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* AlternateContinuity: [[https://www.halowaypoint.com/news/silver-debrief-a-new-beginning As discussed]] on the official ''Halo'' website, the series does not take place in the same canon as the games and other ''Halo'' media, instead opting to use the original lore as a base on which to build a new narrative and universe, referred to officially as the "Silver Timeline". This is highlighted with Chief leading the eponymous Silver Team, an original Spartan team whose members don't exist in canonical ''Halo'' lore, rather than the canonical Blue Team. More broadly, the show has an original core narrative that [[AdaptationDistillation condenses about twenty-five in-universe years worth of lore into happening at the same time]] (taking the Human-Covenant War's early years where the Insurrectionists are still a major threat, many people still doubt the very existence of the Covenant and Madrigal hasn't been glassed yet, while including parts of the wars' later years where Master Chief is an experienced soldier who's at least middle-aged, Spartans are fielded in the Mark VI MJOLNIR PoweredArmor with humanity and the Covenant on the verge of discovering the first Halo).

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* AlternateContinuity: [[https://www.halowaypoint.com/news/silver-debrief-a-new-beginning As discussed]] on the official ''Halo'' website, the series does not take place in the same canon as the games and other ''Halo'' media, instead opting to use the original lore as a base on which to build a new narrative and universe, referred to officially as the "Silver Timeline". This is highlighted with Chief leading the eponymous Silver Team, an original Spartan team whose members don't exist in canonical ''Halo'' lore, rather than the canonical Blue Team. More broadly, the show has an original core narrative that [[AdaptationDistillation condenses about twenty-five in-universe years worth of lore into happening at the same time]] (taking time]]. [[note]]Taking the Human-Covenant War's early years where the Insurrectionists are still a major threat, many people still doubt the very existence of the Covenant and Madrigal hasn't been glassed yet, while including parts of the wars' later years where Master Chief is an experienced soldier who's at least middle-aged, Spartans are fielded in the Mark VI MJOLNIR PoweredArmor with humanity and the Covenant on the verge of discovering the first Halo).Halo.[[/note]]
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Fix typo


* InternalReveal: Chief realizes that the visions he's been having are in actuallity memories and tells Halsey about them. Something she's known since he started having them.

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* InternalReveal: Chief realizes that the visions he's been having are in actuallity actuality memories and tells Halsey about them. Something she's known since he started having them.
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* {{Leitmotif}}: The show opts to use an original score than reuse the established music from the games, but those classic compositions can still be heard at key points. Especially the famous "Gregorian Chant" theme, which is used briefly in the opening sequence and at other points related to the Halo itself.

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* {{Leitmotif}}: The show opts to use an original score than reuse the established music from the games, but those classic compositions can still be heard at key points. Especially the famous "Gregorian Chant" theme, which is used briefly in the opening sequence and at other points related to the Halo itself. The opening sequence itself largely uses a new theme, which is treated as the anthem for Master Chief himself.
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* {{Leitmotif}}: The show opts to use an original score than reuse the established music from the games, but those classic compositions can still be heard at key points. Especially the famous "Gregorian Chant" theme, which is used briefly in the opening sequence and at other points related to the Halo itself.
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trojan horse story line with makee infitrating the unsc

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* TrojanHorse: Following the Covenant's successful mission in retrieving the Eridanus II keystone, they send down Makee in a drop pod, and she allows herself to be found and captured by the Master Chief and the UNSC. While [[DramaticIrony the audience may know better, the UNSC surely doesn't]], and thus Makee finds herself as a [[TheMole mole]] behind enemy lines, to complete whatever objectives she and the Covenant have in mind.

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** Compared to their previous depictions, Elites are taller, stand up straighter[[note]]In the games Elites are normally about the same height as Master Chief in armor, though this is due to their hunched posture. If they stood up more and extended their neck they would be a bit taller, though in the show Master Chief barely comes up to their chest[[/note]], are far more muscular, and wear armor that is heavier, more layered, and less sleek and shiny, making them more closely resemble Brutes in their silhouette. Their head design is also modified from the games, with their lower mandibles curled more under the head for a more plausible closed-mouth position (previous elites would have their mandibles flared out to the side, making them look like their mouth is always open and snarling) which makes their head more snake-like.
** Prophets have slightly more human-like features, taking some cues from the ''Halo 2 Anniversary'' redesign but with more expressive and less squid-like eyes.

