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* Any and all instances of parks forbidding landscape changes, scenery removal, or building above tree height. Despite the first game having only two parks that do any of these things, Rainbow Valley and Harmonic Hills, there is a good reason they're both listed under ThatOneLevel. (Thank your lucky stars that no such parks show up in Loopy Landscapes, though that pack comes with its own problems.) Rainbow Summit in the second game shares Harmonic Hills's "tree height" restriction and forbids advertising, but thankfully lets you change the land and remove trees, allowing you to build underground as an advantage.
* Pickle Park and Fiasco Forest from ''Corkscrew Follies'' and Rainbow Summit from ''[=RCT2=]'' forbid any advertising campaigns. This can be hard to get used to if you've been counting on advertising and makes Fisaco Forest [[ThatOneLevel that much more difficult]]. While this restriction is disclosed in the objective description for Pickle Park, it isn't in the other two parks, which can lead to a nasty surprise if you procrastinated on attracting guests and thought you could just do some advertising campaigns a few months before the deadline to catch up.

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* Any and all instances of parks forbidding landscape changes, scenery removal, or building above tree height. Despite the first game having only two parks that do any of these things, Rainbow Valley and Harmonic Hills, there is a good reason they're both listed under ThatOneLevel. (Thank your lucky stars that no such parks show up in Loopy Landscapes, though that pack comes with its own problems.) Rainbow Summit in the second game shares Harmonic Hills's Hills' "tree height" restriction and forbids advertising, but thankfully lets you change the land and remove trees, allowing you to build underground and into the hillside itself (IE. for ground-hugging "terrain coasters") as an advantage.
* Pickle Park and Fiasco Forest from ''Corkscrew Follies'' and Rainbow Summit from ''[=RCT2=]'' forbid any advertising campaigns. This can be hard to get used to if you've been counting on advertising and makes Fisaco Fiasco Forest [[ThatOneLevel that much more difficult]]. While this restriction is disclosed in the objective description for Pickle Park, it isn't in the other two parks, which can lead to a nasty surprise if you procrastinated on attracting guests and thought you could just do some advertising campaigns a few months before the deadline to catch up.
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* Guests can sometimes straight up leave the park mere minutes after they've entered it before they ridden on any rides or brought any merchandise. Regardless of if you charge for the park or ride tickets (or both), guests who leave without going on any rides means that you have one missing guest who is needed to reach the guest goal in many scenarios, and any money that they have with them will be gone, which results in lost potential profits.

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