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** The unaired pilot also had footage from a beta version of ''Sonic 1'', while the actual show used the final American version of the game.

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** The unaired pilot also had footage from a beta version of ''Sonic 1'', while the actual show used the final American version of the game. This ROM was found and dumped on December 31, 2020.
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* AmazingTechnicolorBattlefield: The set was fabulous and high-tech with the red and yellow contestant podiums contrasting the darker atmosphere of the Video Challenge area. The updates that took place in the second season brought out an even cooler arcade atopshere. The Video Zone also used state-of-the-art bluescreen animations.

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* AmazingTechnicolorBattlefield: The set was fabulous and high-tech with the red and yellow contestant podiums contrasting the darker atmosphere of the Video Challenge area. The updates that took place in the second season brought out an even cooler arcade atopshere.environment. The Video Zone also used state-of-the-art bluescreen animations.

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* EpicFail: Joe O'Connor played ''Super R-Type'' on the GrandFinale's last Video Challenge, scored less than 1,000 points... and lost the game before time ran out.

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* EpicFail: EpicFail:
**
Joe O'Connor played ''Super R-Type'' on the GrandFinale's last Video Challenge, scored less than 1,000 points... and lost the game before time ran out.out.
** On at least one occasion, a contestant got a GameOver on ''[[VideoGame/GhostsNGoblins Ghouls 'n Ghosts]]'' within the 30-second time limit.
** At least two contestants were unable to complete Level 1 of the Video Zone.
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* AmazingTechnicolorBattlefield: The set was fabulous and high-tech, particularly the updates that took place in the second season. The Video Zone also used state-of-the-art bluescreen graphics.

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* AmazingTechnicolorBattlefield: The set was fabulous and high-tech, particularly high-tech with the red and yellow contestant podiums contrasting the darker atmosphere of the Video Challenge area. The updates that took place in the second season. season brought out an even cooler arcade atopshere. The Video Zone also used state-of-the-art bluescreen graphics.animations.
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* AmazingTechnicolorBattlefield: The set was fabulous and high-tech, particularly the updates that took place in the second season. The Video Zone also used state-of-the-art bluescreen graphics.
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* ObviousRulePatch: In an effort to prevent Time Bomb events, later tapings would have Phil dissuading players from backtracking. If moving Mikey onto a Time Bomb space was unavoidable, the time's up signal would sound.
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** One of the games, played twice during the run, was [[invoked]] [[http://info.sonicretro.org/Sonic_the_Hedgehog_2_(Nick_Arcade_prototype) a very early version]] of ''VideoGame/SonicTheHedgehog2'' which used ''Sonic 1''[='s=] Star Light Zone theme for Emerald Hill. The ROM was eventually dumped onto the Internet on November 7, 2006 and was even [[FanNickname dubbed]] the "''Nick Arcade'' prototype." Not so obvious during the show's original run, its appearances caught the attention of the ''Sonic'' fanbase during the repeats on Nick GAS.

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** One of the games, played twice during the run, was [[invoked]] [[http://info.sonicretro.org/Sonic_the_Hedgehog_2_(Nick_Arcade_prototype) a very early version]] of ''VideoGame/SonicTheHedgehog2'' which used ''Sonic 1''[='s=] Star Light Zone theme for Emerald Hill. The ROM was eventually dumped onto the Internet on November 7, 2006 and was even [[FanNickname dubbed]] the "''Nick Arcade'' prototype." Not so obvious during the show's original run, its appearances caught the attention of the ''Sonic'' fanbase during the while repeats were still airing on Nick GAS.
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* FailedASpotCheck: Any time a contestant tried to move Mikey to a direction he couldn't go. Phil was also slow to realize this at times.
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* PressXToDie: Teams are allowed to move Mikey in any direction, including spaces that had already been played. Any team who does this must play a Time Bomb challenge to maintain control of Mikey. Both players alternate spelling a word one letter at a time and regardless of the result no points are awarded.

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* PressXToDie: Teams are allowed to move Mikey in any direction, including spaces that had already been played. Any team who does this must play a Time Bomb challenge to maintain control of Mikey. Both players alternate spelling a word one letter at a time time, and no points are awarded regardless of the result no points are awarded.result.
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Tweaked wording.


* EyeBeams: In the "Monsters on the Loose", one of the enemies is a flying eyeball capable of firing lasers.

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* EyeBeams: In the BonusRound, one of the enemies featured in the "Monsters on the Loose", one of the enemies Loose" level is a flying eyeball capable of firing lasers.
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* EyeBeams: In the "Monsters on the Loose", one of the enemies is a flying eyeball capable of firing lasers.
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* MagicCarpet: Used in one of the Video Zone levels.