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** The Covenant design aesthetic is very close to the games, with a handful of minor alterations to fit a bit more into a live action setting. The way the infantry armor looks, Elites and Brutes especially, eschews the high-tech alien PoweredArmor look (while still obviously being advanced) and instead appears almost medieval in the way the layers fold and intersect with each other.
***
Compared to their previous depictions, Elites are taller, stand up straighter[[note]]In the games Elites are normally about the same height as Master Chief in armor, though this is due to their hunched posture. If they stood up more and extended their neck they would be a bit taller, though in the show Master Chief barely comes up to their chest[[/note]], and are far more muscular, and wear armor that is heavier, more layered, and less sleek and shiny, making them more closely resemble Brutes in their silhouette. Their head design is also modified from the games, with their lower mandibles curled more under the head for a more plausible closed-mouth position (previous elites would have their mandibles flared out to the side, making them look like their mouth is always open and snarling) which makes their head more snake-like.
** *** Brutes are accordingly larger to make them stand out against Elites, while basing their design from the more contemporary ''VideoGame/HaloWars2'' and ''VideoGame/HaloInfinite''.
***
Prophets have slightly more human-like features, taking some cues from the ''Halo 2 Anniversary'' redesign but with more expressive and less squid-like eyes.eyes. They also have much less ornate headgear, limited to tiara-like jewelry, while retaining the chairs that resembled the crowns already.
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* FourLinesAllWaiting: The show's first season has a number of ongoing plot lines: Makee leading the Covenant search for the Sacred Ring; Kwan attempting to return Madrigal to self-rule; the Master Chief as an EmergentHuman discovering the secrets Halsey has kept from him; and General UNSC Shenanigans, typically following Halsey, Miranda Keyes, Jacob Keyes, Silver Team or some combination thereof.
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* AdaptationalDiversity: While the expanded universe media has become increasingly diverse as time went on, the games themselves tend to have a limited supporting cast that generally leans towards Caucasian characters with a few POC characters like Sergeant Johnson and Jameson Locke. Here, several canon characters are given a RaceLift to non-Caucasian ethnicities like Jacob and Miranda Keyes, while there are several {{Canon Foreigner}}s like Kwan and the other members of Silver Team who are Asian and black.

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* AdaptationalDiversity: While the expanded universe media has become increasingly diverse as time went on, the games themselves tend to have a limited supporting cast that generally leans towards Caucasian characters with a few POC characters like Sergeant Johnson and Jameson Locke. Here, several canon characters are given a RaceLift to non-Caucasian ethnicities like Jacob and Miranda Keyes, while there are several {{Canon Foreigner}}s like Kwan and the other members of Silver Team who are Asian and black.
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calling people of color "non-white" defines them by what they AREN'T, rather than what they are. It'd be like calling Halsey a "non-male" character.


* AdaptationalDiversity: While the expanded universe media has become increasingly diverse as time went on, the games themselves tend to have a limited supporting cast that generally leans towards Caucasian characters with a few non-white characters like Sergeant Johnson and Jameson Locke. Here, several canon characters are given a RaceLift to non-Caucasian ethnicities like Jacob and Miranda Keyes, while there are several {{Canon Foreigner}}s like Kwan and the other members of Silver Team who are Asian and black.

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* AdaptationalDiversity: While the expanded universe media has become increasingly diverse as time went on, the games themselves tend to have a limited supporting cast that generally leans towards Caucasian characters with a few non-white POC characters like Sergeant Johnson and Jameson Locke. Here, several canon characters are given a RaceLift to non-Caucasian ethnicities like Jacob and Miranda Keyes, while there are several {{Canon Foreigner}}s like Kwan and the other members of Silver Team who are Asian and black.
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* HumanFocusedAdaptation: Alien characters from the Covenant, a religious conglomerate of extraterrestrials, are a core component of each game, starting as antagonists but later fracturing into the {{deuteragonist}} role as well. Because they're from a VideoGame, they're not RubberForeheadAliens and would be prohibitively expensive to show on screen. As such, the EnemyMine situation with them is discarded in favor of the political infighting, not only between the UNSC (here portrayed as TheEmpire) and LaResistance to their rule but also within the UNSC itself. Additionally, the Covenant are given a human leader. And finally, the CharacterArc for {{Protagonist}} and PlayerCharacter Master Chief Petty Officer John-117 is his growth from TheStoic [[EmotionSuppression Emotion-Suppressed]] SuperSoldier into EmergentHuman.

