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* EX Bonus, debuting in JP's 8th Anniversary, became reviled the instant it came out. This happened because of several factors. The first and main factor is that this enhancements is locked behind ''two layers of gacha'': You need fragments to enhance these units[[labelnote:How many?]]Besides the usual 350 to get an unit to [=EX3=], you need '''''800 more''''' to get all bonuses. So what once asked for the equivalent to eight units, which people were once saying it was "greedy" for Alim standards when the NV rarity came out, is now three times worse, while not even providing an "Unit of Choice" system for older units[[/labelnote]] once they reach [=EX3=], and you can't choose which enhancements you get as they're picked at random by the game. Which is bad when only three of these are new abilities and enhancements for these units, with the rest relegated to base stat increases. The second factor is that most of these units get no relevant enhancements at all, with cases like Oracle Maiden Lunafreya where she got ''nothing of value'' out of these, or cases like Akstar & Cleome (whose EX Bonus came along with their Master Crown enhancements) where the enhancements almost put them in competition with Premium NV units. The third factor is that this came right along with Neo Vision+ units, the very new rarity that upended (if not outright ''damaged'') the game's meta in the 8th Anniversary, itself causing its own instance of BrokenBase among players and making any enhancements aimed at DPS units useless for the time being. Many question if there was even a need for such enhancement system, with some calling Alim out for becoming too greedy with the game if they want to force people to pull so much while giving nothing in return.

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* EX Bonus, debuting in JP's 8th Anniversary, became reviled the instant it came out. This happened because of several factors. The first and main factor is that this enhancements is locked behind ''two layers of gacha'': You need fragments to enhance these units[[labelnote:How many?]]Besides the usual 350 to get an unit to [=EX3=], you need '''''800 more''''' to get all bonuses. So what once asked for the equivalent to eight units, which people were once saying it was "greedy" for Alim standards when the NV rarity came out, is now three times worse, while not even providing an "Unit of Choice" system for older units[[/labelnote]] once they reach [=EX3=], and you can't choose which enhancements you get as they're picked at random by the game. Which is bad when only three of these are new abilities and enhancements for these units, with the rest relegated to base stat increases. The second factor is that most of these units get no relevant enhancements at all, with cases like Oracle Maiden Lunafreya where she got ''nothing of value'' out of these, or cases like Akstar & Cleome (whose EX Bonus came along with their Master Crown enhancements) where the enhancements almost put them in competition with Premium NV units. The third factor is that this came right along with Neo Vision+ units, the very new rarity that upended (if not outright ''damaged'') the game's meta in the 8th Anniversary, itself causing its own instance of BrokenBase among players and making any enhancements aimed at DPS units useless for the time being. Many question if there was even a need for such enhancement system, with some calling Alim out for becoming too greedy with the game if they want to force people to pull so much while giving nothing in return.
return, and some even equating it to ''VideoGame/WarOfTheVisions'''s ''reviled'' Reincarnation system, accusing Alim of repeating the same thing they did when they introduced the Neo Vision rarity in the first place by bringing disliked elements from that game into ''FFBE''. It's unanimous consensus however that EX Bonus is by far the worst enhancement system ever implemented in the game.
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to:

* EX Bonus, debuting in JP's 8th Anniversary, became reviled the instant it came out. This happened because of several factors. The first and main factor is that this enhancements is locked behind ''two layers of gacha'': You need fragments to enhance these units[[labelnote:How many?]]Besides the usual 350 to get an unit to [=EX3=], you need '''''800 more''''' to get all bonuses. So what once asked for the equivalent to eight units, which people were once saying it was "greedy" for Alim standards when the NV rarity came out, is now three times worse, while not even providing an "Unit of Choice" system for older units[[/labelnote]] once they reach [=EX3=], and you can't choose which enhancements you get as they're picked at random by the game. Which is bad when only three of these are new abilities and enhancements for these units, with the rest relegated to base stat increases. The second factor is that most of these units get no relevant enhancements at all, with cases like Oracle Maiden Lunafreya where she got ''nothing of value'' out of these, or cases like Akstar & Cleome (whose EX Bonus came along with their Master Crown enhancements) where the enhancements almost put them in competition with Premium NV units. The third factor is that this came right along with Neo Vision+ units, the very new rarity that upended (if not outright ''damaged'') the game's meta in the 8th Anniversary, itself causing its own instance of BrokenBase among players and making any enhancements aimed at DPS units useless for the time being. Many question if there was even a need for such enhancement system, with some calling Alim out for becoming too greedy with the game if they want to force people to pull so much while giving nothing in return.
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* [[VideoGame/FinalFantasyX High Summoner Braska]] and [[VideoGame/FinalFantasyV Summoner Lenna]] have [=LBs=] that can do considerable damage, but with a twist: It also installs a field that decreases damage for their element ''on both sides of the arena''. This is not a serious problem if it's a single burst and they're the last units to go (and both units have chaining [=LBs=]), but when presented to a multi-round battle, players are greeted with the fact that the field ''stays'' between rounds... which means players are stuck with bad damage thanks to how Alim planned Lenna and Braska out, making them look bad in comparison to the other evokers. Lots of JP players sent complaints to Alim about the field being one of the worst ideas implemented into evoker units, and they seem to be aware of the issue, but so far a fix for it doesn't seem to be a priority.

to:

* [[VideoGame/FinalFantasyX High Summoner Braska]] and [[VideoGame/FinalFantasyV Summoner Lenna]] have [=LBs=] that can do considerable damage, but with a twist: It also installs a field that decreases damage for their element ''on both sides of the arena''. This is not a serious problem if it's a single burst and they're the last units to go (and both units have chaining [=LBs=]), but when presented to a multi-round battle, players are greeted with the fact that the field ''stays'' between rounds... which means players are stuck with bad damage thanks to how Alim planned Lenna and Braska out, making them look bad in comparison to the other evokers. Lots of JP players sent complaints to Alim about the field being one of the worst ideas implemented into evoker units, and they seem to be aware of the issue, but so far it took quite a while for them to even touch Lenna's abilities, eventually using her Master Crown enhancements to fix for it doesn't seem to be a priority.her field and make her usable in her base form.

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