Middle East]] [[spoiler: with Russian Ultranationalist aid]] and (given the implications of that) heavily devastate all opponents. If nothing else, Jackson and his allies managed to dismantle Al-Asad's army to the point where [[spoiler: nuking his own capital became the only way for him to salvage even a flipping of the bird from the defeat.]] Still an utterly tragic PyrrhicVictory, but still vastly preferable to [[MiddleEasternCoalition the alternative.]]
** In the sequel, this trope returns in spades. Private Allen [[spoiler: goes deep undercover with a terrorist cell killing hundreds of civilians in a Moscow airport - and then gets shot by the cell leader Makarov. When Russian authorities discover his body, they declare war on the U.S.]] Later, Ghost and Roach are dispatched to gather proof that Private Allen was innocent [[spoiler: and that there was no reason for the Russia and the U.S. to be at war. Roach then delivers the evidence to General Shepard - who then shoots him and Ghost dead, douse them with gasoline, and set them on fire amid Captain Price frantically radioing in that Shepard is not to be trusted. If only [[http://www.youtube.com/watch?v=qbk71z4ldFc this]] had [[YouCantThwartStageOne actually worked...]] ]]
* ''SuikodenTierkreis'' doesn't ''require'' the death of this particular Dog, but it certainly tries to bait the player into it. All but two {{Dialogue Tree}}s in the game end with you [[ButThouMust taking the same path you would anyway]], one repeats endlessly until you make the right choices . . . and one [[spoiler:lets you determine whether or not to CombinedEnergyAttack the BigBad, risking the lives of those who participate in the attack, with a "yes" answer being the default option, and a "no" answer being a declaration that there must be some other way to defeat him, with no indication you're doing anything more than denying what's necessary. Choose "no," and you'll later discover that he made the same choice against a similar foe, and every single one of the participants except him died. He was warped and twisted into becoming the villain he is now, and if you choose "yes," you'll [[HereWeGoAgain follow in his footsteps]], over the bodies of a hundred and seven of your allies (all of whom have previously been given names and personalities, and many of whom have had side quests centering on them!)]]
* ''KnightsOfTheOldRepublic'' starts on the planet Taris, which has several side quests such as helping innocent people escape from bounty hunters (or killing them) and finding a cure for the [[TheVirus rakghoul disease]]. As soon as you leave Taris, [[BigBad Malak]] [[KillEmAll fires on the planet from orbit and kills everyone.]] Even the HopeSpot you ear playing light side is turned into a twisted joke [[spoiler: The MMO reveals that the Outcasts found their Promised land, and survived for a few generations, only to be picked off by rakghouls, disease, starvation, and finished off by toxic waste.]] Then again, this ''is'' BioWare post-DragonAge, so NoGoodDeedGoesUnpunished.
** Oh, and the Shaggy Dog is used for target practice ''well'' after that. The ''second'' planet you visit, with its nice peaceful farms is [[spoiler: nuked by Malak. In the CrapsackWorld of the sequel, Exile goes back to find ''everyone'' lays the blame for it squarely on the Jedi...even Exile, who wasn't even there]], and ultimately turns the dog into a bloody pulp in the upcoming [=MMO=] by having [[spoiler: Revan and Exile leave everyone and everything they loved behind to wait and wonder while they die alone and horribly to try and stop the True Sith - who come back and turn Coruscant into a bloodbath anyway]].
*** Well, it is possible that Revan and Exile delayed the True Sith from invading for about a few hundred years. So there efforts may have amounted to something.
*** There are also hints that Jedi Master Satele Shan, who is descended from Bastila Shan and plays an instrumental part in the war with the True Sith, is also Revan's descendant, after Bastila hooked up with him.
* ''{{Killzone}} 2''. All the ISA's sacrifices have apparently been for naught, as they are about to be annihilated by the Helghast's reserve fleet. Well, there is the threequel.