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* HumanFocusedAdaptation: Alien characters from the Covenant, a [[ScaryDogmaticAliens religious conglomerate of extraterrestrials, extraterrestrials]], are a core component of each game, starting as antagonists the games and the lore, being the dominant enemy force but later fracturing into given considerable development over time with numerous named characters and an EnemyCivilWar story arc. But the {{deuteragonist}} role limitations of a TV show restrict the ability to portray them easily (due to a lack of RubberForeheadAliens) as well. Because they're from a VideoGame, they're not RubberForeheadAliens well as their overwhelming resources and technology would be prohibitively expensive to show on screen. break the budget. As such, the EnemyMine situation with them is discarded in favor focus of the show lies with political infighting, not only between the UNSC (here portrayed as TheEmpire) and LaResistance to their rule but also infighting within the UNSC, the civilian colony [[LaResistance Insurrectionists]] who see the UNSC itself. Additionally, as TheEmpire and the Covenant are given a human leader. And finally, as propaganda, the moral ambiguity in projects like the creation of Cortana and the origins of the Spartans, while Master Chief's CharacterArc for {{Protagonist}} involves reconnecting with his humanity. That's not to say The Covenant are inconsequential as their own goals and PlayerCharacter Master Chief Petty Officer John-117 politics are given some exploration but they are largely represented by Makee, a CanonForeigner who is his growth from TheStoic [[EmotionSuppression Emotion-Suppressed]] SuperSoldier a human indoctrinated into EmergentHuman.their faith.
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* DarkerAndEdgier: While the games and books would have varying tone, they tended towards heroic military sci-fi with a healthy amount of humor and over-the-top action. The show reimagines a number of things from the story and lore to be more dramatic, violent and morally questionable than it was before. Plasma weapons don't just burn targets, it causes them to explode. Spartans were conditioned to be loyal through hormonal suppression implants and erasing memories, rather than just through training and education. Cortana's creation was through creating a self-aware flash clone of Halsey and then assimilating its' brainwaves [[AndIMustScream while it was conscious]], instead of removing the brain from a catatonic flash clone and scanning it separately.

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* DarkerAndEdgier: While the games and books would have varying tone, they tended towards heroic military sci-fi with a healthy amount of humor and over-the-top action. The show reimagines a number of things from the story and lore to be more dramatic, violent and morally questionable than it was before. Plasma weapons don't just burn targets, it causes them to explode. Spartans were conditioned to be loyal through hormonal suppression implants and erasing memories, rather than just through training and education. Cortana's creation was through creating a self-aware flash clone of Halsey and then assimilating its' brainwaves dissolving its brain as part of a neural mapping process [[AndIMustScream while it was conscious]], instead of removing the brain from a catatonic flash clone and scanning it separately.
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* DarkerAndEdgier: While the games and books would have varying tone, they tended towards heroic military sci-fi with a healthy amount of humor and over-the-top action. The show reimagines a number of things from the story and lore to be more dramatic, violent and morally questionable than it was before. Plasma weapons don't just burn targets, it causes them to explode. Spartans were conditioned to be loyal through hormonal suppression implants and erasing memories, rather than just through training and education. Cortana's creation was through creating a self-aware flash clone of Halsey and then assimilating its' brainwaves [[AndIMustScream while it was conscious]], instead of removing the brain from a catatonic flash clone and scanning it separately.

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* AllThereInTheManual: almost literally in this case: series newcomers Vannak-134, Riz-028 and Kai-125 were developed by Bungie with intention to introduce them where possible. No opportunity arose before they appeared in the show. (This is only so much consolation to fans who were hoping to see Blue Team, who would have served a similar purpose and have the advantage of being a pre-existing part of canon.)

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* AllThereInTheManual: almost Almost literally in this case: series newcomers Vannak-134, Riz-028 and Kai-125 were developed by Bungie with intention to introduce them where possible. No opportunity arose before they appeared in the show. (This is only so much consolation to fans who were hoping to see Blue Team, who would have served a similar purpose and have the advantage of being a pre-existing part of canon.)


