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Adding listing for the newly launched Hilbert Inn

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* [[Sandbox/CharacterDevelopmentThreadHilbertInn Hilbert Inn]]
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* [[Sandbox/CharacterDevelopmentThreadAdventureII Adventure II]]
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!Information on Sections:
* [[Sandbox/CharacterDevelopmentThreadTitanic Titanic]]
* [[Sandbox/CharacterDevelopmentThreadHeist Heist]]
* [[Sandbox/CharacterDevelopmentThreadCity City]]
* [[Sandbox/CharacterDevelopmentThreadWorldsFair World's Fair]]
* [[Sandbox/CharacterDevelopmentThreadCapital Capital]]
* [[Sandbox/CharacterDevelopmentThreadFrontier Frontier]]
* [[Sandbox/CharacterDevelopmentThreadDreamII Dream II]]
* [[Sandbox/CharacterDevelopmentThreadAdventure Adventure]]
* [[Sandbox/CharacterDevelopmentThreadCantina Cantina]]
* [[Sandbox/CharacterDevelopmentThreadResort Resort]]
* [[Sandbox/CharacterDevelopmentThreadMansion Mansion]]
* [[Sandbox/CharacterDevelopmentThreadInn Inn]]
* [[Sandbox/CharacterDevelopmentThreadHalloween Halloween]]
* [[Sandbox/CharacterDevelopmentThreadMountainResort Mountain Resort]]
* [[Sandbox/CharacterDevelopmentThreadSpaceLiner Space Liner]]
* [[Sandbox/CharacterDevelopmentThreadArchipelago Archipelago]]
* [[Sandbox/CharacterDevelopmentThreadRenIsland Ren Island]]
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!Heist

[[folder:Characters]]
* Shion (Tropers/{{QQQQQ}}):
* Ian Down (Tropers/{{Chihuahua0}}): A [[ReallySevenHundredYearsOld young-looking]] vampire with a cold streak.
* Grimm (Tropers/{{Gault}}): A former United Nations soldier turned mercenary.
* Yuki Hara (Tropers/{{Animemetalhead}}): A 17-year-old martial artist with a Ferrari.
* Daisuke Akamura (Tropers/CrystalGlacia): An adorable little seven-and-a-half-year-old Japanese boy currently learning how to be a mercenary. Got separated from his dad.
** Shinji Akamura (Tropers/CrystalGlacia): Daisuke's father, a skilled mercenary who got captured a few hours prior to the start of the thread by Koboyashi and [[BadassInDistress locked up in some kind of a maximum security prison]]. Very fondly spoken of by his son.
* Charlie Cooper (Tropers/{{Dvdmacyoshi}}) : A CombatMedic who is [[OnlyinItfortheMoney looking for a huge payout,]] [[HenpeckedHusband mostly at the request of his girlfriend.]]
** Noah (Tropers/{{Dvdmacyoshi}}) : The leader of Charlie usuall squad. An immortal, complete narcissist, join the heist team for some excitment.
* Alice Snow (Tropers/KillerClowns): A [[PsychoForHire sadistic]], mentally unstable thief who [[OlderThanTheyLook looks no older than eleven]].
** Alice's "old friend" (Tropers/KillerClowns): [[EldritchAbomination The Eyes and Teeth]]. Alice [[EnemyMine cut a deal with it]] for insurance against other {{Eldritch Abomination}}s and {{Reality Warper}}s. Thus far, its only action has been to mockingly ignore Alice's attempts to make it help her, to the point of assisting Python and Viper rather than Alice when she outright made a sacrifice to it.
* Rob duBois (Tropers/{{Leradny}}): An charming, wealthy Englishman in his midtwenties. He has been through a fair few barbecues, mostly agreeing to go through with the heist because he enjoys it. In [[OnlySaneMan constant dismay]] at the bloodthirstiness shown by some of his colleagues. Dropped out due to lack of time on the writer's part.
* Gant (Tropers/{{Morgulion}}): A behemoth of a cyborg.
* Cain (Tropers/{{KSPAM}}): A greedy mercenary.
* Alexia (Tropers/{{Chihuahua0}}): A {{Transgender}} {{Humanshifter}} who opposes the heist.
* Python (Tropers/{{draconiansuperior}}): An [[LizardFolk alien dino-man]] with ShapeShifting abilities and [[MakeMeWannaShout sound wave screeches]].
** Viper (Tropers/{{draconiansuperior}}): Python's mate, has all of Python's abilities, but has a stronger [[MakeMeWannaShout sound wave screech]]
[[/folder]]

[[folder:Guidelines]]
* Although it is recommended tropers join at the beginning arrests, one may freely write in their character at any moment during the thread. During the preparation stages, you can hint that our mutual benefactor has sent you to help at the last minute. In the heist itself, you can ask the heist coordinator (the meng watching the monitors at safehouse) to join in, and she'll get you acquainted with what help is needed.
** Alternatively, you can join with the Casino staff/guard as an opposing view to the story. Security is especially tight opening night.
* As a crossover thread goes, we know how weird it seems to put say, a psychic elf beside a cyborgized ex-soldier. To fix any possible grumbling, assume [[WeirdnessCensor everyone is used to seeing things]], however strange it is.[[note]]Needs possible rewording. This point might not be clear enough.[[/note]]
** Counter-point: Try not to insert Gods and characters on the heavier end of the SuperWeight scale. Don't want to make things ''too'' easy for us, would we?
* The general policies for all Roleplay/{{Character Development Thread}}s apply here. Try to keep a good etiquette of role-playing, for people to contribute to the story.
[[/folder]]

!City

!!Various Stats
* Climate: [[http://en.wikipedia.org/wiki/Humid_continental_climate Humid continental]]. The area sits in a temperate zone, which is reflected by the vegetation (temperate plants like oak trees as opposed to tropical plants like palm trees)
* Season: Mid-Late Spring. Still gets cool at night, but in the daytime is anywhere from cool to warm.

!!Location Descriptions

[[folder: Residential and Commercial Districts]]
These two districts are similar to one another in terms of architecture and building usage - the buildings here all look reasonably modern (though there is the occasional building with architecture that looks like it's from the 19th century). The difference is in the majority of the buildings - the commercial district consists mostly of restaurants and stores, while the residential district is home to homes. Most buildings here are 2-3 stories high, though the buildings closest to the historic district start reaching 5-6 stories.\\
Interestingly, most of the bars are found in the residential district.

!!Hospital
The hospital is the largest building in both the residential and commercial districts. It's about 4 stories high and is constructed of white brick. The internals of the hospital look fairly ordinary - each floor has a waiting room with appropriate furnishings, while the rest of the floor is dedicated to rooms for the patients. The first two floors are mostly for humans, but the second two floors look to be ready to treat other sorts of beings should the need arise.
[[/folder]]

[[folder: Business District]]
The business district is filled with skyscrapers many stories high. However, the skyscrapers here are still much shorter than those in the historic district, and look much more modern. As the name of the district suggests, the skyscrapers are used to hold the offices of various corporations. Usually, only the bottommost floor of each building is open to the public - the rest of the building is restricted to employees of that specific corporation.
[[/folder]]

[[folder: Entertainment District]]
The entertainment district is home to four buildings: the Stadium, the Convention Center, the Library, and the Theatre.

!!Convention Centre
The convention centre is the second largest of the four buildings in the Entertainment District. It looks like 19th century architecture at first glance, but a closer inspection will reveal that the two humps of its roof are very modern looking glass windows.\\
The building has a single floor consisting of one main hall plus various external rooms - the walls are brick, but the floor is polished wood. The main hall has a stage sitting off to one side. By default, there are chairs facing the stage, but depending on the event being held these are often taken to one of the side rooms for storage.

!!Stadium

The largest building in the entertainment district, the stadium is used not only for sports, but also for the occasional sparring match. As per stadium standards, it consists of a central green field surrounded by rows of seats. It is one of the most modern-looking buildings in the city. The structure around the field, besides holding the seats, also holds various sports memorabilia.

!!Library

The library is the smallest of the four buildings in the Entertainment District. It is a typical public library of complete 19th century architecture, and is 3 floors high. The second and third floors have balconies that let the patrons of the library gaze upon the first floor (the center of which appears to be a simple reading area, complete with couches and appropriate furniture). All floors have shelves with many books, but the third floor also has such curiosities as animal skeletons, which essentially allows it to double as a mini-museum.

!!Theatre

The theatre is not a movie theatre, but rather a place where plays and operas are performed. Like the convention center, it is mostly a mix of 19th century and modern architecture. A single large stage dominates the back wall, with rows of seats facing it. The seats are divided into four areas, along with a high-rise box for wealthy patrons. The lobby offers refreshments, posters featuring advertisements for plays, and restrooms.
[[/folder]]

[[folder: Historic District]]
The historic district is home to the tallest and oldest skyscrapers of the city, and also serves as the seat of the city's government. Most of the buildings have 19th century-style architecture. As opposed to the single-use skyscrapers of the business district, the skyscrapers of the historic district are multi-purpose, and most of them are open to the general public.

!!Centerpoint Tower

The single largest building in the entire city, Centerpoint Tower is a massive skyscraper a half-mile[[note]]~0.8 km[[/note]] high. It's also the oldest building in the district, being completely composed of 19th century architecture. The lower half of the building, like the other skyscrapers in the district, are multi-purpose. The building also has an observation deck halfway up, which provides a nice view of the rest of the historic district and the rest of the city.\\
The upper half of the building is unoccupied and closed off to the general public. What, if anything, exists on these upper floors is known only to the city's government. A sharp point with a lightning rod at the very top decorates the roof of the tower.

!!City Hall

If Centerpoint Tower is the most dominating building in terms of size, the City Hall is the most dominating building in sheer style. In stark contrast to the 19th century style of the rest of the district, the City Hall has Greek-like architecture. Its windows are golden in color, stretch from the roof to the foundation, and function as one-way mirrors. The roof of the building is pyramidal in shape.\\
The building is no less extravagant on the inside. The ceiling is decorated with fine frescoes, and the floor is covered with a blue carpet. The second two floors overlook the first via a pair of balconies that face the entrance. Only the lobby is open to the general public without an appointment.\\
The police department of the city makes its home in the City Hall's basement. Given that it's hidden from the sight of the general public, it is nowhere near as extravagant as the rest of the building - the walls are concrete, and only the offices have any sort of decor.
[[/folder]]

[[folder: Memorial Park]]
Memorial Park is a mostly forested area that stands out radically from the surrounding urbanization. The center of the park has a massive pond, in the center of which sits a fountain. In front of this pond is a statue of the founder, and plaques around the pond tell visitors of the city's history.
There are other places in the park that pay tribute to the wars of the past and have memorials that honor the lives lost to them. The four major memorials form a rectangle, with the pond sitting in the center of it.
[[/folder]]

[[folder: Construction Zone]]
In constrast to the mostly organized city, the construction zone is an area of hazards - home to heavy machinery and half-built structures. It appears that the zone is dedicated to the expansion of the business district, but there are certain areas that look suspiciously like ruined buildings that are in the process of being repaired.
[[/folder]]

!!Characters
[[folder:Characters]]
* Deity (@/{{Aqueos}}) Powerful force of nature obsessed with and powered by balance.
* Dirk (@/{{Aqueos}}) A rather pensive Elven librarian.
* Friedrich (@/{{Aqueos}}) Elven assasin as from mansion, but post a divine blessing that leaves him much more competent and far less insane.
* The Goddess (Marianne) (@/{{Aqueos}}) A deity rather intent on protecting her assets, even if it means eliminating the competition.
* Linza (@/{{Aqueos}}) Servant of the Elven god, inhabited and can be possessed by a somewhat malevolent spirit.
* Sebastian (@/{{Aqueos}}): A rather astute servant of a king.
* Vinny Palinko (@/BiggerBen): The gnomish ruler of a forest city who runs a kind-of mafia in surrounding areas.
* Tanis (@/{{Blackfire667}}) : Appears to be a twenty-two year old human female. Long brown hair, emerald-green eyes, quite pretty. Wears a grey tunic, black leggings, brown leather boots, black belt with two metal cylinders attached and sunglasses.
* Mika (@/{{Blackfire667}}) : Young Caucasian girl, 16, wears a school uniform (black and grey plaid skirt, white shirt with insignia of local high school on left sleeve, black socks that stop a bit before knees) (also blue sneakers). Has black, shoulder-length hair, brown eyes. Travels with a fluffy white rabbit.
* Mister Snuffles (@/{{Blackfire667}}) : A fluffy white rabbit, Mika's companion.
* Valerion Ferra (@/{{Blackfire667}}) : Appears to be a twenty-two year old human male. Short black hair, brown eyes, handsome. Black t-shirt, blue jeans, metal wrist-band (left). Charismatic and charming. Tanis' friend.
* Noah Soleri (@/{{Blueeyedrat}}): an old engineer; one of the men responsible for creating a city called {{Arc|ology}}.
* Shani Minali (@/{{Blueeyedrat}}): Noah's right-hand girl; a powerful (and potentially unstable) [[MakingASplash hydrokinetic]].
* Starkad (@/{{Cahir}}): A [[BioAugmentation genetically modified]] SuperSoldier with a large amount of experience with preternatural brings who found himself transported to the City during a combat drop. He's saddled with and mostly helped by an AI who can be best described as a "psychopathic porn star".
* Violet Wheeler (@/{{Collen}})
* Vinicio Acquati (@/CrystalGlacia): An eccentric, well-known scientist and chef. He is currently trying out a very fragile human vessel.
* Raphael Cline (@/CrystalGlacia): Vince's youngest son, a brilliant, though arrogant doctor who possesses both modern medical training and healing magics.
* Cthulhu (@/DarkbloodCarnagefang)
* Nyarlathotep (@/DarkbloodCarnagefang)
* Seth Morton (@/DarkbloodCarnagefang): A teenage boy who's wearing much less than what he should be, who seems to know what Hell smells like.
* Omelette (@/DiurnalBrocolli)
* Xylia (@/DiurnalBrocolli)
* Jennifer Gale (@/{{dvdmacyoshi}})
* James Glass (@/{{dvdmacyoshi}})
* Jacob (@/{{Elfhunter}}): An FBI agent working in the Paranormal Investigation Department. He serves as Michael's handler.
* Micheal (@/{{Elfhunter}}): A freshman college student whose alter ego is the Wizard, the superhero tasked with protecting The City from the supernatural.
* Shawna (@/{{Elfhunter}}): A fourth year college student with the power to sense people up to a large range. She was the former agent of Gariel and wielder of his trident.
* Gariel (@/{{Elfhunter}}): A mysterious voice claiming to be the "Guardian of Black Magic."
* Emia Gullheimer (@/FlowingCotton)
* Amu (@/KillerClowns): The ancient and arrogant GodEmperor of the Uelane, wearing magic-suppressing bands to practice his non-magical skills.
* Samyaza (@/KillerClowns): A {{Satan}}-like HumanoidAbomination pretending to be a female musician and part-time drug dealer in her mid-twenties.
* Kokabiel (@/KillerClowns): Samyaza's snarky but [[JerkWithAHeartOfGold sincerely good-aligned]] weaker sibling, possessing a pigeon and forced to steal and borrow power. But if things go according to plan...
* Mary Xiong (@/KillerClowns): A Western Amalgamated Agricultural employee carrying a Songtech artifact and trying to avoid trouble.
* John Mills (@/KillerClowns): A Western Amalgamated Agricultural employee, sent to serve as a bodyguard to Mary.
* The Eyes and Teeth (@/KillerClowns): An EldritchAbomination, Samyaza's master, which prefers to gain power through manipulation and corruption rather than crude brute force. Eventually unbound for sixteen seconds [[CosmicHorrorStory to use as it pleases]].
* Drift (@/{{Lightflame}})
* Talzer (@/{{Lightflame}})
* Todd Finch (@/{{Lockedbox}})
* Sano, aka Andreas Mal (@/{{m8e}}): A man in his mid-twenties. Lost half his arm to an plasma grenade and then [[PortalCut amputated the burned end with a wormhole]]. This doesn't seem to bother him.
* Scott Gimbs, aka "The Incredible Spot" (@/{{MaplePlatoon}}): An otherwise ordinary kid who randomly transforms into his favorite cartoon character: an anthropomorphic dot named Spot. He shops at a store that sells "WeirdCo" products, which cause him many weird problems and adventures.
* Adam Maroon (@/{{Masterofchaos}}): A teenage boy who is close friends with Nick and Jackson. He is the youngest of the trio (he's fourteen).
* Jackson Ruth (@/{{Masterofchaos}}): A British teenager who is a year older than Nick (he's seventeen) and is considered the leader of the trio. Often argues with Nick.
* Nick Riverson (@/{{Masterofchaos}}): An African-American teen who argues with Jackson most of the time and is a year younger than him (he's sixteen). Often makes snarky remarks and is more impulsive than the other two.
* [[OneSteveLimit John Richman]] (@/{{Masterofchaos}}): Nick's uncle who owns a gunstore in Atlanta. Has no relation to John Mills.
* Anah (@/{{Matues}})
* Saber Green (@/{{Night}})
* K-12Z-2 aka Micheal Sanderson (@/{{Night}})
* Adreinne (@/OhSoIntoCats)
* Alex (@/OhSoIntoCats)
* Claude (@/OhSoIntoCats)
* Grace (@/OhSoIntoCats)
* The Gray (@/OhSoIntoCats)
* Luc (@/OhSoIntoCats)
* Molly (@/OhSoIntoCats)
* Emily (@/{{phantom1}})
* Joseph T. Weller (@/{{Ryuhza}}): A young, seventeen-year-old, formerly human, bipedal lizard. Usually talkative and sprightly, and slowly becoming accustomed to the unpredictable occurrences of the city. [[note]][[https://tvtropes.org/pmwiki/posts.php?discussion=13694399840A26260100&page=1#9 introductory post]][[/note]] [[note]][[http://i299.photobucket.com/albums/mm285/SunTzu123/CDT/JTWCity.png~original Illustration of physical appearance]][[/note]]
* Mud Malinconico "The Hotel Clerk" (@/{{Ryuhza}})
* Rune Fridtjof Prestegard (@/{{Ryuhza}})
* Jonathan Amsel (@/SnowyFoxes): The son of one of the most powerful ministers in the government of his home country. Studies at a music conservatory with his best friend, Wilhelm Ritter, for whom he serves as "ambassador to polite society."
* Wilhelm Ritter (@/SnowyFoxes): A young man who carries a mysterious deck of cards and has adopted some feline quirks for some reason.
* Bianca Rona (@/SnowyFoxes)
* Cain Stellark (@/{{Tehpillowstar}}): A powerful mage of the [[BlackMagic Corrupt Arts]], frighteningly pragmatic and ruthless and yet socially awkward and quiet at the same time.
* Haruka Murakami (@/{{Tehpillowstar}}): An immortal girl with a powerful psychic connection to Cain Stellark.
* [[OneSteveLimit Jonathan]] Feller (@/{{Tehpillowstar}}): The leader of the band, and part of a long lineage of heroism, luck and MurphysLaw.
* Agent Jack Taggart (@/{{Tehpillowstar}}/[=TheRaven=]): A NotSoStoic Gunslinging [[InformedAttribute 'cowboy']] and the longest surviving veteran of the team. Fond of his rifle and one hell of a shot too, as the friends he ended up killing would tell you. De-facto leader of the five.
* Agent Jiyeon 'Chloe' Song (@/{{Tehpillowstar}}): A gung-ho WellIntentionedExtremist fond of violence, whether by gun or knife. Cares a lot for her teammates and is quite emotional in private.
* Dr. Ralph Bushnell (@/{{Tehpillowstar}}/Roget): An apple-loving, HappilyMarried doctor who isn't the most proactive Poolboy, but will stick to his friends until the end with his medkit.
* Agent Loren Steinburg (@/{{Tehpillowstar}}/Gara): A former homicide detective with a silver tongue; can't shoot at all, but her diplomatic skills serve her teammates well. Beware, she hides steel underneath silk.
* Agent Simon Cotterell (@/{{Tehpillowstar}}/[=Proto_Lost=]): A PapaWolf hiding under a thick layer of trigger-happy old soldier. Ralph's technical father-in-law.
* Jim (@/VampocalypseNow)
* Amanda (@/VampocalypseNow)
* Rachel Pahlke (@/{{Yomegami}}): A teenage [[OurZombiesAreDifferent P-virus Infected]]. Her condition doesn't seem to have affected her mind at all, but she's definitely not fond of it.
* Selena Rogers (@/{{Yomegami}}): A P-virus Infected, and friend and traveling companion of Rachel. Actually enjoys her condition, unlike Rachel.
* Uffern (@/{{Yomegami}}): A [[GeniusLoci sentient]] {{Hell}} whose main physical manifestation is something resembling a BlackKnight and who uses possession of varying sorts to meet its goals.
[[/folder]]

!World's Fair

[[folder:A stall can...]]
* '''Be suited for any level of commitment.''' Stalls can be created as incidental plot devices, such as obtaining food or reminding a character of something, and quickly forgotten about, or they can be run by characters that explicitly belong to a certain writer or writers, or anything in between. Writers are under absolutely no obligation to control any stall that they contribute beyond the original purpose that they brought it to serve.
** If you make up a nondescript stand that's selling pizza for the purpose of having your attendee character buy some and leave, the stall has served its purpose. You're free to never write for or mention it again, and it's fine if it disappears into the ether because nobody else had their characters visit that particular pizza stand or another writer brings a more detailed pizza vendor that's explicitly different from the one you brought. Alternatively, you and any other writer are free to decide later to flesh out that same stand whether by retconning it into being larger, changing the NPC running the stand into a writer-controlled one, or any other change you can think of.
** Of course, if you bring a stall representing something from your work such as a character's business or a faction that plays some role in your setting or plot for the sake of developing the characters and/or that faction, you have to be mindful of the commitment. The characters and/or the the faction they're promoting should be written for with reasonable depth and care.
* '''Be at the fair for any reason, in-story or out.''' A stall could have the more traditional aims of selling something or promoting a faction or organization, such as a government, business, guild, culture, political party, club, school, or anything else you can think of. You can add a stall for the sake of fleshing out a force in your work, developing the characters running the stall, steering the thoughts and/or conversations of non-stall-running characters in a certain direction, simply giving other people's characters something to interact with, or any combination of the above.
* '''Offer any service, attraction, and/or product.''' Food (any sort), weaponry, apparel, animals (to sell, see and/or pet), amusements, art, psychic readings, tools, advancements in any field (with demonstrations?), healing/first aid, anything you can think of, at all. And don't be afraid to let any of it make a mess so long as you don't disrupt large parts of the setting or any groups of characters whose writers would prefer to stay unmolested.
* '''Come from anywhere.''' Our world, your work's world, or another place entirely that you made up on a whim. Brought a character who can't eat or doesn't like any of the food that's currently at the fair? You could give them a good day by making up a stall selling one of their favorite delicacies, let your character and the stall-running character exchange a few words, and let the stall fade away if you so wish.
[[/folder]]

If you choose to run a stall of your own, create an entry for it in one of the three folders below, depending on which category you think it would fit the most. Its heading should contain its name (such as the faction it's representing), your troper handle, and whether it's active (you're currently available to write for it) or inactive (you're unavailable and can't write for it). Below it should be a description of what a passerby will see as they look at your stall.

Any stall with a writer's name on it cannot be controlled by anyone else without that writer's explicit permission. Furthermore, if a writer finds that they're too busy to continue controlling a stall with their name on it, they can write the stall closing up or (if the stall has attracted characters) the stall can become unexpectedly crowded with NPC attendees, convincing characters to leave and come back when it's less busy.

!!Locations
[[folder:Entertainment Hall]]
!! Dueling Ring (Shared, NPC-run, Permanent)

Here in this inground, wood-floored, two-person ring, anyone in the mood for an honorable scuffle can gather an opponent and fight it out without having to worry (too much) about accidentally harming spectators, who sit safely in the wooden bleachers behind a short wall.

!! House of Horrors (@/{{Elfhunter}}) [Inactive]

A ramshackle building made of wood and stone, though if one would look closely they would notice it was made without a single nail or ounce of mortar. A small hallway from the entrance leads left into the first room of four, each large enough to hold all the creepy statues, paintings and other paraphernalia, while leaving a cramped walking space. With the windows sealed up and only the one entrance, the insides are pitch black, the torches handed out to entrants being their only source of light.

A man in pre-Gregorian era clothing stands at the entrance, and is the only visible attendant. Although running a place this big seems tough for one man, [[{{Slasher Smile}} he won't give you the opportunity to complain]].

!!Rufus's "Ask Me to Do Anything" Stall (@/{{Ryuhza}}) [Closed]

A somewhat suspect looking stall that consists of a public bench (cleverly disguised with a large tablecloth) and a small table with a self-described "merging of man and beast" lizard person sitting atop it, offering to do anything (within decent reason) that a fairgoer demands, and utilizing a pay-what-you-want model for the resulting performance. It has had surprisingly little success thus far.

!!Ejra Demori's Fantastical Emporium (@/SolipSchism) [See Note][[note]]Please PM @/SolipSchism or post in the Discussion if you'd like to visit the stall, as he is only skimming posts from characters that aren't already interacting with him.[[/note]]
!!!Unbelievable Spells And Enchantments To Amaze And Astound!
''Buy One Get One Free On All Nonpermanent Spells! Inquire Within!''

A small tent that probably ought to be in the Market Hall, but the proprietor doesn't seem like the type to rely on more than a token amount of logic most of the time. Packed with ceiling-to-floor and wall-to-wall shelves covered with trinkets, it looks like a knick-knack shop or antique toy store, but each item is a spell--that is, a person with sufficient innate magical talent will be able to channel that power through them to cast specific spells, most of which are suited for combat. He has quite a respectable selection of spells that ''don't'' require any innate magical ability, too.[[note]]The general idea of "spells" as magical trinkets is taken from the pre-revision ''TabletopGame/MagicTheGathering'' novels, and all of his spells are actual cards in the game.[[/note]]

!! Madame [=voSudir's=] Ship of Marvels (@/{{nrjxll}})

A small (~150 meters) sea-green spaceship resting alongside the edge of the hall, it consists of two hemispheres joined together, with bright red holographic text on the larger hemisphere flashing its name in different languages. A pair of hovering disks of similar appearance are outside, with one reciting a carnival-style sales pitch.

Details of the interior will follow once (or if) someone goes inside.

[[/folder]]

[[folder:Showcase Hall]]

!! Martian Dynamics (@/{{Night}})

A small whitish prefabricated building with an area out front under a raised tarp showing various bits advanced technology that seemed to be parts of larger and more complex machines. There are a couple of obvious exceptions; a mid-sized construction machine of some sort with a bubble canopy and a five-meter-long gun designed for something with much [[HumongousMecha bigger hands]] than a human. A square flag flies above the building, divided in half horizontally: a distinctive rust or dirt red below and black with white speckles above; the Southern Cross if one looked close. The tarp and the building both have a large "MD" logo that faded from the same red to a sky-blue.

A half-dozen people in sky blue vests or overalls attend the area, along with one African-looking man in a dark blue suit. All of them seem to be a few inches over normal height.

!!Drs. Tsaadlo and Whittaker (@/TeraChimera) (Inactive)

A scientific booth and poster, it largely displays technical and biological information and has a title of "Physiological Effects of Full and Half-Merged Transfiguration". Even for the layman, it is relatively easy to see that it examines the effects of magical transfiguration on a body, ranging from biochemical changes to organ rearrangement. Included on the poster are two pictures: one of a Nobel prize -- for Physiology or Medicine, if one looks closely at it -- and one of a rubber chicken hunched over an egg atop a stand that says "Ig Nobel Prize". Two scientists are sitting at the booth, one a freckled, sandy-haired human wearing a nametag that reads "Myles Whittaker", the other a seven-foot-plus green-scaled, blue-striped humanoid dragon known as a chimera whose nametag says "Richard Tsaadlo".

!!Western Amalgamated Tent (@/KillerClowns)

A large white tent, run by two of Western Amalgamated's level-headed employees, Dr. Mary Xiong and Olara Veneris. They are grilling and providing, for free (with a per-customer limit), sushi rolls of varying authenticity and vegan hot dogs and burgers. Also available if necessary are some medical supplies; Xiong has basic first aid training, while Veneris is an experienced medic. Though Western Amalgamated is primarily an agricultural biotechnology company, they're not actively seeking to sell anything. Their main goals are patching up any previous disagreements they were involved in, learning about the others who have found their way here, and leaving others with a good opinion of the company so agents wearing its uniform can find allies. Any deals they make or artifacts they obtain are just an added bonus.

%%!!Bindery of Leison (@/FlowingCotton) [Inactive]

%%A stall showcasing various rectangular pieces of glass (which are by no means normal) as well as glassware. It has a dark green theme. Currently, Lyra and Aida serves as the stall's hosts.

[[/folder]]

[[folder:Market Hall]]
!!Food Court (Permanent)

On the western side of the Market Hall are the various and sundry food vendors of the Worlds' Fair. A vast expanse of chairs and tiny, freely movable tables has been placed close by for attendees' dining pleasure.

!!Youkai Showcase (@/{{Yomegami}}) [Inactive]

A small stall run by Mahiro Inoue and his daughter Nagako. It mostly consists of a few shelves with a black awning over the top of it all. On display are the finest works the youkai can offer, or so Mahiro would have one believe. Among other things, there are fine silks, jewelry, and whatever else Mahiro could get his hands on that he felt would make a good impression to outsiders. In lieu of conventional payment Mahiro accepts trades if he finds the item being offered to be of interest to him.

Nagako is often not present as she's usually wandering around to see what else the fair has to offer. If she ''is'' present, she has a small sub-shop of her own, where she sells live stag beetles as pets. Most are small [[http://en.wikipedia.org/wiki/Lucanus_maculifemoratus miyama-kuwagata beetles]], although she has a few [[http://en.wikipedia.org/wiki/Dorcus_curvidens oo-kuwagata]] as well that are considerably more expensive.

!!Rare and Mystical Artifacts from Across the Seven Spiral Arms by Tevarian T'jok (@/{{Sonzai}}) [Inactive]

A medium sized booth, filled to the brim with a wide variety of antiques, gadgets, and artifacts. They look as though they are from an impressive variety of planets, species, and civilizations throughout time. Tevarian is always inside the booth ([[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#8 Intro/Description Here]]), and is more than willing to answer any question about the objects on display, what he might have in stock, or what's recommended. These artifacts range from the mundane to the fantastic, and may have the power to solve or cause many problems, depending upon how they're used. There's also a '50% Off Sale' sign on the table, but there aren't any prices marked on any items. Of course, any actual prices, in cash or trade, are all certainly negotiable.

%%!!Western Amalgamated Aquacultural Foods Stall (@/KillerClowns)
%%
%%A large white tent, run by two of [[MegaCorp Western]] [[TrueNeutral Amalgamated]]'s more level-headed employees, Dr. Mary Xiong and Hadia al-Filasteeni. They are grilling and providing, for free (with a per-customer limit), sushi rolls of varying authenticity and vegan hot dogs and burgers. Also available if necessary are some medical supplies; both have basic first aid training. And like any good 21st century corporate setup, there's swag; a seemingly unending supply of large canvas tote bags bearing the Western Amalgamated hummingbird logo.
%%
%%Though Western Amalgamated is primarily an agricultural biotechnology company, they're not actively seeking to sell anything. Their main goals are patching up any [[PoorCommunicationKills previous disagreements]] they were involved in, learning about the others who have found their way here, and leaving others with a good opinion of the company so [[CorporateSamurai agents]] wearing its uniform can find allies. Any deals they make or artifacts they obtain are just an added bonus.

!!Nhesvrasila, Inc. (@/TeraChimera)

Based more than a bit on paranoia, this tent proclaims that it sells products for protection against magic. A large wall and several display cases packed with goods back this up; for the most part, they strongly resemble normal self-defense products: stun guns, Mace, collapsible batons, that sort of thing. However, there are a few objects that stand out a bit, such as something that resembles a cross between a fanny pack and an odometer. A certificate in the middle of the back wall indicates that it has been accredited by the Bureau for Arcane Control. It is manned by a short, yellow humanoid dragon, whose nametag reads "Shane Keridan".

!! Fellow And Neighbour's ''Make Your Own [=PInt=]''-Automat (@/{{m8e}} Inactive)

A 1x4x9 meter perfectly black box towers on the back end of the stall. Out of it runs bunches of tubes, hoses, cables and whatnots into a vending machine at the front of the stall. Next to the machine stands a standard stall table with brochures, various promotional merchandise and whatever such a stall might need.

Two bearded men in t-shirts just as black as the tower and the vending machine work the stall, showing how the machine works, giving away brochures/promotional materials and make sure the machine works by pouring themself another pint when their last one is empty.
[[/folder]]

[[folder:Outdoors Areas]]
!!Courtyard (Permanent)

Located outside the covered walkways that connect the three buildings of the fair, this grassy area offers plenty of benches and seating around its fountain and trees that should offer a welcome relief from the constant noise and crowds of the fair. It's also a short walk from the Market Hall's food court, should anyone decide that they wish to dine in some fresh air.

!!The Cloud Gate Hotel (NPC-run, Permanent)

Known for its love of sky-themed decor and curved mirror ornamentation in homage to its [[http://en.wikipedia.org/wiki/Cloud_Gate namesake]], this elegant, glitzy establishment has flung its doors wide open for the fair. Its rooms have been dressed and grouped to fit as many budgets as possible while still providing top-notch service, whether a family or group of friends on a budget or a representative of a powerful force of the world. Cheaper rooms have been placed on the lower floors, with more expensive ones ascending in price, features, and offerings with the floor number.
[[/folder]]

!!Characters

[[folder:Active Troper Characters]]
* Selina (@/{{Blackfire667}}): A twenty-something woman, an ambitious sorceress, and a keen shopper on the lookout for magic and/or items of interest. [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#6 Intro]].
* Tamara (@/{{Blackfire667}}): A good-natured young girl of roughly nine years of age. Eager for some adventure and fun, and here with her older sister, Selina.
* Mary Xiong (@/KillerClowns): One of Western Amalgamated's specialists in the aquacultural projects that made the food at her stall possible. Will almost certainly be present at the stall barring disaster.
* Olara Veneris (@/KillerClowns): A Maurosian-born medic employed by Western Amalgamated, mostly in case of disaster.
* Maurosian Auxiliaries (@/KillerClowns): No more than a half-dozen semi-expendable Western Amalgamated henchmen and a [[ChurchMilitant priest-commander]], mixed into the crowd near their stall to deal with threats.
* Suela (@/KillerClowns): A Yoth noblewoman and philosopher. At this point in her timeline, she hasn't yet founded her eponymous religion.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=33#803 Ghiln]] (@/{{nrjxll}}): A young, female, tech-savvy member of an alien species called the qrtxians ( reptilian [[TheGreys greys]]).
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=10#239 Kel Yuzgalan]] (@/{{nrjxll}}): A mercenary from a vaguely avian, three-legged alien species called the shvuim, wearing silver PoweredArmor.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=7#164 Reyondh 'Rey' Agavhi]] (@/{{nrjxll}}): A female alien mercenary from a humanoid, green-skinned species called the orl.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=33#825 Krott [=voSudir=]]] (@/{{nrjxll}}): A female orl who runs the Ship of Marvels traveling attraction. Prefers to go by "Madame [=voSudir=]".
* Hazzer (@/{{nrjxll}}): Krott [=voSudir=]'s AI assistant. Operates [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=33#823 three hovering disk-shaped drones]]. Due to prejudice against [=AIs=] in its setting, it pretends to be a basic automated program.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=20#483 Somlan Erris]] (Tropers/SolipSchism): A mischievous young mage from the kingdom of Rashae, here to assist Karl Emmesin (below). Obnoxious and [[SnarkKnight snarky]], but ultimately well-intentioned.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=20#483 Karl Emmesin]] (Tropers/SolipSchism): A deliberate {{Expy}} of [[Series/TheThickOfIt Malcolm Tucker]] in [[SirSwearsALot nearly]] [[{{Jerkass}} all]] [[TallDarkAndSnarky aspects]], including [[Creator/PeterCapaldi physical appearance]]. He is the Rashaean Vizier, the King's right-hand man, and is here on the King's orders.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=22#532 Ejra Demori]] (Tropers/SolipSchism): An eccentric old [[TabletopGame/MagicTheGathering blue-red mage]] from a place called Vaatz, he is the proprietor of Ejra Demori's Fantastical Emporium. A friendly and slightly pushy salesman, eager for customers to try his wares out before buying anything.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=33#806 Masum/Aeron]] (Tropers/SolipSchism): A mage from Rashae, accompanied by invisible demons. Don't let his mild demeanor fool you--he's FauxAffablyEvil, which is pretty understandable when you're possessed by three universe-eating demons.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=3#68 Nioba Agavis]] (@/StrixObscuro): A Vyzobian Liberatrix (basically, a KnightTemplar.) Mostly hoping for a peaceful outing, but fully expects to end up fighting someone.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=3#68 Lihiri Kinra]] (@/StrixObscuro): A Zinji [[AdorableAbomination Avatar of Suffering]] - thankfully disinclined to actually create suffering - and Nioba's constant companion. Came to Worlds' Fair to explore and perhaps to convince Nioba to relax.
* Nazerno (@/StrixObscuro): A bigoted old Azikathi bounty hunter, sent to capture Lihiri and kill Nioba.
* Dimi (@/StrixObscuro): A Zinji Furor, and Nazerno's slave.
* Jidra (@/StrixObscuro): The Head of Foreign Projects for the Azikathi Empire, currently attempting to capture Lihiri and kill Nioba, Nazerno, and Dimi.
* Bes (@StrixObscuro): An Avatar of Carnage, sent to help Jidra carry out her plans.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=5#105 Marion Rakivata]] (@/TeraChimera): A [[DraconicHumanoid chimera]] with money to burn and a low tolerance for annoyance.
[[/folder]]

[[folder:Inactive Troper Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=6#136 Iris Dirchovic of Halstant]] (@/CrystalGlacia): A [[TimeAbyss millennia-old]] retired [[ServantRace Atonari]] servant looking for a break from her usual activity of political activism and military management, hoping to meet some interesting people and maybe help them. Not that she won't attempt to pick apart a government given the chance.
** Mijo: Iris's impulsive young bodyguard-wyvern, who was sent with her for training purposes without her knowledge. He's usually [[ShoulderSizedDragon perched on her shoulder]] and has antimagical venom, titanium fang, claw, and talon replacements, and a long forked tongue that can taste for magic, body temperature, scent, and other such things.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#5 Samson Thane]] (@/DarkbloodCarnagefang): A rather upbeat individual, despite their choice of dark clothing.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#18 Adelphos]] (@/{{Elfhunter}}): A traveler interested in learning about foreign sources of power, and acquiring them if the situation allows. He's secretly the builder and owner of the House of Horrors. He'll be wandering around the fair, [[{{Self Duplication}} often seeming to be in more than one place at a time]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#24 Lyra Leison-Lestel]] (@/FlowingCotton): A young woman with black straight hair and dark green eyes. Has an air of casual elegance to her. Creates some of the glassware in the showcase.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=2#27 Leo Leison-Lestel]] (@/FlowingCotton): A passionate boy with a knack for exploration and adventures. Black hair, dark blue eyes. Abandons the stall in favor of the fair immediately after the former opens.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#24 Aida Lena-Aventa]] (@/FlowingCotton): A short girl with a reserved and quiet nature. Has black hair that appears red under the right lighting, and dark red eyes.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#9 Makoto Miyamoto]] (@/{{Inceptiond}}): A very businesslike monster slayer, in combat gear for some reason.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=2#28 Amanita]] (@/KillerClowns): The goddess of swamps, decay, and rebirth. She takes the form of an old crone from a fairy tale, and [[GodsNeedPrayerBadly lack of worship]] has somewhat damaged her lucidity.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#4 Nore ul'Alitoth]] (@/KillerClowns): An Uelane ambassador of sorts. Her people couldn't be bothered to set up a stall, so she intends to instead wander the fair seeing what else is out there.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#4 Solin ul'Oriyith]] (@/KillerClowns): Nore's quiet, cynical, and efficient bodyguard, occasionally notices things she misses.
** Aspect of Pride (@/KillerClowns): A small but cunning fragment of [[EldritchAbomination the Eyes and Teeth]], presently dormant and locked in Solin's club (unbeknownst to both he and Nore). Will only be released in emergencies.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=6#144 Alice Winters]] (@/KillerClowns): A small, unsettling woman of forty. Employee of Western Amalgamated and master of anti-magic. It's possible to mistake her for a child at a distance, but up close she LooksLikeCesare and hints of her age are visible. [[PokeInTheThirdEye Don't try reading her mind.]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=13#318 Zin Vek]] (@/KillerClowns): A man with only recently-revealed facial tattoos, carrying a large backpack, clearly terrified of something.
* Vakaza Agents (@/KillerClowns): Various [[{{Mook}} expendable]] agents of the Alosian Liberation Army, a militarist terrorist organization of bitter ex-soldiers.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=8#189 Akira Michi]] (@/MasterofChaos): A young Japanese man who's traveling. Wasn't originally planning on arriving to the fair, but since it looked interesting, he figured he dropped by and check it out.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=14#326 A mysterious being in black robes]] (@/{{nrjxll}}): Details unknown at present.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=24#595 Inspector D. Eeflorn]] (@/{{nrjxll}}): A green-furred chimpanzee-like alien detective, wearing a suit with an unusual cut and a trilby hat.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=20#499 J.R. Genkon]] (@/{{nrjxll}}): A short, dark-skinned, somewhat jittery man who is acting as a representative for something called the Corinarch Empire.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=24#595 Raoul Quintana]] (@/{{nrjxll}}): Eeflorn's junior partner, a slightly-overweight Spanish man wearing the same style of suit.
* [[https://docs.google.com/document/d/1Wbn77Fqw3bMc5ckBDiyyMCIL08MxMz-1H0t9uNSRwUI/edit?usp=sharing Rufus/Joseph T. Weller]] (@/{{Ryuhza}}): A young, weary lizard-man, looking for a way home. Spent some time operating a makeshift fair stall of his own, under the pseudonym "Rufus".
* Harsha Nath (@/{{Shinobhi}}): A young wizard and holder of a dragon named Vajra from Nagaloka. He was dragged along to this fair by his fiancee, Harika, so that they could "bond," despite knowing each other for about ten years prior.
* Harika Kanaswara (@/{{Shinobhi}}): Another young wizard and Harsha's fiancee. Also holds a dragon named Pala. She dragged Harsha along because she felt like Harsha needed to have some fun once in a while.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=8#194 Hvpvdqia]] (@/{{Sonzai}}): Strange and mysterious [[WeatherManipulation weather spirit]]. Her motivation and goals are a mystery, [[CloudCuckooLander possibly even to herself.]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#8 Ila Locera]] (@/{{Sonzai}}): Artificial person, who looks like a 20-year old human female with butterfly wings on her back, which she uses to fly and hover around the fair, in apparent defiance of the SquareCubeLaw. (Although she is actually much lighter than she looks.)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=33#816 Iono Tetranix]] (@/{{Sonzai}}): Mystery woman from ''[[WorldOfChaos somewhere]]''... whose true nature is still unknown.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#8 Tevarian T'jok]] (@/{{Sonzai}}): Traveling trader alien who is selling exotic devices and artifacts from across the galaxy. He always wears an environment suit due to the differences in atmospheres and gravity from his home world.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=12#281 Zhi Xing Ying]] (@/{{Sonzai}}): Ancient Qin Master of [[ElementalPowers elemental martial arts.]] And asking tough questions.
* Sotto Stimme (@/StrixObscuro): A shady Vardalgari merchant who has set up the Vardalgari Exports booth.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#2 Mahiro Inoue]] (@/{{Yomegami}}): A wealthy nukekubi merchant from the Youkai Capital. Usually specializes in selling "curiosities," but here his offerings are mostly meant to represent Youkai culture as a whole.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#2 Nagako Inoue]] (@/{{Yomegami}}): Mahiro's daughter, who he brought along to teach the tricks of his trade. Is very fond of bugs, but is fairly outgoing in general.
[[/folder]]

!Capital

!!Locations

[[folder:Visitor's District]]
The Visitor's District is an area filled with impressive architecture and a variety of nice but affordable restaurants, hotels and other establishments available for recently arrived visitors to the Capital. The district is intended to give people a good first impression of the city, and has been built accordingly with wide, clean streets lined by various small monuments and the occasional tree, and with huge banners hanging from the side of the buildings, welcoming the visitors.

There are also a number of currency conversion units and public transport terminals in convenient places around the district. These can be found all over the city, but seem to be more common here.

!!!Visitor's Terminal

The Visitor's Terminal is the first thing many a visitor sees. For the most part, it bears resemblance to a typical train station, but with one very noticeable difference: instead of a train, there is what appears to be a massive gash in reality at the back of the building, with an arch built around it. For whatever reason, it isn't harmful; it can't break minds no matter how thoroughly it's examined, it won't attract beings that should not be or at least will not let them enter, or anything like that. In fact, it is rather benevolent; it is the primary means through which visitors come and go, and is extremely reliable in getting people to where they want to go.

Elsewhere in the station there are number of desks at which visitors can request information or even transportation around the city. The usual mode is by taxi, although more unusual methods are available if that is what a visitor prefers. There are also numerous benches if one wishes to sit down and rest.

!!!Zan's Fast Food Diner

This place is easily identified by the large sign above the entrance in the shape of a cartoon hippopotamus wearing a purple fez. The interior resembles a classic 50's diner, but with an excessive use of chrome and neon lights. The kitchen provides a wide variety of dishes from all across the multiverse, but different variations of what looks like pizza are by far the most common. Despite the generally friendly and inviting atmosphere, visitors often get the feeling that something is not quite normal about the place.

!!!Hotel Fantastique

Despite what the pretentious French name may have one believe, this hotel actually aims to present a welcoming, family-friendly image to potential guests. The entire place has a pleasant feel to it, and the rooms are affordable yet very clean. It has a dining room, a swimming pool, and an exercise room, and offers room service if so desired. Should any guests have special needs, the staff will take care to make sure those are met as well.
[[/folder]]

[[folder: City Center]]
Known simply as the City Center, this is the beating heart of power and influence in the city. This is where the various political and economic dealings between the most influential of the city's interdimensional visitors take place. It's the safest part of the city by far. Architecturally, it's dominated by many skyscrapers done in a neo-futuristic style, gleaming with glass and metal during the day and lit up brilliantly at night; there is also a small park.

!!!The Spire

If the City Center is the heart of the city, this tapering three-sided pyramid is the heart of the City Center. The tallest building in the entire city, the Spire (as it's locally nicknamed) is where much of the most important political and diplomatic business is handled, within conference rooms that offer impressive views of the city skyline. It also houses some of the central mechanisms of the city's own authorities, including a security center.

!!!Embassy Row

Not actually containing any embassies in the conventional sense, this long street is home to a number of high-class - and highly-priced - hotels that offer suites to particularly large groups of visitors. They're often taken by diplomatic delegations to use as both a residence and a temporary headquarters for their stays in the city, earning the name.

!!!Downtown Park

This small park exists near the very center of the City Center, mostly to add a splash of greenery to the place. It lacks the long walking paths and animal life of the Museum Park, containing mostly trees, grass, and benches. It's a popular place to visit briefly, but the city security forces tend to drive off anyone attempting to camp out overnight. Littering is discouraged in even stronger terms.

!!!Fournier's

This expensive restaurant is located on the rooftop of one of the middle-sized skyscrapers, overlooking Downtown Park. Much of it is open-air, though there is also a glass dome in the center that contains the elevators down through the building. Tasteful sculptures and rare plants are scattered throughout. The food itself, which is prepared on the floor immediately below and brought up with escalators, is perhaps more "fancy" than actually "appetizing", but most people eating here are doing it as much for the prestige and the location as anything else.
[[/folder]]

[[folder: New City]]
While it occupies its own district, many consider this part of town to simply be an extension of the City Center due to the great similarities in aesthetics (though it is noticeably lacking in skyscrapers). However, it isn't quite as focused on playing host to meetings between interdimensional political powers. Rather, as the youngest part of town, it is a hotbed of economic experimentation and is second only to Market Street as a place to set up new businesses. It also serves as the home to the Capital's rich and elite, which gives it a bit of a stuck-up reputation among the residents.

!!!Multidimensional Marketing, Inc.

The HQ for this business is a tall, super-modern looking structure near the center of the New City. Multidimensional Markerting, or MM Inc. as it is also known, prides itself on being the very best choice for distributing the latest in top-of-the-line products. Enterprising developers who don't want to try selling their creations themselves can try bringing it here and pitching it to MM Inc.'s staff. As long as the product in question is reasonably complete, MM Inc. will happily handle the advertising and general sale of it and split the profits with the creator.
[[/folder]]

[[folder: Old City]]
The border between technology and magic is a thin one in this city, but generally, it's a place more of the former than the latter. The Old City, though, has not forgotten its arcane roots; a strange medley of bohemians and arcanists, it's easily the most magical part of town, and certainly one with a flavor all its own. Those from older times may find themselves particularly at home; even non-mages in this part of town disdain technology or integrate it into old-fashioned aesthetic. Capital Security isn't entirely welcome here, and is usually only called in an emergency; too many anarchists of various stripes to make them feel entirely comfortable.

!!!The Old Arena

Hosting both non-magical and magical tournaments, the Old Arena is the place to go for friendly competition. Actually several sparring rooms, its shields seem to be invincible, and its medics more than able to patch up anything up to and including atomization. The especially competitive can enjoy letting loose here; it's said that one can learn a lot about a warrior by how they fight an unknown foe.

!!!The Fallen Flags Coffeehouse

Named for its impressive display of flags from extinct empires across the multiverse, the Fallen Flags Coffeehouse is a gathering place for would-be revolutionaries, iconoclastic artists, and other of that sort. Serving an eclectic vegan menu, and featuring art often too "controversial" (or perhaps meaningless) for conventional museums, it's a point of interest for reasons well beyond filling up with caffeine.
[[/folder]]

[[folder: West Side]]
The West Side was once a bustling industrial neighborhood, but hard times have sapped it of wealth and vitality. Its warehouses and light industry are often shuttered and abandoned, its apartment blocks crowded and ill-maintained. Most people here just try to eke out a living, in whatever ways they can. Not all resist the allure of crime as a way out of poverty, ranging from merely selling illegal goods to more violent crimes against likely-looking victims. Even in a trans-dimensional nexus, where the most innocent can prove devastating, sometimes the risk of possible death beats the risk of certain starvation.

!!!Ted's Canteen

Probably the safest place in the West Side; you won't find a fight unless you're looking for one, and security forces tend to move a bit quicker when called here -- though Ted is usually happy to let fights resolve themselves if property damage stays minor. The food is cheap and greasy, but good for the price and passes health inspection with room to spare. Mostly it serves as a meeting place for the down-and-out to commiserate and figure out ways to help each other, but there are many dark and dingy corners where not-technically-legal deals can be made in relative safety. (You won't get ''violently'' robbed, but check the merchandise.)

!!!Whitehall Motel

The Whitehall Motel is the kind of place that advertises itself on a complete lack of bedbugs. This is true, but there's a certain lack of other luxuries. The beds are only somewhat preferable to stone slabs and usually just clean enough to not present a health hazard, the showers rarely more than lukewarm, the breakfast only technically sustenance. Still, it's cheap. Really, really cheap. And the management doesn't ask too many questions as long as you don't seem to be planning anything that would harm their business.

!!!The Undercity

The Capital is built on the remnants of an older city, but only in the West Side can it easily be accessed. Not just a sewer but a buried acropolis, it is said to hide many treasures. Indeed, some especially desperate residents manage to emerge from the depths with incredible treasures that change the lives of their families for the better... often at the price of their own sanity.
[[/folder]]

[[folder: Museum Park]]
The Museum Park is simply that: a large park with various museums and other such attractions surrounding it. Considering the rest of the city the park is surprisingly rural; while there are numerous concrete paths through the park and a large, clearly manmade pond in the center, it seems like the city is content to let nature do what she pleases with the rest of it. Most of the flora and fauna within appears to be North American, though given how many visitors from many different places come through on a daily basis there's bound to be some more unusual organisms living there.

The attractions of the outskirts are dedicated to many different things, although the city does have high enough standards to prevent cheesy sideshow-type attractions from being set up there.

!!!National Museum

The biggest and most elaborate museum in the park, the National Museum is a large and vaguely Greek-like structure with two floors that sits at the park's southern end. Its exhibits are mostly obtained from visitors to the Capital and as such are a hodgepodge of things from many different worlds covering all sorts of topics from prehistory to engineering to astronomy and everything in between.

While the museum staff takes effort to make sure everything is well preserved, it's debatable whether or not they actually know what half of the exhibits are even supposed to be (though given that they come from many different places with their donors having their own theories about them, it's to be expected). As such, the descriptions can be a little...inaccurate at times.

!!!Monolith

The most prominent structure in the park sits at the northern end of the park, directly opposite of the National Museum. It is a massive, black tower that rivals some skyscrapers in height. It appears to be made mostly of obsidian, with a number of odd symbols carved into its surface. Although it looks like a building, it is quite solid and cannot be entered.

A large display in front of the structure contains some theories about what the structure could possibly be. It's generally considered to be a monument of some kind, but any records about it have long been lost and possibly never existed in the first place.
[[/folder]]

[[folder: Waterfront]]
The Waterfront is a young district, where the newly rich -- ranging from self-made heroes to tacky swindlers who got lucky -- hang out, away from the judgment of more established peers. Hip, sleek, and sometimes a bit phony.

!!!Experience

The sort of restaurant that considers a single portentous word a perfect name. The mysterious chef there is an innovator and experimenter who has apparently seen more of the multiverse than a human lifespan could possibly fit. Results of their experimentation vary, but the result is always at least interesting, and if one has a truly bizarre request, this is the most likely place to find it. It also offer fine wines, micro-brewed beer often as strange as the food, and a general atmosphere of lively mayhem.

!!!Marina

The reason to build a home on the waterfront. A large facility that offers equipment for scuba diving, para-sailing, canoes, and even miniature submarines for rent. Plus the equipment to magically cordon off large areas of water, for whatever purpose -- usually an unusual arena to settle a wager or rivalry between mages.
[[/folder]]

[[folder: Market Street]]
Running nearly the entire length of its north edge, Market Street is home to many of the shopping and entertainment opportunities of the city. Its nature tends to be a reflection of the district below it: above the City Center, it's home to shiny, highly-rated, and expensive establishments, while at the west end things are much more run-down and questionable (though it's still the safest part of the West Side). In between, locations run the full spectrum from classy to glitzy, though there are relatively few small or "quirky" shops outside of the main shopping complexes as such things are found more commonly in the Old City.

!!!The Arch Center

This large, H-shaped shopping mall earns its name from the way in which its middle section extends over Market Street itself as a vast arch, with stores located in the middle and glass windows allowing visitors to see the street below them. Situated directly above the City Center, it is futuristic and expensive, with stores within selling some of the most cutting-edge items of every sort; visiting characters will find relatively few odd knick-knacks here.

!!!Open-Air Bazaar

Located near the middle of Market Street, this broad clearing features a wide variety of small stalls that constantly change as the day goes on. Sitting across the street from a number of small food places, the bazaar has some of the most eclectic goods offered on Market Street, and is popular with visitors whose ability to purchase things is limited. Currency conversion units similar to those found in the Visitor's District are also located here.

!!!Mmphrlgmn's Casino

Found on the east side of the western canal, this sprawling casino complex is owned by a mysterious and reclusive being with an unpronounceable name, and is therefore widely just known as "M's". It is divided into several buildings, each taking a different stereotypical casino "theme" - pirates, Ancient Egypt, a volcano - though all are lit up at all times with an excess of neon or flashing lights. Despite its proximity to the West Side, visitors are kept relatively safe by a highly-trained private security force, though their money may not be so lucky.