* The old Amiga game ''[=onEscapee=]'' has a doozy. The main character has been sucked onto an alien world, survived untold dangers, and has met up with some fellow humans. All he has to do is deal with an alien blocking the hangar controls, and they can fly on out of there. [[spoiler: After dispatching the alien, he returns to the ship...and it's gone. The crew mistook a brief lapse in his life signs as him dying, and blasted off without him. Not only is he stranded, but the hangar was rigged with explosives to cover the escape. He has enough time to let out some ManlyTears before everything explodes...]]
** That sounds like more of a non-shaggy DownerEnding or maybe BittersweetEnding.
* At least one of the endings in ''Gunstar Super Heroes'' has the entire Gunstar team dying pointlessly.
* This happens twice in ''DragonQuest V''. While your character is a child traveling with your father Pankraz, you get the assignment to rescue the incredibly bratty Prince Harry. After going through the tunnel complex where he's held, you find and release him...[[spoiler: but some minions of the BigBad get the drop on you! Luckily, Pankraz beats them both handily. The BigBad then takes you hostage and says that he'll kill you if Pankraz interferes - and revives his minions. Pankraz then gets beaten to death by the minions, and you and Prince Harry are forced into slavery. ''Ten years'' pass before the next phase of the game.]] Later on, you get married and have children - but the day after your wife gives birth, she is kidnapped! [[spoiler: It turns out that the former castle chancellor is in league with the monsters. You eventually find him right before he dies from [[PayEvilUntoEvil monster-delivered injuries]]. Later on, you find your wife - when the BigBad turns both you and your wife into living statues. You are then stolen by tomb robbers and sold to a rich man - where you watch him having fun raising ''his'' child for the next ''eight years''. However, you are eventually found and restored by [[CrowningMomentOfHeartwarming your children!]] ]]
* ''Robotron 2084'' is an EndlessGame that can't technically be won, then the sequel, ''Blaster'' retroactively shoots the shaggy dog, since it is revealed that the last human family has in fact been killed.
* The fifth ending of ''{{Drakengard}}'', which is only unlocked after OneHundredPercentCompletion (keep that in mind). After spending the entire game trying -- and failing -- to protect the [[CosmicKeystone seals]] that will prevent TheEndOfTheWorldAsWeKnowIt (all of whom are destroyed off-screen no matter what you do), Caim and Angelus manage to face down [[BigBad Manah]]. Before anyone can do anything, Manah is crushed and killed by her own brother, causing the destruction of the fortress you were all in that kills Caim's sister, [[BarrierMaiden Furiae]] (again off-screen). Manah's death and the destruction of the seals and BarrierMaiden angers [[TheManBehindTheMan The Watchers]], who decide to enter the world and destroy it. After losing the rest of the party against The Watchers in a series of {{Senseless Sacrifice}}s, Caim and Angelus engage the leader of the Watchers and both of them are transported into another dimension for a climactic final showdown... The 'other dimension' turns out to be modern-day Tokyo. After a grueling BonusBoss fight, the Watcher leader finally gives up the ghost. At which point Caim and Angelus are [[DroppedABridgeOnHim instantly and anticlimactically shot down and killed]] by a JSDF jet fighter in the closing cutscene. DRAKENGARD!
** [[ItGotWOrse It Gets Worse]]. These events cause the magical plague that nearly destroys humanity in ''{{NieR}}''. [[spoiler: That game ends with the title character destroying humanity's only hope of recovering from the disease.]]
** And in the sequel to the first ending of Drakengard, Drakengard 2, also does this in its Ending A. [[spoiler: The entire game is spent destroying the districts that essentially form the seals that bind Angelus, Caim's dragon from the first game. After destroying the dragon and launching the world into an apocalypse extremely similar to that of the first game (following Furiae's death), they realize that they have to make another goddess seal... so they place Eris as the goddess seal and the districts are remade. That basically means that the seals you've worked so hard throughout the game and killed a ton of people for the sake of destroying? They all have to be rebuilt to make Eris' burden more tolerable.]]