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* LesCollaborateurs: Vinsher and his men want to bring peace to Madrigal by working with the UNSC...and murdering the Insurrectionists on the planet, as well as establishing a pro-UNSC climate that will allow them to be left alone and do whatever they want. Vinsher himself acts as their [[TheQuisling public face]].
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* InternalReveal: Chief realizes that the visions he's been having are in actuallity memories and tells Halsey about them. Something she's known since he started having them.
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* HumanFocusedAdaptation: Downplayed. The Covenant (or at least their member species) are a core component of each game, usually as antagonists but also often as protagonists in their own right. Due to the limitations of a live action TV show, more emphasis is placed on the political infighting within the UNSC and the conflict with the human insurrectionists (the Spartans were originally created to suppress rebellions in the main canon but the rebels were among the first casualties of the Covenant attacks and scattered from the remote worlds, with no sign of re-emergence until after the war was over). On top of that, the Covenant are even given a human leader, all to minimize the number of inhuman characters the show has to portray.

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* HumanFocusedAdaptation: Downplayed. The Covenant (or at least their member species) Alien characters from the Covenant, a religious conglomerate of extraterrestrials, are a core component of each game, usually starting as antagonists but also often as protagonists in their own right. Due to later fracturing into the limitations {{deuteragonist}} role as well. Because they're from a VideoGame, they're not RubberForeheadAliens and would be prohibitively expensive to show on screen. As such, the EnemyMine situation with them is discarded in favor of a live action TV show, more emphasis is placed on the political infighting infighting, not only between the UNSC (here portrayed as TheEmpire) and LaResistance to their rule but also within the UNSC and the conflict with the human insurrectionists (the Spartans were originally created to suppress rebellions in the main canon but the rebels were among the first casualties of the Covenant attacks and scattered from the remote worlds, with no sign of re-emergence until after the war was over). On top of that, itself. Additionally, the Covenant are even given a human leader, all to minimize leader. And finally, the number of inhuman characters the show has to portray.CharacterArc for {{Protagonist}} and PlayerCharacter Master Chief Petty Officer John-117 is his growth from TheStoic [[EmotionSuppression Emotion-Suppressed]] SuperSoldier into EmergentHuman.



* LaserGuidedAmnesia: It's revealed that during his augmentation, Master Chief's memories of his past life had been "sealed". The artifact that he encounters and activates on Madrigal appears to have reawaken them.

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* LaserGuidedAmnesia: It's revealed that during his augmentation, Master Chief's memories of his past life had been "sealed". The artifact that he encounters and activates on Madrigal appears to have reawaken reawakened them.



* MovieSuperheroesWearBlack: MJOLNIR PoweredArmor in the games tends to be brightly colored, with Master Chief's iconic green actually being one of the more low-key examples, considering some Spartans (both player-customized and otherwise) can wear colors as eye-catching as purple, orange, or white. In the show, Master Chief's armor is designed similarly to what he wears in ''Halo 2'', ''Halo 3'', and ''Halo Infinite'', but with a darker olive green color like his ''Halo 4'' and ''5'' armor, while the other members of Silver Team have their armor in varying shades of dark navy blue, with subtle accent colors to help distinguish them.
* MythologyGag: The game remixes A LOT of material from the games and the expanded universe into it's own story, enough that [[MythologyGag/Halo2022 it has a separate page]].

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* MovieSuperheroesWearBlack: MJOLNIR PoweredArmor in the games tends to be brightly colored, with Master Chief's iconic olive-drab green actually being one of the more low-key examples, considering some Spartans (both player-customized and otherwise) can wear colors as eye-catching as purple, orange, or white. In the show, Master Chief's armor is designed similarly to what he wears in ''Halo 2'', ''Halo 3'', and ''Halo Infinite'', but with a darker olive green color like his ''Halo 4'' and ''5'' armor, while the other members of Silver Team have their armor in varying shades of dark navy blue, with subtle accent colors to help distinguish them.
* MythologyGag: The game remixes A LOT ''a lot'' of material from the games and the expanded universe into it's its own story, enough that [[MythologyGag/Halo2022 it has a separate page]].



* NotHisSled: The game canon established that only humans could activate Forerunner technology, and the Covenant would kidnap humans and force them to activate it for them. While this is still the case in the show, the ability is now extremely rare among humans, the Master Chief and Makee currently being the only known humans capable of doing so. To that end, Covenant have assimilated Makee into their religion and call her "the Blessed One" because she has that trait, since they can't just grab any random human to do it.

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* NotHisSled: The game canon established that only humans could activate Forerunner technology, and the Covenant would kidnap humans and force them to activate it for them. While this is still the case But, while ''any'' human could do it in the show, games, the ability in the show is now extremely rare among humans, rare, the Master Chief and Makee currently being the only known humans capable of doing so. To that end, Covenant have assimilated not just kidnapped but ''assimilated'' Makee into their religion and call her "the Blessed One" because she has that trait, since they can't just grab any random human to do it.trait.



