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!!Wick Check input (24 examples)

# PlayingWith.StupidityIsTheOnlyOption: "What an Idiot." "Only doing stupid things can advance the storyline? Nope, I'm out."
# VideoGame.{{Lagoon}}: Averted with one of the three tablets to open Philips Castle, but played straight the rest of the game.
# It.ElencoProvvisorioO: Only Idiots May Pass [Transito Idioti]
# YMMV.{{Cobalt}}: It is possible to punch rockets and other explosives back at the person who fired or threw them. Good luck trying to time it right. Made worse by the fact that the upgraded shield belt does exactly the same thing, and in order to punch the explosive in the first place, you have to put away the weapon you are using. In the middle of battle.
# VideoGame.MetroidOtherM: Happens a lot in the game. For instance, getting the speed booster requires you to go down a long corridor until you reach an ice wall that you need the speed booster to break; it's not until you turn back that your commander allows you to use the speed booster.
# VideoGame.EscapeFromStMarys: The Game Within a Game you have to beat includes a maze, the solution for which is hidden somewhere else in St Mary's. Entering the sequence will only work if you've found the solution (as well as making the connection between it and the game); if you discover what the solution is before your character does so in-game, it won't work.
# ScrappyMechanic.FirstPersonShooter: When the Gold Rush update came out and included new weapons for the Medic, there was an outcry because A) getting all the weapons required getting all of the related achievements, B) many of those achievements were very counter-productive to your team's effort or even how the Medic was designed to be played, and C) several of them required either a co-operative ally or enemy to perform. The result was that players were deliberately ignoring team goals to focus on individual ones, causing much gnashing of teeth. People quickly formed servers to set up the contrived scenarios required to get the achievements quickly, which were vulnerable to griefers and attracted hate for players not earning the guns "legitimately."
# VideoGame.TheLegendOfZeldaTheWindWaker: When you find the pirate ship docked at Windfall Island, the first logical step would appear to be to board the ship and see what's up. Entering the ship requires you to give the password, a horribly punny answer to a pirate riddle. It's possible (and, in some cases, quite easy) to guess the password, but you'll still be turned away unless you've visited the secret entrance to an unremarkable building in the city and overheard the password yourself. The game Hand Waves this by implying that you need to say it "exactly right" (inflections and all, apparently).
# VideoGame.{{Tsioque}}: A minor example—Tsioque will refuse to touch the alchemy set until she's found the recipe she needs, even if she already has all the ingredients.

to:

!!Wick Check input (24 examples)

# PlayingWith.StupidityIsTheOnlyOption: "What an Idiot." "Only doing stupid things can advance the storyline? Nope, I'm out."
# VideoGame.{{Lagoon}}: Averted with one of the three tablets to open Philips Castle, but played straight the rest of the game.
# It.ElencoProvvisorioO: Only Idiots May Pass [Transito Idioti]
# YMMV.{{Cobalt}}: It is possible to punch rockets and other explosives back at the person who fired or threw them. Good luck trying to time it right. Made worse by the fact that the upgraded shield belt does exactly the same thing, and in order to punch the explosive in the first place, you have to put away the weapon you are using. In the middle of battle.
# VideoGame.MetroidOtherM: Happens a lot in the game. For instance, getting the speed booster requires you to go down a long corridor until you reach an ice wall that you need the speed booster to break; it's not until you turn back that your commander allows you to use the speed booster.
# VideoGame.EscapeFromStMarys: The Game Within a Game you have to beat includes a maze, the solution for which is hidden somewhere else in St Mary's. Entering the sequence will only work if you've found the solution (as well as making the connection between it and the game); if you discover what the solution is before your character does so in-game, it won't work.
# ScrappyMechanic.FirstPersonShooter: When the Gold Rush update came out and included new weapons for the Medic, there was an outcry because A) getting all the weapons required getting all of the related achievements, B) many of those achievements were very counter-productive to your team's effort or even how the Medic was designed to be played, and C) several of them required either a co-operative ally or enemy to perform. The result was that players were deliberately ignoring team goals to focus on individual ones, causing much gnashing of teeth. People quickly formed servers to set up the contrived scenarios required to get the achievements quickly, which were vulnerable to griefers and attracted hate for players not earning the guns "legitimately."
# VideoGame.TheLegendOfZeldaTheWindWaker: When you find the pirate ship docked at Windfall Island, the first logical step would appear to be to board the ship and see what's up. Entering the ship requires you to give the password, a horribly punny answer to a pirate riddle. It's possible (and, in some cases, quite easy) to guess the password, but you'll still be turned away unless you've visited the secret entrance to an unremarkable building in the city and overheard the password yourself. The game Hand Waves this by implying that you need to say it "exactly right" (inflections and all, apparently).
# VideoGame.{{Tsioque}}: A minor example—Tsioque will refuse to touch the alchemy set until she's found the recipe she needs, even if she already has all the ingredients.
(20 examples)



# VideoGame.MetroidPrime3Corruption: There is an energy generator which you need to call your ship in to destroy - which is guarded by two glaringly obvious anti-air cannons. The forward path will not open until you foolishly call your ship in for a bombing run, getting it damaged and having your advisor inform you that you first need to disable the cannons. The doors which quite obviously lead to the two cannons you have just been told to destroy are locked. Nothing the player does will unlock them, and they can't be opened until the player gives up and tries to leave; at that point, the doors open up so that enemies can come through and attack you.
# VideoGame.LittleBigAdventure: A subversion and quite possibly a case of Developer's Foresight as an answer to why The Island of the Volcano is completely optional. If you already know where the Mosquebee queen is being held, the game doesn't force you to go learn the location before actually having to find the captured queen. Another subversion is the search for the lost Francos Key Fragment. If you already know where the Key Fragment is buried in the ground, you don't have to follow along with Roger de la Fontaine's mystery to learn of the Key Fragment's location. After purchasing a Pick Axe from the Franco Island store, you can just head on over to the Fragment Key's ground location to dig it up.

to:

