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* Auctions, first introduced to the player via the aforementioned Cascarrafa gym challenge, have few fans. On the surface, its simple, as you the player compete by bidding with 2 NPCs over 1 or more of an item. The problem is, things get stupidly expensive very quick, especially since even the cheapest rivals, the children can singlehandedly bring things up many multiples of the base price of the item, with the elderly bidders being the absolute worst. Even more so, this is one of the few methods of getting apricorn balls, and the only method of getting items associated with legendary pokemon [[spoiler:and Atticus's special clothing items.]]
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** Playing with others online can help speed up the process and even opens up group quests that grant substantial BP (400-600), but this still requires multiple players (or multiple Switches) with the DLC. As for the group quests themselves, they range from even more tedious to being potentially ''impossible'' to complete with strangers as some of them require full cooperation of all players, which can be difficult (to put it mildly) thanks to miscommunication and/or ignorance. Lastly, completing multiple group quests is ''mandatory'' to catch past Legendaries[[note]]Depending on your version, the items to access half of them will be accessible by doing a certain amount of normal quests, and the items for the other half will require group quests.[[/note]], so if you want them, have fun screaming.

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** Playing with others online can help speed up the process and even opens up group quests that grant substantial BP (400-600), but this still requires multiple players (or multiple Switches) with the DLC. As for the group quests themselves, they range from even more tedious to being potentially ''impossible'' to complete with strangers as some of them require full cooperation of from all players, which can be difficult (to put it mildly) thanks to miscommunication and/or ignorance. Lastly, completing multiple group quests is ''mandatory'' to catch past Legendaries[[note]]Depending on your version, the items to access half of them will be accessible by doing a certain amount of normal quests, and the items for the other half will require group quests.[[/note]], so if you want them, have fun screaming.
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** Playing with others online can help speed up the process and even opens up group quests that grant substantial BP (400-600), but this still requires multiple players (or multiple Switches) with the DLC. As for the group quests themselves, they range from even more tedious to being potentially ''impossible'' to complete with strangers as some of them require full cooperation of all players, which can be difficult to put it mildly thanks to miscommunication and/or ignorance. Lastly, completing multiple group quests is ''mandatory'' to catch past Legendaries,[[note]]Depending on your version, the items to access half of them will be accessible by doing a certain amount of normal quests, and the items for the other half will require group quests.[[/note]] so if you want them, have fun screaming.
** Throughout Scarlet/Violet, you cannot take photos if you're riding Koraidon/Miraidon. Normally this is at worst a mild inconvenience for photo bugs, but with some BBQ requiring you to take photos of wild Pokémon, this limitation becomes a hair-pulling disaster as you have to dismount to take photo, then mount again to continue with your journey.

to:

** Playing with others online can help speed up the process and even opens up group quests that grant substantial BP (400-600), but this still requires multiple players (or multiple Switches) with the DLC. As for the group quests themselves, they range from even more tedious to being potentially ''impossible'' to complete with strangers as some of them require full cooperation of all players, which can be difficult to (to put it mildly mildly) thanks to miscommunication and/or ignorance. Lastly, completing multiple group quests is ''mandatory'' to catch past Legendaries,[[note]]Depending Legendaries[[note]]Depending on your version, the items to access half of them will be accessible by doing a certain amount of normal quests, and the items for the other half will require group quests.[[/note]] [[/note]], so if you want them, have fun screaming.
** Throughout Scarlet/Violet, you cannot take photos if while you're riding Koraidon/Miraidon. Normally this is at worst a mild inconvenience for photo bugs, but with some BBQ requiring you to take photos of wild Pokémon, this limitation becomes a hair-pulling disaster as you have to dismount to take photo, then mount again to continue with your journey.



** Pokémon that spawn in the overworld can spawn at any time... including far from you, close to the despawn zones. [[ShaggyDogStory This ends up resulting in said Pokémon disappearing as quickly as it came in]]. If it's a rare Pokémon you're trying to find... or god help you, a Shiny, this can be infuriating, especially since it's no fault of your own.
** The Synchro Machine allows you to deal with exploring and [=KOing=] wild Pokémon without dealing with the [[ArtificialStupidity sometimes buggy AI]] of your sent out Pokémon. Neat! However, this comes with a caveat; ''you'' can KO Shiny Pokémon, even though your Pokémon can't in Let's Go mode. If it's a Pokémon with a subtle change, or you accidentally press the Y button too quickly, then you won't notice until it's too late. And if you do find a Shiny while in Synchro Mode, and you don't KO it on accident... You better hope you activated it near the Shiny, otherwise, when you get back to your trainer, it'll have despawned due to it being far away. All of this can make Synchro Mode much more of a headache than it needs to be in regards to Shiny hunting. [[note]]Though it does have a case in [=KOing=] spawn-clogging wild Tera Pokémon, as they're another case of a Pokémon that can be KO'd in Synchro Mode but not in Let's Go mode.[[/note]]

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** * Pokémon that spawn in the overworld can spawn at any time... including far from you, close to the despawn zones. [[ShaggyDogStory This ends up resulting in said Pokémon disappearing as quickly as it came in]]. If it's a rare Pokémon you're trying to find... or god help you, a Shiny, this can be infuriating, especially since it's no fault of your own.
** * The Synchro Machine allows you to deal with exploring and [=KOing=] wild Pokémon without dealing with the [[ArtificialStupidity sometimes buggy AI]] of your sent out Pokémon. Neat! However, this comes with a caveat; ''you'' can KO Shiny Pokémon, even though your Pokémon can't in Let's Go mode. If it's a Pokémon with a subtle change, or you accidentally press the Y button too quickly, then you won't notice until it's too late. And if you do find a Shiny while in Synchro Mode, and you don't KO it on accident... You better hope you activated it near the Shiny, otherwise, when you get back to your trainer, it'll have despawned due to it being far away. All of this can make Synchro Mode much more of a headache than it needs to be in regards to Shiny hunting. [[note]]Though it does have a case in [=KOing=] spawn-clogging wild Tera Pokémon, as they're another case of a Pokémon that can be KO'd in Synchro Mode but not in Let's Go mode.[[/note]]

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* The higher spawn rate of Pokémon combined with items that increase shiny encounter rate make Scarlet and Violet one of the easiest games to find a specific shiny you're looking for in. However, unlike previous games where shiny Pokémon were visible in the overworld, there are no visual or audial cues for shininess besides the alternate color until you engage the shiny in battle. This can make shiny hunting Pokémon whose shiny pallets look nearly identical to the originals, such as Slowpoke or Tandemaus, a nightmare.

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* The higher spawn rate of Pokémon combined with items that increase shiny encounter rate make Scarlet and Violet one of the easiest games to find a specific shiny you're looking for in. However, unlike previous games where shiny Pokémon were visible in the overworld, there are no visual or audial cues for shininess besides the alternate color until you engage the shiny in battle. This can make shiny hunting Pokémon whose shiny pallets palletes look nearly identical to the originals, such as Slowpoke or Tandemaus, a nightmare.



** Playing with others online can help speed up the process and even opens up group quests that grant substantial BP (400-600), but this still requires multiple players (or multiple Switches) with the DLC. As for the group quests themselves, they range from even more tedious to being potentially ''impossible'' to complete with strangers as some of them require full cooperation of all players, which can be difficult to put it mildly thanks to miscommunication and/or ignorance. Lastly, completing multiple group quests is ''mandatory'' to catch past legendaries, so if you want them, have fun screaming.
** Throughout Scarlet/Violet, you cannot take photos if you're riding Koraidon/Miraidon. Normally this is at worst a mild inconvenience for photo bugs, but with some BBQ requiring you to take photos of wild Pokémon, this limitation becomes a hair-pulling disaster as you have to dismount to take photo, then mount again to continue with your journey. In a similar vein, one BBQ requires you to sneak up on a wild Pokémon, which in most cases can only be done by tiptoeing. Problem is, your Raidon cannot tiptoes, so you have to dismount, sneak up, then re-mount.

to:

** Playing with others online can help speed up the process and even opens up group quests that grant substantial BP (400-600), but this still requires multiple players (or multiple Switches) with the DLC. As for the group quests themselves, they range from even more tedious to being potentially ''impossible'' to complete with strangers as some of them require full cooperation of all players, which can be difficult to put it mildly thanks to miscommunication and/or ignorance. Lastly, completing multiple group quests is ''mandatory'' to catch past legendaries, Legendaries,[[note]]Depending on your version, the items to access half of them will be accessible by doing a certain amount of normal quests, and the items for the other half will require group quests.[[/note]] so if you want them, have fun screaming.
** Throughout Scarlet/Violet, you cannot take photos if you're riding Koraidon/Miraidon. Normally this is at worst a mild inconvenience for photo bugs, but with some BBQ requiring you to take photos of wild Pokémon, this limitation becomes a hair-pulling disaster as you have to dismount to take photo, then mount again to continue with your journey.
***
In a similar vein, one BBQ requires you to sneak up on a wild Pokémon, which in most cases can only be done by tiptoeing. Problem is, your Raidon mascot legend cannot tiptoes, tiptoe, so you have to dismount, sneak up, then re-mount.re-mount. And sometimes, the Pokémon can turn around to notice you just as soon as you throw a Pokéball at it to start the battle, invalidating the BBQ and forcing you to try on another Pokémon.