** The previously Caucasian Jacob Keyes is of African descent, though as Halsey remains Caucasian, their daughter Miranda is visibly mixed-race.

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** The previously Caucasian Jacob Keyes is of African descent, though as Halsey remains Caucasian, and their daughter Miranda is visibly mixed-race.



* ShoutOut: During Miranda Keyes' first scene, there's some background ADR calling [[VideoGame/MassEffect Commander Shepard]] to the Skyllian Response Center. The "Skyllian Blitz" was a military operation in the which is central to one of the possible [[BackStory backstories]] for Shepard.

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* ShoutOut: During Miranda Keyes' first scene, there's some background ADR calling [[VideoGame/MassEffect Commander Shepard]] to the Skyllian Response Center. The "Skyllian Blitz" was a military operation in the which is central to one of the possible [[OneManArmy War Hero]][[note]]Shepard singlehandedly holds off a bunch of batarians[[/note]] and [[IDidWhatIHadToDo Ruthless]][[note]]Shepard leads a retaliatory attack on the batarians by raiding the moon of Torfan[[/note]] [[BackStory backstories]] for Shepard.Shepard, which the player may choose from whilst crafting their PlayerCharacter.
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** Compared to their previous depictions, Elites are taller, stand up straighter[[note]]In the games Elites are normally about the same height as Master Chief in armor, though this is due to their hunched posture. If they stood up more and extended their neck they would be a bit taller, though in the show Master Chief barely comes up to their chest[[/note]], are far more muscular, and wear armor that is heavier, more layered, and less sleek and shiny, making them more closely resemble Brutes in appearance.

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** Compared to their previous depictions, Elites are taller, stand up straighter[[note]]In the games Elites are normally about the same height as Master Chief in armor, though this is due to their hunched posture. If they stood up more and extended their neck they would be a bit taller, though in the show Master Chief barely comes up to their chest[[/note]], are far more muscular, and wear armor that is heavier, more layered, and less sleek and shiny, making them more closely resemble Brutes in appearance. their silhouette. Their head design is also modified from the games, with their lower mandibles curled more under the head for a more plausible closed-mouth position (previous elites would have their mandibles flared out to the side, making them look like their mouth is always open and snarling) which makes their head more snake-like.

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It's only going to get larger


* MythologyGag:
** During the attack on Madrigal, an off-screen Elite can be faintly heard shouting "Wort, wort wort!", a common victory cheer they would use in the games when they manage to kill the player.
** When entering a cave with strange shapes along its pillars, Kai remarks that the "cave network does not appear to be a natural formation", referencing Cortana's infamous line from the first game[[note]]The line "This cave is not a natural formation; someone built it, so it must lead somewhere" was written to refer to a supposedly natural cave to progress to another part of the map, but due to the rushed production, the level designers made it into a blatantly obvious access tunnel, making her line humorously [[CaptainObvious obvious]][[/note]].
** The HeadsUpDisplay of Chief's helmet is directly modeled after the games' [=HUDs=], largely blending ''Halo 3'' and ''Halo: Reach'' styles right down to using the same aiming reticles and graphics for the various weapons and loadouts. The main difference is the show's inclusion of more interactive features such as facial recognition, target tracking, and the color scheme changing from blue to orange if the user is in combat.
** The sounds for the Elite's cloaking device and Chief's recharging shields are the same as in the games.
** The idea of the Spartans having their childhood memories suppressed is a reference to ''Literature/HaloTheFallOfReach'', where the UNSC considers using "selective neural paralysis" to do just that before Halsey shoots the idea down as being too dangerous in the long run.
** The games' action mechanics are hinted at while being filtered through a more cinematic presentation. This includes overwhelming enemy shields with assault rifle fire before finishing with a [[BoomHeadshot heashot]], DualWielding pistols, letting shields take damage until the need to TakeCover to recharge, appropriating enemy guns and using a mounted turret as a hand-held weapon.
** The armor suit-up sequence for Kai-125, Vannick-134 and Riz-028 shown in the first episode is nearly identical to a suit-up sequence for Spartan IV's in ''VideoGame/{{Halo 4}}'''s Spartan Ops intro scene, with the ringed frame they step into and the sequence of events in how each section is attached to the person.
** When Cortana is first introduced, she says "When the game is over, the king and the pawn go into the same box." These were her first words when brought online in ''Literature/HaloTheFallOfReach'', albeit in Italian, and was something Halsey's mother would say to her as a child when they would play chess.