# VideoGame.MetroidPrime3Corruption: There is an energy generator which you need to call your ship in to destroy - which is guarded by two glaringly obvious anti-air cannons. The forward path {{Tsioque}}: A minor example—Tsioque will not open refuse to touch the alchemy set until you foolishly call your ship in for a bombing run, getting it damaged and having your advisor inform you that you first need to disable she's found the cannons. The doors which quite obviously lead to recipe she needs, even if she already has all the two cannons you have just been told to destroy are locked. Nothing the player does will unlock them, and they can't be opened until the player gives up and tries to leave; at that point, the doors open up so that enemies can come through and attack you.
ingredients.
# VideoGame.LittleBigAdventure: A subversion and quite possibly DiabloII: There's a case of Developer's Foresight as an answer to why The Island of the Volcano is completely optional. If you already know quest where the Mosquebee queen is being held, the game doesn't force you to go learn the location before actually having to find the captured queen. Another subversion must touch five cairn stones in a certain order. The correct order is the search for the lost Francos Key Fragment. If you already know where the Key Fragment is buried in the ground, you given on a particular scroll. You don't need to read the scroll; brute-force guessing works fine, as long as you have to follow along with Roger de la Fontaine's mystery to learn of the Key Fragment's location. After purchasing a Pick Axe from scroll. Without it, the Franco Island store, cairns do nothing no matter how much you can just head on over to the Fragment Key's ground location to dig it up.click them.



# LaconicTropeDistinctions.JToR: ...because the devs didn't provide the sensible option (or not yet). Stupidity Is the Only Option: ...and punishments ensue. Violation of Common Sense: ...and rewards ensue.

to:

# LaconicTropeDistinctions.JToR: ...because VideoGame.BladeRunner1997: You still have to go through most of the devs didn't provide same conversations, no matter how many times you've played the sensible option (or not yet). Stupidity Is game.
# VideoGame.TheLegendOfZeldaTheMinishCap: Link can't get
the Only Option: ...Pegasus Boots until trying and punishments ensue. Violation failing to wade through the muck of Common Sense: ...and rewards ensue.Castor Wilds. Also, the Hyrule Town library doesn't open until a Minish tells Link about the Minish elder who lives there.



# PlayingWith.NewGamePlus: The game just drops you off at the final boss fight, and tells you "see, this is way easier than having to play through it all over again!" Nothing is carried over from the previous saves, but the main character becomes a lot more self-aware and judgemental of the plot, and the story shortens tenfold by avoiding all the Railroading and OnlyIdiotsMayPass segments.
# TropeDistinctions.JToR: Only Idiots May Pass is where the game requires the player to perform an erroneous or unnecessary action despite a better option that should be available, usually because the player isn't expected to use the better option yet.
# VideoGame.TheLegendOfZeldaTheMinishCap: Link can't get the Pegasus Boots until trying and failing to wade through the muck of Castor Wilds. Also, the Hyrule Town library doesn't open until a Minish tells Link about the Minish elder who lives there.
# VideoGame.DiabloII: There's a quest where you must touch five cairn stones in a certain order. The correct order is given on a particular scroll. You don't need to read the scroll; brute-force guessing works fine, as long as you have the scroll. Without it, the cairns do nothing no matter how much you click them.
# VideoGame.BladeRunner1997: You still have to go through most of the same conversations, no matter how many times you've played the game.

to:

# PlayingWith.NewGamePlus: The game just drops you off at ScrappyMechanic.FirstPersonShooter: When the final boss fight, Gold Rush update came out and tells you "see, this is way easier than having to play through it all over again!" Nothing is carried over from included new weapons for the previous saves, but the main character becomes a lot more self-aware and judgemental of the plot, and the story shortens tenfold by avoiding Medic, there was an outcry because A) getting all the Railroading weapons required getting all of the related achievements, B) [[OnlyIdiotsMayPass many of those achievements were very counter-productive to your team's effort or even how the Medic was designed to be played]], and OnlyIdiotsMayPass segments.
# TropeDistinctions.JToR: Only Idiots May Pass is where the game requires the player
C) several of them required either a co-operative ally or enemy to perform an erroneous or unnecessary action despite a better option perform. The result was that should be available, usually because players were deliberately ignoring team goals to focus on individual ones, causing much gnashing of teeth. People quickly formed servers to set up the player isn't expected contrived scenarios required to use get the better option yet.
achievements quickly, which were vulnerable to griefers and attracted hate for players not earning the guns "legitimately."
# VideoGame.TheLegendOfZeldaTheMinishCap: Link MetroidPrime3Corruption: There is an energy generator which you need to call your ship in to destroy - which is guarded by two glaringly obvious anti-air cannons. The forward path will not open until you foolishly call your ship in for a bombing run, getting it damaged and having your advisor inform you that you first need to disable the cannons. The doors which quite obviously lead to the two cannons you have just been told to destroy are locked. Nothing the player does will unlock them, and they can't get the Pegasus Boots be opened until trying the player gives up and failing tries to wade leave; at that point, the doors open up so that enemies can come through the muck of Castor Wilds. Also, the Hyrule Town library doesn't open until a Minish tells Link about the Minish elder who lives there.
and attack you.
# VideoGame.DiabloII: There's a quest where you must touch five cairn stones in a certain order. The correct order is given on a particular scroll. You don't need to read the scroll; brute-force guessing works fine, as long as you have the scroll. Without it, the cairns do nothing no matter how much you click them.
# VideoGame.BladeRunner1997: You still have to go through most
{{Lagoon}}: Averted with one of the same conversations, no matter how many times you've three tablets to open Philips Castle, but played straight the rest of the game.



# YMMV.{{Cobalt}}: ScrappyMechanic: It is possible to punch rockets and other explosives back at the person who fired or threw them. Good luck trying to time it right. Made worse by the fact that the upgraded shield belt does exactly the same thing, and in order to punch the explosive in the first place, [[OnlyIdiotsMayPass you have to put away the weapon you are using.]] In the middle of battle.
# VideoGame.TheLegendOfZeldaTheWindWaker: When you find the pirate ship docked at Windfall Island, the first logical step would appear to be to board the ship and see what's up. Entering the ship requires you to give the password, a horribly punny answer to a pirate riddle. It's possible (and, in some cases, quite easy) to guess the password, but you'll still be turned away unless you've visited the secret entrance to an unremarkable building in the city and overheard the password yourself. The game Hand Waves this by implying that you need to say it "exactly right" (inflections and all, apparently).
# VideoGame.EscapeFromStMarys: The Game Within a Game you have to beat includes a maze, the solution for which is hidden somewhere else in St Mary's. Entering the sequence will only work if you've found the solution (as well as making the connection between it and the game); if you discover what the solution is before your character does so in-game, it won't work.



