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* ''VideoGame/FearAndHungerTermina'': If playing as Marcoh, he can potentially be ambushed by Caligura, thinking that the former had been sent to Prehevil to whack him despite him having actually went there to escape arrest. The resulting confrontation can potentially end with Marcoh killing Caligura.



* ''VideoGame/Tekken7'' reveals that the entire series stems from one of these. [[spoiler:Heihachi's wife Kazumi had predicted that Heihachi would bring the world to ruin, so she married him in order to get close to him and kill him before that happens. Unfortunately, her repeated attempts on his life ended up breaking Heihachi's heart, leading to her death at her husband's hands and Heihachi's hatred for Kazuya, and the rest was history. It gets far worse with ''VideoGame/Tekken8'' revealing the entire reason that Kazumi was sent after Heihachi by the Hachijo clan—to prevent the Mishima bloodline from [[EndOfTheWorldAsWeKnowIt bringing ruin to the world]] that ''[[Tekken6 Azazel]] the [[GodOfEvil Rectifier]]'' (whom the Hachijo clan worshiped) wished to bring about. And with Kazuya summoning Azazel to defeat and absorb the beast before Angel Jin's purification destroyed the Devil Gene within himself and Kazuya, it is needless to say that the Hachijo clan themselves brought about the ruin of the world they envisioned under their god Azazel.]]

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* ''VideoGame/Tekken7'' reveals that the entire series stems from one of these. [[spoiler:Heihachi's wife Kazumi had predicted that Heihachi would bring the world to ruin, so she married him in order to get close to him and kill him before that happens. Unfortunately, her repeated attempts on his life ended up breaking Heihachi's heart, leading to her death at her husband's hands and Heihachi's hatred for Kazuya, and the rest was history. It gets far worse with ''VideoGame/Tekken8'' revealing the entire reason that Kazumi was sent after Heihachi by the Hachijo clan—to prevent the Mishima bloodline from [[EndOfTheWorldAsWeKnowIt bringing ruin to the world]] that ''[[Tekken6 ''[[VideoGame/Tekken6 Azazel]] the [[GodOfEvil Rectifier]]'' (whom the Hachijo clan worshiped) wished to bring about. And with Kazuya summoning Azazel to defeat and absorb the beast before Angel Jin's purification destroyed the Devil Gene within himself and Kazuya, it is needless to say that the Hachijo clan themselves brought about the ruin of the world they envisioned under their god Azazel.]]
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* ''VideoGame/Tekken7'' reveals that the entire series stems from one of these. [[spoiler:Heihachi's wife Kazumi had predicted that Heihachi would bring the world to ruin, so she married him in order to get close to him and kill him before that happens. Unfortunately, her repeated attempts on his life ended up breaking Heihachi's heart, leading to her death at her husband's hands and Heihachi's hatred for Kazuya, and the rest was history. It gets far worse with ''VideoGame/Tekken8'' revealing the entire reason that Kazumi was sent after Heihachi by the Hachijo clan—to prevent the Mishima bloodline from bringing ruin to [[EndOfTheWorldAsWeKnowIt the world]] that ''[[Tekken6 Azazel]] [[GodOfEvil the Rectifier]]'' whom the Hachijo clan worshiped wished to bring about, and with Kazuya summoning Azazel to defeat and absorb the beast before Angel Jin's purification destroyed the Devil Gene within himself and Kazuya, it is needless to say that the Hachijo clan themselves brought about the ruin of the world they envisioned under their god Azazel.]]

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* ''VideoGame/Tekken7'' reveals that the entire series stems from one of these. [[spoiler:Heihachi's wife Kazumi had predicted that Heihachi would bring the world to ruin, so she married him in order to get close to him and kill him before that happens. Unfortunately, her repeated attempts on his life ended up breaking Heihachi's heart, leading to her death at her husband's hands and Heihachi's hatred for Kazuya, and the rest was history. It gets far worse with ''VideoGame/Tekken8'' revealing the entire reason that Kazumi was sent after Heihachi by the Hachijo clan—to prevent the Mishima bloodline from bringing ruin to [[EndOfTheWorldAsWeKnowIt bringing ruin to the world]] that ''[[Tekken6 Azazel]] the [[GodOfEvil the Rectifier]]'' whom (whom the Hachijo clan worshiped worshiped) wished to bring about, and about. And with Kazuya summoning Azazel to defeat and absorb the beast before Angel Jin's purification destroyed the Devil Gene within himself and Kazuya, it is needless to say that the Hachijo clan themselves brought about the ruin of the world they envisioned under their god Azazel.]]
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* ''VideoGame/Tekken7'' reveals that the entire series stems from one of these. [[spoiler:Heihachi's wife Kazumi had predicted that Heihachi would bring the world to ruin, so she married him in order to get close to him and kill him before that happens. Unfortunately, her repeated attempts on his life ended up breaking Heihachi's heart, leading to her death at her husband's hands and Heihachi's hatred for Kazuya, and the rest was history.]]

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* ''VideoGame/Tekken7'' reveals that the entire series stems from one of these. [[spoiler:Heihachi's wife Kazumi had predicted that Heihachi would bring the world to ruin, so she married him in order to get close to him and kill him before that happens. Unfortunately, her repeated attempts on his life ended up breaking Heihachi's heart, leading to her death at her husband's hands and Heihachi's hatred for Kazuya, and the rest was history. It gets far worse with ''VideoGame/Tekken8'' revealing the entire reason that Kazumi was sent after Heihachi by the Hachijo clan—to prevent the Mishima bloodline from bringing ruin to [[EndOfTheWorldAsWeKnowIt the world]] that ''[[Tekken6 Azazel]] [[GodOfEvil the Rectifier]]'' whom the Hachijo clan worshiped wished to bring about, and with Kazuya summoning Azazel to defeat and absorb the beast before Angel Jin's purification destroyed the Devil Gene within himself and Kazuya, it is needless to say that the Hachijo clan themselves brought about the ruin of the world they envisioned under their god Azazel.]]
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* ''The Ringed City'' DLC from ''VideoGame/DarkSoulsIII'' reveals that the Undead Curse was the result of one of these; [[spoiler:Gwyn loathes the Dark, fearing that it is a destructive and chaotic force that will destroy his peaceful Age of Fire. Thus, he creates the Darksign as a "seal of fire" and brands the pygmies, the bearers of the Dark Soul, with it to limit their access to the Abyss and its power. Because of this, the pygmies' descendants, humans, never learned how to control the Dark inherent within themselves (Humanity), causing it to manifest as either the Curse (in those with too little Humanity) or as an all-consuming power that drives those who have it to animalistic insanity (in those with too much Humanity). Thus, the Dark becomes the chaotic and destructive force Gwyn feared it was, leading to the Cycle of Light and Dark, the destruction of Gwyn's kingdom, and ultimately the ruination of the world, and he has only his own paranoia to blame for it. The original pygmies had perfect control over the Dark Soul and wanted nothing more than to happily ''serve'' Gwyn and the other gods of Anor Londo. He screwed himself big time.]]

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* ''The Ringed City'' DLC from ''VideoGame/DarkSoulsIII'' reveals that the Undead Curse was the result of one of these; [[spoiler:Gwyn loathes loathed the Dark, fearing that it is was a destructive and chaotic force that will would destroy his peaceful Age of Fire. Thus, he creates created the Darksign as a "seal of fire" and brands branded the pygmies, the bearers of the Dark Soul, with it to limit their access to the Abyss and its power. Because of this, the humans, the pygmies' descendants, humans, never learned how to control their Humanity, the Dark inherent within themselves (Humanity), themselves, causing it to manifest as either the Curse (in those with too little Humanity) or as an all-consuming power that drives drived those who have had it to animalistic insanity (in those with too much Humanity). Thus, the Dark becomes became the chaotic and destructive force Gwyn feared it was, leading to the Cycle of Light and Dark, the destruction of Gwyn's kingdom, and ultimately the ruination of the world, and he has only his own paranoia to blame for it. The original pygmies had perfect control over the Dark Soul and wanted nothing more than to happily ''serve'' Gwyn and the other gods of Anor Londo. He screwed himself big time.]]



* There's a complicated StableTimeLoop example in ''VideoGame/FinalFantasyVIII'', related to Squall's defeat of Ultimecia. Everyone in the game's setting is aware of a prophesized sorceress who will attempt Time Compression (absorbing all of time into herself to become a god, basically), but be defeated by the Legendary [=SeeD=]. Because of this, sorceresses were persecuted- which led one sorceress, Ultimecia, to decide LetMeBeEvil and attempt Time Compression so [=SeeD=] couldn't defeat her. Her meddling with the timestream in pursuit of this goal led the people of the past to ''find out'' what Ultimetia was trying, which was the ultimate source of both the prophecy itself and the anti-magic ChildSoldiers known as [=SeeD=], one of which was Squall. Ultimetia not only brought the prophecy's fulfillment on herself, she's also the reason the prophecy and her own torment even existed.

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* There's a complicated StableTimeLoop example in ''VideoGame/FinalFantasyVIII'', related to Squall's defeat of Ultimecia. Ultimecia: Everyone in the game's setting is are aware of a prophesized sorceress who will attempt Time Compression (absorbing all of time into herself to become a god, basically), but be defeated by the Legendary [=SeeD=]. Because of this, sorceresses were become persecuted- which led leads one sorceress, Ultimecia, to decide LetMeBeEvil ThenLetMeBeEvil and attempt Time Compression so [=SeeD=] couldn't wouldn't be able to defeat her. Her meddling with the timestream in pursuit of this goal led leads the people of the past to ''find out'' what Ultimetia was trying, is trying to do, which was the ultimate source of both the prophecy itself and the anti-magic ChildSoldiers known as [=SeeD=], one of which was Squall. Ultimetia not only brought the prophecy's fulfillment on herself, she's also the reason the prophecy and her own torment even existed.
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** Freya from ''VideoGame/GodOfWarPS4'' has received a vision that his son Baldur will die a pointless death, so fearing for her son's life, she blessed him with [[NighInvulnerability invulnerability to all threats]] ([[MemeticMutation physical or magical]]), [[FeelNoPain immunity to pain]] and [[CompleteImmortality inability to die]]. Unfortunately, it led Baldur to live a completely miserable life where for 100 years, he is [[SenseLossSadness completely unable to enjoy any sort of sensation]] such as eating, snow or women, which ended up turning him completely AxCrazy and insane. In the end, once his immortality is removed, Kratos has no choice but to kill him since he tries to kill his mother in revenge for making his life miserable, inadvertently fulfilling the vision that Freya desperately attempted to avoid in the first place.