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* MythologyGag:
** During the attack on Madrigal, an off-screen Elite can be faintly heard shouting "Wort, wort wort!", a common victory cheer they would use in
MythologyGag: The game remixes A LOT of material from the games when they manage to kill the player.
** When entering a cave with strange shapes along its pillars, Kai remarks that the "cave network does not appear to be a natural formation", referencing Cortana's infamous line from the first game[[note]]The line "This cave is not a natural formation; someone built it, so it must lead somewhere" was written to refer to a supposedly natural cave to progress to another part of the map, but due to the rushed production, the level designers made it into a blatantly obvious access tunnel, making her line humorously [[CaptainObvious obvious]][[/note]].
** The HeadsUpDisplay of Chief's helmet is directly modeled after the games' [=HUDs=], largely blending ''Halo 3'' and ''Halo: Reach'' styles right down to using the same aiming reticles and graphics for the various weapons and loadouts. The main difference is the show's inclusion of more interactive features such as facial recognition, target tracking,
and the color scheme changing from blue to orange if the user is in combat.
** The sounds for the Elite's cloaking device and Chief's recharging shields are the same as in the games.
** The idea of the Spartans having their childhood memories suppressed is a reference to ''Literature/HaloTheFallOfReach'', where the UNSC considers using "selective neural paralysis" to do just
expanded universe into it's own story, enough that before Halsey shoots the idea down as being too dangerous in the long run.
** The games' action mechanics are hinted at while being filtered through
[[MythologyGag/Halo2022 it has a more cinematic presentation. This includes overwhelming enemy shields with assault rifle fire before finishing with a [[BoomHeadshot heashot]], DualWielding pistols, letting shields take damage until the need to TakeCover to recharge, appropriating enemy guns and using a mounted turret as a hand-held weapon.
** The armor suit-up sequence for Kai-125, Vannick-134 and Riz-028 shown in the first episode is nearly identical to a suit-up sequence for Spartan IV's in ''VideoGame/{{Halo 4}}'''s Spartan Ops intro scene, with the ringed frame they step into and the sequence of events in how each section is attached to the person.
** When Cortana is first introduced, she says "When the game is over, the king and the pawn go into the same box." These were her first words when brought online in ''Literature/HaloTheFallOfReach'', albeit in Italian, and was something Halsey's mother would say to her as a child when they would play chess.
separate page]].
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* AllThereInTheManual: almost literally in this case: series newcomers Vannak-134, Riz-028 and Kai-125 were developed by Bungie with intention to introduce them where possible. No opportunity arose before they appeared in the show. (This is only so much consolation to fans who were hoping to see Blue Team, who would have served a similar purpose and have the advantage of being a pre-existing part of canon.)
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* HumanityIsInfectious: While Spartans are still technically human, a combination of their training, augmentation and hormonal suppression can make them seem very inhuman in behavior and temperament. After touching the artifact John becomes aware of memories that give him an emotional response, and that unfamiliar feeling is something he cannot fully comprehend. He takes the step to remove a pellet in his back that mutes his emotions and afterwards explore the culture of Reach, experiencing concepts of romance and music with new eyes. This behavior has an impact on the other members of Silver Team too.
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* WorldBuilding: While the story still surrounds the UNSC vs Covenant and finding Forerunner technology premise, the bulk of the show is about exploring the origins of the Spartans, seeing the culture of Reach and other human colonies and the internal politics of both the UNSC and the Covenant. Open combat is relatively rare (due to the limitations of a TV show) but when it does happen it gets violent.
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* JurisdictionFriction: Dr. Halsey is in charge of the Spartans and has first dibs on any material recovered by them. While Admiral Parangosky is directly above her, Halsey's near [[BunnyEarsLawyer untouchable job security]] has her freely sidestepping Paragonsky's directions on a regular basis. When Halsey goes above her in a meeting with UNSC upper command when it comes to the Cortana Project, an annoyed Parangosky immediately starts organizing a "[[InsistentTerminology parallel team]]" to undermine Halsey's unrestrained R&D projects. Given this other team is headed by Halsey's daughter Miranda, it's being taken personally.
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** When Cortana is first introduced, she says "When the game is over, the king and the pawn go into the same box." This was her first words when brought online in ''Literature/HaloTheFallOfReach'', albeit in Italian, and was something Halsey's mother would say to her as a child when they would play chess.

