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[[AuthorsSavingThrow While nearly every issue presented here has been changed as of Patch 2.0]] due to the game's free gameplay overhauls, the following remain on [[UsefulNotes/TheEighthGenerationofConsoleVideoGames Eighth-Gen consoles]].

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[[AuthorsSavingThrow While nearly every issue presented here has been changed as of Patch 2.0]] due to the game's free gameplay overhauls, the following remain on [[UsefulNotes/TheEighthGenerationofConsoleVideoGames [[MediaNotes/TheEighthGenerationofConsoleVideoGames Eighth-Gen consoles]].



** The first two missions of ''Phantom Liberty'' questline (exclusive to [[UsefulNotes/TheNinthGenerationofConsoleVideoGames ninth-gen consoles]] and PC) have more BottomlessPits than the other parts of Night City combined, and with such illumination system, these are bound to ensure any player can flatline themselves any second by accident or recklessness.

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** The first two missions of ''Phantom Liberty'' questline (exclusive to [[UsefulNotes/TheNinthGenerationofConsoleVideoGames [[MediaNotes/TheNinthGenerationofConsoleVideoGames ninth-gen consoles]] and PC) have more BottomlessPits than the other parts of Night City combined, and with such illumination system, these are bound to ensure any player can flatline themselves any second by accident or recklessness.
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* 2.1 version added a radio usable outside of vehicles. On PC, its shortkey is Z, which results in switching current quest objective also turning on/off the radio at random. Fortunately, the radio shortkey is remappable.
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** Even worse? The game has no pursuit mechanic, meaning that the game just spawns a lot of cops on-foot instead of the usual WideOpenSandbox way of rushing squad cars and vans. A modder found out later that [[DummiedOut such a mechanic exists, but was left unimplemented]].

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** Even worse? The game has no pursuit mechanic, meaning that the game just spawns a lot of cops on-foot instead of the usual WideOpenSandbox way of rushing squad cars and vans. A modder found out later that [[DummiedOut such a mechanic exists, but was left unimplemented]]. The pursuit mechanic would make a proper appearance in Update 2.0, along with the above issue being fixed by having patrols visible on radar looking for you if you commit crime against innocents or the NCPD.
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* A couple actions are mapped on Q and can't be remapped at all, which can be annoying for PC gamers using [[https://en.wikipedia.org/wiki/AZERTY#/media/File:KB_France.svg AZERTY-based keyboards]] (France, parts of Belgium and North Africa) since the equivalent of WADS keys for movements is ZQDS. Most of those issues are anecdotal (A-D shortcuts in the character creation menu, but the issue merely results in usable keys mapped on non-intuitive positions without actual input conflict, and the same actions can be performed with the mouse), but it also has a more direct impact on stealth gameplay: when carrying a body, Q is also the key to drop the body, which makes the "move left" action impossible to use without wasting time.

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* A couple actions are mapped on Q and can't be remapped at all, which can be annoying for PC gamers using [[https://en.wikipedia.org/wiki/AZERTY#/media/File:KB_France.svg AZERTY-based keyboards]] (France, parts of Belgium and North Africa) since the equivalent of WADS keys for movements is ZQDS. Most of those issues are anecdotal (A-D shortcuts in the character creation menu, but the issue merely results in usable keys mapped on non-intuitive positions without actual input conflict, and the same actions can be performed with the mouse), but it also has a more direct impact on stealth gameplay: when carrying a body, Q is also the key to drop the body, which makes the "move left" action impossible to use without wasting time. Another of the non-remappable actions is hitting Z to change the current objective followed for quests feature several objectives at the same time; on AZERTY keyboards Z is the key to move forward, which makes following the GPS in multiple objectives quests really annoying (especially if you need to drive through the city and the objectives aren't at the same place at all) since the followed objective constantly changes because moving forward is by far the most common and basic action of the game.
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* A couple actions are mapped on Q and can't be remapped at all, which can be annoying for PC gamers using [[https://en.wikipedia.org/wiki/AZERTY#/media/File:KB_France.svg AZERTY-based keyboards]] (France, parts of Belgium and North Africa) since the equivalent of WADS keys for movements is ZQDS. Most of those issues are anecdotal (A-D shortcuts in the character creation menu, but the issue merely results in usable keys mapped on non-intuitive postions without actual input conflict, and the same actions can be performed with the mouse), but it also has a more direct impact on stealth gameplay: when carrying a body, Q is also the key to drop the body, which makes the "move left" action impossible to use without wasting time.

to:

* A couple actions are mapped on Q and can't be remapped at all, which can be annoying for PC gamers using [[https://en.wikipedia.org/wiki/AZERTY#/media/File:KB_France.svg AZERTY-based keyboards]] (France, parts of Belgium and North Africa) since the equivalent of WADS keys for movements is ZQDS. Most of those issues are anecdotal (A-D shortcuts in the character creation menu, but the issue merely results in usable keys mapped on non-intuitive postions positions without actual input conflict, and the same actions can be performed with the mouse), but it also has a more direct impact on stealth gameplay: when carrying a body, Q is also the key to drop the body, which makes the "move left" action impossible to use without wasting time.

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