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* BodyHorror: Some of the injuries obtained can invoke this.

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* BodyHorror: Some of the injuries obtained can invoke this. this, and one of them forced a jouster to withdraw from the tournament.


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* NonStandardGameOver: Landon gets disqualified for mistreating a horse, and Brian withdraws after a groin injury. Each of them is replaced by a player who had lost an earlier joust, chosen by the host and coaches.
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* CurbStompBattle: Any time a double unhorsing takes place.

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* CurbStompBattle: Any time Happens on a double unhorsing takes place. few occasions when the margin of victory is 15-20 points. Due to the potential for a win by knockout, though, any joust can instantly turn around in the trailing player's favor.



* GoldenSnitch: A person can win at any time if their opponent is unable to return to their horse within two minutes (not counting time given for medical checks). This includes the very last pass of a joust. Thus all jousts are done to full completion even if a person can't numerically win since the extremely violent and injury prone nature of the sport means that as long as you can unhorse your opponent, you could still win.

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* GoldenSnitch: A person can win by knockout at any time if their the opponent gets unhorsed and is unable to return to their horse continue the joust within two minutes (not counting time given for medical checks). This includes the very last pass of a joust. Thus all jousts are done to full completion even if a person can't numerically win since the extremely violent and injury prone nature regardless of the sport means that as long as you score, since one good hit can unhorse your opponent, you could still win. be all that's needed to win it.
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[[JustForFun/IThoughtItMeant No relation to]] ''Film/FullMetalJacket'', ''Manga/FullmetalAlchemist'', ''LightNovel/FullMetalPanic'' or anything else beginning in "Full Metal".

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[[JustForFun/IThoughtItMeant No relation to]] ''Film/FullMetalJacket'', ''Manga/FullmetalAlchemist'', ''LightNovel/FullMetalPanic'' ''Literature/FullMetalPanic'' or anything else beginning in "Full Metal".
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fullmetaljoustinglogo.jpg]]
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[[IThoughtItMeant No relation to]] ''Film/FullMetalJacket'', ''Manga/FullmetalAlchemist'', ''LightNovel/FullMetalPanic'' or anything else beginning in "Full Metal".

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[[IThoughtItMeant [[JustForFun/IThoughtItMeant No relation to]] ''Film/FullMetalJacket'', ''Manga/FullmetalAlchemist'', ''LightNovel/FullMetalPanic'' or anything else beginning in "Full Metal".
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A [[TheHistoryChannel History Channel]] RealityShow where 16 guys joust each other. Full contact, armor, horses, lances: the whole deal. Brutal drama in the jousting arena leaves the series mostly free of typical reality show backbiting.

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A [[TheHistoryChannel [[Creator/TheHistoryChannel History Channel]] RealityShow where 16 guys joust each other. Full contact, armor, horses, lances: the whole deal. Brutal drama in the jousting arena leaves the series mostly free of typical reality show backbiting.




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[[IThoughtItMeant No relation to]] ''FullMetalJacket'', ''Manga/FullmetalAlchemist'', ''LightNovel/FullMetalPanic'' or anything else beginning in "Full Metal".


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[[IThoughtItMeant No relation to]] ''FullMetalJacket'', ''Film/FullMetalJacket'', ''Manga/FullmetalAlchemist'', ''LightNovel/FullMetalPanic'' or anything else beginning in "Full Metal".

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Two teams, the Red and the Black, are pitted against each other once a week in an elimination round. [[GameShow The sole winner will gain a $100,000 prize]].

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Two teams, the Red and the Black, are pitted against each other once a week in an elimination round. [[GameShow The sole winner will gain a $100,000 prize]]. \n Just before the final match of Season 1, a $25,000 joust was held between two of the 14 eliminated players.

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* AttackAttackAttack: There is no defense in jousting. The only option is for rider and horse to charge in hard, aim well, strike hard, and hope for the best.



** The show's host, really hates sloppy lance control for a number of reasons. During latter episodes, you could hear him get more and more disgusted with lance to lance parries that resulted in mere touches on the scoring plate of the each other's armor.



* NoHoldsBarredBeatdown: Can happen at any time during any pass. As the host points out, jousting has no defense, so even a lucky, random strike can devestate an experienced jouster.

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* NoHoldsBarredBeatdown: Can happen at any time during any pass. As the host points out, jousting has no defense, so even a lucky, random strike can devestate devastate an experienced jouster.

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[[IThoughtItMeant No relation to]] ''FullMetalJacket'', ''Manga/FullmetalAlchemist'', ''LightNovel/FullMetalPanic'' or anything else beginning in "{{FullMetal|Index}}".


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[[IThoughtItMeant No relation to]] ''FullMetalJacket'', ''Manga/FullmetalAlchemist'', ''LightNovel/FullMetalPanic'' or anything else beginning in "{{FullMetal|Index}}".

"Full Metal".




* OneOfUs: Despite the extreme TestosteronePoisoning taking place, some of the coaches and jousters make mention of D&D. And not just the medieval aspect but the game mechanics themselves. For instance, one coach says to roll the dice and remember that the GM is on your side. And after a double unhorsing, a jouster mentions they both rolled the dice and both scored critical hits.
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[[IThoughtItMeant No relation to]] ''FullMetalJacket'', ''Manga/FullmetalAlchemist'', ''FullMetalPanic'' or anything else beginning in "{{FullMetal|Index}}".