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** Freya from ''VideoGame/GodOfWarPS4'' has received a vision prophecy that his son Baldur her son, Baldur, will die a pointless death, so fearing for her son's life, she blessed him with [[NighInvulnerability invulnerability to all threats]] ([[MemeticMutation physical or magical]]), [[FeelNoPain immunity to pain]] and [[CompleteImmortality inability to die]]. Unfortunately, it led Baldur to live a completely miserable life where where, for 100 years, he is [[SenseLossSadness completely unable to enjoy any sort of sensation]] such as eating, snow or women, which ended up turning him completely AxCrazy and insane. In the end, once his immortality is removed, Kratos has no choice but to kill him since he tries to kill his mother in revenge for making his life miserable, inadvertently fulfilling the vision prophecy that Freya desperately attempted to avoid in the first place.



*** [[{{Jerkass}} Heimdall]] is a particular example in that the Norns predict that, because he intends to kill Atreus, Kratos will in turn [[PapaWolf kill him in order to protect his son]]. When Kratos and Heimdall finally meet, however, Kratos goes out of his way to [[DontMakeMeDestroyYou offer Heimdall mercy]]; this only serves to [[DontYouDarePityMe infuriate Heimdall]], who vows to kill Atreus in order to spite Kratos in retribution. This, combined with his refusal to surrender, ultimately forces Kratos to actually kill him, which leaves him [[MyGodWhatHaveIDone positively rattled]].

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*** [[{{Jerkass}} Heimdall]] is a particular example in that the Norns predict that, because [[spoiler:upon learning that he intends to kill Atreus, Kratos will in turn [[PapaWolf kill him in order to protect his son]]. When Kratos and Heimdall finally meet, however, Kratos goes out of his way to [[DontMakeMeDestroyYou offer Heimdall mercy]]; this only serves to [[DontYouDarePityMe infuriate Heimdall]], who vows to kill Atreus in order to spite Kratos in retribution. retribution]]. This, combined with his Heimdall's refusal to surrender, ultimately forces Kratos to actually kill him, which leaves him [[MyGodWhatHaveIDone positively rattled]].
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* ''VideoGame/BioShock1'': Peach Wilkins is a dangerously paranoid man who is absolutely convinced that [[PlayerCharacter Jack]] is a paid assassin out to kill him. In truth, Jack only wanted passage through the fisheries and would've been perfectly happy to live and let live if [[InSeriesNickname Ol' Peachy]] hadn't set up a deadly ambush with his gang of thugs, forcing Jack to [[KillingInSelfDefense kill them all in self-defense]].

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* Two concurrent prophecies in ''VideoGame/FinalFantasyVIII'', stemming from Squall's defeat of [[BigBad Ultimecia]], each of them related to the other in a "chicken and egg" scenario:
** It is known that, in the future, a Sorceress will rise to conquer the world and attempt {{Time C|rash}}ompression to attain godhood. Therefore, future societies persecute potential Sorceresses. When Ultimecia is finally born, this persecution plants the seeds of unending hatred within her, causing her to lash out and devastate the world.
** Ultimecia is aware that she is destined to be defeated by the Legendary [=SeeD=]. Therefore, she attempts Time Compression so she can [[GodhoodSeeker absorb all reality and all time]] and escape death. Her meddling with the timestream to accomplish this goal inspired people in the past to create [=SeeD=], the ''very organization'' that raises anti-Sorceress child soldiers - and also caused Edea and Cid to intentionally groom Squall to become the [=SeeD=] destined to defeat Ultimecia.

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* Two concurrent prophecies There's a complicated StableTimeLoop example in ''VideoGame/FinalFantasyVIII'', stemming from related to Squall's defeat of [[BigBad Ultimecia]], each of them related to the other in a "chicken and egg" scenario:
** It is known that,
Ultimecia. Everyone in the future, a Sorceress will rise to conquer the world and attempt {{Time C|rash}}ompression to attain godhood. Therefore, future societies persecute potential Sorceresses. When Ultimecia is finally born, this persecution plants the seeds of unending hatred within her, causing her to lash out and devastate the world.
** Ultimecia
game's setting is aware that she is destined of a prophesized sorceress who will attempt Time Compression (absorbing all of time into herself to become a god, basically), but be defeated by the Legendary [=SeeD=]. Therefore, she attempts Because of this, sorceresses were persecuted- which led one sorceress, Ultimecia, to decide LetMeBeEvil and attempt Time Compression so she can [[GodhoodSeeker absorb all reality and all time]] and escape death. [=SeeD=] couldn't defeat her. Her meddling with the timestream to accomplish in pursuit of this goal inspired led the people in of the past to create ''find out'' what Ultimetia was trying, which was the ultimate source of both the prophecy itself and the anti-magic ChildSoldiers known as [=SeeD=], one of which was Squall. Ultimetia not only brought the ''very organization'' that raises anti-Sorceress child soldiers - and prophecy's fulfillment on herself, she's also caused Edea the reason the prophecy and Cid to intentionally groom Squall to become the [=SeeD=] destined to defeat Ultimecia.her own torment even existed.
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* ''VideoGame/{{Tekken}} 7'' reveals that the entire series stems from one of these. [[spoiler:Heihachi's wife Kazumi had predicted that Heihachi would bring the world to ruin, so she married him in order to get close to him and kill him before that happens. Unfortunately, her repeated attempts on his life ended up breaking Heihachi's heart, leading to her death at her husband's hands and Heihachi's hatred for Kazuya, and the rest was history.]]

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* ''VideoGame/{{Tekken}} 7'' ''VideoGame/Tekken7'' reveals that the entire series stems from one of these. [[spoiler:Heihachi's wife Kazumi had predicted that Heihachi would bring the world to ruin, so she married him in order to get close to him and kill him before that happens. Unfortunately, her repeated attempts on his life ended up breaking Heihachi's heart, leading to her death at her husband's hands and Heihachi's hatred for Kazuya, and the rest was history.]]

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* ''Franchise/DragonAge'':
* This is a running theme of the Mage/Templar conflict. Magic is certainly dangerous, and [[DemonicPossession Abominations]] are no joke to deal with. But when Templars crack down on mages for what they ''might'' do by taking them from their families, imprisoning them in Circles, and abusing authority over them, some mages desperate to escape will turn to BloodMagic and demon summoning because it's a quick way to get the power they need, which in turn drives further crackdowns, which makes mages even ''more'' likely to run away, and so on.

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* ''Franchise/DragonAge'':
*
''Franchise/DragonAge'': This is a running theme of the Mage/Templar conflict. Magic is certainly dangerous, and [[DemonicPossession Abominations]] are no joke to deal with. But when Templars crack down on mages for what they ''might'' do by taking them from their families, imprisoning them in Circles, and abusing authority over them, some mages desperate to escape will turn to BloodMagic and demon summoning because it's a quick way to get the power they need, which in turn drives further crackdowns, which makes mages even ''more'' likely to run away, and so on.
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* ''VideoGame/{{Summoner}}'': When he was a child, the game's protagonist, Joseph, attempted to save his village from raiders by using his newfound Summoner powers to call forth a demon, only to lose control of it and watch helplessly as the demon destroyed both the bandits ''and'' village. Horrified by this, Joseph vowed to never use his powers again. Years later, [[BigBad Murod, the Emperor of Orenia]], hears a prophecy that a Summoner will bring his reign to an end. [[DoomedHometown Every action]] [[TheCallKnowsWhereYouLive he thus takes]] to stop this prophecy from happening only results in making the prophecy happen, by undoing Joseph's RefusalOfTheCall and thus giving him a reason to start using his powers again. [[NiceJobFixingItVillain Even Joseph can't help but call Murod out for it before their final showdown]]; Had he simply done ''nothing'', Joseph would've spent the rest of his days toiling away in peaceful ignorance as a nobody farmer, without ever knowing Murod even existed.

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* ''VideoGame/{{Summoner}}'': When he was a child, the game's protagonist, Joseph, attempted to save his village from raiders by using his newfound Summoner powers to call forth a demon, only to lose control of it and watch helplessly as the demon destroyed both the bandits ''and'' village. Horrified by this, Joseph vowed to never use his powers again. Years later, [[BigBad Murod, the Emperor of Orenia]], hears a prophecy that a Summoner will bring his reign to an end. [[DoomedHometown Every action]] [[TheCallKnowsWhereYouLive he thus takes]] to stop this prophecy from happening only results in making the prophecy happen, by undoing Joseph's RefusalOfTheCall and thus giving him a reason to start using his powers again. [[NiceJobFixingItVillain Even Joseph can't help but call Murod out for it before their final showdown]]; Had had he simply done ''nothing'', Joseph would've spent the rest of his days toiling away in peaceful ignorance as a nobody farmer, without ever knowing Murod even existed.
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* In ''VideoGame/{{Summoner}}'', Emperor Murod hears a prophecy that a Summoner will put an end to his reign. Every [[DoomedHometown action]] he thus [[TheCallKnowsWhereYouLive takes]] to stop this prophecy from happening results in making the prophecy happen, by undoing Joseph's RefusalOfTheCall. Had he sat on his throne doing nothing, Joseph would've lived his life as a farmer on another continent, never even learning of Murod's existence.