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** Pokémon that spawn in the overworld can spawn at any time... including far from you, close to the despawn zones. [[ShaggyDogStory This ends up resulting in said Pokémon disappearing as quickly as it came in]]. If it's a rare Pokémon you're trying to find... or god help you, a Shiny, this can be infuriating, especially since it's no fault of your own.
** The Synchro Machine allows you to deal with exploring and [=KOing=] wild Pokémon without dealing with the [[ArtificialStupidity sometimes buggy AI]] of your sent out Pokémon. Neat! However, this comes with a caveat; ''you'' can KO Shiny Pokémon, even though your Pokémon can't in Let's Go mode. If it's a Pokémon with a subtle change, or you accidentally press the Y button too quickly, then you won't notice until it's too late. And if you do find a Shiny while in Synchro Mode, and you don't KO it on accident... You better hope you activated it near the Shiny, otherwise, when you get back to your trainer, it'll have despawned due to it being far away. All of this can make Synchro Mode much more of a headache than it needs to be in regards to Shiny hunting. [[note]]Though it does have a case in [=KOing=] spawn-clogging wild Tera Pokémon, as they're another case of a Pokémon that can be KO'd in Synchro Mode but not in Let's Go mode.[[/note]]
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** Another BBQ requires you to catch Pokémon. Given that you likely have already caught a lot of Pokémon from the base game and ''Teal Mask'', you will find yourself burning Pokédollars to buy more Pokeballs, then having to release those Pokémon or transfer them to your other games (if you have them) as you may have almost completely filled up your meager 32 boxes.

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* The Blueberry Quests in the Indigo Disk DLC. They are really tedious, with things that ranges from defeating Pokémon with the Auto-Battle to pick up things on the ground, but what truly makes them boring is that they're extremely repetitive. Worse is, they're the only thing that allows you to gather BP other than a side-quest that requires you to defeat the trainers, which can't be repeated. And even that they give really little BP (the most a normal quest gives is 40 BP, and those kind of quests are all about catching Pokémon). While group quests give a decent amount of BP (from 400 to 600), unless you have a friend to annoy or two consoles and two games (with two different accounts, with both of them having the DLC bought), you can't do them and even then you first have to do 3 bonus quests...that can be achieved only after completing 10 normal quests per bonus quest. So to unlock a group quest you have to complete '''33''' quests. You know the worst thing? To make certain starters appear and complete the Pokédex, you need ''3.000 BP''. And to make all the starters appear, you need '''12.000 BP'''. It's like the producers realized there wasn't enough grinding in those games and decided to put this only to annoy the players.

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* The Blueberry Quests in the Indigo Disk DLC. They are really tedious, with things that ranges from defeating Pokémon with the Auto-Battle to pick up things on the ground, but what truly makes them boring DLC is that they're extremely repetitive. Worse is, they're the only thing that allows way for you to gather farm BP (you can earn BP from other than a side-quest that requires you sources, but they are one-time only), which is needed to defeat the trainers, procure certain goods and services in Blueberry Academy, some of which can't be repeated. And even obtained elsewhere (such as the opportunity to catch past starters) thus making BBQ indispensable for players who want those things. However, BBQ comes with a slew of problem that they can drive players up the wall.
** BBQ are tedious, repetitive, and very stingy with the rewards. To
give really little BP (the one example, the most a normal BP you can earn from one quest gives is 40 BP, but you need to sink in '''12,000 BP in total''' to be able to catch all past starters and those kind of quests are all about catching Pokémon). While complete your Pokédex.
** Playing with others online can help speed up the process and even opens up
group quests give a decent amount of that grant substantial BP (from 400 to 600), unless you have a friend to annoy or two consoles and two games (with two different accounts, (400-600), but this still requires multiple players (or multiple Switches) with both the DLC. As for the group quests themselves, they range from even more tedious to being potentially ''impossible'' to complete with strangers as some of them having the DLC bought), you can't do them and even then you first have to do 3 bonus quests...that require full cooperation of all players, which can be achieved only after difficult to put it mildly thanks to miscommunication and/or ignorance. Lastly, completing 10 normal multiple group quests per bonus quest. So is ''mandatory'' to unlock catch past legendaries, so if you want them, have fun screaming.
** Throughout Scarlet/Violet, you cannot take photos if you're riding Koraidon/Miraidon. Normally this is at worst
a group quest mild inconvenience for photo bugs, but with some BBQ requiring you to take photos of wild Pokémon, this limitation becomes a hair-pulling disaster as you have to complete '''33''' quests. You know the worst thing? To make certain starters appear and complete the Pokédex, dismount to take photo, then mount again to continue with your journey. In a similar vein, one BBQ requires you need ''3.000 BP''. And to make all the starters appear, you need '''12.000 BP'''. It's like the producers realized there wasn't enough grinding sneak up on a wild Pokémon, which in those games and decided to put this most cases can only be done by tiptoeing. Problem is, your Raidon cannot tiptoes, so you have to annoy the players.dismount, sneak up, then re-mount.
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** All this said? Some games have given fans a glimmer of hope that the mechanic may be improved or even outright scrapped someday: In ''Omega Ruby''/''Alpha Sapphire'', [[spoiler:Deoxys appears as the FinalBoss of the game]], ''VideoGame/PokemonSunAndMoon'' (and ''[[VideoGame/PokemonUltraSunAndUltraMoon Ultra Sun and Ultra Moon]]'') lets players scan a non-expiring, non-unique QR code to get their own Magearna after clearing the main story, the Virtual Console release of ''[[VideoGame/PokemonGoldAndSilver Pokémon Crystal]]'' is modified to give players the GS Ball needed to find Celebi after defeating the Elite Four, as opposed to relying on a service that went defunct years ago in Japan and [[NoExportForYou never existed in the first place]] everywhere else, and [[spoiler:Keldeo]] can appear in the Crown Tundra in ''VideoGame/PokemonSwordAndShield'' (though the method of getting him to appear leans toward GuideDangIt).
** ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'' took the concept of gating off Pokémon to its logical extreme; Mew is gated off by a paywall in the form of the Poké Ball Plus accessory (and no, you can't transfer one from ''VideoGame/PokemonGo''). It costs around $50, almost as much as the games themselves! And to add insult to injury, you only get one shot at obtaining the Mew you want; if you're unlucky enough to get one with a bad Nature, too bad. [[WebVideo/{{Jimquisition}} Jim Sterling]] went as far [[https://twitter.com/JimSterling/status/1064862709060124672 as to liken it]] to LootBoxes. And don't think you can share it with your friends or use it for multiple games, either; each copy of the accessory can only grant a single Mew ever.

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** All this said? Some games have given fans a glimmer of hope that the mechanic may be improved or even outright scrapped someday: In ''Omega Ruby''/''Alpha Sapphire'', [[spoiler:Deoxys appears as the FinalBoss of the game]], ''VideoGame/PokemonSunAndMoon'' (and ''[[VideoGame/PokemonUltraSunAndUltraMoon Ultra Sun and Ultra Moon]]'') lets players scan a non-expiring, non-unique QR code to get their own Magearna after clearing the main story, the Virtual Console release of ''[[VideoGame/PokemonGoldAndSilver Pokémon Crystal]]'' is modified to give players the GS Ball needed to find Celebi after defeating the Elite Four, as opposed to relying on a service that went defunct years ago in Japan and [[NoExportForYou never existed in the first place]] everywhere else, and [[spoiler:Keldeo]] can appear in the Crown Tundra in ''VideoGame/PokemonSwordAndShield'' (though the method of getting him to appear leans toward GuideDangIt).
** ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'' took the concept of gating off Pokémon to its logical extreme; Mew is gated off by a paywall in the form of the Poké Ball Plus accessory (and no, you can't transfer one from ''VideoGame/PokemonGo''). It costs around $50, almost as much as the games themselves! And to add insult to injury, you only get one shot at obtaining the Mew you want; if you're unlucky enough to get one with a bad Nature, too bad. [[WebVideo/{{Jimquisition}} Jim James Stephanie Sterling]] went as far [[https://twitter.com/JimSterling/status/1064862709060124672 as to liken it]] to LootBoxes. And don't think you can share it with your friends or use it for multiple games, either; each copy of the accessory can only grant a single Mew ever.ever.
** All this said? Some games have given fans a glimmer of hope that the mechanic may be improved or even outright scrapped someday: ever since ''Omega Ruby''/''Alpha Sapphire'' (in which [[spoiler:Deoxys appears as the TrueFinalBoss of the game]]), games have often made at least one Mythical Pokémon (both established and newly-introduced) available in-game without the need for an event, through means such as in-game encounters, DLC, non-expiring QR codes, {{Old Save Bonus}}es, or (in the case of ''Pokémon Crystal'''s Virtual Console release) making the item needed for the event available in-game. However, "traditional" event-exclusive Pokémon are still being made as of ''VideoGame/PokemonScarletAndViolet'' (including the non-Mythical Walking Wake and Iron Leaves).
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* The Blueberry Quests in the Indigo Disk DLC. They are really tedious, with things that ranges from defeating Pokémon with the Auto-Battle to pick up things on the ground, but what truly makes them boring is that they're extremely repetitive. Worse is, they're the only thing that allows you to gather BP other than a side-quest that requires you to defeat the trainers, which can't be repeated. And even that they give really little BP (the most a normal quest gives is 40 BP, and those kind of quests are all about catching Pokémon). While group quests give a decent amount of BP (from 400 to 600), unless you have a friend to annoy or two consoles and two games, you can't do them and even then you first have to do 3 bonus quests...that can be achieved only after completing 10 normal quests per bonus quest. So to unlock a group quest you have to complete '''33''' quests. You know the worst thing? To make certain starters appear and complete the Pokédex, you need ''3.000 BP''. And to make all the starters appear, you need '''12.000 BP'''. It's like the producers realized there wasn't enough grinding in those games and decided to put this only to annoy the players.