!!!Hole In The Ground

This small shopping complex, found within the West Side, lives up to its name: it is literally located underground, within a section of the Undercity that is (supposedly) cut off from the rest of it by cave-ins. It's home to many small shops offering cheaper, harder-to-find, or sometimes illegal items; haggling is a recommended skill here. Despite its location and poorly-lit nature, Hole In The Ground is safe for most visitors, though anyone waving large sums of money around without being wary of observers might be in trouble.
[[/folder]]

!!Characters

[[folder:Active User Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=4#85 Miyuki Satoi]] (@/{{Blackfire667}}) Genetically engineered, cybernetically enhanced super-soldier. On a date with her boyfriend.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=4#85 Akira Nakamura]] (@/{{Blackfire667}}) An unwilling soldier for a failing nation. Hoping for a nice day out with his girlfriend.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#49 Zerrimus Garkin]] (@/{{Corvidae}}): A Cravyn (dragon-like alien) space captain.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=28#684 Moreena]] (@/{{Corvidae}}): A snarky, horned death goddess in a black dress.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=1#10 Kevin Montgomery]] (@/{{electronic-tragedy}}): A human detective searching for a murderer, who turned out to be Kommissar.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#30 Kommissar]] (@/{{electronic-tragedy}}): A scarred German bounty hunter who wears a red metal mask.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=87#2158 Jade Vyvansen]] (@/{{electronic-tragedy}}): A human woman, ex-special ops soldier on a diplomatic/political mission.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=87#2158 Jac Zowal'ri]] (@/{{electronic-tragedy}}): A Mezzarean (very human-like with goat/ram features) male youth who arrived with Jade.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=6#128 Rikael]] (@/{{Gault}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=33#814 Angua]] (@/{{Gault}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#29 Echo]] (@/{{KillerClowns}}): A [[TheCowl masked vigilante]] from [[WesternAnimation/TheLegendOfKorra Republic City]]. Still wears her old Equalist uniform, but presently in [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=15#365 civilian clothing]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#29 Koyel ulon'Uelshu]] (@/{{KillerClowns}}): An Uelane politician, wielder of TheDarkArts, and a [[KungFuWizard powerful martial artist]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=81#2012 Orunue qolon'Esilir ul'Valmoth]] (@/{{KillerClowns}}): A wealthy Uelane guildmaster with connections to [[LaResistance the Crimson]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=99#2469 Fatman, Sleazeball, and Baldy]] (@/{{KillerClowns}}): A trio of [[{{Mook}} low-level and none-too-bright goons]] who followed Echo from Republic City into the Capital.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=5#107 Adam]] (@/{{Masterofchaos}}): A shy fifteen year old boy. He's friendly to everyone he meets and likes robots.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=5#107 Jackson]] (@/{{Masterofchaos}}): An amateur inventor who built the team's flying boots. He's British, the oldest on the team, and insist that they're ''not'' called Chaos Hunters.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=5#107 Marie]] (@/{{Masterofchaos}}): A young baker and is (so far) the only girl on the team. She's pansexual, but is far more flirtatious to girls than boys (though she will stop if asked or she feels like she's overstepping her bounds).
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=5#107 Nick]] (@/{{Masterofchaos}}): A easy going (but sometimes impulsive) teen. He loves flying and is the one who keeps trying to call the group Chaos Hunters.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=92#2297 Jeannette]] (@/{{Night}}): A female mecha pilot, at least now, who has some kind of psychic ability. Involved with Cima, they have apparently fought in the past.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=92#2297 Cima]] (@/{{Night}}): Another mecha pilot, not serving the same nation Jeannette does despite their relationship. They have apparently fought in the past.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=22#541 Qrlil]] (@/{{nrjxll}}): A [[TheGreys qrtxian]] diplomat, from the same setting as Seon and Trekesser but an earlier time period.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=88#2197 Buso]] (@/{{Ryuhza}}): A man with a cool voice and temper buried beneath a strange black-and-silver garb. On a search for medicine, for which he claims to have a desperate need. [[labelnote:Click for more info]][[http://i299.photobucket.com/albums/mm285/SunTzu123/CDT/Masked%20Man.png~original Illustrations]] [[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=119#2970 "Buyer"]] (@/{{Ryuhza}}): A man in his mid 30s-40s, and the "buyer" of a mysteriously valuable, highly sought-after, yet seemingly ordinary-looking rock. [[labelnote:Click for more info]] [[http://i299.photobucket.com/albums/mm285/SunTzu123/CDT/b25fe204-5711-4e2d-873b-ffeadb78e32e.jpg Illustration]][[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=112#2797 Howell]] (@/{{Ryuhza}}): A young teenage boy with red skin, a reptilian-looking head, and a pointed tail. He seems to take a great pleasure in confusing--and possibly annoying--people, but has a more down-to-earth side as well. [[labelnote:Click for more info]][[http://s299.photobucket.com/user/SunTzu123/media/CDT/Howell2014Sketches.png.html Illustrations]] [[https://docs.google.com/document/d/1N6EGv3yai3aTIti2r5WbEkb-A7xS0vgEX8qeT2o2W-Y/edit?usp=sharing comprehensive description]] [[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=128#3184 "Seller"]] (@/{{Ryuhza}}): An austere and rather sinister-looking man of age. He is the "seller" of a mysteriously valuable, highly sought-after, yet seemingly ordinary-looking rock. He appears to be in touch with unseen forces. [[labelnote:Click for more info]][[http://i299.photobucket.com/albums/mm285/SunTzu123/CDT/20150909_223646.jpg Illustration]][[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=7#155 Kyana]] (@/{{Sphinxyness}}) - A wannabe super heroine with the power to summon and control fire. Always wears a strange scarf with colors that reflect a fire turning into ash. Very naive and energetic but has her heart in the right place. Her goal is to become a famous super hero so people won't fear her for her rather destructive powers. However she sometimes doubts if she could use her fire powers for good.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=30#750 Kiyumi]] (@/{{Sphinxyness}}) - The oldest of a trio of teen friends, Kiyumi is the least responsible. She acts as the leader and is always dragging her two friends into ridiculous situations. Decided to name the group the Party Girls and thinks they can be the entertainment of anything, even if they weren't invited.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=30#750 Midori]] (@/{{Sphinxyness}}) - The youngest girl of the group. Shy, clumsy and easily embarrassed. She has trouble saying no to Kiyumi's antics and though she may not say it, she thinks it's sometimes fun. Midori is teased a lot by Kiyumi as well but never in a hurtful way.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=30#750 Naoko]] (@/{{Sphinxyness}}) - The silent and expressionless member of the Party Girls. Naoko comes off as strange to others for her monotone voice and emotionless stares but Kiyumi and Midori don't mind her at all. While Kiyumi gets the girls into trouble, Naoko is the smart one who gets them out. She is also seen to have strange shadow abilities that have yet to be explained (though the other two don't question it).
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=30#743 Nathaniel Varnas]] (@/{{Tehpillowstar}}) -- A necromancer who ran into hard times, and is now trying to gain a resurrection commission/arrangement so he can pay the bills.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=30#743 The Captain]] [[spoiler:Lt. Joshua Snow]] (@/{{Tehpillowstar}}) -- An officer of the Galactic Federation Fleet, and Commanding Officer of the Kestrel. Is on a critical clandestine mission, while being actively hunted down by the entire Rebel Fleet. Is currently on liberty while waiting for the FTL drive to be fixed.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=50#1237 Roderick Burke]] (@/TeraChimera) -- A police officer searching for an escaped criminal, who is now in custody.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=16#396 Lara Richardson]] (@/TroPartner)
[[/folder]]

[[folder:Inactive User Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=1#9 Sylvia Blaze]] (@/BiggerBen)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#43 Ulrich Theign]] (@/BrainSewage) A demon hunter. It's personal.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=1#20 Gharboa Born-In-Tree-Sap]] (@/DarkbloodCarnagefang) A [[{{Lizard Folk}} Jin-Taexi]] clad in black armor made from the exoskeleton of a large spider, wielding illusion, plant, earth and wind elemental magic and the ability to become a large raptor. Uses singular they pronouns.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=1#20 Scuttles]] (@/DarkbloodCarnagefang) Gharboa's pet and unofficial guardian. Is a female, but Gharboa doesn't know and refers to her with 'he' pronouns.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#37 Energy]] (@/{{gameknight102xx}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#37 Flamist]] (@/{{gameknight102xx}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=52#1294 Weiss Lindwand]]: a young girl who carry around an oversized plush bunny, [[TooDumbToLive talking to random strangers]] and her plush bunny. [[TheDitz Not the brightest kid around]] but has [[BornLucky unrivaled luck]]. (@/{{idiot}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=55#1365 Morgenrot Lindwand]]: Supposedly Weiss' Mother.(@/{{idiot}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=52#1294 Puddie/T45D3N11]]: A member of [[EldritchAbomination sentient]] Alien [[TheVirus virus]] race,Invarus. Currently in form of a plush bunny, Its particular strain infects toys, converting them into its unliving(?) [[KillerTeddyBear army]]. (@/{{idiot}})
* Bezaliel: A Song remnant that provided Koyel with some backup from their place in [[EldritchLocation Unreason]]. Lacking any motivation outside of sadism and fear of the Eyes and Teeth, they are [[EldritchAbomination extremely powerful]], [[EvilIsPetty amazingly petty]], and [[DumbMuscle very, very stupid]].
* The crew of The Afalina (@/{{Millership}})
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=57#1414 Max]]: The airship's Captain.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=40#976 Sascha]]: The airship's Cook of unidentifiable gender (actually female) and turbulent past, present and future.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=40#976 Cecile]]: The mind, body and soul of airship's Medical Department.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=57#1414 Iolana]]: [[BlowYouAway The Wind]] [[ElementalEmbodiment Spirit]] serving as the airship's Pilot and Navigator.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#47 Tsukinoyo]] (@/{{Night}}): An apparent biker punk girl who is actually a freelance starfighter pilot.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=51#1265 Gevian "Gev" Abassix]] (@/{{nrjxll}}): A female shvuim security officer. [[FantasticRacism Does not like humans.]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=4#79 Rah-Klev Seon]] (@/{{nrjxll}}): A jittery, prejudiced male [[HumanoidAliens etis-tra]], carrying a briefcase-sized black metal container.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=6#130 Giun Trekesser]] (@/{{nrjxll}}): A shvuim (three-legged avian alien) captain in the [[TheFederation Galactic Alliance]] Navy.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=16#381 Man in a Raincoat]] (@/{{Ryuhza}}): A bald man wearing a brown raincoat who has scars across each eyebrow. [[labelnote: More info]][[http://s299.photobucket.com/user/SunTzu123/media/CDT/Sibusiso%20Rough%20CDTs.png.html Illustration]][[/labelnote]]
* Luíseach (@/{{Ryuhza}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#35 Ulf Marten]] (@/{{Slysheen}}): Your friendly neighborhood lycanthrope, war refugee. Not unintelligent but impulsive at times.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=11#275 Katya Oborin]] (@/{{Slysheen}}): A misplaced Red Army sniper, victim of a less-than-successful execution.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=21#501 Whistler Eddirastfinar]] (@/SolipSchism): A six-member [[Literature/ZonesOfThought Tinish pack]]. A trained but inexperienced spaceship pilot and programmer, Whistler got to the Capital by a freak accident and is now stranded.
* ''[[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=21#501 Godsgift]]'' (@/SolipSchism): An shipboard artificial intelligence designed using heavily-altered code derived from ''[[Literature/ZonesOfThought Oobii]]''. Originally installed in Whistler's ship, it transferred itself to his [[AntiGravity agrav]] skiff when the ship crashed. It can communicate with him remotely. A little buggy, but mostly stable.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=1#4 Sito Midas]] (@/SolipSchism): A pleasant young man who is much [[OlderThanTheyLook Older Than He Looks]] (by at least [[Really700YearsOld a few thousand years]]). Runs the Hell of his universe; he's essentially a strangely benevolent {{Satan}}. Claims to be in the Capital as no more than a tourist. A bit of a StepfordSmiler, of the "Depressed" flavor.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=27#669 Professor David Lessee]] (@/SolipSchism): An erratic young man. Half eccentric GentlemanWizard, half MadScientist, all jovial, and constantly fascinated by ''everything''. Looks like Creator/DavidTennant, because he's, well, based on the guy. [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=28#683 Additional description in this post]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=15#367 Ivin]] (@/{{Sonzai}}): Vencaran ambassador(?), is an exoskeleton-based four-foot-tall giant-chicken-proportioned alien of unknown favorite color. Allegedly here for diplomatic negotiations, but one never knows for sure with Vencarans...
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=15#367 Lt. Cmdr. John Harrison]] (@/{{Sonzai}}): Terran officer in the UAN, from the year 2174. Commands a special-forces fighter squandron, but is on diplomatic duty in the Capital.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=15#367 Vice Imperator P'jwakh]] (@/{{Sonzai}}): Hxaon officer, is slightly over 7 feet tall, and looks rather like a four-armed upright komodo dragon, without the tail, with armor, [[WalkingArmory and a lot of guns]]. Usually commands a space-fighter squandron as well, but is also here on diplomatic duty.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=30#727 Diplomats Group]] (@/{{Sonzai}}) (They will generally stay together as a group)
** Mia: Terran ambassador
** Tri'jnl: Hxaon ambassador
** Sandra: Terran security for the ambassadors, also a futuristic cat-girl. (Rank: Lieutenant)
** Grian'h: Hxaon security for the ambassadors, is usually silent and stoic. (Rank: Sr. Directive)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=8#181 Xia]] (@/{{Sphinxyness}}) - A manipulative beautiful blonde woman with the ability to summon and control plants of any type. Her favorite plant to summon is a vine/rose branch hybrid, a dangerous combination that has thorns as sharp as knives and can grow to immense sizes.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#31 Rani Day]] (@/{{starwhat}}) - A somewhat hippie/hipster Caucasian girl who is almost endlessly optimistic and tends to make decisions on a whim. Her Maine Coon named Thistle is the apple of her eye. May or may not be a witch. May or may not be from an alternate 1970s Earth.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#31 Foster Khan]] (@/{{starwhat}}) - A mute and rather stoic young man of African-American/Asian descent who often tags along with Rani, whether he likes it or not. He has a pet falcon named Banshee. May or may not be a wizard. May or may not be from the distant past. May or may not have had his tongue cut out after a witch hunt. But who really knows, right?
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=50#1237 Nero Lachlan]] (@/TeraChimera) -- Roderick's partner. [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=82#2039 Deceased.]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=11#255 Felix]] (TooManyIdeas): A traveling multiversial hero going by the title of Commander who has seen it all and is tired of it.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=11#255 Rose]] (TooManyIdeas): Felix's adopted daughter. She just wants to see the multiverse with Felix, but she has a serious case of Hollywood ADD, and gets herself into trouble a lot.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=4#84 Blindman/Joshua Rent]] (@/TroPartner)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=8#195 Genocide]]/[[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=10#237 Andrew Keystone]] (@/TroPartner)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#46 "The Group from Terra Nova"]] (@/{{Wolf1066}}) - on a mission to get needed equipment and information.
** Sir Archibald: An English Gentleman, formerly Diplomat in the service of Queen Victoria.
** James: An Englishman, formerly a Grenadier Serjeant (sic) in Thomas Farrington's Regiment.
** Karl: A German, formerly a conscript.
** Teri: A young woman of African descent, born and raised in London's East End.
** Kris: A young woman from New Zealand with an unusually pale left arm.
** "Wolfe": A not-so-young man from New Zealand
** Robot: ExactlyWhatItSaysOnTheTin
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=6#147 Gwion]] (@/{{Wolf1066}}) - Street-savvy cyborg of "no fixed abode" and "no fixed occupation" - and taking a holiday from both. Occasionally kicks arse but doesn't take down names - will make those up if he finds them necessary.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=1#2 Sophie Guillory]] (@/{{Yomegami}}): A magical girl who is still trying to get used to her current life.[[note]][[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=71#1764 Transformed description]][[/note]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=1#2 Samantha Proudfoot]] (@/{{Yomegami}}): A magical girl who is Sophie's friend/mentor figure, and is far more used to actually being a magical girl.[[note]][[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=82#2038 Transformed description]][[/note]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=59#1471 Eliza]] (@/{{Yomegami}}): A young pilot of a Bleaksteel Scout unit, working to explore the Capital on behalf of the Bleaksteel.[[note]][[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=52#1281 Mech description]][[/note]]
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=25#606 Drone]]: One of a number of nonsapient robotic scouts working under Eliza.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=84#2092 Darius/Samael]] (@/{{Yomegami}}): The current and [[{{Bishonen}} surprisingly pretty]] leader of the Bleaksteel, who upon receiving a tip from Eliza chose to come to the capital for potential alliances.[[note]][[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=83#2061 Mech description]][[/note]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=84#2092 Iao]] (@/{{Yomegami}}): Darius's second-in-command and pilot of a Bleaksteel Archon unit, who is incredibly loyal to him despite being far older.[[note]][[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=83#2061 Mech description]][[/note]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=83#2061 Sabaoth]] (@/{{Yomegami}}): A Bleaksteel Archon unit, and by far the Bleaksteel's most vicious and bloodthirsty member.
[[/folder]]

!Frontier

!!Locations
[[folder: The Town]]
The town is a typical frontier railway town with two major roads laid out roughly in a T- the top of which runs east to west, parallel to the railway line, and the stem of which is the Main Street starting opposite the railway station and extending south. The major roads are each about 120 feet wide (36m)- wide enough for a large horse-drawn cart to turn around -and there are narrower roads leading off each that service the residential areas.

The western end of the top of the T is the "less reputable" area of town where may be found Black Eye Joe's and the "cat house". The eastern end is more up-market and is where The Washington may be found. The main street is the town's centre of commerce where one would find the bank, Sheriff's office, telegraph office, livery, hotel, The Tipsy Toad, General Store, "Doc" Carson's surgery, and numerous other useful stores. The narrower back streets echo the major streets- the houses on the east side of town get progressively better and more expensive the further east from Main Street while the houses on the west side get progressively more run down the further west.

!!!Black Eye Joe's
One of three saloons present in the town, this saloon caters to the more dubious element among its visitors and residents. Poorly lit and with its paint flaking, it's a two-story building located at the far end of town from the train station and other more upscale establishments. Guests typically come more for the somewhat risque stage acts than for the watered-down and overpriced drinks that the surly bartender serves, though the food is surprisingly decent. A number of back rooms exist for sleeping and other purposes, but only the extremely poor or careless would want to spend the night here.

!!!The Washington
One of three saloons present in the town, this saloon is the most fancy of the lot. Its decor is somewhat old-fashioned, but pleasant, with a number of paintings on the walls and many glass windows scattered about that make it much better lit than the other two saloons. The food and drink is not overly high-class, but it is tasty and affordable, and the menu offers a wide selection. The staff are considerably more polite than at the other saloons as well. It does not offer places to stay, as most of the people who would stay at this type of establishment can generally be instead found at the hotel.

!!!The Tipsy Toad
One of three saloons present in the town, The Tipsy Toad is the popular favorite with the various rough-and-tough visitors and residents such as miners. Of all the saloons, it is perhaps the most like the stereotypical image of a Old Western saloon in its architecture and staff, with swinging wooden doors and a bustling atmosphere. Due to its crowded nature, visitors tend to take less notice here than at the other saloons, though they can still be singled out sometimes by drunk locals looking for a fight. Thanks to the general feel of the place and its cheap but strong drink, bar brawls are common here, though the staff takes care to prevent them from becoming too serious. A second floor features a number of small but affordable rooms that are somewhat nicer than those at Black Eye Joe's.

!!!Hotel
This towering building, the largest in town, is where most visitors choose to stay. Although it is somewhat costly, it is generally considered a preferential alternative to renting a room at one of the saloons or small boardinghouses that can be found scattered about. While visitors are not too common at this wilderness settlement, enough come by that the hotel is able to maintain a fine sense of decor heavy on chandeliers and a professional, if somewhat old-fashioned, staff. Stays include a complementary breakfast.

!!!General Store
Although a number of more specialized stores such as a gun shop and livery can be found nearby, the General Store is the place where most visitors planning to explore the wilderness do their shopping for supplies. It is surprisingly large and well-organized, and is run by a friendly and garrulous proprietor.

!!!Doc Carson's
The sole medical practitioner in the town, "Doc" Carson is a somewhat mysterious individual who manages to serve to the medical needs of both the townsfolk and visitors with surprising effectiveness. He seems familiar with treating even the strangest sort of ailments and can generally patch up his patients in a very short time. The doc's services cost very little, but come with the requirement that patients not ask him any personal questions.

!!!Train Station
Dominating the north end of town, the train station is a large red brick structure topped by a clock tower, and is where most (though not all) visitors originally arrive. The trains seem to come from and depart to just about anywhere on a schedule that is a complete mystery to most, but fortunately its employees are able- through equally mysterious means -to provide plenty of advance notice on a large mechanical arrivals and departures board inside the station's main hall. The train tracks themselves are found on the north side of the station, with a long waiting area that has plenty of benches below them.

!!!Sheriff's Office
The town's Sheriff's Department and small jail. Particularly problematic troublemakers will be thrown into a magically durable cell before being chucked back into their home dimension.

!!!Livery Stable
Main Street. Travelers may, for a fee, leave their horses here to be tended to and casual visitors may hire some of the stable's own horses for reasonable rates. Horsecarts are also available for a fee; horses paid separately, of course.

!!!Zeke's Hunting and Fishing Store
Main Street. Here the outdoorsy type may purchase fishing tackle, firearms, ammunition and all the things a fisherman or hunter of the mid- to late-eighteen hundreds might need. The store is spacious and well stocked but the items are eighteenth-century standards: firearms are bolt-action, pump-action, lever-action, revolvers etc. No modern semiautomatics or higher technologies.
[[/folder]]

[[folder:The Wilderness]]
Participants are welcome to create more specific points of interest on locations below, to serve a specific narrative purpose or just to liven things up. Just remember to make it not too disruptive for other players.

!!!The Desert
An area of dry arid badlands with numerous gullies and ravines from long-dried rivers as well as mesas, buttes and hoodoos sculpted by the wind. The stratified layers of siltstone, mudstone and shale along with ancient layers of volcanic ash have produced a banded colourful terrain similar to the famous Painted Desert of Arizona.

Towards and into the lower foothills, the desolate "Painted Desert" gives way to scrub-covered desert terrain similar to that of the Sonoran desert. Here may be found numerous plants of the agave, cactus, palm and legume families, sage, creosote bushes, indigo bushes and many others. Wildlife is also common in this part of the desert- numerous species of birds, lizards, snakes, small mammals (mice, bats, ground squirrels, gophers, kangaroo rats etc) and coyotes inhabit the area. Progressing up higher into the foothills, the desert starts giving way to taller trees of the forest.

!!!The Forest
Mountainous region with wind and water-sculpted pinnacles and cliffs, numerous valleys and a few slot canyons. The streams and larger rivers converge to feed a large river that drains into the fertile plains to the East. The upper foothills and mountains are covered in temperate coniferous forest - primarily evergreen conifers with a mix of broadleaf deciduous trees and a wide variety of shrubs. Wildlife includes grey wolves, coyotes (not as common as in the scrubby desert lands), mountain lions, black bear, elk and deer. Features spectacular views and scenery.

!!!The Fort
Located in the Northwestern Desert next to the river and on the other side of a hill from the water tower, this nineteenth-century fort is similar to Fort Sam Houston, and it's currently occupied by only a single platoon to keep the fort maintained and the flag flying.

!!!The Ruined Temple
Located a mere hour's walk into the Southwestern Desert, this odd, dark stone temple gets very few visitors, or in fact people who have seen past its atrium thanks to its diligent guard, a flame-wreathed lion-beast. But is it really guarding just mere riches, or could there be more...?

!!!Hidden Cave
A sizable cave located in a shallow ravine just a little off the beaten path down one of the main southern roads. Innocuous at a glance, but home to untold depths.
[[/folder]]

!!Characters
[[folder: Active Troper Characters]]
!!Town Outskirts
%%!!!Northern Outskirts
%%!!!Southern Outskirts

!!Railway Street

%%!!!Black Eye Joe's (Railway St West)

!!!Bed and Breakfast (Railway St West/Main St North)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=37#905 Maya]]({{@/Masterofchaos}}): A deaf and mute girl who speaks through ASL. She's snarky and travels with her friend, Amy.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=37#905 Amy]]({{@/Masterofchaos}}): Maya's best friend. She's also her translator and is easily amazed by everything.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=23#560 Sir David "Davey" Harkness]] (@/{{Ryuhza}}): A twenty-nine year old white-furred bipedal otter-looking creature about the size of a child[[labelnote:*]]3 feet 11 inches or 119cm[[/labelnote]]. Dresses well. [[labelnote: click for more info]][[https://goo.gl/photos/GLQMjSo8aCWwGiTU6 illustrations]] Currently wearing a "floral" button-up shirt and gray pants.[[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=23#560 Constanza "Connie" Zavala]] (@/{{Ryuhza}}): A sixteen year old girl not entirely used to things beyond the frame of her old reality. [[labelnote: click for more info]][[https://goo.gl/photos/37ug2sQzzS7S1GY47 illustration]][[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=23#560 Rodger "Rip" Wilkis]] (@/{{Ryuhza}}): A thirty-nine year old man seeking to summon the dead. [[labelnote: click for more info]][[https://photos.google.com/photo/AF1QipPdRgiqkGT5E7TYFhZ3k6xlEmXMYAf6UOij0yPR illustration]][[/labelnote]]

!!!Railway St East:

* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=3#74 John]] (@/{{MasterofChaos}}): A gun store owner who somehow got lost in the desert. Mostly nice but a little ditzy.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=18#429 James]] (@/{{MasterofChaos}}): John's fiance. Does not trust most non human things and is more blunt about his feelings.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=61#1504 Oswald]] (@/{{Ryuhza}}): A person with an unusual appearance that bears a loose resemblance to a Minotaur. Found half crazed and starving, now on the road to recovery. [[labelnote: click for more info]][[https://goo.gl/photos/7MJvwrHA5rTuAbS89 illustration]], [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=62#1548 descriptive post]][[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=64#1590 Mari Dojima]] (@/WillDeRegio) A tall, mysterious, buxom, red-haired oni who speaks with a Cockney accent.

!!!The Washington (Railway St East)

!!!Railway St West

!!!Train Station (Railway St Centre - Opposite Main Street)

!!Main Street

!!!The Tipsy Toad

!!!Hotel

!!!!!!Hotel Lobby

!!!!!!Dining Hall

%%!!!!!!Room 204
%%!!!!!!Room 205
!!!!!!Sagebrush Suite (Rooms 305-307)
The psychic college students had [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=45#1117 this suite]] mysteriously [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=44#1097 reserved for them]].
%%!!!!!!Unspecified Rooms
%%!!!!!!Presidential Suite
%%!!!!!!Hallway
%%!!!General Store
%%!!!Livery Stable
%%!!!Zeke's Hunting and Fishing Store
%%!!!Doc Carson's

!!Northern Desert

!!! Ritual Site

!!! Wagon Trail

!!Northwestern Desert

!!!Fort

!!!The Mission
* The Order of Moth maintains a presence out here.

%%!!Northeastern Forest

!!Valley of the Dead God and Small Valley

!!Southern Desert

!!! Hidden Cave
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=3#56 Rin]] (@/{{Blackfire667}}) Purpose-built, genetically engineered cyborg supersoldier for the Hakoda Empire. Devoted to the cause, very much takes after Hana in her beliefs.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=47#1160 Omar Pringle]](@/{{Ryuhza}}): A mysterious man with the means and intent to get Joseph back home. [[labelnote: click for more info]][[https://goo.gl/photos/2Atj5cEj6FSvPG2S8 illustration]][[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=69#1724 Cynthia]] (@/WillDeRegio): A young [[MagicKnight magic using swordfighter]] of the Azure Knights.

!!Southwestern Desert
!!!Temple
[[/folder]]

[[folder: Inactive Troper Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=63#1556 Boris]] (@/{{madprophet}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=63#1556 Julia]] (@/{{madprophet}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=63#1556 Mary]] (@/{{madprophet}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=63#1556 Simon]] (@/{{madprophet}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=17#407 Chisa]] (@/{{Sphinxyness}}) An android designed to look like a human girl child. On the run from someone, she found herself in Frontier. Programmed to hack into anything with wireless capabilities and can scan and gather data about the world around her. Seems to come from a very highly advanced world.
* Trinity (@/{{Sphinxyness}})
* Kaito (@/{{Gold Paladin}})
* Recon (@/{{Gameknight102xx}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=53#1323 LCpl Hazel Yoon, USMC]] (@/{{Tehpillowstar}}): An US Marine deployed to Iraq who's found herself lost and alone in the Frontier desert. Has taken the chance to indulge her own dark talents. [[labelnote: click for gearlist]][[http://pastebin.com/sXTnNh1z Hazel's loadout]][[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=54#1350 Danny]] (@/{{electronic-tragedy}}): A lonesome, standoffish American soldier. Has a bleak past before he entered the Vietnam war.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=13#316 Henry A. Safon the Second]] (@/{{Mrship21}}) An interdimensional traveller from 1977.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#4 Christopher Wallace]] (@/TroPartner)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#4 Tana Norman]] (@/TroPartner)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=10#229 A.P.O.]] (@/{{TroPartner}}): Stands for Automoton Police Officer.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#2 Brin]] (@/KillerClowns): A policewoman, escorting Suela in hopes that secrets of the Dead God can bring her home.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#2 Suela]] (@/KillerClowns): A philosopher, seeking the mysterious technologies that can only be found within the corpse of a being like the Dead God.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=4#100 Cloudsplitter]] (@/KillerClowns): A mundane but hardened Graveyarder camel who has survived far more than any camel should have to.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=51#1251 The Dead God]] (@/KillerClowns): The broken remnants of an EldritchStarship. [[SufficientlyAdvancedAliens Not technically a god]], and [[NotQuiteDead not technically dead]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=55#1358 Acting Commissar Zekarim]] (@/KillerClowns): De facto leader of the military force guarding the Dead God, having fragged his predecessor. Amenable to diplomacy, mostly just wants to get home.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=20#484 Enkar Ziven]]: (@/KillerClowns):
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#14 Cyrus Fenrir]] (@/SnowyFoxes): A socially awkward but cheerful young engineer looking to put his latest creations to the test.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#14 Kito the Wolfram]] (@/SnowyFoxes): Cyrus's sardonic companion who appears to be a very large wolf. Their souls are bonded and they communicate telepathically.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13037797990A10271500&page=1074#26830 Blair Winters]] (@/{{savlamar}}): A powerful Fae with a hidden motive. Tall, slender, pale, dark-hared and light-eyed, and dangerous with magic.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13037797990A10271500&page=1074#26830 Roscoe Williams]] (@/{{savlamar}}): Not human, but temporarily stuck as one after being depowered in the dimensional travel. Short, well-shaped, cappuccino-colored, brown-haired and dark-eyed, and utterly overprotective of Blair despite suspecting him of knowing more than he’s telling her.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=39#970 Katya]] (@/{{Slysheen}}): A serious, well-armed bounty hunter apparently from Russia. Seems to know Chisa.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=33#816 Garganteum]] (@/{{electronic-tragedy}}): A 2-story tall, four-legged black monster of sandstorms, created from the god of darkness Tenebraeum. It's not sentient, though is driven by hunger of living beings.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=67#1658 Creature]] ({{@/spacealien}}): Chelsea's indentured servant, a bipedal, deer-like man ([[AppearanceIsInTheEyeOfTheBeholder ostensibly]]).
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=67#1658 Chelsea]] ({{@/spacealien}}): A 15-year-old assassin who specializes in the quiet execution of non-human dissidents.
[[JustTheFirstCitizen First Advocate]]" of the People's Republic of Zavi. Distant descendant of a philosopher Suela was influenced by.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=2#34 Hana Matoi]] (@/{{Blackfire667}}) : Brilliant geneticist, cyberneticist. Capable strategist. Devoted fascist, Social Darwinist, eugenics advocate. Hakoda Empire politician. Here for an exotic vacation.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=3#56 Maya]] (@/{{Blackfire667}}) Purpose-built, genetically engineered cyborg supersoldier for the Hakoda Empire. A quiet, bookish girl. Just here as a bodyguard.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=2#34 Miyuki Satoi]] (@/{{Blackfire667}}) : Purpose-built, genetically engineered cyborg supersoldier for the Hakoda Empire. A serious girl who hides her feelings well. Here for Hana's protection, among other things. Hoshi's best friend.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=2#34 Hoshi Tanaka]] (@/{{Blackfire667}}) : Purpose-built, genetically engineered cyborg supersoldier for the Hakoda Empire. Always cheerful, upbeat, energetic. Here for Hana's protection, but is also looking forward to just goofing off. Miyuki's best friend.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=5#110 Updated look]] - leather belt, two Smith & Wesson Model 1's.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=48#1177 S-679]] (@/{{Blackfire667}}): Formerly known as "Yuto." An exceedingly tall, muscular, heavyset man from the Kagos Republic. A series of unfortunate life-choices led him to be empowered, yet disfigured. A genetically-modified, cybernetically-enhanced supersoldier from a country with a limited understanding of genetics and cybernetics.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#7 Ammolite]] (@/DarkbloodCarnagefang): A [[WesternAnimation/StevenUniverse Gem]] who fled to Earth after being sick of their life on the Homeworld. Uses singular they pronouns.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=3#53 Anne]] (@/{{daird}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=3#53 Lucky]] (@/{{daird}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=3#57 Azuhl]] (@/DarkbloodCarnagefang): A wondering Redguard swordsman/Ash'abah. Uses masculine 'he' pronouns.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=23#551 Irina]] (@/{{electronic-tragedy}}): A young woman in desert travel garb and black headscarf, and is looking for Samuel and Todd for her own reasons.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#24 Samuel Kahler]] (@/{{electronic-tragedy}}): A bald, 40-year-old ex-Colonel. He wears a tan jacket and has a similarly-colored backpack.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=17#421 Todd Kimball]] (@/{{electronic-tragedy}}): A blond, 37-year-old man, and Commander of the Royal Guard in his and Samuel's home country, Serenica. He has romantic history with Samuel.
* Vic (@/{{electronic-tragedy}}): Only surviving member of a troop of dark magic occultists.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#5 Prof. Alba]] (@/FlowingCotton): Senior independent magic researcher that suggested the journey. Has many aims he shared only with himself.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#5 Lia Astell Lucentail]] (@/FlowingCotton): The youngest daughter of the Lucentail family. Nobility. A Songbird with excellent potential. A bit airheaded, but can be oddly reliable at times.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#5 Krul Diode]] (@/FlowingCotton): A member of the Kingdom's royal guard and a war veteran. Tasked with guarding Lia, whom he had a father-like presence towards.
* Jun (@/{{Gault}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=7#171 Cynthia]] (@/InAnOdderWay)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=7#171 Francis]] (@/InAnOdderWay)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=13#308 Unknown agent]] (@/KillerClowns): A condescending British agent.
* The Black and Teal (@/KillerClowns): A five-person bandit clan made of unremarkable cast-offs from various universes.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=17#405 The Queen of Diamonds]]: [[ArcVillain The leader]]. A [[TabletopGame/{{Shadowrun}} ork shadowrunner]] and veteran StreetSamurai. More interested in wealth than violence than violence.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=20#496 Maud]]: TheDragon. A human rogue, survivor of [[VideoGame/NetHack the Dungeons of Doom]], carrying and wearing a small museum's worth of powerful magical items.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=17#405 Maridel]]: TheEvilGenius. An [[Franchise/TheElderScrolls altmeri necromancer]] who picked up some cybernetic enhancements courtesy of the Queen of Diamonds.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=15#374 Battlemaster Urdnot Moreg]]: TheBrute. A massive [[Franchise/MassEffect krogan battlemaster]], eager for combat. Fortunately not at full strength, but still a force to be reckoned with.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=40#978 Nemaforte]] (@/{{Ladytanuki}}): A [[SpaceElves Sunestre]], [[CuteWitch dressed like a witch]], from the dark side of TidallyLockedPlanet Orenya. Very [[EmotionlessGirl aloof]] and [[{{Cloudcuckoolander}} eccentric]], and [[ProudScholarRaceGuy adept at magic]]. Sells medicinal and psychotropic herbs unlike anything on Earth, and often uses the latter herself.
* The psychic college students (@/{{Ladytanuki}}): A group of college students from Boston who took a class on parapsychology and obtained PsychicPowers as part of a research project. ([[http://imgur.com/jgMIJpb group picture]])
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=83#2058 Merlin Caparelli]]: ([[http://imgur.com/8MCgfbu picture]]) 26 years old, has AuraVision. A short and effeminate guy with an enthusiasm about paranormal phenomena. Best friend of Lupin.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=35#871 Zuri Watkinson]]: ([[http://imgur.com/oydYuG4 picture]]) 20 years old, had AstralProjection. The ghost of a distant and [[MysteriousWaif mysterious-looking]] albino woman. Her soul is in her athame (ritual dagger), and she's struggling to animate her body.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=51#1257 Vicky Greystone]]: ([[http://imgur.com/Ee7VWvf picture]]) 18 years old, has [[MindOverMatter telekinesis]]. A quirky and bubbly yet naive young lady who is very proud and excited about her powers.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=83#2058 Amanda Tibbett]]: ([[http://imgur.com/xddRcXD picture]]) 17 years old, has [[AgonyBeam psychic torture]]. A [[AxCrazy passionately]] [[TooKinkyToTorture sadomasochistic]] EmoTeen with a MagicWand, who once possessed Yamiko.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=83#2058 Hiroshi "Gon" Tsukimaru]]: ([[http://imgur.com/kwUHnmt picture]]) 20 years old, has [[PlayingWithFire pyrokinesis]]. A comical [[AsianAndNerdy Japanese computer nerd]] who [[SirSwearsALot enjoys swearing]].
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=83#2058 Mariko "Ari" Tsukimaru]]: ([[http://imgur.com/MQBvM6B picture]][[note]]Hat is rounded instead of pointed[[/note]]) 18 years old, has [[{{Technopathy}} technomancy]]. A quiet [[AsianAndNerdy Japanese computer nerd]]. Little sister of Gon and roommate of Vicky and Zuri.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=41#1025 Lupin Merrimac]]: ([[http://imgur.com/VvBen9q picture]]) 28 years old, has [[PerceptionFilter cloaking]]. This scrawny [[LongHairedPrettyBoy long-haired]] British guy is the [[TheStoic serious and quiet]] [[StoicSpectacles bespectacled]] type [[{{Goth}} with a melancholy air about him, dressing all in black]]. Apparently moonlights as a police consultant.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=49#1211 Yamiko Murakage]]: ([[http://imgur.com/IRKQipv picture]]) 23 years old, has {{telepathy}}. A very emotional half-Asian woman, who loves ElegantGothicLolita fashion. Girlfriend of Lupin, and just got over a telepathic reaction to the Dead God.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=40#983 Annie Bratton]] (@/{{LordGreyjoy}}): A mysterious jumpsuit-clad lady who just lost her powers of energy manipulation and has a missing sister. She's on the run from a dangerous reality-warper named Jericho and looking for Elizabeth, the only person who can stop him.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=40#983 Gregory Grey]] (@/{{LordGreyjoy}}): A scientist who looks a bit older than he really is. Has a good sense of humor and adventure. Rescued from Jericho's realm by Annie via a portal.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=66#1637 Brother Xenophenes]] (@/{{MachinistComplex}}) A cleric-priest/psion from the old mission.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=66#1637 Brother Arbutus]] (@/{{MachinistComplex}}) An elder priest from the old mission.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=66#1637 Brother Quorin]] (@/{{MachinistComplex}}) A younger priest from the old mission.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=15#364 Jeannette]] (@/{{Night}}): [[Fanfic/AFeddieStory Jeannette Montange]]; 24, blonde pixy cut, sunglasses, 5'8", brevet major/actual captain, tank commander. "Cap" to her crew.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=15#364 Ritchie]] (@/{{Night}}): [[Fanfic/AFeddieStory Ritchie Smith]]; 20, wearing a red beret, 6', brevet sergeant/actual corporal, tank gunner; was a teen genius before he enlisted, has degree in high-energy physics. Jeannette calls him "Rich".
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=15#364 Michael]] (@/{{Night}}): [[Fanfic/AFeddieStory Michael Miller]]; 22, brown hair cut short and parted right, 5'10", PFC, tank driver; worked construction before he enlisted. Jeannette calls him "Mikey".
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=29#706 Margaret Wiegand]] (@/{{Ryuhza}}): An elderly woman who is the proprietor of a small bed & breakfast in town.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=2#45 Joseph T. Weller]] (@/{{Ryuhza}}): A bedraggled lizard-person who found himself washed upon the muddy bank of a frontier river. Thought to have vanished to another time and another place in the middle of the night, but later resurfaced in a cave a few miles south of town. [[labelnote: click for more info]][[https://goo.gl/photos/ShfhxKwzqBuCzxWF8 illustration]]-[[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=4#95 description]]-[[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=74#1833 day 2 description]][[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#6 Chloe Thaleia]] (@/{{Sphinxyness}}) A young aspiring treasure hunter/thief who reigns from a family of thief/treasure hunters. Her first treasure is a large broadsword with strange runes that glow when the sword uses magic. She is looking for rare artifacts as well as her missing brother.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=7#160 Father Kiyoshi]] (@/TempestKnight): A [[WarriorMonk priest]] of the [[LizardFolk Tarsian]] Empire who has been sent to warn of a great danger approaching the town.
* Noshakruuptchè (@/TempestKnight): The Lord of War.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=15#358 Kyle Norton]]: (@/TeraChimera): A drunkard claiming to be the god of order.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=25#606 Kate Albright]]: (@/TeraChimera): Kyle's traveling companion. Kyle claims she's the god of chaos.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=63#1563 Colonel Abraham von Strauss]] (@/WillDeRegio): A senior officer of the Balamar Empire, who highly values honor and courage.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=67#1655 Captain Malcolm Greer]] (@/WillDeRegio): An officer of the Balamar Empire, leader of an armor platoon.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=63#1570 Jim [=McGee=]]] (@/WillDeRegio): Djan mercenary hired by the Azure Knights to rescue Minerva. Dressed like a cowboy.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=63#1563 Minerva]] (@/WillDeRegio): A strange, amnesiac girl who was held prisoner by the Balamarian soldiers. Wears a blue dress and a dark blue camo jacket.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=63#1563 Lieutenant Madeline Ross]] (@/WillDeRegio): Insubordinate officer serving under von Strauss. Hates the Azure Knights with a passion.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#3 Saya]] (@/{{Yomegami}}): A girl with an odd song following her around.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=22#548 Lilith "Lily" Blackheart]]: (@/{{daird}}): Self-described Crown Princess of Hell.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=22#548 Lucy]]: (@/{{daird}}): Lily's pet hellhound. [[BigFriendlyDog Not as intimidating as you'd expect.]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=69#1705 Prinem]] (@/EternaMemoria): Athletic tan-skinned human in his early thirties, wearing a sleeveless vest that shows his muscles and scars, walking barefoot and carrying a rifle. He is technically Baron Verez' hired help, but treats him as an equal, to the latter's disapproval.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=69#1705 Hailstorm]] (@/EternaMemoria): A large grey-feathered talking bird that looks like something between a crow and an eagle. She is loyal to Baron Verez above all.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=69#1705 Baron 'Vev' Verez Teberes]] (@/EternaMemoria): a grey skinned, green haired, red eyed humanoid wearing an eyepatch, a white suit that has seem better days and carrying a side-sword that is everything but ordinary. Has an interest in artifacts from spacefaring beings.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=2#41 Tsadro Oriyand]] (@/CrystalGlacia): One of the ServantRace known as the Rivari, a dour, terse man from the Tefuri Islands. Haunted by his past and still unsure about life, he works for Vinicio Acquati, providing the services of his cybernetic implants as head of staff.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=26#632 Unit Psi]] (@/SnowyFoxes): A specially created unit in the World Alliance military. They pilot the Camelot, an experimental craft designed for an Earth mission. Everyone goes by a codename.
** Arthur: The team's captain, and the only member physically present in the thread. He's tired out by the seemingly thankless task of keeping the team together, but tries his best to look reasonably cheerful.
** Gwen (Guinevere): Arthur's calm, collected, but sometimes callous co-captain, despite her good intentions.
** Lancelot: A nervous individual who lacks the confidence to pitch his usually sound ideas.
** Nymue: A fiery young woman who's not afraid to let everyone know she has an opinion.
** Merlin: Dour and mostly silent, he usually has to be prodded into taking action.
** Galahad: The most enthusiastic member of the team, and eager to distinguish himself. Frequently clashes with Nymue.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=18#450 Iraal [=voSotin=]]]: (@/{{nrjxll}}): An female alien doctor of xenoarchaeology, from a species called the orl (humanoid, green skin, no hair, large eyes).
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=18#450 Follows-Many-Scents]]: (@/{{nrjxll}}): Iraal's "physical assistant" (bodyguard); a female member of an alien species called the vayen (furry, hunched, long snout, three eyes). Goes by Scents for short.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=76#1895 Aubrey Branscombe]] (@/{{Wolf1066}}): A cultured British man who had recently been abducted and locked in a tiny room in the mine, later rescued and brought into town by Connie, Joseph, Amy and one of the Mayas. [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=80#1994 Updated Description: dark pinstriped 1890's three-piece suit (pants, waistcoat and sack coat), white club-collared shirt, black bow tie, black oxfords and black felt bowler hat.]] The circumstances and motives surrounding his abduction - and the identities of his abductors - are still unknown. [[http://wolfmotorcycling.freehostia.com/Aubrey%20-%20Frontier.PNG Image]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#8 Peggy]] (@/{{Wolf1066}}): A young English woman formerly from Liverpool, UK. One of [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=32#778 "The Mad Bastards"]], a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#8 Karl]] (@/{{Wolf1066}}): A young German from Freiburg, formerly a conscript. One of [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=32#778 "The Mad Bastards"]], a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#8 James]] (@/{{Wolf1066}}): An Englishman, formerly a Grenadier Serjeant (sic) in Thomas Farrington's Regiment. One of [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=32#778 "The Mad Bastards"]], a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#8 Kris]] (@/{{Wolf1066}}): A young woman formerly from New Zealand with an unusually pale left arm. One of [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=32#778 "The Mad Bastards"]], a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#8 Teri]] (@/{{Wolf1066}}): A young woman of African descent, born and raised in London's East End. One of [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=32#778 "The Mad Bastards"]], a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#8 "Wolfe"]] (@/{{Wolf1066}}): A not-so-young man formerly from New Zealand. One of [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=32#778 "The Mad Bastards"]], a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=23#561 Finn Ó Brádaigh]] (@/{{Wolf1066}}): a modern [[WarriorPoet Warrior Bard]] with a rich County Kildare accent. Member of the ''Warrior Rockers of Cú Chulainn'', a gang from Hamilton, New Zealand - late twenty-first century. [[http://wolfmotorcycling.freehostia.com/Finn.PNG Picture]]
** Updated Description: [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=53#1305 sand-coloured "Ten-gallon hat" with outlandish beaded band, silver conchos set with turquoise and a turkey feather]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=21#512 Alpha/Sophia]] (@/{{Wolf1066}}): Gwion's "co-worker" and "room mate". Natural-looking artificial eyes with automatic Digital Night Vision System and optional Thermographic Imaging. [[http://wolfmotorcycling.freehostia.com/Alpha.JPG Picture 1]] [[http://wolfmotorcycling.freehostia.com/Alpha1.JPG Picture 2]]
** Updated Description: [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=55#1373 Black broad-brimmed hat with telescope crease and black band with silver studs]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=23#561 Kaitlyn Reid]] (@/{{Wolf1066}}): a woman with a "Kiwi" (New Zealand) accent, unnaturally green eyes[[note]]artificial, equipped with at least automatic Digital Night Vision System[[/note]], "elfin" features and pointed ears[[note]]that seem abnormally sensitive[[/note]]. [[http://wolfmotorcycling.freehostia.com/Kaitlyn.PNG Picture]].
** Updated Description: [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=55#1373 Tan broad-brimmed hat with dark brown band fitted with silver conchos]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=21#512 Gwion]] (@/{{Wolf1066}}): Street-savvy cyborg with "no fixed occupation" and "no fixed abode". Obvious mechanical arm and red-irised artificial eye. [[http://wolfmotorcycling.freehostia.com/Gwion%203.png Picture]]
** Updated Description: [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=55#1373 Black broad-brimmed hat with "Cattleman" crease and black hat band]]
[[/folder]]

!Dream II

To prevent full thread chaos, writers should keep the following in mind:
* New locations that your characters find in the forest should be added to the "Locations" list.
* Like in the previous thread, writers with characters in the same CastHerd will be taking turns to come up with new locations, but your characters can still leave a mark on places established by other writers, if you wish.
* While it is encouraged to bring things into the dream that evoke strong emotions in your character or bring back certain memories, be mindful of your fellow writers and make sure everyone has an opportunity for character exploration.

[[folder:Locations]]
* Forest: These misty woods serve as an in-between place for the other areas. Distances are not fixed, so you can wander this area as much or as little as you like before arriving somewhere else.
* Farm: A small, well-used blue-painted barn and pasture, enclosed by a fence and gate. Strangely, it seems to be morning, but only within the confines of the Farm's pasture fence. Its animals are slowly returning.
* Ritter Clinic: A house/ medical clinic by a frozen river. The area around it is snowing heavily. It's formally known as the Gamino District 2 Clinic, but the people of Andelin have taken to calling it after their local doctor ever since he was assigned there.
* Wasteland: Arid badlands where the soil is red and dusty, complete with a barren city. Hot, dry and desolate. A deeply hostile environment... except for the Hakoda Imperial Academy nestled within the city, a safe haven containing a large garden with birds fluttering about.
* Ruins: The remains of an ancient civilization, with partially collapsed buildings and many statues and carvings featuring fanged creatures. The shadows of those who lived here remain, as do the shadows of the [[OurVampiresAreDifferent undead]] who lived here.
* Tranquil Underworld: A subterranean realm of memory and healing, in which lie unfulfilled dreams waiting to be made real and preserved beings of past eras. Its Gate lies under a small pyramid with a bell atop, which is periodically ringed by the Gatekeeper. The Underworld proper is an infinitely big upside-down tower inside a star-filled void, that combines architectures of various eras, inhabited by cursed people in various degrees of insanity, and their ghostly caretakers.[[note]]No longer active[[/note]]
* San Francisco: From Lauren and Henry's memories. Two versions: hippie-era (1967) at their house, and 1980s at their warehouse/residence.[[note]]No longer active[[/note]]
* The Eldritch Factory: [[EldritchLocation Mysterious]] place of [[WombLevel organic]] design, the place is much like a factory- Entire sections dedicated to the creation of specific components, such as The Forest of Bone (littered with 'trees' resembling humans reaching skyward) and The Heart Forge (a giant heart-like dome where blood flows like water, with hearts being grown) amongst other areas. Connecting it all together is [[HubLevel Sanity's Descent]], the only known way to enter and leave.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=27#673 The Graveyard]]: A place ravaged by ancient magical warfare, contaminated and twisted. The laws of physics are notoriously weak around here, with all sorts of weirdness going on.
* [[IDontLikeTheSoundOfThatPlace Misery Manor]]: An [[OldDarkHouse old dark]] [[HauntedHouse haunted house]] inhabited by zombies, originating in a DeathWorld, but recently re-located to the Graveyard. The interior of the manor used to be cursed such that its appearance and architecture [[PsychologicalTormentZone reflects the deepest, darkest fears of anyone who enters]], but now it's just an ordinary collapsed and abandoned house.[[note]]No longer active[[/note]]
* Beta Town: A small city populated by unfriendly robots, ruled by a HumongousMecha named Lord Metatronic. Originally from the virtual world of Mystrica, where the Elemental Guardians are from.[[note]]No longer active[[/note]]
* Yukijou-minato: A port town where the Senjimese Navy's Northern Fleet is based. Located to the south are Akamori, the pine barrens, and Yukijō(Snow Castle), a massive castle complex with a five story main keep. The north part of town contains the harbor and naval shipyards.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=35#869 Twilight Ball]]: A lively gathering taking place in an open-air and open-sky (through a glass ceiling) hall with an aesthetic similar to CrystalSpiresAndTogas (minus the togas), in the twilight region of a TidallyLockedPlanet called Orenya. There's a stage, several tables, and even a buffet serving every kind of food and drink imaginable.
* Marble Corridor: A plain marble corridor. It is lined with arched windows that currently show pristine snowfields stretching out as far as the eye can see.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=43#1061 Field of Souls]]: An [[AlwaysNight eternally dark]] wasteland with a powerful magic field that makes thoughts manifest as images. Contains crystals that separate souls from their bodies, which Ferisen also used to create her latria. Located on the planet Orenya, where the Four Bardic Sisters are from.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=47#1174 Eight Wings Library]]: A Library from the Arginan Empire, maintained by the Church, were works of almost all areas of knowledge are stored, as well as preserved exemplars of both artworks and lifeforms native to Argina, numerous lesser relics and a temple [[BreadEggsMilkSquick (complete with sacrificial chamber).]] Its name comes from its eight curved halls, each with windows for a color of the rainbow, and a windowless one that acts as a deposit (and is very restricted in its access).[[note]]No longer active[[/note]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=47#1175 Cathedral of the Four Swords]]: A CreepyCathedral in [[AlwaysNight eternal night]], with a WeirdMoon, a garden of dead roses, and spectral bells which play to the mind. Offers "baptisms" in two pools inside: one which evokes pleasant dreams and the other which evokes nightmares.
* Rozeta Marga: A once bustling tropical port city upon man-made islands, [[GhostCity now an abandoned ruin]]. One of the islands has been overrun by kudzu.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=51#1275 Magdalene's Realm]] - A field of bright yellow flowers created by Magdalene in the image of her ideal world. Its most notable feature is a massive tree that looks like a cross between a cherry tree and a rose bush.[[note]]No longer active[[/note]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=53#1308 Shinkyo Market District]]: The busy and chaotic market district of the Senjimese Empire's capitol city, albeit the spirit/dream realm's BazaarOfTheBizarre version that consists of [[AnachronismStew anachronistic]] {{Bizarrchitecture}}.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=54#1326 Eneritan]]: A village in the clouds underneath the late afternoon sun. In its center is a gazebo of gold called the Hall of Healing, which is said to cure any ailment, and even reverse death. Unfortunately it's now inactive, due to a quadruple solar eclipse that made it fall.
* Garden in the Sky: The fallen remains of Eneritan, sitting atop a high mountain in EndlessDaytime, containing only the white shell of the Hall of Healing, which ended up in its own location in the middle of the Forest. Needs flowers planted around it.
[[/folder]]

!!Characters
[[folder:Active Troper Characters]]
!!Technically everywhere
* The Eyes and Teeth: (@/KillerClowns) An EldritchAbomination from the VoidBetweenTheWorlds. The source of Iveya's magic, though she doesn't quite understand the implications; and also the reason for Alice Winters's apprehension to magic. [[AlmightyIdiot Has only animal-level intelligence]], but a predator's [[TooDumbToFool dangerously simple]] cunning honed by [[TimeAbyss vast aeons]].

%%!!Forest

%%!!Field of Souls

%%!!Eight Wings Library

%%!!Beta Town

!! Ritter Clinic
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#17 Friedrich Ritter]]: (@/SnowyFoxes) A grumpy yet hospitable country doctor who seems unfazed by the fact that his house has apparently teleported to the river by his town.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=17#413 Heinrich Ritter]]: (@/SnowyFoxes) A cheerful, carefree general store owner and Friedrich's half-brother. He supposedly died about seventeen years ago, but has appeared in the dream nonetheless, aged up as if he had been alive all along.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#25 Iveya ul'Uelshu]]: (@/KillerClowns) A mage of the Eyes and Teeth, whose morality and sanity have thus far survived the effects of her powers.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#10 Henry A. Safon:]] (@/{{Mrship21}}) An interdimensional traveller from 1989 who has seen a lot and whose paranoia landed him into this mysterious land.

%%!! Ruins

!!The Eldritch Factory
!!!Heart Forge
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=23#561 Noire Blanc]]: (@/{{Kkutwar}}) A strange [[AmbiguouslyHuman human(?)]] girl wearing [[UsefulNotes/LolitaFashion Guro Lolita]] fashion, she regularly acts casually- Yet effortlessly carries a BFS one-handed and performing air-walking, hinting at an unrevealed nature.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=2#31 Ashleigh Sable]]: (@/{{Ladytanuki}}) An older twenty-something woman with a modest and old-fashioned sense of style. Very calm and [[TeamMom motherly]] in nature, and also Catholic and plays a violin. One of the Elemental Guardians, a quintet of {{Mon}} owners (Keepers) from the virtual world of Mystrica. ([[http://imgur.com/5tnYuJk picture]][[note]]second from right[[/note]])
** [[https://photos.google.com/photo/AF1QipMR0BqijHddKjTH8ytqIXxq6x_o9tfRUsoK0IzU Geisha]]: (in Scanner) An elegant eight-foot-long fish with the power to hop across waves that she can summon.
** Ludwig: (in Scanner) A ghostly music conductor with a powdered wig, fancy coat, angelic harp wings, and a sousaphone on his head. Speaks in a strange accent and uses musical attacks.
** [[https://photos.google.com/photo/AF1QipOUMZAwsyF_fYaxqG1IOQ1D4SsB07CzYWoBaScr Meade]]: Looks like the bottom of a sapling, roots and all. Can transform into the Goddess of Earth (Vertilia), a fully-grown tree bearing magical fruits.
%%!!!The Bone Forest
%%!!!The Cerebral Dungeon

!!The Graveyard
!!!Crater/Battleground
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#22 Caleb:]] (@/{{Novis}}) A mailman with VolcanicVeins. While he has a hard time accepting that the people here are from other worlds, he is interested in learning more about them and this place.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=28#680 Patches:]] (@/{{Kkutwar}}) A MagicalGirl adorned in patchwork cloth. Cheerful yet clumsy, and containing a seemingly great power.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=7#170 Father "Gabe" Gabriel]]: (@/KillerClowns) A flamboyant but skilled demon hunter with lifetimes of regrets.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=40#990 Saint Nemol]]: (@/KillerClowns) A mythic being able to [[DeaderThanDead permanently kill]] literally anything, but only with their permission, and who considers it his holy purpose to eventually end all things, one by one.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=8#185 Half]]: (@/{{Novis}}) A shadowy anomaly that considers Caleb his "larval form".
%%!!!City

%%!!Yukijou-minato

%%!!San Francisco - Warehouse

%%!!Twilight Ball

!!Marble Corridor
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#3 Seilaan Ren:]] (@/SnowyFoxes) A young noble who makes up for her lack of height with magical prowess, pride, and firm dedication to her goals, whatever they may be at this time...
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=2#50 Mazra Ji:]] (@/{{nrjxll}}) "Lord-Heir" of the [[TransplantedHumans Corinarchi Empire's]] House Ji. A slightly heavyset young woman with formal clothing, features that look East Asian, and a fondness for dreams.

!!Cathedral of the Four Swords
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=47#1175 Lacriment:]] (@/{{Ladytanuki}}) Mistress of the Four Swords. A cloaked possibly-holy priestess in an owl mask.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=35#869 Ferisen Baoshra]]: (@/{{Ladytanuki}}) Backup singer/latria player of the Four Bardic Sisters, a musical group from the planet Orenya. Skilled with PsychicPowers and recently became a lich in the Dream, and is of a winged fairy-like species called the sumiri. Clad in green and purple; also goes by Fair for short. ([[http://imgur.com/ZCmOwXJ picture]])
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=54#1340 Milly]]: (@/WillDeRegio) A undead apprentice WhiteMage who is traveling the world to improve her medical skills and hopefully find a way to restore her homeland to its former glory.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=48#1179 Alexandra Rosendorn:]] (@/WillDeRegio) A bispectacled, {{Bifauxnen}} vampire and [[HunterOfMonsters huntress of monsters]].

!!Rozeta Marga
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=49#1213 Abyssal Empress Narea:]] (@/WillDeRegio) A descendent of a race of {{Draconic Humanoid}}s from the Moon of Aria, and former ruler of Rozeta Marga.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=22#529 Durnem:]] (@/{{Ladytanuki}}) The first fylin ([[FishPeople woman-fish hybrid distinct from a mermaid]]) to join the [[TheOrder Oradamin]], an elite crime-fighting organization on the planet Orenya. Adept at [[KiManipulation aura manipulation]] and other forms of FunctionalMagic, and wields a MagicStaff named Watimari.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=24#581 The Midnight Stitcher:]] (@/{{Kkutwar}}) [[HumanoidAbomination 'Humanoid']] man of unknown origins, The Midnight Stitcher possesses incredible physical attributes as well as the ability to generate [[RazorWire razor thin]] [[CombatTentacles tendrils]] that he can manipulate.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=50#1239 Arizona]] (@/{{Kkutwar}}):
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=50#1242 Blank]] (@/{{Pyxo}}): A [[{{Cyborg}} half-machine, half-human]] [[HalfHumanHybrid hybrid]] that happens to look like a young woman. Able to morph her limbs into mechanical weapons.

%%!!Eneritan

!!Garden in the Sky
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=52#1278 Claire]] (@/WillDeRegio): KleptomaniacHero, DestructiveHero, and GenkiGirl witch.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=35#869 Emriel Baoshra]]: (@/{{Ladytanuki}}) Dancer and drummer of the Four Bardic Sisters, a musical group from the planet Orenya. Skilled with magic, and is of a winged fairy-like species called the sumiri. Clad in red and white; also goes by Reel for short. ([[http://imgur.com/ZCmOwXJ picture]])
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=35#869 Amiluet Baoshra]] (@/{{Ladytanuki}}): Cheerful instrumentalist of the Four Bardic Sisters, a musical group from the planet Orenya. Skilled with magic, and is of a winged fairy-like species called the sumiri. Clad in yellow and orange; also goes by Lute for short. Also carries a [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=49#1212 magic staff named Dureminda]].([[http://imgur.com/ZCmOwXJ picture]])

!!Shinkyo Market District
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=37#919 Megumi Akechi]] (@/WillDeRegio): Rin's CatGirl personal maid and bodyguard. She cares deeply about her master. She's highly proficient in combat and nimble on her feet.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=55#1374 Raven Nachtschmidt]] (@/WillDeRegio): Real name Karasuko Ikatamari, she is a young-looking tengu doctor, currently on her residency.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=30#747 Rin Tachibana]] (@/WillDeRegio): The newly appointed, sleep deprived admiral of the Imperial Senjimese Navy's Northern Fleet. Her icy proficiency is a force to be reckoned with.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=34#835 Adam]] (@/{{MasterofChaos}}): A Scottish teenager who's another friend of Nick. Not sure how he arrived in the dream world either.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=29#725 Jackson Ruth]] (@/{{MasterofChaos}}): A British teenager who's an inventor and Nick's friend. He's not sure how he arrived to this strange dream world.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=46#1128 Marie]] (@/{{MasterofChaos}}): A teenage girl who's another friend of Nick. Much like the, she's not sure how she arrived, and is confused as to why her friends are injured.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=2#42 Nick]]: (@/MasterofChaos): A teenage boy who somehow ended up away from his friends to...here. Whatever here is.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=35#869 Gliosem Baoshra]] (@/{{Ladytanuki}}): Lead singer of the Four Bardic Sisters, a musical group from the planet Orenya. Skilled with magic, and is of a winged fairy-like species called the sumiri. Clad in blue and black; also goes by Glee for short. ([[http://imgur.com/ZCmOwXJ picture]])
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=6#136 Sinistrina von Schwarzwald]]: (@/{{Ladytanuki}}) A tired and raggedy-looking {{necromancer}} [[WitchClassic witch]], banished to the [[DeathWorld Deathly Glade]] by her twin sister Lucina. Was the owner of Misery Manor and the source of its curse. Originally undead, but recently brought back to life in the Dream. ([[http://imgur.com/D41bDY7 picture]]) ([[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=55#1364 mortal form]] - in Shinkyo post)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=29#708 Friedrich von Schwarzwald:]] (@/{{Ladytanuki}}) A fancily-dressed porcelain doll with a somber, hallowed feel about him. Created/brought to "life" by Sinistrina. ([[http://imgur.com/D41bDY7 picture]])
[[/folder]]

