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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/toonbomb.jpg]]
[[caption-width-right:300:Ooooh, Ahhhhh!]]

This is your standard LimitedAnimation method of drawing an explosion: as a spikey ball. Usually several such, concentric and multi-colored. Expect some smoke too.

This effect can also be used to accentuate any heavy or significant impact, such as a blow to the head. See also HitSpark.

In RealLife it is possible to achieve an explosion which simulates this effect. Only, usually, not as colorful as in the cartoons.

If you don't know what a [[http://en.wikipedia.org/wiki/Koosh_ball Koosh Ball]] is, basically it's a ball of rubber spaghetti used as a safer alternative to rubber balls when soft impacts are desired and bouncing is not. "Koosh" represents the sound effect the thing makes when it hits a surface.

Not to be confused with HappyFunBall.
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!!Examples:

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[[folder:Films -- Live-Action]]
* Such an effect is animated on top of live action footage, in order to show the Penguin's submarine is hit in ''Film/BatmanTheMovie''.
* ''Franchise/StarWars'': Used in ''Film/TheEmpireStrikesBack'', only a couple of frames each time, with some notable examples being the TIE fighters that run into the asteroids or the bridge of the Star Destroyer that gets demolished.
[[/folder]]

[[folder:Live-Action TV]]
* ''Series/DoctorWho'': The war between the Daleks and the Mechanoids in "The Chase" is full of these.
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[[folder:Pinballs]]
* The playfield for Hankin's ''Pinball/TheEmpireStrikesBack'' has Koosh Bomb explosions all over the place.
* Used in ''Pinball/TheChampionPub'' to indicate the player's punches.
* Also used in ''Pinball/StellarWars'' for the OldSchoolDogfight.
[[/folder]]

[[folder:Video Games]]
* The ''Franchise/{{Kirby}}'' series almost always draws explosions like this.
* Shows up in ''VideoGame/MechCommander'', surprisingly enough.
* The cel-shaded ''VideoGame/TheLegendOfZeldaTheWindWaker'' draws its explosions something like this, although the aftereffect of stylized curly smoke is more prominent.
* Used as an impact effect in the ''VideoGame/DonkeyKongCountry'' series whenever any character gets hit.
* The original ''VideoGame/StarWarsBattlefront2'' had these as a cheat code, where any time a melee attack (such as a lightsaber or Wampa paw) connected, it would flash up one of these at the point of impact with a WrittenSoundEffect inside.
* ''VideoGame/SuperSmashBros'' uses this on attack impacts, but it's usually so quick a player would either not notice or ignore it entirely in favor of continuing to play.
* ''VideoGame/SuperMarioBros2'' has this for its explosions, with BOMB written in the center of it. The game ''VideoGame/SuperMarioBros2'' is based on, ''VideoGame/DokiDokiPanic'', has this too, but with BOM written in the center. The BOMB animation is also present in ''VideoGame/SuperMarioWorld'', when Mario is blowing up two of the Koopalings' castles.
* ''VideoGame/KickleCubicle'' did this too when the bomb enemy "Sparky" explodes.
* Many early fighting games including ''Franchise/StreetFighter'' used these kinds of flashes for the impacts of attacks. Even though newer ones may have effects that don't even look like sparks, the term "hitspark" gradually became a nickname for them.
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[[folder:Web Videos]]
* All of the explosions caused by Roy and Simon during their cartoon battles in ''WebVideo/TheCartoonMan'' saga look like this.
[[/folder]]

[[folder:Western Animation ]]
* Made famous by ''WesternAnimation/LooneyTunes'', especially the Road Runner shorts.
* Used all over the place on ''WesternAnimation/RockyAndBullwinkle'', usually whenever someone is getting blown up by a CartoonBomb (which is [[RunningGag quite often.]])
* The original ''Franchise/{{Transformers}}'' cartoon has a couple of notable ones, specifically the episodes "Fire on the Mountain", and "Heavy Metal War".
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