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Xbox Series folder was borked


[[folder:<span style="font-family: sans-serif; font-size: 16px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; background-color: rgb(255, 255, 255);">Both  Series X|S]]

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[[folder:<span style="font-family: sans-serif; font-size: 16px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; background-color: rgb(255, 255, 255);">Both  [[folder:Xbox Series X|S]]

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[[folder:Xbox Series X|S]]

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[[folder:Xbox [[folder:<span style="font-family: sans-serif; font-size: 16px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; background-color: rgb(255, 255, 255);">Both  Series X|S]]


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* The controllers for the [[Platform/NintendoSwitch Switch]], [[Platform/{{Playstation4}} PS4]]/[[Platform/{{Playstation5}} PS5]], and [[Platform/XboxOne Xbox One]]/[[Platform/XboxSeriesXandS Series S/Series X]] tend to be very susceptible to stick drift, much more so than, say, an [[Platform/{{Xbox360}} Xbox 360]] controller.​​​
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* Even though the NES's Japan-region counterpart, the Famicom, is known for being more durable and more developer-friendly than the NES, it does have one noticeable strange design choice: The controllers are ''hard-wired'' into the console, meaning there's no easy replacements if either controller gets damaged. Besides, it lacks of RCA composite video and audio outputs like the NES.

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* Even though the NES's Japan-region counterpart, the Famicom, is known for being more durable and more developer-friendly than the NES, it does have one noticeable strange design choice: The controllers are ''hard-wired'' into the console, meaning there's no easy replacements if either controller gets damaged. Besides, it lacks of RCA composite video and audio outputs output ports like the NES.NES, with the RF output port as the only option.
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* Even though the NES's Japan-region counterpart, the Famicom, is known for being more durable and more developer-friendly than the NES, it does have one noticeable strange design choice: The controllers are ''hard-wired'' into the console, meaning there's no easy replacements if either controller gets damaged.

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* Even though the NES's Japan-region counterpart, the Famicom, is known for being more durable and more developer-friendly than the NES, it does have one noticeable strange design choice: The controllers are ''hard-wired'' into the console, meaning there's no easy replacements if either controller gets damaged. Besides, it lacks of RCA composite video and audio outputs like the NES.
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* The [=PS2=] ports -- among which are many fighting games (standalone and in compilations), a Platform/NeoGeo compilation of different genres (fighting included)[[note]]''ADK Damashii''[[/note]] and a ''VideoGame/MetalSlug'' collection -- have the Start button unchangeably assigned to the touchpad. Due to that, PS3 legacy controllers (which include the majority of arcade sticks) are useless on them -- unless you alternate with a PS4 controller to go past the title screen and to pause, which is especially annoying if you're playing a fighting game and need to access the pause menu many times.

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* The ports of [=PS2=] ports -- among which are many fighting games (standalone and in compilations), a Platform/NeoGeo compilation of different genres (fighting included)[[note]]''ADK Damashii''[[/note]] and a ''VideoGame/MetalSlug'' collection -- have the Start button unchangeably assigned to the touchpad. Due to that, PS3 [=PS3=] legacy controllers (which include the majority of (including most arcade sticks) are useless on them -- unless you alternate with a PS4 [=PS4=] controller to go past the title screen and to pause, which is especially annoying if you're playing a fighting game and need to access use the pause menu many times.
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* The ports of [=PS2=] games -- which include many fighting ones (standalone and in compilations), a Platform/NeoGeo compilation of different genres (fighting included)[[note]]''ADK Damashii''[[/note]] and a ''VideoGame/MetalSlug'' collection -- have the Start button unchangeably assigned to the touchpad, which means you can only play them with an arcade stick if you have one of the few models that have a touchpad or by alternating with a [=DualShock=] 4 (or equivalent) to go past the title screen and to pause. The latter can be especially boring if you're playing fighting games and need to read the in-game command lists many times.