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** When Cortana is first introduced, she says "When the game is over, the king and the pawn go into the same box." This was These were her first words when brought online in ''Literature/HaloTheFallOfReach'', albeit in Italian, and was something Halsey's mother would say to her as a child when they would play chess.
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** Cortana is portrayed as having fairly realistic human hair and skin tone with a blue tint, more like a real person being projected from another location rather than a clear hologram made of blue/purple light like in the games.

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** Cortana is portrayed as having fairly realistic human hair and skin tone with a blue tint, tint and subtle sparkles of light, more like a real person being projected from another location rather than a clear hologram made of blue/purple light and data code running over her body like in the games.
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** When Cortana is first introduced, she says "When the game is over, the king and the pawn go into the same box." This was her first words when brought online in ''Literature/HaloTheFallOfReach'', albeit in Italian, and was something Halsey's mother would say to her as a child when they would play chess.
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''Halo'' is a live action sci-fi TV show based on [[Franchise/{{Halo}} the long-running video game franchise]] of the same name, produced by Creator/ThreeFourThreeIndustries, Creator/AmblinTelevision, [[Creator/{{Showtime}} Showtime Networks]], and [[Creator/ParamountPictures Paramount Television Studios]]. It premiered on March 24th, 2022 as a Creator/ParamountPlus exclusive. The show takes place in a separate continuity from the rest of the franchise, [[ContinuityReboot adopting much of the premise and lore but creating a new narrative]]. This has been officially referred to as the "Silver Timeline."

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''Halo'' is a live action sci-fi TV show based on [[Franchise/{{Halo}} the long-running video game franchise]] of the same name, produced by Creator/ThreeFourThreeIndustries, Creator/AmblinTelevision, [[Creator/{{Showtime}} Showtime Networks]], and [[Creator/ParamountPictures Paramount Television Studios]]. It premiered on March 24th, 2022 as a Creator/ParamountPlus exclusive. The show takes place in a separate continuity an AlternateContinuity from the rest of the franchise, [[ContinuityReboot adopting much of the premise and lore but creating a new narrative]]. This alternate continuity has been officially referred to as the "Silver Timeline."
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* EstablishingSeriesMoment: The Covenant attack on the Madrigal Insurrectionists that opens the show has rather shocking combat violence that was never realized in such a way in the games or other media, with energy weapons blowing off limbs and cutting people in half directly on camera; not even children are spared from the violence. Additionally, the Spartans themselves fight their hardest to save the Insurrectionists, only to casually walk away from the only survivor the moment they have a new objective. As such, the scene demonstrates both WarIsHell by not sanitizing the violence and GreyingMorality in how the Spartans are rather distant from the very humanity they're trying to protect.

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* EstablishingSeriesMoment: The Covenant attack on the Madrigal Insurrectionists that opens the show has rather shocking combat violence that was never realized in such a way in the games or other media, media (besides the books), with energy weapons blowing off limbs and cutting people in half directly on camera; not even children are spared from the violence. Additionally, the Spartans themselves fight their hardest to save the Insurrectionists, only to casually walk away from the only survivor the moment they have a new objective. As such, the scene demonstrates both WarIsHell by not sanitizing the violence and GreyingMorality in how the Spartans are rather distant from the very humanity they're trying to protect.
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** Compared to their previous depictions, Elites stand up straighter, are far more muscular, and wear armor that is heavier, more layered, and less sleek and shiny, making them more closely resemble Brutes in appearance.

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** Compared to their previous depictions, Elites are taller, stand up straighter, straighter[[note]]In the games Elites are normally about the same height as Master Chief in armor, though this is due to their hunched posture. If they stood up more and extended their neck they would be a bit taller, though in the show Master Chief barely comes up to their chest[[/note]], are far more muscular, and wear armor that is heavier, more layered, and less sleek and shiny, making them more closely resemble Brutes in appearance.
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''Halo'' is a live action sci-fi TV show based on [[Franchise/{{Halo}} the long-running video game franchise]] of the same name, produced by Creator/ThreeFourThreeIndustries, Creator/AmblinTelevision, [[Creator/{{Showtime}} Showtime Networks]], and [[Cretor/ParamoutnPictures Paramount Television Studios]]. It premiered on March 24th, 2022 as a Creator/ParamountPlus exclusive. The show takes place in a separate continuity from the rest of the franchise, [[ContinuityReboot adopting much of the premise and lore but creating a new narrative]]. This has been officially referred to as the "Silver Timeline."