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* In ''VideoGame/{{Summoner}}'', *''VideoGame/{{Summoner}}'': When he was a child, the game's protagonist, Joseph, attempted to save his village from raiders by using his newfound Summoner powers to call forth a demon, only to lose control of it and watch helplessly as the demon destroyed both the bandits ''and'' village. Horrified by this, Joseph vowed to never use his powers again. Years later, [[BigBad Murod, the Emperor Murod of Orenia]], hears a prophecy that a Summoner will put an end to bring his reign. Every reign to an end. [[DoomedHometown Every action]] he thus [[TheCallKnowsWhereYouLive he thus takes]] to stop this prophecy from happening only results in making the prophecy happen, by undoing Joseph's RefusalOfTheCall. RefusalOfTheCall and thus giving him a reason to start using his powers again. [[NiceJobFixingItVillain Even Joseph can't help but call Murod out for it before their final showdown]]; Had he sat on his throne doing nothing, simply done ''nothing'', Joseph would've lived spent the rest of his life days toiling away in peaceful ignorance as a farmer on another continent, never nobody farmer, without ever knowing Murod even learning of Murod's existence.existed.
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* Vito Scaletta spends most of ''VideoGame/MafiaII'' in the life of crime as he doesn't want to become like his alcholic deadbeat father who is indebeted to loan shark before he died. What follows is Vito, after making his way up in Falcone's organization, losing his fortune, house and his relationship with his sister strained. [[spoiler:What's worse is that Vito ends up becoming indebeted to the same loan shark that his father borrowed money from.]] As such, all of Vito's actions ended up making the same mistakes like his father, eventually forcing him to move to another city.

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* ''VideoGame/MafiaII'': Vito Scaletta spends most of ''VideoGame/MafiaII'' in the life of gets into crime as early because he doesn't didn't want to become be poor and destitute like his alcholic alcoholic deadbeat father father, who is indebeted was indebted to a loan shark before he died. What follows is Vito, after making his way up in Falcone's organization, losing his fortune, fortune to rival gangsters, watching his house burn down by rival gangs, forced to live in a miserable destitute safehouse at his friend's place, and his relationship getting extra violent with his deadbeat brother-in-law, which causes his sister strained. to choose her husband over her brother. [[spoiler:What's worse is that Vito ends up becoming indebeted indebted to the same loan shark that his father borrowed money from.from. As an extra insult, Scaletta senior also had ties to the mob, but when he tried to object to certain business practices, his boss at his front job had him murdered - the very same boss at the very same front company that Vito works for, which ultimately comes to a murderous head when Vito finds out.]] As such, all of Vito's actions ended up making path took the same mistakes like as his father, eventually forcing him to move to another city.



** The quarian-geth conflict exemplifies this trope. To wit: synthetic servants gained sentience and start asking their creators things like "Does this unit have a soul?" The creators panic, expecting the synthetics to rise up and destroy them, and try to shut them down preemptively. Synthetics fight back, resulting in creators getting kicked off their homeworld. Centuries later, most quarians - including Tali'Zorah, the race's representative in Shepard's crew - still maintain the geth would have turned on them anyway and wiping them out was the only option... until the geth's own representative Legion showed up and demonstrated the geth were not really the ruthless, conquering machines the galaxy thinks they are.\\\
The whole mess becomes even more ridiculous in the third game when it's revealed that the geth [[spoiler:''didn't even try to fight back against the quarians initially''. They started fighting to defend the minority among their creators who didn't want to shut them down from the other, synth-hating quarians. The quarians were always their own worst enemy]]. This conflict, referred to by the geth as the Morning War, became a cautionary tale to the other races, who took the exact ''wrong'' message from it and made this Self-Fulfilling Prophecy law throughout the galaxy.

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** The quarian-geth Quarian-Geth conflict exemplifies this trope. To wit: synthetic servants gained sentience and start asking their creators things like "Does this unit have a soul?" The creators panic, expecting the synthetics to rise up and destroy them, and try to shut them down preemptively. Synthetics fight back, resulting in creators getting kicked off their homeworld. Centuries later, most quarians Quarians - including Tali'Zorah, the race's representative in Shepard's crew - still maintain the geth Geth would have turned on them anyway and wiping them out was the only option... until the geth's Geth's own representative Legion showed up and demonstrated the geth Geth were not really the ruthless, conquering machines the galaxy thinks they are.\\\
are.
**
The whole mess becomes even more ridiculous in the third game when it's revealed that the geth Geth [[spoiler:''didn't even try to fight back against the quarians Quarians initially''. They started fighting to defend the minority among their creators who didn't want to shut them down from the other, synth-hating quarians. Quarians. The quarians Quarians were always their own worst enemy]]. This conflict, referred to by the geth Geth as the Morning War, became a cautionary tale to the other races, who took the exact ''wrong'' message from it and made this Self-Fulfilling Prophecy law throughout the galaxy.



** The [[spoiler: Reaper harvest]] is the same situation writ large. A race of {{Precursors}} believed that [[spoiler: there was a RobotWar inevitable any time an organic species invented sentient A.I.]] [[spoiler: To try and solve this problem, they created[[note]]or rather, they created their own A.I. who created[[/note]] the Reapers, giant sentient MechanicalLifeforms who go around wiping out organic races every few million years, which only completely ensures that more organics-vs-synthetics conflicts are inevitable]]. Ironically, the GoldenEnding to the geth[=/=]quarian conflict[[note]]Only achievable if both Tali and Legion are alive by that point[[/note]] suggests that organic/robotic peace '''is''' possible.

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** The [[spoiler: Reaper [[spoiler:Reaper harvest]] is the same situation writ large. A race of {{Precursors}} [[SurroundedByIdiots believed that [[spoiler: there every lesser species was a RobotWar doomed and too dumb to fix it]]; [[spoiler:RobotWar was practically inevitable any time an organic species invented sentient A.I.]] [[spoiler: [[{{Pride}} To try and solve this problem, they created[[note]]or created]][[spoiler:[[note]]or rather, they created their own A.I. who created[[/note]] the Reapers, giant sentient MechanicalLifeforms who go around wiping out organic races every few million years, which only completely ensures that more organics-vs-synthetics conflicts are inevitable]]. Ironically, the GoldenEnding to the geth[=/=]quarian Geth[=/=]Quarian conflict[[note]]Only achievable if both Tali and Legion are alive by that point[[/note]] suggests that organic/robotic peace '''is''' possible.possible - sadly, the [[spoiler:Reapers']] leader is too far up their positronic-intelligent ass to change their stance and keeps becoming the very synthetic-like menace it was meant to prevent.



* The backstory of ''VideoGame/VermintideII'' reveals that the elf Kerillian received a prophecy that the human city of Ubersreik would play a key role in the downfall of the elven people, and that she ambushed a major military convoy en route to reinforce the city in an attempt to prevent this. Unfortunately, what Kerillian did not know was that the true enemy were not the humans but the Skaven, and that destroying Ubersreik was one of the lynchpins of their entire invasion plan. By substantially weakening Ubersreik, Kerillian allowed the skaven to overwhelm it much sooner than they otherwise would have. This in turn lets the skaven accelerate their time tables and invade elven territory much more easily.

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* The backstory of ''VideoGame/VermintideII'' reveals that the elf Kerillian received a prophecy that the human city of Ubersreik would play a key role in the downfall of the elven people, and that she ambushed a major military convoy en route to reinforce the city in an attempt to prevent this. Unfortunately, what Kerillian did not know was that the true enemy were not the humans but the Skaven, and that destroying Ubersreik was one of the lynchpins of their entire invasion plan. By substantially weakening Ubersreik, Kerillian allowed the skaven Skaven to overwhelm it much sooner than they otherwise would have. This in turn lets the skaven Skaven accelerate their time tables and invade elven territory much more easily.
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*** [[{{Jerkass}} Heimdall]] is a particular example in that the Norns predict that, because he intends to kill Atreus, Kratos will in turn [[PapaWolf kill him in order to protect his son]]. When Kratos and Heimdall finally meet, however, Kratos goes out of his way to [[DontMakeMeDestroyYou offer Heimdall mercy]]; this only serves to [[DontYouDarePityMe infuriate Heimdall]], who vows to kill Atreus in order to spite Kratos in retribution. This, combined with his refusal to surrender, ultimately forces Kratos to actually kill him, which leaves him [[MyGodWhatHaveIDone positively rattled]].
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** Freya from ''VideoGame/GodOfWarPS4'' has received a vision that his son Baldur will die a pointless death, so fearing for her son's life, she blessed him with [[NighInvulnerability invulnerability to all threats]] ([[MemeticMutation physical or magical]]) and [[CompleteImmortality inability to die]]. Unfortunately, it led Baldur to live a completely miserable life where for 100 years, he is [[SenseLossSadness completely unable to enjoy any sort of sensation]] such as eating, snow or women, which ended up turning him completely AxCrazy and insane. In the end, once his immortality is removed, Kratos has no choice but to kill him since he tries to kill his mother in revenge for making his life miserable, inadvertently fulfilling the vision that Freya desperately attempted to avoid in the first place.

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** Freya from ''VideoGame/GodOfWarPS4'' has received a vision that his son Baldur will die a pointless death, so fearing for her son's life, she blessed him with [[NighInvulnerability invulnerability to all threats]] ([[MemeticMutation physical or magical]]) magical]]), [[FeelNoPain immunity to pain]] and [[CompleteImmortality inability to die]]. Unfortunately, it led Baldur to live a completely miserable life where for 100 years, he is [[SenseLossSadness completely unable to enjoy any sort of sensation]] such as eating, snow or women, which ended up turning him completely AxCrazy and insane. In the end, once his immortality is removed, Kratos has no choice but to kill him since he tries to kill his mother in revenge for making his life miserable, inadvertently fulfilling the vision that Freya desperately attempted to avoid in the first place.
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** Freya from ''VideoGame/GodOfWarPS4'' has received a vision that his son Baldur will die a pointless death, so fearing for her son's life, she blessed him with invulnerability to all threats ([[MemeticMutation physical or magical]]) and [[CompleteImmortality inability to die]]. Unfortunately, it led Baldur to live a completely miserable life where for 100 years, he is [[SenseLossSadness completely unable to enjoy any sort of sensation]] such as eating, snow or women, which ended up turning him completely AxCrazy and insane. In the end, once his immortality is removed, Kratos has no choice but to kill him since he tries to kill his mother in revenge for making his life miserable, inadvertently fulfilling the vision that Freya desperately attempted to avoid in the first place.