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[[IThoughtItMeant No relation to]] ''FullMetalJacket'', ''Manga/FullmetalAlchemist'', ''FullMetalPanic'' ''LightNovel/FullMetalPanic'' or anything else beginning in "{{FullMetal|Index}}".

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[[IThoughtItMeant No relation to]] FullMetalJacket, FullmetalAlchemist, FullMetalPanic or anything else beginning in "{{FullMetal|Index}}".


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[[IThoughtItMeant No relation to]] FullMetalJacket, FullmetalAlchemist, FullMetalPanic ''FullMetalJacket'', ''Manga/FullmetalAlchemist'', ''FullMetalPanic'' or anything else beginning in "{{FullMetal|Index}}".

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[[IThoughtItMeant No relation to]] FullMetalJacket, FullmetalAlchemist, FullMetalPanic or anything else beginning in "{{Fullmetal|Index}}".


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[[IThoughtItMeant No relation to]] FullMetalJacket, FullmetalAlchemist, FullMetalPanic or anything else beginning in "{{Fullmetal|Index}}".

"{{FullMetal|Index}}".

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to:

[[IThoughtItMeant No relation to]] FullMetalJacket, FullmetalAlchemist, FullMetalPanic or anything else beginning in "{{Fullmetal|Index}}".

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* KickTheDog: Landon gets kicked off the show for punching a horse in the face when it steps on his foot.

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* KickTheDog: Landon gets kicked off the show for punching a horse in the face when it steps on his foot. Considering the show has been pretty much universally praised for its treatment of horses otherwise, most of the trainers and other competitors considered it a MoralEventHorizon.
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Two teams, the Red and the Black, are pitted against each other once a week in an elimination round. The sole winner will gain a $100,000 prize.


to:

Two teams, the Red and the Black, are pitted against each other once a week in an elimination round. [[GameShow The sole winner will gain a $100,000 prize.prize]].

Is there an issue? Send a MessageReason:
None


* LockAndLoadSequence: Putting these guys in their competition armor. Some parts seem to require the use of an ''[[http://en.wikipedia.org/wiki/Impact_wrench impact wrench]]''.

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* LockAndLoadSequence: LockAndLoadMontage: Putting these guys in their competition armor. Some parts seem to require the use of an ''[[http://en.wikipedia.org/wiki/Impact_wrench impact wrench]]''.
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Added DiffLines:

A [[TheHistoryChannel History Channel]] RealityShow where 16 guys joust each other. Full contact, armor, horses, lances: the whole deal. Brutal drama in the jousting arena leaves the series mostly free of typical reality show backbiting.

Two teams, the Red and the Black, are pitted against each other once a week in an elimination round. The sole winner will gain a $100,000 prize.


!!''Full Metal Jousting'' provides examples of:

* BerserkButton: When Josh is on the verge of losing a match, his coach tells him "You're stealing a hundred thousand dollars from your daughter." Cue a RoaringRampageOfRevenge.
* BodyHorror: Some of the injuries obtained can invoke this.
* BulletTime: Used often to review a joust. Special mention for it capturing the horses ducking or tracking a lance.
* CoolHorse: All of them, but special mention goes to Praetorian, Superman, Navarro, and Crispin for being either extremely badass or extremely reliable.
* CurbStompBattle: Any time a double unhorsing takes place.
* EveryoneCallsHimBarkeep: Some of the guys gain nicknames based on their performances, like The Wolfman, The Hammer.
* GoldenSnitch: A person can win at any time if their opponent is unable to return to their horse within two minutes (not counting time given for medical checks). This includes the very last pass of a joust. Thus all jousts are done to full completion even if a person can't numerically win since the extremely violent and injury prone nature of the sport means that as long as you can unhorse your opponent, you could still win.
* HorsingAround: Happens a lot.
* KickTheDog: Landon gets kicked off the show for punching a horse in the face when it steps on his foot.
* LockAndLoadSequence: Putting these guys in their competition armor. Some parts seem to require the use of an ''[[http://en.wikipedia.org/wiki/Impact_wrench impact wrench]]''.
* LoyalAnimalCompanion: Invoked as necessary by the host and jousters. One jouster is even saved from falling off by his horse. Conversely, a lack of confidence on the part of the rider can lead to a balk or misbehavior.
* NoHoldsBarredBeatdown: Can happen at any time during any pass. As the host points out, jousting has no defense, so even a lucky, random strike can devestate an experienced jouster.
* OnceAnEpisode: The point system is reviewed. 1 point for a touch, 5 points for a broken lance, and 10 points for an unhorsing.
* OneOfUs: Despite the extreme TestosteronePoisoning taking place, some of the coaches and jousters make mention of D&D. And not just the medieval aspect but the game mechanics themselves. For instance, one coach says to roll the dice and remember that the GM is on your side. And after a double unhorsing, a jouster mentions they both rolled the dice and both scored critical hits.
* PetTheDog: It's hilarious to see roaring, grunting men talk smack, then turn around and gently pat their horses.
* PintSizedPowerhouse: James, who is the smallest guy, but whose riding ability gives him accuracy and power.
* TestosteronePoisoning: Like you wouldn't believe. Jousting makes rugby look tame.

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