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* WombLevel: Two of the face-off games:
** ''Laser Surgeon'', a target game inside of a bloodstream.
** ''Brainstorm'', a ''Pong'' game in a brain.
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* ColorFailure: Mikey suffers from this on the Creepyville board, going white from the top of his head to his shoes before bolting when he sees the ghost.
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* TimeBomb: One of the challenges on the game board. It only comes up if a team [[FailedASpotCheck moves Mikey onto a space that had already been in play]]. To keep control of Mikey, both players have ten seconds to spell a word, alternating one letter at a time. No points are at stake in the event of a Time Bomb.
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* PainPoweredLeap: Mikey does this when a dragon breathes fire at him from behind.
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* ScareChord: Three descending orchestra hits are used if Mikey lands on an Enemy square.
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* PressXToDie: Teams are allowed to move Mikey in any direction, including spaces that had already been played. Any team who does this must play a Time Bomb challenge to maintain control of Mikey. Both players alternate spelling a word one letter at a time and regardless of the result no points are awarded.
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* BalefulPolymorph: Two enemies do this to Mikey. Djinni turns him into a chicken and the hammerhead shark flattens him into a coin.


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* InflatingBodyGag: The Witch Doctor blows into a voodoo doll of Mikey, inflating the real Mikey and sending him flying as he loses air.
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** One of the games, played twice during the run, was ''VideoGame/SonicTheHedgehog2.'' Not the finished version, but [[http://info.sonicretro.org/Sonic_the_Hedgehog_2_(Nick_Arcade_prototype) a very early version]] which used ''Sonic 1''[='s=] Star Light Zone theme for Emerald Hill. The ROM was eventually dumped onto the Internet on November 7, 2006 and was even [[FanNickname dubbed]] the "''Nick Arcade'' prototype." Not so obvious during the show's original run, its appearances caught the attention of the ''Sonic'' fanbase during the repeats on Nick GAS.

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** One of the games, played twice during the run, was ''VideoGame/SonicTheHedgehog2.'' Not the finished version, but [[invoked]] [[http://info.sonicretro.org/Sonic_the_Hedgehog_2_(Nick_Arcade_prototype) a very early version]] of ''VideoGame/SonicTheHedgehog2'' which used ''Sonic 1''[='s=] Star Light Zone theme for Emerald Hill. The ROM was eventually dumped onto the Internet on November 7, 2006 and was even [[FanNickname dubbed]] the "''Nick Arcade'' prototype." Not so obvious during the show's original run, its appearances caught the attention of the ''Sonic'' fanbase during the repeats on Nick GAS.
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** One of the games, played twice during the run, was ''VideoGame/SonicTheHedgehog2.'' Not the finsihed retail version, but [[http://info.sonicretro.org/Sonic_the_Hedgehog_2_(Nick_Arcade_prototype) a very early version]] of which used ''Sonic 1''[='s=] Star Light Zone theme for Emerald Hill. The ROM was eventually dumped onto the Internet on November 7, 2006 and was even [[FanNickname dubbed]] the "''Nick Arcade'' prototype." Not so obvious during the show's original run, its appearances caught the attention of the ''Sonic'' fanbase during the repeats on Nick GAS.

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** One of the games, played twice during the run, was ''VideoGame/SonicTheHedgehog2.'' Not the finsihed retail finished version, but [[http://info.sonicretro.org/Sonic_the_Hedgehog_2_(Nick_Arcade_prototype) a very early version]] of which used ''Sonic 1''[='s=] Star Light Zone theme for Emerald Hill. The ROM was eventually dumped onto the Internet on November 7, 2006 and was even [[FanNickname dubbed]] the "''Nick Arcade'' prototype." Not so obvious during the show's original run, its appearances caught the attention of the ''Sonic'' fanbase during the repeats on Nick GAS.
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** One of the games, played twice during the run, was [[ObviousBeta a very]] [[http://info.sonicretro.org/Sonic_the_Hedgehog_2_(Nick_Arcade_prototype) early version]] of ''Sonic the Hedgehog 2'' which used ''Sonic 1''[='s=] Star Light Zone theme for Emerald Hill. The ROM was eventually dumped onto the Internet on November 7, 2006 and was even [[FanNickname dubbed]] the "''Nick Arcade'' prototype." Not so obvious during the show's original run, its appearances caught the attention of the ''Sonic'' fanbase during the repeats on Nick GAS.

to:

** One of the games, played twice during the run, was [[ObviousBeta a very]] ''VideoGame/SonicTheHedgehog2.'' Not the finsihed retail version, but [[http://info.sonicretro.org/Sonic_the_Hedgehog_2_(Nick_Arcade_prototype) a very early version]] of ''Sonic the Hedgehog 2'' of which used ''Sonic 1''[='s=] Star Light Zone theme for Emerald Hill. The ROM was eventually dumped onto the Internet on November 7, 2006 and was even [[FanNickname dubbed]] the "''Nick Arcade'' prototype." Not so obvious during the show's original run, its appearances caught the attention of the ''Sonic'' fanbase during the repeats on Nick GAS.
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None