[[folder: Inactive Troper Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=36#894 Alice Winters]] (@/KillerClowns): A small but deadly corporate agent with a passionate hatred for all things magical, still reeling from [[{{Elseworld}} a nightmare about]] her boss and friend dying and making her CEO.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=39#972 Eve Chance:]] (@/TooManyIdeas) An eighteen-year-old girl on the run from a war-torn America. Stoic and serious, but not emotionless, and in fact has a good appreciation for sarcastic and dark humor. Skilled in ranged and unarmed combat, but not specially powered in any way.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=2#31 Phoebe Heatherfield]]: (@/{{Ladytanuki}}) A ten-year-old chubby cowgirl who always has a smile on her face and is eager for adventure. [[GenkiGirl Can get a bit too energetic at times]], and also a little homesick. One of the Elemental Guardians, a quintet of {{Mon}} owners (Keepers) from the virtual world of Mystrica. ([[http://imgur.com/5tnYuJk picture]][[note]]on far left[[/note]])
** [[https://photos.google.com/photo/AF1QipPdazMkhb0MDrVC66mryE8exLe9_M_BezAPDZjL Peggy]]: A white unicorn with a rainbow horn and wings, and with a pole sticking out her back like she came off a carousel. She can carry up to two people on her back - one if she flies.
** [[https://photos.google.com/photo/AF1QipN1ppksxZlHXaTGMXx0LXqTzK6MZ6EgamS8sx4- Fooly]]: A two-feet-tall ragdoll modeled after a clown, with orange pigtails made of yarn. Loves skipping and RhymesOnADime.
** [[https://photos.google.com/photo/AF1QipNU4BcnZSjBA6sKNkX7v-VtlAGi_HCCeQQlmOLx Zippy]]: A brightly coloured hummingbird that's actually bigger than normal. Can transform into the Goddess of Air (Zephoria), an insect/bird hybrid with large streamers and a crystal heart.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=2#31 Yamiko Murakage]]: (@/{{Ladytanuki}}) A [[ShrinkingViolet shy]] [[MoodSwinger emotional]] teenage girl fond of ElegantGothicLolita fashion. Has a bad ankle and two apparent boyfriends (Remy and Lupin). She entered Misery Manor in the hopes of rescuing Lupin (who is trapped there) and confronting her great-grandmother Celia, who put a curse on her family. One of the Elemental Guardians, a quintet of {{Mon}} owners (Keepers) from the virtual world of Mystrica. ([[http://imgur.com/5tnYuJk picture]][[note]]on far right[[/note]])
** [[https://photos.google.com/photo/AF1QipNMKe-PQiOZLbzQXa6HfZIyp8v2WbMBy-S9AlLO Anaissie]]: A strange pixie-like creature who is easily frightened. Stands about eight inches tall and has telekinetic powers.
** [[https://photos.google.com/photo/AF1QipMCShEYkNjv1ZptaCVhgSeZCi5POw-ExenSd1QH Lorraine]]: A ghostly sorceress with an unfitting sweet voice. Specializes in black magic.
** [[https://photos.google.com/photo/AF1QipO3lT4P8sEoUGF03DVMzu-U4A1Z8_ryDroPa_D4 Melusine]]: A feathered blue serpentine dragon. Can transform into the Goddess of Water (Cerula), an [[DragonsUpTheYinYang Eastern dragon]] who can both swim and fly.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=23#574 Lupin]]: (@/{{Ladytanuki}}) ([[https://photos.google.com/photo/AF1QipO43-jIliu5DhJuPQ92NObuSMVf9Iil9ePf0YrK picture]]) One of Yamiko's lovers, a gangster (presumably) dressed all in black yet with a classy appearance. Has apparently been broken by the manor's curse, but won't die unless Yamiko fails to save him.
** [[https://photos.google.com/photo/AF1QipPjD6_D5pidFql1G4ThgpRgl905_ba6Y9Y_D9_h Artemis]]: A purple and black wolf who is [[NobleWolf calm and wise]] at times and [[SavageWolves aggressively protective]] at others.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=2#31 Hiroshi "Gon" Tsukimaru]]: (@/{{Ladytanuki}}) A [[AsianAndNerdy nerdy Japanese teen]] with a contentious personality, yet good sense of humour. [[PajamaCladHero Looks like he just got out of bed.]] One of the Elemental Guardians, a quintet of {{Mon}} owners (Keepers) from the virtual world of Mystrica. ([[http://imgur.com/5tnYuJk picture]][[note]]second from left[[/note]])
** [[https://photos.google.com/photo/AF1QipNvrEEiPJI5uEN1lwcN2SgqaYF_rt9X1niod5Qr Aki]]: (in Scanner) A dragonfly/firefly hybrid who can breathe fire. Is about three and a half feet from head to tail, big enough to rest comfortably on Gon's head.
** Galaxeon: An extraterrestrial knight in shining armor (literally), enhanced by alien technology. Carries a very lightsaber-ish sword.
** [[https://photos.google.com/photo/AF1QipOcc-EwUrtZkS3udg9mnG_lNnfZVgE_bQ74Kmye Triumph]]: (in Scanner) A golden salamander-bird hybrid with a fiery attitude. Can transform into the Goddess of Fire (Kinaga), a nagini (woman-snake hybrid) with golden phoenix wings.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=27#667 Mariko "Ari" Tsukimaru]]: (@/{{Ladytanuki}}) Gon's little sister. A [[{{Hikikomori}} shut-in]] online gamer who is inexplicably walking outside after inexplicably escaping [[DamselInDistress the clutches]] of [[BigBad Virtualmon]]. One of the Elemental Guardians, a quintet of {{Mon}} owners (Keepers) from the virtual world of Mystrica. ([[http://imgur.com/5tnYuJk picture]][[note]]in the middle[[/note]])
** [[https://photos.google.com/photo/AF1QipPcuFmScLRxLke6u3KBMpCn3uK1YkOl941M95Z- Natsu]]: (in Scanner) A parrot-sized PrettyButterfly with thunderbolts hanging from her wings. [[ShockAndAwe Discharges electricity]] from the glowing ball on her tail.
** Satori: An ice dragon with a ThirdEye, holding a crystal ball. Similar to Kinaga shape-wise.
** Lucky: (in Scanner) A sleek black green-eyed bobcat. Can transform into the Goddess of Spirit (Mythrine), a horse-sized lavender-furred lynx.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=15#358 Emperor Xeqa:]] (@/KillerClowns) An unrepentantly ruthless conqueror and sorcerer, maintaining a magical facade of health despite having only months to live.
* [[http://https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=16#392 Hana:]] (@/{{Blackfire667}}) A military official of the Hakoda Empire and the head of its academy. Blunt yet easily amused, and a devout social Darwinist.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#9 Miyuki (?):]] (@/{{Blackfire667}}) Seemingly, a fairly ordinary young girl. Barely a teenager, by the looks of things. Innocent and amiable.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#9 Miyuki's Shadow:]] (@/{{Blackfire667}}) A dark and unhappy spectre that follows Miyuki everywhere she goes. Made of black smoke and blacker truths.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=15#369 Aunrei:]] (@/CrystalGlacia) A not-exactly-mentally adjusted fashion designer and clothier still struggling with the horrors of his past.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#13 The Dragon's Daughters]] (@/{{Daird}}) Five girls wearing magical rings, with magical powers inherited from the goddess Tiamat. They can transform into {{Magical Girl}}s, each (except Amy) gaining a weapon upon transformation.
** Rachel: The tall brunette, with bladed gauntlets and the ability to teleport. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=11#264 transformation]])
** Danielle: The redhead, with [[PlayingWithFire fire powers]] and a flaming sword. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=11#264 transformation]])
** Charlotte: The dark-skinned one, with [[BlowYouAway wind powers]], including wings. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=6#140 transformation]])
** Amy: The small blonde, with healing and other mixed-bag powers. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=7#162 transformation]])
** Olivia: The Latina, with super strength, a giant hammer, and [[DishingOutDirt earth powers]]. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=10#238 transformation]])
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#6 The Dark Caller]] (@/DarkbloodCarnagefang)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#6 Dives-Deep-Waters]] (@/DarkbloodCarnagefang)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#5 Celso Merquior:]] (@/KillerClowns) The CEO of an arms company, Laboratório Pereira-Merquior, he seems to be an affable, cultured old man. Oddly suspicious of the dreamscape.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#4 The Warden]] (@/LordGreyjoy)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=3#52 Fawn]]: (@/{{Sphinxyness}}): A brown-haired girl with a camcorder, who loves filming things. Appears to be working on a story.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=9#205 Salaam]] (Troperfrom95)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=17#420 Anoerith:]] (@/{{EternaMemoria}}) A [[{{Cyborg}} partially]] [[TheUndead biological]] [[ClockworkCreature construct]] wearing a bronze mask. She is very curious about the people in the Dream.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=12#287 Terim]] (@/EternaMemoria): Cira's old master, he was killed by the apprentice long ago, but found a way to cheat death.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=10#247 Cira]] (@/EternaMemoria): A semi-human necromancer in search of knowledge. Short, redheaded, somewhat androgynous, with a big burn scar on the left cheek. Has a strange tendency to talk in rhymes at random times. Probably not a [[OurVampiresAreDifferent vampire]]. Biologically male, although AmbiguousGenderIdentity is in play.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=25#622 Ethoya Uvalex:]] (@/KillerClowns) A prominent Xayusa spirit of luck, seeking bloody vengeance against the Eyes and Teeth. Generally thought to be mythological, she [[MaybeMagicMaybeMundane may or may not]] be a dream-born manifestation of Iveya's religious beliefs and subconscious resistance against the Eyes and Teeth rather than an actual being.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=23#559 Ruth Diederich]]: (@/VPhantom) A [[FlawedPrototype Proto]]-MagicalGirlWarrior from a universe where [[HereThereWereDragons they used to exist, but they vanished a long time ago.]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=38#932 Zeles Zepheiren]]: (@/VPhantom) A mysterious "[[MechanicalLifeforms metal]] [[KnightInShiningArmor knight]]" looking for Ruth Diederich. Capable of [[DimensionalTraveler jumping through dimensions at will]], [[StoryBreakerPower ridiculously overpowered]]... but also [[TheFettered principled and benevolent.]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=37#901 Ceallagh:]] (@/{{Millership}}) [[AnthropomorphicPersonification The incarnation of conflict]] ([[WarGoddess especially of armed conflicts]]) and a fertility deity. Acts as a guide through the dream realm to her favourite, Nergui, although it didn't do him any good so far.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=37#901 Nergui:]] (@/{{Millership}}) The second son of the ruler of Ganzorighian Khaganate. Doesn't know how and why he ended up in the dream, and has only vague memories of his past life. The favourite of Ceallagh, although it didn't do him any good so far.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=12#284 Ren Yangchao:]] (@/SnowyFoxes) Seilaan's stern but temperamental ancestor. They consider themself to be genderless. Attached to a large, powerful mass of sentient energy (an Elder), and seems to be mostly in command of it. Currently using Seilaan's body to regenerate.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#7 Demo:]] (@/{{Gameknight102xx}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=7#160 Min Liao]]: (@/{{Collen}}) A street-smart thief with severe trust issues and [[WeaponOfChoice a bit of a thing for knives]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=7#160 Varris]]: (@/{{Collen}}) Min's best friend and partner in crime, a dragon the size of a house-cat. What he lacks in size he makes up for with an incredibly sharp mind. Hates being underestimated.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=10#228 Reynardo Morales]] (@/{{savlamar}}): An architect. Short, tanned, sloppily dressed, endlessly polite, and most definitely a [[OurVampiresAreDifferent vampire]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=36#898 June]] (@/WillDeRegio): A mysterious, green-eyed, red-haired woman with massive magical power. She likes observing strange people.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=24#590 Ayako Watanabe]]: (@/WillDeRegio) A 15-year-old MagicalGirl ([[OlderThanTheyLook who looks 10]]) with "magical tailor skills" and a member of the Japanese branch of [[WhoYouGonnaCall AEGIS]]. She can transform her umbrella into [[MorphWeapon various weapons]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=38#935 Magdalene Albrecht]] (@/{{Yomegami}}): An eleven-year-old MagicalGirl whose powers revolve around manipulating souls. Outwardly appears to be cheerful and friendly, but is [[CreepyChild not entirely]] [[CloudCuckooLander right in the head]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=48#1193 Emperor Jairuma Imeriz:]] (@/EternaMemoria) A man as radiant as the sun wearing a cloud-like mantle and veil and a sky-like armor to cover his blinding visage. Generally places little importance on dreams, respite or peace, but more concrete affairs are taking their toll on him.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#10 Lauren Safon:]] (@/{{Mrship21}}) A self-made, former CIA agent from 1989 who is questioning her past decisions.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=46#1131 Fuwa]] (@/WillDeRegio): A raiju kitten that inhabits Ruka and is the source of her electrical powers. She is currently in charge of Ruka's body. Rather intelligent for her age, she has a few difficulties communicating well.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=27#654 Ruka Yamada]]: (@/WillDeRegio) A young Japanese [[HalfHumanHybrid half-ghost]] woman from the year 2081 with [[ShockAndAwe electric powers]] and a suit of PoweredArmor(currently out of commission). She's currently wearing her white FutureSpandex undersuit. She is a member of AEGIS.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=40#976 Tagui Teleri]]: (@/{{EternaMemoria}}) An ashen skinned psychic clad in red and orange robes, which conceal his prosthetic left leg.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=27#675 Sentinel Niru:]] (@/EternaMemoria) A female being of ambiguous divinity that [[VoluntaryShapeshifting currently]] looks like human with golden eyes and seven horns with silver tips arranged like a crown.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=39#964 The unnamed spirit]]: (@/EternaMemoria) another enigma. Appears to be linked to Sentinel, and refers to her as their heir. Looks like a ghostlike winged humanoid with an undetermined (and maybe variable) number of wings and arms that is only visible in parts, when illuminated by prismatic light shining from... somewhere beyond.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=53#1302 Nathan Varnas]]: (@/{{Tehpillowstar}}) A licensed necromancer of extraordinary power with a dark past, a darker heart, and prone to bad dreams.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=47#1151 Phantom of Light]] (@/{{FullMoon}}): An animated suit of armor who is actually a soul sealed inside it with no memories of who he was before ending in that state.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=3#65 Moreena:]] (@/{{Corvidae}}) An unusually down-to-earth death goddess. [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=13#312 (Humanoid Form)]] [[https://lh3.googleusercontent.com/kIVTu35UHfsrRDAiTYXEitMto8I6CfJDd3RcXatMFJ2TylESlBToWgQTFuTcctvO9mdm9BjAmbfGd5CzSBQxzmaQ_sIXDjE1uhm_hTPMQUxuR-ykULfMAgoLIKf71xLk-l3L6-wGF_m2mi_ILbPQ-MgiiPylV7p3dxq0Ep_fuzUQmfoDrU0R2kKNc0mN430H7hj-Fkan6cthzhfCwKf04xgoyI6cZJQ-zOMFXEiZYPhx8hEQ7wi4XIcyxraKXeaGFWMQ53M-xL1owNdahECXV56J_KipffsyFrM4bk-U47WL6VEcHvy4omZrG3uLZlbme0-DKSoB3VhtLbOXEj88er0XHAERhMTELGZtoAubvTenJ9tZDwVUf0DhP4Bpi5ueanDcKq-2ff4ceJcku4FGw9LLKOQdvPUhgO7zv8nHtPVDA0h6HQQ4j9sObhi5zpHmyVep-khGdxmuCGAg6w-ztttIILmuEsjGxce_q-BuAC9oJ_KEmAA3VYQ5EfLN4_mGL3HuUuBRvY1xFjQXoYpWmSe4M0oJeJfnjZzM1PqSN7gC0ZjtYg5vUAj4w0kUI8QCdoFK91_8RkjhnRWokvMfAMX29fXoCw=w693-h971-no Picture.]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=21#513 Gwenafer]] (@/{{Corvidae}}): A [[BlatantLies totally honest]] airship captain from the island of Landfall, specializing in the recovery and/or transportation of unusual cargo.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#20 Vinicio Acquati:]] (@/CrystalGlacia) AmbiguouslyHuman Doctor of Aitherophysics-and-Some-Other-Junk, and part-time farmer-horticulturalist-chef, the eccentric if slightly dangerous owner of a farm with no animals.
** Lise: Vince's fluffy, exceedingly friendly pet [[https://www.google.com/search?q=samoyed&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjD1NrJgMrOAhVGLB4KHWeCCxwQ_AUICCgB&biw=1366&bih=675 Samoyed.]] Energetic and loves cuddles.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=29#722 Tsadro Oriyand:]] Vince's right-hand man and chief of staff. Well-studied, generally quiet, and pretty short, but also has a vain, prideful streak. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=43#1051 Updated appearance]])
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=46#1129 Josef]] (@/SnowyFoxes): The nineteen-year-old heir of Pallone Island, whose coronation ceremony will take place on the day that he wakes up from the dream. He's an anxious overthinker prone to rambling, and would much rather remain at university and study biochemistry than go into politics.
[[/folder]]

!Adventure

!!Setting

!!!Current Day and Time
Day 1, 5pm

!!!Current Weather
* '''General Setting:''' Fine, a few light clouds
* '''Rainforest:''' Moderately foggy, the fog is slowly thickening.

!!Locations
Please feel free to put in links to posts containing initial descriptions of locations - and if you "break anything" (e.g. your character's tank inadvertently blows a hole big enough to take a school bus in the side of a temple) please update the appropriate description and provide a link to the relevant post.

It would be handy if the descriptions herein were up-to-date indications of the state of the locations...

[[folder:The Hub Town]]
The town is an oasis of new life and hope amid the ravaged landscape, where magic, technology and nature come together in synergy. Solar and wind power, renewable magic(k)s and a "green eco-friendly" ethos.
* '''Town Square:''' More circular than square but "Town Circle" sounds weird. There are trees and lawns and there's a notice board in the centre.
* '''Hotel:'''
* '''[[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#12 Solstice Café]]:''' On the edge of the circular square, near the hotel and visible from the parking lot. Standard breakfast fare, '''''really''''' creative with what they can do with eggs, amazing coffee.
* '''[[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=9#219 The Purple Fez Tavern]]:''' First building counter-clockwise from the West Gate road. Marked with a retro-futuristic neon sign.
* '''Restaurant:''' Next to the hotel on the edge of the square.
* '''[[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=27#comment-674 Crater]]:''' Wain Fallwen crashed his spaceship on the edge of town square next to the hotel and restaurant.
[[/folder]]

[[folder:Web of Friendship Scouter Hummingbird]]
A {{Magitek}} spaceship in geosynchronous orbit above the town, [[WetwareCPU piloted]] by [[CyborgHelmsman Arilay]]. Please note that Arilay regards this ship as an extension of her body, and as such, it is bad form to enter the body of a SpaceshipGirl without permission.
* '''Transporter Room:''' This room is built on a basic rectangle. One short end is entirely taken up by the teleporter (large enough to comfortably fit an elephant on it), which is slightly separated from the rest of the room by an armored half-wall just big enough for three people to duck and cover behind. The half-wall has a computer terminal embedded into it and joins one long side of the transporter room, which is dominated by an arranged row of {{spheroid dropship}}s up to the point where the half-wall attaches. The other long side has a quarantine airlock directly to Sick Bay situated between the teleporter pad and an entrance into the corridors leading to the rest of the ship. The wall section between the airlock and the corridor looks like the corridor walls — the wall is rough and knobbly like an exercise climbing wall and there's a dead-end pipe with an airlock into the aquatic express lane. The last short wall of the room has a large garage-like door next to a series of smaller crawl-space-sized access panels, all of which lead to a small storage room. Two mechanical tentacle-arms have free roam of the ceiling and can reach any point in the room for the purpose of assisting cargo or less mobile people on and off the teleporter pad.
* '''Sick Bay:''' Hovering pods for individual patients maneuver themselves from storage racks on the ceiling to various medical stations and rooms for patients.[[note]]descriptions of stations and sick rooms coming soon maybe[[/note]] Currently one pod is out of the room.
** '''Quarantine Room''': Uses a blueprint similar to a holding cell in The Brig.
** '''Medical Library''': For the purposes of brainstorming and memory-refreshing, you can grab an ebook, sit down among the shelves and browse the centralized computer databanks, or you can enter one of multiple small holodecks that are programmed to simulate elaborate three-dimensional StringTheory images.
* '''Corridors:''' With different lanes for [[BizarreAlienLocomotion different locomotions]], the corridors are complex enough to require a very detailed description. They twist and turn so that if the ArtificialGravity goes haywire, there's only a short distance to fall in each direction. Humanoids generally walk in the middle of the floor.
** '''Arboreal Express Lanes:''' Dangling from the high ceiling where it meets the walls are evenly spaced mixtures of criss-crossing tree-branch mockups, interrupted by the occasional trapeze or swinging ring. Such structures are limited to directly above the pipes (see below). The space above pedestrians' heads is not part of the ceiling jungle gym, for that's where the dimmer-bulb lights are installed.
** '''Aquatic Express Lanes:''' Where the floor meets the walls, large transparent water pipes run, curving through protruding wall corners. At regular intervals along the pipes are airlock-like escape hatches.
** '''[[MouseWorld Small Runner]] Express Lanes:''' In between the water pipes and the rest of the floor are two yellow lanes with small circular bumps, wide enough for a raccoon to run on. Additionally, the joints where the pipe sections attach to each other are decorated with short, evenly spaced rods lying parallel to the pipes. The rods' purpose is less than obvious -- miniature ladders for miniature crew members.
** '''Walls:''' The tall walls are rough with lots of inert knobs for handholds and footholds, with communications or maintenance panels positioned on strategically placed wall bulges. At regular intervals are hollows in the wall, each with a peculiar potted plant that looks like an African Violet except the leaves are black and the flowers glow. These plants are there just in case the lights and/or atmosphere control systems fail.
* '''Rec Room:''' A comfortably spacious room piled with bean bag chairs and blankets.
* '''The Brig:''' A series of holding cells, each with their own airlock, Faraday cage, and ''el-kor'' field. The el-kor field is the equivalent of a Faraday cage for blocking telepathy, telekinesis, and teleporting. Other security measures not yet specified.
[[/folder]]

[[folder:The Wilderness]]
* '''Ghost Town:''' Moderate-sized town (formerly around 7,000 occupants) that was abandoned years ago. The place has become overgrown and wild animals have set up habitats within it - rather like Pripyat in the Ukraine. Currently under TeleportInterdiction; teleport out of it is possible, but into or within it is not.
** '''[[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=40#comment-977 General Store and Motel]]:''': These two buildings are across the street from each other. The motel has two shot bandit corpses inside, [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=40#comment-993 one with his heart displaced]].
** '''[[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=40#comment-992 Disused Well]]:''' This well is full of mud, hence why it's disused. One of the nearby buildings is on fire.
** '''[[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=41#comment-1004 Clock Tower]]:''' A run-down tower with a giant clock missing its hands makes a decent but obvious vantage point for snipers.
** '''City Hall (former):''' A three-story building that once stood in the center of town. Used to serve as a base of operations for Black Morgan. Was leveled by an overzealous Haydn's fire spell during a raid on the building.
* '''Forest:''' A dark, forbidding forest populated by strange animals and scattered with overgrown ruins. There is a cave near the east edge, and an improvised leading from that cave to the edge, where all the vegetation has been either hacked down or trampled.
** '''Forest Ruins:''' A bunker and a radio tower overrun by kudzu. Supposedly contains an ancient repository on dragons. Animals tend to avoid the place.
* '''Smaller River:''' Originating within the Forest, the smaller river flows under The Scar and into the Harbor.
** '''Edge of the Forest:''' Sufficiently alert trackers will be able to notice [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=11#252 horse hair caught on the bark of the outermost trees]]. A few steps south into the grasslands, there's a [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=15#353 D'voreem corpse with a broken skull]] lying in a trampled path of grass leading south.
** '''Intersecting The Scar:''' The muddy riverbanks both upstream and downstream of The Scar have lots of equine hoofprints. The northern riverbank's hoofprints upstream of The Scar has the majority of the hoofprints, muddled in every direction. The northern riverbank's hoofprints downstream of The Scar point downstream towards the sea. The southern riverbank's hoofprints downstream of The Scar point upstream, but do not reappear upstream of The Scar.
** '''Mouth of the Smaller River:''' RoadApples have been left along the beach. Discerning trackers will be able to tell the manure came from [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=7#166 horses]]. The [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=8#180 desperate, weak homunculus]] previously there was driven off.
* '''Grasslands''': In between the two rivers grows grass tall enough to tickle a horse's belly.
** '''Battlefield:''' Starting where the Smaller River exits the forest, a [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=15#353 D'voreem corpse with a broken skull]] lies in a wide trampled path of grass leading south. Further along the trampled path, [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=15#354 a large circle of grass]] has been trampled flat. In this circle is a headless D'voreem corpse, [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=15#371 its head sliced cleanly off]] and missing somewhere in the untrampled grass, and its [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=19#453 torso is torn open with its heart missing]]. At the edge of this circle, another D'voreem corpse has been [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=15#371 thoroughly trampled]]. The trampled path of grass continues south to the Exsylvan Tributary.
* '''Larger River:''' This river has three tributaries from the Forest, Mt. Bifrons, and near the Necropolis. These three tributaries join and flow under The Scar and into the Harbor.
** '''Spirit Tributary:''' The first and longest tributary starts in between the Necropolis and Mt. Bifrons and flows north (within sight of the Necropolis) before taking a sharp turn for a long journey east (within sight of the edge of the Forest). Its waters carry a chill that is usually described as death-like.
** '''Bifrons Tributary:''' Originating from Mt. Bifrons' hot springs, this tributary flows north down the mountain and joins the Spirit Tributary where the river turns northeast. As the waters mingle, the last lingering warmth of the hot springs and the last lingering chill of the Necropolis cancel each other out.
** Tricky Section:[[note]]Administrivia/NeedsABetterName[[/note]] Caution is recommended for attempts to ford the river along this stretch. Sufficiently careful attempts will generally succeed, but getting cocky about it is TemptingFate.
** '''Exsylvan Tributary:''' Originating within the forest, this tributary flows east out of the forest and joins where the river turns east before flowing under The Scar.
*** '''Trail from Grassland Battlefield''' A [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=22#comment-534 wide path of trampled grass ends at the tributary's northern riverbank]], with scattered deposits of RoadApples directly [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=23#comment-574 across the tributary from the trail]].
** Seabound Section:[[note]]feel free to rename[[/note]] At this point, there's so much water that fording the river is dangerous and difficult, it is recommended that travelers cross at The Scar instead.
* '''Hellmouth:''' A piece of Hell that has merged with the world, where devils roam seeking mortal souls.
* '''Hollow Mounds:''' A cluttered group of skyscraper-sized termite nests. Its original inhabitants have been long gone, but many other beings may have made it their new home.
* '''Mount Bifrons:''' A twin mouthed volcano surrounded by a forest where rivers of lava flow around trees that have turned to black glass.
** '''The Lava Lake:''' A lake of lava sitting in the middle of the forest surrounding Mount Bifrons. May be home to a demon.
* '''Necropolis:''' A hill where the dead have slept through the ages. Towering Mausoleums overgrown by vegetation, graveyards built on top of buried pyramids, labyrinthine crypts that have no end nor beginning, and even long-abandoned archives holding lost knowledge. It is a peaceful region, silent and welcoming like an open grave.
** '''Avenue of Angels:''' A route through the Necropolis lined with ancient, uniform mausoleums, gnarled trees, and rather disturbing angel statues.
** '''Cody's Cove:''' A series of crypts where a wayward ten-year-old has decided to take up residence.
* '''Sun-Dry Sea:''' A dried up sea where coral and other sea life still lives, while alien jellyfish float freely through the air, and various beasts roam the ground.
** '''The Salt Swamp:''' A shallow group of puddles made of undrinkable salt water and hardy plants, home to small flies that feast on the corpses of nearby dead animals.
* '''"Ridge":''' A humongous canyon, filled with tough vegetation and wildlife, and rock formations in shapes possible only through erosion over time. Some of the walls sport large holes, though what made them does not seem to be around anymore.
* '''Rainforest:''' A relatively small but heavily overgrown wooded area. It's very warm and humid here, with frequent rainfall... in fact, the place generates its own climate. Home to many birds and giant insects and various treetop critters, and dotted with suspiciously deep pools, as well as a murky river with dolphins that may or may not be friendly.
** '''The Caves of the Abyss:''' The pools in the rainforest are just the surface of a vast network of water-filled caverns. The water is very clear and fresh but also very dark, and strange fish inhabit its depths. It also contains pockets of dry caverns above the water level, hidden within mounds in the rainforest.
** '''Northwest Scar Entrance:''' Just beyond the trees, [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=32#comment-786 on the floor of The Scar]] is a bloodstain and thoroughly shattered bones missing their marrow. The remains are from a [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=30#comment-727 juvenile moufreta]], but the bones are too fragmented to make that immediately obvious. A little further in, alert enough trackers will notice [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=36#comment-878 a light dusting of ash]] on the bottom of the trench.
** '''Path of Dead Trees:''' A trail of dead trees leading away from The Scar. Presumably, the missing child walked this way and the curse on him killed the trees. Seenarnha has left a dozen blue Christmas baubles at eye level along the trail, starting from The Scar. A yellow Christmas bauble marks where a dragonhorse split from the party.
** '''Mirage-Mangled Corpse:''' The trail of dead trees ends in [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=55#comment-1363 a deadly mirage holding a small child's circulatory and nervous systems]] on display.
*** A {{spheroid dropship}} belonging to the Web of Friendship Scouter Hummingbird is parked nearby. [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=57#comment-1411 Its beacon is active]] to broadcast a warning to stay away from the deadly mirage.
** '''[[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=40#comment-999 Shriveled Moufreta Corpse]]:''' A short distance off the beaten track, a juvenile moufreta has had all its blood messily extracted through a rather large rasped hole in its neck.
* '''Warpfields:''' An abandoned battlefield warped by chaotic magics, where spellcasters must worry about magical backlash and possible mutations.
** '''Petrifying Pond:''' On the border of the Warpfields is a tiny pond, marked with three close-together stone trees and an unfortunate petrified duck. Don't drink or swim in it.
** '''Suspiciously Knobbly Ginormous Stone:''' Twenty miles east of the petrifying pond is a humongous stone. With the right perspective, it looks like a half-buried reptilian foot clenched into an approximation of a fist, but with too many digits that have too many joints.
* '''Wasteland:''' Nothing has grown here in centuries, nor is anything likely to ever grow again in the sterilized soil. Water isn't hard to come by, but precautions should be taken before drinking it. Numerous magical, technological and magitech ruins.
* '''Fields of Abyss:''' A gentle steppe pockmarked with enormous kilometer-wide holes ringed with metal that seem to drop down into the core of the planet itself. No one knows just why they're here or what they're for, but the locals- if one can even call the City's residents that- treat the area with a measure of reverence.
* '''Coast of Chills:''' This strip of coastland has stormy seas and high, chilling winds. The sea here is dotted by icebergs and windswept rock islands.
** '''Cave of Secrets:''' Nobody knows where the entrance to this cave is, except that it's somewhere on the Coast of Chills. Unlike the watery caves underneath the rainforest, these are supposedly dry.
* '''Harbor:''' Located right next to the city, it is the gateway for ocean travel around the continent. On the surface it seems benign, but who knows what hides beneath its gentle waters.
* '''Island:''' Located at the mouth of the harbor and home to interesting flora and strange landmarks.
** '''Island Ruins:''' Ruins with strange topology.
* '''The Scar:''' The Scar is an enormous concrete trench that wends a circuitous path across the breadth of the continent. Whatever process used to create it obliterated whatever terrestrial feature stood in its way without exception- forests, rivers, entire mountains- and left a uniform grey floor and slanted walls in their place. The Scar was named before the City's explorers charted it far enough to realize that it formed a closed loop, as the curvature is shallow enough so as to be unnoticeable from an individual perspective. At any given point, it appears to run straight, and those few parties that venture out from the City use it as a convenient road of sorts to get from place to place.
** '''[[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=2#28 Chitara's Wagon]]:''' Mobile purveyors of assorted delights. [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=15#359 Packed up and left town.]]
[[/folder]]
[[folder:Creatures]]
When wandering the wilderness, one is liable to encounter any number of creatures, dangerous or otherwise. Some are animals, while others are of a more anomalous nature. In either case, their origins are unknown, and wanderers are advised to be on their guard when exploring lest they run afoul of any of the local wildlife, such as it is.
* '''D'voreem:''' Large carnivorous primates (about 1.6-1.8m tall when standing erect on hind legs, 70-90kg). Humanlike hands, prehensile feet with elongated, finger-like, toes - all digits tipped with sharp non-retractable claws. Pointed snouts with sharp carnivorous teeth; large cat-like ears. Climb very well, jump considerable distances from branch to branch in arboreal settings, run on all fours at around 50km/h on the ground. Operate in packs of 10-20 individuals, preferring to surround their prey, use relay tactics to herd and tire their prey if necessary but will attack camp sites ''en masse'' or stalk, surround and ambush slower-moving prey. Prefer arboreal settings, found primarily in the Forest and Ghost Town.
* '''Graveskitter:''' An undead creature made from a collection of bones and half-rotten muscle tissue in the shape of a random number of vaguely insectoid legs, surrounding a small spherical core with a few eyes haphazardly strewn over it. They come in different sizes, but are usually never more than half a meter or so in width or height. They feed on WildMagic, especially the kind associated with necromancy or other dark arts, and can often be seen skittering about in haunted crypts or on battlefields where spells were used, sucking magic from the corpses to sustain themselves, conveniently making them stay dead. Graveskitters are mostly harmless and tend to flee when disturbed, but have been known to occasionally attack careless magic users. They hate sunlight and loud noises. Found primarily near the Hellmouth and in the Warpfields. Mysteriously absent from the Necropolis, aside from maybe one or two that went wandering.
* '''Zebreer:''' A herbivore with the appearance of a zebra with a deer-like head with black antlers. Usually found in Sun-Dry Sea, feeding on the hardy pale grasses that grow there, but can also be seen wandering around other nearby areas.
* '''Gloamfeeder:''' These beings resemble tall humanoid figures with mottled green-black skin. Each stands at least three meters tall, with elongated limbs and necks, and they have a massive vertical gash running from their eyeless heads down their entire front, throats and bellies open as if split with a blade. They are so named because, though sightings are rare, they can most commonly be glimpsed in the twilight hours feeding on corpses of the recently deceased, tearing them apart and shoving the pieces into their open maws. It is unknown if they are aggressive or simply scavengers, but it's not unheard of for people to go mysteriously missing when out wandering at dusk.
* '''Homunculus:''' Amorphous and vaguely humanoid masses of doughy flesh, Homunculi have the capacity to alter the shape and texture of their bodies to resemble other humanoids they encounter. They only do this however if the individual they are attempting to imitate is dead- or, in the case they are not, making sure of it themselves. Their bodies are capable of projecting chitinous spurs they use for attacking in close-quarters, and who knows what other offensive abilities. If left for long enough without a host, a Homunculus might attempt to imitate an inanimate object, though they will typically displace or destroy the original before attempting to do so- and humanoids are always preferred to objects. It is for this reason that a Homunculus that is posing as an object will attempt to kill and imitate the first living being it sees.
* '''Shriver:''' Six-limbed humanoids dressed head-to-toe in tattered dust-colored robes, ancient sigils tracing the hems and sleeves. The only thing visible of them beneath their robes is a long proboscis that hangs down from under their hoods, and few get close enough to discover more because- without exception- they attack all others on sight. Shrivers can conjure a black mass of corrosive particles which they hurl at trespassers, and like a swarm of locusts under the Shriver's direction, these particles follow and devour their target until nought but bleached bones remain.
* '''Skvader:''' A small six-limbed herbivore that resembles a feathered hare or rabbit with two wings sprouting from it's back. While incapable of true flight, these creatures can often be seen performing impressive feats of jumping and gliding. Both the skvaders themselves and their large, oddly colorful eggs are considered quite delicious by some people. They are attracted by the scent of alcoholic beverages. Found primarily in the Forest, Ridge and Ghost Town areas.
* '''Aeon-bloom:''' an unusual plant, with an underground rhizome and thorny, twisted, entangled stalks protruding from the ground. At the top of each there is a large flower with spiral pieces, stamens becoming white petals, petals becoming green leaves and leaves shrinking into thorns as it grows, so it always seems to be blooming. The tips of the petals emit a faint, pulsating green glow in the night, as if it was sending a signal. The plant is indeed doing so, and should someone decode it they would notice that the plant is monitoring soil conditions and broadcasting said information. They are specially common in the Graveyard, and almost completely absent in the Sun-dry Sea, the Wasteland and Mount Bifrons.
* '''Moufreta:'''
** Juveniles of the species are frail, 2 meter long, raptor-like omnivores with lanky, underdeveloped bat-wing-like arms. While highly curious, they aren't terribly bright, and can be quite aggressive.
** Adults can grow up to 15 meters or more, with a distinct theropod build. They can fly and breath fire.
* '''Ashwalker:''' These creatures resemble emaciated corpses with ashen skin, with heads like slugs, grey blobs with a single puckered orifice in the center that belches fire. Metal objects held in their grip as improvised weapons inexplicably become red-hot, and though individually they are fairly weak, their ashen nature makes them unnaturally tough and they are rarely found alone. Ashwalkers are invariably hostile to strangers and adventurers, and what's more, they appear to share some degree of collective consciousness. It has been commonly observed that if one of them notices a fresh victim, all of them become aware of the intruder.
* '''Mirage:''' A flicker, an odd reflection, a shimmering silhouette. These may be the last things you ever see. It is unknown whether Mirages can even truly be called creatures, but the threat they pose is mythical to the City's residents. Mirages are typically bound to specific areas, which become incredibly dangerous to traverse. Victims are found arranged in impossible positions- limbs bent at mathematically precise angles, partially phased through the environment, or even just hanging in mid-air, body sectioned and re-arranged into a collage of carnage that all who gaze upon it can't help but describe as inexplicably beautiful.
* '''Witch Snake:''' A nocturnal snake dwelling in forests, plains, or anywhere where small rodents may dwell. Identified by a purple and black diamond pattern. While they have fangs, they are not venomous... in the usual sense. Instead they provoke prey into biting them back and squirt their corrosive blood into the wound. What is even more peculiar about them is their innate magical ability; their blood contains a curse that makes it even more corrosive and also eats away at a victim's life force. Additionally, they are very difficult to kill; they are thought to become undead after reproducing. On the flip side, they are quite intelligent and easy to tame, and leave much larger creatures alone unless threatened. Due to being attracted to ambient magic, quite a few of them inhabit the Warpfields and the Hellmouth.
* '''Sneeder Bird:''' Named after their call (which sounds like "'''Snee'''der, '''snee'''der, '''snee'''der, '''sneet'''!"), this stealthy bird likes to hide and sing at dawn and dusk, trying to lure predators (for example, humans) into a fruitless chase. The longer a sneeder bird can hold the attention of a predator without being spotted, the more impressed the sneeder bird's potential mates will be. The song has a psychic component to [[CuriosityKilledTheCast artificially boost the curiosity of other species to dangerous levels]]. This bird can be heard everywhere, but favors staging its chases in areas with less visibility, like forests and buildings.
* '''Wild Pigplant:''' Basically a pig with chlorophyll in its skin. Mainly sunbathes and scavenges corpses, but also eats plants in a pinch. Can be distinguished from its domesticated counterpart by the thorns and tusks, erect ears, {{red eyes|TakeWarning}}, HairTriggerTemper, and superior strength, speed and intelligence.
* '''Domestic Pigplant:''' Basically a pig with chlorophyll in its skin. Mainly sunbathes and eats farmer-provided slop. Can be distinguished from its wild counterpart by floppy ears, green eyes, dimwitted and docile nature, slow flabby muscles gone to waste, and lack of thorns and tusks.
[[/folder]]

!!Rumors and Notices
Here is a list of all the rumors posted in the bulletin board in the town square. These rumors are the seeds for adventures the characters will embark on.

[[folder:Rumor List]]
* LEGENDARY MUSKET discovered in the Warpfields to the north. Legend tells of its magical design that lets it shoot explosives infused with spectacular spells, good for both fights and fireworks shows. If interested, look for an elf boy with more weapons than it looks like he can carry.
* POWERFUL ARTIFACT stolen from the Necropolis rumored to be hiding in the Cave of Secrets near the Coast of Chills. Rumored to be connected to a subterranean society.
* MISSING CHILD rumored to be lost in the rainforest. His mother, "The Woman In Room 444", is offering wishes as a reward for his return. RARE MEDICINAL HERBS also rumored to be found there. But beware; trees and animals have been spontaneously dying off in the rainforest.
* CAUTION: Bored Pranksters. ThisIsNoTimeToPanic. (photo of twins) Vampiric Mayatan twins Aynara and Arnaya are generally friendly, but unpredictable and prone to terrifying pranks when bored. Level heads are recommended.
[[/folder]]

[[folder:Notices]]
* Looking for groups or individuals planning on traveling to ghost town, necropolis, forest or wasteland to explore ruins. Ask for James Turner at the hotel.
* Looking for adventurers to help scour the area of the ghost town, the Hellmouth, and the Coast of Chills for forgotten treasures! Relics of advanced ancient technologies! The peculiarities of demonic entities and their effect on magic! Retrieving a powerful artifact from a subterranean society! A relaxing time at the beach! Anyone interested is to inquire with Nui; look for the night elf [crackpot inventor] carrying the solar-and-lunar-powered electromagic projector.
* {{WANTED|Poster}}! Dead or Alive! Black Morgan, a bandit, robber and murderer! Armed and dangerous! Last seen near the Ghost Town with his band! Bring him or the proof of his demise to the City Hall for the reward.
* MOUFRETA OUTBREAK: These orange nuisances seem to have been breeding recently, and are becoming a threat to the livelihoods of local farmers. Anyone interested in exterminating these beasts will be adequately rewarded per kill by the sponsoring leather merchant.
* WARNING: ALBINO LANCEROS SIGHTED IN SUN-DRY SEA AREA. Use extreme caution, as this nocturnal wyvern is highly territorial and highly dangerous.
* DANGER (mediocre mug sketch of Mael) MIND-CONTROLLER
* Understaffed Search Party: If anyone wants to join Seenarnha in looking for the missing child of the Woman in Room 444, please contact any member of the Web of Friendship to arrange a teleport to Seenarnha's location.
* HELP WANTED: Two wild pigplant [[FullBoarAction boars]] are running amok on my farm. Contact Jobe Pearson at 43rd Farm Street and South Seaward Lane to participate in TheStakeout. Successful killing of the boars will be rewarded with your choice cuts of pork, ham, bacon, etc.
[[/folder]]

!!Characters
[[folder: Active Troper Characters]]
In keeping with previous threads, please group your characters under a location (or sub-location) heading here so newcomers can get an idea of who is in a given location:

!!Technically everywhere

!!Hub Town
!!!Technically everywhere in town:
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=18#438 John Smith, Security Service]] (Shared NPC): A GuardianEntity of the Hub Town [[HumanoidAbomination taking a form]] of an ordinary man in a suit. [[https://tvtropes.org/pmwiki/posts.php?discussion=13037797990A10271500&page=1437#35925 Link to the concept.]]

%%!!!Edge of Town

%%!!!!!Near West Gate
%%!!!!!Near North Gate

%%!!!!!Near East Gate
%%!!!!!Near South Gate

!!!Parking Lot
!!!!David's Truck
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=31#comment-753 Plasma]]: (Miss Desperado): Genetically engineered dragonhorse mare, nonsapient. Palomino, smallest of the dragonhorses (twelve hands high), the only one not wearing a flight harness.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#380 Murquoql]]: (Miss Desperado): An adolescent Mayatan woman with black-spotted bluish-white skin, gliding membranes, and short silky off-white fur. The second-youngest of five sisters. Her psychic specialty is weapon analysis, which is a SemanticSuperpower as anything can be used as an ImprovisedWeapon with enough creativity. The spots that symbolically indicate this are hidden underneath the hair covering the back of her neck. She's [[ExposedExtraterrestrials not wearing]] any [[ShamelessFanserviceGirl clothes]] because clothes would interfere with her gliding membranes, but she is wearing a false zipper in an attempt to cheat the nudity taboo. Member of the Web of Friendship.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=31#comment-753 Zing]]: (Miss Desperado): Genetically engineered dragonhorse (gelded late), nonsapient. Stands sixteen hands high. Black with dark red eyes, each hoof accompanied by three weak semi-functional fingers, grown with the same genetic template as Zip. Wearing an empty saddle for a potential guest.

%%!!!Power Plant
%%!!!!Street between the power plant and City Hall

!!!Square
!!!!!!Near Noticeboard
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=46#comment-1136 Michelle]]: Originally from Canada (not decided where). First one has TimeTravel powers, AlternateSelf version has just appeared.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=46#comment-1142 Soryn]] (Miss Desperado): A snake man genetically engineered for both {{shapeshifting seduc|er}}tion and re-capturing Varla, though [[{{Humanshifting}} his shifting is limited]], he can't alter his roughly sixty-foot serpentine length or become anything other than a [[SnakePeople snake man]]. Armed with an ironwood staff topped with an obsidian tetrahedron capable of manifesting a blade of HardLight, among other as-yet-unrevealed things. [[WalkingShirtlessScene Lost his shirt]] in a moufreta fight, but still has his belt and BagOfHolding. Currently digesting and waiting for his stitched wounds to heal. [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=46#comment-1142 Link to most recent description]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=51#comment-1273 Jenny]] (Tropers/Merseyuser1):
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=60#comment-1483 Maelys]] (WillDeRegio): An undead maid working for the vampire goddess Aria. Has more guns than a maid should reasonably have.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=60#comment-1483 Mist]] (WillDeRegio): A valkyrie. Claimed Claire as a future einherjar.

!!!!!!Elsewhere in the Square

!!!City Hall
%%!!!!!!Holding Cells

%%!!!Solstice Cafe

!!!Hotel
!!!!Outside Hotel
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=40#comment-982 Archaeologist]] [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=64#comment-1582 Ellya-Salaenl]] (Miss Desperado): A Mayatan woman with a {{Psychometry}} specialty. Currently under Sarquoql's mind-control.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=41#comment-1012 Sarquoql]], alias [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=40#comment-982 Bodyguard Ren 4]] (Miss Desperado): Mayatan arch-nemesis of the Web of Friendship. Hiding his identity behind brown eye contacts and a spacesuit with a [[OneWayVisor face-concealing helmet]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=3#59 Moobly]] (@/{{WillDeRegio}}): A juvenile pheba [[DraconicHumanoid cynthonic]] (chameleon moon dragon) in-training member of the Royal Cadian Military. Specializes in acrobatics and water-based skills. Carries a pair of dowsing-capable tonfas.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=8#178 Nora]] (@/WillDeRegio): A friendly shapeshifter and tag-a-long member of the band of Royal Cadian Military recruits. Originally hails from 1930s Earth.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=19#451 Mael]]: A mysterious man with an odd vibe to him. He's polite, seemingly... but clearly has an agenda in mind.
%%!!!!Lobby
%%!!!!Floor 1, Room 184 (Archaeologist's room)
%%!!!!Floor 1, Room 185 (Mael's room)
%%!!!!!!Floor 2
%%!!!!!!Outside Room 444
%%!!!!!!Outside Hotel Entrance

!!!Near the [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=27#comment-674 Crater]]
!!!!Two-person Civilian Spaceship (belongs to the archaeologist)


!!!Restaurant


%%!!!The Purple Fez Tavern
%%!!!!Road to West Gate Nearby
%%!!!!Near Entrance
%%!!!!Outdoor Tables
%%!!!!Indoor Tables
%%!!!!Women's Restrooms
%%!!!!Men's Restrooms
%%!!!!Gender-Neutral Restrooms


!!!Shopping District
%%!!!!!!Spell Nexus

!!!Nowhere in town
%%!!!!!!Interrogation Room #M[[subscript:77,232,917]]
%%!!!!!!Interrogation Room #(10 ↑)2 8.6
%%!!!!!!Interrogation Room #13


!!!East of Hub Town
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=35#comment-861 Nasur]]: (Pyxo) A Narati exile, alone and starving. Constant hunger and isolation may have left him a little loopy.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=21#507 David "Davey" Harkness]]: (@/{{Ryuhza}}) Twenty-nine-year-old white-furred bipedal creature who slightly resembles an otter. Showing Joseph the ropes of freelance work. Aims to be an unflappable stone in times of trouble and a charmer in times of peace. Has been known to miss.[[labelnote:click for more info]][[https://goo.gl/photos/GLQMjSo8aCWwGiTU6 Illustrations]]. Just under four feet tall.[[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=58#1427 Claire]] (@/WillDeRegio): An enthusiastic, kleptomaniac witch who works for Aria, the goddess of the vampires.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=39#comment-959 John]] (@/MasterofChaos): Nick's uncle, recently free from brainwashing. A nice man, but is exasperated from his nephew and his friends constantly getting into trouble.

!!The Scar
%%!!!Near Hub Town

%%!!Mysterious Bunker

%%!!Smaller river
%%!!!Beach, mouth of the smaller river
%%!!The Scar, bridging the smaller river
%%!!! Riverbanks at the edge of the forest

!!Grasslands
!!!Trampled Path of Grass from the Forest
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=37#comment-914 Arnora Bluesword]] (@/{{Apocalemur}}): A frost giant. Ozurr's betrothed, although he is unaware that she's here, and she only just found out herself. Carrying a sword that occasionally glows bright blue. Currently heading south in pursuit of Ozurr.
!!!Trampled Circle of Grass
%%!!!Trampled Path of Grass to the Exsylvan Tributary
!!Larger River
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=5#102 Ozurr Einarsson]]: (@/{{apocalemur}}): A Frost Giant - 24 feet tall, blue skin, silver hair, black sclerae with white irises. Chronologically 200, physically and mentally 18, and utterly gobsmacked by this whole "other world" thing. Carries a battle axe taller than most humans.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=7#160 Rosalind Lumina Eisenberg]], known as Our Watcher to her horses: (@/{{Miss_Desperado}}): A young freckled woman with light brown eyes and soft red hair, currently separated from her herd of horses. She is wearing raggedy gray denim shirt and jeans, both with a multitude of pockets, and sturdy black leather boots. Despite her trying to keep it a secret, sufficiently observant individuals will be able to notice various clues that she is a vampire.[[note]]Her heart doesn't consistently match human rhythms, usually it's slower. She breathes only to speak, convey emotions, or gather scents in the air. Her body temperature usually [[ChillOfUndeath matches the surrounding air]] except for hot spots in her brain and belly. She CannotCrossRunningWater without getting dizzy.[[/note]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=66#comment-1638 Morag]] (WillDeRegio): a golden-eyed, fair-skinned catkin woman
!!!!!!Chitara's Wagon
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=2#28 Chitara]] (Pyxo): An old ambulant merchant bird-woman. Sells an assortment of charms, ointments, and potions.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=2#28 Naiolo]] (Pyxo): A young bird-boy, trying to learn to be a minstrel, but not very good at it. Travels with Chitara.
%%!!!Exsylvan Tributary
!! The Forest
%%* Pack of D'voreem
!!!Eastern End, as far from the scar as you can get on a street bike with a pillion passenger...
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=6#147 Jean Westinghouse]] (@/WillDeRegio): (In)famous LadyOfAdventure and antiquarian from the world of Aria.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=6#148 Parthenia the Keraunos]]: (@/{{Millership}}): A Technocracy Inquisitor on an extended shore leave looking for her horse. A thirty-something woman with rough features and cold pale gray eyes. Clad in black leather armor and hooded coat.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#390 Farrah]] (@/{{Millership}}): A twenty-something Central Asian mercenary searching for a job. A tall, sinewy woman with shaved temples and the rest of her black hair gathered in a ponytail. Currently barefooted.
!!!Cave near the eastern edge
!!!Campsite near the eastern edge
!!!!Butcher Site
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#22 Carol Hunter]] (@/WillDeRegio): 16-year-old in-training member of the Royal Cadian Military. A gruff and reckless individual who prefers to overwhelming opponents with an all-out assault with her halberd. At least 1/4th human and 1/4th dark elf.
!!!!Truck
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#22 Lily Otterbien]] (@/WillDeRegio): 18-year-old twin sister of Diantha, she's and in-training member of the Royal Cadian Military. A bit of a mechanic. She's a moderately capable flight mage who uses an aether rifle for precision sniping, and miri combat rings for wide area spells.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=18#437 Henry Bensen]]: (@/{{Ryuhza}}) A young, twenty-something Puyallup man and friend of Joseph. Possessed of a sagely air which is 10% wisdom and 90% mixed herbs. [[labelnote: click for more info]][[https://photos.app.goo.gl/QaYYQ4uki6PIOj5H3 illustration]][[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=31#comment-753 Seenarnha]]: A Mayatan cursebreaker, her psychic specialty is setting up barriers both [[BarrierWarrior physical]] and [[PsychicStatic mental]]. She relies on tools for the other tasks involved in breaking curses. Her short fur is glossy and slightly stiff for quickly shedding water, and some of the spots on her hands have a single white dot in the center. Has to be careful handling Blackthorn for reasons not yet mentioned.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=31#comment-753 Blackthorn]]: (Miss Desperado): Genetically engineered dragonhorse (gelded late), nonsapient. Second-largest, standing twenty hands high. Blood bay fur, hooves paired with dewclaws, most equine-looking of the dragonhorses. Currently Seenarnha's mount.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#380 Mequoql]]: (Miss Desperado): An adolescent Mayatan woman with black-spotted bluish-white skin, gliding membranes, and short silky off-white fur. The second-oldest of five sisters. Ten of her black spots are on her fingertips. She's capable of generating telekinetic light shows. She's [[ExposedExtraterrestrials not wearing]] any [[ShamelessFanserviceGirl clothes]] because clothes would interfere with her gliding membranes, but she is wearing a false zipper in an attempt to cheat the nudity taboo. Member of the Web of Friendship.
!!!!NCH Fire Pit
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=14#346 Bonbon "Bonnie" Cook]] (@/WillDeRegio): A 17-year-old in-training member of the Royal Cadian Military. A grouchy [[LittleBitBeastly lagokin]](HumanSubspecies with a few rabbit ([[BerserkButton not bunny]]) traits) who specializes in healing and support magics and whacking people over the head with a staff.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=22#541 Morpho]]: (Miss Desperado): A mechanical life-form (technically slightly different from a robot, but close enough for most intents and purposes) constructed by Mayatans. With the exception of his brain and red eyes, he's a blob of morphing metal (NOT nanobots) that changes shape frequently, with the preferred shape of a six-foot-two broad-shouldered humanoid. Member of the Web of Friendship.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=18#437 Joseph T. Weller (Y)]]: (@/{{Ryuhza}}) A seventeen-year-old formerly lizard boy and friend of Henry Bensen. Recently woke up as a bipedal lizard-creature, even more recently was changed back to his normal human self. [[labelnote: click for more info]][[https://photos.google.com/share/AF1QipPtLjZSh_8aWci81jQFiFtr2b3u4m2S-2tTwF23JczCpIBI2lWWXQrRxeaKlVyR_g?key=VndqaFJUTjBUVUUzQ3ZTNV9aWHZUaW5kSXZ1UG5n temporary illustration]], [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=24#583 head description]], [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=41#comment-1005 human description]]
* Arku: (@/{{Ryuhza}}) An intelligent entity inhabiting/possessing Joseph (Y) for the purposes of leading him to an important destiny.
[[/labelnote]]
!!!!Thicket of Bushes
%%!!!!Stump
%%!!!!Enormous Tree

%%!!!Western End of the Forest

%%!!!South of the campsite
%%!!!Lost in the Forest
%%!!Coast of Chills
!! The Necropolis
%%!!!Angel Avenue
!!!Cody's Cove
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#388 Zarokh]]: (@/{{apocalemur}}) A sapient ''[[https://en.wikipedia.org/wiki/Deinosuchus Deinosuchus]]'' who follows Krakka'a around like a puppy. Believes Krakka'a was sent by his god, and Krakka'a for the time being sees no reason to disabuse him of this notion.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=54#comment-1337 Alexa Wilde]]: Originally arrived at the Ridge, now in the Necropolis after hours of journeying. She is a young woman in her mid-twenties who has the ability to transform into a monster due to getting a nasty strain of the cooties virus when she was little.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=54#comment-1343 Cody Myers]]: He is an orphaned street urchin who lives in one of the many crypts.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=44#comment-1081 Jen Jara]] (Miss Desperado): An adult Void Maiden Viporis, her chest is [[AvertedTrope flat]] because [[NonMammalMammaries she's a marsupial]]. Jen Jara is wearing CoolShades and a black toga-like garment. [[DoesNotLikeShoes She is not wearing shoes.]] Jen Jara's head-feathers are black with iridescent purple and her leg chitin is black. Member of the Web of Friendship, but [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=49#comment-1204 currently keeping quiet about it]].[[labelnote:Heads-up:]]Jen Jara forgot to take her heat control pills and she's now in heat.[[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#388 Krakka'a]]: (@/{{apocalemur}}) A sapient ''[[https://en.wikipedia.org/wiki/Quetzalcoatlus Quetzalcoatlus]]'' on a mission. Not a nice person.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=46#comment-1126 Shade of Osiris]]: (@{{apocalemur}}) A portion of the Egyptian god Osiris that stowed away on Krakka'a's body before he left his native universe to keep an eye on him. Only has power over Krakka'a while in this world, and only within the boundaries of the Necropolis.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=44#comment-1081 Syrni Sandra]] (Miss Desperado): An adult Void Maiden Viporis, her chest is [[AvertedTrope flat]] because [[NonMammalMammaries she's a marsupial]]. She's wearing CoolShades and a dark gray toga-like garment. [[DoesNotLikeShoes She is not wearing shoes.]] Syrni Sandra's head-feathers are orange and her leg chitin is green. [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=53#comment-1320 A missing chunk of leg chitin above her left knee has been replaced with quick-drying plaster.]] Member of the Web of Friendship, but [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=49#comment-1204 currently keeping quiet about it]].[[labelnote:Heads-up:]]Syrni Sandra forgot to take her heat control pills and she's now in heat.[[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=29#710 Akane Matsui]]: Admiral of the IJN's Eastern Fleet. She is a ''kyuuketsuki'', a blood-drinking oni. Wields a [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=36#comment-880 sickle tsukumogami]]. [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=57#comment-1404 Currently]] in her (controlled) Awakened state.
%%!!!!Church Bell Tower
!!!!Ossuary Roof

!!The Sun-Dry Sea
!!![[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=14#350 Panzerfaust Wreckage]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=14#350 Pilot 0037]]: (@/WillDeRegio) Real name Jack. Mark III Panzerfaust pilot for the Balamar Empire.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=14#350 Unit 09]]: (@/WillDeRegio) [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=36#880 Actual appearance]]. An artificially created Silver Witch [[PoweredByAForsakenChild used]] by the Balamarian Empire to serve as a computer in a box.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#380 Moquoql]]: (Miss Desperado): An adolescent Mayatan woman with black-spotted bluish-white skin, gliding membranes, and short silky off-white fur. The middle child of five sisters. Two of her black spots are in between her eyebrows and her eyes. Her psychic ability lets her make sense of AlienGeometries and tap into cartoon physics. She's [[ExposedExtraterrestrials not wearing]] any [[ShamelessFanserviceGirl clothes]] because clothes would interfere with her gliding membranes, but she is wearing a false zipper in an attempt to cheat the nudity taboo. Member of the Web of Friendship.

!!The Wasteland
%%!!!Ruins
%%!!!!Under a Trap Door
!!!Southeastern Part of The Scar
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=32#793 Nerea]]: (@/WillDeRegio) The centuries-old, semi-divine, half eel [[FishPeople merfolk]] Empress of the (former) Abyssal Empire. Uses a form of AuraVision called aether resonance to view her surroundings in lieu of her overly sensitive eyes.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=32#793 Lerna]]: (@/WillDeRegio) Nerea's gold-scaled serpentine servant. Has the faintest clue as to her origins or her own species.
** Cuddles: a giant isopod (genus ''Bathynomus''). A cat-sized, pale-lilac colored crustacean who likes scavenging for food.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=29#comment-722 Varla]] (Miss Desperado): An [[StatuesqueStunner eight-foot-long]] [[AmazonianBeauty muscular]] mermaid with ''issues''. Her hair, eyes and tail are dark iridescent purple and her skin is ivory. She usually uses a high-suspension wheelchair to get around on land. Her WeaponOfChoice is her trusty ColdIron sword, but she also has a ChastityDagger sheathed and [[VictoriasSecretCompartment hidden in her sports bra]]. Member of the Web of Friendship, much more comfortable with [[ClosedCircle going into isolated circumstances beyond the Web's ability to rescue her]] than other Web members.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=34#comment-847 Sallara]] (Pyxo): An [[FishPeople Onden]] princess, on the run from an enemy race that conquered her kingdom, and now is hunting her for her pendant.

!!!The Warpfields
!!!!Border
!!!!!Petrifying Pond
!!!!!Building-Sized Knobbly Boulder

!!!Southeastern Coast
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=48#comment-1192 Nayx]]: (Pyxo) A high-ranked skrarr noble, the Queen's direct underling. Tasked with tracking down and capturing Sallara through all means necessary.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=48#comment-1192 Kraul]]: (Pyxo) A skrarr warrior and the best tracker the Empire has. Recruited by Nayx to track and help hunt down Sallara.
!!The Harbor
%%!!!Deep Underwater
%%!!!The ''Hofstadter'' (Gone, along with ana'Kasara Suela and Tovor Zaa)
!!Mount Bifrons
!!!Hellmouth
%%!!!Summit
%%!!!South of the Mountain

!!The Rainforest
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=37#918 Leto]]: (@/WillDeRegio) Nerea's half-sister. Lamprey merfolk priestess who sealed away a creature of Chaos within herself. Name revealed as Leto [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=44#comment-1079 here]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=59#comment-1474 Henry A. Safon II (1977)]] (Tropers/MrShip21):
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=31#comment-753 Swanwhite]]: (Miss Desperado): Genetically engineered dragonhorse mare, nonsapient. White and silver color, zygodactyl[[note]]picture a parrot's[[/note]] feet, largest of the dragonhorses (slightly larger than an elephant). Currently wearing a harness sans cargo bags.
%%!!! The Scar, Northwest Entrance
!!!Trail of Dead Trees
!!!![[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=55#comment-1363 Found Fred's Corpse]]
!!!!! SpheroidDropship [[note]][[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=57#comment-1411 Relocated]] to guard the site of the tragedy[[/note]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=31#comment-753 Lectri]]: (Miss Desperado): Genetically engineered dragonhorse mare, nonsapient. Light blue and silver coloring. Currently guarding the drop pod that's full of Seenarnha's provisions, e.g. food, water, a tent, parachutes for guest riders, garlic/pepper spray, sunportal flashlights, and cursebreaking tools.
%%!!!!Yellow Bauble
%%!!!!Blue-Green Swirly Bauble
%%!!!Off the Beaten Track, at the [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=40#comment-999 Shriveled Moufreta Corpse]]

!!The Ridge
!!!North End, Origin of the Canyon
* Skvader: This individual skvader decided to hang around this group of comparatively huge herbivores for protection from predators.
* NPC [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=8#188 Parthenia's Stray Horse]], [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=23#556 Whisper]]: Special guest of the mustang herd. [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=9#203 Black dapple gelding wearing a saddle with saddlebags]] carrying apples, other treat tidbits for horses, and medicinal alcohol (sealed up tight), among other unknown things. The mustangs call him '''The Tame One'''.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=6#137 Herd of Mustang horses]]: Miss Desperado: This herd of horses is (or should be, they're missing) under the protection of Rosalind Lumina Eisenberg.
** '''Lead Mare''' Flashfoot (the Seventh) - an experienced middle-aged chestnut mare with white sock-marks who is quick with a kick and loves to swim in running water.
** ''Filly'' Flashfoot (the Eighth) - a two-year-old palomino filly who has inherited her mother's white sock-marks and is quickly learning how to kick and swim from her mother.
** Fiddler (the Third) - A three-year-old seal bay[[note]]brown that's almost black[[/note]] mare with a peculiar birth defect - her upper lip is split neatly in half. Despite this, or perhaps because of it, she's very nimble with her lips and puts that talent to mischievous use.
** '''Guardian''' Thunder - the guardian stallion of the herd, a palomino. [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=15#372 His face got clawed]], the wounds will eventually heal into {{rugged scar}}s. He captured new members of a different herd before arriving in this world.
** Mouse - a recent addition to the herd, this dun mare has the highest-pitched whinny of the herd.
** Speckles - a recent addition to the herd, this fleabitten gray[[note]]not ''literally'' fleabitten, that's just what her speckled fur pattern is called[[/note]] mare is lethargic.
** Ripple - a recent addition to the herd, this dapple-gray mare is prone to trembling.
** Raven - Rook's twin sister, three years old
** Rook - Raven's twin brother, three years old. Plotting to take over the position of guardian stallion of the herd.
** Wheezer - white gelding genetically predisposed to asthma (MauveShirt)
** Nippy - white swaybacked gelding who tries to bite anyone who he suspects has intent to ride him (MauveShirt)
** Stomper - white gelding with insufficiently sloped shoulder blades, which causes awkward, short strides (MauveShirt)
** There is a deliberately vague number of other unnamed white geldings, ballpark estimate anywhere from several to a dozen, to serve as RedShirts.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=54#comment-1340 Iolana]] (@/{{Millership}}): A High Spirit of Chaos with shapeshifting abilities. Her default form is of a petite young blonde in a light blue summer dress wearing a diadem with a sapphire. A form she tweaks every time she changes into it. [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=54#comment-1340 Link to her latest appearance]]. Right now has taken a form of a healthy-looking yellow mare with mane gathered up into a French braid.