* The ending to ''RedDeadRedemption''. [[spoiler: Despite all the hardships John Marston had to go through to kill his partners in his old gang for the US government in order to get his family back, he's still gunned down by the government official that got him into the whole mess in the first place. Worst of all, John's son, Jack, dedicates the rest of his life to be a wandering gunslinger like his father in order to avenge his death, something John explicitly never wanted his son to be.]]
* The AdultSwim flash game ''Corporate Climber'' goes somewhere between this, [[spoiler:KarmicDeath, and EternalRecurrence.]] Promoted from "peon" steadily on upwards, you're often given dubiously ethical tasks (for instance, as a CFO you're ordered to "Cook the books" by throwing them into a fire.) As a board member your only assignment is to "Live it up," but once you're promoted to president you [[spoiler:"Pay the piper," thrown out the window by all the people you've wronged. If you want, you can go to hell from here, but you can also return to Earth as a peon and start all over.]]
* ''VisualNovel/NineHoursNinePersonsNineDoors'': Ending 5, "Knife". [[spoiler:After finding door 9, Junpei and the others backtrack to find Clover. While searching, Junpei finds Lotus stabbed to death and is himself stabbed moments later. Though Junpei sees his killer, the player doesn't, leaving the player with no real understanding of the plot and no idea as to who the killer is.]]
** Not just that ending. Ending 6, "Submarine", You walk into the main hall, and see [[spoiler: Ace, Santa, and Clover on the staircase, covered in blood. Along with Seven and Lotus, you flee through a series of rooms, which had been unlocked, util you reach the Sun Room. Akane lay dead, and you find the dead bodies Seven and Clover. With all of the others presumably dead, you run over and examine a strange submarine bobbing on the water. Then... you are stabbed and die, with all of your questions unanswered, and much more mysteries apparent.]]
** If the "Safe" ending hasn't been cleared beforehand, then the "True" ending (which is otherwise the GoldenEnding) ends with [[spoiler:several of the group, including the main character, forced to hopelessly try and work out a passcode for which they lack the necessary clue.]]
* ''OneChance'': Possibly the most depressing game ever. The best ending you can hope for is only [[spoiler:your wife, coworkers, and
most of the dead students had participated world]] dying. And you can't play again until you empty your cookies folder.
* ''MondoMedicals''. You wander through the corridors (of the eponymous facility?), solving your way past mind-boggling obstacles and generally being confused and creeped out, and at the end - instead of any answers at all - you get [[spoiler:a sudden bullet
in the 'successful' July Revolution 2 head]].
* In ''RadiantSilvergun'', our heroes are powerless to stop the Stone-Like from [[GaiasVengeance wiping out human kind]]. The Creator robot creates clones of Buster and Reanna, but dies before he can warn them of the future. Thus, humanity is doomed to [[GroundhogDayLoop repeat the cycle]], and will never learn the error of their ways.
* The {{Playstation}} FPS ''Codename: Tenka'': The main character is an honest citizen who has worked many
years before.

->''They were schoolboys,
to get off a ravaged Earth, only to find that the colony he has chosen is run by a MegaCorp that use its inhabitants to manufacturate mindless war cyborgs. He narrowly escapes being turned into one and [[PhlebotinumRebel wages war]] with the guidance of a rogue AI in order to escape the colony. After destroying countless assets of the MegaCorp, his "reward" is being killed by the AI, [[YouHaveOutlivedYourUsefulness who no longer needs him]].
* [[http://www.youtube.com/watch?v=BNDiFCK-Zgo The ending]] of ''Uşas'' (for the {{MSX}}) involves the two protagonists placing the four jewels they [[NintendoHard painstakingly fought to obtain]] on the forehead of the statue of the titular goddess only for it to obliterate our protagonists with a nuclear explosion. In the Japanese version, it was explained as an artifact of an ancient civilisation and that it's switch was the jewels. There is no such explaination in the PAL version.
