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With the physical CD long gone, a version of this mod was eventually uploaded by Team Evolve themselves to their servers. With Team Evolve's website being long gone, [[https://www.moddb.com/mods/zaero/downloads/zaero the mod can now be downloaded on ModDB]]. In addition, Yamagi (of Yamagi Quake II fame) [[https://github.com/yquake2/zaero maintains a repository on Github]] with the source code of the mod (licensed under SDK, unlike most of Yamagi's offerings which are instead licensed under [[MediaNotes/FreeLibreOpenSourceSoftware the GNU General Public License 2+]]).

to:

With the physical CD long gone, a version of this mod was eventually uploaded by Team Evolve themselves to their servers. With Team Evolve's website being long gone, [[https://www.moddb.com/mods/zaero/downloads/zaero the mod can now be downloaded on ModDB]]. In addition, Yamagi (of Yamagi the ''Yamagi Quake II II'' sourceport fame) [[https://github.com/yquake2/zaero maintains a repository on Github]] with the source code of the mod (licensed under SDK, unlike most of Yamagi's offerings which are instead licensed under [[MediaNotes/FreeLibreOpenSourceSoftware the GNU General Public License 2+]]).



* BackFromTheBrink: Inverted, this time it's the Strogg who are retaliating against the human colonies set on Stroggos in order to reap out their resources out.

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* BackFromTheBrink: Inverted, this time it's the Strogg who are retaliating against the human colonies set on Stroggos in order to reap out their resources out.
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With the physical CD long gone, a version of this mod was eventually uploaded by Team Evolve themselves to their servers. With Team Evolve's website being long gone, [[https://www.moddb.com/mods/zaero/downloads/zaero the mod can now be downloaded on ModDB]]. In addition, Yamagi (of Yamagi Quake II fame) [[https://github.com/yquake2/zaero maintains a repository on Github]] with the source code of the mod (licensed under SDK, unlike most of Yamagi's offerings which are instead licensed under [[UsefulNotes/FreeLibreOpenSourceSoftware the GNU General Public License 2+]]).

to:

With the physical CD long gone, a version of this mod was eventually uploaded by Team Evolve themselves to their servers. With Team Evolve's website being long gone, [[https://www.moddb.com/mods/zaero/downloads/zaero the mod can now be downloaded on ModDB]]. In addition, Yamagi (of Yamagi Quake II fame) [[https://github.com/yquake2/zaero maintains a repository on Github]] with the source code of the mod (licensed under SDK, unlike most of Yamagi's offerings which are instead licensed under [[UsefulNotes/FreeLibreOpenSourceSoftware [[MediaNotes/FreeLibreOpenSourceSoftware the GNU General Public License 2+]]).
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Added DiffLines:

* AbilityRequiredToProceed: The Clearance Pass obtained in "Installation" is required to exit the first unit in "Outer Perimeter".

Added: 203

Changed: 126

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* CreatorCameo: The minerals that the human colony are extracting are named "Steedium", after Paul Steed, character designer for Id Software.

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* CreatorCameo: CreatorCameo:
** Some of the buttons across the levels have the Team Evolve logo on them.
**
The minerals that the human colony are extracting are named "Steedium", after Paul Steed, character designer for Id Software.

Added: 187

Changed: 68

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* BagOfSpilling: [[spoiler:Right before your battle with the FinalBoss, you lose your entire arsenal. You need to pick up everything in the arena and avoid getting silenced by the boss]].



* PowerNullifier: One of the new pickups is the EMP Nuke. As its name implies, it disables all machinery on a specific radius, specifically preventing enemy (in single-player) and other players' (in Deathmatch) weaponry from working for a short time.

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* PowerNullifier: One of the new pickups is the EMP Nuke. As its name implies, it disables all machinery on a specific radius, specifically preventing enemy (in single-player) and other players' (in Deathmatch) weaponry from working for a short time. [[spoiler:So, naturally, the FinalBoss also has a similar device]].
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The pack takes place after the events of the main game. The Strogg managed to recover from Bitterman's impactful punch that represented the death of the Makron, and are now setting their sights on Earth for retaliation. You are part of the elite fighter squadron [[TitleDrop Zaero]] and [[ItsUpToYou it's your task]] to battle the new Strogg Rebellion.