# VideoGame.{{Okami}}: You have to accept a scenario, Rao's deception in order to get the shrinking mallet. You have to kill the Water Dragon to get the Dragon Orb. This may or may not be justified, depending on if you interpret things as Ammy knowing the future and choosing the hard but correct path, or Ammy being foolish.
# VideoGame.VivisectorBeastWithin: You progress through the first half of the game by activating a series of checkpoints in order. Your radar can only pick up on the next checkpoint by activating the previous one. Almost every checkpoint in the first half of the game is situated in a clearing usually lined with hidden fences or other barriers, obviously setting you up for a trap. Therefore, you have to trigger the trap to progress.

to:

# TropeDistinctions.JToR: ''Index entry or ZCE''
# VideoGame.{{Okami}}: You have to accept MetroidOtherM: Happens a scenario, Rao's deception lot in order to get the shrinking mallet. You have to kill game. For instance, getting the Water Dragon speed booster requires you to get go down a long corridor until you reach an ice wall that you need the Dragon Orb. This may or may speed booster to break; it's not be justified, depending on if until you interpret things as Ammy knowing turn back that your commander allows you to use the future and choosing the hard but correct path, or Ammy being foolish.
speed booster.
# VideoGame.VivisectorBeastWithin: You progress through the first half of the game by activating a series of checkpoints in order. Your radar can only pick up on the next checkpoint by activating the previous one. Almost every checkpoint in the first half of the game is situated in a clearing usually lined with hidden fences or other barriers, obviously setting you up for a trap. Therefore, you have to trigger the trap to progress.progress.
# VideoGame.LittleBigAdventure: A subversion and quite possibly a case of Developer's Foresight as an answer to why The Island of the Volcano is completely optional. If you already know where the Mosquebee queen is being held, the game doesn't force you to go learn the location before actually having to find the captured queen. Another subversion is the search for the lost Francos Key Fragment. If you already know where the Key Fragment is buried in the ground, you don't have to follow along with Roger de la Fontaine's mystery to learn of the Key Fragment's location. After purchasing a Pick Axe from the Franco Island store, you can just head on over to the Fragment Key's ground location to dig it up.
# VideoGame.{{Okami}}: You have to accept a scenario, Rao's deception in order to get the shrinking mallet. You have to kill the Water Dragon to get the Dragon Orb. This may or may not be justified, depending on if you interpret things as Ammy knowing the future and choosing the hard but correct path, or Ammy being foolish.

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!!Wick Check input (25 examples)

to:

!!Wick Check input (25 (24 examples)



# Sandbox.WickCheckProject: Test for complaining.

Changed: 2

Removed: 42

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!!Wick Check input (26 examples)

to:

!!Wick Check input (26 (25 examples)



# PlayingWith.OnlyIdiotsMayPass: Edit Page

Added: 773

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Removed: 7215

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!!Wick Check input (27 examples)

# VideoGame.KingsQuestVAbsenceMakesTheHeartGoYonder: You'd think that getting caught in Mordack's castle and taken to prison would be something you'd want to avoid... You'd be gravely mistaken! Earlier, Graham had to get locked up by an uncouth innkeeper, too.
# VideoGame.{{Poptropica}}: Sometimes, you'll have to "learn" something that you probably already know in order to progress. This is especially annoying on repeat island playthroughs, which the game encourages due to counting how many times you've completed each island.
# VideoGame.{{Tsioque}}: A minor example—Tsioque will refuse to touch the alchemy set until she's found the recipe she needs, even if she already has all the ingredients.
# TropeDistinctions.JToR: Only Idiots May Pass is where the game requires the player to perform an erroneous or unnecessary action despite a better option that should be available, usually because the player isn't expected to use the better option yet.
# VideoGame.TheLegendOfZeldaTheMinishCap: Link can't get the Pegasus Boots until trying and failing to wade through the muck of Castor Wilds. Also, the Hyrule Town library doesn't open until a Minish tells Link about the Minish elder who lives there.
# PlayingWith.StupidityIsTheOnlyOption: "What an Idiot." "Only doing stupid things can advance the storyline? Nope, I'm out."

to:

!!Wick Check input (27 (26 examples)

# VideoGame.KingsQuestVAbsenceMakesTheHeartGoYonder: You'd think that getting caught in Mordack's castle and taken to prison would be something you'd want to avoid... You'd be gravely mistaken! Earlier, Graham had to get locked up by an uncouth innkeeper, too.
# VideoGame.{{Poptropica}}: Sometimes, you'll have to "learn" something that you probably already know in order to progress. This is especially annoying on repeat island playthroughs, which the game encourages due to counting how many times you've completed each island.
# VideoGame.{{Tsioque}}: A minor example—Tsioque will refuse to touch the alchemy set until she's found the recipe she needs, even if she already has all the ingredients.
# TropeDistinctions.JToR: Only Idiots May Pass is where the game requires the player to perform an erroneous or unnecessary action despite a better option that should be available, usually because the player isn't expected to use the better option yet.
# VideoGame.TheLegendOfZeldaTheMinishCap: Link can't get the Pegasus Boots until trying and failing to wade through the muck of Castor Wilds. Also, the Hyrule Town library doesn't open until a Minish tells Link about the Minish elder who lives there.
# PlayingWith.StupidityIsTheOnlyOption: "What an Idiot." " "Only doing stupid things can advance the storyline? Nope, I'm out.""
# VideoGame.{{Lagoon}}: Averted with one of the three tablets to open Philips Castle, but played straight the rest of the game.
# It.ElencoProvvisorioO: Only Idiots May Pass [Transito Idioti]



# VideoGame.MetroidOtherM: Happens a lot in the game. For instance, getting the speed booster requires you to go down a long corridor until you reach an ice wall that you need the speed booster to break; it's not until you turn back that your commander allows you to use the speed booster.
# Sandbox.WickCheckProject: Test for complaining.



