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* The ''Season of the Wish'' activity, The Coil, made the Togetherness modifier a regular fixture of the mode. Togetherness forces fireteams to play close together, and if they stray apart then the healing is kneecapped dramatically. Couple that with a increasing skill cap and the later rounds can become absolute slogs where a solo surviving member will need alternate methods to heal as they will permanently be stuck with the "Drifting Apart" debuff. This can lead to their teammates being disconnected because the game views them as inactive. To top it all off, Togetherness was developed for the [=PvP=] focused Crimson Days event and never tuned to be used in [=PvE=].

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* The ''Season of the Wish'' activity, The Coil, made the Togetherness modifier a regular fixture of the mode. Togetherness forces fireteams to play close together, and if they stray apart then the healing is kneecapped dramatically. Couple that with a increasing skill cap and the later rounds can become absolute slogs where a solo surviving member will need alternate methods to heal as they will permanently be stuck with the "Drifting Apart" debuff. This can lead to their teammates being disconnected because the game views them as inactive. To top it all off, Togetherness was developed for the [=PvP=] focused Crimson Days event and never tuned to be used in [=PvE=].[=PvE=].
* While Onslaught from ''Into the Light'' is regarded as a fun horde mode, it has a really crippling issue in form of the ADU batteries. Much like other ball-shaped objects you can pick up, they can roll around where a teammate has died. The game unfortunately won't discern between the battery and the teammate's Ghost, so you're forced to waste a second over picking up the battery while trying to get your friend back up. This can be lethal if there's tons of enemies everywhere and fire coming in from all directions, and what would be a clutch moment is foiled because the game decided it was better for you to grab the battery you may not have noticed right away while trying to get your friend back in the fray.
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* The ''Season of the Witch'' activity Altars of Summoning has the players deposit offerings into podiums, with more activity progress being rewarded for encounter clears with higher offerings. However, most random players will immediately deposit tier 3 because that's the first one to become available, and then promptly [[DidntThinkThisThrough become overwhelmed by the sheer number of enemies]], unable to stay alive, let alone do the encounter's mechanic. The first week was especially painful, because it had Attrition as a modifier, which kneecaps natural healing, but kills have a chance to spawn Light wells that kickstart regen on pickup. As you might expect, this made it outright impossible to heal without being extremely on the ball, and even then it's demanding you have godlike loadouts just to survive.

to:

* The ''Season of the Witch'' activity Altars of Summoning has the players deposit offerings into podiums, with more activity progress being rewarded for encounter clears with higher offerings. However, most random players will immediately deposit tier 3 because that's the first one to become available, and then promptly [[DidntThinkThisThrough become overwhelmed by the sheer number of enemies]], unable to stay alive, let alone do the encounter's mechanic. The first week was especially painful, because it had Attrition as a modifier, which kneecaps natural healing, but kills have a chance to spawn Light wells that kickstart regen on pickup. As you might expect, this made it outright impossible to heal without being extremely on the ball, and even then it's demanding you have godlike loadouts just to survive.survive.
*The ''Season of the Wish'' activity, The Coil, made the Togetherness modifier a regular fixture of the mode. Togetherness forces fireteams to play close together, and if they stray apart then the healing is kneecapped dramatically. Couple that with a increasing skill cap and the later rounds can become absolute slogs where a solo surviving member will need alternate methods to heal as they will permanently be stuck with the "Drifting Apart" debuff. This can lead to their teammates being disconnected because the game views them as inactive. To top it all off, Togetherness was developed for the [=PvP=] focused Crimson Days event and never tuned to be used in [=PvE=].
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** ''Bipod'' increases magazine size and reserve ammo for rocket launchers... in exchange for kneecapping damage, reload speed, and blast radius by a significant amount. The extra ammo doesn't really matter when your shots not only hit for less, but it takes forever to reload. The supposed benefits are heavily outweighed by the major downsides.