to:

''Halo'' is a live action sci-fi TV show based on [[Franchise/{{Halo}} the long-running video game franchise]] of the same name, produced by Creator/ThreeFourThreeIndustries, Creator/AmblinTelevision, [[Creator/{{Showtime}} Showtime Networks]], and [[Cretor/ParamoutnPictures [[Creator/ParamountPictures Paramount Television Studios]]. It premiered on March 24th, 2022 as a Creator/ParamountPlus exclusive. The show takes place in a separate continuity from the rest of the franchise, [[ContinuityReboot adopting much of the premise and lore but creating a new narrative]]. This has been officially referred to as the "Silver Timeline."
Is there an issue? Send a MessageReason:
None


''Halo'' is a live action sci-fi TV show based on [[Franchise/{{Halo}} the long-running video game franchise]] of the same name, produced by Creator/ThreeFourThreeIndustries, Amblin Television, Showtime Networks, and Paramount Television Studios. It premiered on March 24th, 2022 as a Creator/ParamountPlus exclusive. The show takes place in a separate continuity from the rest of the franchise, [[ContinuityReboot adopting much of the premise and lore but creating a new narrative]]. This has been officially referred to as the "Silver Timeline."

to:

''Halo'' is a live action sci-fi TV show based on [[Franchise/{{Halo}} the long-running video game franchise]] of the same name, produced by Creator/ThreeFourThreeIndustries, Amblin Television, Creator/AmblinTelevision, [[Creator/{{Showtime}} Showtime Networks, Networks]], and [[Cretor/ParamoutnPictures Paramount Television Studios.Studios]]. It premiered on March 24th, 2022 as a Creator/ParamountPlus exclusive. The show takes place in a separate continuity from the rest of the franchise, [[ContinuityReboot adopting much of the premise and lore but creating a new narrative]]. This has been officially referred to as the "Silver Timeline."



On the planet Madrigal a Covenant attack is thwarted by the Spartan Silver Team, lead by the decorated Master Chief Petty Officer John-117 (Creator/PabloSchreiber). Only one local survives the assault, Kwan Ha (Yerin Ha), the daughter of a local Insurrectionist leader. Silver Team discovers the Covenant had located a mysterious alien artifact on the planet, one that [[ScaryDogmaticAliens has special significance to their highly dogmatic religion]]. The artifact is connected to an extremely powerful weapon, one that will upset the balance of the war. John-117 questions what the artifact can do and how far the Covenant will go, and Dr. Catherine Halsey (Creator/NataschaMcElhone) develops an advanced artificial intelligence called Cortana (Creator/JenTaylor) to [[VirtualSidekick increase the capabilities of the Spartans even further]].

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On the planet Madrigal a Covenant attack is thwarted by the Spartan Silver Team, lead by the decorated Master Chief Petty Officer John-117 (Creator/PabloSchreiber). Only one local survives the assault, Kwan Ha (Yerin Ha), the daughter of a local Insurrectionist cell leader. Silver Team discovers the Covenant had located a mysterious alien artifact on the planet, one that [[ScaryDogmaticAliens has special significance to their highly dogmatic religion]]. The artifact is connected to an extremely powerful weapon, one that will upset the balance of the war. John-117 questions what the artifact can do and how far the Covenant will go, and Dr. Catherine Halsey (Creator/NataschaMcElhone) develops an [[VirtualSidekick advanced artificial intelligence intelligence]] called Cortana (Creator/JenTaylor) to [[VirtualSidekick increase the capabilities of the Spartans even further]].
further.
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* ImmuneToBullets: Even without their personal shield, Elites appear to be fairly resilient to small arms fire. One is shown being peppered with bullet wounds [[SuperPersistentPredator while still trying to kill anyone nearby]]. This would explain why the Spartans always go for a [[BoomHeadshot headshot]] with their [[HandCannon M6 Magnum]] to make sure they stay down.

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* ImmuneToBullets: Even without their personal shield, Elites appear to be fairly resilient to small arms fire. One is shown being peppered with bullet wounds [[SuperPersistentPredator while still trying to kill anyone nearby]].the shooter]], his armor deflecting most of the bullets as he shields himself with his arm. This would explain why the Spartans always go for a [[BoomHeadshot headshot]] with their [[HandCannon M6 Magnum]] to make sure they stay down.

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