to:

* The Blueberry Quests in the Indigo Disk DLC. They are really tedious, with things that ranges from defeating Pokémon with the Auto-Battle to pick up things on the ground, but what truly makes them boring is that they're extremely repetitive. Worse is, they're the only thing that allows you to gather BP other than a side-quest that requires you to defeat the trainers, which can't be repeated. And even that they give really little BP (the most a normal quest gives is 40 BP, and those kind of quests are all about catching Pokémon). While group quests give a decent amount of BP (from 400 to 600), unless you have a friend to annoy or two consoles and two games, games (with two different accounts, with both of them having the DLC bought), you can't do them and even then you first have to do 3 bonus quests...that can be achieved only after completing 10 normal quests per bonus quest. So to unlock a group quest you have to complete '''33''' quests. You know the worst thing? To make certain starters appear and complete the Pokédex, you need ''3.000 BP''. And to make all the starters appear, you need '''12.000 BP'''. It's like the producers realized there wasn't enough grinding in those games and decided to put this only to annoy the players.
Is there an issue? Send a MessageReason:
None


* The Blueberry Quests in the Indigo Disk DLC. They are really tedious, with things that ranges from defeating Pokémon with the Auto-Battle to pick up things on the ground, but what truly makes them boring is that they're extremely repetitive. Worse is, they're the only thing that allows you to gather BP other than a side-quest that requires you to defeat the trainers, which can't be repeated. And even that they give really little BP (the most a normal quest gives is 40 BP, and those kind of quests are all about catching Pokémon). While group quests give a good enough amount of BP, unless you have a friend to annoy or two consoles and two games, you can't do them. You know the worse thing? To make certain starters appear and finish the Pokédex, you need ''3.000 BP''. And to make all the starters appear, you need '''12.000 BP'''. It's like the producers realized there wasn't enough grinding in those games and decided to put this only to annoy the players.

to:

* The Blueberry Quests in the Indigo Disk DLC. They are really tedious, with things that ranges from defeating Pokémon with the Auto-Battle to pick up things on the ground, but what truly makes them boring is that they're extremely repetitive. Worse is, they're the only thing that allows you to gather BP other than a side-quest that requires you to defeat the trainers, which can't be repeated. And even that they give really little BP (the most a normal quest gives is 40 BP, and those kind of quests are all about catching Pokémon). While group quests give a good enough decent amount of BP, BP (from 400 to 600), unless you have a friend to annoy or two consoles and two games, you can't do them. them and even then you first have to do 3 bonus quests...that can be achieved only after completing 10 normal quests per bonus quest. So to unlock a group quest you have to complete '''33''' quests. You know the worse worst thing? To make certain starters appear and finish complete the Pokédex, you need ''3.000 BP''. And to make all the starters appear, you need '''12.000 BP'''. It's like the producers realized there wasn't enough grinding in those games and decided to put this only to annoy the players.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Blueberry Quests in the Indigo Disk DLC. They are really tedious, with things that ranges from defeating Pokémon with the Auto-Battle to pick up things on the ground, but what truly makes them boring is that they're extremely repetitive. Worse is, they're the only thing that allows you to gather BP other than a side-quest that requires you to defeat the trainers, which can't be repeated. And even that they give really little BP (the most a normal quest gives is 40 BP, and those kind of quests are all about catching Pokémon). While group quests give a good enough amount of BP, unless you have a friend to annoy or two consoles and two games, you can't do them. You know the worse thing? To make certain starters appear and finish the Pokédex, you need ''3.000 BP''. And to make all the starters appear, you need '''12.000 BP'''. It's like the producers realized there wasn't enough grinding in those games and decided to put this only to annoy the players.
Is there an issue? Send a MessageReason:
None

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** Even worse is Generation IX's Indigo Disk DLC, which shiny locks '''every single''' returning Legendary Pokémon, much to the furor of shiny hunters everywhere.

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* Several moves had their effects changed, mostly to accomodate moving from a turn-based battle system to a dungeon crawler. Some changes, however, serve to be frustrating. Two examples are Spite removing all of a move's PP as opposed to only four, and Knock Off potentially rendering a held item permanently unusable. Probably the worst of all is Teeter Dance, which confuses all enemy Pokémon in a room (and it used to hit the entire floor, ''including user''). This wasn't much of an issue in ''[[VideoGame/PokemonMysteryDungeonRescueTeam Rescue Team]]'' and ''[[VideoGame/PokemonMysteryDungeonExplorers Explorers]]'' since the only Pokémon that could learn the move before Generation V was Spinda, an uncommon species. However, in ''[[VideoGame/PokemonMysteryDungeonGatesToInfinity Gates to Infinity]]'' and ''[[VideoGame/PokemonSuperMysteryDungeon Super Mystery Dungeon]]'', the much more common Lilligant can learn the move as well. And they ''will'' spam it. Repeatedly.

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* Several moves had their effects changed, mostly to accomodate moving from a turn-based battle system to a dungeon crawler. Some changes, however, serve to be frustrating. Two examples are Spite removing all of a move's PP as opposed to only four, and Knock Off potentially rendering a held item permanently unusable. Probably the worst of all is Teeter Dance, which confuses all enemy Pokémon in a room (and it used to hit the entire floor, ''including user''). This wasn't much of an issue in ''[[VideoGame/PokemonMysteryDungeonRescueTeam Rescue Team]]'' and ''[[VideoGame/PokemonMysteryDungeonExplorers Explorers]]'' since the only Pokémon that could learn the move before Generation V was Spinda, an uncommon and [[JokeCharacter extremely weak]] species. However, in ''[[VideoGame/PokemonMysteryDungeonGatesToInfinity Gates to Infinity]]'' and ''[[VideoGame/PokemonSuperMysteryDungeon Super Mystery Dungeon]]'', the much more common Lilligant can learn the move as well. And they ''will'' spam it. Repeatedly.Repeatedly.
* In the first two games, in addition to the PlayerPersonalityQuiz determining which Pokémon you start with, certain choices of starter are restricted based on your gender. If you're a male player who wants to play as Vulpix, Eevee, or Skitty, or a female one who wants to be Phanpy, Shinx, or Riolu, you're out of luck unless you enter the other gender for your character. Fortunately, you can choose these Pokémon as your partner regardless of your gender, unless they share a type with the Pokémon you did get.



* Monster Houses spawn a large number of enemies that will all attack your party. If you spawn in one, or the stairs is in one, then you have little hope of beating one unless you have certain items that apply status effects to the entire room.
** Sky Tower in the original games is the worst offender. The selection of Pokémon in it include Aerodactyl with Pressure (lowers your PP quicker) and Agility (raises the speed of EVERY enemy Pokémon by 2), ghosts like Shuppet who can sneak through the walls and attack you while you can't attack them back and who have Curse which takes away a quarter of your health each turn, Shedinja who can only be brought down by certain types of moves (and can ''also'' sneak through walls), Koffing who can and will poison you, Lunatone who can send you to sleep rendering you helpless... Get all these lovely creatures in one room, multiply their numbers by 5, give them a fierce desire to murder you and that is what Monster Houses are all about. And what if you enter one so your teammates are unable to help you? They'll either stand idly by and watch you get slaughtered or prance off to find a way around to get to you and get knocked out themselves, which is usually what will happen unless you spawn in one.