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** Freya from ''VideoGame/GodOfWarPS4'' has received a vision that his son Baldur will die a pointless death, so fearing for her son's life, she blessed him with [[NighInvulnerability invulnerability to all threats threats]] ([[MemeticMutation physical or magical]]) and [[CompleteImmortality inability to die]]. Unfortunately, it led Baldur to live a completely miserable life where for 100 years, he is [[SenseLossSadness completely unable to enjoy any sort of sensation]] such as eating, snow or women, which ended up turning him completely AxCrazy and insane. In the end, once his immortality is removed, Kratos has no choice but to kill him since he tries to kill his mother in revenge for making his life miserable, inadvertently fulfilling the vision that Freya desperately attempted to avoid in the first place.
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** Freya from ''VideoGame/GodOfWarPS4'' has received a vision that his son Baldur will die a pointless death, so fearing for her son's life, she blessed him with complete immunity to all pain and inability to die. Unfortunately, it led Baldur to live a completely miserable life where for 100 years, he is completely unable to enjoy any sort of sensation such as eating, snow or women which ended up turning him completely AxCrazy and insane. In the end, once his immortality is removed, Kratos has no choice but to kill him since he tries to kill his mother in revenge for making his life miserable, inadvertently fulfilling the vision that Freya desperately attempted to avoid in the first place.
** In ''[[VideoGame/GodOfWarRagnarok Ragnarok]]'', the Norns reveal [[spoiler:the AwfulTruth that ''all'' prophecies are self-fulfilling, as there's no such thing as fate; just the wisdom to predict how people will react, and the consequences of people refusing to change their ways when given warnings. So Zeus was always fated to be overthrown by his son... because, in his paranoia over the prophecy, he ''mistreated'' these sons until one of them snapped. Kratos overthrew Olympus despite all his efforts to avoid fate because he refused to change the thing that would ''lead'' him to destroy Olympus- his vengeful desire to blame the gods for his pain (though to be fair, they did cause a lot of it, but even then it's clear that none of the original trilogy would've happened if it wasn't for Kratos's poor life choices). And Baldur died a meaningless death because Freya, whose FatalFlaw is her selfishness, "[[BlessedWithSuck blessed]]" him with invulnerability (and SenseLossSadness) and refused to take it back because she feared his predicted death- which resulted in him going insane and antagonizing Kratos and Atreus, prompting Kratos to do what he does best, giving Baldur a truly meaningless death because Kratos didn't ''want'' to get involved (only being provoked when Baldur threatened to kill Atreus) and the whole damn thing could've been avoided had Freya dropped the overprotectiveness.]] The bright side is that the reveal ultimately prompts Kratos to truly ScrewDestiny simply by becoming a better person, [[spoiler:averting the prophecy of his death and fulfilling a new one where he becomes a truly beloved protector deity]].

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** Freya from ''VideoGame/GodOfWarPS4'' has received a vision that his son Baldur will die a pointless death, so fearing for her son's life, she blessed him with complete immunity invulnerability to all pain threats ([[MemeticMutation physical or magical]]) and [[CompleteImmortality inability to die. die]]. Unfortunately, it led Baldur to live a completely miserable life where for 100 years, he is [[SenseLossSadness completely unable to enjoy any sort of sensation sensation]] such as eating, snow or women women, which ended up turning him completely AxCrazy and insane. In the end, once his immortality is removed, Kratos has no choice but to kill him since he tries to kill his mother in revenge for making his life miserable, inadvertently fulfilling the vision that Freya desperately attempted to avoid in the first place.
** In ''[[VideoGame/GodOfWarRagnarok Ragnarok]]'', the Norns [[TheWeirdSisters Norns]] reveal [[spoiler:the AwfulTruth that ''all'' prophecies are self-fulfilling, as there's no such thing as fate; just the wisdom to predict how people will react, and the consequences of people refusing to change their ways when given warnings. So Zeus was always fated to be overthrown by his son... because, in his paranoia over the prophecy, he ''mistreated'' these sons until one of them snapped. Kratos overthrew Olympus despite all his efforts to avoid fate because he refused to change the thing that would ''lead'' him to destroy Olympus- his vengeful desire to blame the gods for his pain (though to be fair, they did cause a lot of it, but even then it's clear that none of the original trilogy would've happened if it wasn't for Kratos's poor life choices). And Baldur died a meaningless death because Freya, whose FatalFlaw is her selfishness, "[[BlessedWithSuck blessed]]" him with invulnerability (and SenseLossSadness) and refused to take it back because she feared his predicted death- which resulted in him going insane and antagonizing Kratos and Atreus, prompting Kratos to do what he does best, giving Baldur a truly meaningless death because Kratos didn't ''want'' to get involved (only being provoked when Baldur threatened to kill Atreus) and the whole damn thing could've been avoided had Freya dropped the overprotectiveness.]] The bright side is that the reveal ultimately prompts Kratos to truly ScrewDestiny simply by becoming a better person, [[spoiler:averting the prophecy of his death and fulfilling a new one where he becomes a truly beloved protector deity]].
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The whole mess becomes even more ridiculous in the third game when it's revealed that the Geth [[spoiler:''didn't even try to fight back against the Quarians initially''. They started fighting to defend the minority among their creators who didn't want to shut them down from the other, synth-hating Quarians. The Quarians were always their own worst enemy]]. This conflict, referred to by the Geth as the Morning War, became a cautionary tale to the other races, who took the exact ''wrong'' message from it and made this Self-Fulfilling Prophecy law throughout the galaxy.

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The whole mess becomes even more ridiculous in the third game when it's revealed that the Geth geth [[spoiler:''didn't even try to fight back against the Quarians quarians initially''. They started fighting to defend the minority among their creators who didn't want to shut them down from the other, synth-hating Quarians. quarians. The Quarians quarians were always their own worst enemy]]. This conflict, referred to by the Geth geth as the Morning War, became a cautionary tale to the other races, who took the exact ''wrong'' message from it and made this Self-Fulfilling Prophecy law throughout the galaxy.



** The [[spoiler: Reaper harvest]] is the same situation writ large. A race of {{Precursors}} believed that [[spoiler: there was a RobotWar inevitable any time an organic species invented sentient A.I.]] [[spoiler: To try and solve this problem, they created[[note]]or rather, they created their own A.I. who created[[/note]] the Reapers, giant sentient MechanicalLifeforms who go around wiping out organic races every few million years, which only completely ensures that more organics-vs-synthetics conflicts are inevitable]]. Ironically, the GoldenEnding to the geth / quarian conflict[[note]]Only achievable if both Tali and Legion are alive by that point[[/note]] suggests that organic/robotic peace '''is''' possible.

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** The [[spoiler: Reaper harvest]] is the same situation writ large. A race of {{Precursors}} believed that [[spoiler: there was a RobotWar inevitable any time an organic species invented sentient A.I.]] [[spoiler: To try and solve this problem, they created[[note]]or rather, they created their own A.I. who created[[/note]] the Reapers, giant sentient MechanicalLifeforms who go around wiping out organic races every few million years, which only completely ensures that more organics-vs-synthetics conflicts are inevitable]]. Ironically, the GoldenEnding to the geth / quarian geth[=/=]quarian conflict[[note]]Only achievable if both Tali and Legion are alive by that point[[/note]] suggests that organic/robotic peace '''is''' possible.

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* This is a running theme through the ''Franchise/DragonAge'' series. Mages are heavily restricted to the point of being effectively imprisoned by the Chantry and Templars out of fear for what they might do without those restrictions, especially turning to blood magic and making deals with or being possessed by demons. Many of the mages who turn to blood magic do so specifically because of those restrictions, with blood magic being one of the only ways they can fight back.
* Done twice in ''VideoGame/DragonAgeII''.
** First, everyone accuses the Qunari of being militaristic heathens who want to do nothing but convert everyone in Kirkwall to the Qun, even when the Arishok makes it perfectly plain that converting people is the last thing on his mind. In the end, [[spoiler:the Arishok snaps and launches a war on Kirkwall, turning him into the monster many accused him of being]].

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* ''Franchise/DragonAge'':
* This is a running theme through of the ''Franchise/DragonAge'' series. Mages Mage/Templar conflict. Magic is certainly dangerous, and [[DemonicPossession Abominations]] are heavily restricted no joke to the point of being effectively imprisoned by the Chantry and deal with. But when Templars out of fear crack down on mages for what they might ''might'' do without those restrictions, especially turning to blood magic by taking them from their families, imprisoning them in Circles, and making deals with or being possessed by demons. Many of the abusing authority over them, some mages who desperate to escape will turn to blood magic do so specifically BloodMagic and demon summoning because of those restrictions, with blood magic being one of it's a quick way to get the only ways power they can fight back.
*
need, which in turn drives further crackdowns, which makes mages even ''more'' likely to run away, and so on.
**
Done twice in ''VideoGame/DragonAgeII''.
** *** First, everyone accuses the Qunari of being militaristic heathens who want to do nothing but convert everyone in Kirkwall to the Qun, even when the Arishok makes it perfectly plain that converting people is the last thing on his mind.mind (after all, he's a ''soldier'', not a preacher); if anyone converts to his faction, that's just because that's what they wanted to do. In the end, [[spoiler:the Arishok snaps and launches a war on Kirkwall, turning him into the monster many accused him of being]].



** Done a second time with Knight-Commander Meredith. In Act III of the story, the mages believe that Meredith is slowly going crazy trying to uproot BloodMagic from her ranks, even when it's clear that most of the mages just want to be left alone. When Meredith starts ''quickly'' going crazy because of her red lyrium sword and begins killing ''every'' mage, regardless of the reason, the mages turn to BloodMagic just to survive Meredith and the templars, making Meredith's paranoia end up causing exactly what she was so paranoid about.