!!Ghost Town
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=3#59 Cynthia Hargrove]] (@/{{WillDeRegio}}): A 19-year-old in-training member of the Royal Cadian Military and ''de facto'' leader of the band of Cadian adventurers. Adept with both sword and light-based magic. Her left arm and left eye are magical in nature.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#22 Diantha Otterbien]] (@/WillDeRegio): 18-year-old twin sister of Lily, she's an in-training member of the Royal Cadian Military. Adept in close quarters combat, she specializes in invoking the power of noble spirits to boost her own.
** Oz: A djinni and one of Diantha's noble spirits.
** Zoroaster: A human sorcerer-academic and one of Diantha's noble spirits.
** Fiona: An avatar of the goddess of the miri and one of Diantha's noble spirits.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=12#280 Arilay]] (Miss Desperado): A cyborg, specifically an arrangement of human internal organs encased in a life-support suit surrounded by pseudo-flesh nanobots. [[SpaceshipGirl Remotely pilots the spaceship and considers it an extension of her body.]] Acts as Shale's VoiceForTheVoiceless as necessary. Leader of the Web of Friendship. Currently in the shape of a young lady with [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=24#comment-582 short brown hair, peachy skin and green eyes]]; and [[TechnicallyNakedShapeshifter using her nanobots to simulate wearing]] a [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=25#comment-602 dark green jumpsuit]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=12#280 Shale]] (Miss Desperado): A short [[TheGreys gray Sleutrienn with large black eyes]] and fluffy white antennae. What looks like gray hair on her head [[BizarreAlienBiology is actually a secondary means of drinking rainwater]]. She's wearing a tool belt, a {{hoverboard}} with wing-shaped solar panels, and a long-sleeved and hooded chain mail dress made from aluminum. Her hood is down and her solar panels are folded. Unlike most depictions of TheGreys, she doesn't have humanoid legs, instead she slithers on a slug-like gastropod. She [[TheSpeechless has no vocal cords]], but can click her tongue and whistle. She's fluent in Morse code, and not so fluent in ASL. She prefers communicating with TouchTelepathy. Member of the Web of Friendship.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=27#comment-671 Aynara]] (Miss Desperado): Older-by-minutes fraternal twin Mayatan sister from the tropics. Instead of fur, her body hair is as sparse as humans, exposing her bluish-white skin with spiky black spots, some of which overlap at the spikes. Member of the Web of Friendship.
* NPC Bandit, mind-controlled by Mael and low on blood. Locked in an armored medical pod.
%%!!!Disused Well
%%!!!Clock Tower
!!!City Hall
!!!!Skedaddling down a secret passage
* Black Morgan (NPC): Leader of the bandits
* Amos (NPC): Bandit sniper, MinionWithAnFInEvil captured, disarmed and released by Aynara.
!!!!Basement
!!!!Outside City Hall
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=40#995 Wilhelmine Sigfrieda Morgenrot]] (@/WillDeRegio): Senior Lieutenant of the Balamar Empire and Haydn's immediate superior. Has the psychic ability of cryokinesis.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=40#995 Haydn Brandt]] (@/WillDeRegio): Junior Lieutenant of the Balamar Empire. In charge of training Panzerfaust pilots. Philandering pyromaniac.
%%!!!!Lurking Somewhere Inside
!!Outside Ghost Town

!!Location Unknown

!!Spaceship, Web of Friendship Scouter Hummingbird
!!!Corridors, location unspecified
%%!!!Cockpit
!!!Transporter Room
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#380 Nyorla]]: (Miss Desperado): An OlderThanSheLooks Mayatan girl with black-spotted bluish-white skin, gliding membranes, and short silky off-white fur. The youngest of five sisters, [[NeverGrewUp has not undergone puberty despite being old enough to do so]]. Most of her black spots have unusual blurred edges. Her psychic specialty is "Nao Ranay Nokt", able to retrieve souls suffering from an unscheduled premature death. Her cheery attitude stems from finally being able to do things after [[AndIMustScream spending ten years locked inside her own unresponsive body]]. She's [[ExposedExtraterrestrials not wearing]] any [[ShamelessFanserviceGirl clothes]] because clothes would interfere with her gliding membranes, but she is wearing a false zipper in an attempt to cheat the nudity taboo. Member of the Web of Friendship.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=31#comment-753 Zip]]: (Miss Desperado): Genetically engineered dragonhorse (gelded late), nonsapient. Stands sixteen hands high. Black with dark red eyes, each hoof accompanied by three weak semi-functional fingers, grown with the same genetic template as Zing. Wearing an empty saddle for a potential guest.
* NPC Bandit, mind-controlled by Mael and low on blood. Locked in an armored medical pod.
!!!Sick Bay
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=12#280 Maequoql]]: (Miss Desperado): A young adult Mayatan woman with black-spotted bluish-white skin, gliding membranes, and short silky off-white fur. The oldest of five sisters.[[note]]She has an evil older brother named Sarquoql.[[/note]] Her spots are not solid black like other Mayatans, each spot contains tiny white constellation-like dots. Her telepathic range covers the entire planet. She's [[ExposedExtraterrestrials not wearing]] any [[ShamelessFanserviceGirl clothes]] because clothes would interfere with her gliding membranes. Member of the Web of Friendship.
* ([=NPCs=]) Seven podded bandits in varying degrees of hypovolemic shock, five under Mael's mind control.
** Mulligan: Mind-controlled, recently drained by Arnaya
** Clancy: Not mind-controlled, tried to fight too soon and fainted while recovering from being drained by Aynara
** Tom: Not mind-controlled, trying to parley while recovering from being drained by Aynara
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#4 Adam]] (@/{{Masterofchaos}}): A shy fifteen year old black boy who is Nick's best friend and neighbor across the street, helping Nick with his father while also searching for his parents. A young archer who uses a high tech bow and arrow powered by gems. Part of the "Not-Chaos-Hunters."
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#4 Marie]] (@/{{Masterofchaos}}): A fashion-loving sixteen year old black trans girl who's helping Nick and Adam, and is Jackson's closest friend. Uses a dagger disguised as a hair clip thats powerd by gems. Part of the "Not-Chaos-Hunters".
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#4 Amy]] (@/{{Masterofchaos}}): A hyper sixteen year old Mexican girl who only recently helped the others, but helping people is what she does best! Carries a gem powered baseball bat and flies a plane. Newest member of the "Not-Chaos-Hunters".
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#4 Maya]] (@/{{Masterofchaos}}): A snarky seventeen year old Indian girl who's deaf and mute, and is Amy's only friend. Carries a collection of knives and daggers, all powered by gems. Newest (reluctant) member of the "Not-Chaos-Hunters".
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#4 Jackson]] (@/{{Masterofchaos}}): A stern seventeen year old black British trans boy who's also helping Nick and Adam, and is Marie's closest friend. He provides most of the gear as the team's inventor, and uses electric gloves. Part of the "Not-Chaos-Hunters", and is sort of the unnoffical leader.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#4 Nick]] (@/{{Masterofchaos}}): A wise cracking sixteen year old black boy searching for his father. He's a boxer who uses a metal gloves, powered by gems. Part of the "Not-Chaos-Hunters".
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=27#comment-671 Arnaya]] (Miss Desperado): Younger-by-minutes fraternal twin Mayatan sister from the tropics. Instead of fur, her body hair is as sparse as humans, exposing her bluish-white skin with spiky black spots, none of which overlap. Member of the Web of Friendship.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=21#507 Joseph T. Weller (O)]]: (@/{{Ryuhza}}) Seventeen-year-and-four-month-old bipedal creature who resembles an amphibian or lizard. Black-and-white and still a little green to adventuring. Frequently beset by internal strife, but nevertheless tries his best.[[labelnote:click for more info]][[https://photos.app.goo.gl/iyxMU8s5C1DLmEzU6 illustration]]. About five and a half feet tall.[[/labelnote]]
%%!!!Kitchen
%%!!!Rec Room
%%!!!Engineering
%%!!!Dormitories
[[/folder]]

[[folder: Inactive Troper Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=22#533 Angus [=McRedshirt=]]]: (@/{{Apocalemur}}) Apprentice to the head of the Glasgow branch of the International Guild of Sorcerers. Sent to this world with nothing but a map and instructions to "find the artifact." Currenly being digested by Krakka'a.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=2#27 Varg]] (@/{{Corvidae}}): A no-nonsense [[OurOrcsAreDifferent haugr]] woman in a worn tailcoat and combat gear.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=2#27 Jann of Grimmsford]] (@/{{Corvidae}}): A fancily dressed, mustachioed GentlemanWizard in his early thirties.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#13 Saen]]: (@/{{Daird}}) A [[{{Telepathy}} telepathic]] half-snake witch who thrives in hot and humid climates. Leads a coven.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=10#231 Unnamed Individual]] (@/DarkbloodCarnagefang): A nameless, corpse eater wearing black full body cloth and studded leather armor with a scimitar by her side. She may look human, but she is most certainly not.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#8 Vrask]]: (@/DarkbloodCarnagefang) A {{Lizardfolk}} barbarian with a giant maul at their side. Scarred and covered in animal skins and a great hunting companion.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=2#48 Cas]]: (@/{{EternaMemoria}}) A young female cyborg mechanic with dark skin, stocky yet athletic body, an advanced, if oversized prosthetic arm and a camera for her left eye. Uses a long steel pipe as a staff to help support the weight of her large bag, that conceals the processor of an AI.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=3#73 Míron]] (@/{{EternaMemoria}}): A tall, dark skinned, golden-eyed man wearing a military-looking uniform and carrying a slightly curved sword and a semiautomatic pistol. Nimble in movement, formal in behavior and possibly supernatural in nature. Despite seeming to be a military officer, he calls himself a priest of an entity or organization called the Epistemonicum, and wishes to study the strange locations in the Wilderness, beginning by the Necropolis.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=10#235 Red Wanderer]] (@/EternaMemoria): A visitor of the graveyard, who wishes to preserve the sanctity of the Necropolis from would be vandals, robbers and desecrators. Human-looking, pale, red-headed and around sixteen years old, give or take an year.
* The Eyes and Teeth (@/KillerClowns): An EldritchAbomination [[AlmightyIdiot driven by pure instinct]]. It grants Oseru PowerAtAPrice, but also has its own primal, alien purposes.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=46#comment-1143 Caroline]]: (Tropers/KillerClowns): A 60-something [[LaResistance NFUC]] agent and ActionSurvivor from [[TwentyMinutesIntoTheFuture a near-future]] [[{{Cyberpunk}} gone horribly wrong]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=38#comment-929 Tecia sa Valdela]] (@/KillerClowns): A low-ranking (but still powerful) angel from the Land of the Dead, currently in the guise of a [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=51#comment-1269 Mayatan]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=39#comment-963 Oseru aq'Xueral]] (@/KillerClowns): A Qorisayane [[BlackMagic warlock]] of noble lineage. Refined, powerful, and [[MageMarksman wielding modern firearms to supplement her powers]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#7 Layi ul'Oriyith]]: (@/KillerClowns) An aged Qorisayane hunter, fond of whiskey, dirty jokes, and danger. Adoptive mother to Koyel ul'Netho.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#7 Koyel ul'Netho]]: (@/KillerClowns) A cautious and practical Qorisayane hunter, and a devout servant of the spirits. Adoptive son to Layi ul'Oriyith.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#396 ana'Kasara Suela]] (@/KillerClowns): A Yothic noblewoman, scholar, mathematician, and occasional philosopher who rejects her people's spiritual beliefs in favor of a new worldview beginning to emerge in the salons and sitting rooms of Yoth.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#396 Tovor Zaa]] (@/KillerClowns): An enigmatic, scar-covered Kykzavi shaman whose training and study of stories and history has convinced them that the fundamental truths of the universe are unknown and unknowable.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=22#544 Mauros artillery battery]] (@/KillerClowns): An artillery battery charged with destroying the [=HeDGe=] in the Ghost Town, [[NoKillLikeOverkill from afar, with high-explosive shells]]. [[{{Mook}} Trained but unremarkable soldiers]] who won't attack without reason.
** Priest-Lieutenant Aaruselijair Phazia: The leader of the Mauros group, [[TheGenericGuy and a pretty typical representative of the Federation]]. Just wants to get the job done and get home, hopefully without any casualties.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=22#544 Spotters]]: A squad of spotters heading towards the Ghost Town to relay information for artillery fire.
** Corporal Anama Ocamar: A typical Mauros soldier [[MauveShirt barely meriting a name]].
* The Ace of Spades (@/KillerClowns): Alice's [[TheBrute brute]], a [[ProudWarriorRaceGuy Graveyarder]] warrior. [[StealthHiBye Comes and goes as he pleases]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=8#189 Dominic Chaudhari]]: (@/KillerClowns): A sneering, ruthless [[CorporateWarfare WARD]] squad commander used for deniable ops where a bit of violence is acceptable. Presently wearing false colors.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=8#189 Carpenter Squad]]: (@/KillerClowns): The sort of {{Sociopathic Soldier}}s who'd follow Chaudhari.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=2#38 Alice Winters]] (@/KillerClowns): A small, pale, polite woman in her forties. [[BigBad Feared in her own world]], maintaining a low profile here. [[AntiMagic dangerous]] [[MageKiller to magical beings]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#378 Explorer of Unknowns]]: (Kkutwar): A "goddess for fun", she's a peculiar and powerful entity who can freely travel the omniverse.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=3#57 Valerie Nexus]] (@/{{Kkutwar}}): Justin's master and dressed like a typical witch, she appears to be a young dark-haired girl.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=3#57 Justin Parker]] (@/{{Kkutwar}}): Valerie's familiar and dressed like a butler, the young blonde man appears to be bonded with a demon.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=7#152 Sarenuika]] (@/{{Ladytanuki}})[[note]]MIA[[/note]]: Goes by Nui for short. A [[SpaceElves sunestre]] of AmbiguousGender from the planet Orenya. They're an inventor, professor of electrical engineering, [[BreadEggsMilkSquick and a necromancer]], seeking to create a nonmagical device that can suppress magic. Seen in sunglasses and a solar-paneled hat when out in the sun.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#16 Sindar]]: (@/{{Ladytanuki}}) A mushroom fairy with skeletal hands and wings of decaying leaves. Rules over the dead; calls himself "Fairy King of the Underwood", and wields a TouchOfDeath among other things. ([[https://imgur.com/xTBQPRy picture]])
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#12 Nyceme]] (@/{{ladytanuki}}): A [[SnakePeople half-serpentine]] [[OurLichesAreDifferent lich]] who is obsessed with formality, [[VainSorceress vanity]], and collecting spells. [[SoulJar Her soul is inside her scepter]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#12 Cormack Tinuile]] (@/{{ladytanuki}}): A rather boisterous elfin boy who likes guns. Also has a [[FairyCompanion pet sprite]] named Nettle.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=12#287 Amaranth]]: (@/{{Ladytanuki}}) A blonde woman experienced with horses and navigation. Pewter calls her "Navigator" because of the latter. Also disguises herself as TheGrimReaper when on horseback--even wields a scythe.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=11#257 Pewter]] - A gray black-haired mare; is very curious and social toward other horses.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=15#362 Felicio]]: (@/{{Ladytanuki}}) A colorfully decorated lion who calls himself Prince of the Pandrean Desert. Capable of [[MagicMusic producing magical effects through song and lute]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=45#comment-1102 Allison]]: (Tropers/Merseyuser1): A woman in her 30s from Canada. [[ChuckCunninghamSyndrome She's now disappeared]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=51#comment-1257 Carly]] (Tropers/Merseyuser1):
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=47#comment-1157 Dianne Sandberg]]: (Tropers/Merseyuser1):
* Ava Sharpe: (Tropers/Merseyuser1):
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=46#comment-1150 Rebecca Jane Walsh]] {#/Merseyuser1}}: Character with ability to teleport, sort of like ''Series/TheFlash2014'' 's Gypsy. [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=45#comment-1119 Formerly]] an IdenticalStranger to ''Series/DoctorWho'''s Twelfth Doctor, [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=46#comment-1129 until]]... Normally can only regenerate into females, but this was due to misunderstanding her powers.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=6#148 Ira and Ora]]: (@/{{Millership}}): Short for Iragan (Past) and Orain (Now), respectively. Shattered World's high spirits of aforementioned domains, banished from physical and spirit realms for unspecified transgression. Now they entertain themselves by narrating whatever events are unfolding before them. Generally, they can't interact with anyone (and vice versa), but certain kinds of characters can take notice of them, and even talk to them.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=13#316 Sophia]] (@/{{Millership}}): The Shattered World's Incarnation of Knowledge.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=6#148 Sa'ad]]: (@/{{Millership}}): Tall, thuggish-looking prisoner of the Inquisitor. His hands and feet are shackled.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#390 Mark Tanzer]] (@/{{Millership}}): A GentlemanThief in search of new adventure. Looks like a very tired sunburned blond man in his early thirties with a beard in beige coat.
* (Miss Desperado) R.I.P. Angel - white gelding RedShirt who stumbled during the D'voreem ambush, [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#391 spraining the joint immediately above his left forehoof]]. Later [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=61#comment-1518 eaten by moufretas]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#25 Henry A. Safon the second]] (@/{{Mrship21}}): (Oregon Senate I-26) A three term state senator form the state of Oregon who has more secrets than initially shown.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=52#comment-1284 Gar May]]: (Nrjxll):
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=62#comment-1533 Armored Stranger]] (Nrjxll):
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=27#comment-674 Wain Fallwen]] (@/Paulred7): Competing against the Web of Friendship to find the missing kid first.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=11#274 Ulf Marten]] (@/{{Slysheen}}): A Finnish werewolf.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=2#26 Plague Doctor]] (@/{{Slysheen}}): A woman wearing the traditional robes and crow mask of a Plague Doctor
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=7#163 It Came From The Sea]] (@/WillDeRegio): A nuckelavee, a demonic horse creature and (unwilling) member of the Unseelie Court. Hates humanity with a passion. Last seen fighting fairy cats.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=21#525 "Eris"]]: A not-quite-human woman who was on a mission, but seems to have gotten misplaced. Generally a calm and focused individual, albeit prone to being exasperated by her sister's antics.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=21#525 Inanna]]: Eris's sister, on the same mission and equally misplaced. An emotional, immature airhead with a tendency to hit on everyone and anyone.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#3 Leone Blakesley]] (@/{{Yomegami}}): A rather quiet MagicalGirl with [[LovecraftianSuperpower Lovecraftian Superpowers]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=22#548 Matiu Tamahere]] (@/{{Wolf1066}}): a.k.a. Matt or Matty. A young man trying to come to terms with his sudden and inexplicable arrival in a strange place.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 Peggy Baker]] (@/{{Wolf1066}}): An English woman formerly from Liverpool. One of ''"The Mad Bastards"'', a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]] Early-to-mid 20s, brown pixie-cut hair and clear blue eyes. Cream hat with pinch-front crease, brown band with silver conchos, tan T-shirt, brown safari jacket, tan jodhpurs, black leather riding boots and brown leather gloves.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 Karl Schmidt]] (@/{{Wolf1066}}): A man from Freiburg, formerly a conscript. One of ''"The Mad Bastards"'', a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]] Early-to-mid 20s, long blond hair in a ponytail, blue eyes and full beard. Brown hat with Dakota crease and darker brown band, green T-shirt, blue safari jacket, blue trousers, black ''"Knobelbecher"'' boots and black leather gloves.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 Aubrey Branscombe]] (@/{{Wolf1066}}): A cultured man formerly from London but now a resident of Hartmouth on Terra Nova. [[http://wolfmotorcycling.freehostia.com/Aubrey%20-%20Frontier.PNG Picture]] Late 30s to early 40s, dark short hair, "Mutton-chop" sideburns and blue eyes. Panama hat with black band, white long sleeved shirt, grey waistcoat, brown leather jacket, dark grey plus fours, black leather riding boots and black leather gloves.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 Pearl Gardiner]] (@/{{Wolf1066}}): An English woman formerly from Manchester, UK, now a resident of Hartmouth on Terra Nova. Looks early-to-mid 30s, dark hair in a layered bob and brown eyes. Straw round-crown garden hat with a wide embroidered band, white blouse, brown leather jacket, black jodhpurs, black leather riding boots and brown leather gloves.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 Finn Ó Brádaigh]] (@/{{Wolf1066}}): a modern [[WarriorPoet Warrior Bard]] with a rich County Kildare accent. Member of the ''Warrior Rockers of Cú Chulainn'', a gang from Hamilton, New Zealand - late twenty-first century. [[http://wolfmotorcycling.freehostia.com/Finn.PNG Picture]] Early-to-mid 30s, long mane of bleached-blond hair, drooping moustache, blue eyes and indigo spiral tattoos covering his arms. Sand-coloured Ten-gallon hat with beaded band, silver conchos, turquoise cabochons and a turkey feather, red T-shirt, iridescent vest, bright tartan trousers, black leather shoes and red-and-white riding gloves. Has a '''torc''' of silvery metal with raven-head finials around his neck.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 Teri Walker]] (@/{{Wolf1066}}): A young woman of African descent, born and raised in London's East End. One of ''"The Mad Bastards"'', a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]] Mid-to-late 20s, dark shoulder length hair and brown eyes. Black hat with round crown and red fur band, pink T-shirt, black fishing/hunting vest, blue jeans, black leather riding boots and black leather gloves.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 Kevin Wolfe]] (@/{{Wolf1066}}): A not-so-young man formerly from New Zealand. One of ''"The Mad Bastards"'', a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]] Late 40s to early 50s, long dark greying hair in a ponytail, blue-grey eyes and "Door knocker" beard-and-moustache. Faded black leather hat, plaited band with bronze "Jacaru" lozenge, grey T-shirt, black fishing/hunting vest, black trousers, black leather riding boots and black leather gloves.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 'That Bloody Bird!']] (@/{{Wolf1066}}): A devious, conniving, deceitful specimen of ''[[https://en.wikipedia.org/wiki/Common_raven Corvus corax]]'' with a foul mouth, out for all he can get. Basic black with subtle iridescence.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 "Alpha"/Sophia Bonham]] (@/{{Wolf1066}}): A mature woman from late 21st Century New Zealand. Natural-looking artificial eyes[[note]]automatic Digital Night Vision System and optional Thermographic Imaging.[[/note]] [[http://wolfmotorcycling.freehostia.com/Alpha.JPG Picture 1]] [[http://wolfmotorcycling.freehostia.com/Alpha1.JPG Picture 2]] Mid-to-late 40s, short green mohawk flanked by pink/purple leopard pattern cropped hair, extensive tattoos on her arms and numerous ear and facial piercings. Black hat with telescope crease and black band with silver conchos, pale blue T-shirt, black leather vest with studs and chains, faded blue jeans, motorcycle boots and black leather fingerless gloves.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 Gwion Walker]] (@/{{Wolf1066}}): Street-savvy cyborg with "no fixed occupation" and "no fixed abode". Obviously mechanical left arm and red-irised artificial right eye. [[http://wolfmotorcycling.freehostia.com/Gwion%203.png Picture]] Late 40s to early 50s, long dark greying hair in a ponytail and clean-shaven for once. Black hat with cattleman crease and black band, black T-shirt, green tactical vest, Flectarn BDU Trousers, adventure-riding motorcycle boots and black fingerless glove with carbon fibre knuckle protector on right hand.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 Kris Morgan]] (@/{{Wolf1066}}): A woman formerly from New Zealand with an unusually pale left arm compared with the rest of her skin tone. One of ''"The Mad Bastards"'', a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]] Mid-to-late 20s, purple shoulder length hair and brown eyes. Black hat with cattleman crease, white band and silver crossed-rifle badge, mauve T-shirt, purple shooting vest with Beretta logo, IPSC shield, Silver Fern and "Wellington Gun Club" patches sewn on it, purple trousers, adventure-riding motorcycle boots and armoured black Moto-X gloves.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 James Turner]] (@/{{Wolf1066}}): An Englishman, formerly a Grenadier Serjeant (sic) in Thomas Farrington's Regiment. One of ''"The Mad Bastards"'', a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]] Mid 30s, long dark hair in a ponytail, blue eyes and clean shaven. Black tricorne, blue T-shirt, dark green fishing/hunting vest, brown duster, brown plus fours, black leather riding boots and black leather gloves.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 Kaitlyn Reid]] (@/{{Wolf1066}}): a woman with a "Kiwi" (New Zealand) accent, unnaturally green eyes[[note]]artificial, equipped with at least automatic Digital Night Vision System[[/note]], "elfin" features and pointed ears[[note]]that seem abnormally sensitive[[/note]]. [[http://wolfmotorcycling.freehostia.com/Kaitlyn.PNG Picture]] Indeterminate age, dark pixie-cut hair. Tan hat with pinch-front crease, dark brown band with silver conchos, green T-shirt, dark grey hooded zip-front hoodie, black jeans, Trainers and black-and-grey riding gloves.
[[/folder]]

!Cantina

!!Characters

[[folder:Cantina I]]
* Keaira (@/{{Animemetalhead}}): A centuries old vampire who also happens to be a powerful Mage. She's on vacation after a surprise defeat.
* Friendship (@/BobbyG): A fairy from another world.
* Vinicio Acquati (@/CrystalGlacia): A three thousand-year-old immortal PhysicalGod who just feels... ''[[HumanoidAbomination wrong]]''. He recently had his house glassed into another dimension, and is quite unhappy about it.
* Selene Neilson (@/CrystalGlacia): A magically-in-tune alien courier who is currently taking the form of a WhiteHairedPrettyGirl.
* Malcolm Varris Wesley (@/{{Gault}}): A mercenary and former conscript of the Tech faction in a large-scale Tech vs. Mage war. He's seen some shit.
* Drew [=McKinley=] (@/InfiniteParagon): A isolative yet friendly hooded figure with some major demons trailing behind him.
* Hashinau Greyscale (@/{{Lasty}}): Saxophone-playing demon, frequent victim of attempts to be summoned to legitimate establishments to provide entertainment.
* E-602494/Esix (@/{{Lasty}}): Synthetic cat owned by Hashinau's sister, currently being used as a convenient synthesizer and fill-in for missing band members.
* Flinn (@/LoniJay): A very short and clearly non-human soldier.
* Qrlil (@/{{nrjxll}}): A qrtxian ([[TheGreys grey]] with some reptilian characteristics) who believes she is in a simulation designed to practice interacting with other species.
* William Ritter (@/SnowFoxOfDeath): Kind of a loner, who likes getting drunk.
* Arane (@/SnowFoxOfDeath): A pint-sized and irritable priestess.
* Ventin H. Moreson (@/{{Sonzai}}): Universe-jumping adventurer, 51 cm (20 inches) tall. Is looking for a good place to rest, and possibly share a story or conversation if anyone is so inclined.
* Megan (@/{{Sonzai}}): Ghost-energy programmer geek girl, works with Sakuko. [[https://tvtropes.org/pmwiki/posts.php?discussion=13098036850A08900100&page=15#375 Intro/Description]]
* Sakuko (@/{{Sonzai}}): Mysterious ghost-like girl partygoer. [[https://tvtropes.org/pmwiki/posts.php?discussion=13098036850A08900100&page=9#219 Intro/Description]]
* Vincent Sunyo (@/TeraChimera): A humanoid dragon scientist studying teleportation.
[[/folder]]

[[folder:Cantina II]]
* Kiora Hyuuga Haruno (@/{{Animemetalhead}}): A [[Franchise/{{Naruto}} ninja]] who is currently trapped in pony form. She's not exactly thrilled about it.
* Kohana (@/{{Animemetalhead}}): Kiora's companion and/or master. Likes to give people challenges to overcome. Appreciates classic rock.
* Finn Walker (@/{{Chihuahua0}}): A fifteen-year-old psychic with social confidence.
* Malcolm Varris Wesley (@/{{Gault}}): The same mercenary from before, only slightly older and more experienced.
* Saliha (@/{{Gault}}): A slight lizardfolk girl from the same world as Wesley. She was being hunted for some undisclosed reason.
* Avea (@/KillerClowns): An apprentice glassmaker eager to meet new people and try new things.
* Kokabiel (@/KillerClowns): A collector of souls, with an interest in the nature of magic.
* Sigmund (@/KillerClowns): A wealthy, powerful, and physically massive businessman with an equally massive presence and many, many regrets.
* Tamiel (@/KillerClowns): A corrupter of souls, and all around unpleasant being.
* Ryan Davidson (@/KyleJacobs): A largely benevolent arms dealer with a grudge against an unnamed member of a dystopian regime. Somehow ended up in the Cantina instead of a prison cell after three weeks of torture.
* Dr. Steven Phan 2 (@/{{nrjxll}}): A rehabilitated mad scientist who arrived following an accident during an attempt to create an interdimensional portal. He is a clone of the original Steven Phan (one of his home canon's protagonists).
* Tokanae, Koiina, and Shiko (@/{{Sonzai}}): [[AnthropomorphicPersonification Anthropomorphic personifications]] [[MoeAnthropomorphism of]] [[AnthropomorphicPersonification concepts]] who are here to learn about other universes, and eventually create their own. [[https://tvtropes.org/pmwiki/posts.php?discussion=13158795160A08549800&page=50#1244 Intro/Description]]
* Xavier Sunyo (@/TeraChimera): Vincent's twin and an arcanoarchaeologist roped into testing inter-universal effects on bodies by Vincent.
* Vincent Sunyo (@/Tera Chimera): Same scientist from last time, coming in after Xavier left and didn't want to return.
* Jonathan Sandusky (@/TeraChimera): A vigilante opposing the demon controlling his government.
[[/folder]]

[[folder:[=NPCs=]]]
* Cathy: The enigmatic proprietor of the Cosmic Cantina. A bit eccentric, but she serves it up good.
* Brent: The snarky and reluctant barkeep.
* Carl: The hyperactive and enthusiastic cook.
* Stephanie: The chipper and caring housekeeper.
[[/folder]]

!!Guidelines
[[folder:Guidelines]]
#The OP (Chihuahua0) has a set of characters. Cathy (the owner), Brent (the bartender), Carl (the cook) and Stephanie (the housekeeper). While the former is controllable by only one person, other players can direct the other three for the sake of roleplaying, since they are considered [[{{NPC}} NPCs]].
#No fighting. Cathy, the owner of the Cantina, has a set of rules that she can enforce. She has the ability to easily fling someone to the other side of the room, or even reject the person from the Cantina. If it's not Cathy, it's either Brent with the laser shotgun or Carl and Stephanie with their powers.
#See the rooms on the second floor? [[SexyDiscretionShot Use them]], but don't dwell in them too long.
#Don’t try to put in ContinuityCreep. Although the Cantina has many rooms, most of them are closed for the entirety of this thread. Use what limited resources you have to create compelling conflict.
#Once things slow down, the end game will be started by the OP (Chihuahua0) in a similar fashion than Carnival. However, destruction will not be involved, only mayhem.
[[/folder]]

!!Links and References
[[folder:Links and References]]
* [[http://tinypic.com/view.php?pic=262ntw5&s=7#.VBQD0fldV8E Map of the cantina]], courtesy of CrystalGlacia
[[/folder]]

!Resort

!!Characters
[[folder:Resort (NPC)]]
* Kevin: Proprietor of the Resort.
* Melissa: Manager of the Resort, usually stays out of the way, keeping everything running smoothly.
* Brian: Bartender/butler, serves drinks at the bar, beach bar, and rents equipment/watersports at the two huts. Simultaneously.
* AI maids of various appearance/personality to help out guests, deliver drinks, enforce order, etc.
** Miki (Maid #12) Greets newcomers, is wearing a [[https://static.tvtropes.org/pmwiki/pub/images/ohoc20.png standard uniform]] with dark blue hair.
[[/folder]]

[[folder:Troper Characters]]
* Amaya ({{Tropers/Animemetalhead}}) An amateur mage wandering the world in search of clues for her mother. Secretly has a crush on her childhood friend, Yuki.
* Yuki Hara ({{Tropers/Animemetalhead}}) A martial artist escorting her friend Amaya, and fiercly protective of her. Capable of channeling her ki and skilled in the use of a sword, she has some difficulty adjusting to "vacation mode."
* Dante ({{Tropers/draconiansuperior}}) A human turned {{Humanoid Abomination}} with [[{{Shock and Awe}} electrical powers]]
* Nyarlathotep ({{Tropers/draconiansuperior}}) Yes, [[Franchise/CthulhuMythos that Nyarlathotep]], except complete and utterly exhausted.
* Lilith ({{Tropers/draconiansuperior}}) A [[{{Horny Devils}} succubus]] who has little inhibitions and lot of libido.
* Xander ({{Tropers/draconiansuperior}}) A seventeen year old Type V {{Anti Hero}} who smokes and is currently on the search for an {{Ancient Artifact}} which he believes is among a mass of pigeons.
* Richard Evans ({{Tropers/draconiansuperior}}) The leader of a trio of investigators alongside Michael and Dante.
* Michael Spencer ({{Tropers/draconiansuperior}}) The liaison of a trio of investigators alongside Richard and Dante.
* Dante Underwood ({{Tropers/draconiansuperior}}) The tech expert of a trio of investigators along side Michael and Richard.
* Christine ({{Tropers/Dvdmacyoshi}}) An overly enthusiastic, Cloudcookoolander former thief. Constantly smiling and friendly, is one to celebrate over the smallest of things.
* Virgil ({{Tropers/Dvdmacyoshi}}) An Immortal, crazed, former serial killer with Amnesia. Has a hate of humanity, and most things in general, and constantly carries around a silver briefcase.
* Peter ({{Tropers/Dvdmacyoshi}}) A DeadpanSnarker who, despite being a logical physics expert, is a mage.
* The Prince Of Immortals ({{Tropers/Dvdmacyoshi}}) A rich, noble and completely snobbish member of an immortal race.
* Ace ({{Tropers/gameknight102xx}}) A powerful crime lord and god wanting a vacation before going back to work. Affable and friendly, although can be scathingly sarcastic. He doesn't see people's bodies, but rather is able to see their souls. Has a cross pendant that detects others when he is asleep.
* Rachel Hosseini (Tropers/KillerClowns) A former actuary cursed to be a WeirdnessMagnet, glad that the current dose of weird is harmless.
* Samira Hosseini (Tropers/KillerClowns) An activist with an unbending moral code, an iron will, a brutally scarred face, and [[ArsonMurderAndJaywalking an inability to notice her daughter isn't actually dating Asayu]].
* Kokabiel (Tropers/KillerClowns) A collector of damned souls who takes the form of a vulture, with a deep interest in humanity's eccentricities.
* Asayu ul'Valmoth (Tropers/KillerClowns) A woman with few taboos, a deep interest in getting to know others better (in the Biblical sense), and occasional flashes of a deadly edge.
* Avea tel'Malo (Tropers/KillerClowns) Asayu's far more reasonable niece, who is only beginning to understand American culture.
* Julia O'Malley (Tropers/KillerClowns) Avea's friend, a teenage girl from small town Minnesota dragged into Alosian politics for reasons she'd rather not talk about.
* Sigmund Clark (Tropers/KillerClowns) A [[GeniusBruiser massive]], ManlyGay executive who [[AmbiguouslyEvil skirts the line]] between [[CorruptCorporateExecutive corrupt]] and [[HonestCorporateExecutive honest]].
* Ryan Davidson (@/KyleJacobs) A former arms dealer who ended up in here from the Cantina. Slept with Asayu and left for a while. He eventually came back after several months in his world that he spent hunting...
* Seth Williams (@/KyleJacobs) A CIA operative from the same universe as Ryan. The two hate one another.
* Qrlil ({{Tropers/nrjxll}}) A [[TheGreys qrtxian]] ambassador who is currently suffering something of a crisis of faith, and is taking a break from her duties as a result.
* Havlak ({{Tropers/nrjxll}}) A priest of an alien species known as the gluvpaki.
* Alex ({{Tropers/nrjxll}}) A would-be DimensionLord on vacation.
* Lt. Cmdr. John Harrison ({{Tropers/Sonzai}}) Terran officer in the UAN, from the year 2174. [[https://tvtropes.org/pmwiki/posts.php?discussion=13194143740A98134800&page=4#98 Intro/Description]]
* Vice Imperator P'jwakh ({{Tropers/Sonzai}}) Hxaon officer, traveling with Harrison, is around 7 feet tall, and looks rather like a four-armed upright komodo dragon, without the tail, with armor and [[WalkingArmory a lot of guns]]. [[https://tvtropes.org/pmwiki/posts.php?discussion=13194143740A98134800&page=4#98 Intro/Description]]
* Ivin ({{Tropers/Sonzai}}) Vencaran ambassador(?), also traveling with Harrison, is an exoskeleton-based four-foot-tall giant-chicken-proportioned alien of unknown favorite color. [[https://tvtropes.org/pmwiki/posts.php?discussion=13194143740A98134800&page=4#98 Intro/Description]]
* Kurako, Shiko ({{Tropers/Sonzai}}) [[AnthropomorphicPersonification Anthropomorphic personifications]] [[MoeAnthropomorphism of]] [[AnthropomorphicPersonification concepts]] who are here to learn about other universes, and eventually create their own. [[https://tvtropes.org/pmwiki/posts.php?discussion=13194143740A98134800&page=25#622 Intro/Description]]
* Riko, Nanami ({{Tropers/Sonzai}}) College students studying physics and art, respectively. [[https://tvtropes.org/pmwiki/posts.php?discussion=13194143740A98134800&page=27#675 Intro/Description]]
* Sakuko (Tropers/{{Sonzai}}) Ghost girl partygoer, who works for an Afterlife Tech Support agency in the near future. [[https://tvtropes.org/pmwiki/posts.php?discussion=13194143740A98134800&page=48#1196 Intro/Description]]
* Shinako ({{Tropers/Sonzai}}) [[LittleBitBeastly Fox-like]] shape-shifting woman, who apparently likes having fun, with few inhibitions. [[https://tvtropes.org/pmwiki/posts.php?discussion=13194143740A98134800&page=72#1779 Intro/Description]]
* Urahiro ({{Tropers/Sonzai}}) Another [[LittleBitBeastly Fox-like]] shape-shifting man, friend of Shinako. [[https://tvtropes.org/pmwiki/posts.php?discussion=13194143740A98134800&page=92#2299 Intro/Description]]
* Baster ({{Tropers/Sonzai}}) Miniature magical rabbit. Can perform tricks himself, or link with someone else to allow them to do the same. [[https://tvtropes.org/pmwiki/posts.php?discussion=13194143740A98134800&page=77#1909 Intro/Description]]
* Theodore ({{Tropers/Sonzai}}) Kevin's grandfather. Here to visit and snark about things. [[https://tvtropes.org/pmwiki/posts.php?discussion=13194143740A98134800&page=87#2154 Intro/Description]]
* Nadezhda ({{Tropers/Sonzai}}) Empress of Earth, and rather overpowered teleporter. [[https://tvtropes.org/pmwiki/posts.php?discussion=13194143740A98134800&page=86#2143 Intro/Description]]
* Vincent Sunyo (Tropers/TeraChimera) An anthropomorphic dragon-like creature called a chimera, theoretical scientist, and studier of magic. Here to study interuniversal effects on bodies.
* Katshal Berend (Tropers/TeraChimera) Vincent's colleague. He carries around a camera to film everything, for lasting evidence.
* Xavier Sunyo (Tropers/TeraChimera) Vincent's twin brother. An [[AdventurerArchaeologist arcanoarchaeologist]] and teacher at Whitefish University.
* Matthew Streika (Tropers/NickTheSwing) A kind young man. A MagicKnight searching for magical artifacts.
* Kali ({{Tropers/KSPAM}}) An extremely loose and wild hedonist with a rather severe alcohol problem who may or may not take a good a deal after her namesake
* Lucas ({{Tropers/Piearty}}) A sleep-deprived teenager with telepathy that mostly compensates for his being deaf. He realizes he's too curious for his own good but that doesn't usually stop him. When he's not asking questions he'd rather be left alone.
* Null ({{Tropers/Collen}}) An {{asexual}} young magician from a planet almost completely covered in water. Tends to be over-dramatic, especially when it comes to discussing things related to the universe.
* Lyra [=McPherson=] ({{Tropers/AXavierB}}) A bubbly spiritualist who dabbles in various aspects of the occult. Though she isn't particularly powerful, she possesses unique spiritual properties.
* Russell Harper ({{Tropers/AXavierB}}) Lyra's best friend and roommate. He's something of an everyman and finds Lyra's eccentric habits greatly amusing.
* The Retriever ({{Tropers/Stormthorn}}) Also known as Lucy or [[spoiler: Belle Dame]] she is a {{Transhuman}} cyborg from a gritty near-future world. Out of her element in a place where violence isnt an answer.
[[/folder]]

!!Guidelines
[[folder:Guidelines]]
* No fighting, with the possible exception of in the [[HardLight simulator rooms]] in the basement.
* Assume your characters have been automagically served and greeted unless otherwise said.
* Within reason, drinks and short stays are on the house during this promotional period.
* No banjo music.
[[/folder]]

!!Setting Public Domain Dedication

* I, {{Tropers/Sonzai}} the original author of the Sojomi Resort Setting, hereby dedicate the setting and story idea of the Sojomi Resort, the [=NPCs=] of Kevin, Melissa, Brian, and the Maids, and the Sojomi Resort Map to the public domain, by the [[http://creativecommons.org/publicdomain/zero/1.0/deed.en Creative Commons CC0 1.0 Universal Public Domain Dedication]]. Note that this does NOT apply to any other of {{Tropers/Sonzai}}'s characters, including Theodore. This also does NOT apply to any other Tropers' characters or contributions.

!Mansion

!!Locations
[[folder:Outside]]
!!Outside
The mansion is situated in a chilly coastal marsh: a large, treeless, grassy, mucky swamp gently leading out into the ocean, filled with mushrooms, insects, crabs, oysters, small birds, and the musty scent of still water, with a hint of salt. Those with an enthusiasm for nature in all its forms might find it an enjoyable place to explore, but for the rest, it is a sloggy, wet, buggy, shoe-destroying waste. The ocean itself is just as chilly as the air: the daring might find a brief dip invigorating, and the cold-resistant might enjoy a swim, but for the rest it is best appreciated at a distance.

The mansion itself is built in [[http://en.wikipedia.org/wiki/Georgian_architecture Georgian style]]: square shapes and red bricks dominate. It is set upon a stone foundation, an island of stability in the soft swamps. Those who examine it will find it the foundation was not built, but rent from the very earth by some sort of geomancy.
[[/folder]]

[[folder:First Floor Rooms]]
!!Entry Hall
The entry hall is well-decorated, if slightly minimalist. It divides the mansion in half near-perfectly and heads from the front all the way to the back. The floor is a dark, hard wood – possibly birch or maple – and covered with a sanguine carpet. Paneling of the same wood lines the lower halves of the walls, interrupted at roughly equal intervals by a door, three to each side. The ceiling arches two stories above; coupled with both the length and breadth of the room, this provides a rather spacious feeling. There are no sculptures, paintings, or indeed any kinds of art at all in the hall; that is the domain of the art gallery.

!!Parlor
Wreathed in luxurious accoutrements the parlor is a room into which members of the house can retreat for more privacy. It was most commonly used this way when two men wish to discuss politics, or the swath of other topics not considered conventionally polite by the manners of the time. That is to say, most of them.

It is also used as a place where the head of the household can entertain guests, as is considered the duty of any good host. To both of these ends, the room is tastefully furnished with a set of very expensive looking mahogany furniture. A long table took up the center of the room, almost dividing it in half in a way, with chairs pushed in around it. Off to the side was an oxblood chaise longue back against the wall, and glass cabinets to either side of it displayed a wide array of odd and in some cases arcane-looking bits and bobs. It is a diverse collection, with each group of artifacts fitting a certain theme or bearing a certain commonality. Many of them, clustered in groups, looked to be related or of the same origin.

A stack of periodicals rest on a rack near the door which look to cover a wide variety of topics, and some of the titles might be familiar to those who might care to browse- though one can only guess how the Mansion’s enigmatic host managed to get his hands on some of the more recent editions.

A wide fireplace dominated the southern wall, coals smoldering quietly within it. A loose ring of recliners huddled around it, rich with the warmth of the hearth. A gold-hilted sword rested on a mount atop the mantlepiece, and a pair of stuffed heads hung from plaques either side of the chimney, evidently trophies from some previous hunt or exploit. One was what appeared to be a single saucer-shaped eye gazing sightlessly out of a spheroid, meatball-esque face. This face had another feature, a massive gaping maw filled with razor-sharp teeth that split the face wide in an almost comical pac-man style grin. The other trophy appeared to be the severed head of some kind of hobgoblin creature, complete with yellowed teeth and tusks sprouting up from its gums. By the wideness of its brow and the set of its eyes, an onlooker might be struck by the feeling that it had been sentient once. Inscribed below the first head was the word Planescape, and below the second, Greyhawk.

!!Smoking Room
The smoking room is cast tastefully in burgundy. Whether by accident or design, the scent of what has been smoked here has not cleared, but it isn't oppressive, either. Rich, somewhat heady smells waft through the air, lingering on the edge of perception.

In the center is assortment of comfy chairs arranged around a long coffee table, on which rest several crystalline ash trays. They look somewhat out of place among the plush upholstery, being not made of glass but instead some kind of blue amethyst, roughly hewn and sanded down. The floor is carpeted, a rich green not unlike the manor grounds outside, which are visible through three windows on the room’s eastern wall. A set of velvet drapes hang pinned up around each of them, and a crystal chandelier of the same eerie blue crystal as the ash trays is suspended from the center of the roof.

Cupboards to the north and south sides hold cases of exquisite cigars and other tobacco products, as well as florid decanters of some of the choicer drinks that could be found down in the basement wine cellar. Near them are a pair of visible hatches that open to a compartment that is magically refrigerated. Packed inside are innumerable cubes of ice along with a delicate assortment of saltwater taffies. The mansion’s owner seems to particularly enjoy these, as a box of them sits open and half-finished near the end of the coffee table.

!!Art Gallery
The art gallery is a fairly large open room the walls of which are hung with a myriad of tapestries. Its floor is set in a pattern of maroon tiles and subtly lit by lamps hanging from fittings around the room. Light seemed very important to the Mansion’s owner in this room, seeming to regard the ambient light as just as integral a part of the viewing experience as the artworks themselves.

The gallery is home to not only paintings, but also various sculptures, artifacts, and other curiosities that sit in glass cases or on rectangular pedestals. Here one can find a stone tablet inscribed with a string of faintly pulsating runes, while there might be the fossilized remains of some long-dead creature with a bone structure so alien that an observer would have trouble telling it from a piece of coral. Benches are dotted about so that patrons may sit and observe some of the works, though in most cases one would need to stand to see any of the gallery’s items up-close.

!!Dining Room
A room large enough to hold a feast. It has a number of square tables that could, in theory, be combined into a single massive one. But in the time-honored tradition of transdimensional hotspots everywhere, they are instead scattered about the room and surrounded by chairs for people whose primary desire is to eat, talk, and have a firm sense of exactly whom they are socially expected to interact with.

A number of insectoid, brass clockwork creatures float silently above, ostensibly supported by comical, dirigible-esque balloons but actually kept aloft by magic. Although utterly uninterested in the conversations below, they are swift and efficient waiters who have a way of being where they're needed right when they're needed.

!!Kitchen
The kitchen appears very old fashioned at first glance, as if left untouched since the mid-19th century. But a chef will soon notice that this is skeuomorphic design. All the modern appliances of a modern master's kitchen are present, but shaped to not interrupt the feel of the room.

A number of small, clean brass contraptions scuttle about, keeping a polite distance from people. Like the room, they are more advanced than they appear: although at first glance clockwork contraptions, when necessary they can occasionally be seen melting their mechanisms into a gray goo and reforming to a more useful shape. A nearby note explains that they will obey any cooking-related directives, whether it be outright preparing food or simply helping another chef who wishes to do so themselves.

!!Study
The study is a room in dark greens, with a number of comfortable couches arranged in a circle around a coffee table, as if left that way from some meeting of a book club. There are also three desks, each containing a computer which appears to be functionally identical to a modern one, but whose clear case reveals that the insides are entirely clockwork. That each is still functionally a modern computer with a familiar operating system suggests both powerful magic and a desire to irritate engineers and scientists.

!!Library
The owner keeps a wide variety of books in this library, a place filled with the wonderful scent of old paper. Ancient tomes, powerful spellbooks, and classic novels, are present. But the owner isn't living the past, and has also seen fit to keep books more commonly associated with popular culture than higher learning. There's something strangely intuitive about the way the books are arranged as well -- the patterns just seem to fall in place, meaning one will quickly find whatever book they seek. (The possibility of benign mental magic cannot be dismissed, but nor can it be detected if one looks.)

The only thing the library lacks is pornography. Unless one counts owner's "erotica". (The difference between the two appears to be the length of words used, artistic aspirations, and lack of pictorial aids.)
[[/folder]]

[[folder:Second Floor Rooms]]
!!Balcony
The back third of the entry hall is also home to a balcony overlooking the room. Accessible by a staircase on the back wall, the landing opens up to two more rooms on each. For those who wish to talk here, or eavesdrop on those below, a small table and several chairs are set up. The chairs are rather subdued, with small cushions on the seats and none on the arms, but always provide comfort. A window on the rear wall looks out over the grounds behind the mansion.

!!Master Bedroom
Surprisingly (or perhaps not), the master bedroom is about as subdued as the rest of the house, although a little less so. The bed is a gargantuan four-poster, with crimson hangings, fine sheets, and more than enough room for two people. Evidently, whoever had it made slept quite restlessly. However, no one else who uses it will; to sleep on it is to sleep within the gentle caress of a cirrus cloud. There is a large selection of pillows, with a wide variety in how plump they are, able to suit everyone’s needs.

The closet is large enough to be a walk-in, with plenty of shelves and hangars, although it is empty at the moment. The mirror on the outside is mounted to the wall, rather than the door, and is quite large. Its frame is finely engraved with smooth, flowing designs not unlike ocean waves. The dresser, painted a uniform white all over, is a bit smaller than one would expect, but the drawers appear to be larger on the inside after a quick look-over. A lowboy vanity is positioned in one corner, made from a bright chestnut, but it gives the feeling of having rarely been used; perhaps it was an unwanted gift. A few small busts and a painting are dotted around the room to give it a bit more ambiance. The painting is of a small schooner heading into a gorgeously painted sunrise on a foggy morning. Its style is Impressionist, and brings to mind Monet’s “Impression, Sunrise” for those in the know.

!!Bathroom
The bathroom is decorated a bit more than it might need to be. Where some would have minimized, if not utterly eschewed, decoration and made the room merely functional, here, objects are made in high quality. Marble, in particular, appears to be in abundance; the counter is topped with it, and the shower appears to be carved from a single, flowing block. The handles on the drawers, the faucets and sinks, and the showerhead are all a brighter-than-normal brass and decorated in a way that suggests whoever did so had too much time on their hands. Dark wood makes up the floor, covered by a large shag rug.

In general, the bathroom is fairly large. The shower is rather spacious for one person, almost suggestively so. Two different sinks, sharing a single long mirror, allow for two people to converse as they clean. However, there’s still only one toilet; there are some things not meant to be shared. A small room connects the bathroom to the master bedroom and the balcony in the main hall.

!!Guest Rooms
The guest bedrooms are arranged more-or-less the same, for ease of cleaning and such. A twin bed in each, with excellent mattresses and those really soft sheets that you really wish you had but are too stingy to get because they’re just bedsheets, and who spends that much money on bedsheets? The head- and footboards of the beds are a warm, soft mahogany, carved with a remarkable amount of flourish for something that isn’t seen when it’s being used properly. However, they are not flawless; there are little chips here and there in the boards of the bed in the northern room, as well as a few places where the finish has been worn off.

Each room also contains large dresser with remarkably roomy drawers. Their handles are well-shined brass; a bit of style was needed, and gold plating was too opulent. To provide maximum contrast, the dressers are painted a glossy black. For those who prefer a more organized approach, there are also closets, each with a large amount of empty metal hangars. The doors double as full-bodied mirrors, for the vain, and the particularly observant will notice that not a single speck of dust ever seems to meander within two inches of the glass.

Unfortunately for the guests, neither room is connected to a bathroom. A vestibule of sorts connects the two together, and this opens on to the balcony. The vestibule is rather bare, with only an ancient vase on a small table for decoration. This room and the guest rooms share a floor design, a soft cream-colored carpet. The tint is uniform throughout, in spite of the color almost inviting dust, dirt, and grime to ruin it.
[[/folder]]

[[folder:Basement]]
!!Wine Cellar
The name is, in fact, something of a misnomer: wine is but one of the many forms of liquor housed in this comfortable cool den, which also includes a vast array of liquors -- not all of terrestrial origin. In fact, search long enough (and ignore the pulse of energy that may or may not be magic spontaneously converting energy to surprisingly complex matter) and you'll find whatever intoxicant you seek, no matter how obscure or patently illegal it is. But the real centerpiece is the owner's own wines. As well as being a smooth, flavorful vintage, they are a miraculous mixture of science, magic, and things that manage to be neither which will intoxicate any creature in the multiverse. (Unless their creator-god has absolutely no sense of fun, of course.)

The cellar also contains a fully-stocked bar, for those who want something to sit around, or a place to mix together concoctions of whatever sort they desire -- as well as a number of premixed Pan-Galactic Gargle Blasters, just waiting for some poor soul to try them.

An elevator can be found sitting enigmatically in the corner. It doesn’t look particularly reliable, but it’s held together by a combination of powerful magic and mundane duct tape, ensuring its safety despite appearances.

!!Underground Garden
It's hard to tell just how far below ground this grotto is: the elevator rapidly brings its passengers to the cave and back, but various inertial dampening spells make it far smoother than any normal elevator. The only evidence those within have that the elevator is in motion at all is the rattling of various gears -- why this disconcerting cacophony is not muffled by spells is a mystery. Those who try to discern their location with magic or technology while in it will find they are very deep indeed.

The air down here is filled with a subterranean chill, and glowing crystals of a blue, amethyst-like stone illuminate the garden well enough to see, although the glow is eerie to the human eye and many shadowy nooks remain. But it's enough for the strange vineyard that dominates the cavern. There are a number of fungi, most prominently a field of plump, purple, helmet-shaped mushrooms. A waterfall fills a small pond used to irrigate the grapes, but the water is just as cold as the air.

!!Sparring Room
A wide open room. Its floor is soft enough to cushion falls, but close examination will reveal it is made up of countless soft millimeter-wide hexagonal tiles that can be raised and lowered on request to simulate height and uneven terrain. The wall is similarly padded to ensure those hurled against it aren't ''too'' severely damaged, and a first-aid kit is nearby. On a weapon rack lie a number of staves, kendo swords, paintball guns, and other such training weapons, including some very "impractical" and obscure ones.

A drone, appearing to be a clockwork gyrocopter with a comically old-fashioned camera, floats around the room, broadcasting the battle to the theater. It never seems to actively try and avoid any of the attacks, weapons, or spells the combatants fire at each other, but it nonetheless has an uncanny way of being wherever they are not, and it always manages to keep a good view of the fight

!!Theater
Small by the standards of theaters, but most unquestionably a theater nonetheless, with red plush chairs, lit walkways, and of course a massive screen. The only oddity is the large empty circle in the center -- for those that have abandoned two-dimensional screens in favor of three-dimensional holograms, a few button presses at the projectionist's booth can reconfigure the entire room towards the circle and its holographic display.

A carnival-style popcorn machine stands at back of the room, as well as a large, old-fashioned soda fountain with the usual offerings... and a number of extra taps with plain white labels and a pencil lying nearby. A note taped beside the blank tapes helpfully explains that one has but to write their drink of choice upon a tap, enjoy, and not worry too much about logistical details.

The projector is a disarmingly simple machine: the projector itself, a tray, and a switch with three options: "sparring room", "film", and "off". A note nearby explains that one merely needs to place the medium to be played in the tray, and not worry too much about how, exactly, the projector manages to automatically interpret it. Scrawled on the bottom in a different hand is the dire warning: "placing multiple films in the tray will result in terrible, procedurally generated crossover fics." Below that, yet another warning: "the unwatchable kind of terrible, not the hilarious kind."
[[/folder]]

!!Characters
[[folder:Troper Characters]]
* Elven God (@/{{Aqueos}}) The bulk of his form remains elsewhere dealing with more important matters. Corrupts the personality of his servants.
* Friedrich (@/{{Aqueos}}) Somewhat incompetent elven assassin. Very old acquaintance of Linza.
* Hilda (@/{{Aqueos}}) Friend of Lance's. Member of the royal guard.
* Lance (@/{{Aqueos}}) Classically liberal elven finance minister to a human king. Is currently rooming with Sven due to an odd turn of events.
* Linza (@/{{Aqueos}}) Somewhat unconventional elven assassin. Watching out for Friedrich.
* Sven (@/{{Aqueos}}) Large intimidating human mercenary.
* Claire (@/{{Blackfire 667}}): Seemingly ordinary twenty-something woman. Scientist; works on AIs and robots, sports a lab coat. Apparent guardian of Tamara.
* Tamara (@/{{Blackfire 667}}): Seemingly ordinary eight-year-old girl. Trusts Claire completely.
* Franklin Higgins (@/BiggerBen): A crazy old pig who works as a self-employed pirate.
* Leo (@/{{Cexadono}}):
* Vivi (@/{{chihuahua 0}})
* Ryu Akamura (@/CrystalGlacia): Cat-obsessed, kimono-clad chancellor of an off-Earth country who barely survived an assassination attempt.
* Sora Akamura (@/CrystalGlacia): Ryu's far healthier and more reserved younger identical twin brother.
* Matthias Cline (@/CrystalGlacia): Ryu's semi-official bodyguard and ex-actor. Cortically blind.
* Markus (@/DarkbloodCarnagefang): A somewhat amnesiac injured man covered in bandages with dried blood on them
* Yuki (@/DiurnalBrocolli)
* Agustin Belkar (@/{{Gault}}): A somewhat handsome and certainly overdressed officer of a major regional alliance. A stalwart gentleman and fierce advocate of the policies of the political union of which he is a part, and for which he proudly fights.
* Kokabiel (@/KillerClowns): An eldritch entity, thankfully allied with humanity but [[GoodIsNotNice not particularly nice]]. Earlier manifested as a winged woman of disturbing appearance, but currently incorporeal.
* Samira Hosseini (@/KillerClowns): A scarred old woman, intensely devoted to her sense of right and wrong, whose long life has been filled with misfortune.
* Koyel qo'Layi ul'Netho (@/KillerClowns): A cynical, non-magical, cigar-chomping, and [[PunchClockVillain basically decent]] soldier of the Uelane Magocracy.
* Esa ul'Netho sot'Layi (@/KillerClowns): One of Koyel's adoptive mothers, a master chef, innkeeper, and the wise woman of her village in all but name.
* Irilemi vashon'Suela (@/KillerClowns): An [[SilverVixen aged but elegant woman]], dressed in the traditional garb of her people.
* Aseyu ul'Valmoth vash'Suela (@/KillerClowns): A tall, beautiful courtesan/assassin with a fondness for teasing people and one night stands.
* Alice Winters (@/KillerClowns): The [[OlderThanTheyLook diminutive]] and [[HeroicComedicSociopath demented]] head of security for [[MegaCorp Western Amalgamated Agriculture]].
* The Eyes and Teeth (@/KillerClowns): An EldritchAbomination that has taken an interest in siphoning off energy from a squabble between two gods.
* Bianca (@/LeungBaiFang, formerly @/{{Aqueos}}): A very short lady who looks extremely disheveled and is missing her left arm. On loan from @/{{SnowyFoxes}}
* Wylfing of Adminia (@/LeungBaiFang): An diplomat and runaway prince with a strange illness and fondness of overly formal language and trolling.
* Oracle (@/{{m8e}}): Robot spider. Quite big but not too big to use doors, walk stairs or move around inside the mansion.
* Tora (@/{{m8e}}): Woman in a yellow hoodie. ~30 year old.
* Abieyuwa (@/MasterOfChaos): John's Nigerian wife. She hates being in crowded areas.
* John (@/MasterOfChaos): Thomas' younger brother and Abeiyuwa's husband. Has somewhat of a small Inferiority Complex when it comes to his brother.
* Mary (@/MasterOfChaos): Thomas' wife and Abeiyuwa's closest friend. She likes giving people helpful advice.
* Thomas (@/MasterOfChaos): Mary's husband and John's older brother. Enjoys wine when he gets the chance to have it.
* Nara Rajinderpal (@/{{Night}}) Impossibly attractive and usually immensely abrasive military woman. Not actually as human as she looks.
* Linna Yamazaki (@/{{Night}}) Getting used to her uniform. Already used to nearly everything that goes with it.
* Harry Carter (@/{{nrjxll}}): A young man from the 25th century dressed in an eclectic collection of clothes from earlier times. Slightly paranoid, though he's deliberately exaggerating it to a degree.
* Krajn (@/{{nrjxll}}): A female qrtxian (reptilian [[TheGreys grey]]) who arrived with Harry and appears to be a little calmer than he is.
* Oswald "Ozzy" Orozco (@/{{Ryuhza}}) A strange hooded young man with some beast-like/demonic physical features. He is usually covered head to foot in obscuring clothing.
* The Priestess of the White Flame (@/SnowyFoxes): A nameless Hyra with too much bitterness to make much use of her wisdom. On loan from @/LeungBaiFang.
* Andrew (@/{{Tehpillowstar}}) A man wearing a mask who's hands are wrapped in gray bandages.
* Gabrielle (@/{{Tehpillowstar}}) A dark-skinned woman in proper Victorian clothing.
* Jonathan (@/{{Tehpillowstar}}) A blond man in leg braces. The leader of the trio.
* Xavier Sunyo (@/TeraChimera) An Occidental [[OurDragonsAreDifferent chimera]] working as an arcanoarchaeologist with an alarming tendency to attract unwanted attention in his work. Sports an eyepatch.
* Mai Xiang (@/TeraChimera) An Oriental chimera and a colleague of Xavier's.
* Anita Campbell ({{@/Tidal_Wave_17}}): A rather plain, shy looking girl who took a walk in the woods behind her house and somehow ended up in front of the mansion.
* Anne (@/{{Yomegami}}): A girl based off Literature/SnowWhite who was cursed by her stepmother and is partially rotted as a result.
* Grimhilde (@/{{Yomegami}}): The power-hungry, egoistical, and hypocritical Queen of Theoland, and Anne's stepmother. Based off the evil Queen from Literature/SnowWhite.
* Ulrich (@/{{Yomegami}}): Grimhilde's chief advisor and court mage. Old and wise, almost nothing phases him.
[[/folder]]

!!Guidelines
[[folder:Guidelines]]
* While the host is a very libertine individual, and will not expect guests to cling to conventional etiquette, fighting outside sparring rooms in the basement would be... frowned upon.
* The various drones and robots described here can be assumed to be swift and competent -- you need not wait for somebody else to post them bringing food and drinks.
* The mansion's supplies of food and drink are more than adequate, and the host is very eager to let both flow freely. The stories that are shared and formed here are payment enough.
[[/folder]]

!Inn

!!Basic Information
* There is no force field that prevents violence, but the inn's security is more than prepared to handle any sort of altercation. One can use the dojo's second floor for friendly spars, but elsewhere start fights at your own risk.
* You don't have to wait for the {{Non Player Character}}s for such things as checking in and getting food ordered, although the five listed under "host characters" below will usually be happy to converse with guests if they so desire.
* The stay is more or less completely free, as is the owner's wishes, despite the fact that some of the staff desire otherwise. Do be warned that your characters will be held responsible for any major damage[[note]]To elaborate, your characters don't have to worry about accidentally leaving a scratch on the wall or getting the carpet muddy. They will wind up paying for it if they smash the phonograph, blow up a toilet, burn a room down, etc.[[/note]] they might cause, however.

!!Locations

[[folder:Outside (Lower Level)]]
The inn sits directly at the foot of one of the mountains. The land it sits on bears the appearance of a flat surface carved out of the mountainside, although the slope at the inn's base is only a gentle downwards slope. The slope behind the inn is considerably steeper, however.

The inn itself is built in [[http://en.wikipedia.org/wiki/Shoin-zukuri Shoin-zukuri style]], mostly out of wood. It's colored very plainly in shades of naturalistic brown and tan. Its two most notable features are its large, sloping roof, and the fact that it seems to be built into the mountain's slope. It also has quite a few windows (mostly marking guest rooms), and the entrance is a large sliding door.

A dirt path leads up to the front of the inn. About twenty feet away from the inn, a roughly fifteen-foot high, mostly red [[http://en.wikipedia.org/wiki/Torii Torii]] stands over the path. For one reason or the other, travelers often appear underneath this Torii, and just as often leave by walking underneath it.

The surrounding area mostly consists of bamboo forest. It has not been heavily explored, so there are probably some secrets hiding in there....
[[/folder]]

[[folder:First Floor]]
Internally, the inn very closely follows the [[http://en.wikipedia.org/wiki/Washitsu Washitu style]]; tatami floors abound, and the grand majority of doors are sliding (although the guest room doors are hinged with locks, in the interest of keeping them secure).

!!Entry Hall
The entry hall is the largest room in the inn, and also the most decorated. Coloful murals depicting one event or another decorate the walls above the doors, and the doors themselves are also marked with artwork. In between the doors are large, padded chairs in which guests with nothing better to do can sit down in to rest or possibly chat with the other guests or a bored member of the staff. The opposite end of the room from the main entrance has the check-in desk sitting in the middle, above which is yet another large mural. On either side of the desk are stairways leading up to the rooms and down to the theater.

To the right of the desk, sitting right next to the stairway entrance, is an oddly out-of-place [[http://g-ecx.images-amazon.com/images/G/01/electronics/detail-page/PTCDCS3UIP_large.jpg old-fashioned phonograph]], sitting on a rectangular stand. It's usually playing an ambient tune of some sort, although perhaps it might play other types of music if one decides to fiddle around with it.

!!Dining Area/Kitchen
The dining area actually consists of two sub-rooms: the dining room itself, and a kitchen, split in about a three-to-one ratio.

The dining room is colored warmly in shades of orange and gold. A large mural depicting a Japanese landscape stretches across all four walls, and the floor is covered with a fine carpet. There are easily enough tables to fit as many patrons as the inn can hold. The menu mostly consists of traditional Japanese dishes, although if one would desire a different sort of meal the chefs are skilled enough to prepare it (even if it's something they might not have heard of).

The kitchen is normally off-limits to guests, although if one is insistent on cooking their own meals it's certainly possible to get in. It's designed mostly for functionality, with everything one could possibly need for cooking. The ovens, dishwashers, and so on look archaic, but are actually very sophisticated and work much like their more modern-looking counterparts elsewhere.

!!Bar
A large wooden bar fills the right side of this room, accessible from the Entrace Hall, just to the left of the Dining Area. A variety of drinks are on display on shelves behind the counter, mostly focusing on Japanese classics such as [[http://en.wikipedia.org/wiki/Sake Sake]] and [[http://en.wikipedia.org/wiki/Sh%C5%8Dch%C5%AB Shochu]], but still including a healthy selection of beers, wines, and other popular drinks. In addition, there are a variety of more exotic spirits available from stores less visible, including [[GargleBlaster many that only the wise (or crazy) would order]]. Seating is available along the bar, or on the left side, with windows facing outward towards the entrance path and bamboo forest.

!!Indoor Spring/Bathing Area
Upon entering, one would notice a split, the left side for women, and the right side for men. Upon entering each side, there is a small changing room with lockers and rental swimsuits, leading into showers. Traditionally, one should clean thoroughly before entering the springs themselves, so as to not dirty the natural water.

Once clean, doors on each side lead into separate luxurious interior bathing areas, with rock-lined pools of invitingly hot water. The natural waters are sourced directly from co-located hot springs, and provide salts and minerals to rejuvenate and cleanse the soul as well as the body. Of course, all potentially harmful chemicals or microorganisms have been filtered out, but it's still considered bad form to drink the spring water.

!!Game Room
Inside one would find a wide variety of games available for use. Obvious Japanese classics, such as Go and Shogi are prominent in the center of the room, already set up. However, there are plenty of empty wooden tables, and an impressive selection of board and card games are to be found on the shelves along the wall. Further in, one would even see folding tables for almost any game one might want to play, and even some stations that look like video game simulators.

!!Theater
The theater is the sole room on a basement level, reached by going down at the stairways instead of up. While fairly small for a theater, it is more than large enough to hold as many guests as the inn can manage. It is also fairly lavishly decorated with paintings of various sorts decorating the ceiling and walls. As with most modern theaters, the seats are cushioned and arranged in such a manner that each row is lower than the one after it.

A large white screen sits at the very bottom. It's obviously there for whatever movies the guests may want to watch, and in this it performs admirably. If plays, operas, and suchlike are more one's thing, however, the screen can be pulled up to reveal a large stage. Guests can try their hand at acting on their own provided they can find suitable props, but if that fails there's a few members of the staff who will be more than happy to put on a show themselves (though the selection is usually limited to depictions of Japanese myths).