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* Monster Houses spawn a large number of enemies that will all attack your party. If you spawn in one, or the stairs is in one, then you have little hope of beating one unless you have certain items that apply status effects to the entire room.
**
room. Sky Tower in the original games is the worst offender. offender for these. The selection of Pokémon in it include includes Aerodactyl with Pressure (lowers your PP quicker) and Agility (raises the speed of EVERY enemy Pokémon by 2), ghosts like Shuppet who can sneak through the walls and attack you while you can't attack them back and who have Curse which takes away a quarter of your health each turn, Shedinja who can only be brought down by certain types of moves (and can ''also'' sneak through walls), Koffing who can and will poison you, Lunatone who can send you to sleep rendering you helpless... Get all these lovely creatures in one room, multiply their numbers by 5, give them a fierce desire to murder you and that is what Monster Houses are all about. And what if you enter one so your teammates are unable to help you? They'll either stand idly by and watch you get slaughtered or prance off to find a way around to get to you and get knocked out themselves, which is usually what will happen unless you spawn in one.



** One type of trap surrounds you with enemies, and then gives all enemies on the floor the Grudge status, which drains the PP of the last move you used when you KO it. The status condition never wears off, can't be destroyed by anything, and the dungeons these appear in are ones which prevent you from bringing items in for refills (or allow limited items, which isn't quite as bad but still difficult). To add on to that, if you've already used ''any move'' while on the floor, even if you knock out the foe with the Grudge status completely with your normal attack, the last move you used loses all its PP. The only way you'll be safe is if the foe is knocked out by an effect that wouldn't give you any EXP afterwards (recoil, Pass Scarf, etc).
** Another type of trap randomly chooses one of the possible types of traps, then applies the effects to ''your whole party'' whether or not anyone else stepped on it.
** The new BrutalBonusLevel keeps all traps invisible, whether you've stepped on them or not, and whether you are using any item that normally makes them visible.

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** One type of trap The Grudge Trap surrounds you with enemies, and then gives all enemies on the floor the Grudge status, which drains the PP of the last move you used when you KO it. The status condition never wears off, can't be destroyed by anything, and the dungeons these appear in are ones which prevent you from bringing items in for refills (or allow limited items, which isn't quite as bad but still difficult). To add on to that, if you've already used ''any move'' while on the floor, even if you knock out the foe with the Grudge status completely with your normal attack, the last move you used loses all its PP. The only way you'll be safe is if the foe is knocked out by an effect that wouldn't give you any EXP afterwards (recoil, Pass Scarf, etc).
** Another type of trap The Random Trap randomly chooses one of the possible types of traps, then applies the effects to ''your whole party'' party'', whether or not anyone else stepped on it.
** The Destiny Tower, the new BrutalBonusLevel BrutalBonusLevel, keeps all traps invisible, whether you've stepped on them or not, and whether you are using any item that normally makes them visible.
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* While Rock Smash always one of the weakest HM moves, it at least had the mitigating factor of breakable rocks having the chance to contain rare Pokémon. In the Sinnoh games however, this secondary function was removed, with breakable rocks never containing wild encounters. This means any breakable rocks encountered after Floroama Town (the first town inaccessible until you obtain Rock Smash), serves no purpose beyond wasting the player’s time, and Sinnoh is '''littered''' with them. Thankfully, ''[=HeartGold & SoulSilver=]'' would restore Rock Smash’s ability to encounter wild Pokémon and add the ability to find rare items from breakable rocks.
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* The Join Avenue is one of the greatest {{Game Breaker}}s of the franchise. It's therefore understandably tedious to grind up to Game Breaking levels, but just making some use of it takes a good deal of time. [[AntiPoopSocking You'll only get a set number of daily visitors]] based on your Avenue Rank. You'll have to decide between either building few stores to rack up points early (which level up the Avenue and bring in more daily visitors), or building a variety of stores to ensure you will not have any visitors who dislike everything you have ([[GuideDangIt even with their "I want to go there!" speeches]]). Another source of visitors are other players whose [=IDs=] you have registered through the C-Gear's features (unlikely except if you live in Japan) and online battling and trading. To give you an idea of the impact the Join Avenue had on the GTS, ''Black 2 and White 2'' gave birth to the "Magnemite Stock Market". Magnemite are [[DiscOneNuke available early on]], easy to catch, and are drawn to you thanks to their Magnet Pull ability. They became the premier ID exchanging vessel and the most demanded, the most offered and the most exchanged Pokémon in the GTS, and remained that way for the generation's lifespan.

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* The Join Avenue is one of the greatest {{Game Breaker}}s of the franchise. It's therefore understandably tedious to grind up to Game Breaking levels, but just making some use of it takes a good deal of time. [[AntiPoopSocking You'll only get a set number of daily visitors]] based on your Avenue Rank. You'll have to decide between either building few stores to rack up points early (which level up the Avenue and bring in more daily visitors), or building a variety of stores to ensure you will not have any visitors who dislike everything you have ([[GuideDangIt even with their "I want to go there!" speeches]]). Another source of visitors are other players whose [=IDs=] you have registered through the C-Gear's features (unlikely except if you live in Japan) and online battling and trading. To give you an idea of the impact the Join Avenue had on the GTS, ''Black 2 and White 2'' gave birth to the "Magnemite Stock Market". Magnemite are [[DiscOneNuke available early on]], easy to catch, catch (they have a good catch rate and one of their abilities is Sturdy), and being part-Steel they are drawn to you thanks to their if your first Pokémon in your party has Magnet Pull ability.(which is Magnemite's other ability). They became the premier ID exchanging vessel and the most demanded, the most offered and the most exchanged Pokémon in the GTS, and remained that way for the generation's lifespan.
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* Pokémon and items which require a rare Pokémon to unlock. You want an Aerodactyl in ''Gold/Silver/Crystal'' without calling upon the first generation games? You need to catch a Chansey and trade it to an NPC. The encounter rate for finding Chansey? 1%. And then you have to either breed it or catch another one if you want to add a Blissey to your Pokédex. Generation III made it necessary to catch a Relicanth to get the Legendary golems, which - with its 5% encounter rate in a handful of very specific areas - has been known to require 101 consecutive uses of Sweet Scent to actually find. Oh, and if you want a Zorua in Black/White? You have two options: either a) have a fateful encounter with ''Celebi'', or b) one of the 3 shiny Legendary beasts that were [[TemporaryOnlineContent distributed a fairly long time ago]]. Fortunately, in the sequels, you can get a Zorua from a former Sage that doesn't require any event legendaries.

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* Pokémon and items which require a rare Pokémon to unlock. You want an Aerodactyl in ''Gold/Silver/Crystal'' without calling upon the first generation games? You need to catch a Chansey and trade it to an NPC. The encounter rate for finding Chansey? 1%. And then you have to either breed it or catch another one if you want to add a Blissey to your Pokédex. Generation III made it necessary to catch a Relicanth to get the Legendary golems, which - with its 5% encounter rate in a handful of very specific areas - has been known to require 101 consecutive uses of Sweet Scent to actually find. Oh, and if you want a Zorua in Black/White? You have two options: either a) have a fateful encounter with ''Celebi'', transfer ''Celebi'' from Generation IV, or b) have one of the 3 shiny Legendary beasts that beasts, both of which were [[TemporaryOnlineContent distributed a fairly long time ago]]. Fortunately, online trading allowed you to get it relatively easily (since it is breedable), and in the sequels, sequels you can get a Zorua from a former Sage that doesn't require any event legendaries.
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** While there are only two Pokémon that evolve this way, it stings for Lycanroc, given how the ''Moon''-exclusive Midnight Form [[LowTierLetdown is worse than its Midday counterpart in just about every way]]. But at least you can catch both forms at Vast Poni Canyon based on the time of day.[[note]]Though must one wonder why they don't evolve into either form based on the time of day regardless of version, which would be more thematically appropriate.[[/note]] The same can't be said for [[spoiler:Cosmoem, which evolves into the mascots]], so getting the other evolution is a real pain if you want to keep it and not trade it for someone else's.

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** While there are only two Pokémon that evolve this way, it stings for Lycanroc, given how the ''Moon''-exclusive Midnight Form [[LowTierLetdown is worse than its Midday counterpart in just about every way]]. But at least you can catch both forms at Vast Poni Canyon based on the time of day.[[note]]Though must one wonder why they don't evolve into either form based on the time of day regardless of version, which would be more thematically appropriate. ''Sword and Shield'' would later do exactly this when Lycanroc returned in the Expansion Pass.[[/note]] The same can't be said for [[spoiler:Cosmoem, which evolves into the mascots]], so getting the other evolution is a real pain if you want to keep it and not trade it for someone else's.

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** As frustrating as Hidden Power's obtuse mechanics are, its surprising removal in Gen VIII caused quite an uproar, as many competitive teams still rely heavily on it for crucial type coverage. There really is no winning this one.

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** As frustrating as Hidden Power's obtuse mechanics are, its surprising removal in Gen VIII caused quite an uproar, as many competitive teams still rely heavily on it for removed crucial type coverage.coverage for many Pokémon without much compensation. There really is no winning this one.



