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* The [[LevelUpAtIntimacy5 Social Link]] system -- specifically, its ability to [[YouLoseAtZeroTrust Reverse and Break]] Social Links; Reversing a Link means you need to spend extra time and effort to be able to start advancing it again (and P3 is already a ''very'' touchy game about time management), whilst Breaking one will mean you cannot use Personas of that Link. ''For the rest of the current cycle, with no way of fixing it''. Particularly nasty is the fact that the five Social Links that require interacting with female characters take into account a hidden "jealousy" mechanic, which cuts down the time you have before that Link Reverses by a ''quarter'' each and every time you see a different girl. Compounding this is that each of the five female S.Links take a good amount of points to rank up to the next level; which means a lot of wasted time and gifts to get them happy enough to the next S.Level without wasting too much time. Which one is this bad with? Take your pick:
** Yukari Takeba, the Lovers Link, for whom major ValuesDissonance between Western and Japanese perspective is involved, making her the easiest Social Link in the game to Reverse or Break. More specifically, it's a ''bad'' idea to hug her when she's upset (unlike the next two games' Lovers party members, Rise and Ann, in which case hugging them is the way to get into a romantic relationship with them).

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* The [[LevelUpAtIntimacy5 Social Link]] system -- specifically, its ability to [[YouLoseAtZeroTrust Reverse and Break]] Social Links; Reversing a Link means you need to spend extra time and effort to be able to start advancing it again (and P3 is already a ''very'' touchy game about time management), whilst Breaking one will mean you cannot use Personas of that Link. ''For the rest of the current cycle, with no way of fixing it''. Particularly nasty is the fact that the five Social Links that require interacting with female characters take into account a hidden "jealousy" mechanic, which cuts down the time you have before that Link Reverses by a ''quarter'' each and every time you see a different girl. Compounding this is that each of the five female S.Links take a good amount of points to rank up to the next level; which means a lot of wasted time and gifts to get them happy enough to the next S.Level without wasting too much time. Which one is this Thankfully, ''[[VideoGameRemake Persona 3 Reload]]'' does away with virtually all sources of frustration, with link breaks being entirely cut and reversals reduced down to a couple of obviously bad with? Take your pick:
choices in two links, as well as [[spoiler:the Nozomi fakeout]]. Additionally, romances are now optional, start at Rank 9 like later games, and in some cases require picking certain dialogue options in previous ranks to unlock.
** Yukari Takeba, the Lovers Link, for whom major ValuesDissonance between Western and Japanese perspective is involved, making her the easiest Social Link in the game to Reverse or Break. More specifically, it's a ''bad'' idea to hug her when she's upset (unlike the next two games' Lovers party members, Rise and Ann, in which case hugging them is the way to get into a romantic relationship with them). ''Reload'' changes this to a sexist remark which is far more clearly ill-intentioned, regardless of region.



** Fuuka, the High Priestess Link, who opens up early in the game but requires max courage (at a time when money's not exactly flowing from the pockets yet) to complete her S.Link in one run. Luckily, the female route lowered the Courage requirement for her... and then applied a similarly strict check for Ken's Social Link(who's available later on and is a night Social Link).
** Mitsuru, the Empress Link, requires not only maxed Academics, but you have to have achieved first place in at least one exam. [[PermanentlyMissableContent There are only two exams left by the time her Link is available]], and waiting for the second won't give you much time to finish her Link, especially if you're also dealing with jealousy from other Links. It doesn't help that, due to exams and S.E.E.S. being preoccupied with [[spoiler:whether to kill Ryoji]], you generally won't have many opportunities to spend time with her until January.

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** Fuuka, the High Priestess Link, who opens up early in the game but requires max courage (at a time when money's not exactly flowing from the pockets yet) to complete her S.Link in one run. Luckily, the female route lowered the Courage requirement for her... and then applied a similarly strict check for Ken's Social Link(who's Link (who's available later on and is a night Social Link).
** Mitsuru, the Empress Link, requires not only maxed Academics, but you have to have achieved first place in at least one exam. [[PermanentlyMissableContent There are only two exams left by the time her Link is available]], and waiting for the second won't give you much time to finish her Link, especially if you're also dealing with jealousy from other Links. It doesn't help that, due to exams and S.E.E.S. being preoccupied with [[spoiler:whether to kill Ryoji]], you generally won't have many opportunities to spend time with her until January. January, meaning she conflicts with Aigis. ''Reload'' makes her easier to max out by making her available during the week before exams (where she's your only available school-based link).



* One minor but still annoying mechanic is how, unlike in the subsequent two games, you can't see whether spending time with a Social Link friend will result in a rank-up. By comparison, the fourth and fifth games had the player character saying "I think my relationship with Social Link will grow stronger soon," or "I don't think my relationship with X will become stronger yet," before you're given the choice whether to spend time with them, and will get similar messages at the end of a holdover visit or hangout event (as a way of showing whether your next session will be a rank up). You can sometimes tell when a Social Link is ready to rank up if their dialogue when greeting you is different(usually a hint for what will happen in the next rank's event), but it's not always apparent, especially not on a first playthrough.

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* One minor but still annoying mechanic is how, unlike in the subsequent two games, you can't see whether spending time with a Social Link friend will result in a rank-up. By comparison, the fourth and fifth games had the player character saying "I think my relationship with Social Link will grow stronger soon," or "I don't think my relationship with X will become stronger yet," before you're given the choice whether to spend time with them, and will get similar messages at the end of a holdover visit or hangout event (as a way of showing whether your next session will be a rank up). You can sometimes tell when a Social Link is ready to rank up if their dialogue when greeting you is different(usually different (usually a hint for what will happen in the next rank's event), but it's not always apparent, especially not on a first playthrough.playthrough. Fortunately, ''Reload'' adds prompts telling you if a rank up will happen or not.

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