In the back of the theater, separated from the rest by a thin wall and two more sliding doors, is a snack bar built into the center of the wall as well as a small, sliding door right next to it on the left. The snack bar offers a surprisingly wide array of refreshments from all over, meant to appeal to all sorts of tastes.

The small door, meanwhile, opens up into a rather cramped stairway that leads up to the projector room. Compared to the lavishness of the main theater, it's plain and designed more for function than for beauty. The projector itself is a fairly advanced modern model that's more than a little out of place, designed for both maximum film quality and to make removing and inserting films easy to the point where even the most inexperienced can manage it with ease. Film is stored in a closet in the back of the room, behind yet another sliding door. Oddly enough, one will always find the movie they are searching for, no matter where and when it's from.
[[/folder]]

[[folder:Second Floor]]
Compared to the more exquisite appearance of the first floor, the second floor is quite plain in design. The colors, while bright, are rather plain, and the murals and paintings that decorated the walls of the first floor are absent.

!!Hallways
The hall splits in three directions from the stairs. In the back is another door that opens up onto the path leading up the mountainside. The hallways to the left and right, meanwhile, are lined with entrances to the guest rooms. There are twenty rooms present, numbered from 100 to 120.

!!Guest Rooms
In contrast to the sliding doors elsewhere in the inn, the doors that serve as entrances to the guest rooms are more modern hinged doors, with surprisingly modern locks that utilize a keycard system. Beyond this door is a small entrance hall, separated from the main room by a more congruous sliding door.

The rooms themselves are fairly spacious. Each one is equipped with a private bathroom with modern-looking plumbing, a futon mattress, and a small table in the center of the room. There's also a massive window that provides an excellent view of the surrounding environment. Next to the window is a small alcove containing a small painting and a statue. There seems to be enough room there for guests to add their own decorations if they wish.
[[/folder]]

[[folder:Outside (Mountain)]]
!!Mountain Path
A second dirt path extends from the inn's back door and leads up the mountain quite a ways. The bamboo forest from below still extends up here, although it gets thinner as one goes higher. The path ends upon reaching the garden.

!!Garden
The garden is a large, circular area that sits on another shelf-like area. The plants within are mostly varied native Japanese flora, including plenty of flowers and more than a few groves of trees, although there are likely to be quite a few plants from elsewhere if one looks hard enough. The center of the garden is marked by a large pond ringed by stones, with stone paths radiating from it much like spokes on a wheel. Smaller paths link these paths together at varying points.

Overlooking the pond is what could best be described as a shrine of sorts. A structure consisting of four pillars holding up a domed roof holds up a large, gray bell, with four sets of stairways arranged at 90 degree angles leading up to it. While there is a bell hammer leaning against one of the pillars, there is also a sign nearby that reads, "Ringing the bell without good reason is prohibited." Some ways below that, another notice reads, "Simple curiosity does not count as a good reason."

There is no path that leads further up the mountain, but at the same time there are no fences or gates in place to prevent anyone from trying to go up further. Perhaps there's more to see up there...?

!!Dojo
The dojo sits off to the right side as one enters the garden. It is a sizable two-story building, with the same sloping roof and sliding doors as the inn. It opts for a more vibrant color scheme consisting of reds and golds as opposed to the inn's dull coloration.

The first floor eschews the tatami mats of the inn in favor of a hardwood floor. The design is largely barebones and favors functionality over beauty, although there are a few murals depicting battle scenes higher up on the walls. The main room is easily large enough to allow all sorts of exercise to take place. If weight lifting is more one's style, the far right side of the room, separated from the main area by yet another group of sliding doors, consists of a number of surprisingly modern exercise machines and weight benches.

The far left side of the room, meanwhile, is mostly marked by the stairway to the second floor. This side of the room also consists of a large weapons rack with a wide array of choices.

The second floor serves more as a sparring area. It has much the same aesthetic as the first floor, although the floors and walls are covered in padding to lessen the damage caused by potentially getting slammed against the floor or flung against the walls.

!!Tea House
Off to the left side of the Garden is the tea house, suspended above the ground on wooden stilts, stairs leading up to what appears to be a relatively simple patio where one might sip tea and contemplate the mysteries of the multiverse. However, inside there is a medium-sized [[http://en.wikipedia.org/wiki/Chashitsu formal tea room]], where all the necessary materials for a [[http://en.wikipedia.org/wiki/Japanese_tea_ceremony Japanese tea ceremony]] can be provided, if one were to be so inclined. Otherwise, the patio provides excellent views and the staff is more than happy to serve guests here in a more casual capacity.

!!Outdoor Spring
If one were to instead follow a split in the path off to the left, before entering the garden, one would find themselves in a small open area within the Bamboo forest. Within is a rock-lined hot spring, with invitingly steamy hot natural water, filled by a small rock waterfall. There is a small building nearby with individual showers and changing areas, for one to clean off and change into swimsuits, if one is so inclined, as in this location, all guests bathe in the same spring.
[[/folder]]

!!Characters

[[folder:Hosts]]
* Miki Wada: The inn's manager. Appears to be a human maid at first glance, though the way she handles herself seems to suggest that there's more to her than that.
* Mizuchi: The inn's owner. Doesn't seem to want to show himself, for some reason....
* Akihito: A blue oni who maintains the bar. Surprisingly jovial and always up for a chat or possibly even a drinking contest, although he's never the first to ask questions.
* Zenjiro: A large sword tsukumogami who maintains the dojo. Usually keeps to himself and makes sure all weapons are in top condition, although he also watches to ensure no one overexerts themselves.
* Saburo: An elderly tengu who is in charge of checking patrons into the inn. Doesn't seem too happy with his job assignment and tends to grumble a lot.
[[/folder]]

[[folder:Youkai]]
The kinds of youkai that serve as the Inn's staff and their usual roles, as a quick reference for those who might want an NPC or something. Most of these are also listed on the [[{{Youkai}} youkai page]], though links are provided if more specific information is desired.
* {{Tengu}}: Bird-like humanoids, usually with red skin, white hair, and long noses. Outside of Saburo, they make up the inn's security.
* [[http://en.wikipedia.org/wiki/Oni Oni]]: Massive, monstrous, and horned humanoids that bear resemblance to ogres. Akihito is the only oni present in the inn.
* [[http://en.wikipedia.org/wiki/Tsukumogami Tsukumogami]]: Non-electrical inanimate objects that have come to life, ranging from silverware to weaponry to clothing. Outside of Zenjiro, they are usually responsible for janitorial duties and assistance in the kitchen.
* [[http://en.wikipedia.org/wiki/Kamaitachi Kaimaitachi]]: Sickle-clawed weasel-esque beings that usually travel in trios. They serve as the main chefs and never leave the kitchen while on duty.
* [[http://en.wikipedia.org/wiki/Futakuchi-onna Futakuchi-onna]]: Women with a second mouth on the back of their heads but who otherwise look completely human. Mostly serve as waitresses in the dining room.
* [[http://en.wikipedia.org/wiki/Rokurokubi Rokurokubi]]: Humans with extendable necks but who look normal when said necks aren't in use. They mostly serve alongside the tsukumogami for keeping the inn nice and tidy and handling things the tsukumogami might not be able to otherwise, though they also handle the snack bar in the theater.
* [[http://en.wikipedia.org/wiki/Yuki-onna Yuki-onna]]: Abnormally pale women who are usually associated with ice and snow. Generally in charge of the tea house.
[[/folder]]

[[folder:Active Troper Characters]]
* Proseda (@/{{Aqueos}}): Incubus on vacation in human form. Fond of debauchery. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=9#215 Description]])
* Claire (@/{{Blackfire667}}): Caucasian human female, mid-twenties. Formal white shirt, tattered black dress pants. Shoulder-length brown hair, blue eyes. Is actually a highly sophisticated, sentient android. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=2#46 Description]])
* Joan Reynolds (@/{{daird}}): ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=34#840 Intro/Description]])
* Daniel Harper (@/{{Elfhunter}}): Reasonably tall and fair skinned sixteen year old boy carrying two swords. [[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=2#29 Intro/Description]].
* Akiel Nagasar (@/{{gault}}):
* Nyris Aryé (@/{{gault}}):
* Stannizar Rald (@/{{gault}}):
* Malachai (@/{{Inceptiond}}): A wandering young man with a mysterious blood-soaked hole in his clothing. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=36#884 Introduction]])
* Storykeeper Mazak (@/{{KillerClowns}}): A heavy, grumpy man prone to subtle SesquipedalianLoquaciousness, notable for his mohawk and tribal-looking facial tattoos. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=1#3 Description]])
* Moonlit Blossom (@/{{KillerClowns}}): A MadScientist with a mastery of medical knowledge relative to her civilization's technology, a particular phobia of telepathy, and [[NationalGeographicNudity fewer nudity taboos than Westerners]]. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=1#3 Description]])
* Gregory Grey (@/{{Lord Greyjoy}}): A young street vigilante, with a keen eye for science and sarcasm.
* Sara Newton (@/{{Lord Greyjoy}}): A young woman in a dynamic suit of armor, which she has the ability to communicate with. Fights crime alongside Gregory.
* Steve Roveri (@/{{Lord Greyjoy}}): A narcissistic man with bright red hair and superhuman speed.
* Marie Spring (@/{{Masterofchaos}}): A young girl who wears an eye patch because of an accident she had as a child. Because of this, she's nervous around other people. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=38#944 Description]])
* Havanar (@/{{nrjxll}}): A very eccentric member of a reptilian alien species called the gluvpaki. [[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=10#249 Introduction here.]]
* Oswald (@/{{Ryuhza}}): A person heavily clothed in a dark gray hooded cloak, as well as some sort of a mask covering the lower part of his face. A set of reasonably-sized horns extend out and upward from either side of his hood. Despite his gloomy appearance, he often speaks in a gallant manner, though sometimes overusing archaic or uncommon words. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=5#116 Intro/Description 1]]) [[labelnote:Click for more info]][[http://ryuhza.deviantart.com/art/Oswald-Orozco-2014-Digital-467845904 Illustration 1]][[/labelnote]]
[[/folder]]

[[folder:Inactive Troper Characters]]
* Ulrich Theign (@/{{BrainSewage}}): A warrior-turned-demon hunter, skilled in combat and slow self-destruction. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=1#24 Description]])
* Daisuke Akamura (@/CrystalGlacia): A young, but worldly boy whose father has just been charged and arrested with neglect. Unfortunately, he disagrees. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=1#15 Intro/Description 1]], [[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=10#227 more recent description]])
* Ran (@/CrystalGlacia): Daisuke's protective and elderly Japanese bobtail. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=1#15 Description]])
* Doctor Raphael Cline (@/CrystalGlacia): A traveling doctor and healer, whose youthful looks and impeccably genial bedside manner belie his extreme mastery of the medical sciences, whether he intends to heal or harm. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=5#121 Intro/Description]])
* Darius (@/DarkbloodCarnagefang): A well-dressed vampire of the Markovi plan, who travels with Candance and two zombies.
* Cadance (@/DarkbloodCarnagefang): Darius's intelligent and well-armed raptor.
* Dominatus (@/DarkbloodCarnagefang): An angelic being with a demonic hand. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=7#171 Description]])
* Sano (@/{{m8e}}): An exceptionally average looking man with hazel eyes and short brown hair. [[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=16#379 Now]] wearing a pair of undyed spidersilk [[http://en.wikipedia.org/wiki/Pajamas pajama]] pants and an [[http://en.wikipedia.org/wiki/A-shirt#A-shirt A-shirt]].[[note]][[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=9#216 Intro/description]]/[[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=16#379 clothes]][[/note]]
* Unkindness (@/{{m8e}}): An [[http://en.wiktionary.org/wiki/unkindness unkindness]] of 12 [[PsychicLink linked]] ravens. Seem to be intelligent. Able to [[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=3#51 write]], [[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=3#69 read]] and [[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=4#90 talk]].
* John Richman (@/{{Masterofchaos}}): A man who seems to be running away from someone. So far, he doesn't seem to mind the people in the Inn; all he cares about is having a place to stay for the time being. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=1#17 Description]])
* Lalo (@/OhSoIntoCats): A young man dressed in ragged clothing who rides a bicycle.
* Aquabella Beach (@/{{Petrichor 4}}): Pixie girl with messy blue hair wearing a tattered silken robe. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=5#118 Description]])
* Angelus (@/SnowyFoxes): Man with HealingHands. Appears to be in his early twenties. Wears a navy blue overcoat with matching waistcoat and trousers. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=2#26 Description]])
* Erica (@/SnowyFoxes): Angelus's sister. A telepathic, decidedly unhinged woman who apparently cannot feel most emotions. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=6#134 Description]])
* Ryouta Kawaguchi (@/{{Sonzai}}): Japanese high school student who is always wearing a hat for some strange reason. He wants to be a doctor, and is always quite polite. [[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=1#7 Intro/Description]]
* Izumi Matsumoto (@/{{Sonzai}}): Japanese high school student who is apparently a [[BioAugmentation genetically-engineered]] {{Catgirl}}. Semi-adopted sister to Takuya (in Archipelago). Very energetic and feisty, has trouble staying in one place and not scratching up all the furniture. [[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=1#7 Intro/Description]]
* Miyuki Yamauchi (@/{{Sonzai}}): Japanese high school student who is really a yuki-onna. Surprisingly friendly, although she has an unnatural fondness for cold and snow. [[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=1#7 Intro/Description]]
* Taeko Fukui (@/{{Yomegami}}): A ghost girl from the Youkai Capital. Is considerably more cheerful than one would expect from a ghost. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=1#2 Description]])
* Selena Rogers (@/{{Yomegami}}): A twenty-two year old [[OurZombiesAreDifferent P-virus Infected]] who actually somewhat enjoys her condition. Is generally friendly, if somewhat blunt. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=15#373 Description]])
[[/folder]]

!Halloween

!!Locations

[[folder:The Grounds]]
[[http://i1230.photobucket.com/albums/ee492/qrtxian/qrtxian001/halloweenlayoutv3.png Map]]

A sprawling region that surrounds the castle. The castle itself sits upon a craggy cliff that rises up to overlook the surrounding forest. An old dirt path runs through a cleared part of the forest and up the slope to the castle gates.

!!The Forest
A tangled morass of trees, some in autumn colors and some of them leafless and dead. Some parts are clear enough to offer paths for visitors to explore. A few of the trees near the edge of the forest are strung with orange lights, but the vast majority have none and cast thick shadows as the sun sets. At night, the forest is full of the hooting of owls and, in the distance, the howling of wolves with a disturbingly-humanlike element to them.

!!The Graveyard
A small patch of land set aside for the remains of the castle's staff, it is fenced off but accessible. An empty gravedigger[=/=]caretaker's house sits at the front. Inside, a wide variety of gravestones and markings exist. During the day, it's a peaceful place of remembrance, but once night falls, it's rather more intimidating.

!!The Pumpkin Patch
A thick patch of pumpkins to the side of the path, overlooked by slightly disturbing-looking scarecrows that don't seem to do anything to prevent the patch from housing more than its full share of corvids. This might have something to do with the fact that they aren't always there...
[[/folder]]

[[folder:The Castle]]
[[http://i1230.photobucket.com/albums/ee492/qrtxian/qrtxian001/halloweencastlecenterv2.png Map]]

An old castle in the Gothic style, with soaring, craggy towers and steep walls. Built from dark grey stone, it looms over the surrounding area. Though it has been kept clean and intact, there are only a few modern conveniences inside. The inhabitants of the castle are curiously absent, though visitors might see a black cat or two roaming the halls. Writers should feel free to invent new areas as they stray off the map, keeping to [[http://i1230.photobucket.com/albums/ee492/qrtxian/qrtxian001/castleoverviewm1.png the basic outline.]]

!!Entrance Hall
A simply-decorated room with stairs and huge, ornate doors. It is lit only by a single chandelier hanging over the center of the room, and is full of cobwebs in the corners.

!!Dungeons[=/=]Crypts
Visitors following the staircase down from the entrance hall will be let out into a well-lit but stark antechamber, with entrances on the left and right respectively leading to the castle's dungeons and crypts. The details of what they contain are left open to writer invention.

!!Ballroom
An elegant if dusty room decorated with astronomical motifs. Two huge chandeliers are solidly affixed to the ceiling. The center of the room is a circular dance floor. Several tables, chairs, and benches are set to the sides.

!!Parlor
A small room decorated mostly in shades of green, with comfortable chairs and a fireplace. This room seems curiously immune to the unearthly aura pervading the rest of the castle.

!!Dining Room
A long, narrow table dominates this high-ceilinged room, that seems to have room for more no matter how many visitors are sitting at it. The light fixtures in the dining hall are all covered with cobwebs and flicker intermittently. Before night falls, much of the light in this room comes from windows set high in the walls.

!!Gallery
A long room with the floor covered by a dusty red carpet, this room is home to a collection of paintings and portraits of the castle's past (and long-dead) owners. Naturally - and especially as the night grows darker - their details tend to change when people aren't looking, and the eyes of the portraits sometimes seem to follow people.

!!Long Hallway
Running the length of the center part of the castle, this room has no lighting save for a few torches. It's dominated by a huge skylight covered in indefinably-unsettling stained glass artwork.

!!Central Tower
A winding staircase lit by flickering candlelight leads up inside this tower, periodically letting off into side rooms. Most of these are ornately-furnished but clearly long disused bedrooms, but the first room visitors will pass is a small[=/=]library, dominated by a huge portrait of an elderly man with a piercing gaze. At the top of the tower is a small but intricately-designed observatory that is full of cobwebs. (Writers should feel free to improvise details of other towers along similar lines).

!!Clock Tower
The upper portion of this tower is home to much of the castle's bat population, but this doesn't seem to stop it from periodically tolling out the time. The details are otherwise open to writer interpretation.

!!West Wing
Characters exiting the doors on the east side of the Long Hallway will find themselves in the castle's West Wing. While many of the rooms here are open to writer invention, one important fixed location does exist:

!!The "Fear Room"
Unlike the rest of the castle, where the various spooky events of Halloween night are essentially harmless, characters venturing inside this room may encounter things they find truly frightening, or otherwise deeply revealing of the psyches. Though no physical harm may come from entering this room, it can have a powerful effect upon the mind, and a sign reading "Do Not Enter" is affixed to the door in warning. Writers should feel free to heavily improvise when it comes to what their characters encounter should they disregard this warning, and cooperation is encouraged.
[[/folder]]

!!Characters

[[folder:Active Troper Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=4#100 Herr Kommissar]] (@/{{electronic-tragedy}}): A mid thirties German bounty hunter. Wears a black trenchcoat and a crimson mask that only shows his eyes. Dressed as himself.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=8#176 Recon]] ({{gameknight102xx}}): A man in his mid-twenties who wears a satchel bag. Claims he always wears a suit of armour, so he chose to just go in casual clothes for Halloween. Seems to appear anywhere he wants to be at a moment's notice.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#15 Priss Asagiri]] (@/{{Night}}): A somewhat sarcastic, somewhat unpleasant vigilante, wearing most of a suit of power armor; came as herself for Halloween.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#14 Harry Carter]] (@/{{nrjxll}}): A reporter from the 25th century, dressed as a character from a film series of that time.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#14 Krajn]] (@/{{nrjxll}}): A female qrtxian ( reptilian [[TheGreys greys]]), wearing an elaborate costume resembling a qrtxian LivingShadow. [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#22 Further description.]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#8 Oswald Orozco]] (@/{{Ryuhza}}): A person with pale, bluish skin, the body of a man, the head and horns of a beast, and the tail of a devil. [[labelnote:Additional Info]][[http://s299.photobucket.com/user/SunTzu123/media/CDT/29e731b8-4fbb-44a7-888e-853d45e21c8e.png.html?sort=3&o=0 Illustration 1(Face)]], [[http://s299.photobucket.com/user/SunTzu123/media/CDT/OzzyTrimmed.png.html?sort=3&o=25 Illustration 2 (Body)]][[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#3 Kaguya Koizumi]] (@/{{Yomegami}}): A [[{{Youkai}} Satori]] princess who was raised by humans. Was in the middle of a journey to the Youkai Capital, but appears to have gotten lost along the way.
[[/folder]]

[[folder:Inactive Troper Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=2#47 Moreena]] (@/{{Corvidae}}): A pale, horned woman in black clothing. Enjoys appearing out of nowhere.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#12 Henri Mossard]] (@/CrystalGlacia): An effete, not-quite-human-looking man who found himself laying in the forest. He's concealing a weapon under his clothing. Dressed as himself.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#4 Nel]] (@/DarkbloodCarnagefang)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#4 Victoria]] (@/DarkbloodCarnagefang)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#2 Micheal]] (@/{{Elfhunter}}): A freshman in college. Came dressed as Hei from Anime/DarkerThanBlack.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=3#58 Simon Vesely]] (@/KillerClowns)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#11 Nick]](@/{{MasterofChaos}}): A sixteen year old boy, and is the one who decided to bring his friends to the Halloween party. Dressed as The Grim Reaper/Death.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#11 Adam]] (@/{{MasterofChaos}}): A fifteen year old boy, and the youngest member of the group. Because of the castle's scary appearance, he doesn't want to be left alone. Dressed as Silver from Pokemon Special.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#11 Marie]](@/{{MasterofChaos}}): A sixteen year old girl who's permanently blind in her right eye, which she covers with an eyepatch. Dressed as a Pirate.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#11 Jackson]] (@/{{MasterofChaos}}):A seventeen year old boy from Britain, and is the oldest member of the group. Doesn't have on a costume, but he does have on cat ears, to his annoyance.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#10 Dakota Spicer]] (@/{{Sibuna}}):
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#10 Warren Riley]] (@/{{Sibuna}}):
[[/folder]]

!!Guidelines
[[folder:Guidelines]]
* Tonally, Character Halloween is meant to be '''creepy but good fun'''. Writers are actively encouraged to have minor spooky events occur, and increase in number as the time in the thread grows later. However, this is not a horror-themed thread: these events should not be physically or mentally dangerous to characters (with one exception noted below), and the overall feeling should remain that of a PG-rated haunted house or something similar[[note]]This is not to suggest that events '''between''' characters need to remain PG-rated, of course[[/note]].
* Characters can arrive at the thread by any means necessary - there's no requirement to particularly dwell on the specifics, though if it's helpful to your plans for the thread feel free to do so. A certain awareness that they're coming to a party or gathering might be helpful, but is also not required.
* While characters may feel free to investigate or speculate about them, the various supernatural events that will occur over the course of the thread are effectively immune to magical tampering from visitors. This should be considered a basic conceit of the thread, and it's encouraged that writers play along even if their character might otherwise be able to interfere with any supernatural forces.
* This is a casual thread, meaning that violence between characters and severe disruptions of the thread environment are discouraged. Should violence occur, writers should feel free to invent explains for why it proves ineffective - preferably in a way that matches the tone of the setting.
[[/folder]]

!Mountain Resort

!!Characters

[[folder:Resort Staff]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#1 Santi]]: Proprietor of the Mountain Resort.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#1 Mark]]: Bartender, serves drinks at the bar.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#1 Takumi]]: Activities specialist, will assist guests with equipment rental, ski lessons, etc. [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=3#59 (Female version)]]
* Fairies of various appearance/personality to help out guests, deliver drinks, enforce order, etc. (Mostly NPC)
[[/folder]]

[[folder:Active Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=9#212 Hoshi Tanaka]] (@/{{Blackfire667}}): A fun-loving, upbeat twenty-something girl who just ''happens'' to also be a genetically engineered, cybernetically-enhanced super-soldier.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#11 David]] (@/{{Electronic-tragedy}}): An American business man working as an advisor under a CEO of a neutral weapons company. Decided to take his girlfriend, Mariana, on a break.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#11 Mariana]] (@/{{Electronic-tragedy}}): An African American woman who worked in the weapons factory that David also works at. Reluctantly went with David on a short retreat.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#4 Dr. Isaac Rose]] (@/KillerClowns): A brilliant, cynical scientist and SelfMadeMan from [[TwentyMinutesIntoTheFuture near-future]] America. One of the three co-owners of the dreaded [[NGOSuperpower Western Amalgamated]]. Sent by his friends to work on dealing with people outside his normal circles.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#4 Izeri]] (@/KillerClowns): An artist from Republic City, on vacation with her girlfriend Qal.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#4 Qal]] (@/KillerClowns): A cop from Republic City, loyal to the spirit of the law if not always the exact letter, on vacation with her girlfriend Izeri.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#19 Ulf Marten]] (@/{{Slysheen}}): A Finnish War Veteran, looking for a good time in the snow.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#19 Katya Oborin]] (@/{{Slysheen}}): An ex Red Army Sniper, "encouraged" to take a vacation by her employer.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#7 Zachary Jackson and Kyle Adams]] (@/{{TroPartner}}): Two best friends from Sergeant Middle School. They're spending some of Christmas Break at the Resort.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#25 Lara and Rick]] (@/{{TroPartner}}): A girl and her mentor. Ask Rick, and he'll say they're both on holiday, though Lara might say something a little different...
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#8 Teri]] (@/{{Wolf1066}}): A young woman of African descent, born and raised in London's East End.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#8 Kris]] (@/{{Wolf1066}}): A young woman from New Zealand with an unusually pale left arm.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#8 "Wolfe"]] (@/{{Wolf1066}}): A not-so-young man from New Zealand
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#8 Gwion]] (@/{{Wolf1066}}): Street-savvy cyborg of "no fixed abode" and "no fixed occupation" - taking a holiday from his last holiday.
[[/folder]]

[[folder:Inactive Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=6#138 Vizirik Zai ]] (@/KillerClowns): A large and heavily tattooed Kykzavi documentarian. [[TokenGoodTeammate One of the nicest people in the Party]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=6#138 Ketlak Zai]] (@/KillerClowns): Vizirk's wife and camerawoman. A few months pregnant, but not intending to let that get in her way.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=10#235 The First Advocate]] (@/KillerClowns): Dictator of the [[PeoplesRepublicOfTyranny People's Republic of Zavi]], though [[JustTheFirstCitizen he wouldn't say so]]. [[WellIntentionedExtremist Believes]] [[UtopiaJustifiesTheMeans what he preaches]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#6 Virgil Reader]] (@/SolipSchism): A ruggedly handsome young man. A highly skilled fighter pilot from a 21st-century time period. He's here to unwind, but there's something off about him.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#5 Ila Locera]] (@/{{Sonzai}}): Mysterious operator of the [=PartnerPort=].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=2#28 Maroko]] (@/{{Sonzai}}): [[OrdinaryHighSchoolStudent Ordinary Japanese college student]] studying physics.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=2#28 Nanami]] (@/{{Sonzai}}): [[OrdinaryHighSchoolStudent Ordinary Japanese college student]] studying art.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=3#59 Sainia]] (@/{{Sonzai}}): Spirit of the Arcade of Time.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=4#98 Felix and Rose]] (@/TooManyIdeas): A multiversial Commander hero dude and his naive adopted daughter.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#3 Camille]] (@/{{Yomegami}}): A [[FriendlyNeighborhoodVampire friendly neighborhood]] [[LesbianVampire lesbian vampire]] trying to make the most out of her lengthened existence.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=12#286 Mary]] (@/{{Yomegami}}): A magical girl from a backwater town, who decided to come to the resort for a change of pace.
[[/folder]]

!!Guidelines
[[folder:Guidelines]]
* No fighting, with the possible exception of in the [[HardLight fantasy rooms]] in the basement.
* Assume your characters have been [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#5 automagically served and greeted unless otherwise said.]]
* Within reason, drinks and short stays are on the house.
* No yodeling without a permit.
[[/folder]]

!Space Liner

!!Locations
An overall deck plan of the ship can be found [[http://imgur.com/cbmFMms here]] (to zoom in, Shift-click the image to open in a new window). Much of the areas are ambiguous, but the most important ones are as follows:

[[folder:Main Deck (Decks 1-3)]]
!!Deck 1
* '''Abandoned Theater:''' A truly grand and futuristic-looking theater, spanning Decks 1-3 at the front of the ship. However, it has been abandoned for some time, as all entertainment has been diverted to other areas. It's possibly haunted as well, but also makes for a great combat area due to how surprisingly indestructible it is. The orchestra pit contains musical instruments that can be either played or thrown at opponents.
* '''Arboretum:''' This place offers a glimpse of nature in a technological complex. There are few trees here, mainly flowers and such, and the place is supervised by robotic butterflies. There's also an enclosed meditation garden for silently contemplating things.
* '''Library:''' This great repository of books is watched over by Miss Shush, a robot librarian who insists on keeping the place quiet. Like the Nebula Lobby, it spans Decks 1-3.
* '''Computer Room:''' Adjacent to the library, this place has computers and other electronic gadgets available for rent. It even has a soundproof room for some reason.
* '''Nebula Lobby''': A grand lobby spanning three floors (Decks 1-3), where many of the guests meet. Has many curved staircases for decoration, as people mainly travel between floors via elevator (indicated by the "L" boxes in the floor plan). Adjacent to this is the information desks, staffed by secretary robots who provide you everything you want to know about the ship and arrange room reservations and such.
* '''Storage Rooms:''' ExactlyWhatItSaysOnTheTin. The floor plan is not accurate with these - there are as many storage rooms as are needed for the characters. The hotel rooms flanking the arboretum may be converted into storage rooms too.
* '''Spaceship/Pod Docking Area:''' Here characters can park any small spaceships they have arrived on. The area also contains various space pods - larger ones transport characters on and off the ship (so that the ship doesn't have to stop anywhere), while smaller ones are available for rent so people can fly around outside the ship.
!!Deck 2
* Nebula Lobby, Library, and Abandoned Theater, 2F
* '''Lucky Star Casino:''' The adult counterpart of the Quasarcade. It's designed like the themed casinos of Las Vegas minus the eating establishments (unless Square Root of Pie counts), with an outer space theme. Requires constant ventilation to avoid becoming stuffed with cigarette smoke. Of course, the cashiers and card table dealers are robots.
* '''Comedy Club:''' Pretty typical coffeehouse-ish area, featuring a bar that serves both liquor and espresso, and hosting open mics.
* '''Quasarcade:''' An arcade along the side of the ship. Also features individual gaming rooms. Great place for kids.
* '''[[PunnyName Square Root of Pie]]:''' Mainly a pizza parlor, but it also serves dessert and savory pies just for S&Gs. It's a great place for arcade gamers to take a break, and even has a stage area where they host gaming competitions.
* '''Black Hole Lounge:''' This place is in total darkness, making it a perfect place for guests with non-visual senses to hang out.
* '''Sickbay:''' Located in the "Meeting Area" of the deck plan. This is the ship's main hospital, for anyone who is sick or injured on the voyage.
* '''Moonshine Bar and Lounge:''' The name is completely accidental. This is a wide open space featuring two dance floors flanking a stage area, and a long crescent-shaped bar staffed by robots all [[HisNameReallyIsBarkeep named Barkeep]].
* '''Waste Facility/Combat Zone''': Can serve either purpose. This large area spanning two decks features lots of floating platforms and other kinds of architecture you might find in the unstaffed area of a starship.
* '''Starlight Restaurant:''' Located in the rear of the ship with many windows opened to the outside, this massive dining area spanning Decks 2 and 3 serves every imaginable cuisine in the universe. There is no menu - simply tell the robotic waiters what you want and they'll try to come up with something suitable. If you ask nicely they may let you help out in the kitchen as well.
!!Deck 3
* Waste Facility/Combat Zone 2F, Library/Nebula Lobby/Abandoned Theater 3F
* Starlight Restaurant 2F - features an area where you can watch the robots in the kitchen at work.
* '''Mini Mall/Art Gallery:''' Features shops for gifts, clothes, jewelry, what have you, plus an art gallery with a special exhibit on holographic art, and also a 3D printing station.
** ''Galaxy Apparel'' - A large vintage/secondhand clothing shop featuring clothing and trinkets from everywhere across space and time. Run by a boyish young man named Gerald; the rest of the staff is robotic.
* '''Sushi Gundam:''' A sushi bar staffed by human-sized mechas. Where they get the fish is anyone's guess.
* '''Zero-Gravity Lounge:''' A large area of Deck 3, this place features floating tables, recreational areas... basically no structure, just have fun.
[[/folder]]

!!Hotel (Decks 4-8)
These decks are where people sleep. There are bath areas and small lounges interspersed throughout. Each floor features rooms of many sizes, from compact rooms with one or two beds, to suites containing several bedrooms and a common area.

Room plans and indicative pictures can be found [[https://www.cruisedeckplans.com/DP/deckplans/Queen-Elizabeth here]].

[[folder:Entertainment Center (Decks 9-11)]]
!!Deck 9
* '''Fitness Center:''' A place where guests can work out in pretty much any way possible.
* '''Stellar Salon and Spa:''' A perfect place to relax after a good workout. Here guests can get massages, haircuts, manicures, and all your other beauty and relaxation needs. Kind of interesting having robots do all these things. There's a hair salon and a nail salon and several individual spa rooms scattered about.
* '''Pool Deck:''' This place is encased by a large glass window with a view of the stars. There's a wading pool, a lap pool, several jacuzzis and saunas, and even a few waterslides (don't heed the floor plan). And too many poolside lounge chairs to count. Several service robots staff the place, providing towels, pool noodles, beach balls, water guns, what have you. What are called "bars" on the floor plan are actually drink and snack stalls.
* '''Dark Matter Lounge:''' Located adjacent to the pools. This lounge is a bit quieter than the Moonshine Lounge. There's also a bar, and you can take the beverages "outside" into the pool area. The stage is set up for karaoke.
* '''Solar Clubs:''' A series of clubs named after planets of Earth's solar system. Each contains a small bar area, a stage, and lost of cool flashing lights. Six robot [=DJs=] perform here (one per club): DJ Mercury, DJ Venus, DJ Mars, DJ Jupiter, DJ Saturn, and DJ Neptune. Club Mars, Club Venus, and Club Jupiter are on Deck 9; the first two are supposed to be gender-exclusive, but nobody enforces it.
* '''Holodecks''': Four of them, specifically. Here you can conjure pretty much any inanimate object imaginable, including furniture, from HardLight. Watched over by robots who will rent you headsets needed to create such, and security robots to help prevent trouble. Each holodeck has different levels of gravity - heavy, moderate, light, and zero. Each also has windows open to the outside.
!!Deck 10
* A few Stellar Spa rooms, a smoking lounge, and a billiard room
* '''Comet Cafe:''' This Art Deco themed cafe mainly features light snacks, desserts, and an espresso bar - the latter is infamous for its [[KlatchianCoffee Rocket Fuel Shot]] which contains so much caffeine that you'll be bouncing off all the ship's walls for hours. For some reason the lead robot barista, the eponymous Comet, is dressed like a reindeer.
* '''Club Saturn:''' One of the Solar Clubs, this one looks the most futuristic. The barkeep is quite the lunatic.
* '''Planetoid Park:''' For kids or kids at heart, this area contains a playground and even some small amusement park rides. There's even a soda fountain and a candy shop.
!!Deck 11
* '''Sports Area:''' This area features a bowling alley (the top "empty" area) and a few courts that are switchable to suit different sports - everything from basketball to tennis to cricket to fencing... or football if you don't mind a small-ish field.
* '''Club Pluto:''' Located in the checkerboard area above Club Saturn. Was one of the Solar Clubs, but now this place is abandoned. People who die on the ship are dumped here, so it's the perfect hangout spot for necromancers.
* '''Club Bizarre:''' Formerly Club Uranus. On the back half of Deck 11 is a multi-purpose room containing haphazardly scattered toasters, beanbag chairs, disco balls, and various things to make you lose your mind. A popular place for people to astral project or teleport to. Also features a bar famous for absinthe and various {{Gargle Blaster}}s, and a tea parlor where the tea is served on flying saucers... get it?
* '''Clubs Mercury and Neptune:''' If Club Bizarre is too weird for you, you can go to these more normal Solar Clubs instead.
[[/folder]]

[[folder:Deck 12]]
* '''Cockpit/Control Room:''' The front half of Deck 12, collectively called the {{Adminisphere}}. This entire area is off limits, as it holds the cockpit in the front and the main data systems for the ship in the back. Looks kind of like [[https://i.ytimg.com/vi/73K0f3H6-XU/maxresdefault.jpg this]].
* '''Spirit Room:''' An area dedicated to metaphysical practices, conveniently located above Club Bizarre.
* '''Observation Deck:''' A spacious area in the rear of the ship encased in a large glass dome offering a great view of the space outside. Bright lights are not allowed in here.
[[/folder]]

!!Characters

[[folder:Active Troper Characters]]
%%!!Narrators, Omnipresent characters and such

!!Deck 1
%%!!!Abandoned Theater
%%!!!Arboretum
%%!!!!!!Meditation Garden
%%!!!Library 1F
%%!!!Computer Room
%%!!!Hangar
%%!!!Nebula Lobby 1F
%%!!!Elevator area

!!!Spaceship/Pod Docking Area
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=7#171 Anton Stronach]] (@/{{Stegomasaurus}}): The leader of the Band of the Black Rose, which held power over a whole county before Anton and his two closest colleagues got flung into a different dimension. He knows how to run an effective and ''completely legitimate'' business. He's highly adaptable and ever the optimist, searching for the best in any scenario.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=7#171 Timur Rychen]] (@/{{Stegomasaurus}}): A jack of many trades under the employ of Anton. Being quite rational and level-headed, he's tactful with his decisions and is the only Black Rose member likely to pass for "normal". One might notice something he's missing if they stay around him long enough though...
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=7#171 Isabelle Tavora]] (@/{{Stegomasaurus}}): A glamorous and extremely introverted woman under Anton's employ. She's untrusting and misanthropic, refusing to even speak to someone else unless it's necessary. The talent Anton hired her for is not a pleasant one.

* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=15#362 Ay Reshk]] (@/{{nrjxll}}: [[FishPeople A vaguely fishlike alien]] from a species called the oquar, who describes himself as a merchant starship's captain.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=23#575 Bryan Donneley, code name Halberd]] (@/{{Ladytanuki}}): A large, imposing ManInAKilt. The captain/mechanic of the Sky Pirate, and part of a crew of scoundrels called the Black Cat Bandits. Staying in Room 7.051.

!!Deck 2
%%!!!Moonshine Bar/Lounge
%%!!!Lucky Star Casino
%%!!!Comedy Club
%%!!!Quasarcade
%%!!!!!!Gaming Room xx
%%!!!Square Root of Pie
%%!!!Library 2F
%%!!!Black Hole Lounge
%%!!!Nebula Lobby 2F
%%!!!Moonshine Bar and Lounge
%%!!!Waste Facility/Combat Zone
%%!!!Starlight Restaurant 1F
%%!!!Sickbay
!!Deck 3
%%!!!Mini Mall
%%!!!!!!Art Gallery
%%!!!Sushi Gundam
%%!!!Library 3F
%%!!!Nebula Lobby 3F
%%!!!Zero-Gravity Lounge
%%!!!Starlight Restaurant 2F
!!Deck 4
%%!!!Room 40xx
!!Deck 5
%%!!!Room 50xx
!!Deck 6
%%!!!Room 60xx
%%!!!Room 6.202
!!Deck 7
%%!!!Room 7.051 (Andromeda Suite)
!!Deck 8
%%!!!Room 80xx
!!Deck 9
%%!!!Fitness Center
%%!!!Stellar Salon and Spa
%%!!!!!!Hair Salon
%%!!!!!!Nail Salon
%%!!!!!!Spa Room x
!!!Pool Deck

%%!!!Dark Matter Lounge
%%!!!Club Mars
%%!!!Club Venus
%%!!!Club Jupiter
!!!Holodecks
%%!!!!!!Holodeck 1 (Heavy-G)
%%!!!!!!Holodeck 2 (Normal-G)
%%!!!!!!Holodeck 3 (Light-G)
%%!!!!!!Holodeck 4 (Zero-G)
!!Deck 10
!!!Comet Cafe
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=23#566 "QR"]] (@/{{nrjxll}}): A female [[TheGreys qrtxian.]] Not much else known beyond the surface just yet.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=23#575 Juan de Luiz, code name Warren]] (@/{{Ladytanuki}}): A teenage boy who [[MotorMouth talks pretty fast]]. One of the Black Cat Bandits, a crew of scoundrels flying the ''Sky Pirate''. Staying in Room 7.051.
%%!!!Stellar Spa 2F
%%!!!Club Saturn
%%!!!Planetoid Park
%%!!!!!!Soda Fountain
%%!!!!!!Candy Store
!!Deck 11
%%!!!Sports Area
%%!!!!!!XX Field
!!!Club Pluto
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#25 Ryya]] (@/{{Pyxo}}): A young [[DraconicHumanoid senjai]], skilled in martial arts. Wishes to explore the ship and enjoy the experience to its fullest, although she has a bit of a hard time adapting to the place.
!!!Club Bizarre
!!!!!!Herb Shop
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#2 Nemaforte]]: (@/{{Ladytanuki}}) A "short elfin albino witch" who runs a small magical herb shop inside Club Bizarre. Almost always high on one or more of said herbs.
%%!!!Club Mercury
%%!!!Club Neptune
!! Deck 12
%%!!!Spirit Room
!!!Observation Deck
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#13 Proseda]]: (@/{{Aqueos}}) Incubus who often uses magic to hide his form, and usually appear as a somewhat attractive but unremarkable man. Unsurprisingly, he is quite prone to hedonism.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=23#575 Vincent Estrel, code name Merlin]] (@/{{Ladytanuki}}): A short, [[TheDandy flamboyant]], and [[{{Cloudcuckoolander}} eccentric]] young man with a fascination with the paranormal. One of the Black Cat Bandits, a crew of scoundrels flying the ''Sky Pirate''. Staying in Room 7.051.
[[/folder]]

[[folder:Inactive Troper Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=18#435 The Wild God]] (@/DarkbloodCarnagefang): A chimeric creature with mostly reptilian traits that is very much like a child.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#6 Joshua Murphy]] (@/{{DarkbloodCarnagefang}}): A field agent for a secretive organization based in London. Staying in room 4.120
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=23#572 Hadia al-Filistini]] (@/KillerClowns): Chief Operating Officer of [[MegaCorp Western]] [[NGOSuperpower Amalgamated]], treating this as a vacation
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#11 Enkar Zaa]]: (@/KillerClowns) [[JustTheFirstCitizen First Advocate]] of the [[PeoplesRepublicOfTyranny Republic of Zavi]]. A veteran of the Revolution, mourning those who did not live to see the final victory -- most especially his late brothers.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#5 Ethoya Uvalex]]: (@/KillerClowns) A former goddess turned [[OurAngelsAreDifferent angel of sorts]]; wise, but impish and more fond of minor sins and vices than an angel might be expected to be.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=29#710 Gabriel Kardos]] (@/KillerClowns): A [[CampStraight flamboyant]] demon-hunter [[GoldAndWhiteAreDivine dressed in angelic gold and white]], with a pair of {{Combat Hand Fan}}s.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=29#708 Jen Jara]] (Miss Desperado): An adult Void Maiden Viporis, her chest is [[AvertedTrope flat]] because [[NonMammalMammaries she's a marsupial]]. Jen Jara is wearing CoolShades and a black toga-like garment. She has deposited her harness with an Inter-Galactic Positioning System in Room 8.091. [[DoesNotLikeShoes She is not wearing shoes.]] Jen Jara's head-feathers are black with iridescent purple and her leg chitin is black. Heads-up for adult humanoid male characters: Jen Jara forgot to take her heat control pills and she's now in heat.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=29#708 Syrni Sandra]] (Miss Desperado): An adult Void Maiden Viporis, her chest is [[AvertedTrope flat]] because [[NonMammalMammaries she's a marsupial]]. She's wearing CoolShades and a dark gray toga-like garment. She has deposited her IGPS harness in Room 8.091. [[DoesNotLikeShoes She is not wearing shoes.]] Syrni Sandra's head-feathers are orange and her leg chitin is green. Heads-up for adult humanoid male characters: Syrni Sandra forgot to take her heat control pills and she's now in heat.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#15 Tigris Liarren]] (@/BrainSewage): A sorceress from Earth, formerly of Illenmere, and now an associate of the warrior Theign Felschier.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#10 Carlotta Posset]] (@/{{Ladytanuki}}): A fancily-dressed [[LivingToys living doll]] made of some unusually sturdy non-porcelain clay. Part of Lucina's court, but doesn't want her or Emille to know that she was instead created by Sinistrina. ([[http://imgur.com/D41bDY7 picture]])
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=23#575 Catalina Mavik, code name Panther]] (@/{{Ladytanuki}}): A energetic and enthusiastic BikerBabe. One of the Black Cat Bandits, a crew of scoundrels flying the ''Sky Pirate''. Staying in Room 7.051.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#10 Winky]] (@/{{Ladytanuki}}): Previously known as Euler van Winkle, the human mayor of Solevaille, but was turned into a marionette. Typically sits on Lucina's shoulder. ([[http://imgur.com/D41bDY7 picture]])
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=7#166 Sinistrina von Schwarzwald]] (@/{{Ladytanuki}}): Originally Sinistrina Geppetto, twin sister of Lucina. A somber-looking necromancer and "[[OurLichesAreDifferent lich]] [[WitchClassic witch]]". Carries a MagicMirror leading to the [[PocketDimension Deathly Glade]], and has a pet spider named Anima. Staying in Room 6.013. ([[http://imgur.com/D41bDY7 picture]])
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=23#575 Edwin Tasselbury, code name Lupin]] (@/{{Ladytanuki}}): A [[StoicSpectacles stoic, bespectacled]] British lad dressed all in black. One of the Black Cat Bandits, a crew of scoundrels flying the ''Sky Pirate''. Staying in Room 7.051.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#10 Lucina Geppetto]] (@/{{Ladytanuki}}): The lively and exuberant Queen of Solevaille, who brought a bunch of [[LivingToys dolls and other toys to life]]. Staying in Room 2.002 with her dolls. ([[http://imgur.com/D41bDY7 picture]])
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=2#28 Phagora Blackspawn]] (@/{{Daird}}): Head chef of the Starlight Restaurant, and daughter of the Demon Lord of Gluttony.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=2#28 Rebecca]] (@/{{Daird}}): A surprisingly friendly lich witch who can [[{{Necromancer}} raise and contact the dead]], with a scarlet cloak and a crystalline HeartDrive.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#18 Ulf Marten]] (@/{{Slysheen}}): A Finnish werewolf traveling for a new cartography job. Staying in room 7.056.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=25#613 Mina Fichera]] (@/{{Slysheen}}): A grey necromancer wearing a strange mix of guantlets and casual clothes, dark hair, pale features and eerily bright green eyes.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=4#90 Rolph]] (@/{{Corvidae}}): A [[InsectoidAliens Mroothan]] scientist, traveling with his robot sidekick Glitch.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=4#90 Glitch]] (@/{{Corvidae}}): Rolph's scout drone AI companion. Not technically self-aware, but "still very clever" according to Rolph.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=2#26 Sakura Saitou]]: (@/Blackfire667) A girl in her late-teens to early twenties, she isn't entirely sure. Adventurous trainee samurai with some limited ki powers. Kiryu Saitou's daughter.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=2#26 Kiryu Saitou]]: (@/Blackfire667) A surly, cynical samurai with a fondness for strong drinks. Sakura Saitou's father.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=2#47 Cirranze / Sii-razh]]: (@/EternaMemoria) A member of a diplomatic mission from the Arginan Empire (well, technically from its Church, but the division between it and state follows very different rules from the ones in modern western republics.). Looks mostly mundane on the surface, but appearances deceive, and if he is human something about him was changed.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=21#520 Durante "Dante" Hisakawa]] (@/{{Millership}}): A lounge singer looking for a job. Looks like a tall, thin, middle-aged, vaguely Asian man in tacky white tuxedo. In reality he is [[spoiler: the Shattered World's incarnation of Time]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#14 Shireen of Karaozen Valley]] (@/{{Millership}}): Conveyor of souls in service of Shattered World's incarnation of love. Has the appearance of Central Asian woman with long thick braid and striking grayish blue eyes, wearing black waistcoat above dark blue blouse and black trousers. Staying in Room 1.007.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=4#81 Albert Frost]] (@/{{Millership}}): High-ranking member of Eckstein Incorporated, illegitimate son of its head, and owner of the Afalina airship. Staying with Ed in Suite 7.091.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=4#81 Aethelweard]] (@/{{Millership}}): Also known as Ed. Frost's right-hand man and bodyguard. [[SilentBob A taciturn fellow]]. Staying with Frost in Suite 7.091.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=4#81 Karl Hummel]] (@/{{Millership}}): The cook of the Afalina airship. Ex-con man. Staying with Max in Room 7.089.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=2#45 Robin Agnesdochter van Segher]] (@/{{Millership}}): The mechanic of the Afalina airship. Rather attractive androgynous red-headed dusky young woman. Wears yellow cocktail dress. Staying with Cecilia in Room 7.068.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#3 The One Who Brings Horizons]]: (@/EternaMemoria) A curious {{Precursor}} looking for "horizons to bring home". Looks like the [[CelestialBody vague silhouette of a tall robed person with constellations shining in and out of view on its "skin".]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=2#31 Magistralis]]: (@/{{Slysheen}}) An amorphous being of data, possibly a product of technomancy. Not used to human communication.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#17 Eliza Augustus/Astaphanos]] (@/{{Yomegami}}): The abnormally young Sixth Archon of the Bleaksteel and a [[MagicalGirl Sorceress]], here on diplomacy duties. Doesn't seem to be entirely comfortable with her duties here.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#17 Samuel Douglas/Iao]] (@/{{Yomegami}}): The second Archon of the Bleaksteel, here on diplomacy duties. Is one of the more amiable members of the group.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#7 Kaswaesa, a.k.a. "Ron Jones"]] (@/{{Merseyuser1}}): A large owl-like being disguised as an ordinary human. He's still getting used to his human form.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=10#247 Iragan]] (@/{{Millership}}): Shattered World's high spirit of the Past, freed from his prison by Discoverer of Subversions. Discoverer's armor acts as an [[SoulJar anchor]] for him, much to his chagrin. Looks like a skinny old man with long, disheveled hair and a beard. Wears golden robes with a hood.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#14 Ora]] (@/{{Millership}}): Short for Orain (Now). A Shattered World's high spirit of aforementioned domain, banished from physical ''and'' spirit realms for unspecified transgression. Now she entertains herself by narrating whatever events are unfolding before her. Generally, she can't interact with anyone (and vice versa), but [[MetaGuy certain kinds of characters]] can take notice of her, and even talk to her.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=2#45 Cecilia Bergmann]] (@/{{Millership}}): The healer of the Afalina airship. Cold and aloof, not unintelligent. Middle-aged brunette with bob haircut in white blouse and trousers. Staying with Robin in Room 7.068.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=2#45 Max Ahlstrom]] (@/{{Millership}}): The captain of the Afalina airship. Currently on vacation, although he himself doesn't think so. A dark-skinned, middle-aged man with strong build, and scarified and covered in tattoos head to toe. Wears black shirt and white summer trousers. Staying with Karl in Room 7.089.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=14#338 Striga]] (@/{{Ladytanuki}}): A young lady, probably a witch, with some form of selective omniscience.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=5#101 Faustus "Faust" Julius Marcellus Pantera]] (@/WillDeRegio): A three-foot-tall Roman centurion cat doll, and First Spear of Mirmillon's Feline Legion[[note]][[NonIndicativeName not a full legion]][[/note]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=11#265 Geoff]]: (@/{{DarkbloodCarnagefang}}) A shoggoth wearing a suit that keeps it into a roughly humanoid form. Generally more saner than its kin
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=3#53 Ray]] (@/{{Gault}}): Engineer of the starship ''Pride of Rust''. ([[http://www.famousbirthdays.com/headshots/james-ransone-3.jpg picture]])
* Kiran (@/{{Gault}}): Captain of the starship ''Pride of Rust''. Looks kind of cat-like.
* Mashala (@/{{Gault}}): Cargo crew of the starship ''Pride of Rust''. Ray's big brown furry sidekick.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=2#36 Akira Michi]] (@/MasterofChaos): A twenty year old Japanese man who's ''really'' unhappy about his situation.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=2#36 John Richman]] (@/MasterofChaos): A gun store owner and Akira's friend. Also very unhappy with being transported away from home.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=6#135 Jake Ronso]] (@/{{Kkutwar}}): A seemingly young man, he introduced himself as a Demon Lord of Greed- And the aura of pure evil would back that. Yet something about his aura seems wrong for that to be true...
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=14#343 Fiona Mulier]] (@/{{Kkutwar}}): The Demon General of Lust. Wears a fancy red dress and acts with an almost fangirl-ish level of enthusiasm.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#20 Anna]] (@/{{Kkutwar}}): Gabriel's companion, she was created as a tool for piloting effectiveness- And thus isn't very strong.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#20 Gabriel Jones]] (@/{{Kkutwar}}): A mecha pilot from a destroyed universe, this mostly-human young man is still adjusting.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=5#123 Natalie]] (@/{{Kkutwar}}): A technological slime girl, Natalie was sent by the organization "Servants of Humanity" to investigate this ship and its passengers.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=9#215 Miss Loki]] (@/{{Kkutwar}}): Claimed to be a goddess, she works for the same organization as Natalie and didn't seem amused being left out initially.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=19#460 Lux Sniper]] (@/{{Kkutwar}}):
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=10#239 Conrad Weiser]] (@/{{Kkutwar}}): Thrown out from a portal, Conrad is a young dark-skinned redhead who possesses a draconic appearance and utterly unusual looking eyes.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=10#239 Mancipium]] (@/{{Kkutwar}}): A mostly soulless individual said to be Conrad's bodyguard, her exact appearance is impossible to deduce with the silver bodysuit she wears.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=15#367 Kittan Christian]] (@/{{Kkutwar}}): A sickly-looking demon who hates humanity and loves chopping up corpses.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=8#177 Discoverer of Subversions]] (@/{{Kkutwar}}): An enigmatic individual who abruptly appeared in a seamless manner, incredible power seems to be hidden under his all concealing armor.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=7#172 Jinsui Feng]]: (@/SnowyFoxes) A young Renesian army lieutenant who likes to draw in their spare time. They are a solemn and reserved individual who is a bit more prone to pretentiousness than they may like to think.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#10 Emille Laroux]] (@/{{Ladytanuki}}): A living porcelain doll created by and princess to Lucina, holding [[ParasolOfPrettiness a parasol]] even when there's no sun. Recently acquired a TransformationTrinket allowing her to transform into a human woman. Currently in doll form. ([[http://imgur.com/D41bDY7 picture]]) ([[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=17#420 human form]])
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#4 Aubrey Branscombe]] (@/{{Wolf1066}}): A cultured man formerly from London but now a resident of Hartmouth on Terra Nova. [[http://wolfmotorcycling.freehostia.com/Aubrey%20-%20Frontier.PNG Image]] Balcony Stateroom "BA" 5.110
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#4 Pearl]] (@/{{Wolf1066}}): A young English woman formerly from Manchester, UK, now a resident of Hartmouth on Terra Nova. Balcony Stateroom "BA" 5.110
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#4 Teri]] (@/{{Wolf1066}}): A young woman of African descent, born and raised in London's East End but now resides on Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]]. Balcony Stateroom "BA" 6.108
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#4 "Wolfe"]] (@/{{Wolf1066}}): A not-so-young man formerly from New Zealand but now a resident of Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]] Balcony Stateroom "BA" 6.108
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#4 Gwion]] (@/{{Wolf1066}}): Street-savvy cyborg with "no fixed occupation" and "no fixed abode". Obvious mechanical arm and red-irised artificial eye. [[http://wolfmotorcycling.freehostia.com/Gwion%203.png Picture]] Balcony Stateroom "BA" 7.072
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#4 Alpha/Sophia]] (@/{{Wolf1066}}): Gwion's "co-worker" and "room mate". Natural-looking artificial eyes with automatic Digital Night Vision System and optional Thermographic Imaging. [[http://wolfmotorcycling.freehostia.com/Alpha.JPG Picture 1]] [[http://wolfmotorcycling.freehostia.com/Alpha1.JPG Picture 2]] Balcony Stateroom "BA" 7.072
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#16 Minerva Ingram-Walters]] (@/WillDeRegio): Looks like an innocent, blond-haired, blue-eyed young woman. Is actually a combat gynoid with enough firepower to overthrow a banana republic. Staying in Room 6.202.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=6#148 Kokoro]] (@/WillDeRegio): A double amputee MagicalGirl and member of the Magical Misfit Squad, a subdivision of AEGIS. Her transformed state is that of a "[[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=17#406 tar monster]]." Currently transformed.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=11#253 Loki Laufeyjarson]] (@/WillDeRegio): Norse trickster god([[GenderBender dess]]) who works for AEGIS and is stuck as a little girl. Has an odd sense of fashion.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#16 Ayako Watanabe]] (@/WillDeRegio): A fifteen-year-old MagicalGirl with the ability to manipulate string, thread, and fabric. Staying in Room 6.202.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#16 Mari Dojima]] (@/WillDeRegio): A buxom redheaded {{Oni}} and one of AEGIS's resident MsFanservice, she's accompanying the others as their chaperone(and for the booze). Staying in Room 6.202.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#16 Junko Shibata]] (@/WillDeRegio): A seventeen-year-old, white haired MagicalGirl/martial artist, who specializes in fire magic. Team leader of AEGIS Japan's Alpha Squad. Staying in Room 6.202. [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=15#360 Magical girl form]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=25#604 Lady Nana]] (@/WillDeRegio): A jurōgumo thora who hails from Senjimese port town of Tetsuzaki.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=12#298 Nameless Songmind]] (@/KillerClowns): A Chord of [[{{Precursors}} the Song]], seeking answers to questions in the blind spots of its [[NotSoOmniscientAfterAll supposed omniscience]]. Has accepted the title "Muse" for now. It waits for entities able to challenge it, and will seem like nothing but part of the decor if most beings use the room for their own battles.
[[/folder]]

!Archipelago

!!Locations

[[folder:Pax Island]]

!!Big Kahuna
Anyone who walks into the Big Kahuna bar knows exactly what they're getting into. A somewhat goofy logo is mounted over the entrance, framed by two large tiki statues. The statues are detailed enough to make one wonder if they were made for the restaurant or reappropriated from some of the ruins. It is tall for a bar, about three stories. There are several outdoor areas in case the weather is good, including a balcony on the second floor; the railings are made of a rich, red wood. The roof is thatched and hangs over the walls, giving a little bit of shade.

The inside is more of the same. Much of the walls are lined with bamboo; this makes the construction seem flimsy, but in actuality, it is sturdy enough to withstand intense rainstorms, the occasional earthquake, bar fights, and name lawsuits from Quentin Tarantino. The tables and chairs are framed with more bamboo, and the seats of the chairs are designed to look like mats of woven grass. Although there are two stories, the ground floor is much larger than the second floor, which is not much more than a walkway around the edges. Colored lights hang all around the walls and ceiling, mostly in shades of red, blue, and purple, broken up here and there by various Polynesian, Indonesian, and Hawaiian artifacts of debatable accuracy. Tiki torches are dotted around the edges, wafting a small amount of smoke all over the room and giving it a woody, slightly heady smell.

However, the smoke is not intense enough to drown out the aroma of the food drifting from the kitchens. The menu seems to have been made by someone who thought that, as alcohol is formed from fermented wheat, it counts as a grain, and is bound and determined to give you more than a full day's serving of grains. Even moreso than other bars, the selection of drinks is staggering, ranging from the mundane to the exotic, in all sorts of different mixtures. Flair bartending is the name of the game here; watching some of the drinks get made is half the enjoyment of them. The food is much of what you'd expect: lots of meat and barbeque, particularly burgers, a local favorite. Most patrons agree that they really are tasty burgers. However, a surprising range of fruit is also in abundance, a good chunk of it grown nearby. They offer a wide range of serving options to appeal to most customers, one way or another.

!!Royal Hotel
The oh-so-creatively named Royal Hotel seems to have taken the saying "a man's home is his castle" a little too literally. Built almost entirely out of the finest white marble, the four-story, somewhat imposing structure definitely bears resemblance to a castle, especially considering that the corners are built in the style of classical Greek pillars. The lobby definitely keeps up the appearance, to the point that it looks more like a throne room what with the long red carpet stretched out before the check-in desk and paintings of kings and queens from all over covering the walls. A pair of meticulously carved stairs leads up to the second floor on both sides of the desk.

The first floor is also home to a fine dining room hiring only the best cooks, a gym that looks much more like a medieval armory, and an elaborate ballroom. The second floor and up have fourteen rooms apiece, all with two king-sized beds, a complete bathroom, and a private balcony with quite the view.

Given its opulence, it's surprisingly inexpensive, although it's still much more costly than the neighboring Aurora Motel.

!!Al's Casino & Bar
A run-down, low-budget, somewhat depressing place for bitter labourers to drink their troubles away with cheap booze and then sink their remaining money into a few slot machines of questionable functionality. What limited food is served is notoriously bad, but the drink is strong, cheap and the bartender rarely asks questions. The establishment relies almost entirely on money brought in from the low-wage workers employed by Pax Island's classier businesses.

A very out-of-place red door is easily spotted at the back of the building, though it doesn't seem to lead outside...

!!Aurora Motel
The neon, multicolored lighting on the sign boasting its acquisition of color television makes the Aurora Motel hard to miss, even for bleary-eyed patrons stumbling out of Al's from across the street. The complex itself is U-shaped and mostly yellow with brick-red accents. The lobby, located in a tiny building between the arms of the U, is just large enough to suggest that at one time, it probably wasn't as sparse as it is now. Its wood-paneled walls are adorned only with tobacco stainage and a wall of hooks for Yale-lock room keys behind the one-person counter. The laminate tile floor has long since lost its shine to the involuntary emptying of too many potential lodgers' stomachs.

This is a place left disillusioned from too many raving, destructive drunks and careless drifters that will probably never be seen again. The rooms are more of the same- 1970s wood paneling, overscrubbed laminate, and few decorations, all in a room engulfed by a single queen-sized bed. The attached bathrooms only have room for a shower, toilet, and sink; no bathtub. Despite this, the entire establishment is kept clean, fastidiously so. The sheets are changed between every guest, the bathrooms are scrubbed top to bottom, and it lives up to its promise of a color television in all twelve rooms, each numbered 1-6 on the ground floor and 11-16 on the second. Encased in plastic wood grain that could probably withstand a nuclear strike, but color television nonetheless. What actually makes its way to the grainy [=CRTs=]- and how -is another matter entirely.

!!Volcano Casino
A rather opulent and excessive building towers above most of the small town it is placed in, the Volcano Casino. It has various island and volcano-themed decorations outside, including a small realistic-looking volcano that occasionally erupts magma-colored ooze. The staff greets all as they enter, to find a magnificent interior, superbly decorated and ornately designed, with the constant sounds of cheers and slot-machine ringing. The inside boasts multiple restaurants, all-you-can eat buffets, and more games of chance than should possibly fit inside.

Its maze-like interior seems somehow to always be crowded with gamblers of all persuasions and species, despite the relative exterior vacancy and isolation. An expert observer may notice that in fact, many of the patrons entering and leaving the Casino through its great revolving doors in the front are not traveling outside at all, but to universes and dimensions unknown.

!!Ruins
These odd ruins are located deep within the jungle of Pax Island, a good distance away from the town. Given the sheer desolation of the place, even the natives tend to stay away despite the fact that they're protected by the same force that guards the rest of the island. However, lost travelers always seem to find their way here. Their architecture, in utter defiance of the rest of the setting, seems to be a bizarre mix between medieval Gothic and classical Greek. Even more strangely, all of the buildings are eerily intact, although most of them are covered in moss and suchlike.