** Natures passively increase one of a Pokémon's stats while lowering another. This is not too important for casual play, but for competitive play, trying to get a 'mon with ''the'' optimal nature becomes a hair-pulling experience. There was no way to change the nature of a given Pokémon until Gen VIII[[note]]''Sword & Shield'' introduced nature mints that change a Pokémon's nature, but they're for battle purposes only, so they're not helpful for on-field or evolution-based problems, and they can only be bought in the Battle Tower for 50 BP apiece, meaning that grinding enough to get even one can take a while[[/note]], and while 25 natures exist, only a select few of them are actually useful competitively, and even so, a nature that's great for one species would be terrible on another.

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** Natures passively increase one of a Pokémon's stats while lowering another. This is annoying but not too important for casual play, but for competitive play, trying to get a 'mon with ''the'' optimal its necessary nature becomes a hair-pulling experience. There was no way to change Out of the nature 25[[note]]though really more like 21, since 5 of a given Pokémon until Gen VIII[[note]]''Sword & Shield'' introduced nature mints that change a Pokémon's nature, but they're for battle purposes only, so they're not helpful for on-field or evolution-based problems, them raise and they can only be bought in lower the Battle Tower for 50 BP apiece, meaning that grinding enough same stat to get even one can take a while[[/note]], cancel out and while 25 natures exist, become neutral, making them functionally identical[[/note]] natures, only a select few of them are actually useful competitively, and even so, a nature that's great for one species would be terrible on another.another. As such, you'll likely have to burn through a lot of suboptimally-natured Pokémon until you get the right one, since was no way to change the nature of a given Pokémon until Gen VIII. When ''Sword & Shield'' finally introduced nature mints to change a Pokémon's nature[[note]]technically it only changes the statistical effects while retaining the other aspects of the base nature, like its preferred berry flavors[[/note]], they were still only available in the postgame Battle Tower and at 50 BP apiece, meaning that grinding enough to get even one would take a while.
*** This is thankfully much better in Gen IX, since ''Scarlet & Violet'' makes mints buyable after beating at least six gyms and purchasable with standard Pokédollars, of which you'll naturally have an abundance.
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* Losing battles that should have been easy wins through no fault of your own thanks to a critical hit is almost a rite of passage for competitive Pokémon battlers. Since switching is extremely commonplace in those matches, Pokémon will frequently switch onto a resisted hit or one that should deal a survivable amount of damage - only to see the dreaded "A critical hit!" message. If that was the only counter to the opponent's mon? Game over. As of Gen VI, critical hits have been changed to deal 1.5x normal damage instead of double, meaning they lean a little less towards random match deciders.

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* Losing battles that should have been easy wins through no fault of your own thanks to a critical hit is almost a rite of passage for competitive Pokémon battlers. Since switching is extremely commonplace damage thresholds are so essential in those matches, you always have to think twice about letting your Pokémon will frequently switch onto tank a resisted hit or one that should deal a survivable amount of damage - only to damage, lest you see the dreaded "A critical hit!" message. If that was the only counter to the opponent's mon? Game over. As of Gen VI, critical hits have been changed to deal 1.5x normal damage instead of double, meaning they lean a little less towards random match deciders.



* The freeze status. In the first generation, a frozen Pokémon is effectively eliminated, unless the opponent happens to carry a Fire-type move or Haze (which most players avoid using precisely for this reason). Being relegated to a 10% chance on offensive moves (or 30% in the Japanese version of Blizzard) makes it disproportionately more RNG-reliant compared to the other status effects. Further generations add a small chance to thraw yourself each turn you attack, and some ways to cure or prevent it from happening, but it's still considered just as unfair for the receiving end as OHKO moves. While ''VideoGame/PokemonLegendsArceus'' got rid of the status entirely, replacing it with frostbite, which causes DamageOverTime and reduces special attack, it was unfortunately brought back in ''VideoGame/PokemonScarletAndViolet''.

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* The freeze status. In the first generation, a frozen Pokémon is effectively eliminated, unless the opponent happens to carry a Fire-type move or Haze (which most players avoid using precisely for this reason). Being relegated to a 10% chance on offensive moves (or 30% in the Japanese version of Blizzard) makes it disproportionately more RNG-reliant compared to the other status effects. Further generations add a small chance to thraw thaw yourself each turn you attack, and some ways to cure or prevent it from happening, but it's still considered just as unfair for the receiving end as OHKO moves. While a despised status condition due to its disproportionately powerful effects making almost every interaction with Ice-type moves a LuckBasedMission to some degree. It was replaced entirely with "frostbite" in ''VideoGame/PokemonLegendsArceus'' got rid of (likely due to the faster-paced nature of its CombatantCooldownSystem), a status entirely, replacing it with frostbite, which that causes DamageOverTime and reduces special attack, a Special Attack reduction in a similar vein to burn and its physical Attack reduction, but ''VideoGame/PokemonScarletAndViolet'' changed it was unfortunately brought back in ''VideoGame/PokemonScarletAndViolet''.to freeze, to the dismay of many.



*** While "You can't change the nicknames of traded Pokémon" is a decent feature for Pokémon received from friends, it's awful for in-game trades, such as the Farfetch'd in Red and Blue, the ''only'' Farfetch'd in both of those games, nicknamed "Dux". It's also frustrating in online trades, as some people like to send out good Pokémon whose nicknames are so idiotic or offensive that you'll be reluctant to use poor 'mon. Perhaps even more annoyingly, you can't even change the nicknames of Pokémon who didn't even have a nickname to begin with.

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*** While "You can't change the nicknames of traded Pokémon" is a decent feature for Pokémon received from friends, it's awful for in-game trades, such as the Farfetch'd in Red and Blue, the ''only'' Farfetch'd in both of those games, nicknamed "Dux". "DUX". It's also frustrating in online trades, as some people like to send out good Pokémon [[VideoGamePerversityPotential whose nicknames are so idiotic or offensive offensive]] that you'll be reluctant to use the poor 'mon.thing. Perhaps even more annoyingly, you can't even change the nicknames of Pokémon who didn't even have a nickname to begin with.
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* The moves Roar, Whirlwind, and Teleport all have the effect of instantly ending the battle when used in a wild encounter (they do other things, but those aren't particularly relevant for why they qualify for this trope). Problem is, they also end the batttle when used by the wild Pokemon themselves. It can be very frustrating for many players to find a Pokemon with a low encounter rate or worse a ''shiny'' only for it to use one of these moves and end the battle instantly before they can catch it. Particularly an issue with the Gen I Pokemon Abra, which can ONLY learn Teleport, essentially forcing the player to chuck a Poké Ball at it when it's got full HP and hope for the best. This was fixed in the more recent entries, with the moves failing when used by a wild Pokemon.

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* The moves Roar, Whirlwind, and Teleport all have the effect of instantly ending the battle when used in a wild encounter (they do other things, but those aren't particularly relevant for why they qualify for this trope). Problem is, they also end the batttle when used by the wild Pokemon Pokémon themselves. It can be very frustrating for many players to find a Pokemon Pokémon with a low encounter rate or worse a ''shiny'' only for it to use one of these moves and end the battle instantly before they can catch it. Particularly an issue with the Gen I Pokemon Pokémon Abra, which can ONLY learn Teleport, essentially forcing the player to chuck a Poké Ball at it when it's got full HP and hope for the best. This was fixed in the more recent entries, with the moves failing when used by a wild Pokemon.Pokémon.



** The existence of [=HMs=] also severely limits team composition by railroading the player into having a Water-type and a Flying-type on their team. You need a flying type because of the HM Fly, which serves as your primary means of backtracking by allowing you to instantly teleport to any town you've already visited. In Gen IV, there's also the TM Defog, [[ExactlyWhatItSaysOnTheTin which clears fog]]. Fog is similar to darkness in other games except in addition to making navigation a pain it also cuts your accuracy by 40%, so you can't even just stumble around with near zero visibility until you somehow wind up where you're going like you could with Flash. And you need a Water type because of Surf and Waterfall, as well as Dive in Gen III and Whirlpool in the Gen II remakes. Surf is used to cross water, with Dive and Whirlpool being used to access specific areas in the water that can't be reached by just surfing on your Pokemon. Waterfall is redundant at best since it's pretty much never used outside of making sure you have the correct number of gym badges to face the Pokemon League. It seems Gamefreak decided that simply having a security guard stand outside and vet people who enter like they had in Red and Blue wasn't flashy enough, and games that use Waterfall in this way will still have the security guard for some reason. Unlike other [=HMs=], such as Cut, Flash, Strength, and Rock Smash, which can be learned by a decent array of Pokemon and thus spread out among several members of your party, Fly and Defog are learned almost exclusively by Flying types and Surf, Dive, Whirlpool, and Waterfall are learned almost exclusively by Water types.