# Laconic.OnlyIdiotsMayPass: Edit Page
# VideoGame.Rayman3HoodlumHavoc: Defeating an enemy with a $ symbol over its head causes a reusable power-up to appear somewhere in the general area. Sometimes, however, it is instead a smaller version of one of Rayman's shoes obscured by the power-up's typical glow; unless you'd already gone through the whole thing before, chances are you'd just take it for granted that it's a power-up and run into it. This ends up in a rather interesting, off-to-the-side surprise gameplay sequence, which upon completing will provide you with a real power-up. Thing is, if you are paranoid or clever enough to spot the difference without double-checking, you'll still have to fall for it in order to get the real power-up item, which is typically required in order to move on. People not used to driving controls (and using such controls to target and collide with small, agile targets) will find themselves... frustrated, to say the least.
# VideoGame.DarkSeedII: The locked closet in Mike's bedroom contains another portal to the Dark World. And isn't locked at all. Years ago, his mother tricked him into thinking it was. Still, you can never open it until the deception is revealed.
# VideoGame.DiabloII: There's a quest where you must touch five cairn stones in a certain order. The correct order is given on a particular scroll. You don't need to read the scroll; brute-force guessing works fine, as long as you have the scroll. Without it, the cairns do nothing no matter how much you click them.
# It.ElencoProvvisorioO: Only Idiots May Pass [Transito Idioti]
# VideoGame.{{Lagoon}}: Averted with one of the three tablets to open Philips Castle, but played straight the rest of the game.
# VideoGame.LittleBigAdventure: A subversion and quite possibly a case of Developer's Foresight as an answer to why The Island of the Volcano is completely optional. If you already know where the Mosquebee queen is being held, the game doesn't force you to go learn the location before actually having to find the captured queen. Another subversion is the search for the lost Francos Key Fragment. If you already know where the Key Fragment is buried in the ground, you don't have to follow along with Roger de la Fontaine's mystery to learn of the Key Fragment's location. After purchasing a Pick Axe from the Franco Island store, you can just head on over to the Fragment Key's ground location to dig it up.



# Sandbox.WickCheckProject: Test for complaining.
# VideoGame.VivisectorBeastWithin: You progress through the first half of the game by activating a series of checkpoints in order. Your radar can only pick up on the next checkpoint by activating the previous one. Almost every checkpoint in the first half of the game is situated in a clearing usually lined with hidden fences or other barriers, obviously setting you up for a trap. Therefore, you have to trigger the trap to progress.
# LaconicTropeDistinctions.JToR: ...because the devs didn't provide the sensible option (or not yet). Stupidity Is the Only Option: ...and punishments ensue. Violation of Common Sense: ...and rewards ensue.
# VideoGame.{{Okami}}: You have to accept a scenario, Rao's deception in order to get the shrinking mallet. You have to kill the Water Dragon to get the Dragon Orb. This may or may not be justified, depending on if you interpret things as Ammy knowing the future and choosing the hard but correct path, or Ammy being foolish.
# VideoGame.BladeRunner1997: You still have to go through most of the same conversations, no matter how many times you've played the game.
# PlayingWith.NewGamePlus: The game just drops you off at the final boss fight, and tells you "see, this is way easier than having to play through it all over again!" Nothing is carried over from the previous saves, but the main character becomes a lot more self-aware and judgemental of the plot, and the story shortens tenfold by avoiding all the Railroading and OnlyIdiotsMayPass segments.

to:

# Sandbox.WickCheckProject: Test for complaining.
# VideoGame.VivisectorBeastWithin: You progress through TheLegendOfZeldaTheWindWaker: When you find the pirate ship docked at Windfall Island, the first half of logical step would appear to be to board the game by activating a series of checkpoints in order. Your radar can only pick up on ship and see what's up. Entering the next checkpoint by activating ship requires you to give the previous one. Almost every checkpoint password, a horribly punny answer to a pirate riddle. It's possible (and, in some cases, quite easy) to guess the password, but you'll still be turned away unless you've visited the secret entrance to an unremarkable building in the first half of city and overheard the password yourself. The game is situated in a clearing usually lined with hidden fences or other barriers, obviously setting Hand Waves this by implying that you up for a trap. Therefore, you have need to trigger the trap to progress.
# LaconicTropeDistinctions.JToR: ...because the devs didn't provide the sensible option (or not yet). Stupidity Is the Only Option: ...
say it "exactly right" (inflections and punishments ensue. Violation of Common Sense: ...and rewards ensue.
all, apparently).
# VideoGame.{{Okami}}: You have {{Tsioque}}: A minor example—Tsioque will refuse to accept a scenario, Rao's deception in order to get touch the shrinking mallet. You have to kill alchemy set until she's found the Water Dragon to get recipe she needs, even if she already has all the Dragon Orb. This may or may not be justified, depending on if you interpret things as Ammy knowing the future and choosing the hard but correct path, or Ammy being foolish.
ingredients.
# VideoGame.BladeRunner1997: You still {{Poptropica}}: Sometimes, you'll have to go through most of "learn" something that you probably already know in order to progress. This is especially annoying on repeat island playthroughs, which the same conversations, no matter game encourages due to counting how many times you've played the game.
# PlayingWith.NewGamePlus: The game just drops you off at the final boss fight, and tells you "see, this is way easier than having to play through it all over again!" Nothing is carried over from the previous saves, but the main character becomes a lot more self-aware and judgemental of the plot, and the story shortens tenfold by avoiding all the Railroading and OnlyIdiotsMayPass segments.
completed each island.



# VideoGame.MetroidOtherM: Happens a lot in the game. For instance, getting the speed booster requires you to go down a long corridor until you reach an ice wall that you need the speed booster to break; it's not until you turn back that your commander allows you to use the speed booster.
# VideoGame.MetroidOtherM: Happens a lot in the game. For instance, getting the speed booster requires you to go down a long corridor until you reach an ice wall that you need the speed booster to break; it's not until you turn back that your commander allows you to use the speed booster.
# It.ElencoProvvisorioO: Only Idiots May Pass [Transito Idioti]
# VideoGame.{{Poptropica}}: Sometimes, you'll have to "learn" something that you probably already know in order to progress. This is especially annoying on repeat island playthroughs, which the game encourages due to counting how many times you've completed each island.
# PlayingWith.StupidityIsTheOnlyOption: "What an Idiot." "Only doing stupid things can advance the storyline? Nope, I'm out."
# VideoGame.DiabloII: There's a quest where you must touch five cairn stones in a certain order. The correct order is given on a particular scroll. You don't need to read the scroll; brute-force guessing works fine, as long as you have the scroll. Without it, the cairns do nothing no matter how much you click them.
# VideoGame.EscapeFromStMarys: The Game Within a Game you have to beat includes a maze, the solution for which is hidden somewhere else in St Mary's. Entering the sequence will only work if you've found the solution (as well as making the connection between it and the game); if you discover what the solution is before your character does so in-game, it won't work.
# VideoGame.DarkSeedII: The locked closet in Mike's bedroom contains another portal to the Dark World. And isn't locked at all. Years ago, his mother tricked him into thinking it was. Still, you can never open it until the deception is revealed.