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** *** Done a second time with Knight-Commander Meredith. In Act III of the story, the mages believe that Meredith is slowly going crazy trying to uproot BloodMagic from her ranks, even when it's clear that most of the mages just want to be left alone. When Meredith starts ''quickly'' going crazy because of her red lyrium sword and begins killing ''every'' mage, regardless of the reason, the mages turn to BloodMagic just to survive Meredith and the templars, making Meredith's paranoia end up causing exactly what she was so paranoid about.about.
** ''VideoGame/DragonAgeInquisition'': Solas discusses this trope with regards to Spirits and Demons. He notes that, contrary to popular belief, spirits are shaped in part by how mortals see them. Approach even a normal spirit expecting to see a demon, and you're very likely to ''corrupt'' that spirit into a demon. It also doesn't help that most normal spirits have no desire to leave the Fade, and when they are yanked into the physical realm, they're likely to go insane from the experience, since the material world is just as alien to spirits as the Fade is to humans.
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** In ''[[VideoGame/GodOfWarRagnarok Ragnarok]]'', the Norns reveal [[spoiler:not only the AwfulTruth that ''all'' prophecies are self-fulfilling, but also that there is no such thing as "fate", only predictable people's actions and the consequences of said actions: Freya's FatalFlaw is her [[ItsAllAboutMe selfishness]] so, when she learned from the Norns that Baldur would die a pointless death, she did all in her power to protect him. These efforts resulted in Baldur becoming obsessed with revenge, making it necessary to put him down. And, wouldn't you know it, "putting down gods" is precisely what Kratos always does. And because all three of these people were unwilling to change to any meaningful extent, the prophecy wrote itself.]]

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** In ''[[VideoGame/GodOfWarRagnarok Ragnarok]]'', the Norns reveal [[spoiler:not only the [[spoiler:the AwfulTruth that ''all'' prophecies are self-fulfilling, but also that there is as there's no such thing as "fate", only predictable people's actions fate; just the wisdom to predict how people will react, and the consequences of said actions: Freya's people refusing to change their ways when given warnings. So Zeus was always fated to be overthrown by his son... because, in his paranoia over the prophecy, he ''mistreated'' these sons until one of them snapped. Kratos overthrew Olympus despite all his efforts to avoid fate because he refused to change the thing that would ''lead'' him to destroy Olympus- his vengeful desire to blame the gods for his pain (though to be fair, they did cause a lot of it, but even then it's clear that none of the original trilogy would've happened if it wasn't for Kratos's poor life choices). And Baldur died a meaningless death because Freya, whose FatalFlaw is her [[ItsAllAboutMe selfishness]] so, when selfishness, "[[BlessedWithSuck blessed]]" him with invulnerability (and SenseLossSadness) and refused to take it back because she learned from the Norns that Baldur would die a pointless death, she did all in her power to protect him. These efforts feared his predicted death- which resulted in him going insane and antagonizing Kratos and Atreus, prompting Kratos to do what he does best, giving Baldur a truly meaningless death because Kratos didn't ''want'' to get involved (only being provoked when Baldur threatened to kill Atreus) and the whole damn thing could've been avoided had Freya dropped the overprotectiveness.]] The bright side is that the reveal ultimately prompts Kratos to truly ScrewDestiny simply by becoming obsessed with revenge, making it necessary to put him down. And, wouldn't you know it, "putting down gods" is precisely what Kratos always does. And because all three of these people were unwilling to change to any meaningful extent, a better person, [[spoiler:averting the prophecy wrote itself.]]of his death and fulfilling a new one where he becomes a truly beloved protector deity]].
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* In ''VideoGame/MetroidOtherM'', the creators of [[spoiler:MB]] grew worried when she developed self-awareness, as she was [[spoiler:an AI copy of Mother Brain]]. As they were afraid of her turning into a monster like the original, they tried to [[spoiler:force what was essentially a lobotomy on her]]... which made her rebel and become a monster like [[spoiler:Mother Brain]].
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** Done a second time with Knight-Commander Meredith. In Act III of the story, the mages believe that Meredith is slowly going crazy trying to uproot BloodMagic from her ranks, even when it's clear that most of the mages just want to be left alone. When Meredith begins killing ''every'' mage, regardless of the reason, the mages turn to BloodMagic just to survive Meredith and the templars, making Meredith's paranoia end up causing exactly what she was so paranoid about.

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** Done a second time with Knight-Commander Meredith. In Act III of the story, the mages believe that Meredith is slowly going crazy trying to uproot BloodMagic from her ranks, even when it's clear that most of the mages just want to be left alone. When Meredith starts ''quickly'' going crazy because of her red lyrium sword and begins killing ''every'' mage, regardless of the reason, the mages turn to BloodMagic just to survive Meredith and the templars, making Meredith's paranoia end up causing exactly what she was so paranoid about.

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Updating Kingdom Heart x information.


* In ''VideoGame/KingdomHeartsX'', the leaders of the five Unions, the Foretellers, try their best to prevent the events written in the Book of Prophecies written by their Master, detailing a Keyblade War and darkness devouring the light, from coming to pass. However, with the idea of a traitor in their midst, one of them having information he was instructed not to divulge to the others, and each of the Foretellers making rash decisions in regards to their roles given to them by their Master, misunderstandings led to a major rift between all five of them. With mistrust in one another, they all decided to collect Lux to keep the balance of power, until the inevitable battle between the Unions and the prophecy fulfilled. If the Master hadn't written the Book of Prophecies and given it to them in the first place, they likely wouldn't have put themselves in the situation that led to the Keyblade War. This is not helped by the fact that the Master's unpredictable mannerism, eccentric nature, and sometimes questionable logic all give the impression that he may have been deliberately manipulating his students into fulfilling his own Prophecy.

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* In ''VideoGame/KingdomHeartsX'', the leaders of the five Unions, the Foretellers, try their best to prevent the events written in the Book of Prophecies written by their Master, detailing a Keyblade War and darkness devouring the light, from coming to pass. However, with the idea of a traitor in their midst, one of them having information he was instructed not to divulge to the others, and each of the Foretellers making rash decisions in regards to their roles given to them by their Master, misunderstandings led to a major rift between all five of them. With mistrust in one another, they all decided to collect Lux to keep the balance of power, until the inevitable battle between the Unions and the prophecy fulfilled. If the Master hadn't written the Book of Prophecies and given it to them in the first place, they likely wouldn't have put themselves in the situation that led to the Keyblade War. This is not helped by the fact that the Master's unpredictable mannerism, mannerisms, eccentric nature, and sometimes questionable logic all give the impression that he may have been deliberately manipulating his students into fulfilling his own Prophecy.Prophecy.
**As it turns out, [[spoiler: the Master of Masters was indeed manipulating his students into conflict with each other. He tells Luxu that he wrote the part about the traitor specifically to sow the seeds of doubt and distrust among the Foretellers, all to attract five of the strongest of the thirteen True Darknesses and trap them in each of their hearts. This implies that the whole traitor bit is all a big fat lie...although after Luxu leaves the room and out of earshot, the Master calls ''him'' the traitor.]]
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** The Norns reveal in ''[[VideoGame/GodOfWarRagnarok Ragnarok]]'' that [[spoilers:''all'' prophecies are self-fulfilling. But they also reveal that there is no such thing as "fate", only predictable people's actions and the consequences of said actions: Freya's FatalFlaw is her [[ItsAllAboutMe selfishness]] so, when she learned from the Norns that Baldur would die a pointless death, she did all in her power to protect him. This resulted in Baldur becoming obsessed with taking revenge upon his mother, making it necessary to put him down. And, wouldn't you know it, "putting down gods" is precisely what Kratos always does. And because all three of these people were unwilling to change to any meaningful extent, the prophecy wrote itself.]]

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** The Norns reveal in In ''[[VideoGame/GodOfWarRagnarok Ragnarok]]'' Ragnarok]]'', the Norns reveal [[spoiler:not only the AwfulTruth that [[spoilers:''all'' ''all'' prophecies are self-fulfilling. But they self-fulfilling, but also reveal that there is no such thing as "fate", only predictable people's actions and the consequences of said actions: Freya's FatalFlaw is her [[ItsAllAboutMe selfishness]] so, when she learned from the Norns that Baldur would die a pointless death, she did all in her power to protect him. This These efforts resulted in Baldur becoming obsessed with taking revenge upon his mother, revenge, making it necessary to put him down. And, wouldn't you know it, "putting down gods" is precisely what Kratos always does. And because all three of these people were unwilling to change to any meaningful extent, the prophecy wrote itself.]]

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** Kratos himself breaks the cycle after getting his revenge. [[spoiler: By killing himself at the end of the game]] ... [[spoiler:[[VideoGame/GodOfWarPS4 Or did he?]]]]

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** Kratos himself breaks the cycle after getting his revenge. [[spoiler: By killing himself at the end of the game]] ...game]]... [[spoiler:[[VideoGame/GodOfWarPS4 Or did he?]]]]


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** The Norns reveal in ''[[VideoGame/GodOfWarRagnarok Ragnarok]]'' that [[spoilers:''all'' prophecies are self-fulfilling. But they also reveal that there is no such thing as "fate", only predictable people's actions and the consequences of said actions: Freya's FatalFlaw is her [[ItsAllAboutMe selfishness]] so, when she learned from the Norns that Baldur would die a pointless death, she did all in her power to protect him. This resulted in Baldur becoming obsessed with taking revenge upon his mother, making it necessary to put him down. And, wouldn't you know it, "putting down gods" is precisely what Kratos always does. And because all three of these people were unwilling to change to any meaningful extent, the prophecy wrote itself.]]
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* ''VideoGame/TrialsOfMana'' reveals in the route of Hawkeye and Riesz that the Dark Majesty residing in Dark Castle used to be a prince living in the then-called Light Castle. Said prince was shunned and locked up in the castle's prison because a prophecy foretold that he'd bring doom upon the kingdom. Said prince eventually gets into a bit of a DealWithTheDevil and gains enormous power and then uses it to doom his kingdom ''because'' of the bad way they had treated him.
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** The quarian-geth conflict exemplifies this trope. To wit: synthetic servants gained sentience and start asking their creators things like "Does this unit have a soul?" The creators panic, expecting the synthetics to rise up and destroy them, and try to shut them down preemptively. Synthetics fight back, resulting in creators getting kicked off their homeworld. Centuries later, most quarians - including Tali'Zorah, the race's representative in Shepard's crew - still maintain the geth would have turned on them anyway and wiping them out was the only option... until the geth's own representative Legion showed up and showed the geth were not really the ruthless, conquering machines the galaxy thinks they are.///

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** The quarian-geth conflict exemplifies this trope. To wit: synthetic servants gained sentience and start asking their creators things like "Does this unit have a soul?" The creators panic, expecting the synthetics to rise up and destroy them, and try to shut them down preemptively. Synthetics fight back, resulting in creators getting kicked off their homeworld. Centuries later, most quarians - including Tali'Zorah, the race's representative in Shepard's crew - still maintain the geth would have turned on them anyway and wiping them out was the only option... until the geth's own representative Legion showed up and showed demonstrated the geth were not really the ruthless, conquering machines the galaxy thinks they are.///\\\