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The pack takes place after the events of the main game. The Strogg managed to recover from Bitterman's impactful punch that represented the death of the Makron, and are now setting their sights on Earth for retaliation. You are a marine called Zaero-1, part of the elite fighter squadron [[TitleDrop Zaero]] and [[ItsUpToYou it's your task]] to battle the new Strogg Rebellion.



* SniperRifle: An actual sniper rifle, complete with zooming sight, was added to the game, alongside the Railgun.

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* SniperRifle: An actual sniper rifle, complete with zooming sight, was added to the game, alongside the Railgun. It also uses Railgun ammo.

Added: 128

Changed: 43

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* BrokenBridge: Access to the second unit is locked behind a door that requires a special pass in "Outer Perimeter".

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* BrokenBridge: Access to the second unit is locked behind a door that requires a special pass Clearance Pass (obtained in "Installation") in "Outer Perimeter".


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* TeleportingKeycardSquad: "Outer Perimeter": Opening the entrance to "Installation" spawns three Flyers from the ceiling above.

Added: 801

Changed: 68

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''Zaero'' is an unofficial ExpansionPack for ''VideoGame/QuakeII'' released on 1998 in physical CD format. It was developed by Team Evolve and published by Macmillan Digital Publishing.

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''Zaero'' (alternatively named ''Zaero - Stroggos mining colony supplement'') is an unofficial ExpansionPack for ''VideoGame/QuakeII'' released on 1998 in physical CD format. It was developed by Team Evolve and published by Macmillan Digital Publishing.


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The levels that comprise the pack are the following:
* '''Unit 1:''' "Outer Perimeter", "Installation".
* '''Unit 2:''' "Shield Control", "Mining Depot", "Administration Center", "Research Lab".
* '''Unit 3:''' "Pipeline Junction", "Flow Control Station", "Extraction Pump".
* '''Unit 4:''' "The Gateway", "The Gathering", "Waste Combustion", "Energy Transformation", "Filtration System".


Added DiffLines:

* BackFromTheBrink: Inverted, this time it's the Strogg who are retaliating against the human colonies set on Stroggos in order to reap out their resources out.
* BrokenBridge: Access to the second unit is locked behind a door that requires a special pass in "Outer Perimeter".


Added DiffLines:

* CreatorCameo: The minerals that the human colony are extracting are named "Steedium", after Paul Steed, character designer for Id Software.
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Added DiffLines:

[[quoteright:799:https://static.tvtropes.org/pmwiki/pub/images/12510_zaero_for_quake_ii_windows_front_cover.jpg]]
%% [[caption-width-right:799:some caption text]]
''Zaero'' is an unofficial ExpansionPack for ''VideoGame/QuakeII'' released on 1998 in physical CD format. It was developed by Team Evolve and published by Macmillan Digital Publishing.

The pack takes place after the events of the main game. The Strogg managed to recover from Bitterman's impactful punch that represented the death of the Makron, and are now setting their sights on Earth for retaliation. You are part of the elite fighter squadron [[TitleDrop Zaero]] and [[ItsUpToYou it's your task]] to battle the new Strogg Rebellion.

With the physical CD long gone, a version of this mod was eventually uploaded by Team Evolve themselves to their servers. With Team Evolve's website being long gone, [[https://www.moddb.com/mods/zaero/downloads/zaero the mod can now be downloaded on ModDB]]. In addition, Yamagi (of Yamagi Quake II fame) [[https://github.com/yquake2/zaero maintains a repository on Github]] with the source code of the mod (licensed under SDK, unlike most of Yamagi's offerings which are instead licensed under [[UsefulNotes/FreeLibreOpenSourceSoftware the GNU General Public License 2+]]).
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!! This pack shows examples of:
* ChargedAttack: The Sonic Cannon deals more damage the longer the fire button is held.
* PowerNullifier: One of the new pickups is the EMP Nuke. As its name implies, it disables all machinery on a specific radius, specifically preventing enemy (in single-player) and other players' (in Deathmatch) weaponry from working for a short time.
* SniperRifle: An actual sniper rifle, complete with zooming sight, was added to the game, alongside the Railgun.
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