to:

# VideoGame.MetroidOtherM: Happens LittleBigAdventure: A subversion and quite possibly a lot in case of Developer's Foresight as an answer to why The Island of the game. For instance, getting the speed booster requires Volcano is completely optional. If you to go down a long corridor until you reach an ice wall that you need the speed booster to break; it's not until you turn back that your commander allows you to use the speed booster.
# VideoGame.MetroidOtherM: Happens a lot in the game. For instance, getting the speed booster requires you to go down a long corridor until you reach an ice wall that you need the speed booster to break; it's not until you turn back that your commander allows you to use the speed booster.
# It.ElencoProvvisorioO: Only Idiots May Pass [Transito Idioti]
# VideoGame.{{Poptropica}}: Sometimes, you'll have to "learn" something that you probably
already know in order to progress. This where the Mosquebee queen is especially annoying on repeat island playthroughs, which being held, the game encourages due doesn't force you to counting how many times you've completed each island.
go learn the location before actually having to find the captured queen. Another subversion is the search for the lost Francos Key Fragment. If you already know where the Key Fragment is buried in the ground, you don't have to follow along with Roger de la Fontaine's mystery to learn of the Key Fragment's location. After purchasing a Pick Axe from the Franco Island store, you can just head on over to the Fragment Key's ground location to dig it up.
# PlayingWith.StupidityIsTheOnlyOption: "What an Idiot." "Only doing stupid things can advance the storyline? Nope, I'm out."
# VideoGame.DiabloII: There's a quest where you must touch five cairn stones in a certain order. The correct order is given on a particular scroll. You don't need to read the scroll; brute-force guessing works fine, as long as you have the scroll. Without it, the cairns do nothing no matter how much you click them.
# VideoGame.EscapeFromStMarys: The Game Within a Game you have to beat includes a maze, the solution for which is hidden somewhere else in St Mary's. Entering the sequence will only work if you've found the solution (as well as making the connection between it and the game); if you discover what the solution is before your character does so in-game, it won't work.
# VideoGame.DarkSeedII: The locked closet in Mike's bedroom contains another portal to the Dark World. And isn't locked at all. Years ago, his mother tricked him into thinking it was. Still, you can never open it until the deception is revealed.
OnlyIdiotsMayPass: Edit Page



# YMMV.{{Cobalt}}: It is possible to punch rockets and other explosives back at the person who fired or threw them. Good luck trying to time it right. Made worse by the fact that the upgraded shield belt does exactly the same thing, and in order to punch the explosive in the first place, you have to put away the weapon you are using. In the middle of battle.
# VideoGame.VivisectorBeastWithin: You progress through the first half of the game by activating a series of checkpoints in order. Your radar can only pick up on the next checkpoint by activating the previous one. Almost every checkpoint in the first half of the game is situated in a clearing usually lined with hidden fences or other barriers, obviously setting you up for a trap. Therefore, you have to trigger the trap to progress.
# VideoGame.TheLegendOfZeldaTheWindWaker: When you find the pirate ship docked at Windfall Island, the first logical step would appear to be to board the ship and see what's up. Entering the ship requires you to give the password, a horribly punny answer to a pirate riddle. It's possible (and, in some cases, quite easy) to guess the password, but you'll still be turned away unless you've visited the secret entrance to an unremarkable building in the city and overheard the password yourself. The game Hand Waves this by implying that you need to say it "exactly right" (inflections and all, apparently).
# VideoGame.MetroidPrime3Corruption: There is an energy generator which you need to call your ship in to destroy - which is guarded by two glaringly obvious anti-air cannons. The forward path will not open until you foolishly call your ship in for a bombing run, getting it damaged and having your advisor inform you that you first need to disable the cannons. The doors which quite obviously lead to the two cannons you have just been told to destroy are locked. Nothing the player does will unlock them, and they can't be opened until the player gives up and tries to leave; at that point, the doors open up so that enemies can come through and attack you.
# VideoGame.{{Okami}}: You have to accept a scenario, Rao's deception in order to get the shrinking mallet. You have to kill the Water Dragon to get the Dragon Orb. This may or may not be justified, depending on if you interpret things as Ammy knowing the future and choosing the hard but correct path, or Ammy being foolish.
# PlayingWith.NewGamePlus: The game just drops you off at the final boss fight, and tells you "see, this is way easier than having to play through it all over again!" Nothing is carried over from the previous saves, but the main character becomes a lot more self-aware and judgemental of the plot, and the story shortens tenfold by avoiding all the Railroading and OnlyIdiotsMayPass segments.
# LaconicTropeDistinctions.JToR: ...because the devs didn't provide the sensible option (or not yet). Stupidity Is the Only Option: ...and punishments ensue. Violation of Common Sense: ...and rewards ensue.

to:

