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History Series / ChildsPlay1982

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Not to be confused with [[UsefulNotes/ChildsPlayCharity the charity]] or [[Franchise/ChildsPlay the slasher film series]], which itself got [[Series/{{Chucky}} a TV series adaptation]].

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Not to be confused with [[UsefulNotes/ChildsPlayCharity [[MediaNotes/ChildsPlayCharity the charity]] or [[Franchise/ChildsPlay the slasher film series]], which itself got [[Series/{{Chucky}} a TV series adaptation]].
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GameShow that was Creator/BillCullen's last for Creator/{{CBS}}, in which a pair of contestants tried to guess words as described by another person. Rather than celebrity guests, however, the contestants had to guess the words based on descriptions given by children (usually 5-9 years old).

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A
GameShow that was and Creator/BillCullen's last for Creator/{{CBS}}, in which a pair of contestants tried to guess words as described by another person. Rather than celebrity guests, however, the contestants had to guess the words based on descriptions given by children (usually 5-9 years old).



Not to be confused with [[UsefulNotes/ChildsPlay the charity]] or [[Franchise/ChildsPlay the slasher film series]], which itself got [[Series/{{Chucky}} a TV series adaptation]].

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Not to be confused with [[UsefulNotes/ChildsPlay [[UsefulNotes/ChildsPlayCharity the charity]] or [[Franchise/ChildsPlay the slasher film series]], which itself got [[Series/{{Chucky}} a TV series adaptation]].
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Page was movedfrom Series.Childs Play to Series.Childs Play 1982. Null edit to update page.
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ZCE for now-YMMV item


* ObviousBeta: Among many other things, the May 11, 1982 {{pilot}}s credit the show as "A Creator/MarkGoodson-Bill Todman Production". When the series landed, it was credited as "A Mark Goodson Television Production".
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Not to be confused with [[UsefulNotes/ChildsPlay the charity]] or [[Film/ChildsPlay the slasher film series]], which itself got [[Series/{{Chucky}} a TV series adaptation]].

to:

Not to be confused with [[UsefulNotes/ChildsPlay the charity]] or [[Film/ChildsPlay [[Franchise/ChildsPlay the slasher film series]], which itself got [[Series/{{Chucky}} a TV series adaptation]].
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** For the first three episodes only, Fast Play was split into two halves, with correct answers worth one point in the first half and two in the second. Also, a wrong answer allowed the opponent to see the whole clip, not just the portion that hadn't yet been seen.

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** For the first three episodes only, Fast Play was split into two halves, with correct answers worth one point in the first half and two in the second. Also, a wrong answer allowed the opponent to see the whole clip, not just the portion that hadn't yet been seen.shown.

Added: 434

Changed: 262

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* EarlyInstallmentWeirdness: For the first three episodes only, Fast Play was split into two halves, with correct answers worth one point in the first half and two in the second. Also, a wrong answer allowed the opponent to see the whole clip, not just the portion that hadn't yet been seen.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
** In early episodes, the contestant who correctly guessed each word in Round 1 earned control for the next one. This was soon changed to swap control for each new word.
**
For the first three episodes only, Fast Play was split into two halves, with correct answers worth one point in the first half and two in the second. Also, a wrong answer allowed the opponent to see the whole clip, not just the portion that hadn't yet been seen.
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* GoldenSnitch: Most of the points are earned through the Fast Play round so you wonder why they bother playing the first part of the game.

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* GoldenSnitch: Most of the points are earned through scoring happens in the Fast Play round (two points per word, as opposed to one in the first), so you wonder why they bother playing the first part of the game.round at all.



* ShowTheFolksAtHome: In Round 1, each word was displayed on the screen as the kids described it.

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* ShowTheFolksAtHome: In Round 1, 1 and the "Turnabout" bonus round, each word was displayed on the screen as the kids described it.it came into play.

Added: 291

Changed: 171

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In the first round, a clip was shown of a child describing a word (with anything too incriminating bleeped out), and a contestant guessed. If they were wrong, their opponent was shown a clip of a different child describing the same word. If they too were wrong, it was passed back with one more clip. The second round, Fast Play, was similar, except that the contestants could now buzz in if they thought they knew the answer. The high scorer at the end of the game won $500 and a chance to win $5,000 more in the BonusRound.

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In the first round, a clip was shown of a child describing a word (with anything too incriminating bleeped out), and a the contestant in control guessed. If they were wrong, their opponent was shown a clip of a different child describing the same word. If they too were wrong, it was passed back with one more clip. The In the second round, Fast Play, was similar, except that all the words were played as toss-ups open to both contestants could now buzz in if they thought they knew and a miss let the answer.opponent see the rest of the clip before answering. The high scorer at the end of the game won $500 and a chance to win $5,000 more in the BonusRound.


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* EarlyInstallmentWeirdness: For the first three episodes only, Fast Play was split into two halves, with correct answers worth one point in the first half and two in the second. Also, a wrong answer allowed the opponent to see the whole clip, not just the portion that hadn't yet been seen.
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** On April 25, 1983, a new bonus round was introduced, known as "Turnabout"; it was essentially ''Series/{{Pyramid}}'' with kids. The champ now had to try and explain a word to five kids, hoping any of them would guess it. Seven correct answers were needed to win. In addition, the kids split $100 per correct answer, or $1,000 if the champ won.

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** On April 25, 1983, a new bonus round was introduced, known as "Turnabout"; it was essentially ''Series/{{Pyramid}}'' with kids. The Five kids featured in the day's video clips appeared onstage, and the champ now had to try and explain a word to five kids, hoping any one of them would at a time, trying to get the kid to guess it. Seven correct answers were needed to win. In addition, the kids split $100 per correct answer, or $1,000 if the champ won.
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** The first bonus round was "Triple Play", in which the champ had to identify words from up to three descriptions written by children. Six correct answers were needed to win.
** On April 25, 1983, a new bonus round was introduced, known as "Turnabout"; it was essentially ''Series/{{Pyramid}}'' with kids. The champ now had to try and explain words to five kids, hoping any of them would guess it. Seven correct answers were needed to win. In addition, the kids split $100 per correct answer, or $1,000 if the champ won.

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** The first bonus round was "Triple Play", in which the champ had to identify words a word from up to three descriptions written by children. Six correct answers were needed to win.
** On April 25, 1983, a new bonus round was introduced, known as "Turnabout"; it was essentially ''Series/{{Pyramid}}'' with kids. The champ now had to try and explain words a word to five kids, hoping any of them would guess it. Seven correct answers were needed to win. In addition, the kids split $100 per correct answer, or $1,000 if the champ won.
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* {{Sampling}}: The ThemeTune samples "London Bridge Is Falling Down" repeatedly.

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* {{Sampling}}: StandardSnippet: The ThemeTune samples interpolates "London Bridge Is Falling Down" repeatedly.Down."

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