* ''[[FirstEncounterAssaultRecon FEAR 2: Project Origin]]'' ends with three of [[PlayerCharacter Michael Beckett's]] teammates dead, one missing and presumed dead, one mortally wounded, and Beckett himself trapped with the BigBad [[StringyHairedGhostGirl Alma]] in the very machine meant to destroy her-which has been turned off by CorruptCorporateExecutive Genevieve Aristide in an attempt to curry favor from her superiors by capturing Alma. To add insult to injury, Alma then ''rapes'' Beckett and conceives a child who is implied to be just as powerful as its mother, possibly setting the stage for TheEndOfTheWorldAsWeKnowIt.
* ''{{Canabalt}}'': No matter how far or fast you run, the only thing waiting for you is failure and death. There's no escape, and nothing to run ''to''.
** Similarly, ''RobotUnicornAttack''.
* In stark contrast to the rest of the {{Suikoden}} series' normal endings, the normal ending for Suikoden 2 ends with Riou losing everything he ever cared for (his hometown, his sister and his best friend, the latter ''by his own hand''), all his victories rendered hollow, and forced into a position he
never held a gun\\
Fighting
asked for nor wanted as a new world figurehead ruler. The game ends with the not so subtle implication that Riou becomes a broken, bitter man whose status will likely be taken advantage of by ambitious advisers and generals...after all, what point was there to stop Luca and the Beast Rune, if in the end you become far worse off than you were before?
* The ending of ''{{DoDonPachi}} [=DaiFukkatsu=]''. Next EXY went back in time in order to destroy the [=DonPachi=] Corps and prevent the events of ''[=DoDonPachi=] dai ou jou'' from happening. But in doing so, [[StableTimeLoop she ends up causing the events of DOJ]]--[[BigBad Colonel Longhena]] is appointed the commander of [=DonPachi=], and the Blissful Death Wars happen anyway. Simply put, the entire plot of DFK was ''absolutely pointless.''
--> ''"How long
would rise up like this endless series of conflicts continue..."''
* DeadIsland pulls this [[spoiler: twice in
the sun\\
Where's
final few minutes. First, the voice (a Marine Colonel) guiding you to find a cure for the disease gasses you, leaves you for dead, steals the cure, and calls in an order to bomb the island - making all the work you did getting survivors to shelters and gathering medical supplies for them completely irrelevant. Second, when the Colonel gets bitten by his zombified wife, he uses the only vial of the cure (which you spent a good chunk of the game buying time for the scientists to develop) on himself - which doesn't work and turns him into the final boss.]]
* The "Relinquish" BadEnd in VacantSky, which requires completing the final dungeon without your other party members and minus a few skill upgrades you'd normally get right before entering, a task far harder than obtaining either of the "good" endings. Auria [[spoiler:kills the villain in a cutscene]], but not before [[spoiler:he uses his power to make her perceive
that new world, now the fighting's done?\\
she dies immediately afterward, despite being immortal.]] Nothing changes, nothing ever will\\
Every year, another brat; another mouth
is done to fill\\
Same old story, what's
stop [[spoiler:Halo Locks from being restored and killing countless people]]; not only is this the use of tears?\\
[[GodIsDead What's
only ending where that happens but it would in fact fail to happen had you lost the use game anywhere except the final boss, as the villain's plan [[spoiler:hinged on getting Auria to the bottom of praying when the final dungeon]]. But wait, there's nobody who hears?]]''more! This is also the only one of the three main endings in which [[spoiler:Vastale]] does not die and nothing at all is done to even slow down the Virad menace, and it's likely that [[spoiler:Vel never wakes from her coma]]. That's what you get for intentionally violating the story's {{Aesop}}.