# YMMV.{{Cobalt}}: It is possible to punch rockets and other explosives back at the person who fired or threw them. Good luck trying to time it right. Made worse by the fact that the upgraded shield belt does exactly the same thing, and in order to punch the explosive in the first place, you have to put away the weapon you are using. In the middle of battle.
# VideoGame.VivisectorBeastWithin: You progress through the first half of the game by activating a series of checkpoints in order. Your radar can only pick up on the next checkpoint by activating the previous one. Almost every checkpoint in the first half of the game is situated in a clearing usually lined with hidden fences or other barriers, obviously setting you up for a trap. Therefore, you have to trigger the trap to progress.
# VideoGame.TheLegendOfZeldaTheWindWaker: When you find the pirate ship docked at Windfall Island, the first logical step would appear to be to board the ship and see what's up. Entering the ship requires you to give the password, a horribly punny answer to a pirate riddle. It's possible (and, in some cases, quite easy) to guess the password, but you'll still be turned away unless you've visited the secret entrance to an unremarkable building in the city and overheard the password yourself. The game Hand Waves this by implying that you need to say it "exactly right" (inflections and all, apparently).
# VideoGame.MetroidPrime3Corruption: There is an energy generator which you need to call your ship in to destroy - which is guarded by two glaringly obvious anti-air cannons. The forward path will not open until you foolishly call your ship in for a bombing run, getting it damaged and having your advisor inform you that you first need to disable the cannons. The doors which quite obviously lead to the two cannons you have just been told to destroy are locked. Nothing the player does will unlock them, and they can't be opened until the player gives up and tries to leave; at that point, the doors open up so that enemies can come through and attack you.
# VideoGame.{{Okami}}: You have to accept a scenario, Rao's deception in order to get the shrinking mallet. You have to kill the Water Dragon to get the Dragon Orb. This may or may not be justified, depending on if you interpret things as Ammy knowing the future and choosing the hard but correct path, or Ammy being foolish.
# PlayingWith.NewGamePlus: The game just drops you off at the final boss fight, and tells you "see, this is way easier than having to play through it all over again!" Nothing is carried over from the previous saves, but the main character becomes a lot more self-aware and judgemental of the plot, and the story shortens tenfold by avoiding all the Railroading and OnlyIdiotsMayPass segments.
# LaconicTropeDistinctions.JToR: ...because the devs didn't provide the sensible option (or not yet). Stupidity Is the Only Option: ...and punishments ensue. Violation of Common Sense: ...and rewards ensue.ensue.
# VideoGame.DarkSeedII: The locked closet in Mike's bedroom contains another portal to the Dark World. And isn't locked at all. Years ago, his mother tricked him into thinking it was. Still, you can never open it until the deception is revealed.
# PlayingWith.NewGamePlus: The game just drops you off at the final boss fight, and tells you "see, this is way easier than having to play through it all over again!" Nothing is carried over from the previous saves, but the main character becomes a lot more self-aware and judgemental of the plot, and the story shortens tenfold by avoiding all the Railroading and OnlyIdiotsMayPass segments.



# VideoGame.LittleBigAdventure: A subversion and quite possibly a case of Developer's Foresight as an answer to why The Island of the Volcano is completely optional. If you already know where the Mosquebee queen is being held, the game doesn't force you to go learn the location before actually having to find the captured queen. Another subversion is the search for the lost Francos Key Fragment. If you already know where the Key Fragment is buried in the ground, you don't have to follow along with Roger de la Fontaine's mystery to learn of the Key Fragment's location. After purchasing a Pick Axe from the Franco Island store, you can just head on over to the Fragment Key's ground location to dig it up.
# VideoGame.{{Lagoon}}: Averted with one of the three tablets to open Philips Castle, but played straight the rest of the game.

to:

# VideoGame.LittleBigAdventure: A subversion and quite possibly DiabloII: There's a case of Developer's Foresight as an answer to why The Island of the Volcano is completely optional. If you already know quest where the Mosquebee queen is being held, the game doesn't force you to go learn the location before actually having to find the captured queen. Another subversion must touch five cairn stones in a certain order. The correct order is the search for the lost Francos Key Fragment. If you already know where the Key Fragment is buried in the ground, you given on a particular scroll. You don't need to read the scroll; brute-force guessing works fine, as long as you have to follow along with Roger de la Fontaine's mystery to learn of the Key Fragment's location. After purchasing a Pick Axe from scroll. Without it, the Franco Island store, cairns do nothing no matter how much you can just head on over to the Fragment Key's ground location to dig it up.
# VideoGame.{{Lagoon}}: Averted with one of the three tablets to open Philips Castle, but played straight the rest of the game.
click them.



# PlayingWith.OnlyIdiotsMayPass: Edit Page
# VideoGame.{{Tsioque}}: A minor example—Tsioque will refuse to touch the alchemy set until she's found the recipe she needs, even if she already has all the ingredients.



# ScrappyMechanic.FirstPersonShooter: When the Gold Rush update came out and included new weapons for the Medic, there was an outcry because A) getting all the weapons required getting all of the related achievements, B) many of those achievements were very counter-productive to your team's effort or even how the Medic was designed to be played, and C) several of them required either a co-operative ally or enemy to perform. The result was that players were deliberately ignoring team goals to focus on individual ones, causing much gnashing of teeth. People quickly formed servers to set up the contrived scenarios required to get the achievements quickly, which were vulnerable to griefers and attracted hate for players not earning the guns "legitimately."

to:

# ScrappyMechanic.FirstPersonShooter: When the Gold Rush update came out and included new weapons for the Medic, there was an outcry because A) getting all the weapons required getting all of the related achievements, B) many of those achievements were very counter-productive VideoGame.{{Okami}}: You have to your team's effort or even how the Medic was designed to be played, and C) several of them required either accept a co-operative ally or enemy to perform. The result was that players were deliberately ignoring team goals to focus on individual ones, causing much gnashing of teeth. People quickly formed servers to set up the contrived scenarios required scenario, Rao's deception in order to get the achievements quickly, which were vulnerable shrinking mallet. You have to griefers kill the Water Dragon to get the Dragon Orb. This may or may not be justified, depending on if you interpret things as Ammy knowing the future and attracted hate choosing the hard but correct path, or Ammy being foolish.
# VideoGame.VivisectorBeastWithin: You progress through the first half of the game by activating a series of checkpoints in order. Your radar can only pick up on the next checkpoint by activating the previous one. Almost every checkpoint in the first half of the game is situated in a clearing usually lined with hidden fences or other barriers, obviously setting you up
for players not earning a trap. Therefore, you have to trigger the guns "legitimately."trap to progress.
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Added DiffLines:

!!Wick Check input (27 examples)