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** ''Bipod'' increases magazine size and reserve ammo for rocket launchers... in exchange for kneecapping damage, reload speed, and blast radius by a significant amount. The extra ammo doesn't really matter when your shots not only hit for less, but it takes forever to reload. The supposed benefits are heavily outweighed by the major downsides. ''Season of the Witch'' saw it become properly viable after the damage cut was dialed back, so it was an actual decent perk. As a side effect, it ended up becoming devastating on weapons that can roll with ''Reconstruction'' or ''Envious Assassin'' to increase the magazine size even more.
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** For Stasis, you need Memory Fragents, obtained by picking up random objectives from The Exo Stranger on Europa that require you to do certain things in the game's core Ritual Activities (Cricible, Vanguard Ops, and Gambit). These objectives are widely disliked for being tedious and grindy, such as the one that requires you to kill 40 Champions in Nightfalls.

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** For Stasis, you need Memory Fragents, Fragments, obtained by picking up random objectives from The Exo Stranger on Europa that require you to do certain things in the game's core Ritual Activities (Cricible, (Crucible, Vanguard Ops, and Gambit). These objectives are widely disliked for being tedious and grindy, such as the one that requires you to kill 40 Champions in Nightfalls. As such, it came as no surprise that people were happy when Bungie replaced it with a simpler vendor system that just required Glimmer for purchasing Stasis Aspects and Fragments in ''Season of the Witch''.
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* The ''Season of the Witch'' activity Altars of Summoning has the players deposit offerings into podiums, with more activity progress being rewarded for encounter clears with higher offerings. However, most random players will immediately deposit tier 3 because that's the first one to become available, and then promptly [[DidntThinkThisThrough become overwhelmed by the sheer number of enemies]], unable to stay alive, let alone do the encounter's mechanic.

to:

* The ''Season of the Witch'' activity Altars of Summoning has the players deposit offerings into podiums, with more activity progress being rewarded for encounter clears with higher offerings. However, most random players will immediately deposit tier 3 because that's the first one to become available, and then promptly [[DidntThinkThisThrough become overwhelmed by the sheer number of enemies]], unable to stay alive, let alone do the encounter's mechanic. The first week was especially painful, because it had Attrition as a modifier, which kneecaps natural healing, but kills have a chance to spawn Light wells that kickstart regen on pickup. As you might expect, this made it outright impossible to heal without being extremely on the ball, and even then it's demanding you have godlike loadouts just to survive.
Is there an issue? Send a MessageReason:
None


* The ''Season of the Witch'' activity Altars of Summoning has the players deposit offerings into podiums, with more activity progress being rewarded for encounter clears with higher offerings. However, most random players will immediately deposit tier 3 because that's the first one to become available, and then promptly [[Didn'tThinkThisThrough become overwhelmed by the sheer number of enemies]], unable to stay alive, let alone do the encounter's mechanic.

to:

* The ''Season of the Witch'' activity Altars of Summoning has the players deposit offerings into podiums, with more activity progress being rewarded for encounter clears with higher offerings. However, most random players will immediately deposit tier 3 because that's the first one to become available, and then promptly [[Didn'tThinkThisThrough [[DidntThinkThisThrough become overwhelmed by the sheer number of enemies]], unable to stay alive, let alone do the encounter's mechanic.
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* The ''Season of the Deep'' Seasonal Activity, Deep Dives, has a mechanic whereby you can activate a challenge that rewards better loot and more vendor reputation. Unfortunately, all three of the fireteam members must activate it. So if you're in a matchmade team, there's a very real posibility that you'll be matched with players that don't know or don't care to activate it. Forums have been filled with stories of frustrated players frantically shooting their teammates or emoting on the Taken Blight necessary to start the encounter, trying to no avail to draw the attention of their teammates.

to:

* The ''Season of the Deep'' Seasonal Activity, Deep Dives, has a mechanic whereby you can activate a challenge that rewards better loot and more vendor reputation. Unfortunately, all three of the fireteam members must activate it. So if you're in a matchmade team, there's a very real posibility that you'll be matched with players that don't know or don't care to activate it. Forums have been filled with stories of frustrated players frantically shooting their teammates or emoting on the Taken Blight necessary to start the encounter, trying to no avail to draw the attention of their teammates.teammates.
* The ''Season of the Witch'' activity Altars of Summoning has the players deposit offerings into podiums, with more activity progress being rewarded for encounter clears with higher offerings. However, most random players will immediately deposit tier 3 because that's the first one to become available, and then promptly [[Didn'tThinkThisThrough become overwhelmed by the sheer number of enemies]], unable to stay alive, let alone do the encounter's mechanic.

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