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** This is the quarian-geth conflict. Robot servants start asking their creators things like "Does this unit have a soul?" The creators panic, expecting the robots to rise up, and try to shut them down. Robots fight back, creators get kicked off their planet. Centuries later, most quarians - including their representative in your party - still maintain the geth would have turned on them anyway and wiping them out was the only option...until Legion shows up. The whole mess becomes even more ridiculous in the third game when it's revealed that the Geth [[spoiler:''didn't even try to fight back at first''. They only initially fought to defend the Quarian minority who didn't want to shut them down from the other Quarians. The Quarians were always their own worst enemy]]. This "Morning War" became a cautionary tale to the other races, who took the exact wrong message from it and made this Self-Fulfilling Prophecy law throughout the galaxy. One sidequest in the first game involves an AI who self-destructs rather than talk to you, even if you try and negotiate.
** The [[spoiler: Reaper Cycle]] is the same situation writ large. The {{Precursors}} believed that [[spoiler: an organics vs. RobotWar was inevitable any time an organic species invented sentient A.I.]] [[spoiler: To solve this, they created[[note]]or rather, they created the Catalyst who created[[/note]] the Reapers, giant sentient cyborgs who go around wiping out organic races every few million years, thus ensuring that an organics vs. RobotWar IS inevitable]]. Ironically, the GoldenEnding to the geth / quarian conflict suggests that organic/robotic peace IS possible.

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** This is the The quarian-geth conflict. Robot conflict exemplifies this trope. To wit: synthetic servants gained sentience and start asking their creators things like "Does this unit have a soul?" The creators panic, expecting the robots synthetics to rise up, up and destroy them, and try to shut them down. Robots down preemptively. Synthetics fight back, resulting in creators get getting kicked off their planet. homeworld. Centuries later, most quarians - including their Tali'Zorah, the race's representative in your party Shepard's crew - still maintain the geth would have turned on them anyway and wiping them out was the only option...option... until the geth's own representative Legion shows up. showed up and showed the geth were not really the ruthless, conquering machines the galaxy thinks they are.///
The whole mess becomes even more ridiculous in the third game when it's revealed that the Geth [[spoiler:''didn't even try to fight back at first''. against the Quarians initially''. They only initially fought started fighting to defend the Quarian minority among their creators who didn't want to shut them down from the other other, synth-hating Quarians. The Quarians were always their own worst enemy]]. This "Morning War" conflict, referred to by the Geth as the Morning War, became a cautionary tale to the other races, who took the exact wrong ''wrong'' message from it and made this Self-Fulfilling Prophecy law throughout the galaxy. galaxy.
***
One sidequest in the first game even involves an AI who self-destructs rather than talk to you, even if you try and negotiate.negotiate, citing that organics always try to destroy synthetics that might pose a threat to them.
** The [[spoiler: Reaper Cycle]] harvest]] is the same situation writ large. The A race of {{Precursors}} believed that [[spoiler: an organics vs. there was a RobotWar was inevitable any time an organic species invented sentient A.I.]] [[spoiler: To try and solve this, this problem, they created[[note]]or rather, they created the Catalyst their own A.I. who created[[/note]] the Reapers, giant sentient cyborgs MechanicalLifeforms who go around wiping out organic races every few million years, thus ensuring which only completely ensures that an organics vs. RobotWar IS more organics-vs-synthetics conflicts are inevitable]]. Ironically, the GoldenEnding to the geth / quarian conflict conflict[[note]]Only achievable if both Tali and Legion are alive by that point[[/note]] suggests that organic/robotic peace IS '''is''' possible.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* ''VideoGame/BreathOfFireIV'' has a version of this in that Fou-lu (who was his own empire's KingInTheMountain) is promoted as the "Dragon of Doom who will destroy the empire" among the soldiers of the empire he founded. [[spoiler: This is done explicitly by the empire as they have no intention of giving the throne back to the GodEmperor they summoned 600 years ago.]] After being the target of multiple and increasingly extreme efforts by his nation to kill him, Fou-lu finally [[KillEmAll snaps]] when [[spoiler: a woman who rescued him from a previous attempt at deicide and who developed a romantic relationship with him is tortured and ultimately used as the warhead in a Curse Nuke ''specifically because of her connection with him'']]... causing the whole "Dragon of Doom" thing to become a self-fulfilling prophecy as he decides that HumansAreTheRealMonsters and that the best course of action is to KillEmAll.

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* ''VideoGame/BreathOfFireIV'' has a version of this in that Fou-lu (who was his own empire's KingInTheMountain) is promoted as the "Dragon of Doom who will destroy the empire" among the soldiers of the empire he founded. [[spoiler: This is done explicitly by the empire as they have no intention of giving the throne back to the GodEmperor they summoned 600 years ago.]] After being the target of multiple and increasingly extreme efforts by his nation to kill him, Fou-lu finally [[KillEmAll snaps]] snaps when [[spoiler: a woman who rescued him from a previous attempt at deicide and who developed a romantic relationship with him is tortured and ultimately used as the warhead in a Curse Nuke ''specifically because of her connection with him'']]... causing the whole "Dragon of Doom" thing to become a self-fulfilling prophecy as he decides that HumansAreTheRealMonsters and that the best course of action is to KillEmAll.kill them all.
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* In ''VideoGame/PathOfExile'', fulfilling one is done as a game mechanic. The player can pay a Silver Coin to Navali to seek a prophecy, which says something along the lines of "You will do [something]" or "You will encounter [something]". For the first kind, there is nothing that will actively make you fulfill that prophecy, so you can TakeYourTime to do it, but as long as you do what it says, the prophecy will give you some kind of reward. The second type will automatically happen at some point, and are unavoidable as long as you continue playing the game (and in the right area, if it says so).