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** The existence of [=HMs=] also severely limits team composition by railroading the player into having a Water-type and a Flying-type on their team. You need a flying Flying type because of the HM Fly, which serves as your primary means of backtracking by allowing you to instantly teleport to any town you've already visited. In Gen IV, there's also the TM Defog, [[ExactlyWhatItSaysOnTheTin which clears fog]]. Fog is similar to darkness in other games except in addition to making navigation a pain it also cuts your accuracy by 40%, so you can't even just stumble around with near zero visibility until you somehow wind up where you're going like you could with Flash. And you need a Water type because of Surf and Waterfall, as well as Dive in Gen III and Whirlpool in the Gen II remakes. Surf is used to cross water, with Dive and Whirlpool being used to access specific areas in the water that can't be reached by just surfing on your Pokemon. Pokémon. Waterfall is redundant at best since it's pretty much never used outside of making sure you have the correct number of gym badges to face the Pokemon Pokémon League. It seems Gamefreak Game Freak decided that simply having a security guard stand outside and vet people who enter like they had in Red ''Red and Blue Blue'' wasn't flashy enough, and games that use Waterfall in this way will still have the security guard for some reason. Unlike other [=HMs=], such as Cut, Flash, Strength, and Rock Smash, which can be learned by a decent array of Pokemon Pokémon and thus spread out among several members of your party, Fly and Defog are learned almost exclusively by Flying types and Surf, Dive, Whirlpool, and Waterfall are learned almost exclusively by Water types.



* The Stat Experience system, the precursor to the Effort Value system that replaced it in Gen 3. While both systems work similarly in allowing you to boost your Pokémon's stats through battling, and both allow that boost to go up to a max in each stat that gives an additional 63 points at level 100, the EV system differed by having an overall cap on the amount of [=EVs=] a Pokémon can accrue (you effectively only have 127 stat points from [=EVs=] to distribute among all your Pokémon's stats, forcing you to pick two or three stats for your Pokémon to specialize in or take a generalist approach with more modest gains in all stats), whereas the Stat EXP system had no overall limit and so you could max out the stat boost on every stat. As a result, this hindered competitive individuality in Pokémon builds, as you and your opponent likely won't choose to have the same Pokémon specialize in different aspects when they can be at their max potential in every stat. It additionally made every Pokémon a lot bulkier, as they would all have their HP and Defensive stats boosted a significant amount, causing PaddedSumoGameplay where matches took a lot longer and making offensive strategies a lot less viable when even frail Pokémon couldn't be [=2HKO'd=] by neutral hits without a very strong (and usually inaccurate) move from a very strong Pokémon. Plus, if you wanted to play competitively on cartridge or use your Pokémon in Pokémon Stadium, maxing out your Pokémon's Stat EXP for every stat was an [[ForcedLevelGrinding ordeal of grinding]] that took a lot longer than maxing out your [=EVs=] in the post-Gen 2 games took and was a lot more complicated to keep track of (for reference, maxing out the [=EVs=] on a Pokémon in those games took, at maximum, 508 battles, with many ways to severely mitigate that amount, whereas maxing out your Stat EXP would take well over a thousand battles and with no way but very expensive vitamins to mitigate it in Gen 1 and the incredibly rare Pokerus in Gen 2). For the single-player playthroughs, since all in-game opponents' Pokémon have no Stat EXP at all, it made an already easy game even easier, as Pokémon you trained would become so much better at every stat than the opponent's Pokémon would be at equivalent levels, with the statistical gap only widening as you progressed through the game.

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* The Stat Experience system, the precursor to the Effort Value system that replaced it in Gen 3. While both systems work similarly in allowing you to boost your Pokémon's stats through battling, and both allow that boost to go up to a max in each stat that gives an additional 63 points at level 100, the EV system differed by having an overall cap on the amount of [=EVs=] a Pokémon can accrue (you effectively only have 127 stat points from [=EVs=] to distribute among all your Pokémon's stats, forcing you to pick two or three stats for your Pokémon to specialize in or take a generalist approach with more modest gains in all stats), whereas the Stat EXP system had no overall limit and so you could max out the stat boost on every stat. As a result, this hindered competitive individuality in Pokémon builds, as you and your opponent likely won't choose to have the same Pokémon specialize in different aspects when they can be at their max potential in every stat. It additionally made every Pokémon a lot bulkier, as they would all have their HP and Defensive stats boosted a significant amount, causing PaddedSumoGameplay where matches took a lot longer and making offensive strategies a lot less viable when even frail Pokémon couldn't be [=2HKO'd=] by neutral hits without a very strong (and usually inaccurate) move from a very strong Pokémon. Plus, if you wanted to play competitively on cartridge or use your Pokémon in Pokémon Stadium, maxing out your Pokémon's Stat EXP for every stat was an [[ForcedLevelGrinding ordeal of grinding]] that took a lot longer than maxing out your [=EVs=] in the post-Gen 2 games took and was a lot more complicated to keep track of (for reference, maxing out the [=EVs=] on a Pokémon in those games took, at maximum, 508 battles, with many ways to severely mitigate that amount, whereas maxing out your Stat EXP would take well over a thousand battles and with no way but very expensive vitamins to mitigate it in Gen 1 and the incredibly rare Pokerus Pokérus in Gen 2). For the single-player playthroughs, since all in-game opponents' Pokémon have no Stat EXP at all, it made an already easy game even easier, as Pokémon you trained would become so much better at every stat than the opponent's Pokémon would be at equivalent levels, with the statistical gap only widening as you progressed through the game.



** ''[[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]]'' follow in ''Black 2/White 2'''s stead by having no roamers at all, with Latias/Latios becoming a Pokémon fought in a regular battle instead of a roamer as in the originals. This also applies to Pokémon who were roamers in past games, such as the Legendary Beasts, Tornadus/Thunderus and Mesprit.

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** ''[[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]]'' follow in ''Black 2/White 2'''s stead by having no roamers at all, with Latias/Latios becoming a Pokémon fought in a regular battle instead of a roamer as in the originals. This also applies to Pokémon who were roamers in past games, such as the Legendary Beasts, Tornadus/Thunderus Tornadus/Thundurus and Mesprit.



** Move Tutors that teach a wide variety of moves in the Battle facilities (beyond {{secret art}}s exclusive to certain Pokémon), for some unknown reason, are always absent from the first set of games in a generation[[note]]WordOfGod has stated that certain features are removed from newer entries of games or later readded to both entice people to buy the new games and also to keep the older ones unique. Whether or not this is the true reason behind them, those changes are '''extremely''' controversial among the playerbase due to both well-liked or useful features being removed, something that this page's Generation VII page can attest to.[[/note]], only to return for the third version/sequels/remakes. This is especally noticeable when going from the end of one generation to the start of the next; ''Omega Ruby & Alpha Sapphire'' has a vast array of moves that can give certain Pokémon an advantage, but ''Sun and Moon'' lacks these entirely.
* Berry trees in Ruby & Sapphire and their remakes have to be replanted after harvesting. Especially when needing to use berries to make Pokeblocks, because if you pick one of every berry of a certain color for that purpose and never re-plant any, you're out of luck!

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** Move Tutors that teach a wide variety of moves in the Battle facilities (beyond {{secret art}}s exclusive to certain Pokémon), for some unknown reason, are always absent from the first set of games in a generation[[note]]WordOfGod has stated that certain features are removed from newer entries of games or later readded to both entice people to buy the new games and also to keep the older ones unique. Whether or not this is the true reason behind them, those changes are '''extremely''' controversial among the playerbase due to both well-liked or useful features being removed, something that this page's Generation VII page can attest to.[[/note]], only to return for the third version/sequels/remakes. This is especally especially noticeable when going from the end of one generation to the start of the next; ''Omega Ruby & Alpha Sapphire'' has a vast array of moves that can give certain Pokémon an advantage, but ''Sun and Moon'' lacks these entirely.
* Berry trees in Ruby ''Ruby & Sapphire Sapphire'' and their remakes have to be replanted after harvesting. Especially when needing to use berries to make Pokeblocks, Pokéblocks, because if you pick one of every berry of a certain color for that purpose and never re-plant any, you're out of luck!



* E-reader items. Some Berries and extra trainers could only be obtained with an E-Reader card, but the E-Reader didn’t sell well and only the first set of game cards for gen III were released in the US. Furthermore, for ''[=FireRed=]'', ''[=LeafGreen=]'', and ''Emerald'', while the Japanese releases still had E-Reader support, this was removed from international releases.

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* E-reader e-reader items. Some Berries and extra trainers could only be obtained with an E-Reader e-Reader card, but the E-Reader didn’t sell well and only the first set of game cards for gen III were released in the US. Furthermore, for ''[=FireRed=]'', ''[=LeafGreen=]'', and ''Emerald'', while the Japanese releases still had E-Reader e-Reader support, this was removed from international releases.