# VideoGame.KingsQuestVAbsenceMakesTheHeartGoYonder: You'd think that getting caught in Mordack's castle and taken to prison would be something you'd want to avoid... You'd be gravely mistaken! Earlier, Graham had to get locked up by an uncouth innkeeper, too.
# VideoGame.{{Poptropica}}: Sometimes, you'll have to "learn" something that you probably already know in order to progress. This is especially annoying on repeat island playthroughs, which the game encourages due to counting how many times you've completed each island.
# VideoGame.{{Tsioque}}: A minor example—Tsioque will refuse to touch the alchemy set until she's found the recipe she needs, even if she already has all the ingredients.
# TropeDistinctions.JToR: Only Idiots May Pass is where the game requires the player to perform an erroneous or unnecessary action despite a better option that should be available, usually because the player isn't expected to use the better option yet.
# VideoGame.TheLegendOfZeldaTheMinishCap: Link can't get the Pegasus Boots until trying and failing to wade through the muck of Castor Wilds. Also, the Hyrule Town library doesn't open until a Minish tells Link about the Minish elder who lives there.
# PlayingWith.StupidityIsTheOnlyOption: "What an Idiot." "Only doing stupid things can advance the storyline? Nope, I'm out."
# YMMV.{{Cobalt}}: It is possible to punch rockets and other explosives back at the person who fired or threw them. Good luck trying to time it right. Made worse by the fact that the upgraded shield belt does exactly the same thing, and in order to punch the explosive in the first place, you have to put away the weapon you are using. In the middle of battle.
# VideoGame.EscapeFromStMarys: The Game Within a Game you have to beat includes a maze, the solution for which is hidden somewhere else in St Mary's. Entering the sequence will only work if you've found the solution (as well as making the connection between it and the game); if you discover what the solution is before your character does so in-game, it won't work.
# Laconic.OnlyIdiotsMayPass: Edit Page
# VideoGame.Rayman3HoodlumHavoc: Defeating an enemy with a $ symbol over its head causes a reusable power-up to appear somewhere in the general area. Sometimes, however, it is instead a smaller version of one of Rayman's shoes obscured by the power-up's typical glow; unless you'd already gone through the whole thing before, chances are you'd just take it for granted that it's a power-up and run into it. This ends up in a rather interesting, off-to-the-side surprise gameplay sequence, which upon completing will provide you with a real power-up. Thing is, if you are paranoid or clever enough to spot the difference without double-checking, you'll still have to fall for it in order to get the real power-up item, which is typically required in order to move on. People not used to driving controls (and using such controls to target and collide with small, agile targets) will find themselves... frustrated, to say the least.
# VideoGame.DarkSeedII: The locked closet in Mike's bedroom contains another portal to the Dark World. And isn't locked at all. Years ago, his mother tricked him into thinking it was. Still, you can never open it until the deception is revealed.
# VideoGame.DiabloII: There's a quest where you must touch five cairn stones in a certain order. The correct order is given on a particular scroll. You don't need to read the scroll; brute-force guessing works fine, as long as you have the scroll. Without it, the cairns do nothing no matter how much you click them.
# It.ElencoProvvisorioO: Only Idiots May Pass [Transito Idioti]
# VideoGame.{{Lagoon}}: Averted with one of the three tablets to open Philips Castle, but played straight the rest of the game.
# VideoGame.LittleBigAdventure: A subversion and quite possibly a case of Developer's Foresight as an answer to why The Island of the Volcano is completely optional. If you already know where the Mosquebee queen is being held, the game doesn't force you to go learn the location before actually having to find the captured queen. Another subversion is the search for the lost Francos Key Fragment. If you already know where the Key Fragment is buried in the ground, you don't have to follow along with Roger de la Fontaine's mystery to learn of the Key Fragment's location. After purchasing a Pick Axe from the Franco Island store, you can just head on over to the Fragment Key's ground location to dig it up.
# ScrappyMechanic.FirstPersonShooter: When the Gold Rush update came out and included new weapons for the Medic, there was an outcry because A) getting all the weapons required getting all of the related achievements, B) many of those achievements were very counter-productive to your team's effort or even how the Medic was designed to be played, and C) several of them required either a co-operative ally or enemy to perform. The result was that players were deliberately ignoring team goals to focus on individual ones, causing much gnashing of teeth. People quickly formed servers to set up the contrived scenarios required to get the achievements quickly, which were vulnerable to griefers and attracted hate for players not earning the guns "legitimately."
# Sandbox.WickCheckProject: Test for complaining.
# VideoGame.VivisectorBeastWithin: You progress through the first half of the game by activating a series of checkpoints in order. Your radar can only pick up on the next checkpoint by activating the previous one. Almost every checkpoint in the first half of the game is situated in a clearing usually lined with hidden fences or other barriers, obviously setting you up for a trap. Therefore, you have to trigger the trap to progress.
# LaconicTropeDistinctions.JToR: ...because the devs didn't provide the sensible option (or not yet). Stupidity Is the Only Option: ...and punishments ensue. Violation of Common Sense: ...and rewards ensue.
# VideoGame.{{Okami}}: You have to accept a scenario, Rao's deception in order to get the shrinking mallet. You have to kill the Water Dragon to get the Dragon Orb. This may or may not be justified, depending on if you interpret things as Ammy knowing the future and choosing the hard but correct path, or Ammy being foolish.
# VideoGame.BladeRunner1997: You still have to go through most of the same conversations, no matter how many times you've played the game.
# PlayingWith.NewGamePlus: The game just drops you off at the final boss fight, and tells you "see, this is way easier than having to play through it all over again!" Nothing is carried over from the previous saves, but the main character becomes a lot more self-aware and judgemental of the plot, and the story shortens tenfold by avoiding all the Railroading and OnlyIdiotsMayPass segments.
# VideoGame.MetroidPrime3Corruption: There is an energy generator which you need to call your ship in to destroy - which is guarded by two glaringly obvious anti-air cannons. The forward path will not open until you foolishly call your ship in for a bombing run, getting it damaged and having your advisor inform you that you first need to disable the cannons. The doors which quite obviously lead to the two cannons you have just been told to destroy are locked. Nothing the player does will unlock them, and they can't be opened until the player gives up and tries to leave; at that point, the doors open up so that enemies can come through and attack you.
# VideoGame.MetroidOtherM: Happens a lot in the game. For instance, getting the speed booster requires you to go down a long corridor until you reach an ice wall that you need the speed booster to break; it's not until you turn back that your commander allows you to use the speed booster.
# VideoGame.MetroidOtherM: Happens a lot in the game. For instance, getting the speed booster requires you to go down a long corridor until you reach an ice wall that you need the speed booster to break; it's not until you turn back that your commander allows you to use the speed booster.
# It.ElencoProvvisorioO: Only Idiots May Pass [Transito Idioti]
# VideoGame.