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* ComebackMechanic: The Longshot. No matter how many Blocks or wrong answers the Charger ran into, this call would let him/her jump straight to Level 6 for a chance to win the round by finding and correcting one last blooper (this could not be done if the player got to Level 6 on his/her own without calling Longshot; if that happened, the player had to either correct the blooper or suffer the block; also, it could not be done while under the 5-second penalty of a block [that penalty applied no matter how little/much time was on the clock, so if the player called a square with less than 5 seconds left, and it was a block, it was an automatic loss]).

to:

* ComebackMechanic: The Longshot. No matter how many Blocks or wrong answers the Charger ran into, this call would let him/her jump straight to Level 6 for a chance to win the round by finding and correcting one last blooper (this could not be done if the player Charger got to Level 6 on his/her own without calling Longshot; if that happened, the player Charger had to either correct the blooper or suffer the block; Block; also, it could not be done while under the 5-second penalty of a block Block [that penalty applied no matter how little/much time was on the clock, so if the player Charger called a square with less than 5 seconds left, and it was a block, Block, it was an automatic loss]).
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->''"Close calls...narrow escapes...split-second decisions...and $25,000 in cash! A combination guaranteed to make you say...'''WHEW!'''"''

to:

->''"Close calls... narrow escapes...escapes... split-second decisions...decisions... and $25,000 in cash! A combination guaranteed to make you say...say... '''WHEW!'''"''
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Longshot rule addendum


* ComebackMechanic: The Longshot. No matter how many Blocks or wrong answers the Charger ran into, this call would let him/her jump straight to Level 6 for a chance to win the round by finding and correcting one last blooper.

to:

* ComebackMechanic: The Longshot. No matter how many Blocks or wrong answers the Charger ran into, this call would let him/her jump straight to Level 6 for a chance to win the round by finding and correcting one last blooper.blooper (this could not be done if the player got to Level 6 on his/her own without calling Longshot; if that happened, the player had to either correct the blooper or suffer the block; also, it could not be done while under the 5-second penalty of a block [that penalty applied no matter how little/much time was on the clock, so if the player called a square with less than 5 seconds left, and it was a block, it was an automatic loss]).
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* SuddenDeath: Any time the Charger called a Longshot, typically when s/he ''knew'' there wouldn't be time to reach Level 6. Yelling "Longshot!" stopped the clock, with the sound effect of screeching tires and a crash, then immediately brought said Charger to Level 6.
** Once the Blocker put a "secret Block" among the three amounts (Tom reminded the Charger that there may already be a Block on Level 6), the Charger had to find a blooper and correct it to win. If the Charger couldn't at that point (by either finding a Block or not solving the blooper), the Blocker won.
** The Charger couldn't call a Longshot if s/he had already picked a square on Level 6, or whenever the five-second penalty for hitting a Block was being counted down, especially if a contestant hit a block with 5 seconds left.

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