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* The ports of [=PS2=] games ports -- among which include are many fighting ones games (standalone and in compilations), a Platform/NeoGeo compilation of different genres (fighting included)[[note]]''ADK Damashii''[[/note]] and a ''VideoGame/MetalSlug'' collection -- have the Start button unchangeably assigned to the touchpad, which means you can only play them with an touchpad. Due to that, PS3 legacy controllers (which include the majority of arcade stick if sticks) are useless on them -- unless you have one of the few models that have a touchpad or by alternating alternate with a [=DualShock=] 4 (or equivalent) PS4 controller to go past the title screen and to pause. The latter can be pause, which is especially boring annoying if you're playing a fighting games game and need to read access the in-game command lists pause menu many times.
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* In an attempt to distance themselves from UsefulNotes/TheGreatVideoGameCrashOf1983, Nintendo of America ditched the traditional top-loading cartridge mechanism used by the NES's Japanese counterpart, the Family Computer, for a "zero insertion force" slot: The cartridge is slid into the front of the system and then pressed down, similar to a VCR. Unfortunately, this mechanism was infamous for being unreliable and constantly causing the infamous "flashing screen of death", as well as gradually bending the pins in the cartridge. It gets even worse today considering the system's been long out of production and many functioning [=NESes=] are in fairly worn states today, with all official repair services for them having been discontinued a long time ago[[note]]Thankfully, you can buy third-party replacement cartridge slots that are quite easy to install, requiring nothing more than disassembling the console and swapping them out (they pressure-fit to the circuit board), but it's nevertheless something a lot of people wouldn't be comfortable doing and unless you know how to properly ground yourself you risk burning out one of the console's chips with an errant static shock which would irreparably ruin the entire console[[/note]].

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* In an attempt to distance themselves from UsefulNotes/TheGreatVideoGameCrashOf1983, MediaNotes/TheGreatVideoGameCrashOf1983, Nintendo of America ditched the traditional top-loading cartridge mechanism used by the NES's Japanese counterpart, the Family Computer, for a "zero insertion force" slot: The cartridge is slid into the front of the system and then pressed down, similar to a VCR. Unfortunately, this mechanism was infamous for being unreliable and constantly causing the infamous "flashing screen of death", as well as gradually bending the pins in the cartridge. It gets even worse today considering the system's been long out of production and many functioning [=NESes=] are in fairly worn states today, with all official repair services for them having been discontinued a long time ago[[note]]Thankfully, you can buy third-party replacement cartridge slots that are quite easy to install, requiring nothing more than disassembling the console and swapping them out (they pressure-fit to the circuit board), but it's nevertheless something a lot of people wouldn't be comfortable doing and unless you know how to properly ground yourself you risk burning out one of the console's chips with an errant static shock which would irreparably ruin the entire console[[/note]].



* The Switch's voice chat has been heavily criticized for requiring a smart device to use, a bit of a baffling decision considering that the Platform/NintendoDS and Platform/{{Wii}} (until the shutdown of Nintendo WFC) did directly support voice chat (with the [=WiiSpeak=] accessory used for the latter) and Sony's and Microsoft's consoles have always supported voice chat since [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames the Xbox 360 - PS3 - Wii generation]]. While the Switch's audio jack ''can'' support audio input in addition to output and thus some games such as ''VideoGame/{{Fortnite}}'' and ''VideoGame/KillerQueen Black'' allow simply plugging a headset into the jack for voice communication, very few games support it, none of which are first-party games. Many players instead just use a third-party voice chat app like Discord or Facebook Messenger since chances are they have those already.

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* The Switch's voice chat has been heavily criticized for requiring a smart device to use, a bit of a baffling decision considering that the Platform/NintendoDS and Platform/{{Wii}} (until the shutdown of Nintendo WFC) did directly support voice chat (with the [=WiiSpeak=] accessory used for the latter) and Sony's and Microsoft's consoles have always supported voice chat since [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames [[MediaNotes/TheSeventhGenerationOfConsoleVideoGames the Xbox 360 - PS3 - Wii generation]]. While the Switch's audio jack ''can'' support audio input in addition to output and thus some games such as ''VideoGame/{{Fortnite}}'' and ''VideoGame/KillerQueen Black'' allow simply plugging a headset into the jack for voice communication, very few games support it, none of which are first-party games. Many players instead just use a third-party voice chat app like Discord or Facebook Messenger since chances are they have those already.
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* The vast majority of Western commercial PC games since the late 2000s or so are released only digitally, usually via Platform/{{Steam}}. Most gamers in developed countries don't think about this, but it's still a form of distribution that requires the player to have an internet connection that can download gigabytes of data, which can be problematic for those in poor economic situations (such as lack of good ISP options) but who can otherwise afford the game. Even if such a game gets a "physical" release, usually as part of a limited edition collection bundle, it will be just a piece of paper or cardboard with a Steam (or other distribution platform) key, with no medium that actually contains the game data. About the only PC games still getting physical distributions are Japanese {{doujin|shi}} games, which still traditionally sell as [=CDs=] or [=DVDs=] at in-person events like Comiket.
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* The vast majority of Western commercial PC games since the late 2000s or so are released only digitally, usually via Platform/{{Steam}}. Most gamers in developed countries don't think about this, but it's still a form of distribution that requires the player to have an internet connection that can download gigabytes of data, which can be problematic for those in poor economic situations but who can otherwise afford the game. Even if such a game gets a "physical" release, usually as part of a limited edition collection bundle, it will be just a piece of paper or cardboard with a Steam (or other distribution platform) key, with no medium that actually contains the game data. About the only PC games still getting physical distributions are Japanese {{doujin|shi}} games, which still traditionally sell as [=CDs=] or [=DVDs=] at in-person events like Comiket.