{{Poptropica}}: Sometimes, you'll have to "learn" something that you probably already know in order to progress. This is especially annoying on repeat island playthroughs, which the game encourages due to counting how many times you've completed each island.
# PlayingWith.StupidityIsTheOnlyOption: "What an Idiot." "Only doing stupid things can advance the storyline? Nope, I'm out."
# VideoGame.DiabloII: There's a quest where you must touch five cairn stones in a certain order. The correct order is given on a particular scroll. You don't need to read the scroll; brute-force guessing works fine, as long as you have the scroll. Without it, the cairns do nothing no matter how much you click them.
# VideoGame.EscapeFromStMarys: The Game Within a Game you have to beat includes a maze, the solution for which is hidden somewhere else in St Mary's. Entering the sequence will only work if you've found the solution (as well as making the connection between it and the game); if you discover what the solution is before your character does so in-game, it won't work.
# VideoGame.DarkSeedII: The locked closet in Mike's bedroom contains another portal to the Dark World. And isn't locked at all. Years ago, his mother tricked him into thinking it was. Still, you can never open it until the deception is revealed.
# VideoGame.KingsQuestVAbsenceMakesTheHeartGoYonder: You'd think that getting caught in Mordack's castle and taken to prison would be something you'd want to avoid... You'd be gravely mistaken! Earlier, Graham had to get locked up by an uncouth innkeeper, too.
# YMMV.{{Cobalt}}: It is possible to punch rockets and other explosives back at the person who fired or threw them. Good luck trying to time it right. Made worse by the fact that the upgraded shield belt does exactly the same thing, and in order to punch the explosive in the first place, you have to put away the weapon you are using. In the middle of battle.
# VideoGame.VivisectorBeastWithin: You progress through the first half of the game by activating a series of checkpoints in order. Your radar can only pick up on the next checkpoint by activating the previous one. Almost every checkpoint in the first half of the game is situated in a clearing usually lined with hidden fences or other barriers, obviously setting you up for a trap. Therefore, you have to trigger the trap to progress.
# VideoGame.TheLegendOfZeldaTheWindWaker: When you find the pirate ship docked at Windfall Island, the first logical step would appear to be to board the ship and see what's up. Entering the ship requires you to give the password, a horribly punny answer to a pirate riddle. It's possible (and, in some cases, quite easy) to guess the password, but you'll still be turned away unless you've visited the secret entrance to an unremarkable building in the city and overheard the password yourself. The game Hand Waves this by implying that you need to say it "exactly right" (inflections and all, apparently).
# VideoGame.MetroidPrime3Corruption: There is an energy generator which you need to call your ship in to destroy - which is guarded by two glaringly obvious anti-air cannons. The forward path will not open until you foolishly call your ship in for a bombing run, getting it damaged and having your advisor inform you that you first need to disable the cannons. The doors which quite obviously lead to the two cannons you have just been told to destroy are locked. Nothing the player does will unlock them, and they can't be opened until the player gives up and tries to leave; at that point, the doors open up so that enemies can come through and attack you.
# VideoGame.{{Okami}}: You have to accept a scenario, Rao's deception in order to get the shrinking mallet. You have to kill the Water Dragon to get the Dragon Orb. This may or may not be justified, depending on if you interpret things as Ammy knowing the future and choosing the hard but correct path, or Ammy being foolish.
# PlayingWith.NewGamePlus: The game just drops you off at the final boss fight, and tells you "see, this is way easier than having to play through it all over again!" Nothing is carried over from the previous saves, but the main character becomes a lot more self-aware and judgemental of the plot, and the story shortens tenfold by avoiding all the Railroading and OnlyIdiotsMayPass segments.
# LaconicTropeDistinctions.JToR: ...because the devs didn't provide the sensible option (or not yet). Stupidity Is the Only Option: ...and punishments ensue. Violation of Common Sense: ...and rewards ensue.
# TropeDistinctions.JToR: Only Idiots May Pass is where the game requires the player to perform an erroneous or unnecessary action despite a better option that should be available, usually because the player isn't expected to use the better option yet.
# VideoGame.TheLegendOfZeldaTheMinishCap: Link can't get the Pegasus Boots until trying and failing to wade through the muck of Castor Wilds. Also, the Hyrule Town library doesn't open until a Minish tells Link about the Minish elder who lives there.
# VideoGame.LittleBigAdventure: A subversion and quite possibly a case of Developer's Foresight as an answer to why The Island of the Volcano is completely optional. If you already know where the Mosquebee queen is being held, the game doesn't force you to go learn the location before actually having to find the captured queen. Another subversion is the search for the lost Francos Key Fragment. If you already know where the Key Fragment is buried in the ground, you don't have to follow along with Roger de la Fontaine's mystery to learn of the Key Fragment's location. After purchasing a Pick Axe from the Franco Island store, you can just head on over to the Fragment Key's ground location to dig it up.
# VideoGame.{{Lagoon}}: Averted with one of the three tablets to open Philips Castle, but played straight the rest of the game.
# VideoGame.BladeRunner1997: You still have to go through most of the same conversations, no matter how many times you've played the game.
# VideoGame.Rayman3HoodlumHavoc: Defeating an enemy with a $ symbol over its head causes a reusable power-up to appear somewhere in the general area. Sometimes, however, it is instead a smaller version of one of Rayman's shoes obscured by the power-up's typical glow; unless you'd already gone through the whole thing before, chances are you'd just take it for granted that it's a power-up and run into it. This ends up in a rather interesting, off-to-the-side surprise gameplay sequence, which upon completing will provide you with a real power-up. Thing is, if you are paranoid or clever enough to spot the difference without double-checking, you'll still have to fall for it in order to get the real power-up item, which is typically required in order to move on. People not used to driving controls (and using such controls to target and collide with small, agile targets) will find themselves... frustrated, to say the least.
# PlayingWith.OnlyIdiotsMayPass: Edit Page
# VideoGame.{{Tsioque}}: A minor example—Tsioque will refuse to touch the alchemy set until she's found the recipe she needs, even if she already has all the ingredients.
# Webcomic.{{Adventurers}}: Upon finding the fourth energy crystal, Karn explains that they can't take it unless they first go back to town and talk to a NPC, even though this makes no logical sense.
# ScrappyMechanic.FirstPersonShooter: When the Gold Rush update came out and included new weapons for the Medic, there was an outcry because A) getting all the weapons required getting all of the related achievements, B) many of those achievements were very counter-productive to your team's effort or even how the Medic was designed to be played, and C) several of them required either a co-operative ally or enemy to perform. The result was that players were deliberately ignoring team goals to focus on individual ones, causing much gnashing of teeth. People quickly formed servers to set up the contrived scenarios required to get the achievements quickly, which were vulnerable to griefers and attracted hate for players not earning the guns "legitimately."

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