Besides the fact that they seem to be built around the library at the very center, what sort of settlement they once were is not clear. No one seems to know who built them, when they were first built, or why they were built. Even more ponderous is the question of what happened to the original inhabitants; the state of most of the buildings seems to suggest that the island's protective force was here when they were, which rules out hostile invasion.

!!!Library
At the very center of the ruins is a large building that at first glance could be mistaken for a Greek temple. Circular in shape with a large domed roof, it appears to be made mostly of volcanic glass and has numerous pillars lining it that hold the roof up. However, all of the pillars barring the two that mark the entrance appear to be built into the walls rather than being built separate. For whatever reason, the signs of age that mark the rest of the ruins are absent.

Upon walking in, it becomes obvious that this is no place of worship, but rather a library. Once again, there's a clash in architecture - the floors and walls are covered in hardwood that definitely came from somewhere other than the island, with the floor boards arranged in rings around the center. The ceiling, on the other hand, has an abstract design that vaguely resembles a cloudy summer sky. A chandelier in decidedly Gothic style hangs from the very middle, at such a height that one wonders how it was put up there in the first place. The shelves are made of the same sort of wood that covers the walls and floor. They are arranged in such a manner that they resemble the spokes of a wheel when viewed from above.

The whole place is disturbingly well kept for a building that's supposedly very old. Even the books are in good condition, although the language they're written in does not use the Latin alphabet and as such is mostly illegible to all but the most hardened linguists.

!!Tour Area

Near the edge of town are a couple of tour booths, next to a few moderately-overgrown dirt roads out of town, one heading around the island, and the other heading up into the jungle.

!!!Steve's Jeep Rental and Guided Tours

This booth is really more of a run-down shanty shack, mostly constructed of wood and metal siding, proudly displaying its name on a worn-out, rusty sign. A few older jeeps can be seen outside, mostly with inflated tires, but modern amenities like air conditioning, windshields, and seatbelts are likely to be in short supply. The proprietor, Steve, does have one pretty-functional jeep he uses for tours, and the prices marked in the front of the shop are all but rock-bottom. He is currently out, taking Noriko and Mizuki on a sightseeing tour of the Jungle, but will be back (hopefully) soon.

!!!Pax Island Tours

This tour agency is quite the opposite, and operates a ''perfectly'' spotless stand. Inside the small building, a sharp-looking attendant is always standing ready to answer any questions or book tours, at any time of night or day. This inhuman dedication and unflinching pose may be a clue to their true nature, but you'd have to ask to find out for sure. Outside the stand, a small paved parking lot can be seen, with a couple small helicopters, a few modern-looking all-terrain vehicles, and a few brand-new jeeps, all without even so much as a speck of dust or a single scratch. A sign points down a short paved walkway, at the end of which is a modern-looking private dock, where a couple glass-bottomed boats and a small submarine are docked. Surprisingly affordable, given the extreme quality, even if it is a bit sterile, but still quite expensive - especially the helicopter and submarine tours.
[[/folder]]

[[folder:Other Islands]]
!!(Defunct) Azatha's Fortress of DOOOOOM! (previously known as Uncharted Island during Cogbeard's Quest)
Currently non-existent, although it used to be: Azatha's fortress, where she has invited any other villains, evil overlords, or even just minion applicants to visit and/or join her in her attempt to rule the multiverse. Located in a (slightly) unstable region of reality, and still has a few oddities and anomalies around, despite CC and Azatha's best efforts to stabilize it. Most visitors will likely enter through the interdimensional door at the front of the throne room. [[http://recreationalreality.com/images/Azatha_Fortress_Map.png See the Map here!]] Azatha is currently allied with Consolidated Conversion (CC), and the Uncountable Empire, so one may see a few of their members hanging out as well. Previously known as the Uncharted Island. Cogbeard & Co. looted the interdimensional cruiseliner, ''Quantum Princess,'' which wrecked along the island shores, not knowing that Azatha had already taken up residence. After defeating the pirates, she converted the island, with the help of CC, into its current form.

!!(Defunct) Nulbarak Island
Close enough to Pax Island to prevent lethal injuries, this island used to serve as a pirate hideout, and still has a certain number of dangers. Plus a few bottles of liquor that Al would like back.

!!Castle Boreas
The base of operations of scientists Vinicio Acquati and Lillian Cline or a rather convincing copy of certain areas of it, placed on a bluff overlooking a vast, seemingly endless snow-covered evergreen forest. The interior of the castle is decorated in a mainly French baroque style. Though lacking in a true nonviolence field, it tries to make up for it with a veritable army of NighInvulnerable (though still fallibly human) servants poised to defend against any threat, whether to another guest, their master's property, or even the very existence of its tiny pocket dimension, or simply serve hors d'oeuvres and refill the coffee. Is something of a SpiritualSuccessor to Character Castle. Maps are [[http://imgur.com/DktnrkV here]] and [[http://imgur.com/I6eDt8q here,]] and a description of the castle itself (as well as how to get to it) is [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=86#2148 here.]]
[[/folder]]

!!Characters
[[folder:Active Troper Characters]]
* Sam (@/{{Blackfire667}}) : A strange man with strange powers. Wears a cheap tux with long coattails, along with a fancy top-hat. Walks around with a (purely decorative) cane that's black with a white tip at the end and a comically obese, golden penguin at top. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=47#1151 Intro/Description 1,]] [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=94#2331 More recent description]])
* Vinicio Acquati (@/CrystalGlacia): Eccentric scientist, co-founder of Northwind Magicology, and owner of Castle Boreas, a small facsimile of which is explorable by troper characters. He isolated himself from the rest of the world with the exceptions of his wife and staff a couple centuries prior, and has been spending that time learning to use his RealityWarping powers within his pocket-universe 'nest'. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=86#2149 Description]])
* The Atonari Servants of Castle Boreas (@/CrystalGlacia): A veritable army of smartly dressed servants, instantly recognizable by their strange appearances and extremely powerful magic. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=87#2157 General physical description]]; additional details [[Characters/CDTCharactersAJ here]])
** Iris of Halstant: A proud, cynical woman [[TimeAbyss old enough to have served the first kings]], long before Aetherionian mankind developed writing. She has returned to Vinicio Acquati for this excursion as his old friend and head of defense once more. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=88#2197 Description]])
** Henri of Boreas: The mild-mannered sempster of Castle Boreas and husband of Regina, the castle tailor. Despite Iris's efforts to break him out of being a servant, he's still rather servile, even timid. His name is French, and is pronounced 'ahn-ree'. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=92#2291 Description]])
** Cecille of Boreas: A cheerful JackOfAllTrades who [[NaiveNewcomer hasn't been working long enough to not consider her goal of learning as much as she can a joke]]. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=87#2157 Description]])
** Doctor Lazzaro Suoyval of Notus: An exceedingly old retired Atonari known for his work in the field of nanoengineering, as well as his vibrant, playful nature and OddFriendship with Iris. Likes video games. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=96#2384 Description]])
* Lillian Cline (@/CrystalGlacia): Vince's longtime wife, a passionate faean pathologist who claims to have finally put her [[RetiredMonster bloody, vengeful past behind her]]. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=86#2149 Description]])
* Nathan Maroon (@/{{Masterofchaos}}): A twenty-five year old man who's traveling with his neighbor Thomas and his adopted father George. He seems to be a bit annoyed with his father's constant researching of the other visitors of the island. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=1#6 Description]])
* George Maroon (@/{{Masterofchaos}}): Nathan's adopted father. A Scottish scientist who, at first, decided to take his neighbor and oldest son to the Archipelago for a vacation, but now wants to learn more about the people who are arriving. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=1#6 Description]])
* Thomas Riverson (@/{{Masterofchaos}}): George and Nathan's neighbor. He, too, is a scientist and is a father of two. He hates traveling the sea because he gets sea sick easily. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=1#6 Description]])
* Adam Maroon (@/{{Masterofchaos}}): Nathan's baby brother. Somehow ended up on the island by unexplained, magical means. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=45#1122 Description]])
* Jackson Ruth (@/{{Masterofchaos}}): Adam's friend. Like Adam, somehow ended up on island for reasons unknown. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=45#1122 Description]])
* Nick Riverson (@/{{Masterofchaos}}): Jackson and Adam's best friend. After his friends vanished, he spent the entire night looking for them. Just when he was about to lose hope, he ended up on the island in the exact same way his friends did. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=94#2333 Description]])
* Howell Brooksley (@/{{Ryuhza}}): A strange young teenager, with scaly red skin, a pointed demon or dragon-like tail, and a head that may vaguely resemble a snake's. He is stranded on the Archipelago with his sister, Iris. He often likes to do or say strange things just to view people's reactions, and rarely shows his outward emotions by accident. Can come off as a bit thoughtless or uncaring, but his actions almost always have some form of reasoning behind them.[[labelnote: click for more info]][[http://ryuhza.deviantart.com/art/Put-Hands-In-Pockets-Stare-446334582 Illustration]][[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=4#93 Introuctory Post/Outfit Description]][[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=10#249 Description of Head]] [[/labelnote]]
* Iris Brooksley(@/{{Ryuhza}}): A young woman in her early twenties, stranded on the Archipelago with her peculiar brother, Howell. Can be a bit temperamental or overbearing, often both at the same time, but her actions usually have good intentions. [[labelnote: click for more info]] [[http://s299.photobucket.com/user/SunTzu123/media/CDT/IrisBrooksleyOct16thpreview.png.html Illustration]], [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=4#93 Introductory Post/Description]] [[/labelnote]]
* Joseph T. Weller (@/{{Ryuhza}}): A formerly-human lizard (and/or salamander, though this is not distinctly known to him)-like young man, who was transported unexpectedly and inexplicably to the island. Plagued by fear and self doubt, Joseph struggles to understand the purpose of the events he is surrounded by. Despite this, he tries to be friendly and useful when he can be, or at the very least, out of the way. [[labelnote: click for more info]] [[http://i299.photobucket.com/albums/mm285/SunTzu123/CDT/JTWArchipelago12-4-2013Trimmed.png~original Illustration 1]], [[http://s299.photobucket.com/user/SunTzu123/media/CDT/JosephPortrait3finishedretouched.png.html Illustration 2]], [[http://s299.photobucket.com/user/SunTzu123/media/CDT/JTWMay2014Sketch.png.html?sort=3&o=0 Illustration 3]] [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=32#794 Introductory Post/Description]] [[/labelnote]]
* Mud Manfred Malinconico (@/{{Ryuhza}}): An odd looking, odd talking man with the elaborate look of a showman about him. Posed as an employee of Pax Island's Royal Hotel, when in actually he had temporarily changed the real employee into a moth, for little perceived reason beyond his own personal amusement. Often talks in circles to get people to agree with whatever he's got planned, however loose that agreement is. [[labelnote: click for more info]][[http://fc07.deviantart.net/fs70/f/2012/282/5/9/magician_doodle_original_by_ryuhza-d5h9ho5.png Illustration]][[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=41#1018 Introductory Post/Description]][[/labelnote]]
* Seilaan Ren (@/SnowyFoxes): A nineteen-year-old noblewoman. She's not that talkative, but fairly observant and a bit of a workaholic. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=90#2226 Description]]
* Wilhelm Ritter (@/SnowyFoxes): Seilaan's assistant and boyfriend. He's not at all comfortable in social situations and has a constant need to fidget and to avoid eye contact. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=90#2226 Description]]
* Rachel Pahlke (@/{{Yomegami}}): A teenaged [[OurZombiesAreDifferent P-virus infected]] who is not quite at peace with herself.
* Saya (@/{{Yomegami}}): A strange girl who constantly has an odd, haunting melody playing around her. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=86#2137 Description]])
[[/folder]]

[[folder:Inactive Troper Characters]]
* Coprea (@/{{Aqueos}}) An Angel and servant of the goddess. Couldn't accrue any more vacation time, and was forced on this trip.
* Sven (@/{{Aqueos}}) : Human mercenary turned hired bodyguard. Not terribly restrained in behavior.
* Kestega/Alex (@/BaffleBlend): An avian alien. "Kestega" is his true name, "Alex" was bestowed as a nickname by Veronica Apple.
* Aya Sufa (@/{{Blueeyedrat}}): A dark-haired, pale-skinned woman in her early 20s. Views this "vacation" as an unnecessary distraction.
* Jubal Yew (@/{{Blueeyedrat}}): A dark-skinned man in his mid-to-late 20s, looking for a quiet vacation. Magic-adept, and a talented violinist.
* Al (@/{{Blackfire667}}) : A very tall, burly and sullen man with dark hair and a big, thick beard. Of Norwegian descent, but has long since lost his accent. Owns Al's Casino & Bar.
* Tamara (@/{{Blackfire667}}) : Looks 16, is actually 14. A Caucasian teenage girl with black hair tied back in a ponytail. Carries a katana on her back.
* Raphael Cline (@/CrystalGlacia): A brilliant doctor and healer. May be at least slightly insane. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=9#205 Intro/Description]])
* Adrian Kunstler (@/CrystalGlacia): Marla's father (who doesn't know she's still around); he went from a nobleman to a perpetually penniless (and mediocre) thief/hunter/merchant/vagrant. Speaks rarely and is an expert in physical combat, enough so that he can go toe-to-toe with most mages. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=18#450 Description]])
* Marla Kunstler (@/CrystalGlacia): A ghostly young woman stuck in a blood-covered ballgown who lives at Kyros's temple. Spends most of her time building contraptions and researching mechanics. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=14#334 Description]])
* Kyros (@/CrystalGlacia): A middle-aged priest and amateur magophysicist. He's looking for a woman named Marla. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=9#210 Intro/Description]])
* Adrian Ramses (@/DarkbloodCarnagefang): A half-human wearing a large long coat.
* Regina (@/DarkbloodCarnagefang): A 'Gore Demon' who's looking to have good time on Pax.
* Virgil Maro (@/DarkbloodCarnagefang): A human with a robotic arm and a red mass at his shoulder that surrounds the arm.
* Elisif (@/{{Gault}}): A mercenary found patrolling Nulbarak Island.
* Rikael (@/{{Gault}}): A curious and enthusiastic [[LizardFolk kasaur]] student of economics.
* Andre (@/KillerClowns)
* Veronica Apple: (@/KillerClowns): Julia O'Malley's snarky and curious girlfriend.
* Beth (@/KillerClowns): Iamatelle's quiet and efficient right-hand woman. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=89#2218 Description]])
* Gilroy Byrnes (@/KillerClowns): Moishe's right hand man. A native of Pax Island. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=37#907 Description]])
* Queen Iamatelle (@/KillerClowns): A cunning and ambitious young queen, new to the throne of Adycia. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=89#2218 Description]])
* Moishe Neuman (@/KillerClowns): The casino's manager, a man of stronger beliefs and morals than you'd expect from his occupation. A native of Pax Island. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=37#907 Description]])
* Julia O'Malley (@/KillerClowns): A blue-haired college student, adoptive daughter of a small-town family, biological daughter of the GodKing Amu.
* Esa ul'Netho (@/KillerClowns): Layi's wife. An innkeeper, master cook, and village elder who often worries about Layi's taste for dangerous adventures. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=1#4 Description]])
* Layi ul'Netho (@/KillerClowns): Esa's wife. An aged but still strong hunter looking for challenge and glory, much to Esa's chagrin. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=1#4 Description]])
* Sonuera ul'Netho (@/KillerClowns): Adoptive daughter of Layi and Esa. More reserved then her mothers, she's just hoping to enjoy a peaceful vacation. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=1#4 Description]])
* Aseyu ul'Valmoth (@/KillerClowns): A beautiful and shamelessly promiscuous courtesan and warrior, looking for adventure and attractive partners (of any gender or species). ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=42 Description]])
* The Song: An [[AscendedToAHigherPlaneOfExistence ascended]] [[AIIsACrapshoot AI]] with [[StarfishLanguage difficulty communicating]] and a tendency to [[AxCrazy obliterate *dissonant notes* at the slightest provocation]]. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=48#1194 Description]])
* A stranger (@/KillerClowns)
* Irilemi vashon'Suela (@/KillerClowns): A professional revolutionary and master MageKiller with a harsh temper.
* Benor (@/{{Majormarks}}): Travelling companion of Tirisi's. Tired of bravado, and rapidly becoming a grumpy old man. Lacks his right arm.
* Tirisi Tilvur (@/{{Majormarks}}): A tall, ashen skinned elf with vampiric tendencies. Generally unflappable. Carries a well made longsword with him at all times; clad, most of the time, in lime-green plate.
* Max Murphy (@/{{maxwellelvis}}): A recent arrival to the island, a cyborg with a television replacing his head. [[http://maxvision92.deviantart.com/art/Character-Bio-Max-445940652 Bio here]]
* Claire (@/{{M8e}}): Medium sized [[http://en.wikipedia.org/wiki/Tabby_cat#Mackerel_tabby Mackerel tabby]] {{Cyborg}} cat. One of the ''CC'''s that was to sent to explore [[AnotherDimension other dimension]]. [[note]]She might look somewhat like [[https://static.tvtropes.org/pmwiki/pub/images/clairerna_1436.png this]][[/note]]
* Duckie (@/{{M8e}}): A young, tall and slender man. Looks to be of east asian descent except for his unusually pale skin. Claims his name is Duckie. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=27#658 Description]])
* Reed (@/{{M8e}}): The ships [[WetwareCPU Wetware]] or [[CyborgHelmsman Helmsoctopus]], Claire and Duckie view him as the ships captain.
* Samuel al-Faddil (@/{{Night}}): A combat mage belonging to a very technologically advanced civilization...but on vacation. May or may not be ready to deliver fire at a moment's notice. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=1#18 Description]])
* Krajn (@/{{nrjxll}}): A female qrtxian (reptilian [[TheGreys greys]], pronounced "kwur-tex-ian"). Information to be added as it comes out in the thread.
* Violet Fenrir (@/SnowyFoxes): A lost noblewoman who embraces her sometimes grating capriciousness in an attempt to make everyone around her smile. It doesn't always work, but as they say, if at first you don't succeed, try, try, try, try....
* Dr. Friedrich Ritter (@/SnowyFoxes): Probably one of the most easily irritated doctors in existence, but to his credit, he's not that mean of a guy, and to be fair, he's been spending a lot of time with Violet lately.
* Amalie Alpha Axiom (@/{{Sonzai}}): Emperess of the Uncountable Empire, and lead mathemagician (allegedly). Allied with Azatha, but mostly here just to teach the Song a lesson. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=50#1242 Intro/Description]]
* Azatha ຸহಱᑞځשᎲᇆ ऩᓎፃ௦۔્ጲᖈခᙗ: (@/{{Sonzai}}): An eldritch girl claiming to be the daughter of ЎۏЍሌݣᔀ, deity of πࡁӯڊকᔽᗡ, bringer of ᒏШಓख़ᒅ, master of ༢Ᏹప thousand හഘ and keeper of the ᘖՙቧጒنಗЌʣҒ֧ɵወ (whatever the heck that's supposed to mean), and apparently ruling her own island fortress in this Archipelago. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=20#498 Intro/Description]][[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=21#503 (And Here)]]
* Bernhard Beta (@/{{Sonzai}}): A [[http://en.wikipedia.org/wiki/Donald_in_Mathmagic_Land mathemagician]] from the Uncountable Empire, apparently allied with Azatha. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=22#547 Intro/Description]]
* Captain Cogbeard (@/{{Sonzai}}): One of the fiercest pirates to ever sail the seven dimensions, captain of [[http://www.recreationalreality.com/images/Swashcoupler_Map.png The Swashcoupler]], raider of the [[http://en.wikipedia.org/wiki/Virgo_Supercluster Virgo Supercluster]], challenger of the [[http://www.reuters.com/article/2011/08/25/us-planet-diamond-idUSTRE77O69A20110825 Diamond Order]], and bedeviler of the Interdimensional Patrol. He's here captaining a sub-setting quest to loot the interdimensional cruiseliner ''Quantum Princess'', which is shipwrecked on the Uncharted Island in this Archipelago. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=5#113 Intro/Description]]
* Cort Gamma031-B (@/{{Sonzai}}): Highly-advanced and sentient industrial robot, serves as the engineer on The Swashcoupler. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=10#227 Intro/Description]]
* Cyana (@/{{Sonzai}}): A patterned-energy lifeform most effectively described as living light. She is fun-loving, curious, and always up for new experiences. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=4#88 Intro/Description]], [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=74#1828 Second Intro]], and [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=74#1847 the Third]]
* Emma Epsilon (@/{{Sonzai}}): A [[http://en.wikipedia.org/wiki/The_Phantom_Tollbooth#Minor_Characters mathemagician]] from the Uncountable Empire, apparently also allied with Azatha. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=27#660 Intro/Description]]
* Georgina Gamma (@/{{Sonzai}}): Another [[http://www.oswego.org/ocsd-web/games/mathmagician/cathymath.html mathemagician]] from the Uncountable Empire, tenuously allied with Azatha. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=48#1196 Intro/Description]] [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=49#1222 (And Here)]].
* Hisami Minamoto (@/{{Sonzai}}): Mysterious Japanese girl, apparently friends with Kina, Takuya, Yuuta, and Kazue, but otherwise her true nature is hidden (at the moment.) [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=68#1684 Intro/Description]]
* Jarla (@/{{Sonzai}}): A security officer from the [[http://en.wikipedia.org/wiki/Fomalhaut Fomalhaut]] [[AsteroidMiners mining operation]], has camped out in the ''Quantum Princess'' for thirteen days, trying to figure out a plan to take down Azatha. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=24#596 Intro/Description]]. (Currently deceased.)
* Kazue Hidaka (@/{{Sonzai}}): High school slacker student from Kina's school, and part-time werewolf. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=71#1753 Intro/Description]]
* Kevin (@/{{Sonzai}}): A video-game adventurer (literally). He has been sent here to continue his training, hopefully to qualify for main character status in a virtual-reality game world in his home universe. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=2#36 Intro/Description]]
* Kina Kowano (@/{{Sonzai}}): A half-ghost Japanese high school student, who was marooned inside when the ''Quantum Princess'' crashed. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=20#482 Intro/Description]] [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=20#498 (And Here)]]
* Mizuki (@/{{Sonzai}}): A Mathemagical Girl who is here on vacation from her training. Well, at least that's what she thinks. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=29#717 Intro/Description]]
* Steve (@/{{Sonzai}}): Titular owner and proprietor of Steve's Jeep Rental and Guided Tours. Offers sightseeing tours around Pax Island, ''usually'' free of random adventures. (Inactive unless someone wants to take a tour.)
* Takuya Matsumoto (@/{{Sonzai}}): Self-described mad scientist (in training), even if he is actually a Japanese high school student from a neighboring school to Kina's. (Normal human besides his gadgets.) [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=68#1684 Intro/Description]]
* Tani Antara (@/{{Sonzai}}): Cybernetic woman, and Cogbeard's first officer on The Swashcoupler. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=10#227 Intro/Description]]
* Yuuta Komatsu (@/{{Sonzai}}): Sidekick and assistant to Takuya, is also a Japanese student from the same high school. (Normal human as well.) [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=68#1684 Intro/Description]]
* Noriko Akiyama (@/{{Yomegami}}): A seemingly ordinary seventeen-year old girl who works as a miko as an afterschool job.
* Selena Rogers (@/{{Yomegami}}): A [[OurZombiesAreDifferent P-virus Infected]] who isn't bothered by her condition all that much.
* Kaguya Koizumi (@/{{Yomegami}}): A human-raised [[{{Youkai}} Satori]] princess on a journey to return home. Has a habit of compulsively reading the mind of anyone she meets. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=1#11 Description]])
* Hayate Tsukino (@/{{Yomegami}}): A 500-year old kitsune, advisor to the king and queen of youkai, and Kaguya's travelling companion. Normally in the form of an ordinary red fox. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=1#11 Description]])
[[/folder]]

!!Guidelines
[[folder:Guidelines]]
* Pax Island is under a strange and powerful force -- something beyond mere magic -- that ensures attempts at violence fail. Punches miss, guns jam, spells fail, et cetera. The other islands, however, are not similarly protected, and may hold serious risks. Plan appropriately.
* Before taking your characters out to a new island, be sure to bring others along. (You have to convince both the characters in-universe and writers out-of-universe your idea will be enjoyable, naturally.) And make sure everyone's on the same page about what the sub-story will be about. Even if the characters are unsuspecting of whatever is planned for them, no writer likes their characters being dropped in a ShockingSwerve.
[[/folder]]

!Ren Island

Thirty years ago, Yinha Ren defeated the Kartalians and Ren became an independent state. On a balmy spring evening, the celebration of the fateful battle begins. The farmers and villagers who live on the outlying sky islands pour into the city of white stone to join the fun. Even Renesians who spend most of their time abroad--merchants, scholars, explorers--come to see their families and take part in the festivities. And a few lost travelers from different places entirely may find themselves on one of the ships rising to the Sky Islands from the sea...

Renesians of all walks of life are seeing what the carnival has to offer this year. The streets are filled with booths and outdoor stages, all bedecked with red and gold. The Ren family is hosting a massive gala at the palace, complete with a grand ball and the best Renesian cuisine has to offer. Those who can afford the price of admission (all proceeds go to charity) have access to the ballroom, banquet hall, and gardens. Otherwise, they are welcome to join the more rambunctious parties going on in the bars and pubs throughout the city. Those who prefer peace and quiet may find refuge in Phoenix Park.

!!Quick Facts

* Ren City is made almost entirely of white stone. Buildings are characterized by round windows and gabled roofs. You'd be hard-pressed to find a building, shop, or home without either a rooftop garden or a garden out front, and many have both. Orchids and miniature trees seem popular.
* Renesians are generally fairly dark-skinned with dark brown or black hair and brown eyes, but shades vary greatly. On this occasion, most of them are in traditional garb: red and gold robes with minimal decoration.
* All residents can use magic, and skill level varies greatly, but law enforcement is made up of the best mages in the city. Arcanoconductors, vaguely rose-shaped devices capable of storing energy, are carried by everyone, but many adults have contracts with Manifestations, which reduce dependence upon the devices. Children and weaker mages are heavily reliant.

!!Locations

[[folder:Ren City]]
[[http://i.imgur.com/CWDljQj.png Rough map of the city]]

!!Street Fair
Typical (and of course, nearly always rigged) carnival games can be found everywhere (but don't even think about looking for goldfish scooping games--there's too much respect for the precious creatures). Souvenirs are for sale everywhere. On stages, everything from works of renowned Renesian playwrights to reenactments of Yinha Ren's battle to reclaim her state are being performed. If you get hungry, you'll be able to pick up all kinds of snacks from the food stalls. Most of them are fried or floating in a rich broth. Vegetarians looking for anything that isn't dessert are practically out of luck.

The police are on alert for any trouble, but there's a lot of people around, and they can't be everywhere.

!!Phoenix Park
An enclosed area near the palace, meant to be an area of meditation. Anyone being too disruptive will soon be evicted by the gardeners, who aren't as mild-mannered as they look. For the most part, nature is in control, but they make sure all the plants are healthy and that no one's throwing trash in the ponds or trampling the orchids and whatnot. If literally hurling you outside is the only way to stop you, they'll definitely give it a try. Keep in mind that if a gardener isn't taking the night off to enjoy the festivities, they're probably even less tolerant of noise and general unpleasantness than most. They're steering clear of Taiyin Ren, who is sulking on a bench under a willow tree near the center of the park.

!!Governor's Mansion

An art museum in a wealthy residential area near the palace. You may find silk tapestries, portraits of historic figures, and watercolor paintings of nature that seem a bit abstract, but with their subjects still recognizable. Porcelain vases and figurines painted with great attention to detail stand on rosewood tables with intricate carvings. Everything has a neat little label beneath it with the artist's name and some brief background on the piece.
[[/folder]]

[[folder:Ren Palace]]
The gala is understood to be a formal event. You won't be barred admission if you're not properly dressed, but you'll definitely get some odd looks. Guards will not hesitate to throw you out if you're being disruptive. A magic barrier keeps you from entering forbidden areas, limiting you to the gardens, ballroom, and banquet hall.

The entire Ren family is present, except for Taiyin the mind reader (much to everyone's relief). They are more open than you might expect nobility to be and are always ready to chat, but there is an unspoken rule to leave politics at the door--it's a night meant for fun.

You will have to pay a fee before being admitted. If it's any comfort, all proceeds go to cultural museums and the Scholar's Guild.

!!Gardens

Unlike Phoenix Park, everything in the palace gardens is meticulously arranged and calculated. If Seilaan Ren thinks you look bored, she'll come to give a lecture on the mathematical beauty of every geometric pattern formed by the grey and white paving stones, the shapes of each pond, and the structure of every fountain--with actual memorized numbers. If you get tired of that (which won't make her shut up) you can also admire the many breeds of fancy goldfish kept in the ponds, the orchids that Seilaan personally tends to, and the multicolored pixies that follow you around to provide light.

!!Ballroom and Banquet Hall

Decoration is actually more austere than you might expect. The gilded wall inlays of exotic birds and flowers are the most lavish things you'll be able to find. Carved into each wall is the Ren clan's patron animal, the Cloud Fox that, according to legend, guided the clan to the Sky Islands. It appears to be an ordinary fox, except for its longer hair, standing on a cloud. All furniture is mahogany with red velvet cushions.

Laid out on several tables in the banquet hall is a fantastic array of food, kept well-stocked by the servers hurrying in and out of the kitchens. Grab a plate and help yourself.
[[/folder]]

!!Characters
[[folder:Hosts]]
* Seilaan Ren: Heiress of Ren, who has recently returned from an excursion to the ruins of Geier with a new metal arm. Lately, she's been a little less sweet and charming than usual and more... terrifying.
* Agnesi: Avatar of the Executioner. Currently contracted to Seilaan Ren.
* Taiyin Ren: Seilaan's older brother, who was moved down the line of succession for reasons people generally avoid discussing. His ability to read minds without consent, constant monotone, and lack of decorum don't exactly endear him to others.
* Lady Yinha Ren: Seilaan and Taiyin's mother and Ren Island's most beloved war hero, known for sharp wit and a fiery temper.
* Tempest: Lady Ren's Manifestation. She seems to emulate her partner's personality.
* Lord Matthias Ren: A member of the Fenrir family who married into the House of Ren. His pale skin makes him stand out, so he's generally self-conscious and nervous, but is still more approachable than his wife.
* Balto: Lord Ren's Wolfram companion. For a giant wolf, he has very good manners, but he's a bit skittish.
* Lieutenant Jinsui Feng: A young soldier who is clearly more at home in the battlefield than at the gala.
* Senator Jinhei Feng: Jinsui's haughty older sister and Ren Island's youngest senator.
* Colonel Xue: A no-nonsense military officer who's dealing with an unusual amount of shit tonight.
[[/folder]]

[[folder:Troper Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=9#205 Marianne]] (@/{{Aqueos}}) The human goddess. Currently on a small break from her palace.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=1#11 Proseda]] (@/{{Aqueos}}) : An incubus and servant to the elven god.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=1#9 Tanis]] (@/{{Blackfire667}}) : Princess of an interstellar empire. Doesn't get out much, especially not to new dimensions. Came to Ren Island to explore trade and diplomatic options.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=2#26 Valerion]] (@/{{Blackfire667}}) : A fairly charismatic young man; Tanis' bodyguard and romantic partner, though neither of them will readily admit to that.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=8#184 Midina]] (@/{{Blackfire667}}) : Another of Tanis' bodyguards. A bright young woman from the same place as Tanis and Valerion, though with brown skin, as opposed to her Caucasian compatriots.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=3#67 Vinicio Acquati]] (@/CrystalGlacia): Eli's father, though there seems to be some tension between them. Has come to the Sky Islands with Marla for some inspiration regarding her 'flying temple' predicament.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=3#60 Elijah Cline]] (@/CrystalGlacia): A handsome, eccentric artist, he met Seilaan long ago in his dreams.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=3#67 Marla Kunstler]](@/CrystalGlacia): A young, mostly self-taught magical engineer who has gotten to hang out with her hero.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=3#67 Lise]] (@/CrystalGlacia): Vince's devoted pet Samoyed. Unbeknownst to him, she has nearly human-level intelligence.
* Iveya ul'Uelshu vash'Toresh (@/KillerClowns): A young mage, not fully in control of her power, brought along by Nore and Solin.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=1#2 Nore ul'Alitoth]] (@/KillerClowns): A young goodwill ambassador from the Uelane Magocracy. Intelligent and well-educated, but occasionally absent-minded and (like most Uelane) judgmental.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=1#2 Solin ul'Oriyith]] (@/KillerClowns): Nore's skilled but socially awkward bodyguard and [[PlatonicLifePartners platonic confidante]], he sometimes noticed things she misses.
* Kokabiel (@/KillerClowns): An ancient and temperamental AI taking the form of a deathly pale woman.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=3#62 The Enlightened]] (@/KillerClowns): A brutal Elasane warrior-monk of superhuman might, whose destroys magic itself with ThePowerOfHate.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=1#4 Maël]] (@/MasterOfChaos): A man from the country of Utona. He travels with his servant, but forces him to wear a hood for reasons unknown.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=1#4 Maël's servant]] (@/MasterOfChaos): A hooded man who works for Maël. He rarely speaks, but when he does, it's only a couple of sentences.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=1#3 Baster]] (@/{{Sonzai}}): A miniature magical rabbit who probably has a lot more power and personality than he's currently letting on.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=1#3 Shinako]] (@/{{Sonzai}}): A mysterious, apparently human woman who is currently evaluating the situation to determine the route to maximum entertainment.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=1#23 Morgan le Fay]] (@/{{Yomegami}}): A witch under the service of Uffern.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=1#23 Uffern]] (@/{{Yomegami}}): A [[GeniusLoci sentient]] {{Hell}} with uncertain goals.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=4#96 Se Ytruck Gjinchar, or Se]] (@/{{Night}}): An apparently immortal "construct" who will readily admit she's not using her real name, and will describe her purpose as both "before diplomacy" and "homesickness".
[[/folder]]

!!Guidelines
[[folder:Guidelines]]
* This is not officially a casual thread, but it is heavily implied that violence and bullpucky are not tolerated in the main areas. You simply can't expect the police to ignore that at a street fair, the Phoenix Park gardeners to allow it in a place of meditation, or the palace guards to be okay with it disrupting the party. If your characters end up starting shit for some reason, just don't be surprised when the police show up.
* This page gives you a general idea of the setting's aesthetics and what certain areas look like. If you wish to, say, enter a building or some other area that the wiki page does not adequately describe, make sure it's clear what it is (bar, hotel, restaurant, etc.) and add some basic details (run-down, crowded, possibly haunted, high-class). That will let the host fill in more specific details. For example, if you end your post with your character entering a busy, high-class restaurant, the host will follow up with a post describing the interior of a busy, high-class restaurant typical of this setting, as well as the behavior and fashion and whatnot of the people inside. The host will then post that description of the specific place on this page in the "Locations" folder, so if anyone else enters a place similar to it, they can save some time by consulting that description.
* Just like in regular threads, you can control basic actions of native characters that are waiters, servants, cooks, shopkeepers, etc. In other words, if your character is ordering food at a restaurant, you don't need the host to post for the waiter unless you ask him a specific question or there is anything else he needs to react to.
[[/folder]]

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!Titanic

!!''A Synopsis/Recap:''
In April 1912, Southampton, our characters board the ship amongst the crowd waving farewell. The ship has narrowly evaded a disaster with the SS ''City of New York'' on its way to Cherbourg.

to:

!Titanic

!!''A Synopsis/Recap:''
In April 1912, Southampton, our characters board the ship amongst the crowd waving farewell. The ship has narrowly evaded a disaster with the SS ''City of New York'' on its way to Cherbourg.

!Heist



* Sophia Noé (@/{{QQQQQ}}): A wandering Bohemian with her light luggage, seeking hope aboard the Titanic ship and the far-off destination of America. -- Second Class.
* Adrian Kunstler (@/{{Crystal Glacia}}): A wealthy aristocrat and owner of his family's crystal and glass company, he is vacationing with his beloved family. All three of them are in First Class.
** Sophia Rosenfeld Kunstler: Adrian's former maid, she has finally found acceptance and happiness with him, despite her infertility.
** Marla Kunstler: Six-year-old adopted daughter of the Kunstlers, she has a sunny outlook on life alongside her cuddly stuffed seal, Erin.
* Edmund Clark (@/{{Killer Clowns}}): A gigantic, ambitious, eccentric American entrepreneur, who rose from humble beginnings to become head of the largest provider of farm chemicals west of the Mississippi. Traveling in First Class.
* Alexia Knight (@/{{Chihuahua0}}): A sixteen-year [[{{Transgender}} girl]] who is going to America to stay a new life with her father. In first-class.
* Nafuna Grey (@/{{Lasty}}): A young Scottish woman going to America in search of opportunity. In second-class.
* Jesse Calthrope (@/{{Away Laughing}}): The son of a wealthy English family, hoping to make a name apart from his family name in America.
* Jacob[=/=]Thomas Byles (@/{{KSPAM}}): A cynic traveling under a false identity.
* Andrew Steele (@/{{honorius}}): An American journalist, the son of a poor rancher. Not quite used to traveling in first class, but he certainly likes it.
* Kyle Williams (@/{{nrjxll}}): (First Class) A lieutenant in the United States Navy, returning from leave in Britain.
* Karl Miller (@/{{Morgulion}}):: A German con/vagrant residing in Britain, who's looking for less infamy and more people in America. 3rd class.
* Flinn (@/{{Loni Jay}}): A sailor traveling in third class.
* William Ritter (@/SnowFoxOfDeath): A German-British jack-of-all-trades (but primarily a piano player) in second class with too many dead people on his mind.
* Gabriel Rockwell (@/{{GIG}}): The heiress to a weapons manufacture in second class, sent to America after her father's death.

to:

* Sophia Noé (@/{{QQQQQ}}): Shion (Tropers/{{QQQQQ}}):
* Ian Down (Tropers/{{Chihuahua0}}):
A wandering Bohemian [[ReallySevenHundredYearsOld young-looking]] vampire with her light luggage, seeking hope aboard the Titanic ship and the far-off destination of America. -- Second Class.
a cold streak.
* Adrian Kunstler (@/{{Crystal Glacia}}): Grimm (Tropers/{{Gault}}): A wealthy aristocrat and owner of his family's crystal and glass company, he is vacationing with his beloved family. All three of them are in First Class.
** Sophia Rosenfeld Kunstler: Adrian's
former maid, she has finally found acceptance and happiness United Nations soldier turned mercenary.
* Yuki Hara (Tropers/{{Animemetalhead}}): A 17-year-old martial artist
with him, despite her infertility.
** Marla Kunstler: Six-year-old adopted daughter of the Kunstlers, she has
a sunny outlook on life alongside her cuddly stuffed seal, Erin.
Ferrari.
* Edmund Clark (@/{{Killer Clowns}}): A gigantic, ambitious, eccentric American entrepreneur, who rose from humble beginnings Daisuke Akamura (Tropers/CrystalGlacia): An adorable little seven-and-a-half-year-old Japanese boy currently learning how to become head of the largest provider of farm chemicals west of the Mississippi. Traveling in First Class.
* Alexia Knight (@/{{Chihuahua0}}): A sixteen-year [[{{Transgender}} girl]] who is going to America to stay
be a new life with her father. In first-class.
* Nafuna Grey (@/{{Lasty}}): A young Scottish woman going to America in search of opportunity. In second-class.
* Jesse Calthrope (@/{{Away Laughing}}): The son of a wealthy English family, hoping to make a name apart
mercenary. Got separated from his family name in America.
* Jacob[=/=]Thomas Byles (@/{{KSPAM}}): A cynic traveling under
dad.
** Shinji Akamura (Tropers/CrystalGlacia): Daisuke's father,
a false identity.
* Andrew Steele (@/{{honorius}}): An American journalist,
skilled mercenary who got captured a few hours prior to the son start of the thread by Koboyashi and [[BadassInDistress locked up in some kind of a poor rancher. Not quite used to traveling in first class, but he certainly likes it.
maximum security prison]]. Very fondly spoken of by his son.
* Kyle Williams (@/{{nrjxll}}): (First Class) Charlie Cooper (Tropers/{{Dvdmacyoshi}}) : A lieutenant in the United States Navy, returning from leave in Britain.
* Karl Miller (@/{{Morgulion}}):: A German con/vagrant residing in Britain, who's
CombatMedic who is [[OnlyinItfortheMoney looking for less infamy a huge payout,]] [[HenpeckedHusband mostly at the request of his girlfriend.]]
** Noah (Tropers/{{Dvdmacyoshi}}) : The leader of Charlie usuall squad. An immortal, complete narcissist, join the heist team for some excitment.
* Alice Snow (Tropers/KillerClowns): A [[PsychoForHire sadistic]], mentally unstable thief who [[OlderThanTheyLook looks no older than eleven]].
** Alice's "old friend" (Tropers/KillerClowns): [[EldritchAbomination The Eyes
and more people in America. 3rd class.
* Flinn (@/{{Loni Jay}}): A sailor traveling in third class.
* William Ritter (@/SnowFoxOfDeath): A German-British jack-of-all-trades (but primarily
Teeth]]. Alice [[EnemyMine cut a piano player) in second class deal with too many dead people on it]] for insurance against other {{Eldritch Abomination}}s and {{Reality Warper}}s. Thus far, its only action has been to mockingly ignore Alice's attempts to make it help her, to the point of assisting Python and Viper rather than Alice when she outright made a sacrifice to it.
* Rob duBois (Tropers/{{Leradny}}): An charming, wealthy Englishman in
his mind.
* Gabriel Rockwell (@/{{GIG}}): The heiress
midtwenties. He has been through a fair few barbecues, mostly agreeing to a weapons manufacture in second class, sent go through with the heist because he enjoys it. In [[OnlySaneMan constant dismay]] at the bloodthirstiness shown by some of his colleagues. Dropped out due to America after her father's death.lack of time on the writer's part.
* Gant (Tropers/{{Morgulion}}): A behemoth of a cyborg.
* Cain (Tropers/{{KSPAM}}): A greedy mercenary.
* Alexia (Tropers/{{Chihuahua0}}): A {{Transgender}} {{Humanshifter}} who opposes the heist.
* Python (Tropers/{{draconiansuperior}}): An [[LizardFolk alien dino-man]] with ShapeShifting abilities and [[MakeMeWannaShout sound wave screeches]].
** Viper (Tropers/{{draconiansuperior}}): Python's mate, has all of Python's abilities, but has a stronger [[MakeMeWannaShout sound wave screech]]



* Ordinary {{muggle}} characters only for the historical voyage. If you wish to have people like [[RealityWarper Vince or Quon]] aboard, I suggest you may retool them as necessary, such that their backgrounds can fit into the 1910s setting. Essentially, you keep their personalities while they have to face the hard ground like everyone else. Drop the reincarnations and chakra and paper-manipulating abilities. This is to focus on the characterization, relationships and drama - the forefront staple of any story.
** Let us also discourage bringing exotic dangerous items aboard. They have customs. Perhaps they would allow a pistol or a revolver if you have the license.
* Pacing becomes the issue at the forefront in an ambitious thread such as this. How shall we handle how smooth the moments go? I know we have some tropers who can't be here for the entirety of our summer - and I do not wish for us to carry on pointless ondoings, filler things which contribute nothing to the story, gosh can we get on with it already?
** I imagine that recalling works with loads of characters will serve as our inspiration. With ensemble casts, they have groupings into dynamics. (I suppose you can have a look at Ensembles trope list for an idea where I'm getting at.) Each group can follow their own storyline, whether it be casino gambling or dance floor frolicking. Each group storyline will interweave with (bump into) other groups, often assisting or conflicting with each other. And to assist with which group we are following/belong to, we [[color:red:colour]] [[color:green:cast]] our first sentence in posts as easy reminder. We must keep track of many characters and absorb a lot of information, and we need not have to figure out which sub-story we are in.
** Perhaps there will be a lone ranger or two, following his/her path. In which case, I suggest you also contribute to the overall story of Titanic - such as opening the gates on the other side for another, seduce another character, etc. And either way, we keep it such that we maintain our sense of momentum in the story. We're all in this together.

to:

* Ordinary {{muggle}} Although it is recommended tropers join at the beginning arrests, one may freely write in their character at any moment during the thread. During the preparation stages, you can hint that our mutual benefactor has sent you to help at the last minute. In the heist itself, you can ask the heist coordinator (the meng watching the monitors at safehouse) to join in, and she'll get you acquainted with what help is needed.
** Alternatively, you can join with the Casino staff/guard as an opposing view to the story. Security is especially tight opening night.
* As a crossover thread goes, we know how weird it seems to put say, a psychic elf beside a cyborgized ex-soldier. To fix any possible grumbling, assume [[WeirdnessCensor everyone is used to seeing things]], however strange it is.[[note]]Needs possible rewording. This point might not be clear enough.[[/note]]
** Counter-point: Try not to insert Gods and
characters only on the heavier end of the SuperWeight scale. Don't want to make things ''too'' easy for the historical voyage. If you wish us, would we?
* The general policies for all Roleplay/{{Character Development Thread}}s apply here. Try
to have keep a good etiquette of role-playing, for people like [[RealityWarper Vince or Quon]] aboard, I suggest you may retool them as necessary, such that their backgrounds can fit into the 1910s setting. Essentially, you keep their personalities while they have to face the hard ground like everyone else. Drop the reincarnations and chakra and paper-manipulating abilities. This is to focus on the characterization, relationships and drama - the forefront staple of any story.
** Let us also discourage bringing exotic dangerous items aboard. They have customs. Perhaps they would allow a pistol or a revolver if you have the license.
* Pacing becomes the issue at the forefront in an ambitious thread such as this. How shall we handle how smooth the moments go? I know we have some tropers who can't be here for the entirety of our summer - and I do not wish for us to carry on pointless ondoings, filler things which contribute nothing to the story, gosh can we get on with it already?
** I imagine that recalling works with loads of characters will serve as our inspiration. With ensemble casts, they have groupings into dynamics. (I suppose you can have a look at Ensembles trope list for an idea where I'm getting at.) Each group can follow their own storyline, whether it be casino gambling or dance floor frolicking. Each group storyline will interweave with (bump into) other groups, often assisting or conflicting with each other. And to assist with which group we are following/belong to, we [[color:red:colour]] [[color:green:cast]] our first sentence in posts as easy reminder. We must keep track of many characters and absorb a lot of information, and we need not have to figure out which sub-story we are in.
** Perhaps there will be a lone ranger or two, following his/her path. In which case, I suggest you also
contribute to the overall story of Titanic - such as opening the gates on the other side for another, seduce another character, etc. And either way, we keep it such that we maintain our sense of momentum in the story. We're all in this together.story.



[[folder:Links and References]]
* [[https://www.encyclopedia-titanica.org/titanic-deckplans/ Highly detailed deck plans.]]
* [[http://www.imsdb.com/scripts/Titanic.html An online copy of James Cameron's Titanic script.]]
* [[http://www.encyclopedia-titanica.org/titanic_passenger_list/ Passenger list.]]
* [[http://en.wikipedia.org/wiki/1910s_in_fashion 1910s in fashion.]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13037797990A10271500&page=58#1427 Facts about the accommodations]], courtesy of @/CrystalGlacia

to:

[[folder:Links and References]]
!City

!!Various Stats
* [[https://www.encyclopedia-titanica.org/titanic-deckplans/ Highly detailed deck plans.]]
* [[http://www.imsdb.com/scripts/Titanic.html An online copy of James Cameron's Titanic script.]]
* [[http://www.encyclopedia-titanica.org/titanic_passenger_list/ Passenger list.]]
*
Climate: [[http://en.wikipedia.org/wiki/1910s_in_fashion 1910s org/wiki/Humid_continental_climate Humid continental]]. The area sits in fashion.]]
a temperate zone, which is reflected by the vegetation (temperate plants like oak trees as opposed to tropical plants like palm trees)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13037797990A10271500&page=58#1427 Facts Season: Mid-Late Spring. Still gets cool at night, but in the daytime is anywhere from cool to warm.

!!Location Descriptions

[[folder: Residential and Commercial Districts]]
These two districts are similar to one another in terms of architecture and building usage - the buildings here all look reasonably modern (though there is the occasional building with architecture that looks like it's from the 19th century). The difference is in the majority of the buildings - the commercial district consists mostly of restaurants and stores, while the residential district is home to homes. Most buildings here are 2-3 stories high, though the buildings closest to the historic district start reaching 5-6 stories.\\
Interestingly, most of the bars are found in the residential district.

!!Hospital
The hospital is the largest building in both the residential and commercial districts. It's
about 4 stories high and is constructed of white brick. The internals of the accommodations]], courtesy hospital look fairly ordinary - each floor has a waiting room with appropriate furnishings, while the rest of @/CrystalGlaciathe floor is dedicated to rooms for the patients. The first two floors are mostly for humans, but the second two floors look to be ready to treat other sorts of beings should the need arise.



!Heist

[[folder:Characters]]
* Shion (Tropers/{{QQQQQ}}):
* Ian Down (Tropers/{{Chihuahua0}}): A [[ReallySevenHundredYearsOld young-looking]] vampire with a cold streak.
* Grimm (Tropers/{{Gault}}): A former United Nations soldier turned mercenary.
* Yuki Hara (Tropers/{{Animemetalhead}}): A 17-year-old martial artist with a Ferrari.
* Daisuke Akamura (Tropers/CrystalGlacia): An adorable little seven-and-a-half-year-old Japanese boy currently learning how to be a mercenary. Got separated from his dad.
** Shinji Akamura (Tropers/CrystalGlacia): Daisuke's father, a skilled mercenary who got captured a few hours prior to the start of the thread by Koboyashi and [[BadassInDistress locked up in some kind of a maximum security prison]]. Very fondly spoken of by his son.
* Charlie Cooper (Tropers/{{Dvdmacyoshi}}) : A CombatMedic who is [[OnlyinItfortheMoney looking for a huge payout,]] [[HenpeckedHusband mostly at the request of his girlfriend.]]
** Noah (Tropers/{{Dvdmacyoshi}}) : The leader of Charlie usuall squad. An immortal, complete narcissist, join the heist team for some excitment.
* Alice Snow (Tropers/KillerClowns): A [[PsychoForHire sadistic]], mentally unstable thief who [[OlderThanTheyLook looks no older than eleven]].
** Alice's "old friend" (Tropers/KillerClowns): [[EldritchAbomination The Eyes and Teeth]]. Alice [[EnemyMine cut a deal with it]] for insurance against other {{Eldritch Abomination}}s and {{Reality Warper}}s. Thus far, its only action has been to mockingly ignore Alice's attempts to make it help her, to the point of assisting Python and Viper rather than Alice when she outright made a sacrifice to it.
* Rob duBois (Tropers/{{Leradny}}): An charming, wealthy Englishman in his midtwenties. He has been through a fair few barbecues, mostly agreeing to go through with the heist because he enjoys it. In [[OnlySaneMan constant dismay]] at the bloodthirstiness shown by some of his colleagues. Dropped out due to lack of time on the writer's part.
* Gant (Tropers/{{Morgulion}}): A behemoth of a cyborg.
* Cain (Tropers/{{KSPAM}}): A greedy mercenary.
* Alexia (Tropers/{{Chihuahua0}}): A {{Transgender}} {{Humanshifter}} who opposes the heist.
* Python (Tropers/{{draconiansuperior}}): An [[LizardFolk alien dino-man]] with ShapeShifting abilities and [[MakeMeWannaShout sound wave screeches]].
** Viper (Tropers/{{draconiansuperior}}): Python's mate, has all of Python's abilities, but has a stronger [[MakeMeWannaShout sound wave screech]]

to:

!Heist

[[folder:Characters]]
* Shion (Tropers/{{QQQQQ}}):
* Ian Down (Tropers/{{Chihuahua0}}): A [[ReallySevenHundredYearsOld young-looking]] vampire
[[folder: Business District]]
The business district is filled
with a cold streak.
* Grimm (Tropers/{{Gault}}): A former United Nations soldier turned mercenary.
* Yuki Hara (Tropers/{{Animemetalhead}}): A 17-year-old martial artist with a Ferrari.
* Daisuke Akamura (Tropers/CrystalGlacia): An adorable little seven-and-a-half-year-old Japanese boy currently learning how
skyscrapers many stories high. However, the skyscrapers here are still much shorter than those in the historic district, and look much more modern. As the name of the district suggests, the skyscrapers are used to be a mercenary. Got separated from his dad.
** Shinji Akamura (Tropers/CrystalGlacia): Daisuke's father, a skilled mercenary who got captured a few hours prior
hold the offices of various corporations. Usually, only the bottommost floor of each building is open to the start public - the rest of the thread by Koboyashi and [[BadassInDistress locked up in some kind building is restricted to employees of a maximum security prison]]. Very fondly spoken of by his son.
* Charlie Cooper (Tropers/{{Dvdmacyoshi}}) : A CombatMedic who is [[OnlyinItfortheMoney looking for a huge payout,]] [[HenpeckedHusband mostly at the request of his girlfriend.]]
** Noah (Tropers/{{Dvdmacyoshi}}) : The leader of Charlie usuall squad. An immortal, complete narcissist, join the heist team for some excitment.
* Alice Snow (Tropers/KillerClowns): A [[PsychoForHire sadistic]], mentally unstable thief who [[OlderThanTheyLook looks no older than eleven]].
** Alice's "old friend" (Tropers/KillerClowns): [[EldritchAbomination The Eyes and Teeth]]. Alice [[EnemyMine cut a deal with it]] for insurance against other {{Eldritch Abomination}}s and {{Reality Warper}}s. Thus far, its only action has been to mockingly ignore Alice's attempts to make it help her, to the point of assisting Python and Viper rather than Alice when she outright made a sacrifice to it.
* Rob duBois (Tropers/{{Leradny}}): An charming, wealthy Englishman in his midtwenties. He has been through a fair few barbecues, mostly agreeing to go through with the heist because he enjoys it. In [[OnlySaneMan constant dismay]] at the bloodthirstiness shown by some of his colleagues. Dropped out due to lack of time on the writer's part.
* Gant (Tropers/{{Morgulion}}): A behemoth of a cyborg.
* Cain (Tropers/{{KSPAM}}): A greedy mercenary.
* Alexia (Tropers/{{Chihuahua0}}): A {{Transgender}} {{Humanshifter}} who opposes the heist.
* Python (Tropers/{{draconiansuperior}}): An [[LizardFolk alien dino-man]] with ShapeShifting abilities and [[MakeMeWannaShout sound wave screeches]].
** Viper (Tropers/{{draconiansuperior}}): Python's mate, has all of Python's abilities, but has a stronger [[MakeMeWannaShout sound wave screech]]
that specific corporation.



[[folder:Guidelines]]
* Although it is recommended tropers join at the beginning arrests, one may freely write in their character at any moment during the thread. During the preparation stages, you can hint that our mutual benefactor has sent you to help at the last minute. In the heist itself, you can ask the heist coordinator (the meng watching the monitors at safehouse) to join in, and she'll get you acquainted with what help is needed.
** Alternatively, you can join with the Casino staff/guard as an opposing view to the story. Security is especially tight opening night.
* As a crossover thread goes, we know how weird it seems to put say, a psychic elf beside a cyborgized ex-soldier. To fix any possible grumbling, assume [[WeirdnessCensor everyone is used to seeing things]], however strange it is.[[note]]Needs possible rewording. This point might not be clear enough.[[/note]]
** Counter-point: Try not to insert Gods and characters on the heavier end of the SuperWeight scale. Don't want to make things ''too'' easy for us, would we?
* The general policies for all Roleplay/{{Character Development Thread}}s apply here. Try to keep a good etiquette of role-playing, for people to contribute to the story.

to:

[[folder:Guidelines]]
* Although it
[[folder: Entertainment District]]
The entertainment district
is recommended tropers join at home to four buildings: the beginning arrests, one may freely write in their character at any moment during Stadium, the thread. During Convention Center, the preparation stages, you can hint Library, and the Theatre.

!!Convention Centre
The convention centre is the second largest of the four buildings in the Entertainment District. It looks like 19th century architecture at first glance, but a closer inspection will reveal
that our mutual benefactor the two humps of its roof are very modern looking glass windows.\\
The building
has sent you to help at a single floor consisting of one main hall plus various external rooms - the last minute. In walls are brick, but the heist itself, you can ask floor is polished wood. The main hall has a stage sitting off to one side. By default, there are chairs facing the heist coordinator (the meng watching stage, but depending on the monitors at safehouse) event being held these are often taken to join in, and she'll get you acquainted with what help is needed.
** Alternatively, you can join with
one of the Casino staff/guard as an opposing view to side rooms for storage.

!!Stadium

The largest building in
the story. Security is especially tight opening night.
* As a crossover thread goes, we know how weird it seems to put say, a psychic elf beside a cyborgized ex-soldier. To fix any possible grumbling, assume [[WeirdnessCensor everyone
entertainment district, the stadium is used to seeing things]], however strange it is.[[note]]Needs possible rewording. This point might not be clear enough.[[/note]]
** Counter-point: Try not to insert Gods and characters on
only for sports, but also for the heavier end occasional sparring match. As per stadium standards, it consists of a central green field surrounded by rows of seats. It is one of the SuperWeight scale. Don't want most modern-looking buildings in the city. The structure around the field, besides holding the seats, also holds various sports memorabilia.

!!Library

The library is the smallest of the four buildings in the Entertainment District. It is a typical public library of complete 19th century architecture, and is 3 floors high. The second and third floors have balconies that let the patrons of the library gaze upon the first floor (the center of which appears
to make things ''too'' easy be a simple reading area, complete with couches and appropriate furniture). All floors have shelves with many books, but the third floor also has such curiosities as animal skeletons, which essentially allows it to double as a mini-museum.

!!Theatre

The theatre is not a movie theatre, but rather a place where plays and operas are performed. Like the convention center, it is mostly a mix of 19th century and modern architecture. A single large stage dominates the back wall, with rows of seats facing it. The seats are divided into four areas, along with a high-rise box
for us, would we?
*
wealthy patrons. The general policies lobby offers refreshments, posters featuring advertisements for all Roleplay/{{Character Development Thread}}s apply here. Try to keep a good etiquette of role-playing, for people to contribute to the story.plays, and restrooms.



!City

!!Various Stats
* Climate: [[http://en.wikipedia.org/wiki/Humid_continental_climate Humid continental]]. The area sits in a temperate zone, which is reflected by the vegetation (temperate plants like oak trees as opposed to tropical plants like palm trees)
* Season: Mid-Late Spring. Still gets cool at night, but in the daytime is anywhere from cool to warm.

!!Location Descriptions

[[folder: Residential and Commercial Districts]]
These two districts are similar to one another in terms of architecture and building usage - the buildings here all look reasonably modern (though there is the occasional building with architecture that looks like it's from the 19th century). The difference is in the majority of the buildings - the commercial district consists mostly of restaurants and stores, while the residential district is home to homes. Most buildings here are 2-3 stories high, though the buildings closest to the historic district start reaching 5-6 stories.\\
Interestingly, most of the bars are found in the residential district.

!!Hospital
The hospital is the largest building in both the residential and commercial districts. It's about 4 stories high and is constructed of white brick. The internals of the hospital look fairly ordinary - each floor has a waiting room with appropriate furnishings, while the rest of the floor is dedicated to rooms for the patients. The first two floors are mostly for humans, but the second two floors look to be ready to treat other sorts of beings should the need arise.

to:

!City

!!Various Stats
* Climate: [[http://en.wikipedia.org/wiki/Humid_continental_climate Humid continental]]. The area sits in a temperate zone, which is reflected by the vegetation (temperate plants like oak trees as opposed to tropical plants like palm trees)
* Season: Mid-Late Spring. Still gets cool at night, but in the daytime is anywhere from cool to warm.

!!Location Descriptions

[[folder: Residential and Commercial Districts]]
These two districts are similar to one another in terms of architecture and building usage - the buildings here all look reasonably modern (though there is the occasional building with architecture that looks like it's from the 19th century).
Historic District]]
The difference is in the majority of the buildings - the commercial district consists mostly of restaurants and stores, while the residential historic district is home to homes. the tallest and oldest skyscrapers of the city, and also serves as the seat of the city's government. Most buildings here are 2-3 stories high, though of the buildings closest have 19th century-style architecture. As opposed to the single-use skyscrapers of the business district, the skyscrapers of the historic district start reaching 5-6 stories.are multi-purpose, and most of them are open to the general public.

!!Centerpoint Tower

The single largest building in the entire city, Centerpoint Tower is a massive skyscraper a half-mile[[note]]~0.8 km[[/note]] high. It's also the oldest building in the district, being completely composed of 19th century architecture. The lower half of the building, like the other skyscrapers in the district, are multi-purpose. The building also has an observation deck halfway up, which provides a nice view of the rest of the historic district and the rest of the city.
\\
Interestingly, most The upper half of the bars are found in building is unoccupied and closed off to the residential district.

!!Hospital
The hospital
general public. What, if anything, exists on these upper floors is known only to the city's government. A sharp point with a lightning rod at the very top decorates the roof of the tower.

!!City Hall

If Centerpoint Tower
is the largest most dominating building in both terms of size, the residential and commercial districts. It's about 4 stories high and City Hall is constructed of white brick. The internals of the hospital look fairly ordinary - each floor has a waiting room with appropriate furnishings, while most dominating building in sheer style. In stark contrast to the 19th century style of the rest of the district, the City Hall has Greek-like architecture. Its windows are golden in color, stretch from the roof to the foundation, and function as one-way mirrors. The roof of the building is pyramidal in shape.\\
The building is no less extravagant on the inside. The ceiling is decorated with fine frescoes, and the
floor is dedicated to rooms for the patients. covered with a blue carpet. The first two floors are mostly for humans, but the second two floors look to be ready to treat other sorts of beings should overlook the need arise.first via a pair of balconies that face the entrance. Only the lobby is open to the general public without an appointment.\\
The police department of the city makes its home in the City Hall's basement. Given that it's hidden from the sight of the general public, it is nowhere near as extravagant as the rest of the building - the walls are concrete, and only the offices have any sort of decor.



[[folder: Business District]]
The business district is filled with skyscrapers many stories high. However, the skyscrapers here are still much shorter than those in the historic district, and look much more modern. As the name of the district suggests, the skyscrapers are used to hold the offices of various corporations. Usually, only the bottommost floor of each building is open to the public - the rest of the building is restricted to employees of that specific corporation.

to:

[[folder: Business District]]
Memorial Park]]
Memorial Park is a mostly forested area that stands out radically from the surrounding urbanization.
The business district is filled with skyscrapers many stories high. However, center of the skyscrapers here are still much shorter than those park has a massive pond, in the historic district, and look much more modern. As the name center of which sits a fountain. In front of this pond is a statue of the district suggests, founder, and plaques around the skyscrapers pond tell visitors of the city's history.
There
are used to hold other places in the offices of various corporations. Usually, only the bottommost floor of each building is open park that pay tribute to the public - the rest wars of the building is restricted to employees of past and have memorials that specific corporation.honor the lives lost to them. The four major memorials form a rectangle, with the pond sitting in the center of it.



[[folder: Entertainment District]]
The entertainment district is home to four buildings: the Stadium, the Convention Center, the Library, and the Theatre.

!!Convention Centre
The convention centre is the second largest of the four buildings in the Entertainment District. It looks like 19th century architecture at first glance, but a closer inspection will reveal that the two humps of its roof are very modern looking glass windows.\\
The building has a single floor consisting of one main hall plus various external rooms - the walls are brick, but the floor is polished wood. The main hall has a stage sitting off to one side. By default, there are chairs facing the stage, but depending on the event being held these are often taken to one of the side rooms for storage.

!!Stadium

The largest building in the entertainment district, the stadium is used not only for sports, but also for the occasional sparring match. As per stadium standards, it consists of a central green field surrounded by rows of seats. It is one of the most modern-looking buildings in the city. The structure around the field, besides holding the seats, also holds various sports memorabilia.