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* In ''VideoGame/PathOfExile'', fulfilling one is done as a game mechanic.''VideoGame/PathOfExile'': the (now retired) Prophecy mechanic accomplishes this mechanically. The player can pay a Silver Coin to Navali to seek a prophecy, which says something along the lines of "You will do [something]" or "You will encounter [something]". For the first kind, there is nothing that will actively make you fulfill that prophecy, so you can TakeYourTime to do it, but as long as you do what it says, the prophecy will give you some kind of reward. The second type will automatically happen at some point, and are unavoidable as long as you continue playing the game (and in the right area, if it says so).
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[[SelfFulfillingProphecy Self-Fulfilling Prophecies]] in VideoGames.
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* The entire MassivelyMultiplayerOnlineRolePlayingGame genre has become subject to this. In August 2012, Kotaku reported that [[http://kotaku.com/5937575/the-subscription-mmo-is-dead "The Subscription MMO is dead."]] Game developers know that Free-To-Play is the only way to go these days, acknowledging that the playerbase itself has become a Self-Fulfilling Prophecy. Gamers are willing to wait for a game to go [[AllegedlyFreeGame Free-To-Play]], and developers know that they won't be able to get any players unless they make the game Free-To-Play.
* ''VideoGame/BreathOfFireIV'' has a version of this in that Fou-lu (who was his own empire's KingInTheMountain) is promoted as the "Dragon of Doom who will destroy the empire" among the soldiers of the empire he founded. [[spoiler: This is done explicitly by the empire as they have no intention of giving the throne back to the GodEmperor they summoned 600 years ago.]] After being the target of multiple and increasingly extreme efforts by his nation to kill him, Fou-lu finally [[KillEmAll snaps]] when [[spoiler: a woman who rescued him from a previous attempt at deicide and who developed a romantic relationship with him is tortured and ultimately used as the warhead in a Curse Nuke ''specifically because of her connection with him'']]... causing the whole "Dragon of Doom" thing to become a self-fulfilling prophecy as he decides that HumansAreTheRealMonsters and that the best course of action is to KillEmAll.
* In the ''VideoGame/ChzoMythos'', TheDragon knows of a prophecy that the BigBad will replace him, and [[DragonWithAnAgenda secretly does his own scheming to stop this from happening]]. Turns out that this defiance of his master's will is the reason he even gets replaced at all.
* ''The Ringed City'' DLC from ''VideoGame/DarkSoulsIII'' reveals that the Undead Curse was the result of one of these; [[spoiler:Gwyn loathes the Dark, fearing that it is a destructive and chaotic force that will destroy his peaceful Age of Fire. Thus, he creates the Darksign as a "seal of fire" and brands the pygmies, the bearers of the Dark Soul, with it to limit their access to the Abyss and its power. Because of this, the pygmies' descendants, humans, never learned how to control the Dark inherent within themselves (Humanity), causing it to manifest as either the Curse (in those with too little Humanity) or as an all-consuming power that drives those who have it to animalistic insanity (in those with too much Humanity). Thus, the Dark becomes the chaotic and destructive force Gwyn feared it was, leading to the Cycle of Light and Dark, the destruction of Gwyn's kingdom, and ultimately the ruination of the world, and he has only his own paranoia to blame for it. The original pygmies had perfect control over the Dark Soul and wanted nothing more than to happily ''serve'' Gwyn and the other gods of Anor Londo. He screwed himself big time.]]
* In ''VideoGame/DonkeyKong64'', King K. Rool hires a weasel named Snide to build a superweapon called the Blast-O-Matic that will allow him to destroy Kong Isle. However, he grows increasingly paranoid that Snide will betray him, and decides to kick him off the team. How does Snide respond? He defects to the Kongs and ultimately helps them disable the very superweapon he created.
* This is a running theme through the ''Franchise/DragonAge'' series. Mages are heavily restricted to the point of being effectively imprisoned by the Chantry and Templars out of fear for what they might do without those restrictions, especially turning to blood magic and making deals with or being possessed by demons. Many of the mages who turn to blood magic do so specifically because of those restrictions, with blood magic being one of the only ways they can fight back.
* Done twice in ''VideoGame/DragonAgeII''.
** First, everyone accuses the Qunari of being militaristic heathens who want to do nothing but convert everyone in Kirkwall to the Qun, even when the Arishok makes it perfectly plain that converting people is the last thing on his mind. In the end, [[spoiler:the Arishok snaps and launches a war on Kirkwall, turning him into the monster many accused him of being]].
---> '''The Arishok:''' Fixing your mess is not the demand of the Qun, and you should all be grateful!
** Done a second time with Knight-Commander Meredith. In Act III of the story, the mages believe that Meredith is slowly going crazy trying to uproot BloodMagic from her ranks, even when it's clear that most of the mages just want to be left alone. When Meredith begins killing ''every'' mage, regardless of the reason, the mages turn to BloodMagic just to survive Meredith and the templars, making Meredith's paranoia end up causing exactly what she was so paranoid about.
* Two concurrent prophecies in ''VideoGame/FinalFantasyVIII'', stemming from Squall's defeat of [[BigBad Ultimecia]], each of them related to the other in a "chicken and egg" scenario:
** It is known that, in the future, a Sorceress will rise to conquer the world and attempt {{Time C|rash}}ompression to attain godhood. Therefore, future societies persecute potential Sorceresses. When Ultimecia is finally born, this persecution plants the seeds of unending hatred within her, causing her to lash out and devastate the world.
** Ultimecia is aware that she is destined to be defeated by the Legendary [=SeeD=]. Therefore, she attempts Time Compression so she can [[GodhoodSeeker absorb all reality and all time]] and escape death. Her meddling with the timestream to accomplish this goal inspired people in the past to create [=SeeD=], the ''very organization'' that raises anti-Sorceress child soldiers - and also caused Edea and Cid to intentionally groom Squall to become the [=SeeD=] destined to defeat Ultimecia.
* In ''VideoGame/FinalFantasyXIII2'', a civilization called Paddra, made prosperous by seeing the future, was clued in that their great city would meet its end by one of the seeress's prophecies. This prophecy divided the populace among those who were desperate to escape fate, those who would just accept the end, and those who were just driven mad by panic and despair. The ensuing civil war... brought about the very end of Paddra that was foreseen.
* ''VideoGame/FinalFantasyMysticQuest'' starts with the main character being roped into helping fulfill a prophecy that states that a knight will defeat the four [[QuirkyMinibossSquad Vile Evils]] and drive the darkness from the land. Upon doing so and marching right up to the BigBad to finish the job, he reveals that he himself invented that prophecy out of whole cloth for reasons unknown, right before the player goes on to fulfill it anyway.
* In ''VideoGame/GodOfWarII'', Zeus is convinced that Kratos will kill him and usurp his role as King of the Gods because of a prophecy ([[spoiler:which says that the father will be slain by the son, as Zeus did to his father Cronos, and Cronos did to ''his'' father Uranus]]). In order to prevent this, he sets up events so that Kratos loses his divine power and is killed. However, this only serves to give Kratos a legitimate reason to be pissed off at Zeus, and with the help of the Titans, he starts on a RoaringRampageOfRevenge, so...
** Kratos himself breaks the cycle after getting his revenge. [[spoiler: By killing himself at the end of the game]] ... [[spoiler:[[VideoGame/GodOfWarPS4 Or did he?]]]]
** This also happens in ''VideoGame/GodOfWarGhostOfSparta''. A prophet said that whoever controlled the "marked warrior" controlled the fate of Olympus. Kratos's brother, Deimos, already had a mark on him. But when Deimos was taken away, Kratos tattooed an identical mark on himself out of respect for his lost brother.
** Freya from ''VideoGame/GodOfWarPS4'' has received a vision that his son Baldur will die a pointless death, so fearing for her son's life, she blessed him with complete immunity to all pain and inability to die. Unfortunately, it led Baldur to live a completely miserable life where for 100 years, he is completely unable to enjoy any sort of sensation such as eating, snow or women which ended up turning him completely AxCrazy and insane. In the end, once his immortality is removed, Kratos has no choice but to kill him since he tries to kill his mother in revenge for making his life miserable, inadvertently fulfilling the vision that Freya desperately attempted to avoid in the first place.
* The main storylines of ''VideoGame/GuildWars: Prophecies'' involved this to some extent. The Mursaat killed the Chosen in an attempt to prevent [[spoiler:the release of the Titans, which would lead to their destruction. The players, who were also Chosen, resisted the Mursaat and ultimately freed the Titans]].
** In the second campaign, ''Factions'', a fortune teller who had given him several true prophecies warned Shiro the Emperor would kill him. At first disbelieving, fear of death finally drove him to kill the Emperor, only to be killed in retaliation for the seeming assassination. [[spoiler:Later retconned as a deliberate ploy by Abaddon to convert Shirou into one of his generals.]]
** A Canthan New Year quest involves a man who received a reading from a fortune teller that "something terrible will befall" him in the next year. Seeking to avert the prophecy, he contacts a local mystic, who has a ritual to reverse fortune. Unfortunately, the ritual involves submerging his head in water, and he drowns.
* In ''VideoGame/Hitman2'', two targets are a pair of former members of [[TheIlluminati Providence]] who were afraid they were [[YouHaveOutlivedYourUsefulness going to be executed soon]], and so defected to one of Providence's enemies to prevent that. Their defection persuaded Providence to hire Agent 47 to kill them.
* In ''{{VideoGame/Homeworld}}'', forces acting on orders from TheEmperor enforce a mostly forgotten, ancient treaty - by [[spoiler: wiping out the entire population of the planet Kharak]]. The reason behind this decision was that legend had it that the return of [[spoiler: the Hiigarans, who had been exiled to Kharak]] was to herald [[spoiler: the end of the Taiidan empire]]. The effect of this decision was to trigger a war that would eventually result in [[spoiler: a rebellion that changed the empire back into a republic]].
* In ''VideoGame/KingdomHeartsX'', the leaders of the five Unions, the Foretellers, try their best to prevent the events written in the Book of Prophecies written by their Master, detailing a Keyblade War and darkness devouring the light, from coming to pass. However, with the idea of a traitor in their midst, one of them having information he was instructed not to divulge to the others, and each of the Foretellers making rash decisions in regards to their roles given to them by their Master, misunderstandings led to a major rift between all five of them. With mistrust in one another, they all decided to collect Lux to keep the balance of power, until the inevitable battle between the Unions and the prophecy fulfilled. If the Master hadn't written the Book of Prophecies and given it to them in the first place, they likely wouldn't have put themselves in the situation that led to the Keyblade War. This is not helped by the fact that the Master's unpredictable mannerism, eccentric nature, and sometimes questionable logic all give the impression that he may have been deliberately manipulating his students into fulfilling his own Prophecy.
* ''VideoGame/KultHereticKingdoms'': Early in the game, a hermit went to his death because he thought his vision of death was inevitable; later, [[spoiler:Lord Malfagon]] fights Alita to the death because she was prophesied to kill him. Alexandra (who, as the Seeress at the Oracle, presumably knows what she's talking about), says that prophecies like this are actually just self-fulfilling. In reference to the latter case:
--> '''Alexandra:''' It is ironic... were he the kind of man who could have ignored the prophecy and gone on with his life, this fate would have been avoided.
* This is the plot of ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. Zelda has a vision that Ganondorf will take the Triforce from its hiding place sealed within the Golden Realm, sends Link to preemptively collect the {{MacGuffin}}s sealing the Golden Realm that Ganondorf has been attempting to obtain, and Ganondorf follows Link into the Golden Realm and takes the Triforce when Link unseals it. This sort of thing happens a lot in the series. Specifically, Link himself was sealed away because, as a Hylian child, he was considered too young to be the Hero of Time. The Hero would have been unnecessary if he hadn't been sealed away for seven years, letting Ganondorf take over. If Link had in fact been a Kokiri, or else a little bit older, he would have succeeded in stopping Ganondorf because he would have gotten the power first.
* The events of ''Ocarina of Time'' are inverted in ''VideoGame/TheLegendOfZeldaTheWindWaker'', where Ganondorf's attempt to work in the shadows to restore and reclaim Hyrule under his title ultimately manage to do everything required to draw he, Zelda, and Link together once more. He perceives this as so self-evident that he expounds at length during the final battle about how the circumstances of their meeting cannot be anything ''but'' fate.