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* The vast majority of Western commercial PC games since the late 2000s or so are released only digitally, usually via Platform/{{Steam}}. Most gamers in developed countries don't think about this, but it's still a form of distribution that requires the player to have an internet connection that can download gigabytes of data, which can be problematic for those in poor economic situations (such as lack of good ISP options) but who can otherwise afford the game. Even if such a game gets a "physical" release, usually as part of a limited edition collection bundle, it will be just a piece of paper or cardboard with a Steam (or other distribution platform) key, with no medium that actually contains the game data. About the only PC games still getting physical distributions are Japanese {{doujin|shi}} games, which still traditionally sell as [=CDs=] or [=DVDs=] at in-person events like Comiket.
Is there an issue? Send a MessageReason:
None


* The vast majority of Western commercial PC games since the late 2000s or so are released only digitally, usually via Platform/{{Steam}}. Most gamers in developed countries don't think about this, but it's still a form of distribution that requires the player to have an internet connection that can download gigabytes of data, which can be problematic for those in poor economic situations. Even if such a game gets a "physical" release, usually as part of a limited edition collection bundle, it will be just a piece of paper or cardboard with a Steam (or other distribution platform) key, with no medium that actually contains the game data. About the only PC games still getting physical distributions are Japanese {{doujin|shi}} games, which still traditionally sell as [=CDs=] or [=DVDs=] at in-person events like Comiket.

to:

* The vast majority of Western commercial PC games since the late 2000s or so are released only digitally, usually via Platform/{{Steam}}. Most gamers in developed countries don't think about this, but it's still a form of distribution that requires the player to have an internet connection that can download gigabytes of data, which can be problematic for those in poor economic situations.situations but who can otherwise afford the game. Even if such a game gets a "physical" release, usually as part of a limited edition collection bundle, it will be just a piece of paper or cardboard with a Steam (or other distribution platform) key, with no medium that actually contains the game data. About the only PC games still getting physical distributions are Japanese {{doujin|shi}} games, which still traditionally sell as [=CDs=] or [=DVDs=] at in-person events like Comiket.
Is there an issue? Send a MessageReason:
None


* The vast majority of Western commercial PC games are released only digitally, usually via Platform/{{Steam}}. Most gamers in developed countries don't think about this, but it's still a form of distribution that requires the player to have an internet connection that can download gigabytes of data, which can be problematic for those in poor economic situations. Even if such a game gets a "physical" release, usually as part of a limited edition collection bundle, it will be just a piece of paper or cardboard with a Steam (or other distribution platform) key, with no medium that actually contains the game data. About the only PC games still getting physical distributions are Japanese {{doujin|shi}} games, which still traditionally sell as [=CDs=] or [=DVDs=] at in-person events like Comiket.

to:

* The vast majority of Western commercial PC games since the late 2000s or so are released only digitally, usually via Platform/{{Steam}}. Most gamers in developed countries don't think about this, but it's still a form of distribution that requires the player to have an internet connection that can download gigabytes of data, which can be problematic for those in poor economic situations. Even if such a game gets a "physical" release, usually as part of a limited edition collection bundle, it will be just a piece of paper or cardboard with a Steam (or other distribution platform) key, with no medium that actually contains the game data. About the only PC games still getting physical distributions are Japanese {{doujin|shi}} games, which still traditionally sell as [=CDs=] or [=DVDs=] at in-person events like Comiket.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The vast majority of Western commercial PC games are released only digitally, usually via Platform/{{Steam}}. Most gamers in developed countries don't think about this, but it's still a form of distribution that requires the player to have an internet connection that can download gigabytes of data, which can be problematic for those in poor economic situations. Even if such a game gets a "physical" release, usually as part of a limited edition collection bundle, it will be just a piece of paper or cardboard with a Steam (or other distribution platform) key, with no medium that actually contains the game data. About the only PC games still getting physical distributions are Japanese {{doujin|shi}} games, which still traditionally sell as [=CDs=] or [=DVDs=] at in-person events like Comiket.

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