!!Library

The library is the smallest of the four buildings in the Entertainment District. It is a typical public library of complete 19th century architecture, and is 3 floors high. The second and third floors have balconies that let the patrons of the library gaze upon the first floor (the center of which appears to be a simple reading area, complete with couches and appropriate furniture). All floors have shelves with many books, but the third floor also has such curiosities as animal skeletons, which essentially allows it to double as a mini-museum.

!!Theatre

The theatre is not a movie theatre, but rather a place where plays and operas are performed. Like the convention center, it is mostly a mix of 19th century and modern architecture. A single large stage dominates the back wall, with rows of seats facing it. The seats are divided into four areas, along with a high-rise box for wealthy patrons. The lobby offers refreshments, posters featuring advertisements for plays, and restrooms.

to:

[[folder: Entertainment District]]
The entertainment district
Construction Zone]]
In constrast to the mostly organized city, the construction zone
is an area of hazards - home to four buildings: heavy machinery and half-built structures. It appears that the Stadium, zone is dedicated to the Convention Center, the Library, and the Theatre.

!!Convention Centre
The convention centre is the second largest
expansion of the four business district, but there are certain areas that look suspiciously like ruined buildings that are in the Entertainment District. It looks like 19th century architecture at first glance, but a closer inspection will reveal that the two humps process of its roof are very modern looking glass windows.\\
The building has a single floor consisting of one main hall plus various external rooms - the walls are brick, but the floor is polished wood. The main hall has a stage sitting off to one side. By default, there are chairs facing the stage, but depending on the event
being held these are often taken to one of the side rooms for storage.

!!Stadium

The largest building in the entertainment district, the stadium is used not only for sports, but also for the occasional sparring match. As per stadium standards, it consists of a central green field surrounded by rows of seats. It is one of the most modern-looking buildings in the city. The structure around the field, besides holding the seats, also holds various sports memorabilia.

!!Library

The library is the smallest of the four buildings in the Entertainment District. It is a typical public library of complete 19th century architecture, and is 3 floors high. The second and third floors have balconies that let the patrons of the library gaze upon the first floor (the center of which appears to be a simple reading area, complete with couches and appropriate furniture). All floors have shelves with many books, but the third floor also has such curiosities as animal skeletons, which essentially allows it to double as a mini-museum.

!!Theatre

The theatre is not a movie theatre, but rather a place where plays and operas are performed. Like the convention center, it is mostly a mix of 19th century and modern architecture. A single large stage dominates the back wall, with rows of seats facing it. The seats are divided into four areas, along with a high-rise box for wealthy patrons. The lobby offers refreshments, posters featuring advertisements for plays, and restrooms.
repaired.



[[folder: Historic District]]
The historic district is home to the tallest and oldest skyscrapers of the city, and also serves as the seat of the city's government. Most of the buildings have 19th century-style architecture. As opposed to the single-use skyscrapers of the business district, the skyscrapers of the historic district are multi-purpose, and most of them are open to the general public.

!!Centerpoint Tower

The single largest building in the entire city, Centerpoint Tower is a massive skyscraper a half-mile[[note]]~0.8 km[[/note]] high. It's also the oldest building in the district, being completely composed of 19th century architecture. The lower half of the building, like the other skyscrapers in the district, are multi-purpose. The building also has an observation deck halfway up, which provides a nice view of the rest of the historic district and the rest of the city.\\
The upper half of the building is unoccupied and closed off to the general public. What, if anything, exists on these upper floors is known only to the city's government. A sharp point with a lightning rod at the very top decorates the roof of the tower.

!!City Hall

If Centerpoint Tower is the most dominating building in terms of size, the City Hall is the most dominating building in sheer style. In stark contrast to the 19th century style of the rest of the district, the City Hall has Greek-like architecture. Its windows are golden in color, stretch from the roof to the foundation, and function as one-way mirrors. The roof of the building is pyramidal in shape.\\
The building is no less extravagant on the inside. The ceiling is decorated with fine frescoes, and the floor is covered with a blue carpet. The second two floors overlook the first via a pair of balconies that face the entrance. Only the lobby is open to the general public without an appointment.\\
The police department of the city makes its home in the City Hall's basement. Given that it's hidden from the sight of the general public, it is nowhere near as extravagant as the rest of the building - the walls are concrete, and only the offices have any sort of decor.
[[/folder]]

[[folder: Memorial Park]]
Memorial Park is a mostly forested area that stands out radically from the surrounding urbanization. The center of the park has a massive pond, in the center of which sits a fountain. In front of this pond is a statue of the founder, and plaques around the pond tell visitors of the city's history.
There are other places in the park that pay tribute to the wars of the past and have memorials that honor the lives lost to them. The four major memorials form a rectangle, with the pond sitting in the center of it.
[[/folder]]

[[folder: Construction Zone]]
In constrast to the mostly organized city, the construction zone is an area of hazards - home to heavy machinery and half-built structures. It appears that the zone is dedicated to the expansion of the business district, but there are certain areas that look suspiciously like ruined buildings that are in the process of being repaired.
[[/folder]]
Is there an issue? Send a MessageReason:
Disambiguating; deleting and renaming wicks as appropriate


* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=33#803 Ghiln]] (@/{{nrjxll}}): A young, female, tech-savvy member of an alien species called the qrtxians ([[TheReptilians reptilian]] [[TheGreys greys]]).

to:

* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=33#803 Ghiln]] (@/{{nrjxll}}): A young, female, tech-savvy member of an alien species called the qrtxians ([[TheReptilians reptilian]] ( reptilian [[TheGreys greys]]).



* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#14 Krajn]] (@/{{nrjxll}}): A female qrtxian ([[TheReptilians reptilian]] [[TheGreys greys]]), wearing an elaborate costume resembling a qrtxian LivingShadow. [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#22 Further description.]]

to:

* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#14 Krajn]] (@/{{nrjxll}}): A female qrtxian ([[TheReptilians reptilian]] ( reptilian [[TheGreys greys]]), wearing an elaborate costume resembling a qrtxian LivingShadow. [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#22 Further description.]]
Is there an issue? Send a MessageReason:
None


* Anne (@/{{Yomegami}}): A girl based off Literature/{{Snow White|and the Seven Dwarfs}} who was cursed by her stepmother and is partially rotted as a result.
* Grimhilde (@/{{Yomegami}}): The power-hungry, egoistical, and hypocritical Queen of Theoland, and Anne's stepmother. Based off the evil Queen from Literature/{{Snow White|and the Seven Dwarfs}}.

to:

* Anne (@/{{Yomegami}}): A girl based off Literature/{{Snow White|and the Seven Dwarfs}} Literature/SnowWhite who was cursed by her stepmother and is partially rotted as a result.
* Grimhilde (@/{{Yomegami}}): The power-hungry, egoistical, and hypocritical Queen of Theoland, and Anne's stepmother. Based off the evil Queen from Literature/{{Snow White|and the Seven Dwarfs}}.Literature/SnowWhite.

Changed: 35

Is there an issue? Send a MessageReason:
None


* Irilemi vashon'Suela (@/KillerClowns): An [[GrandmaWhatMassiveHotnessYouHave aged but elegant woman]], dressed in the traditional garb of her people.

to:

* Irilemi vashon'Suela (@/KillerClowns): An [[GrandmaWhatMassiveHotnessYouHave [[SilverVixen aged but elegant woman]], dressed in the traditional garb of her people.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[foldercontrol]]

!CDT Main Page
[[folder:Rules, Things to Keep in Mind, and Answers to some Questions]]
!!The Big Things
# [[https://tvtropes.org/pmwiki/posts.php?discussion=365rl6gt9w6vijv1envyi76j All TV Tropes forum rules are in effect within the threads.]] Don't be a dick, respect your fellow writers, encourage people to contribute, and no explicit sex or NSFW content- keep it PG-13. Innuendo and nudity are generally acceptable without being too lascivious, but any actual sex must be [[SexyDiscretionShot done offscreen]]. Swearing in character dialogue and descriptions of violent acts are also allowed as long as they are not added gratuitously and the violence is not too graphic for primetime television.
# Writing for the [=CDTs=] is, on a technical level, no different from writing for a novel. All standard technical conventions of prose fiction writing and English spelling and grammar apply in the threads. Of course, character dialogue is exempt from strict grammatical rules if that is a part of their natural voice. If you need extra help with English, Purdue University's Online Writing Lab can help, particularly their pages on [[https://owl.english.purdue.edu/owl/section/1/5/ grammar]] and [[https://owl.english.purdue.edu/owl/section/1/6/ punctuation]]; their page on [[https://owl.english.purdue.edu/owl/section/1/4/ mechanics]] can also help with general communication.
# If you ever have any questions on a guideline written in this folder, something that's happening in-thread, or just want a second opinion, don't ever hesitate to ask, whether in the discussion thread linked in the intro above or a PM. As informal as we may be, a little bit of communication can go a long way towards having a good experience. As a corollary, if you feel that someone is bending or breaking a guideline listed in this folder or otherwise posting in a way that's rendering the story difficult to proceed with, ''please say so''.
# Interested in jumping in? If possible, we recommend that you skim the first and last few pages of threads, and thoroughly read their opening posts so you can get a basic idea as to the setting presented within. If the thread you're interested in is more than a few pages long, don't be afraid to drop by the discussion thread and ask for a recap, or guidance on where to put your characters.
# Please read the first post of any thread before jumping in, which can contain valuable information about the details of the setting, special rules or restrictions to follow in addition to the ones in this folder, and links to resources such as the thread's designated TV Tropes page, maps of the setting, and the weather and current time of day in-thread. When possible, their contents are also pinned at the top of each page of the thread in a pinkish-orangish box. As you write, it is a good idea to refer to this first post often to ensure things remain at least somewhat internally consistent.
# It is helpful to think of the [=CDTs=] as a book series and to write using conventions that would be appropriate to see in a work of literature. If you already have them, posting drawings or visual likenesses of your characters can be a nice touch, but we'd rather not be given profiles, information about, or descriptions of characters beyond the broad sort of details you might expect to find in a back-of-cover blurb[[note]]If you want specifics on what we'd like to know, a basic description of the character's home setting (in terms of tech level, genre, and broad cultural inspirations), the character's basic age group, 'job' or other preferred activity they'll be focusing on, and a very basic description of their personality[[/note]]. It is more useful to us all, both as readers and writers, that your character's in-story portrayal be allowed to speak for themselves, because that's how general readers are going to be experiencing your character. Also tying in with the book series analogy is what to do if you bring a character you've already used in a past thread- write and describe them as though this is their first appearance, regardless of how much or in what ways they've changed (or haven't) since their last in-thread appearance.
# It's advisable to come to these threads with a loose goal in mind to guide what you do with your characters, which can be anything from wanting to work on a specific aspect of a character that's proving difficult to trying something new out to simply wanting to have fun or help people. It doesn't hurt to mention it out-of-character, whether as a spoilered comment in-thread or in the discussion. As you write, try to be mindful of your fellow writers' reasons for being there. Communicate your intentions and make an effort to ensure everyone you're writing with can share the spotlight. If you're stuck and not sure what to do, talk it out!

!!The Nitty-Gritty of Participating
# Ideally, posts should be at least a paragraph and contain an action of some sort. They could show reactions to the other events and characters around them, advance the plot (whatever that plot may be), set something up for later, or reveal something about your characters, such as their thoughts or feelings on a situation. If you're writing your characters in a CastHerd with two or more writers, try to make sure everyone in the group has a chance to reply. Don't get into rapidfire back-and-forth posting with only one other writer- either slow down and let the others in your group have a turn, or split off into your own group. Alternatively, if you're in a somewhat large group and your characters really don't have much to contribute at the moment in terms of actions or dialogue that isn't just agreeing with what someone else said, you're free to forfeit your 'turn' to help keep things moving.
# Don't bring more characters than you can handle given the other goings-on of your life. By 'handle', we mean writing for with reasonable depth of character, which, as these threads are writing exercises, we prefer to breadth. If you bring more than one, make an attempt at getting all of them involved with the characters of another writer. Try not to keep all of your characters together, especially if there are more than three, as interacting with that many characters tends to be awkward for other writers, and makes it hard for all of your characters to get adequate attention. Bouncing off of one another without interacting with other people's characters should be done in moderation and only with a good reason. You've been given an opportunity to get your characters around other writers who can notice things and move your characters in directions you may have never found on your own, so don't waste it doing something that you can just as easily do alone.
# Whenever you bring a character to a thread, make an entry for them in the Active Troper Characters folder on the thread's TV Tropes page. In this entry, provide a link to their in-thread introductory post (or whichever post contains the most details about their physical appearance), your Troper handle, and a brief, one- or two-sentence description of your character. (If you have drawings or visual likenesses of your characters, you can also include links to those images.) This will make it easier to keep your characters from getting lost in the shuffle.
# Since this is a collaborative environment, be aware that if you have an especially detailed plan in mind such as a specific plot that you want to make happen, you must account for the fact that it will ''not'' go exactly as you want. Do not expect to be able to foresee or control the behavior of other writers and their characters.
# Although non-casual threads generally lack any inherent means of protecting characters from harm or death, note that none of our threads will ever disallow any particular type of character or genre, and that includes characters who are not equipped to defend themselves or others. In order for these two groups to continue coexisting within single threads, we ask that you please respect the wishes of other writers who would prefer that their characters go unmolested. In a similar vein, unless absolutely everyone involved happens to be okay with it (which is unlikely to happen at best), it is preferable that you not disturb large parts of the cast or physical setting in a way that will make it difficult to continue with the thread in the same manner as before. If some characters are having a pleasant day at the park or trying to eat their lunch in a cafe, don't have your character come by and shoot the place up, even if that is actually what they would logically do in that situation.
** Events that are disruptive without harming anybody fall into a similar vein. If you decide that it would be appropriate to have your character crash-land in the setting, suddenly collapse, make their LoyalAnimalCompanion loudly threaten someone, bring a [[EldritchAbomination very]] [[StarfishAlien strange]]-[[AttackOfThe50FootWhatever looking]] character within sight of other characters, or do or bring something else similarly unignorable, exercise caution. Bring it up in the discussion first and make sure that you have time to deal with the consequences in-thread. Don't hold off on posting because you want the other characters to speculate amongst themselves about whatever it is you brought. Keep things moving.
# Some threads may have explicitly defined (such as an interdimensional door) or implicit (e.g., an otherwise modern, Western city would logically have paved roads for cars and buses, passenger trains, maybe even an airport, etc.) means for characters to reach the settings in the threads. These exist more or less for [[NarrativeFiligree flavor]] or setting definition purposes and can be freely ignored. Your characters can appear in the setting through any method you choose, for any in-story reason, and in most cases any''where'', provided that other characters would logically not have had any reason to notice them prior. It all depends on what you want to do with the character. Especially if there's no logical way in your characters' home setting for them to end up at a setting of a thread's nature and/or they'd be bewildered upon arrival, it would perhaps be more beneficial for their development if the nature of their arrival was left vague and if you wrote your character(s) getting over the initial shock during their introductory post. This is one example of a situation where conversations between your characters and no other writers would be not just acceptable, but advantageous- it gets your characters into position for development with little fuss.

!!Specific Guidelines For Specific Concerns
# If your character speaks a language other than English in your work and you do not want to deal with language barriers, all threads come prepackaged with a TranslationConvention. Your characters' speech will miraculously be translated into other listeners' languages without anybody's knowledge, and they will hear everyone else's speech in their own language. If a character speaks their preferred language with an accent, why, you can make that carry over, too. Have fun with it!
# DeathIsCheap around these parts- if a character is incapacitated or even killed during the course of the thread, they do not have to stay that way beyond the end of the thread; whether if they should is up to the discretion of the writer of the crippled or dead character. The details of the event can be glossed over or made light of as the writer deems appropriate. That being said, if you're bringing back a character who watched another suffer some horrible injury or even die, it's a safe bet to make your character's specific memories of the event fuzzy.
# In some threads, fight scenes will happen. With characters from so many different universes with different rules and abilities, it's very important that we try to maintain some order. Do not autohit- that means writing your character doing something, such as throwing a punch or shooting at somebody else's character, and writing out the effects on that character, whether it hits or harms them or whatnot. Also, don't forget to communicate. Exchange [=PMs=] with the writers of your characters' opponents to lay down some loose guidelines and establish a bit of camaraderie to help keep feelings from getting hurt in the process. It also doesn't hurt to apply this practice to nonviolent debates, as well.
** This is important more than ever with the extreme variance of speculative fiction elements- what may be possible or ubiquitous in one world may be impossible or vanishingly rare in another, and what works in one manner in one world will almost certainly work differently in another. Though you and your fellow writers can certainly attempt it on your own time, it is plainly impossible and too impractical for us to fully reconcile the exact interactions of something like magic or antimagic from two different systems for us as a group to be able to even take this on a case-by-case basis. The major rule to keep in mind is that ''you should never attempt to assume how something of yours will affect something that isn't yours, regardless of perceived genre-specific 'norms', real-world mythological basis, or any other 'standard'.'' Go ahead and write your character throwing that punch or pulling the trigger, but let the writer of the character on the receiving end decide how they'll take it.
** As a corollary, asspulling your character out of harm's way is seriously frowned upon, as with all forum roleplays that feature combat. Recall that in the end, we are developing our characters and writing a story together, not trying to show how awesome/badass our characters are. While these 'stories' of ours may not be great, avoiding {{Deus Ex Machina}}e when we can is one small way to make them just a little bit better. Note that if you have characters with fictional abilities, you will almost certainly have to alter them slightly for the threads. For instance, if your characters' magic would theoretically be able to bypass someone else's antimagic just because it operates on a mechanism that isn't applicable to your magic or because it's 'technically not magic' by your in-setting standards, let their antimagic work on your characters.
# Do not take control of any character that does not belong to you. This can come in many forms, from the obvious one of having someone else's character do something (whether an action, reaction, facial expression, etc.) as though they were your own to various indirect forms that make unignorable assumptions such as autohitting (discussed above) or including several actions in a single post that depend on other characters doing (or not doing) something. Controlling other people's characters can make them act out-of-character and is also very disrespectful to the writer because you're presuming that you know more about their own creation than they do. It's like finishing someone's sentence for them. It's not showing someone your interpretation of their character, bringing it up in the discussion or a PM is.
# LeaningOnTheFourthWall is a time-honored tradition around these parts, mostly in the form of characters noticing the various quirks of the settings created for the threads that set them apart from their own home settings. If BreakingTheFourthWall is possible in your characters' home work, you can still participate and let them keep their knowledge of their nature and the existence of the wall, but you, the writer, must keep in mind that the fourth wall of the threads is completely solid. If your characters' knowledge or ability to interact with the wall allows them to do things that wouldn't be possible if the wall were completely solid in their home work (such as MediumAwareness or consulting the audience and receiving feedback), they will have to give those things up for the duration of the thread. But do not despair, as there are ways that this can be worked with depending on what direction you would like to take your characters in for the thread, including but not limited to:
** Allowing them to discover for themselves that the fourth wall is solid here with appropriate results, whether they have an epiphany and reevaluate themselves, have to learn how to get by without the fourth wall they're used to, and/or just have to deal with people finding them daft.
** Letting them think about stuff beyond the fourth wall and other metafictional things all they want while keeping it to themselves. Telepaths and other means of mind-reading won't be able to pick up on any metafiction-related thoughts, but will be able to pick up on everything else.
** Choosing not to show or mention any metafictional elements at all.
[[/folder]]

[[folder:Thread Idea Bank]]
In this folder, we store ideas for new threads that have previously been proposed but have not yet become actual threads. Obviously, if you would like to add something here, you can; this page is, after all, publicly editable. Just don't remove anything until it becomes a thread. And note that not all ideas in here have to be completely serious, 'we're-definitely-gonna-do-it' thread candidates and can inspire other, possibly related ideas.

* [[https://tvtropes.org/pmwiki/posts.php?discussion=13037797990A10271500&page=782#19530 A large region, with multiple towns and cities and a quest-giving guild]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13037797990A10271500&page=786#19629 A safari]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13037797990A10271500&page=790#19736 Natural disaster relief]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13037797990A10271500&page=790#19739 An open-air shopping concourse, with writer-defined stores]]
* A suburb
* Transformers with the human characters fighting aside the Transformers in HumongousMecha in "mangaesque" style.
* An amusement park (casual thread)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13037797990A10271500&page=985#24623 'Hardcore' threads]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13037797990A10271500&page=1208#30178 A lond winding road that goes from nowhere to nowhere, crossing jungles, mountains and deserts along the way.]]
* A DarkerAndEdgier, ''Series/GreysAnatomy'' or ''Series/PersonOfInterest'' -type plot (this has no fantasy elements in, none at all, more SliceOfLife and DarkerAndEdgier).
[[/folder]]

!Titanic

!!''A Synopsis/Recap:''
In April 1912, Southampton, our characters board the ship amongst the crowd waving farewell. The ship has narrowly evaded a disaster with the SS ''City of New York'' on its way to Cherbourg.

[[folder:Characters]]
* Sophia Noé (@/{{QQQQQ}}): A wandering Bohemian with her light luggage, seeking hope aboard the Titanic ship and the far-off destination of America. -- Second Class.
* Adrian Kunstler (@/{{Crystal Glacia}}): A wealthy aristocrat and owner of his family's crystal and glass company, he is vacationing with his beloved family. All three of them are in First Class.
** Sophia Rosenfeld Kunstler: Adrian's former maid, she has finally found acceptance and happiness with him, despite her infertility.
** Marla Kunstler: Six-year-old adopted daughter of the Kunstlers, she has a sunny outlook on life alongside her cuddly stuffed seal, Erin.
* Edmund Clark (@/{{Killer Clowns}}): A gigantic, ambitious, eccentric American entrepreneur, who rose from humble beginnings to become head of the largest provider of farm chemicals west of the Mississippi. Traveling in First Class.
* Alexia Knight (@/{{Chihuahua0}}): A sixteen-year [[{{Transgender}} girl]] who is going to America to stay a new life with her father. In first-class.
* Nafuna Grey (@/{{Lasty}}): A young Scottish woman going to America in search of opportunity. In second-class.
* Jesse Calthrope (@/{{Away Laughing}}): The son of a wealthy English family, hoping to make a name apart from his family name in America.
* Jacob[=/=]Thomas Byles (@/{{KSPAM}}): A cynic traveling under a false identity.
* Andrew Steele (@/{{honorius}}): An American journalist, the son of a poor rancher. Not quite used to traveling in first class, but he certainly likes it.
* Kyle Williams (@/{{nrjxll}}): (First Class) A lieutenant in the United States Navy, returning from leave in Britain.
* Karl Miller (@/{{Morgulion}}):: A German con/vagrant residing in Britain, who's looking for less infamy and more people in America. 3rd class.
* Flinn (@/{{Loni Jay}}): A sailor traveling in third class.
* William Ritter (@/SnowFoxOfDeath): A German-British jack-of-all-trades (but primarily a piano player) in second class with too many dead people on his mind.
* Gabriel Rockwell (@/{{GIG}}): The heiress to a weapons manufacture in second class, sent to America after her father's death.
[[/folder]]

[[folder:Guidelines]]
* Ordinary {{muggle}} characters only for the historical voyage. If you wish to have people like [[RealityWarper Vince or Quon]] aboard, I suggest you may retool them as necessary, such that their backgrounds can fit into the 1910s setting. Essentially, you keep their personalities while they have to face the hard ground like everyone else. Drop the reincarnations and chakra and paper-manipulating abilities. This is to focus on the characterization, relationships and drama - the forefront staple of any story.
** Let us also discourage bringing exotic dangerous items aboard. They have customs. Perhaps they would allow a pistol or a revolver if you have the license.
* Pacing becomes the issue at the forefront in an ambitious thread such as this. How shall we handle how smooth the moments go? I know we have some tropers who can't be here for the entirety of our summer - and I do not wish for us to carry on pointless ondoings, filler things which contribute nothing to the story, gosh can we get on with it already?
** I imagine that recalling works with loads of characters will serve as our inspiration. With ensemble casts, they have groupings into dynamics. (I suppose you can have a look at Ensembles trope list for an idea where I'm getting at.) Each group can follow their own storyline, whether it be casino gambling or dance floor frolicking. Each group storyline will interweave with (bump into) other groups, often assisting or conflicting with each other. And to assist with which group we are following/belong to, we [[color:red:colour]] [[color:green:cast]] our first sentence in posts as easy reminder. We must keep track of many characters and absorb a lot of information, and we need not have to figure out which sub-story we are in.
** Perhaps there will be a lone ranger or two, following his/her path. In which case, I suggest you also contribute to the overall story of Titanic - such as opening the gates on the other side for another, seduce another character, etc. And either way, we keep it such that we maintain our sense of momentum in the story. We're all in this together.
[[/folder]]

[[folder:Links and References]]
* [[https://www.encyclopedia-titanica.org/titanic-deckplans/ Highly detailed deck plans.]]
* [[http://www.imsdb.com/scripts/Titanic.html An online copy of James Cameron's Titanic script.]]
* [[http://www.encyclopedia-titanica.org/titanic_passenger_list/ Passenger list.]]
* [[http://en.wikipedia.org/wiki/1910s_in_fashion 1910s in fashion.]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13037797990A10271500&page=58#1427 Facts about the accommodations]], courtesy of @/CrystalGlacia
[[/folder]]

!Heist

[[folder:Characters]]
* Shion (Tropers/{{QQQQQ}}):
* Ian Down (Tropers/{{Chihuahua0}}): A [[ReallySevenHundredYearsOld young-looking]] vampire with a cold streak.
* Grimm (Tropers/{{Gault}}): A former United Nations soldier turned mercenary.
* Yuki Hara (Tropers/{{Animemetalhead}}): A 17-year-old martial artist with a Ferrari.
* Daisuke Akamura (Tropers/CrystalGlacia): An adorable little seven-and-a-half-year-old Japanese boy currently learning how to be a mercenary. Got separated from his dad.
** Shinji Akamura (Tropers/CrystalGlacia): Daisuke's father, a skilled mercenary who got captured a few hours prior to the start of the thread by Koboyashi and [[BadassInDistress locked up in some kind of a maximum security prison]]. Very fondly spoken of by his son.
* Charlie Cooper (Tropers/{{Dvdmacyoshi}}) : A CombatMedic who is [[OnlyinItfortheMoney looking for a huge payout,]] [[HenpeckedHusband mostly at the request of his girlfriend.]]
** Noah (Tropers/{{Dvdmacyoshi}}) : The leader of Charlie usuall squad. An immortal, complete narcissist, join the heist team for some excitment.
* Alice Snow (Tropers/KillerClowns): A [[PsychoForHire sadistic]], mentally unstable thief who [[OlderThanTheyLook looks no older than eleven]].
** Alice's "old friend" (Tropers/KillerClowns): [[EldritchAbomination The Eyes and Teeth]]. Alice [[EnemyMine cut a deal with it]] for insurance against other {{Eldritch Abomination}}s and {{Reality Warper}}s. Thus far, its only action has been to mockingly ignore Alice's attempts to make it help her, to the point of assisting Python and Viper rather than Alice when she outright made a sacrifice to it.
* Rob duBois (Tropers/{{Leradny}}): An charming, wealthy Englishman in his midtwenties. He has been through a fair few barbecues, mostly agreeing to go through with the heist because he enjoys it. In [[OnlySaneMan constant dismay]] at the bloodthirstiness shown by some of his colleagues. Dropped out due to lack of time on the writer's part.
* Gant (Tropers/{{Morgulion}}): A behemoth of a cyborg.
* Cain (Tropers/{{KSPAM}}): A greedy mercenary.
* Alexia (Tropers/{{Chihuahua0}}): A {{Transgender}} {{Humanshifter}} who opposes the heist.
* Python (Tropers/{{draconiansuperior}}): An [[LizardFolk alien dino-man]] with ShapeShifting abilities and [[MakeMeWannaShout sound wave screeches]].
** Viper (Tropers/{{draconiansuperior}}): Python's mate, has all of Python's abilities, but has a stronger [[MakeMeWannaShout sound wave screech]]
[[/folder]]

[[folder:Guidelines]]
* Although it is recommended tropers join at the beginning arrests, one may freely write in their character at any moment during the thread. During the preparation stages, you can hint that our mutual benefactor has sent you to help at the last minute. In the heist itself, you can ask the heist coordinator (the meng watching the monitors at safehouse) to join in, and she'll get you acquainted with what help is needed.
** Alternatively, you can join with the Casino staff/guard as an opposing view to the story. Security is especially tight opening night.
* As a crossover thread goes, we know how weird it seems to put say, a psychic elf beside a cyborgized ex-soldier. To fix any possible grumbling, assume [[WeirdnessCensor everyone is used to seeing things]], however strange it is.[[note]]Needs possible rewording. This point might not be clear enough.[[/note]]
** Counter-point: Try not to insert Gods and characters on the heavier end of the SuperWeight scale. Don't want to make things ''too'' easy for us, would we?
* The general policies for all Roleplay/{{Character Development Thread}}s apply here. Try to keep a good etiquette of role-playing, for people to contribute to the story.
[[/folder]]

!City

!!Various Stats
* Climate: [[http://en.wikipedia.org/wiki/Humid_continental_climate Humid continental]]. The area sits in a temperate zone, which is reflected by the vegetation (temperate plants like oak trees as opposed to tropical plants like palm trees)
* Season: Mid-Late Spring. Still gets cool at night, but in the daytime is anywhere from cool to warm.

!!Location Descriptions

[[folder: Residential and Commercial Districts]]
These two districts are similar to one another in terms of architecture and building usage - the buildings here all look reasonably modern (though there is the occasional building with architecture that looks like it's from the 19th century). The difference is in the majority of the buildings - the commercial district consists mostly of restaurants and stores, while the residential district is home to homes. Most buildings here are 2-3 stories high, though the buildings closest to the historic district start reaching 5-6 stories.\\
Interestingly, most of the bars are found in the residential district.

!!Hospital
The hospital is the largest building in both the residential and commercial districts. It's about 4 stories high and is constructed of white brick. The internals of the hospital look fairly ordinary - each floor has a waiting room with appropriate furnishings, while the rest of the floor is dedicated to rooms for the patients. The first two floors are mostly for humans, but the second two floors look to be ready to treat other sorts of beings should the need arise.
[[/folder]]

[[folder: Business District]]
The business district is filled with skyscrapers many stories high. However, the skyscrapers here are still much shorter than those in the historic district, and look much more modern. As the name of the district suggests, the skyscrapers are used to hold the offices of various corporations. Usually, only the bottommost floor of each building is open to the public - the rest of the building is restricted to employees of that specific corporation.
[[/folder]]

[[folder: Entertainment District]]
The entertainment district is home to four buildings: the Stadium, the Convention Center, the Library, and the Theatre.

!!Convention Centre
The convention centre is the second largest of the four buildings in the Entertainment District. It looks like 19th century architecture at first glance, but a closer inspection will reveal that the two humps of its roof are very modern looking glass windows.\\
The building has a single floor consisting of one main hall plus various external rooms - the walls are brick, but the floor is polished wood. The main hall has a stage sitting off to one side. By default, there are chairs facing the stage, but depending on the event being held these are often taken to one of the side rooms for storage.

!!Stadium

The largest building in the entertainment district, the stadium is used not only for sports, but also for the occasional sparring match. As per stadium standards, it consists of a central green field surrounded by rows of seats. It is one of the most modern-looking buildings in the city. The structure around the field, besides holding the seats, also holds various sports memorabilia.

!!Library

The library is the smallest of the four buildings in the Entertainment District. It is a typical public library of complete 19th century architecture, and is 3 floors high. The second and third floors have balconies that let the patrons of the library gaze upon the first floor (the center of which appears to be a simple reading area, complete with couches and appropriate furniture). All floors have shelves with many books, but the third floor also has such curiosities as animal skeletons, which essentially allows it to double as a mini-museum.

!!Theatre

The theatre is not a movie theatre, but rather a place where plays and operas are performed. Like the convention center, it is mostly a mix of 19th century and modern architecture. A single large stage dominates the back wall, with rows of seats facing it. The seats are divided into four areas, along with a high-rise box for wealthy patrons. The lobby offers refreshments, posters featuring advertisements for plays, and restrooms.
[[/folder]]

[[folder: Historic District]]
The historic district is home to the tallest and oldest skyscrapers of the city, and also serves as the seat of the city's government. Most of the buildings have 19th century-style architecture. As opposed to the single-use skyscrapers of the business district, the skyscrapers of the historic district are multi-purpose, and most of them are open to the general public.

!!Centerpoint Tower

The single largest building in the entire city, Centerpoint Tower is a massive skyscraper a half-mile[[note]]~0.8 km[[/note]] high. It's also the oldest building in the district, being completely composed of 19th century architecture. The lower half of the building, like the other skyscrapers in the district, are multi-purpose. The building also has an observation deck halfway up, which provides a nice view of the rest of the historic district and the rest of the city.\\
The upper half of the building is unoccupied and closed off to the general public. What, if anything, exists on these upper floors is known only to the city's government. A sharp point with a lightning rod at the very top decorates the roof of the tower.

!!City Hall

If Centerpoint Tower is the most dominating building in terms of size, the City Hall is the most dominating building in sheer style. In stark contrast to the 19th century style of the rest of the district, the City Hall has Greek-like architecture. Its windows are golden in color, stretch from the roof to the foundation, and function as one-way mirrors. The roof of the building is pyramidal in shape.\\
The building is no less extravagant on the inside. The ceiling is decorated with fine frescoes, and the floor is covered with a blue carpet. The second two floors overlook the first via a pair of balconies that face the entrance. Only the lobby is open to the general public without an appointment.\\
The police department of the city makes its home in the City Hall's basement. Given that it's hidden from the sight of the general public, it is nowhere near as extravagant as the rest of the building - the walls are concrete, and only the offices have any sort of decor.
[[/folder]]

[[folder: Memorial Park]]
Memorial Park is a mostly forested area that stands out radically from the surrounding urbanization. The center of the park has a massive pond, in the center of which sits a fountain. In front of this pond is a statue of the founder, and plaques around the pond tell visitors of the city's history.
There are other places in the park that pay tribute to the wars of the past and have memorials that honor the lives lost to them. The four major memorials form a rectangle, with the pond sitting in the center of it.
[[/folder]]

[[folder: Construction Zone]]
In constrast to the mostly organized city, the construction zone is an area of hazards - home to heavy machinery and half-built structures. It appears that the zone is dedicated to the expansion of the business district, but there are certain areas that look suspiciously like ruined buildings that are in the process of being repaired.
[[/folder]]

!!Characters
[[folder:Characters]]
* Deity (@/{{Aqueos}}) Powerful force of nature obsessed with and powered by balance.
* Dirk (@/{{Aqueos}}) A rather pensive Elven librarian.
* Friedrich (@/{{Aqueos}}) Elven assasin as from mansion, but post a divine blessing that leaves him much more competent and far less insane.
* The Goddess (Marianne) (@/{{Aqueos}}) A deity rather intent on protecting her assets, even if it means eliminating the competition.
* Linza (@/{{Aqueos}}) Servant of the Elven god, inhabited and can be possessed by a somewhat malevolent spirit.
* Sebastian (@/{{Aqueos}}): A rather astute servant of a king.
* Vinny Palinko (@/BiggerBen): The gnomish ruler of a forest city who runs a kind-of mafia in surrounding areas.
* Tanis (@/{{Blackfire667}}) : Appears to be a twenty-two year old human female. Long brown hair, emerald-green eyes, quite pretty. Wears a grey tunic, black leggings, brown leather boots, black belt with two metal cylinders attached and sunglasses.
* Mika (@/{{Blackfire667}}) : Young Caucasian girl, 16, wears a school uniform (black and grey plaid skirt, white shirt with insignia of local high school on left sleeve, black socks that stop a bit before knees) (also blue sneakers). Has black, shoulder-length hair, brown eyes. Travels with a fluffy white rabbit.
* Mister Snuffles (@/{{Blackfire667}}) : A fluffy white rabbit, Mika's companion.
* Valerion Ferra (@/{{Blackfire667}}) : Appears to be a twenty-two year old human male. Short black hair, brown eyes, handsome. Black t-shirt, blue jeans, metal wrist-band (left). Charismatic and charming. Tanis' friend.
* Noah Soleri (@/{{Blueeyedrat}}): an old engineer; one of the men responsible for creating a city called {{Arc|ology}}.
* Shani Minali (@/{{Blueeyedrat}}): Noah's right-hand girl; a powerful (and potentially unstable) [[MakingASplash hydrokinetic]].
* Starkad (@/{{Cahir}}): A [[BioAugmentation genetically modified]] SuperSoldier with a large amount of experience with preternatural brings who found himself transported to the City during a combat drop. He's saddled with and mostly helped by an AI who can be best described as a "psychopathic porn star".
* Violet Wheeler (@/{{Collen}})
* Vinicio Acquati (@/CrystalGlacia): An eccentric, well-known scientist and chef. He is currently trying out a very fragile human vessel.
* Raphael Cline (@/CrystalGlacia): Vince's youngest son, a brilliant, though arrogant doctor who possesses both modern medical training and healing magics.
* Cthulhu (@/DarkbloodCarnagefang)
* Nyarlathotep (@/DarkbloodCarnagefang)
* Seth Morton (@/DarkbloodCarnagefang): A teenage boy who's wearing much less than what he should be, who seems to know what Hell smells like.
* Omelette (@/DiurnalBrocolli)
* Xylia (@/DiurnalBrocolli)
* Jennifer Gale (@/{{dvdmacyoshi}})
* James Glass (@/{{dvdmacyoshi}})
* Jacob (@/{{Elfhunter}}): An FBI agent working in the Paranormal Investigation Department. He serves as Michael's handler.
* Micheal (@/{{Elfhunter}}): A freshman college student whose alter ego is the Wizard, the superhero tasked with protecting The City from the supernatural.
* Shawna (@/{{Elfhunter}}): A fourth year college student with the power to sense people up to a large range. She was the former agent of Gariel and wielder of his trident.
* Gariel (@/{{Elfhunter}}): A mysterious voice claiming to be the "Guardian of Black Magic."
* Emia Gullheimer (@/FlowingCotton)
* Amu (@/KillerClowns): The ancient and arrogant GodEmperor of the Uelane, wearing magic-suppressing bands to practice his non-magical skills.
* Samyaza (@/KillerClowns): A {{Satan}}-like HumanoidAbomination pretending to be a female musician and part-time drug dealer in her mid-twenties.
* Kokabiel (@/KillerClowns): Samyaza's snarky but [[JerkWithAHeartOfGold sincerely good-aligned]] weaker sibling, possessing a pigeon and forced to steal and borrow power. But if things go according to plan...
* Mary Xiong (@/KillerClowns): A Western Amalgamated Agricultural employee carrying a Songtech artifact and trying to avoid trouble.
* John Mills (@/KillerClowns): A Western Amalgamated Agricultural employee, sent to serve as a bodyguard to Mary.
* The Eyes and Teeth (@/KillerClowns): An EldritchAbomination, Samyaza's master, which prefers to gain power through manipulation and corruption rather than crude brute force. Eventually unbound for sixteen seconds [[CosmicHorrorStory to use as it pleases]].
* Drift (@/{{Lightflame}})
* Talzer (@/{{Lightflame}})
* Todd Finch (@/{{Lockedbox}})
* Sano, aka Andreas Mal (@/{{m8e}}): A man in his mid-twenties. Lost half his arm to an plasma grenade and then [[PortalCut amputated the burned end with a wormhole]]. This doesn't seem to bother him.
* Scott Gimbs, aka "The Incredible Spot" (@/{{MaplePlatoon}}): An otherwise ordinary kid who randomly transforms into his favorite cartoon character: an anthropomorphic dot named Spot. He shops at a store that sells "WeirdCo" products, which cause him many weird problems and adventures.
* Adam Maroon (@/{{Masterofchaos}}): A teenage boy who is close friends with Nick and Jackson. He is the youngest of the trio (he's fourteen).
* Jackson Ruth (@/{{Masterofchaos}}): A British teenager who is a year older than Nick (he's seventeen) and is considered the leader of the trio. Often argues with Nick.
* Nick Riverson (@/{{Masterofchaos}}): An African-American teen who argues with Jackson most of the time and is a year younger than him (he's sixteen). Often makes snarky remarks and is more impulsive than the other two.
* [[OneSteveLimit John Richman]] (@/{{Masterofchaos}}): Nick's uncle who owns a gunstore in Atlanta. Has no relation to John Mills.
* Anah (@/{{Matues}})
* Saber Green (@/{{Night}})
* K-12Z-2 aka Micheal Sanderson (@/{{Night}})
* Adreinne (@/OhSoIntoCats)
* Alex (@/OhSoIntoCats)
* Claude (@/OhSoIntoCats)
* Grace (@/OhSoIntoCats)
* The Gray (@/OhSoIntoCats)
* Luc (@/OhSoIntoCats)
* Molly (@/OhSoIntoCats)
* Emily (@/{{phantom1}})
* Joseph T. Weller (@/{{Ryuhza}}): A young, seventeen-year-old, formerly human, bipedal lizard. Usually talkative and sprightly, and slowly becoming accustomed to the unpredictable occurrences of the city. [[note]][[https://tvtropes.org/pmwiki/posts.php?discussion=13694399840A26260100&page=1#9 introductory post]][[/note]] [[note]][[http://i299.photobucket.com/albums/mm285/SunTzu123/CDT/JTWCity.png~original Illustration of physical appearance]][[/note]]
* Mud Malinconico "The Hotel Clerk" (@/{{Ryuhza}})
* Rune Fridtjof Prestegard (@/{{Ryuhza}})
* Jonathan Amsel (@/SnowyFoxes): The son of one of the most powerful ministers in the government of his home country. Studies at a music conservatory with his best friend, Wilhelm Ritter, for whom he serves as "ambassador to polite society."
* Wilhelm Ritter (@/SnowyFoxes): A young man who carries a mysterious deck of cards and has adopted some feline quirks for some reason.
* Bianca Rona (@/SnowyFoxes)
* Cain Stellark (@/{{Tehpillowstar}}): A powerful mage of the [[BlackMagic Corrupt Arts]], frighteningly pragmatic and ruthless and yet socially awkward and quiet at the same time.
* Haruka Murakami (@/{{Tehpillowstar}}): An immortal girl with a powerful psychic connection to Cain Stellark.
* [[OneSteveLimit Jonathan]] Feller (@/{{Tehpillowstar}}): The leader of the band, and part of a long lineage of heroism, luck and MurphysLaw.
* Agent Jack Taggart (@/{{Tehpillowstar}}/[=TheRaven=]): A NotSoStoic Gunslinging [[InformedAttribute 'cowboy']] and the longest surviving veteran of the team. Fond of his rifle and one hell of a shot too, as the friends he ended up killing would tell you. De-facto leader of the five.
* Agent Jiyeon 'Chloe' Song (@/{{Tehpillowstar}}): A gung-ho WellIntentionedExtremist fond of violence, whether by gun or knife. Cares a lot for her teammates and is quite emotional in private.
* Dr. Ralph Bushnell (@/{{Tehpillowstar}}/Roget): An apple-loving, HappilyMarried doctor who isn't the most proactive Poolboy, but will stick to his friends until the end with his medkit.
* Agent Loren Steinburg (@/{{Tehpillowstar}}/Gara): A former homicide detective with a silver tongue; can't shoot at all, but her diplomatic skills serve her teammates well. Beware, she hides steel underneath silk.
* Agent Simon Cotterell (@/{{Tehpillowstar}}/[=Proto_Lost=]): A PapaWolf hiding under a thick layer of trigger-happy old soldier. Ralph's technical father-in-law.
* Jim (@/VampocalypseNow)
* Amanda (@/VampocalypseNow)
* Rachel Pahlke (@/{{Yomegami}}): A teenage [[OurZombiesAreDifferent P-virus Infected]]. Her condition doesn't seem to have affected her mind at all, but she's definitely not fond of it.
* Selena Rogers (@/{{Yomegami}}): A P-virus Infected, and friend and traveling companion of Rachel. Actually enjoys her condition, unlike Rachel.
* Uffern (@/{{Yomegami}}): A [[GeniusLoci sentient]] {{Hell}} whose main physical manifestation is something resembling a BlackKnight and who uses possession of varying sorts to meet its goals.
[[/folder]]

!World's Fair

[[folder:A stall can...]]
* '''Be suited for any level of commitment.''' Stalls can be created as incidental plot devices, such as obtaining food or reminding a character of something, and quickly forgotten about, or they can be run by characters that explicitly belong to a certain writer or writers, or anything in between. Writers are under absolutely no obligation to control any stall that they contribute beyond the original purpose that they brought it to serve.
** If you make up a nondescript stand that's selling pizza for the purpose of having your attendee character buy some and leave, the stall has served its purpose. You're free to never write for or mention it again, and it's fine if it disappears into the ether because nobody else had their characters visit that particular pizza stand or another writer brings a more detailed pizza vendor that's explicitly different from the one you brought. Alternatively, you and any other writer are free to decide later to flesh out that same stand whether by retconning it into being larger, changing the NPC running the stand into a writer-controlled one, or any other change you can think of.
** Of course, if you bring a stall representing something from your work such as a character's business or a faction that plays some role in your setting or plot for the sake of developing the characters and/or that faction, you have to be mindful of the commitment. The characters and/or the the faction they're promoting should be written for with reasonable depth and care.
* '''Be at the fair for any reason, in-story or out.''' A stall could have the more traditional aims of selling something or promoting a faction or organization, such as a government, business, guild, culture, political party, club, school, or anything else you can think of. You can add a stall for the sake of fleshing out a force in your work, developing the characters running the stall, steering the thoughts and/or conversations of non-stall-running characters in a certain direction, simply giving other people's characters something to interact with, or any combination of the above.
* '''Offer any service, attraction, and/or product.''' Food (any sort), weaponry, apparel, animals (to sell, see and/or pet), amusements, art, psychic readings, tools, advancements in any field (with demonstrations?), healing/first aid, anything you can think of, at all. And don't be afraid to let any of it make a mess so long as you don't disrupt large parts of the setting or any groups of characters whose writers would prefer to stay unmolested.
* '''Come from anywhere.''' Our world, your work's world, or another place entirely that you made up on a whim. Brought a character who can't eat or doesn't like any of the food that's currently at the fair? You could give them a good day by making up a stall selling one of their favorite delicacies, let your character and the stall-running character exchange a few words, and let the stall fade away if you so wish.
[[/folder]]

If you choose to run a stall of your own, create an entry for it in one of the three folders below, depending on which category you think it would fit the most. Its heading should contain its name (such as the faction it's representing), your troper handle, and whether it's active (you're currently available to write for it) or inactive (you're unavailable and can't write for it). Below it should be a description of what a passerby will see as they look at your stall.

Any stall with a writer's name on it cannot be controlled by anyone else without that writer's explicit permission. Furthermore, if a writer finds that they're too busy to continue controlling a stall with their name on it, they can write the stall closing up or (if the stall has attracted characters) the stall can become unexpectedly crowded with NPC attendees, convincing characters to leave and come back when it's less busy.

!!Locations
[[folder:Entertainment Hall]]
!! Dueling Ring (Shared, NPC-run, Permanent)

Here in this inground, wood-floored, two-person ring, anyone in the mood for an honorable scuffle can gather an opponent and fight it out without having to worry (too much) about accidentally harming spectators, who sit safely in the wooden bleachers behind a short wall.

!! House of Horrors (@/{{Elfhunter}}) [Inactive]

A ramshackle building made of wood and stone, though if one would look closely they would notice it was made without a single nail or ounce of mortar. A small hallway from the entrance leads left into the first room of four, each large enough to hold all the creepy statues, paintings and other paraphernalia, while leaving a cramped walking space. With the windows sealed up and only the one entrance, the insides are pitch black, the torches handed out to entrants being their only source of light.

A man in pre-Gregorian era clothing stands at the entrance, and is the only visible attendant. Although running a place this big seems tough for one man, [[{{Slasher Smile}} he won't give you the opportunity to complain]].

!!Rufus's "Ask Me to Do Anything" Stall (@/{{Ryuhza}}) [Closed]

A somewhat suspect looking stall that consists of a public bench (cleverly disguised with a large tablecloth) and a small table with a self-described "merging of man and beast" lizard person sitting atop it, offering to do anything (within decent reason) that a fairgoer demands, and utilizing a pay-what-you-want model for the resulting performance. It has had surprisingly little success thus far.

!!Ejra Demori's Fantastical Emporium (@/SolipSchism) [See Note][[note]]Please PM @/SolipSchism or post in the Discussion if you'd like to visit the stall, as he is only skimming posts from characters that aren't already interacting with him.[[/note]]
!!!Unbelievable Spells And Enchantments To Amaze And Astound!
''Buy One Get One Free On All Nonpermanent Spells! Inquire Within!''

A small tent that probably ought to be in the Market Hall, but the proprietor doesn't seem like the type to rely on more than a token amount of logic most of the time. Packed with ceiling-to-floor and wall-to-wall shelves covered with trinkets, it looks like a knick-knack shop or antique toy store, but each item is a spell--that is, a person with sufficient innate magical talent will be able to channel that power through them to cast specific spells, most of which are suited for combat. He has quite a respectable selection of spells that ''don't'' require any innate magical ability, too.[[note]]The general idea of "spells" as magical trinkets is taken from the pre-revision ''TabletopGame/MagicTheGathering'' novels, and all of his spells are actual cards in the game.[[/note]]

!! Madame [=voSudir's=] Ship of Marvels (@/{{nrjxll}})

A small (~150 meters) sea-green spaceship resting alongside the edge of the hall, it consists of two hemispheres joined together, with bright red holographic text on the larger hemisphere flashing its name in different languages. A pair of hovering disks of similar appearance are outside, with one reciting a carnival-style sales pitch.

Details of the interior will follow once (or if) someone goes inside.

[[/folder]]

[[folder:Showcase Hall]]

!! Martian Dynamics (@/{{Night}})

A small whitish prefabricated building with an area out front under a raised tarp showing various bits advanced technology that seemed to be parts of larger and more complex machines. There are a couple of obvious exceptions; a mid-sized construction machine of some sort with a bubble canopy and a five-meter-long gun designed for something with much [[HumongousMecha bigger hands]] than a human. A square flag flies above the building, divided in half horizontally: a distinctive rust or dirt red below and black with white speckles above; the Southern Cross if one looked close. The tarp and the building both have a large "MD" logo that faded from the same red to a sky-blue.

A half-dozen people in sky blue vests or overalls attend the area, along with one African-looking man in a dark blue suit. All of them seem to be a few inches over normal height.

!!Drs. Tsaadlo and Whittaker (@/TeraChimera) (Inactive)

A scientific booth and poster, it largely displays technical and biological information and has a title of "Physiological Effects of Full and Half-Merged Transfiguration". Even for the layman, it is relatively easy to see that it examines the effects of magical transfiguration on a body, ranging from biochemical changes to organ rearrangement. Included on the poster are two pictures: one of a Nobel prize -- for Physiology or Medicine, if one looks closely at it -- and one of a rubber chicken hunched over an egg atop a stand that says "Ig Nobel Prize". Two scientists are sitting at the booth, one a freckled, sandy-haired human wearing a nametag that reads "Myles Whittaker", the other a seven-foot-plus green-scaled, blue-striped humanoid dragon known as a chimera whose nametag says "Richard Tsaadlo".

!!Western Amalgamated Tent (@/KillerClowns)

A large white tent, run by two of Western Amalgamated's level-headed employees, Dr. Mary Xiong and Olara Veneris. They are grilling and providing, for free (with a per-customer limit), sushi rolls of varying authenticity and vegan hot dogs and burgers. Also available if necessary are some medical supplies; Xiong has basic first aid training, while Veneris is an experienced medic. Though Western Amalgamated is primarily an agricultural biotechnology company, they're not actively seeking to sell anything. Their main goals are patching up any previous disagreements they were involved in, learning about the others who have found their way here, and leaving others with a good opinion of the company so agents wearing its uniform can find allies. Any deals they make or artifacts they obtain are just an added bonus.

%%!!Bindery of Leison (@/FlowingCotton) [Inactive]

%%A stall showcasing various rectangular pieces of glass (which are by no means normal) as well as glassware. It has a dark green theme. Currently, Lyra and Aida serves as the stall's hosts.

[[/folder]]

[[folder:Market Hall]]
!!Food Court (Permanent)

On the western side of the Market Hall are the various and sundry food vendors of the Worlds' Fair. A vast expanse of chairs and tiny, freely movable tables has been placed close by for attendees' dining pleasure.

!!Youkai Showcase (@/{{Yomegami}}) [Inactive]

A small stall run by Mahiro Inoue and his daughter Nagako. It mostly consists of a few shelves with a black awning over the top of it all. On display are the finest works the youkai can offer, or so Mahiro would have one believe. Among other things, there are fine silks, jewelry, and whatever else Mahiro could get his hands on that he felt would make a good impression to outsiders. In lieu of conventional payment Mahiro accepts trades if he finds the item being offered to be of interest to him.

Nagako is often not present as she's usually wandering around to see what else the fair has to offer. If she ''is'' present, she has a small sub-shop of her own, where she sells live stag beetles as pets. Most are small [[http://en.wikipedia.org/wiki/Lucanus_maculifemoratus miyama-kuwagata beetles]], although she has a few [[http://en.wikipedia.org/wiki/Dorcus_curvidens oo-kuwagata]] as well that are considerably more expensive.

!!Rare and Mystical Artifacts from Across the Seven Spiral Arms by Tevarian T'jok (@/{{Sonzai}}) [Inactive]

A medium sized booth, filled to the brim with a wide variety of antiques, gadgets, and artifacts. They look as though they are from an impressive variety of planets, species, and civilizations throughout time. Tevarian is always inside the booth ([[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#8 Intro/Description Here]]), and is more than willing to answer any question about the objects on display, what he might have in stock, or what's recommended. These artifacts range from the mundane to the fantastic, and may have the power to solve or cause many problems, depending upon how they're used. There's also a '50% Off Sale' sign on the table, but there aren't any prices marked on any items. Of course, any actual prices, in cash or trade, are all certainly negotiable.

%%!!Western Amalgamated Aquacultural Foods Stall (@/KillerClowns)
%%
%%A large white tent, run by two of [[MegaCorp Western]] [[TrueNeutral Amalgamated]]'s more level-headed employees, Dr. Mary Xiong and Hadia al-Filasteeni. They are grilling and providing, for free (with a per-customer limit), sushi rolls of varying authenticity and vegan hot dogs and burgers. Also available if necessary are some medical supplies; both have basic first aid training. And like any good 21st century corporate setup, there's swag; a seemingly unending supply of large canvas tote bags bearing the Western Amalgamated hummingbird logo.
%%
%%Though Western Amalgamated is primarily an agricultural biotechnology company, they're not actively seeking to sell anything. Their main goals are patching up any [[PoorCommunicationKills previous disagreements]] they were involved in, learning about the others who have found their way here, and leaving others with a good opinion of the company so [[CorporateSamurai agents]] wearing its uniform can find allies. Any deals they make or artifacts they obtain are just an added bonus.

!!Nhesvrasila, Inc. (@/TeraChimera)

Based more than a bit on paranoia, this tent proclaims that it sells products for protection against magic. A large wall and several display cases packed with goods back this up; for the most part, they strongly resemble normal self-defense products: stun guns, Mace, collapsible batons, that sort of thing. However, there are a few objects that stand out a bit, such as something that resembles a cross between a fanny pack and an odometer. A certificate in the middle of the back wall indicates that it has been accredited by the Bureau for Arcane Control. It is manned by a short, yellow humanoid dragon, whose nametag reads "Shane Keridan".

!! Fellow And Neighbour's ''Make Your Own [=PInt=]''-Automat (@/{{m8e}} Inactive)

A 1x4x9 meter perfectly black box towers on the back end of the stall. Out of it runs bunches of tubes, hoses, cables and whatnots into a vending machine at the front of the stall. Next to the machine stands a standard stall table with brochures, various promotional merchandise and whatever such a stall might need.

Two bearded men in t-shirts just as black as the tower and the vending machine work the stall, showing how the machine works, giving away brochures/promotional materials and make sure the machine works by pouring themself another pint when their last one is empty.
[[/folder]]

[[folder:Outdoors Areas]]
!!Courtyard (Permanent)

Located outside the covered walkways that connect the three buildings of the fair, this grassy area offers plenty of benches and seating around its fountain and trees that should offer a welcome relief from the constant noise and crowds of the fair. It's also a short walk from the Market Hall's food court, should anyone decide that they wish to dine in some fresh air.

!!The Cloud Gate Hotel (NPC-run, Permanent)

Known for its love of sky-themed decor and curved mirror ornamentation in homage to its [[http://en.wikipedia.org/wiki/Cloud_Gate namesake]], this elegant, glitzy establishment has flung its doors wide open for the fair. Its rooms have been dressed and grouped to fit as many budgets as possible while still providing top-notch service, whether a family or group of friends on a budget or a representative of a powerful force of the world. Cheaper rooms have been placed on the lower floors, with more expensive ones ascending in price, features, and offerings with the floor number.
[[/folder]]

!!Characters

[[folder:Active Troper Characters]]
* Selina (@/{{Blackfire667}}): A twenty-something woman, an ambitious sorceress, and a keen shopper on the lookout for magic and/or items of interest. [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#6 Intro]].
* Tamara (@/{{Blackfire667}}): A good-natured young girl of roughly nine years of age. Eager for some adventure and fun, and here with her older sister, Selina.
* Mary Xiong (@/KillerClowns): One of Western Amalgamated's specialists in the aquacultural projects that made the food at her stall possible. Will almost certainly be present at the stall barring disaster.
* Olara Veneris (@/KillerClowns): A Maurosian-born medic employed by Western Amalgamated, mostly in case of disaster.
* Maurosian Auxiliaries (@/KillerClowns): No more than a half-dozen semi-expendable Western Amalgamated henchmen and a [[ChurchMilitant priest-commander]], mixed into the crowd near their stall to deal with threats.
* Suela (@/KillerClowns): A Yoth noblewoman and philosopher. At this point in her timeline, she hasn't yet founded her eponymous religion.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=33#803 Ghiln]] (@/{{nrjxll}}): A young, female, tech-savvy member of an alien species called the qrtxians ([[TheReptilians reptilian]] [[TheGreys greys]]).
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=10#239 Kel Yuzgalan]] (@/{{nrjxll}}): A mercenary from a vaguely avian, three-legged alien species called the shvuim, wearing silver PoweredArmor.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=7#164 Reyondh 'Rey' Agavhi]] (@/{{nrjxll}}): A female alien mercenary from a humanoid, green-skinned species called the orl.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=33#825 Krott [=voSudir=]]] (@/{{nrjxll}}): A female orl who runs the Ship of Marvels traveling attraction. Prefers to go by "Madame [=voSudir=]".
* Hazzer (@/{{nrjxll}}): Krott [=voSudir=]'s AI assistant. Operates [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=33#823 three hovering disk-shaped drones]]. Due to prejudice against [=AIs=] in its setting, it pretends to be a basic automated program.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=20#483 Somlan Erris]] (Tropers/SolipSchism): A mischievous young mage from the kingdom of Rashae, here to assist Karl Emmesin (below). Obnoxious and [[SnarkKnight snarky]], but ultimately well-intentioned.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=20#483 Karl Emmesin]] (Tropers/SolipSchism): A deliberate {{Expy}} of [[Series/TheThickOfIt Malcolm Tucker]] in [[SirSwearsALot nearly]] [[{{Jerkass}} all]] [[TallDarkAndSnarky aspects]], including [[Creator/PeterCapaldi physical appearance]]. He is the Rashaean Vizier, the King's right-hand man, and is here on the King's orders.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=22#532 Ejra Demori]] (Tropers/SolipSchism): An eccentric old [[TabletopGame/MagicTheGathering blue-red mage]] from a place called Vaatz, he is the proprietor of Ejra Demori's Fantastical Emporium. A friendly and slightly pushy salesman, eager for customers to try his wares out before buying anything.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=33#806 Masum/Aeron]] (Tropers/SolipSchism): A mage from Rashae, accompanied by invisible demons. Don't let his mild demeanor fool you--he's FauxAffablyEvil, which is pretty understandable when you're possessed by three universe-eating demons.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=3#68 Nioba Agavis]] (@/StrixObscuro): A Vyzobian Liberatrix (basically, a KnightTemplar.) Mostly hoping for a peaceful outing, but fully expects to end up fighting someone.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=3#68 Lihiri Kinra]] (@/StrixObscuro): A Zinji [[AdorableAbomination Avatar of Suffering]] - thankfully disinclined to actually create suffering - and Nioba's constant companion. Came to Worlds' Fair to explore and perhaps to convince Nioba to relax.
* Nazerno (@/StrixObscuro): A bigoted old Azikathi bounty hunter, sent to capture Lihiri and kill Nioba.
* Dimi (@/StrixObscuro): A Zinji Furor, and Nazerno's slave.
* Jidra (@/StrixObscuro): The Head of Foreign Projects for the Azikathi Empire, currently attempting to capture Lihiri and kill Nioba, Nazerno, and Dimi.
* Bes (@StrixObscuro): An Avatar of Carnage, sent to help Jidra carry out her plans.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=5#105 Marion Rakivata]] (@/TeraChimera): A [[DraconicHumanoid chimera]] with money to burn and a low tolerance for annoyance.
[[/folder]]

[[folder:Inactive Troper Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=6#136 Iris Dirchovic of Halstant]] (@/CrystalGlacia): A [[TimeAbyss millennia-old]] retired [[ServantRace Atonari]] servant looking for a break from her usual activity of political activism and military management, hoping to meet some interesting people and maybe help them. Not that she won't attempt to pick apart a government given the chance.
** Mijo: Iris's impulsive young bodyguard-wyvern, who was sent with her for training purposes without her knowledge. He's usually [[ShoulderSizedDragon perched on her shoulder]] and has antimagical venom, titanium fang, claw, and talon replacements, and a long forked tongue that can taste for magic, body temperature, scent, and other such things.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#5 Samson Thane]] (@/DarkbloodCarnagefang): A rather upbeat individual, despite their choice of dark clothing.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#18 Adelphos]] (@/{{Elfhunter}}): A traveler interested in learning about foreign sources of power, and acquiring them if the situation allows. He's secretly the builder and owner of the House of Horrors. He'll be wandering around the fair, [[{{Self Duplication}} often seeming to be in more than one place at a time]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#24 Lyra Leison-Lestel]] (@/FlowingCotton): A young woman with black straight hair and dark green eyes. Has an air of casual elegance to her. Creates some of the glassware in the showcase.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=2#27 Leo Leison-Lestel]] (@/FlowingCotton): A passionate boy with a knack for exploration and adventures. Black hair, dark blue eyes. Abandons the stall in favor of the fair immediately after the former opens.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#24 Aida Lena-Aventa]] (@/FlowingCotton): A short girl with a reserved and quiet nature. Has black hair that appears red under the right lighting, and dark red eyes.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#9 Makoto Miyamoto]] (@/{{Inceptiond}}): A very businesslike monster slayer, in combat gear for some reason.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=2#28 Amanita]] (@/KillerClowns): The goddess of swamps, decay, and rebirth. She takes the form of an old crone from a fairy tale, and [[GodsNeedPrayerBadly lack of worship]] has somewhat damaged her lucidity.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#4 Nore ul'Alitoth]] (@/KillerClowns): An Uelane ambassador of sorts. Her people couldn't be bothered to set up a stall, so she intends to instead wander the fair seeing what else is out there.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#4 Solin ul'Oriyith]] (@/KillerClowns): Nore's quiet, cynical, and efficient bodyguard, occasionally notices things she misses.
** Aspect of Pride (@/KillerClowns): A small but cunning fragment of [[EldritchAbomination the Eyes and Teeth]], presently dormant and locked in Solin's club (unbeknownst to both he and Nore). Will only be released in emergencies.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=6#144 Alice Winters]] (@/KillerClowns): A small, unsettling woman of forty. Employee of Western Amalgamated and master of anti-magic. It's possible to mistake her for a child at a distance, but up close she LooksLikeCesare and hints of her age are visible. [[PokeInTheThirdEye Don't try reading her mind.]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=13#318 Zin Vek]] (@/KillerClowns): A man with only recently-revealed facial tattoos, carrying a large backpack, clearly terrified of something.
* Vakaza Agents (@/KillerClowns): Various [[{{Mook}} expendable]] agents of the Alosian Liberation Army, a militarist terrorist organization of bitter ex-soldiers.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=8#189 Akira Michi]] (@/MasterofChaos): A young Japanese man who's traveling. Wasn't originally planning on arriving to the fair, but since it looked interesting, he figured he dropped by and check it out.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=14#326 A mysterious being in black robes]] (@/{{nrjxll}}): Details unknown at present.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=24#595 Inspector D. Eeflorn]] (@/{{nrjxll}}): A green-furred chimpanzee-like alien detective, wearing a suit with an unusual cut and a trilby hat.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=20#499 J.R. Genkon]] (@/{{nrjxll}}): A short, dark-skinned, somewhat jittery man who is acting as a representative for something called the Corinarch Empire.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=24#595 Raoul Quintana]] (@/{{nrjxll}}): Eeflorn's junior partner, a slightly-overweight Spanish man wearing the same style of suit.
* [[https://docs.google.com/document/d/1Wbn77Fqw3bMc5ckBDiyyMCIL08MxMz-1H0t9uNSRwUI/edit?usp=sharing Rufus/Joseph T. Weller]] (@/{{Ryuhza}}): A young, weary lizard-man, looking for a way home. Spent some time operating a makeshift fair stall of his own, under the pseudonym "Rufus".
* Harsha Nath (@/{{Shinobhi}}): A young wizard and holder of a dragon named Vajra from Nagaloka. He was dragged along to this fair by his fiancee, Harika, so that they could "bond," despite knowing each other for about ten years prior.
* Harika Kanaswara (@/{{Shinobhi}}): Another young wizard and Harsha's fiancee. Also holds a dragon named Pala. She dragged Harsha along because she felt like Harsha needed to have some fun once in a while.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=8#194 Hvpvdqia]] (@/{{Sonzai}}): Strange and mysterious [[WeatherManipulation weather spirit]]. Her motivation and goals are a mystery, [[CloudCuckooLander possibly even to herself.]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#8 Ila Locera]] (@/{{Sonzai}}): Artificial person, who looks like a 20-year old human female with butterfly wings on her back, which she uses to fly and hover around the fair, in apparent defiance of the SquareCubeLaw. (Although she is actually much lighter than she looks.)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=33#816 Iono Tetranix]] (@/{{Sonzai}}): Mystery woman from ''[[WorldOfChaos somewhere]]''... whose true nature is still unknown.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#8 Tevarian T'jok]] (@/{{Sonzai}}): Traveling trader alien who is selling exotic devices and artifacts from across the galaxy. He always wears an environment suit due to the differences in atmospheres and gravity from his home world.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=12#281 Zhi Xing Ying]] (@/{{Sonzai}}): Ancient Qin Master of [[ElementalPowers elemental martial arts.]] And asking tough questions.
* Sotto Stimme (@/StrixObscuro): A shady Vardalgari merchant who has set up the Vardalgari Exports booth.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#2 Mahiro Inoue]] (@/{{Yomegami}}): A wealthy nukekubi merchant from the Youkai Capital. Usually specializes in selling "curiosities," but here his offerings are mostly meant to represent Youkai culture as a whole.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14111550060A18769400&page=1#2 Nagako Inoue]] (@/{{Yomegami}}): Mahiro's daughter, who he brought along to teach the tricks of his trade. Is very fond of bugs, but is fairly outgoing in general.
[[/folder]]

!Capital

!!Locations

[[folder:Visitor's District]]
The Visitor's District is an area filled with impressive architecture and a variety of nice but affordable restaurants, hotels and other establishments available for recently arrived visitors to the Capital. The district is intended to give people a good first impression of the city, and has been built accordingly with wide, clean streets lined by various small monuments and the occasional tree, and with huge banners hanging from the side of the buildings, welcoming the visitors.