** The feature gets flooded with ComMons. People start using it as soon as they get the game, in hopes of getting good Pokes. But all they have at that time are junk Pokémon from early in the game. And some are just lazy, wanting something for nothing. Either way, you'll get a lot of Zigzagoon, Wurmple, and starters, and only rarely will you get decent Pokémon.

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** The feature gets flooded with ComMons. People start using it as soon as they get the game, in hopes of getting good Pokes.Pokés. But all they have at that time are junk Pokémon from early in the game. And some are just lazy, wanting something for nothing. Either way, you'll get a lot of Zigzagoon, Wurmple, and starters, and only rarely will you get decent Pokémon.



** There are some Pokémon that can ''only'' be caught in the wild through this method. One example involves Corsola either calling for help and getting Mareanie or another Corsola. If your luck is bad, you're sitting through a lot of time knocking out Corsolas and can end up running out of healing items and [[ManaPotion Leppa Berries]], making things even worse. On the flip side though, the S.O.S. method is phenomenal for StatGrinding... but if you're trying to catch a Pokémon whose EV yields aren't good for your current party, you'll be feeding them a lot of EV-reducing berries afterwards. If a wild Pokémon is defeated and the other Pokémon isn't of the same evolutionary family as the one originally encountered, the chain will be broken and it will not call for help. In many cases it's ''far'' easier to simply use Poke Pleago's Isle Evelup and wait for a day to max out [=EVs=] instead.

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** There are some Pokémon that can ''only'' be caught in the wild through this method. One example involves Corsola either calling for help and getting Mareanie or another Corsola. If your luck is bad, you're sitting through a lot of time knocking out Corsolas Corsola and can end up running out of healing items and [[ManaPotion Leppa Berries]], making things even worse. On the flip side though, the S.O.S. method is phenomenal for StatGrinding... but if you're trying to catch a Pokémon whose EV yields aren't good for your current party, you'll be feeding them a lot of EV-reducing berries afterwards. If a wild Pokémon is defeated and the other Pokémon isn't of the same evolutionary family as the one originally encountered, the chain will be broken and it will not call for help. In many cases it's ''far'' easier to simply use Poke Poké Pleago's Isle Evelup and wait for a day to max out [=EVs=] instead.



* As mentioned above, the clock in Tera Raids does not stop. This includes battle cinematics, like, for example, Terastalizing your Pokemon, which is basically a requirement when the Tera Pokemon creates a shield. Not to mention having to watch it do a special animation before doing a type-matching attack in this state. You also lose time in things like watching your Pokemon having circling birdies every turn its confused. These are all minor time consumers, but when time is of the essence they WILL add up. Oh, but the absolute worst example of this? The clock doesn't stop if you ''put the console in sleep mode'', even if you're playing offline. So, if you have to take a break for whatever reason and return to the Tera Raid? Once you return to the game you're informed that the Tera Pokemon just threw your ass out of the cave!

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* As mentioned above, the clock in Tera Raids does not stop. This includes battle cinematics, like, for example, Terastalizing your Pokemon, Pokémon, which is basically a requirement when the Tera Pokemon Pokémon creates a shield. Not to mention having to watch it do a special animation before doing a type-matching attack in this state. You also lose time in things like watching your Pokemon Pokémon having circling birdies every turn its confused. These are all minor time consumers, but when time is of the essence they WILL add up. Oh, but the absolute worst example of this? The clock doesn't stop if you ''put the console in sleep mode'', even if you're playing offline. So, if you have to take a break for whatever reason and return to the Tera Raid? Once you return to the game you're informed that the Tera Pokemon Pokémon just threw your ass out of the cave!
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--->''"That's right folks, we just made history. Smogon just had its first unanimous vote ever! I would like to take this time to thank Shaymin-S for being so annoying that literally every voter wanted to ban its ass."''

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--->''"That's -->''"That's right folks, we just made history. Smogon just had its first unanimous vote ever! I would like to take this time to thank Shaymin-S for being so annoying that literally every voter wanted to ban its ass."''
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* The higher spawn rate of Pokémon combined with items that increase shiny encounter rate make Scarlet and Violet one of the easiest games to find a specific shiny you're looking for in. However, the one thing everyone hold against shiny hunting in this game is that, unlike ''VideoGame/PokemonLegendsArceus'', shiny Pokemon on the field ''don't'' have a glow or anything else besides the alternate color to denote them as shiny. This can make shiny hunting a nightmare for Pokémon whose shiny palette look almost identical to their normal ones like Slowpoke or Tandemaus.

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* The higher spawn rate of Pokémon combined with items that increase shiny encounter rate make Scarlet and Violet one of the easiest games to find a specific shiny you're looking for in. However, the one thing everyone hold against shiny hunting in this game is that, unlike ''VideoGame/PokemonLegendsArceus'', previous games where shiny Pokemon on Pokémon were visible in the field ''don't'' have a glow overworld, there are no visual or anything else audial cues for shininess besides the alternate color to denote them as shiny. until you engage the shiny in battle. This can make shiny hunting a nightmare for Pokémon whose shiny palette pallets look almost nearly identical to their normal ones like the originals, such as Slowpoke or Tandemaus.Tandemaus, a nightmare.



* This game uses a Day/Night cycle as opposed to previous Pokemon games that used the same time on your system's internal clock. This can be a huge pain for a handful of reasons, particularly when shiny hunting outbreak Pokemon. If the sun rises during an outbreak of night-exclusive Pokemon, you have to wait until night again before you can continue. Shiny hunting at night can also be frustrating, as some shiny variants are hard to discern already, not helped by the night time color palette.
* On the same note as the above, shiny hunting for Pokémon that spawn in water is much harder than usual, since the water's surface filters and distorts what's under it, which mutes the Pokémon's palette and can leave you second guessing if each one is shiny or not. This can make Pokémon whose shiny palettes are already hard to tell apart from their normal ones like Basculin, Arrokuda, and espcially Tynamo (who has the problem of being absolutely tiny on top of it) a nightmare.

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* This game uses a Day/Night Continuing with the precedent set with ''Legends Arceus'', this game's day/night cycle as opposed to previous Pokemon games that used is based on a timer instead of the same time on your system's Switch's internal clock. This can be a huge pain for a handful Unlike ''Legends Arceus'', there's no option to skip to certain times of reasons, particularly when shiny hunting outbreak Pokemon. If the sun rises during an outbreak day, which makes certain time-related features more frustrating to deal with. In particular, outbreaks of night-exclusive Pokemon, you have to wait until night again before you Pokémon won't spawn during the day and the nighttime lighting can continue. make it even harder to distinguish shiny Pokémon from their regular counterparts.
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Shiny hunting at night can also be frustrating, as some shiny variants are hard to discern already, not helped by the night time color palette.
* On the same note as the above, shiny
hunting for Pokémon that spawn in water is much harder than usual, since the water's surface filters and distorts what's under it, which mutes the Pokémon's palette and can leave you second guessing if each one is shiny or not. This can make Pokémon whose shiny palettes are already hard to tell apart from their normal ones like Basculin, Arrokuda, and espcially especially Tynamo (who has the problem of being absolutely tiny on top of it) a nightmare.
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* Only 8 raids are displayed at a time (9 if you include the Random option), and the option to refresh the list manually only becomes available when enough time has passed for the list to refresh on its own. This can get incredibly frustrating when trying to find certain Pokémon, especially since Tera Raids are the only way to obtain Pokémon that are normally [[VersionExclusiveContent exclusive to one version]] without trading or visiting the world of a friend with the opposite version via the Union Circle. Raids that are tied to online events are also a bit of a double-edged sword, since the fact that they take priority over regular raids means there'll always be a few of them available means it's very easy to avoid missing out on the event. On the other hand, they take up some of the 8 slots available, so if you aren't interested in the event or are specifically looking for something not connected to it, it cuts down your options even more until it ends.

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* Only 8 online raids are displayed at a time (9 if you include the Random option), and the option to refresh the list manually only becomes available when enough time has passed for the list to refresh on its own. This can get incredibly frustrating when trying to find certain Pokémon, especially since Tera Raids are the only way to obtain Pokémon that are normally [[VersionExclusiveContent exclusive to one version]] without trading or visiting the world of a friend with the opposite version via the Union Circle. Raids that are tied to online events are also a bit of a double-edged sword, since the fact that they take priority over regular raids means there'll always be a few of them available means it's very easy to avoid missing out on the event. On the other hand, they take up some of the 8 slots available, so if you aren't interested in the event or are specifically looking for something not connected to it, it cuts down your options even more until it ends.
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* The cheers in Tera Raids (Go All Out which boosts attack, Hang Tough which boosts defense, and Heal Up which recovers HP and removes some status effects) have several issues that make them as much a liability as an asset: You only get three cheers per raid (regardless of what cheer you use out of the three), using a cheer uses up your turn (thus your Pokémon can't act), the cheers don't cover all situations (such as Heal Up not removing some status effects or there is no cheer that boosts accuracy in a mode where ''hitting the enemy is important''), and their effects are not consistent (in particular, Heal Up can either heal a lot of HP and save your team from imminent KO, or recover ''practically nothing'' and waste your time).
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* Saving in the game can be a bit annoying in this generation due to how using the PC extends the length of the saving process. If you save the game after using the PC in any way, even if it's just a newly caught Pokémon automatically being sent to PC storage due to having a full party, you get hit with "saving a lot of data," which takes ''much'' longer compared to just a normal save. It may not seem all that bad a few times, but if you're someone who tends to save the game a lot, the time wasted from "saving a lot of data" starts to ''really'' add up.

