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* NintendoHard / BrutalBonusLevel: The Smart Money Round.
** One of the winning contestants appears on the stage, while the other is offscreen. They have 30 (later 40) seconds to answer the same test. If they pick different answers and one of them is right, an extra $1,000 would be added to their winnings. But if they both pick the same answer and get it right, they win $10,000. Sound easy, right? ''Wrong.'' It was actually very difficult for two reasons.
*** The "test" in question is almost always a MoonLogicPuzzle taken up to eleven. For example: A map of the United States with the caption: "Touch the state that includes a six-letter state." [[spoiler: The answer is Arkansas; Ar-KANSAS.]]
*** The second contestant does ''not'' get 30/40 seconds to answer; they get whatever time the first contestant had left. So if the first contestant dawdles too long and leaves only 10 seconds...
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* UnwinnableByDesign: Since the clock starts as soon as a puzzle appears on the screen, there is absolutely no way to win the full question value without completely guessing or being lightning fast/lucky in the first second.

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* UnwinnableByDesign: Since the clock starts as soon as a puzzle appears on the screen, there is absolutely no way to win the full question value without completely guessing or being lightning fast/lucky fast in the first second.
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* UnwinnableByDesign: Since the clock starts the same time a puzzle appears on the screen, there is absolutely no way to win the full value of a question without completely guessing or being lightning fast/lucky in the first second.

to:

* UnwinnableByDesign: Since the clock starts the same time as soon as a puzzle appears on the screen, there is absolutely no way to win the full value of a question value without completely guessing or being lightning fast/lucky in the first second.
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* UnwinnableByDesign: Since the clock starts the same time a puzzle appears on the screen, there is virtually no way to win the full value of a question without completely guessing (or being lucky) in the first second.

to:

* UnwinnableByDesign: Since the clock starts the same time a puzzle appears on the screen, there is virtually absolutely no way to win the full value of a question without completely guessing (or or being lucky) lightning fast/lucky in the first second.
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* UnwinnableByDesign: Since the clock starts the same time a puzzle appears on the screen, there is absolutely no way to win the full value of a question without completely guessing.

to:

* UnwinnableByDesign: Since the clock starts the same time a puzzle appears on the screen, there is absolutely virtually no way to win the full value of a question without completely guessing.guessing (or being lucky) in the first second.
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Added DiffLines:

* UnwinnableByDesign: Since the clock starts the same time a puzzle appears on the screen, there is absolutely no way to win the full value of a question without completely guessing.

Added: 126

Changed: 60

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* CatchPhrase: "Your (first/next/final) [[TitleDrop Idiotest]] begins now."

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* CatchPhrase: CatchPhrase:
**
"Your (first/next/final) [[TitleDrop Idiotest]] begins now.""
** SigningOffCatchphrase: "Until next time, don't be an idiot!"
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** One of the winning contestants appears on the stage, while the other is offscreen. They have 30 (later 40) seconds to answer the same test. If they pick different answers and one of them is right, an extra $1k would be added to their winnings. But if they both pick the same answer and get it right, they win $10,000. Sound easy, right? ''Wrong.'' It was actually very difficult for two reasons.

to:

** One of the winning contestants appears on the stage, while the other is offscreen. They have 30 (later 40) seconds to answer the same test. If they pick different answers and one of them is right, an extra $1k $1,000 would be added to their winnings. But if they both pick the same answer and get it right, they win $10,000. Sound easy, right? ''Wrong.'' It was actually very difficult for two reasons.

Changed: 158

Removed: 161

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*** The "test" in question is almost always a MoonLogicPuzzle taken up to eleven.
*** For example: A map of the United States with the caption: "Touch the state that includes a six-letter state." [[spoiler: The answer is Arkansas; Ar-KANSAS.]]

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*** The "test" in question is almost always a MoonLogicPuzzle taken up to eleven. \n*** For example: A map of the United States with the caption: "Touch the state that includes a six-letter state." [[spoiler: The answer is Arkansas; Ar-KANSAS.]]
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Added DiffLines:

* ColdOpen: Each show would begin with Gleib giving the audience at home a sample question and answering it.
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In the game, two pairs of contestants face a touchscreen with a simple instruction (Example: Touch the device that will definitely let you see through walls). There are several items to touch, but the correct item is usually not obvious (the picture might have X-ray glasses, an infrared camera, binoculars, a telescope, and a window in the background...which would be the correct answer, because a window definitely lets you see through a wall).

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In the game, two pairs of contestants face a touchscreen with a simple instruction (Example: Touch the device that will definitely let you see through walls). There are several items to touch, but the correct item is usually not obvious (the picture might have X-ray glasses, an infrared camera, binoculars, a telescope, and a window in the background... which would be the correct answer, because a window definitely lets you see through a wall).
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Up To Eleven is a defunct trope


*** The "test" in question is almost always a MoonLogicPuzzle taken UpToEleven.

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*** The "test" in question is almost always a MoonLogicPuzzle taken UpToEleven.up to eleven.
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* IdiotBall: The questions are designed to give this to each contestant.
Tabs MOD

Added: 67

Changed: 35

Removed: 443

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unnecessary soft split


!!GameShowTropes in use:

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!!GameShowTropes in use:!!This show contains examples of:



* GoldenSnitch: Averted. The first three rounds' questions plus the first head-to-head round add up to $2,600. It's incredibly unlikely anyone would be able to lock out anyone else before the final question, however, and the $2,500 (or more likely $1,500-$2,000) can still be enough to overcome large deficits.
* Personnel:
* GameShowHost: Comedian and ''Chelsea Lately'' panelist Ben Gleib.
** StudioAudience
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!!This show contains examples of:


Added DiffLines:

* GameShowHost: Comedian and ''Chelsea Lately'' panelist Ben Gleib.
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* NintendoHard/BrutalBonusLevel: The Smart Money Round.

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* NintendoHard/BrutalBonusLevel: NintendoHard / BrutalBonusLevel: The Smart Money Round.

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