* ''VideoGame/LobotomyCorporation'': This is the backstory of the three birds. [[spoiler:Small Bird, Long Bird and Big Bird used to live together in the peaceful Black Forest. However, one day the forest got word of a prophecy foretelling of a terrible monster who would bring the forest to ruin. The three birds decided to fight against this prophecy by trying to become the forest's self-appointed protectors, but as a result it transformed them into monsters, both figuratively and [[AnimalisticAbomination literally]]. Small Bird became Punishing Bird, an executioner who would punish anyone it deemed guilty. Long Bird became Judgement Bird, a HangingJudge who would send people to death for the smallest crimes. Big Bird became the vigilant guard of the forest who would MercyKill anyone who trespassed so the "monster" wouldn't be able to get to them. Eventually, the three decided that the three of them would be insufficient to protect the forest alone, so they decided to [[FusionDance fuse into one gigantic bird]] so they could perform all of their duties at once. When they did this, the forest's inhabitants fled the forest in fear because the birds had become the very monster destined to bring ruin to the Black Forest.]]
* Vito Scaletta spends most of ''VideoGame/MafiaII'' in the life of crime as he doesn't want to become like his alcholic deadbeat father who is indebeted to loan shark before he died. What follows is Vito, after making his way up in Falcone's organization, losing his fortune, house and his relationship with his sister strained. [[spoiler:What's worse is that Vito ends up becoming indebeted to the same loan shark that his father borrowed money from.]] As such, all of Vito's actions ended up making the same mistakes like his father, eventually forcing him to move to another city.
* Overlord Zetta from ''VideoGame/MakaiKingdom'' receives a prophecy from an oracle that his Netherworld will be destroyed. In an attempt to ScrewDestiny, Zetta hunts down and consults the '[[CosmicKeystone sacred tome]]' - a book in which "everything pertaining to his Netherworld" is recorded - only to find that it states that his own stupidity has doomed the Netherworld. Insulted, Zetta responds by burning the book to a crisp, consequently [[EarthShatteringKaboom un-recording]] the whole Netherworld in the process and fulfilling the prophecy.
* ''Franchise/MassEffect'':
** This is the quarian-geth conflict. Robot servants start asking their creators things like "Does this unit have a soul?" The creators panic, expecting the robots to rise up, and try to shut them down. Robots fight back, creators get kicked off their planet. Centuries later, most quarians - including their representative in your party - still maintain the geth would have turned on them anyway and wiping them out was the only option...until Legion shows up. The whole mess becomes even more ridiculous in the third game when it's revealed that the Geth [[spoiler:''didn't even try to fight back at first''. They only initially fought to defend the Quarian minority who didn't want to shut them down from the other Quarians. The Quarians were always their own worst enemy]]. This "Morning War" became a cautionary tale to the other races, who took the exact wrong message from it and made this Self-Fulfilling Prophecy law throughout the galaxy. One sidequest in the first game involves an AI who self-destructs rather than talk to you, even if you try and negotiate.
** The [[spoiler: Reaper Cycle]] is the same situation writ large. The {{Precursors}} believed that [[spoiler: an organics vs. RobotWar was inevitable any time an organic species invented sentient A.I.]] [[spoiler: To solve this, they created[[note]]or rather, they created the Catalyst who created[[/note]] the Reapers, giant sentient cyborgs who go around wiping out organic races every few million years, thus ensuring that an organics vs. RobotWar IS inevitable]]. Ironically, the GoldenEnding to the geth / quarian conflict suggests that organic/robotic peace IS possible.
* In ''VideoGame/PathOfExile'', fulfilling one is done as a game mechanic. The player can pay a Silver Coin to Navali to seek a prophecy, which says something along the lines of "You will do [something]" or "You will encounter [something]". For the first kind, there is nothing that will actively make you fulfill that prophecy, so you can TakeYourTime to do it, but as long as you do what it says, the prophecy will give you some kind of reward. The second type will automatically happen at some point, and are unavoidable as long as you continue playing the game (and in the right area, if it says so).
* In ''VideoGame/PlanescapeTorment'', one of the side quests is about a necromancer looking for the blood of an immortal being. He asked a prophet to tell him where he could find it and was told that he would find it if he searched these specific crypts. And he found it... in the form of the main character (an immortal) who arrived to stop him from desecrating the crypts.
* In ''VideoGame/PrinceOfPersiaTheForgottenSands'' for the PSP (there are four different games on different consoles under that title), an ifrit seeks to thwart a prophecy stating that a lonely hero with royal blood will kill him. So he starts assassinating people who are part of Persia's royal family. The Prince, upset over the deaths of his cousins, then tracks down and kills the ifrit, before saying that no one can thwart their destiny. Ironically, he later has some experience with that himself.
* In ''VideoGame/{{Summoner}}'', Emperor Murod hears a prophecy that a Summoner will put an end to his reign. Every [[DoomedHometown action]] he thus [[TheCallKnowsWhereYouLive takes]] to stop this prophecy from happening results in making the prophecy happen, by undoing Joseph's RefusalOfTheCall. Had he sat on his throne doing nothing, Joseph would've lived his life as a farmer on another continent, never even learning of Murod's existence.
* ''Franchise/SuperMarioBros'':
** Kamek targets the newly born Mario brothers because of a prediction that the brothers will be trouble for the Koopas. However, he only managed to kidnap Baby Luigi, while Baby Mario ended up in the hands of the Yoshis. The Yoshis decide to help Baby Mario rescue his twin, which leads to the first defeat of then baby Bowser.
** In ''VideoGame/SuperPaperMario'', Count Bleck learns from the Dark Prognosticus that the Chaos Heart will be born when Bowser and Princess Peach are married, so he makes that happen.
* In ''VideoGame/RedDeadRedemptionII'', Dutch's (mostly) unfounded doubts about John and Arthur's loyalties early in the game is what make him take actions against them that would ultimately end their loyalty and support to him.
* In ''VideoGame/TalesOfGraces'', Aston [[DaddyHadAGoodReasonForAbandoningYou sends his son Hubert away]] to live with the military-based Oswell family. Aston does this to avoid a messy SuccessionCrisis between Hubert and Hubert's older brother, Asbel, in the town of Lhant. In a nice bit of {{Irony}}, Aston's attempts to avoid a SuccessionCrisis end up creating one. Neither Hubert nor Asbel wanted to rule the town of Lhant in the first place, but circumstances years later force them to fight over it. Circumstances brought on, at least in part, by Aston sending Hubert away!
* ''VideoGame/{{Tekken}} 7'' reveals that the entire series stems from one of these. [[spoiler:Heihachi's wife Kazumi had predicted that Heihachi would bring the world to ruin, so she married him in order to get close to him and kill him before that happens. Unfortunately, her repeated attempts on his life ended up breaking Heihachi's heart, leading to her death at her husband's hands and Heihachi's hatred for Kazuya, and the rest was history.]]
* In ''VideoGame/WantedWeaponsOfFate,'' Wesley ridicules the Immortal for the Fraternity's reliance on the concept of fate; his mother [[spoiler: died by his father's hand, ''at her own insistence,'' because the loom of fate marked her, and he went along with it]]. Wesley finds this absurd and doesn't think the problem is self-fulfilling prophecy so much as members of the Fraternity having serious problems with common sense and a lack thereof.
* The backstory of ''VideoGame/VermintideII'' reveals that the elf Kerillian received a prophecy that the human city of Ubersreik would play a key role in the downfall of the elven people, and that she ambushed a major military convoy en route to reinforce the city in an attempt to prevent this. Unfortunately, what Kerillian did not know was that the true enemy were not the humans but the Skaven, and that destroying Ubersreik was one of the lynchpins of their entire invasion plan. By substantially weakening Ubersreik, Kerillian allowed the skaven to overwhelm it much sooner than they otherwise would have. This in turn lets the skaven accelerate their time tables and invade elven territory much more easily.
* The main plot of ''{{VideoGame/Weaponlord}}'' bases itself around a prophecy that a warrior born under the Warrior's Moon shall slay the {{Demon Lord|sAndArchdevils}} Zarak. Forced to face destiny, Zarak opens the tournament in order to find and kill the Weaponlord. [[spoiler:This effort becomes pointless in his own Story ending when it is then revealed that Zarak was the Weaponlord all along. The Demon Lord he was meant to slay, then, falls to his predecessor, Raith, who comes back from the dead in an attempt at vengeance (and a possible SequelHook).]]
* There are several of these in ''VideoGame/WorldOfWarcraft'', most notably the prophecy Velen made about M'uru, the Naaru Kael'thas stole from Tempest Keep. He prophesied that M'uru would be stolen, tortured, and enslaved, but it would lead, in the end, to the redemption of a race, adding even more Light warriors to Velen's army of the Light that he ALSO prophesied would be the end of the Burning Legion. A powerful, godlike being went willingly into torturous enslavement ONLY because Velen saw it. If Velen had never had the vision, the blood elves would never be redeemed. Arthas heard about Tirion being so powerful and an unstoppable force of the Light that he started to fear a confrontation with a Tirion at full power, so he attacked only when Tirion's army at the Battle of Light's Hope Chapel was defeated by his Death Knights, which lead to the redemption of Darion Mograine and a few other Death Knights, as well as giving Tirion possession of the EXACT WEAPON he needed to kill Arthas: the Purified Ashbringer. The Ashbringer rejected Darion ONLY because he was in close proximity to Tirion as well. If Arthas had never sent Darion to kill Tirion, the sword would never have switched allegiances and been purified to become the only weapon capable of defeating the Lich King.
** Velen sharing his vision of the gift of Sargeras with his two brothers, Kil'jaeden and Archimonde. One could argue that this didn't do anything at all, but...perhaps KJ/Archi LIKED the future Velen showed them so much that they ignored the fact that it would turn them into the greatest monsters in the universe. KJ is a genius, so perhaps he thought he could escape the bad parts of the future, while Archi was arrogant and likely thought no one could challenge him once he accepted Sargeras' gift. [[spoiler: Kil'jaeden is RIGHT. He has never been killed and eventually took over leadership of the Burning Legion once Sargeras was disposed of. He was merely punted back to where he came from after his defeat at the Sunwell. Archimonde was killed off by WISPS, quite possibly the weakest creatures in Azeroth, after assaulting the World Tree.]]
** The Hour of Twilight; that is, the Old Gods being released due to the dragon Deathwing's efforts, and wiping out all life on Azeroth. The titan who empowered the Dragon Aspects had a vague vision of the event and created the Aspects specifically to stop it(without telling them). The thing is that the Hour of Twilight could never have happened if not for Deathwing, who ''was one of the Aspects''.
* In the ''[[Videogame/{{X}} X-Universe]]'' series, the [[PlanetTerra Earth State]] is rabidly anti-[[ArtificialIntelligence AGI]] (even having an [[EliteArmy entire fleet]] dedicated to hunting down AGI producers) after their artificially intelligent terraforming fleet [[AIIsACrapshoot went haywire]] and started "[[ColonyDrop terraforming]]" inhabited space stations and planets, nearly destroying human civilization. When Earth is reunited with its LostColony, the Argon Federation several centuries later, the Argon Federation doesn't show the same aversion to AGI testing that the Earth State shows. Therefore, Earth's United Space Command and AGI Task Force begins to implant spies into the Argon government to steer them away from reverse-engineering Xenon AGI. The Argon Federation finds out and is unsurprisingly very angry, then surprisingly, [[KickTheDog blows up the Earth's]] [[RingworldPlanet Torus Aeternal]] [[ColonyDrop killing millions with de-orbiting debris]], then [[GuiltFreeExterminationWar declares war]] while intensify their AGI research to make up for the [[HumanityIsAdvanced Terran technology being far in advance]] of anything possessed by the Argon. The Terrans begin to lose the war against the AGI {{Zerg Rush}}es and are pushed back to Earth, which is only saved by the [[{{Precursors}} Ancients]] shutting down the PortalNetwork to stop the genocide and to stop the [[HordeOfAlienLocusts spread of the now-uncontained Xenon fleets]].
* ''VideoGame/XenobladeChronicles1'' has a variant: Shulk knows his visions [[ScrewDestiny don't necessarily have to happen the way he sees them]], [[SelfDefeatingProphecy and they usually don't]], but one of the vaguer and more far-reaching ones seems to include events conducive to his goals, so he starts actively trying to bring it about.
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