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* Saving in the game progress in Gen IV can be a bit annoying in this generation due to how using the PC extends the length of the saving process. If you save the game after using the PC in any way, even if it's just a newly caught Pokémon automatically being sent to PC storage due to currently having a full party, you get hit with "saving a lot of data," which takes ''much'' longer to save the game compared to just a normal save. It may not seem all that bad a few times, but if you're someone who tends to save the game a lot, the time wasted from "saving a lot of data" starts to ''really'' add up.
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* Saving in the game can be a bit annoying in this generation due to how using the PC extends the length of the saving process. If you save the game after using the PC in any way, even if it's just a newly caught Pokémon automatically being sent to PC storage due to having a full party, you get hit with "saving a lot of data," which takes _much_ longer compared to just a normal save. It may not seem all that bad a few times, but if you're someone who tends to save the game a lot, the time wasted from "saving a lot of data" starts to _really_ add up.

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* Saving in the game can be a bit annoying in this generation due to how using the PC extends the length of the saving process. If you save the game after using the PC in any way, even if it's just a newly caught Pokémon automatically being sent to PC storage due to having a full party, you get hit with "saving a lot of data," which takes _much_ ''much'' longer compared to just a normal save. It may not seem all that bad a few times, but if you're someone who tends to save the game a lot, the time wasted from "saving a lot of data" starts to _really_ ''really'' add up.
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* Saving in the game can be a bit annoying in this generation due to how using the PC extends the length of the saving process. If you save the game after using the PC in any way, even if it's just a newly caught Pokémon automatically being sent to PC storage due to having a full party, you get hit with "saving a lot of data," which takes _much_ longer compared to just a normal save. It may not seem all that bad a few times, but if you're someone who tends to save the game a lot, the time wasted from "saving a lot of data" starts to _really_ add up.
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[[folder:The Trading Card Game]]
* The early rules for Confusion were eventually retired for being too frustrating and, well, confusing. A Confused Pokémon had to flip a coin when attempting to attack, and if tails they wouldn't "do 20 damage to themselves" but rather "[[ExactWords attack themselves with an attack that does 20 damage]]", leading to strange interactions like Pokémon with weaknesses or resistances to their own type being affected differently, and effects like Pluspower and Defender still applying. Even worse was retreating: you had to discard the usual Energy for the Retreat Cost, ''then'' flip a coin. If tails, the retreat failed ''with the Energy still spent''. Since retreating was one of the only ways to cure Confusion, you'd need to risk this, waste a Switch or [[HighlySpecificCounterplay run Full Heal.]] The modern version has the user inflict a flat 30 damage to themselves if flipping tails to attack, while being allowed to retreat as normal.
* Many cards and attacks in the early sets could outright discard Energy from Pokémon, which was quickly found to be such a GameBreaker that later Energy removal mechanics either required coin flips or only affected Special Energy. Multiple copies of Energy Removal and Super Energy Removal were mandatory for early decks, and it really says something when cards like [[https://bulbapedia.bulbagarden.net/wiki/No_Removal_Gym_(Gym_Heroes_103) this]] were created.
* Baby Pokémon in Neo Genesis. All these Pokémon came with "the Baby Rule", which forced your opponent to flip a coin to successfully attack them, even attacks that did no damage. It was such a frustrating mechanic that later prints of the same Pokémon were treated as ordinary Basic Pokémon cards.
* "[[PopQuiz Blaine's Quiz]]" style cards. Cards like [[https://bulbapedia.bulbagarden.net/wiki/Blaine%27s_Quiz_1_(Gym_Heroes_97) this]] and [[https://bulbapedia.bulbagarden.net/wiki/Blaine%27s_Quiz_Show_(Unified_Minds_186) this]] force your opponent to answer a trivia question, with you drawing cards if they guess wrong. These cards led to tons of LoopholeAbuse (Do they have to name the card ''exactly'', down to any titles like "dark"? Do they have to answer height and weight in imperial units if it's printed that way on the card, even in regions that use the metric system?) and frequently required judges for clarification, but they were even more of a headache in multi-lingual tournament environments, which led to the Unified Minds print of Blaine's Quiz Show being banned at the 2019 World Championships despite not being overpowered.
[[/folder]]
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* Baby Pokémon. Much ire could be directed at them, but the main issue with them involves breeding. Baby Pokémon cannot breed at all, not even with a Ditto. This requires evolving them in order to breed them. Some Pokémon can bypass this by not having the proper incense when breeding[[note]]So if you put a Sudowoodo in the Day Care and it can breed, the resulting egg will yield a Sudowoodo. If the Sudowoodo parent is holding a Rock Incense, the resulting egg will yield a Bonsly instead; all of these debuted in later generations.[[/note]], but some will hatch as babies anyway[[note]]Pichu, Cleffa, Igglybuff, Togepi, Tyrogue, Elekid, Magby, Smoochum, Riolu, and Toxel, all but the last two debuting in Gen II[[/note]], complicating the process. If you want to chain-breed, or breed for good [=IVs=] for the ones mentioned above, put on your patience hat. Most baby Pokémon evolve by friendship (see above), and a few evolve by level (Tyrogue at 20, Smoochum/Elekid/Magby/Toxel at 30). So, you have to grind their levels or friendship just to get to the next step in the breeding process. Also, some Pokémon can only learn egg moves as a baby,[[note]]Roserade can only learn Extrasensory if it hatched as a Budew; it will not learn it if hatched as a Roselia,[[/note]] complicating this further. At least wild baby Pokémon, in ''X'' and ''Y'', are guaranteed to have three perfect [=IVs=]. (This was dropped starting with ''Omega Ruby'' and ''Alpha Sapphire''.)

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* Baby Pokémon. Much ire could be directed at them, but the main issue with them involves breeding. Baby Pokémon cannot breed at all, not even with a Ditto. This requires evolving them in order to breed them. Some Pokémon can bypass this by not having the proper incense when breeding[[note]]So if you put a Sudowoodo in the Day Care and it can breed, the resulting egg will yield a Sudowoodo. If the Sudowoodo parent is holding a Rock Incense, the resulting egg will yield a Bonsly instead; all of these debuted in later generations.[[/note]], but some will hatch as babies anyway[[note]]Pichu, Cleffa, Igglybuff, Togepi, Tyrogue, Elekid, Magby, Smoochum, Riolu, and Toxel, all but the last two debuting in Gen II[[/note]], complicating the process.process [[note]]That being said, Gen IX removed the Incenses, streamlining the process[[/note]]. If you want to chain-breed, or breed for good [=IVs=] for the ones mentioned above, put on your patience hat. Most baby Pokémon evolve by friendship (see above), and a few evolve by level (Tyrogue at 20, Smoochum/Elekid/Magby/Toxel at 30). So, you have to grind their levels or friendship just to get to the next step in the breeding process. Also, some Pokémon can only learn egg moves as a baby,[[note]]Roserade can only learn Extrasensory if it hatched as a Budew; it will not learn it if hatched as a Roselia,[[/note]] complicating this further. At least wild baby Pokémon, in ''X'' and ''Y'', are guaranteed to have three perfect [=IVs=]. (This was dropped starting with ''Omega Ruby'' and ''Alpha Sapphire''.)
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* Starting in the ''Let's Go'' games, online battles are limited to 20 minutes, down from 60 minutes in the previous games, with no way to increase it or turn it off. The time limit doesn't pause for animations (which cannot be turned off in multiplayer), including the 40-second Dynamax animation, which rarely leaves enough time to complete a 6-vs-6 battle.

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* Starting in the ''Let's Go'' games, online battles are limited to 20 minutes, down from 60 minutes in the previous games, with no way to increase it or turn it off. The time limit doesn't pause for animations (which cannot be turned off in multiplayer), including the 40-second Dynamax animation, which rarely leaves enough time to complete a 6-vs-6 battle. Alleviated somewhat by ''Scarlet and Violet'' patch 1.2.0 adding the ability to host competitions with battles up to 60 minutes long.
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->''"You know something is dreadfully wrong with this mechanic when it takes this long ''JUST TO CATCH'' '''''ONE''' ''OF THEM!''"''

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->''"You know something is dreadfully wrong with this mechanic when it takes this long ''JUST TO CATCH'' '''''ONE''' ''OF OF THEM!''"''

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