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* The ''VideoGame/MonkeyIsland'' series is absolutely full of this. ''[[VideoGame/TheSecretOfMonkeyIsland Secret]]'', ''[[VideoGame/MonkeyIsland2LeChucksRevenge LeChuck's Revenge]]'', and ''[[VideoGame/TheCurseOfMonkeyIsland Curse]]'' all have lovingly drawn and detailed art in the SCUMM UsefulNotes/GameEngine, while ''{{VideoGame/Escape|FromMonkeyIsland}}'' and ''{{VideoGame/Tales|OfMonkeyIsland}}'' have some colorful worlds drawn in 3D.

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* The ''VideoGame/MonkeyIsland'' series is absolutely full of this. ''[[VideoGame/TheSecretOfMonkeyIsland Secret]]'', ''[[VideoGame/MonkeyIsland2LeChucksRevenge LeChuck's Revenge]]'', and ''[[VideoGame/TheCurseOfMonkeyIsland Curse]]'' all have lovingly drawn and detailed art in the SCUMM UsefulNotes/GameEngine, MediaNotes/GameEngine, while ''{{VideoGame/Escape|FromMonkeyIsland}}'' and ''{{VideoGame/Tales|OfMonkeyIsland}}'' have some colorful worlds drawn in 3D.



* ''VideoGame/TransformersWarForCybertron'' is, for the most part, a very straightforward, linear third-person shooter with some interesting background design. And then, every once in a while, you'll come across a gaping hole in the orbiting space station that allows you to see Cybertron, or you'll be driving along the Iacon Speedway to the Decagon, or you'll be flying through the carnage caused by Trypticon Station's weapon... and you'll be stunned. They don't use the [[UsefulNotes/GameEngine Unreal Engine 3]] for nothin'.

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* ''VideoGame/TransformersWarForCybertron'' is, for the most part, a very straightforward, linear third-person shooter with some interesting background design. And then, every once in a while, you'll come across a gaping hole in the orbiting space station that allows you to see Cybertron, or you'll be driving along the Iacon Speedway to the Decagon, or you'll be flying through the carnage caused by Trypticon Station's weapon... and you'll be stunned. They don't use the [[UsefulNotes/GameEngine [[MediaNotes/GameEngine Unreal Engine 3]] for nothin'.

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