** One of the games, played twice during the run, was [[http://info.sonicretro.org/Sonic_the_Hedgehog_2_(Nick_Arcade_prototype) a very early version]] of ''Sonic the Hedgehog 2'' which used ''Sonic 1''[='s=] Star Light Zone theme for Emerald Hill. The ROM was eventually dumped onto the Internet on November 7, 2006 and was even [[FanNickname dubbed]] the "''Nick Arcade'' prototype." Not so obvious during the show's original run, its appearances caught the attention of the ''Sonic'' fanbase during the repeats on Nick GAS.

to:

** One of the games, played twice during the run, was [[ObviousBeta a very]] [[http://info.sonicretro.org/Sonic_the_Hedgehog_2_(Nick_Arcade_prototype) a very early version]] of ''Sonic the Hedgehog 2'' which used ''Sonic 1''[='s=] Star Light Zone theme for Emerald Hill. The ROM was eventually dumped onto the Internet on November 7, 2006 and was even [[FanNickname dubbed]] the "''Nick Arcade'' prototype." Not so obvious during the show's original run, its appearances caught the attention of the ''Sonic'' fanbase during the repeats on Nick GAS.
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* EpicFail: A contestant playing ''Super R-Type'' on the GrandFinale managed to score less than 1,000 points...and got a Game Over before time ran out.

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* EpicFail: A contestant playing Joe O'Connor played ''Super R-Type'' on the GrandFinale managed to score GrandFinale's last Video Challenge, scored less than 1,000 points...points... and got a Game Over lost the game before time ran out.



* GrandFinale: The last taped episode was a ''Clarissa Explains It All'' celebrity special.

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* GrandFinale: The last taped episode was a ''Clarissa Explains It All'' celebrity special.special, featuring Elizabeth Hess, Joe O'Connor, Creator/MelissaJoanHart and Jason Zimbler.

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* ItIsPronouncedTroPAY: Whenever ''Sonic the Hedgehog'' or ''VideoGame/SonicTheHedgehog2'' were used, Moore would always call Dr. Robotnik "Dr. Robotonik", adding an extra "o" to his name for some reason. Comically enough, taking phonetics into play, it's also how SonicTheFighters misspelled Robotnik as well. Comically enough, taking phonetics into play, it's also how SonicTheFighters misspelled Robotnik as well. He would also occasionally forget a "t," calling him "Dr. Robo Nick."

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* ItIsPronouncedTroPAY: Whenever ''Sonic the Hedgehog'' or ''VideoGame/SonicTheHedgehog2'' were used, Moore would always call Dr. Robotnik "Dr. Robotonik", adding an extra "o" to his name for some reason. Comically enough, taking phonetics into play, it's also how SonicTheFighters misspelled Robotnik as well. Comically enough, taking phonetics into play, it's also how SonicTheFighters misspelled Robotnik as well. He would also occasionally forget a "t," calling him "Dr. Robo Nick."
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*RumpRoast: A massive fire breathing dragon in the medieval levels somehow manages to sneak up behind Mikey and deliver one of these with his BreathWeapon.

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* ItIsPronouncedTroPAY: Whenever ''Sonic the Hedgehog'' or ''VideoGame/SonicTheHedgehog2'' were used, Moore would always call Dr. Robotnik "Dr. Robotonik", adding an extra "o" to his name for some reason. He would also occasionally forget a "t," calling him "Dr. Robo Nick."
* LevelAte: Food Frenzy from the Video Zone. Comically enough, taking phonetics into play, it's also how SonicTheFighters misspelled Robotnik as well.

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* ItIsPronouncedTroPAY: Whenever ''Sonic the Hedgehog'' or ''VideoGame/SonicTheHedgehog2'' were used, Moore would always call Dr. Robotnik "Dr. Robotonik", adding an extra "o" to his name for some reason. Comically enough, taking phonetics into play, it's also how SonicTheFighters misspelled Robotnik as well. Comically enough, taking phonetics into play, it's also how SonicTheFighters misspelled Robotnik as well. He would also occasionally forget a "t," calling him "Dr. Robo Nick."
* LevelAte: Food Frenzy from the Video Zone. Comically enough, taking phonetics into play, it's also how SonicTheFighters misspelled Robotnik as well.

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* LevelAte: Food Frenzy from the Video Zone.

to:

* LevelAte: Food Frenzy from the Video Zone. Comically enough, taking phonetics into play, it's also how SonicTheFighters misspelled Robotnik as well.
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* LosingHorns: The time buzzer in the BonusRound was a series of short descending notes resembling an EvilLaugh.

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* LosingHorns: The time buzzer in the BonusRound was a series of short descending notes resembling an EvilLaugh. As the background goes red and the word GameOver flashes.

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