* An In-Universe example happens in TheWorldEndsWithYou - Neku wins his first Game, Shiki is picked to [[ItWasHisSled come back to life]], and everything is happy.... but, really, you didn't expect the game to be ''that'' easy to win, did you? Not only can Neku not come back to life because only one person may be reborn each Game, [[BigBad The Conductor]] explains that because Shiki became the most important thing in the world to Neku, she's been taken as his Entry Fee. Everything Neku worked for during the first Week is negated. It gets even worse when, at the end of the second Week, The Conductor uses an equally trumped-up excuse to not only take away Neku's victory, but ''make it as if the second Week never even happened.'' [[spoiler: When Neku learns, at the end, that these were all created because ''Kitaniji literally '''could not''' bring him back'', and everything he ''thought'' he was playing for is a lie, he is, understandably, upset.]] Neku even lampshades this at one point during the third Week, where he's given up on the Game entirely - he tells Beat that even if he won, [[FailureIsTheOnlyOption Kitaniji would just come up with a stupid excuse to disqualify him.]] When, after the last events of the game, TheReveal (and a doozy it was), and [[spoiler:his apparent loss and (second) death at the hands of Joshua]], he believes everything to have been in vain, he wakes up in the exact manner he does at the beginning of each Game, in the Scramble, leading to believe he has to play ''again''. His literal "What the HELL!?" is big enough to have almost become a meme in itself. [[spoiler:Of course, the game itself ''isn't'' an example, and in fact, is the complete opposite - if it weren't for Neku, his growth as a character, and all of his and his partners' actions, Shibuya would either be destroyed, under the complete control of Kitaniji, or ruled by Minamimoto, and he does get to come back to life at the end and reunite with all of his friends... except one.]]
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* In Stephen Berkoff's ''The Trial'', Joseph K spends the entire play trying to fight a trial he doesn't understand in a world that is set firmly against him. He collapses and dies in a cathedral in the final scene, no closer to understanding or accomplishing anything than at the beginning.
** And the bad thing is, that's actually ''better'' than what winds up happening to him in Kafka's book.
* Does the protagonist of Elmer Rice's play ''The Adding Machine'' avoid being executed for murdering his boss? No. Does he [[spoiler:have a chance of doing better in his next life]]? No, [[spoiler:each time he is reincarnated, he gets worse]]. Does he at least [[spoiler:get the companion promised to him, a nice-looking woman called Hope]]? No. That's the situation when the final curtain falls.
** A similar fate befalls Mr. Zero in the [[AllMusicalsAreAdaptations musical version of the play.]]
* In ''Urinetown,'' Protagonist Bobby Strong inspires the poor to lead a revolution against the evil Caldwell B. Cladwell, who has gotten private toilets outlawed, charges exorbitant fees for the use of his public toilets, and has his corrupt police force take anyone who subverts his goals to the titular Urinetown [[spoiler:(which is in fact simply being thrown from the tallest rooftop in town)]]. In the end, Bobby himself is taken to Urinetown before he can see the revolution through to fruition, and once the poor wins out, and everyone can pee for free, the town's water supply quickly dries up and everyone dies horribly [[spoiler: while the inspiring victory music of the finale continues to play.]]
* The plot of the musical "Chess" revolves around the romance between the Russian chess champion Anatoly and the American second, Florence. The London and Broadway versions differ in the details, but the ending remains roughly the same in both. Anatoly defects to the United States. In an effort to get him back into the fold, the Russian powers that be offer to release Florence's father, a Hungarian revolutionary who vanished during the 1956 Budapest uprising, if he loses the match and comes back to Russia. In the end Anatoly decides that he cannot hurt Florence by keeping her from her father, so he defects back to Russia. [[spoiler:It doesn't matter anyway, since the man the Russians release is actually a captured American spy, as part of a deal with the CIA. Florence's father is probably dead. Anatoly has given up Florence and the match for nothing much at all.]]
* As well as the example in the Literature section, the song "Turning" in ''[=~Les Misérables~=]'' is one long LampshadeHanging of this trope, although the first line is somewhat stupid when you consider that most of the dead students had participated in the 'successful' July Revolution 2 years before.

->''They were schoolboys, never held a gun\\
Fighting for a new world that would rise up like the sun\\
Where's that new world, now the fighting's done?\\
Nothing changes, nothing ever will\\
Every year, another brat; another mouth to fill\\
Same old story, what's the use of tears?\\
[[GodIsDead What's the use of praying when there's nobody who hears?]]''

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