There are also a number of currency conversion units and public transport terminals in convenient places around the district. These can be found all over the city, but seem to be more common here.

!!!Visitor's Terminal

The Visitor's Terminal is the first thing many a visitor sees. For the most part, it bears resemblance to a typical train station, but with one very noticeable difference: instead of a train, there is what appears to be a massive gash in reality at the back of the building, with an arch built around it. For whatever reason, it isn't harmful; it can't break minds no matter how thoroughly it's examined, it won't attract beings that should not be or at least will not let them enter, or anything like that. In fact, it is rather benevolent; it is the primary means through which visitors come and go, and is extremely reliable in getting people to where they want to go.

Elsewhere in the station there are number of desks at which visitors can request information or even transportation around the city. The usual mode is by taxi, although more unusual methods are available if that is what a visitor prefers. There are also numerous benches if one wishes to sit down and rest.

!!!Zan's Fast Food Diner

This place is easily identified by the large sign above the entrance in the shape of a cartoon hippopotamus wearing a purple fez. The interior resembles a classic 50's diner, but with an excessive use of chrome and neon lights. The kitchen provides a wide variety of dishes from all across the multiverse, but different variations of what looks like pizza are by far the most common. Despite the generally friendly and inviting atmosphere, visitors often get the feeling that something is not quite normal about the place.

!!!Hotel Fantastique

Despite what the pretentious French name may have one believe, this hotel actually aims to present a welcoming, family-friendly image to potential guests. The entire place has a pleasant feel to it, and the rooms are affordable yet very clean. It has a dining room, a swimming pool, and an exercise room, and offers room service if so desired. Should any guests have special needs, the staff will take care to make sure those are met as well.
[[/folder]]

[[folder: City Center]]
Known simply as the City Center, this is the beating heart of power and influence in the city. This is where the various political and economic dealings between the most influential of the city's interdimensional visitors take place. It's the safest part of the city by far. Architecturally, it's dominated by many skyscrapers done in a neo-futuristic style, gleaming with glass and metal during the day and lit up brilliantly at night; there is also a small park.

!!!The Spire

If the City Center is the heart of the city, this tapering three-sided pyramid is the heart of the City Center. The tallest building in the entire city, the Spire (as it's locally nicknamed) is where much of the most important political and diplomatic business is handled, within conference rooms that offer impressive views of the city skyline. It also houses some of the central mechanisms of the city's own authorities, including a security center.

!!!Embassy Row

Not actually containing any embassies in the conventional sense, this long street is home to a number of high-class - and highly-priced - hotels that offer suites to particularly large groups of visitors. They're often taken by diplomatic delegations to use as both a residence and a temporary headquarters for their stays in the city, earning the name.

!!!Downtown Park

This small park exists near the very center of the City Center, mostly to add a splash of greenery to the place. It lacks the long walking paths and animal life of the Museum Park, containing mostly trees, grass, and benches. It's a popular place to visit briefly, but the city security forces tend to drive off anyone attempting to camp out overnight. Littering is discouraged in even stronger terms.

!!!Fournier's

This expensive restaurant is located on the rooftop of one of the middle-sized skyscrapers, overlooking Downtown Park. Much of it is open-air, though there is also a glass dome in the center that contains the elevators down through the building. Tasteful sculptures and rare plants are scattered throughout. The food itself, which is prepared on the floor immediately below and brought up with escalators, is perhaps more "fancy" than actually "appetizing", but most people eating here are doing it as much for the prestige and the location as anything else.
[[/folder]]

[[folder: New City]]
While it occupies its own district, many consider this part of town to simply be an extension of the City Center due to the great similarities in aesthetics (though it is noticeably lacking in skyscrapers). However, it isn't quite as focused on playing host to meetings between interdimensional political powers. Rather, as the youngest part of town, it is a hotbed of economic experimentation and is second only to Market Street as a place to set up new businesses. It also serves as the home to the Capital's rich and elite, which gives it a bit of a stuck-up reputation among the residents.

!!!Multidimensional Marketing, Inc.

The HQ for this business is a tall, super-modern looking structure near the center of the New City. Multidimensional Markerting, or MM Inc. as it is also known, prides itself on being the very best choice for distributing the latest in top-of-the-line products. Enterprising developers who don't want to try selling their creations themselves can try bringing it here and pitching it to MM Inc.'s staff. As long as the product in question is reasonably complete, MM Inc. will happily handle the advertising and general sale of it and split the profits with the creator.
[[/folder]]

[[folder: Old City]]
The border between technology and magic is a thin one in this city, but generally, it's a place more of the former than the latter. The Old City, though, has not forgotten its arcane roots; a strange medley of bohemians and arcanists, it's easily the most magical part of town, and certainly one with a flavor all its own. Those from older times may find themselves particularly at home; even non-mages in this part of town disdain technology or integrate it into old-fashioned aesthetic. Capital Security isn't entirely welcome here, and is usually only called in an emergency; too many anarchists of various stripes to make them feel entirely comfortable.

!!!The Old Arena

Hosting both non-magical and magical tournaments, the Old Arena is the place to go for friendly competition. Actually several sparring rooms, its shields seem to be invincible, and its medics more than able to patch up anything up to and including atomization. The especially competitive can enjoy letting loose here; it's said that one can learn a lot about a warrior by how they fight an unknown foe.

!!!The Fallen Flags Coffeehouse

Named for its impressive display of flags from extinct empires across the multiverse, the Fallen Flags Coffeehouse is a gathering place for would-be revolutionaries, iconoclastic artists, and other of that sort. Serving an eclectic vegan menu, and featuring art often too "controversial" (or perhaps meaningless) for conventional museums, it's a point of interest for reasons well beyond filling up with caffeine.
[[/folder]]

[[folder: West Side]]
The West Side was once a bustling industrial neighborhood, but hard times have sapped it of wealth and vitality. Its warehouses and light industry are often shuttered and abandoned, its apartment blocks crowded and ill-maintained. Most people here just try to eke out a living, in whatever ways they can. Not all resist the allure of crime as a way out of poverty, ranging from merely selling illegal goods to more violent crimes against likely-looking victims. Even in a trans-dimensional nexus, where the most innocent can prove devastating, sometimes the risk of possible death beats the risk of certain starvation.

!!!Ted's Canteen

Probably the safest place in the West Side; you won't find a fight unless you're looking for one, and security forces tend to move a bit quicker when called here -- though Ted is usually happy to let fights resolve themselves if property damage stays minor. The food is cheap and greasy, but good for the price and passes health inspection with room to spare. Mostly it serves as a meeting place for the down-and-out to commiserate and figure out ways to help each other, but there are many dark and dingy corners where not-technically-legal deals can be made in relative safety. (You won't get ''violently'' robbed, but check the merchandise.)

!!!Whitehall Motel

The Whitehall Motel is the kind of place that advertises itself on a complete lack of bedbugs. This is true, but there's a certain lack of other luxuries. The beds are only somewhat preferable to stone slabs and usually just clean enough to not present a health hazard, the showers rarely more than lukewarm, the breakfast only technically sustenance. Still, it's cheap. Really, really cheap. And the management doesn't ask too many questions as long as you don't seem to be planning anything that would harm their business.

!!!The Undercity

The Capital is built on the remnants of an older city, but only in the West Side can it easily be accessed. Not just a sewer but a buried acropolis, it is said to hide many treasures. Indeed, some especially desperate residents manage to emerge from the depths with incredible treasures that change the lives of their families for the better... often at the price of their own sanity.
[[/folder]]

[[folder: Museum Park]]
The Museum Park is simply that: a large park with various museums and other such attractions surrounding it. Considering the rest of the city the park is surprisingly rural; while there are numerous concrete paths through the park and a large, clearly manmade pond in the center, it seems like the city is content to let nature do what she pleases with the rest of it. Most of the flora and fauna within appears to be North American, though given how many visitors from many different places come through on a daily basis there's bound to be some more unusual organisms living there.

The attractions of the outskirts are dedicated to many different things, although the city does have high enough standards to prevent cheesy sideshow-type attractions from being set up there.

!!!National Museum

The biggest and most elaborate museum in the park, the National Museum is a large and vaguely Greek-like structure with two floors that sits at the park's southern end. Its exhibits are mostly obtained from visitors to the Capital and as such are a hodgepodge of things from many different worlds covering all sorts of topics from prehistory to engineering to astronomy and everything in between.

While the museum staff takes effort to make sure everything is well preserved, it's debatable whether or not they actually know what half of the exhibits are even supposed to be (though given that they come from many different places with their donors having their own theories about them, it's to be expected). As such, the descriptions can be a little...inaccurate at times.

!!!Monolith

The most prominent structure in the park sits at the northern end of the park, directly opposite of the National Museum. It is a massive, black tower that rivals some skyscrapers in height. It appears to be made mostly of obsidian, with a number of odd symbols carved into its surface. Although it looks like a building, it is quite solid and cannot be entered.

A large display in front of the structure contains some theories about what the structure could possibly be. It's generally considered to be a monument of some kind, but any records about it have long been lost and possibly never existed in the first place.
[[/folder]]

[[folder: Waterfront]]
The Waterfront is a young district, where the newly rich -- ranging from self-made heroes to tacky swindlers who got lucky -- hang out, away from the judgment of more established peers. Hip, sleek, and sometimes a bit phony.

!!!Experience

The sort of restaurant that considers a single portentous word a perfect name. The mysterious chef there is an innovator and experimenter who has apparently seen more of the multiverse than a human lifespan could possibly fit. Results of their experimentation vary, but the result is always at least interesting, and if one has a truly bizarre request, this is the most likely place to find it. It also offer fine wines, micro-brewed beer often as strange as the food, and a general atmosphere of lively mayhem.

!!!Marina

The reason to build a home on the waterfront. A large facility that offers equipment for scuba diving, para-sailing, canoes, and even miniature submarines for rent. Plus the equipment to magically cordon off large areas of water, for whatever purpose -- usually an unusual arena to settle a wager or rivalry between mages.
[[/folder]]

[[folder: Market Street]]
Running nearly the entire length of its north edge, Market Street is home to many of the shopping and entertainment opportunities of the city. Its nature tends to be a reflection of the district below it: above the City Center, it's home to shiny, highly-rated, and expensive establishments, while at the west end things are much more run-down and questionable (though it's still the safest part of the West Side). In between, locations run the full spectrum from classy to glitzy, though there are relatively few small or "quirky" shops outside of the main shopping complexes as such things are found more commonly in the Old City.

!!!The Arch Center

This large, H-shaped shopping mall earns its name from the way in which its middle section extends over Market Street itself as a vast arch, with stores located in the middle and glass windows allowing visitors to see the street below them. Situated directly above the City Center, it is futuristic and expensive, with stores within selling some of the most cutting-edge items of every sort; visiting characters will find relatively few odd knick-knacks here.

!!!Open-Air Bazaar

Located near the middle of Market Street, this broad clearing features a wide variety of small stalls that constantly change as the day goes on. Sitting across the street from a number of small food places, the bazaar has some of the most eclectic goods offered on Market Street, and is popular with visitors whose ability to purchase things is limited. Currency conversion units similar to those found in the Visitor's District are also located here.

!!!Mmphrlgmn's Casino

Found on the east side of the western canal, this sprawling casino complex is owned by a mysterious and reclusive being with an unpronounceable name, and is therefore widely just known as "M's". It is divided into several buildings, each taking a different stereotypical casino "theme" - pirates, Ancient Egypt, a volcano - though all are lit up at all times with an excess of neon or flashing lights. Despite its proximity to the West Side, visitors are kept relatively safe by a highly-trained private security force, though their money may not be so lucky.

!!!Hole In The Ground

This small shopping complex, found within the West Side, lives up to its name: it is literally located underground, within a section of the Undercity that is (supposedly) cut off from the rest of it by cave-ins. It's home to many small shops offering cheaper, harder-to-find, or sometimes illegal items; haggling is a recommended skill here. Despite its location and poorly-lit nature, Hole In The Ground is safe for most visitors, though anyone waving large sums of money around without being wary of observers might be in trouble.
[[/folder]]

!!Characters

[[folder:Active User Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=4#85 Miyuki Satoi]] (@/{{Blackfire667}}) Genetically engineered, cybernetically enhanced super-soldier. On a date with her boyfriend.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=4#85 Akira Nakamura]] (@/{{Blackfire667}}) An unwilling soldier for a failing nation. Hoping for a nice day out with his girlfriend.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#49 Zerrimus Garkin]] (@/{{Corvidae}}): A Cravyn (dragon-like alien) space captain.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=28#684 Moreena]] (@/{{Corvidae}}): A snarky, horned death goddess in a black dress.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=1#10 Kevin Montgomery]] (@/{{electronic-tragedy}}): A human detective searching for a murderer, who turned out to be Kommissar.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#30 Kommissar]] (@/{{electronic-tragedy}}): A scarred German bounty hunter who wears a red metal mask.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=87#2158 Jade Vyvansen]] (@/{{electronic-tragedy}}): A human woman, ex-special ops soldier on a diplomatic/political mission.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=87#2158 Jac Zowal'ri]] (@/{{electronic-tragedy}}): A Mezzarean (very human-like with goat/ram features) male youth who arrived with Jade.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=6#128 Rikael]] (@/{{Gault}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=33#814 Angua]] (@/{{Gault}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#29 Echo]] (@/{{KillerClowns}}): A [[TheCowl masked vigilante]] from [[WesternAnimation/TheLegendOfKorra Republic City]]. Still wears her old Equalist uniform, but presently in [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=15#365 civilian clothing]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#29 Koyel ulon'Uelshu]] (@/{{KillerClowns}}): An Uelane politician, wielder of TheDarkArts, and a [[KungFuWizard powerful martial artist]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=81#2012 Orunue qolon'Esilir ul'Valmoth]] (@/{{KillerClowns}}): A wealthy Uelane guildmaster with connections to [[LaResistance the Crimson]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=99#2469 Fatman, Sleazeball, and Baldy]] (@/{{KillerClowns}}): A trio of [[{{Mook}} low-level and none-too-bright goons]] who followed Echo from Republic City into the Capital.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=5#107 Adam]] (@/{{Masterofchaos}}): A shy fifteen year old boy. He's friendly to everyone he meets and likes robots.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=5#107 Jackson]] (@/{{Masterofchaos}}): An amateur inventor who built the team's flying boots. He's British, the oldest on the team, and insist that they're ''not'' called Chaos Hunters.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=5#107 Marie]] (@/{{Masterofchaos}}): A young baker and is (so far) the only girl on the team. She's pansexual, but is far more flirtatious to girls than boys (though she will stop if asked or she feels like she's overstepping her bounds).
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=5#107 Nick]] (@/{{Masterofchaos}}): A easy going (but sometimes impulsive) teen. He loves flying and is the one who keeps trying to call the group Chaos Hunters.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=92#2297 Jeannette]] (@/{{Night}}): A female mecha pilot, at least now, who has some kind of psychic ability. Involved with Cima, they have apparently fought in the past.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=92#2297 Cima]] (@/{{Night}}): Another mecha pilot, not serving the same nation Jeannette does despite their relationship. They have apparently fought in the past.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=22#541 Qrlil]] (@/{{nrjxll}}): A [[TheGreys qrtxian]] diplomat, from the same setting as Seon and Trekesser but an earlier time period.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=88#2197 Buso]] (@/{{Ryuhza}}): A man with a cool voice and temper buried beneath a strange black-and-silver garb. On a search for medicine, for which he claims to have a desperate need. [[labelnote:Click for more info]][[http://i299.photobucket.com/albums/mm285/SunTzu123/CDT/Masked%20Man.png~original Illustrations]] [[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=119#2970 "Buyer"]] (@/{{Ryuhza}}): A man in his mid 30s-40s, and the "buyer" of a mysteriously valuable, highly sought-after, yet seemingly ordinary-looking rock. [[labelnote:Click for more info]] [[http://i299.photobucket.com/albums/mm285/SunTzu123/CDT/b25fe204-5711-4e2d-873b-ffeadb78e32e.jpg Illustration]][[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=112#2797 Howell]] (@/{{Ryuhza}}): A young teenage boy with red skin, a reptilian-looking head, and a pointed tail. He seems to take a great pleasure in confusing--and possibly annoying--people, but has a more down-to-earth side as well. [[labelnote:Click for more info]][[http://s299.photobucket.com/user/SunTzu123/media/CDT/Howell2014Sketches.png.html Illustrations]] [[https://docs.google.com/document/d/1N6EGv3yai3aTIti2r5WbEkb-A7xS0vgEX8qeT2o2W-Y/edit?usp=sharing comprehensive description]] [[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=128#3184 "Seller"]] (@/{{Ryuhza}}): An austere and rather sinister-looking man of age. He is the "seller" of a mysteriously valuable, highly sought-after, yet seemingly ordinary-looking rock. He appears to be in touch with unseen forces. [[labelnote:Click for more info]][[http://i299.photobucket.com/albums/mm285/SunTzu123/CDT/20150909_223646.jpg Illustration]][[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=7#155 Kyana]] (@/{{Sphinxyness}}) - A wannabe super heroine with the power to summon and control fire. Always wears a strange scarf with colors that reflect a fire turning into ash. Very naive and energetic but has her heart in the right place. Her goal is to become a famous super hero so people won't fear her for her rather destructive powers. However she sometimes doubts if she could use her fire powers for good.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=30#750 Kiyumi]] (@/{{Sphinxyness}}) - The oldest of a trio of teen friends, Kiyumi is the least responsible. She acts as the leader and is always dragging her two friends into ridiculous situations. Decided to name the group the Party Girls and thinks they can be the entertainment of anything, even if they weren't invited.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=30#750 Midori]] (@/{{Sphinxyness}}) - The youngest girl of the group. Shy, clumsy and easily embarrassed. She has trouble saying no to Kiyumi's antics and though she may not say it, she thinks it's sometimes fun. Midori is teased a lot by Kiyumi as well but never in a hurtful way.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=30#750 Naoko]] (@/{{Sphinxyness}}) - The silent and expressionless member of the Party Girls. Naoko comes off as strange to others for her monotone voice and emotionless stares but Kiyumi and Midori don't mind her at all. While Kiyumi gets the girls into trouble, Naoko is the smart one who gets them out. She is also seen to have strange shadow abilities that have yet to be explained (though the other two don't question it).
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=30#743 Nathaniel Varnas]] (@/{{Tehpillowstar}}) -- A necromancer who ran into hard times, and is now trying to gain a resurrection commission/arrangement so he can pay the bills.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=30#743 The Captain]] [[spoiler:Lt. Joshua Snow]] (@/{{Tehpillowstar}}) -- An officer of the Galactic Federation Fleet, and Commanding Officer of the Kestrel. Is on a critical clandestine mission, while being actively hunted down by the entire Rebel Fleet. Is currently on liberty while waiting for the FTL drive to be fixed.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=50#1237 Roderick Burke]] (@/TeraChimera) -- A police officer searching for an escaped criminal, who is now in custody.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=16#396 Lara Richardson]] (@/TroPartner)
[[/folder]]

[[folder:Inactive User Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=1#9 Sylvia Blaze]] (@/BiggerBen)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#43 Ulrich Theign]] (@/BrainSewage) A demon hunter. It's personal.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=1#20 Gharboa Born-In-Tree-Sap]] (@/DarkbloodCarnagefang) A [[{{Lizard Folk}} Jin-Taexi]] clad in black armor made from the exoskeleton of a large spider, wielding illusion, plant, earth and wind elemental magic and the ability to become a large raptor. Uses singular they pronouns.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=1#20 Scuttles]] (@/DarkbloodCarnagefang) Gharboa's pet and unofficial guardian. Is a female, but Gharboa doesn't know and refers to her with 'he' pronouns.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#37 Energy]] (@/{{gameknight102xx}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#37 Flamist]] (@/{{gameknight102xx}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=52#1294 Weiss Lindwand]]: a young girl who carry around an oversized plush bunny, [[TooDumbToLive talking to random strangers]] and her plush bunny. [[TheDitz Not the brightest kid around]] but has [[BornLucky unrivaled luck]]. (@/{{idiot}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=55#1365 Morgenrot Lindwand]]: Supposedly Weiss' Mother.(@/{{idiot}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=52#1294 Puddie/T45D3N11]]: A member of [[EldritchAbomination sentient]] Alien [[TheVirus virus]] race,Invarus. Currently in form of a plush bunny, Its particular strain infects toys, converting them into its unliving(?) [[KillerTeddyBear army]]. (@/{{idiot}})
* Bezaliel: A Song remnant that provided Koyel with some backup from their place in [[EldritchLocation Unreason]]. Lacking any motivation outside of sadism and fear of the Eyes and Teeth, they are [[EldritchAbomination extremely powerful]], [[EvilIsPetty amazingly petty]], and [[DumbMuscle very, very stupid]].
* The crew of The Afalina (@/{{Millership}})
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=57#1414 Max]]: The airship's Captain.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=40#976 Sascha]]: The airship's Cook of unidentifiable gender (actually female) and turbulent past, present and future.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=40#976 Cecile]]: The mind, body and soul of airship's Medical Department.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=57#1414 Iolana]]: [[BlowYouAway The Wind]] [[ElementalEmbodiment Spirit]] serving as the airship's Pilot and Navigator.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#47 Tsukinoyo]] (@/{{Night}}): An apparent biker punk girl who is actually a freelance starfighter pilot.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=51#1265 Gevian "Gev" Abassix]] (@/{{nrjxll}}): A female shvuim security officer. [[FantasticRacism Does not like humans.]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=4#79 Rah-Klev Seon]] (@/{{nrjxll}}): A jittery, prejudiced male [[HumanoidAliens etis-tra]], carrying a briefcase-sized black metal container.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=6#130 Giun Trekesser]] (@/{{nrjxll}}): A shvuim (three-legged avian alien) captain in the [[TheFederation Galactic Alliance]] Navy.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=16#381 Man in a Raincoat]] (@/{{Ryuhza}}): A bald man wearing a brown raincoat who has scars across each eyebrow. [[labelnote: More info]][[http://s299.photobucket.com/user/SunTzu123/media/CDT/Sibusiso%20Rough%20CDTs.png.html Illustration]][[/labelnote]]
* Luíseach (@/{{Ryuhza}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#35 Ulf Marten]] (@/{{Slysheen}}): Your friendly neighborhood lycanthrope, war refugee. Not unintelligent but impulsive at times.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=11#275 Katya Oborin]] (@/{{Slysheen}}): A misplaced Red Army sniper, victim of a less-than-successful execution.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=21#501 Whistler Eddirastfinar]] (@/SolipSchism): A six-member [[Literature/ZonesOfThought Tinish pack]]. A trained but inexperienced spaceship pilot and programmer, Whistler got to the Capital by a freak accident and is now stranded.
* ''[[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=21#501 Godsgift]]'' (@/SolipSchism): An shipboard artificial intelligence designed using heavily-altered code derived from ''[[Literature/ZonesOfThought Oobii]]''. Originally installed in Whistler's ship, it transferred itself to his [[AntiGravity agrav]] skiff when the ship crashed. It can communicate with him remotely. A little buggy, but mostly stable.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=1#4 Sito Midas]] (@/SolipSchism): A pleasant young man who is much [[OlderThanTheyLook Older Than He Looks]] (by at least [[Really700YearsOld a few thousand years]]). Runs the Hell of his universe; he's essentially a strangely benevolent {{Satan}}. Claims to be in the Capital as no more than a tourist. A bit of a StepfordSmiler, of the "Depressed" flavor.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=27#669 Professor David Lessee]] (@/SolipSchism): An erratic young man. Half eccentric GentlemanWizard, half MadScientist, all jovial, and constantly fascinated by ''everything''. Looks like Creator/DavidTennant, because he's, well, based on the guy. [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=28#683 Additional description in this post]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=15#367 Ivin]] (@/{{Sonzai}}): Vencaran ambassador(?), is an exoskeleton-based four-foot-tall giant-chicken-proportioned alien of unknown favorite color. Allegedly here for diplomatic negotiations, but one never knows for sure with Vencarans...
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=15#367 Lt. Cmdr. John Harrison]] (@/{{Sonzai}}): Terran officer in the UAN, from the year 2174. Commands a special-forces fighter squandron, but is on diplomatic duty in the Capital.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=15#367 Vice Imperator P'jwakh]] (@/{{Sonzai}}): Hxaon officer, is slightly over 7 feet tall, and looks rather like a four-armed upright komodo dragon, without the tail, with armor, [[WalkingArmory and a lot of guns]]. Usually commands a space-fighter squandron as well, but is also here on diplomatic duty.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=30#727 Diplomats Group]] (@/{{Sonzai}}) (They will generally stay together as a group)
** Mia: Terran ambassador
** Tri'jnl: Hxaon ambassador
** Sandra: Terran security for the ambassadors, also a futuristic cat-girl. (Rank: Lieutenant)
** Grian'h: Hxaon security for the ambassadors, is usually silent and stoic. (Rank: Sr. Directive)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=8#181 Xia]] (@/{{Sphinxyness}}) - A manipulative beautiful blonde woman with the ability to summon and control plants of any type. Her favorite plant to summon is a vine/rose branch hybrid, a dangerous combination that has thorns as sharp as knives and can grow to immense sizes.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#31 Rani Day]] (@/{{starwhat}}) - A somewhat hippie/hipster Caucasian girl who is almost endlessly optimistic and tends to make decisions on a whim. Her Maine Coon named Thistle is the apple of her eye. May or may not be a witch. May or may not be from an alternate 1970s Earth.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#31 Foster Khan]] (@/{{starwhat}}) - A mute and rather stoic young man of African-American/Asian descent who often tags along with Rani, whether he likes it or not. He has a pet falcon named Banshee. May or may not be a wizard. May or may not be from the distant past. May or may not have had his tongue cut out after a witch hunt. But who really knows, right?
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=50#1237 Nero Lachlan]] (@/TeraChimera) -- Roderick's partner. [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=82#2039 Deceased.]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=11#255 Felix]] (TooManyIdeas): A traveling multiversial hero going by the title of Commander who has seen it all and is tired of it.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=11#255 Rose]] (TooManyIdeas): Felix's adopted daughter. She just wants to see the multiverse with Felix, but she has a serious case of Hollywood ADD, and gets herself into trouble a lot.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=4#84 Blindman/Joshua Rent]] (@/TroPartner)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=8#195 Genocide]]/[[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=10#237 Andrew Keystone]] (@/TroPartner)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=2#46 "The Group from Terra Nova"]] (@/{{Wolf1066}}) - on a mission to get needed equipment and information.
** Sir Archibald: An English Gentleman, formerly Diplomat in the service of Queen Victoria.
** James: An Englishman, formerly a Grenadier Serjeant (sic) in Thomas Farrington's Regiment.
** Karl: A German, formerly a conscript.
** Teri: A young woman of African descent, born and raised in London's East End.
** Kris: A young woman from New Zealand with an unusually pale left arm.
** "Wolfe": A not-so-young man from New Zealand
** Robot: ExactlyWhatItSaysOnTheTin
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=6#147 Gwion]] (@/{{Wolf1066}}) - Street-savvy cyborg of "no fixed abode" and "no fixed occupation" - and taking a holiday from both. Occasionally kicks arse but doesn't take down names - will make those up if he finds them necessary.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=1#2 Sophie Guillory]] (@/{{Yomegami}}): A magical girl who is still trying to get used to her current life.[[note]][[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=71#1764 Transformed description]][[/note]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=1#2 Samantha Proudfoot]] (@/{{Yomegami}}): A magical girl who is Sophie's friend/mentor figure, and is far more used to actually being a magical girl.[[note]][[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=82#2038 Transformed description]][[/note]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=59#1471 Eliza]] (@/{{Yomegami}}): A young pilot of a Bleaksteel Scout unit, working to explore the Capital on behalf of the Bleaksteel.[[note]][[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=52#1281 Mech description]][[/note]]
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=25#606 Drone]]: One of a number of nonsapient robotic scouts working under Eliza.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=84#2092 Darius/Samael]] (@/{{Yomegami}}): The current and [[{{Bishonen}} surprisingly pretty]] leader of the Bleaksteel, who upon receiving a tip from Eliza chose to come to the capital for potential alliances.[[note]][[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=83#2061 Mech description]][[/note]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=84#2092 Iao]] (@/{{Yomegami}}): Darius's second-in-command and pilot of a Bleaksteel Archon unit, who is incredibly loyal to him despite being far older.[[note]][[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=83#2061 Mech description]][[/note]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14248981950A88250400&page=83#2061 Sabaoth]] (@/{{Yomegami}}): A Bleaksteel Archon unit, and by far the Bleaksteel's most vicious and bloodthirsty member.
[[/folder]]

!Frontier

!!Locations
[[folder: The Town]]
The town is a typical frontier railway town with two major roads laid out roughly in a T- the top of which runs east to west, parallel to the railway line, and the stem of which is the Main Street starting opposite the railway station and extending south. The major roads are each about 120 feet wide (36m)- wide enough for a large horse-drawn cart to turn around -and there are narrower roads leading off each that service the residential areas.

The western end of the top of the T is the "less reputable" area of town where may be found Black Eye Joe's and the "cat house". The eastern end is more up-market and is where The Washington may be found. The main street is the town's centre of commerce where one would find the bank, Sheriff's office, telegraph office, livery, hotel, The Tipsy Toad, General Store, "Doc" Carson's surgery, and numerous other useful stores. The narrower back streets echo the major streets- the houses on the east side of town get progressively better and more expensive the further east from Main Street while the houses on the west side get progressively more run down the further west.

!!!Black Eye Joe's
One of three saloons present in the town, this saloon caters to the more dubious element among its visitors and residents. Poorly lit and with its paint flaking, it's a two-story building located at the far end of town from the train station and other more upscale establishments. Guests typically come more for the somewhat risque stage acts than for the watered-down and overpriced drinks that the surly bartender serves, though the food is surprisingly decent. A number of back rooms exist for sleeping and other purposes, but only the extremely poor or careless would want to spend the night here.

!!!The Washington
One of three saloons present in the town, this saloon is the most fancy of the lot. Its decor is somewhat old-fashioned, but pleasant, with a number of paintings on the walls and many glass windows scattered about that make it much better lit than the other two saloons. The food and drink is not overly high-class, but it is tasty and affordable, and the menu offers a wide selection. The staff are considerably more polite than at the other saloons as well. It does not offer places to stay, as most of the people who would stay at this type of establishment can generally be instead found at the hotel.

!!!The Tipsy Toad
One of three saloons present in the town, The Tipsy Toad is the popular favorite with the various rough-and-tough visitors and residents such as miners. Of all the saloons, it is perhaps the most like the stereotypical image of a Old Western saloon in its architecture and staff, with swinging wooden doors and a bustling atmosphere. Due to its crowded nature, visitors tend to take less notice here than at the other saloons, though they can still be singled out sometimes by drunk locals looking for a fight. Thanks to the general feel of the place and its cheap but strong drink, bar brawls are common here, though the staff takes care to prevent them from becoming too serious. A second floor features a number of small but affordable rooms that are somewhat nicer than those at Black Eye Joe's.

!!!Hotel
This towering building, the largest in town, is where most visitors choose to stay. Although it is somewhat costly, it is generally considered a preferential alternative to renting a room at one of the saloons or small boardinghouses that can be found scattered about. While visitors are not too common at this wilderness settlement, enough come by that the hotel is able to maintain a fine sense of decor heavy on chandeliers and a professional, if somewhat old-fashioned, staff. Stays include a complementary breakfast.

!!!General Store
Although a number of more specialized stores such as a gun shop and livery can be found nearby, the General Store is the place where most visitors planning to explore the wilderness do their shopping for supplies. It is surprisingly large and well-organized, and is run by a friendly and garrulous proprietor.

!!!Doc Carson's
The sole medical practitioner in the town, "Doc" Carson is a somewhat mysterious individual who manages to serve to the medical needs of both the townsfolk and visitors with surprising effectiveness. He seems familiar with treating even the strangest sort of ailments and can generally patch up his patients in a very short time. The doc's services cost very little, but come with the requirement that patients not ask him any personal questions.

!!!Train Station
Dominating the north end of town, the train station is a large red brick structure topped by a clock tower, and is where most (though not all) visitors originally arrive. The trains seem to come from and depart to just about anywhere on a schedule that is a complete mystery to most, but fortunately its employees are able- through equally mysterious means -to provide plenty of advance notice on a large mechanical arrivals and departures board inside the station's main hall. The train tracks themselves are found on the north side of the station, with a long waiting area that has plenty of benches below them.

!!!Sheriff's Office
The town's Sheriff's Department and small jail. Particularly problematic troublemakers will be thrown into a magically durable cell before being chucked back into their home dimension.

!!!Livery Stable
Main Street. Travelers may, for a fee, leave their horses here to be tended to and casual visitors may hire some of the stable's own horses for reasonable rates. Horsecarts are also available for a fee; horses paid separately, of course.

!!!Zeke's Hunting and Fishing Store
Main Street. Here the outdoorsy type may purchase fishing tackle, firearms, ammunition and all the things a fisherman or hunter of the mid- to late-eighteen hundreds might need. The store is spacious and well stocked but the items are eighteenth-century standards: firearms are bolt-action, pump-action, lever-action, revolvers etc. No modern semiautomatics or higher technologies.
[[/folder]]

[[folder:The Wilderness]]
Participants are welcome to create more specific points of interest on locations below, to serve a specific narrative purpose or just to liven things up. Just remember to make it not too disruptive for other players.

!!!The Desert
An area of dry arid badlands with numerous gullies and ravines from long-dried rivers as well as mesas, buttes and hoodoos sculpted by the wind. The stratified layers of siltstone, mudstone and shale along with ancient layers of volcanic ash have produced a banded colourful terrain similar to the famous Painted Desert of Arizona.

Towards and into the lower foothills, the desolate "Painted Desert" gives way to scrub-covered desert terrain similar to that of the Sonoran desert. Here may be found numerous plants of the agave, cactus, palm and legume families, sage, creosote bushes, indigo bushes and many others. Wildlife is also common in this part of the desert- numerous species of birds, lizards, snakes, small mammals (mice, bats, ground squirrels, gophers, kangaroo rats etc) and coyotes inhabit the area. Progressing up higher into the foothills, the desert starts giving way to taller trees of the forest.

!!!The Forest
Mountainous region with wind and water-sculpted pinnacles and cliffs, numerous valleys and a few slot canyons. The streams and larger rivers converge to feed a large river that drains into the fertile plains to the East. The upper foothills and mountains are covered in temperate coniferous forest - primarily evergreen conifers with a mix of broadleaf deciduous trees and a wide variety of shrubs. Wildlife includes grey wolves, coyotes (not as common as in the scrubby desert lands), mountain lions, black bear, elk and deer. Features spectacular views and scenery.

!!!The Fort
Located in the Northwestern Desert next to the river and on the other side of a hill from the water tower, this nineteenth-century fort is similar to Fort Sam Houston, and it's currently occupied by only a single platoon to keep the fort maintained and the flag flying.

!!!The Ruined Temple
Located a mere hour's walk into the Southwestern Desert, this odd, dark stone temple gets very few visitors, or in fact people who have seen past its atrium thanks to its diligent guard, a flame-wreathed lion-beast. But is it really guarding just mere riches, or could there be more...?

!!!Hidden Cave
A sizable cave located in a shallow ravine just a little off the beaten path down one of the main southern roads. Innocuous at a glance, but home to untold depths.
[[/folder]]

!!Characters
[[folder: Active Troper Characters]]
!!Town Outskirts
%%!!!Northern Outskirts
%%!!!Southern Outskirts

!!Railway Street

%%!!!Black Eye Joe's (Railway St West)

!!!Bed and Breakfast (Railway St West/Main St North)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=37#905 Maya]]({{@/Masterofchaos}}): A deaf and mute girl who speaks through ASL. She's snarky and travels with her friend, Amy.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=37#905 Amy]]({{@/Masterofchaos}}): Maya's best friend. She's also her translator and is easily amazed by everything.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=23#560 Sir David "Davey" Harkness]] (@/{{Ryuhza}}): A twenty-nine year old white-furred bipedal otter-looking creature about the size of a child[[labelnote:*]]3 feet 11 inches or 119cm[[/labelnote]]. Dresses well. [[labelnote: click for more info]][[https://goo.gl/photos/GLQMjSo8aCWwGiTU6 illustrations]] Currently wearing a "floral" button-up shirt and gray pants.[[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=23#560 Constanza "Connie" Zavala]] (@/{{Ryuhza}}): A sixteen year old girl not entirely used to things beyond the frame of her old reality. [[labelnote: click for more info]][[https://goo.gl/photos/37ug2sQzzS7S1GY47 illustration]][[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=23#560 Rodger "Rip" Wilkis]] (@/{{Ryuhza}}): A thirty-nine year old man seeking to summon the dead. [[labelnote: click for more info]][[https://photos.google.com/photo/AF1QipPdRgiqkGT5E7TYFhZ3k6xlEmXMYAf6UOij0yPR illustration]][[/labelnote]]

!!!Railway St East:

* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=3#74 John]] (@/{{MasterofChaos}}): A gun store owner who somehow got lost in the desert. Mostly nice but a little ditzy.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=18#429 James]] (@/{{MasterofChaos}}): John's fiance. Does not trust most non human things and is more blunt about his feelings.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=61#1504 Oswald]] (@/{{Ryuhza}}): A person with an unusual appearance that bears a loose resemblance to a Minotaur. Found half crazed and starving, now on the road to recovery. [[labelnote: click for more info]][[https://goo.gl/photos/7MJvwrHA5rTuAbS89 illustration]], [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=62#1548 descriptive post]][[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=64#1590 Mari Dojima]] (@/WillDeRegio) A tall, mysterious, buxom, red-haired oni who speaks with a Cockney accent.

!!!The Washington (Railway St East)

!!!Railway St West

!!!Train Station (Railway St Centre - Opposite Main Street)

!!Main Street

!!!The Tipsy Toad

!!!Hotel

!!!!!!Hotel Lobby

!!!!!!Dining Hall

%%!!!!!!Room 204
%%!!!!!!Room 205
!!!!!!Sagebrush Suite (Rooms 305-307)
The psychic college students had [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=45#1117 this suite]] mysteriously [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=44#1097 reserved for them]].
%%!!!!!!Unspecified Rooms
%%!!!!!!Presidential Suite
%%!!!!!!Hallway
%%!!!General Store
%%!!!Livery Stable
%%!!!Zeke's Hunting and Fishing Store
%%!!!Doc Carson's

!!Northern Desert

!!! Ritual Site

!!! Wagon Trail

!!Northwestern Desert

!!!Fort

!!!The Mission
* The Order of Moth maintains a presence out here.

%%!!Northeastern Forest

!!Valley of the Dead God and Small Valley

!!Southern Desert

!!! Hidden Cave
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=3#56 Rin]] (@/{{Blackfire667}}) Purpose-built, genetically engineered cyborg supersoldier for the Hakoda Empire. Devoted to the cause, very much takes after Hana in her beliefs.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=47#1160 Omar Pringle]](@/{{Ryuhza}}): A mysterious man with the means and intent to get Joseph back home. [[labelnote: click for more info]][[https://goo.gl/photos/2Atj5cEj6FSvPG2S8 illustration]][[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=69#1724 Cynthia]] (@/WillDeRegio): A young [[MagicKnight magic using swordfighter]] of the Azure Knights.

!!Southwestern Desert
!!!Temple
[[/folder]]

[[folder: Inactive Troper Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=63#1556 Boris]] (@/{{madprophet}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=63#1556 Julia]] (@/{{madprophet}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=63#1556 Mary]] (@/{{madprophet}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=63#1556 Simon]] (@/{{madprophet}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=17#407 Chisa]] (@/{{Sphinxyness}}) An android designed to look like a human girl child. On the run from someone, she found herself in Frontier. Programmed to hack into anything with wireless capabilities and can scan and gather data about the world around her. Seems to come from a very highly advanced world.
* Trinity (@/{{Sphinxyness}})
* Kaito (@/{{Gold Paladin}})
* Recon (@/{{Gameknight102xx}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=53#1323 LCpl Hazel Yoon, USMC]] (@/{{Tehpillowstar}}): An US Marine deployed to Iraq who's found herself lost and alone in the Frontier desert. Has taken the chance to indulge her own dark talents. [[labelnote: click for gearlist]][[http://pastebin.com/sXTnNh1z Hazel's loadout]][[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=54#1350 Danny]] (@/{{electronic-tragedy}}): A lonesome, standoffish American soldier. Has a bleak past before he entered the Vietnam war.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=13#316 Henry A. Safon the Second]] (@/{{Mrship21}}) An interdimensional traveller from 1977.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#4 Christopher Wallace]] (@/TroPartner)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#4 Tana Norman]] (@/TroPartner)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=10#229 A.P.O.]] (@/{{TroPartner}}): Stands for Automoton Police Officer.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#2 Brin]] (@/KillerClowns): A policewoman, escorting Suela in hopes that secrets of the Dead God can bring her home.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#2 Suela]] (@/KillerClowns): A philosopher, seeking the mysterious technologies that can only be found within the corpse of a being like the Dead God.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=4#100 Cloudsplitter]] (@/KillerClowns): A mundane but hardened Graveyarder camel who has survived far more than any camel should have to.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=51#1251 The Dead God]] (@/KillerClowns): The broken remnants of an EldritchStarship. [[SufficientlyAdvancedAliens Not technically a god]], and [[NotQuiteDead not technically dead]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=55#1358 Acting Commissar Zekarim]] (@/KillerClowns): De facto leader of the military force guarding the Dead God, having fragged his predecessor. Amenable to diplomacy, mostly just wants to get home.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=20#484 Enkar Ziven]]: (@/KillerClowns):
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#14 Cyrus Fenrir]] (@/SnowyFoxes): A socially awkward but cheerful young engineer looking to put his latest creations to the test.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#14 Kito the Wolfram]] (@/SnowyFoxes): Cyrus's sardonic companion who appears to be a very large wolf. Their souls are bonded and they communicate telepathically.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13037797990A10271500&page=1074#26830 Blair Winters]] (@/{{savlamar}}): A powerful Fae with a hidden motive. Tall, slender, pale, dark-hared and light-eyed, and dangerous with magic.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13037797990A10271500&page=1074#26830 Roscoe Williams]] (@/{{savlamar}}): Not human, but temporarily stuck as one after being depowered in the dimensional travel. Short, well-shaped, cappuccino-colored, brown-haired and dark-eyed, and utterly overprotective of Blair despite suspecting him of knowing more than he’s telling her.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=39#970 Katya]] (@/{{Slysheen}}): A serious, well-armed bounty hunter apparently from Russia. Seems to know Chisa.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=33#816 Garganteum]] (@/{{electronic-tragedy}}): A 2-story tall, four-legged black monster of sandstorms, created from the god of darkness Tenebraeum. It's not sentient, though is driven by hunger of living beings.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=67#1658 Creature]] ({{@/spacealien}}): Chelsea's indentured servant, a bipedal, deer-like man ([[AppearanceIsInTheEyeOfTheBeholder ostensibly]]).
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=67#1658 Chelsea]] ({{@/spacealien}}): A 15-year-old assassin who specializes in the quiet execution of non-human dissidents.
[[JustTheFirstCitizen First Advocate]]" of the People's Republic of Zavi. Distant descendant of a philosopher Suela was influenced by.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=2#34 Hana Matoi]] (@/{{Blackfire667}}) : Brilliant geneticist, cyberneticist. Capable strategist. Devoted fascist, Social Darwinist, eugenics advocate. Hakoda Empire politician. Here for an exotic vacation.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=3#56 Maya]] (@/{{Blackfire667}}) Purpose-built, genetically engineered cyborg supersoldier for the Hakoda Empire. A quiet, bookish girl. Just here as a bodyguard.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=2#34 Miyuki Satoi]] (@/{{Blackfire667}}) : Purpose-built, genetically engineered cyborg supersoldier for the Hakoda Empire. A serious girl who hides her feelings well. Here for Hana's protection, among other things. Hoshi's best friend.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=2#34 Hoshi Tanaka]] (@/{{Blackfire667}}) : Purpose-built, genetically engineered cyborg supersoldier for the Hakoda Empire. Always cheerful, upbeat, energetic. Here for Hana's protection, but is also looking forward to just goofing off. Miyuki's best friend.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=5#110 Updated look]] - leather belt, two Smith & Wesson Model 1's.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=48#1177 S-679]] (@/{{Blackfire667}}): Formerly known as "Yuto." An exceedingly tall, muscular, heavyset man from the Kagos Republic. A series of unfortunate life-choices led him to be empowered, yet disfigured. A genetically-modified, cybernetically-enhanced supersoldier from a country with a limited understanding of genetics and cybernetics.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#7 Ammolite]] (@/DarkbloodCarnagefang): A [[WesternAnimation/StevenUniverse Gem]] who fled to Earth after being sick of their life on the Homeworld. Uses singular they pronouns.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=3#53 Anne]] (@/{{daird}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=3#53 Lucky]] (@/{{daird}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=3#57 Azuhl]] (@/DarkbloodCarnagefang): A wondering Redguard swordsman/Ash'abah. Uses masculine 'he' pronouns.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=23#551 Irina]] (@/{{electronic-tragedy}}): A young woman in desert travel garb and black headscarf, and is looking for Samuel and Todd for her own reasons.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#24 Samuel Kahler]] (@/{{electronic-tragedy}}): A bald, 40-year-old ex-Colonel. He wears a tan jacket and has a similarly-colored backpack.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=17#421 Todd Kimball]] (@/{{electronic-tragedy}}): A blond, 37-year-old man, and Commander of the Royal Guard in his and Samuel's home country, Serenica. He has romantic history with Samuel.
* Vic (@/{{electronic-tragedy}}): Only surviving member of a troop of dark magic occultists.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#5 Prof. Alba]] (@/FlowingCotton): Senior independent magic researcher that suggested the journey. Has many aims he shared only with himself.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#5 Lia Astell Lucentail]] (@/FlowingCotton): The youngest daughter of the Lucentail family. Nobility. A Songbird with excellent potential. A bit airheaded, but can be oddly reliable at times.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#5 Krul Diode]] (@/FlowingCotton): A member of the Kingdom's royal guard and a war veteran. Tasked with guarding Lia, whom he had a father-like presence towards.
* Jun (@/{{Gault}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=7#171 Cynthia]] (@/InAnOdderWay)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=7#171 Francis]] (@/InAnOdderWay)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=13#308 Unknown agent]] (@/KillerClowns): A condescending British agent.
* The Black and Teal (@/KillerClowns): A five-person bandit clan made of unremarkable cast-offs from various universes.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=17#405 The Queen of Diamonds]]: [[ArcVillain The leader]]. A [[TabletopGame/{{Shadowrun}} ork shadowrunner]] and veteran StreetSamurai. More interested in wealth than violence than violence.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=20#496 Maud]]: TheDragon. A human rogue, survivor of [[VideoGame/NetHack the Dungeons of Doom]], carrying and wearing a small museum's worth of powerful magical items.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=17#405 Maridel]]: TheEvilGenius. An [[Franchise/TheElderScrolls altmeri necromancer]] who picked up some cybernetic enhancements courtesy of the Queen of Diamonds.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=15#374 Battlemaster Urdnot Moreg]]: TheBrute. A massive [[Franchise/MassEffect krogan battlemaster]], eager for combat. Fortunately not at full strength, but still a force to be reckoned with.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=40#978 Nemaforte]] (@/{{Ladytanuki}}): A [[SpaceElves Sunestre]], [[CuteWitch dressed like a witch]], from the dark side of TidallyLockedPlanet Orenya. Very [[EmotionlessGirl aloof]] and [[{{Cloudcuckoolander}} eccentric]], and [[ProudScholarRaceGuy adept at magic]]. Sells medicinal and psychotropic herbs unlike anything on Earth, and often uses the latter herself.
* The psychic college students (@/{{Ladytanuki}}): A group of college students from Boston who took a class on parapsychology and obtained PsychicPowers as part of a research project. ([[http://imgur.com/jgMIJpb group picture]])
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=83#2058 Merlin Caparelli]]: ([[http://imgur.com/8MCgfbu picture]]) 26 years old, has AuraVision. A short and effeminate guy with an enthusiasm about paranormal phenomena. Best friend of Lupin.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=35#871 Zuri Watkinson]]: ([[http://imgur.com/oydYuG4 picture]]) 20 years old, had AstralProjection. The ghost of a distant and [[MysteriousWaif mysterious-looking]] albino woman. Her soul is in her athame (ritual dagger), and she's struggling to animate her body.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=51#1257 Vicky Greystone]]: ([[http://imgur.com/Ee7VWvf picture]]) 18 years old, has [[MindOverMatter telekinesis]]. A quirky and bubbly yet naive young lady who is very proud and excited about her powers.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=83#2058 Amanda Tibbett]]: ([[http://imgur.com/xddRcXD picture]]) 17 years old, has [[AgonyBeam psychic torture]]. A [[AxCrazy passionately]] [[TooKinkyToTorture sadomasochistic]] EmoTeen with a MagicWand, who once possessed Yamiko.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=83#2058 Hiroshi "Gon" Tsukimaru]]: ([[http://imgur.com/kwUHnmt picture]]) 20 years old, has [[PlayingWithFire pyrokinesis]]. A comical [[AsianAndNerdy Japanese computer nerd]] who [[SirSwearsALot enjoys swearing]].
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=83#2058 Mariko "Ari" Tsukimaru]]: ([[http://imgur.com/MQBvM6B picture]][[note]]Hat is rounded instead of pointed[[/note]]) 18 years old, has [[{{Technopathy}} technomancy]]. A quiet [[AsianAndNerdy Japanese computer nerd]]. Little sister of Gon and roommate of Vicky and Zuri.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=41#1025 Lupin Merrimac]]: ([[http://imgur.com/VvBen9q picture]]) 28 years old, has [[PerceptionFilter cloaking]]. This scrawny [[LongHairedPrettyBoy long-haired]] British guy is the [[TheStoic serious and quiet]] [[StoicSpectacles bespectacled]] type [[{{Goth}} with a melancholy air about him, dressing all in black]]. Apparently moonlights as a police consultant.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=49#1211 Yamiko Murakage]]: ([[http://imgur.com/IRKQipv picture]]) 23 years old, has {{telepathy}}. A very emotional half-Asian woman, who loves ElegantGothicLolita fashion. Girlfriend of Lupin, and just got over a telepathic reaction to the Dead God.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=40#983 Annie Bratton]] (@/{{LordGreyjoy}}): A mysterious jumpsuit-clad lady who just lost her powers of energy manipulation and has a missing sister. She's on the run from a dangerous reality-warper named Jericho and looking for Elizabeth, the only person who can stop him.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=40#983 Gregory Grey]] (@/{{LordGreyjoy}}): A scientist who looks a bit older than he really is. Has a good sense of humor and adventure. Rescued from Jericho's realm by Annie via a portal.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=66#1637 Brother Xenophenes]] (@/{{MachinistComplex}}) A cleric-priest/psion from the old mission.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=66#1637 Brother Arbutus]] (@/{{MachinistComplex}}) An elder priest from the old mission.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=66#1637 Brother Quorin]] (@/{{MachinistComplex}}) A younger priest from the old mission.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=15#364 Jeannette]] (@/{{Night}}): [[Fanfic/AFeddieStory Jeannette Montange]]; 24, blonde pixy cut, sunglasses, 5'8", brevet major/actual captain, tank commander. "Cap" to her crew.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=15#364 Ritchie]] (@/{{Night}}): [[Fanfic/AFeddieStory Ritchie Smith]]; 20, wearing a red beret, 6', brevet sergeant/actual corporal, tank gunner; was a teen genius before he enlisted, has degree in high-energy physics. Jeannette calls him "Rich".
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=15#364 Michael]] (@/{{Night}}): [[Fanfic/AFeddieStory Michael Miller]]; 22, brown hair cut short and parted right, 5'10", PFC, tank driver; worked construction before he enlisted. Jeannette calls him "Mikey".
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=29#706 Margaret Wiegand]] (@/{{Ryuhza}}): An elderly woman who is the proprietor of a small bed & breakfast in town.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=2#45 Joseph T. Weller]] (@/{{Ryuhza}}): A bedraggled lizard-person who found himself washed upon the muddy bank of a frontier river. Thought to have vanished to another time and another place in the middle of the night, but later resurfaced in a cave a few miles south of town. [[labelnote: click for more info]][[https://goo.gl/photos/ShfhxKwzqBuCzxWF8 illustration]]-[[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=4#95 description]]-[[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=74#1833 day 2 description]][[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#6 Chloe Thaleia]] (@/{{Sphinxyness}}) A young aspiring treasure hunter/thief who reigns from a family of thief/treasure hunters. Her first treasure is a large broadsword with strange runes that glow when the sword uses magic. She is looking for rare artifacts as well as her missing brother.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=7#160 Father Kiyoshi]] (@/TempestKnight): A [[WarriorMonk priest]] of the [[LizardFolk Tarsian]] Empire who has been sent to warn of a great danger approaching the town.
* Noshakruuptchè (@/TempestKnight): The Lord of War.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=15#358 Kyle Norton]]: (@/TeraChimera): A drunkard claiming to be the god of order.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=25#606 Kate Albright]]: (@/TeraChimera): Kyle's traveling companion. Kyle claims she's the god of chaos.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=63#1563 Colonel Abraham von Strauss]] (@/WillDeRegio): A senior officer of the Balamar Empire, who highly values honor and courage.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=67#1655 Captain Malcolm Greer]] (@/WillDeRegio): An officer of the Balamar Empire, leader of an armor platoon.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=63#1570 Jim [=McGee=]]] (@/WillDeRegio): Djan mercenary hired by the Azure Knights to rescue Minerva. Dressed like a cowboy.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=63#1563 Minerva]] (@/WillDeRegio): A strange, amnesiac girl who was held prisoner by the Balamarian soldiers. Wears a blue dress and a dark blue camo jacket.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=63#1563 Lieutenant Madeline Ross]] (@/WillDeRegio): Insubordinate officer serving under von Strauss. Hates the Azure Knights with a passion.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#3 Saya]] (@/{{Yomegami}}): A girl with an odd song following her around.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=22#548 Lilith "Lily" Blackheart]]: (@/{{daird}}): Self-described Crown Princess of Hell.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=22#548 Lucy]]: (@/{{daird}}): Lily's pet hellhound. [[BigFriendlyDog Not as intimidating as you'd expect.]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=69#1705 Prinem]] (@/EternaMemoria): Athletic tan-skinned human in his early thirties, wearing a sleeveless vest that shows his muscles and scars, walking barefoot and carrying a rifle. He is technically Baron Verez' hired help, but treats him as an equal, to the latter's disapproval.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=69#1705 Hailstorm]] (@/EternaMemoria): A large grey-feathered talking bird that looks like something between a crow and an eagle. She is loyal to Baron Verez above all.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=69#1705 Baron 'Vev' Verez Teberes]] (@/EternaMemoria): a grey skinned, green haired, red eyed humanoid wearing an eyepatch, a white suit that has seem better days and carrying a side-sword that is everything but ordinary. Has an interest in artifacts from spacefaring beings.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=2#41 Tsadro Oriyand]] (@/CrystalGlacia): One of the ServantRace known as the Rivari, a dour, terse man from the Tefuri Islands. Haunted by his past and still unsure about life, he works for Vinicio Acquati, providing the services of his cybernetic implants as head of staff.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=26#632 Unit Psi]] (@/SnowyFoxes): A specially created unit in the World Alliance military. They pilot the Camelot, an experimental craft designed for an Earth mission. Everyone goes by a codename.
** Arthur: The team's captain, and the only member physically present in the thread. He's tired out by the seemingly thankless task of keeping the team together, but tries his best to look reasonably cheerful.
** Gwen (Guinevere): Arthur's calm, collected, but sometimes callous co-captain, despite her good intentions.
** Lancelot: A nervous individual who lacks the confidence to pitch his usually sound ideas.
** Nymue: A fiery young woman who's not afraid to let everyone know she has an opinion.
** Merlin: Dour and mostly silent, he usually has to be prodded into taking action.
** Galahad: The most enthusiastic member of the team, and eager to distinguish himself. Frequently clashes with Nymue.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=18#450 Iraal [=voSotin=]]]: (@/{{nrjxll}}): An female alien doctor of xenoarchaeology, from a species called the orl (humanoid, green skin, no hair, large eyes).
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=18#450 Follows-Many-Scents]]: (@/{{nrjxll}}): Iraal's "physical assistant" (bodyguard); a female member of an alien species called the vayen (furry, hunched, long snout, three eyes). Goes by Scents for short.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=76#1895 Aubrey Branscombe]] (@/{{Wolf1066}}): A cultured British man who had recently been abducted and locked in a tiny room in the mine, later rescued and brought into town by Connie, Joseph, Amy and one of the Mayas. [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=80#1994 Updated Description: dark pinstriped 1890's three-piece suit (pants, waistcoat and sack coat), white club-collared shirt, black bow tie, black oxfords and black felt bowler hat.]] The circumstances and motives surrounding his abduction - and the identities of his abductors - are still unknown. [[http://wolfmotorcycling.freehostia.com/Aubrey%20-%20Frontier.PNG Image]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#8 Peggy]] (@/{{Wolf1066}}): A young English woman formerly from Liverpool, UK. One of [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=32#778 "The Mad Bastards"]], a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#8 Karl]] (@/{{Wolf1066}}): A young German from Freiburg, formerly a conscript. One of [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=32#778 "The Mad Bastards"]], a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#8 James]] (@/{{Wolf1066}}): An Englishman, formerly a Grenadier Serjeant (sic) in Thomas Farrington's Regiment. One of [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=32#778 "The Mad Bastards"]], a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#8 Kris]] (@/{{Wolf1066}}): A young woman formerly from New Zealand with an unusually pale left arm. One of [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=32#778 "The Mad Bastards"]], a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#8 Teri]] (@/{{Wolf1066}}): A young woman of African descent, born and raised in London's East End. One of [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=32#778 "The Mad Bastards"]], a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=1#8 "Wolfe"]] (@/{{Wolf1066}}): A not-so-young man formerly from New Zealand. One of [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=32#778 "The Mad Bastards"]], a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=23#561 Finn Ó Brádaigh]] (@/{{Wolf1066}}): a modern [[WarriorPoet Warrior Bard]] with a rich County Kildare accent. Member of the ''Warrior Rockers of Cú Chulainn'', a gang from Hamilton, New Zealand - late twenty-first century. [[http://wolfmotorcycling.freehostia.com/Finn.PNG Picture]]
** Updated Description: [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=53#1305 sand-coloured "Ten-gallon hat" with outlandish beaded band, silver conchos set with turquoise and a turkey feather]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=21#512 Alpha/Sophia]] (@/{{Wolf1066}}): Gwion's "co-worker" and "room mate". Natural-looking artificial eyes with automatic Digital Night Vision System and optional Thermographic Imaging. [[http://wolfmotorcycling.freehostia.com/Alpha.JPG Picture 1]] [[http://wolfmotorcycling.freehostia.com/Alpha1.JPG Picture 2]]
** Updated Description: [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=55#1373 Black broad-brimmed hat with telescope crease and black band with silver studs]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=23#561 Kaitlyn Reid]] (@/{{Wolf1066}}): a woman with a "Kiwi" (New Zealand) accent, unnaturally green eyes[[note]]artificial, equipped with at least automatic Digital Night Vision System[[/note]], "elfin" features and pointed ears[[note]]that seem abnormally sensitive[[/note]]. [[http://wolfmotorcycling.freehostia.com/Kaitlyn.PNG Picture]].
** Updated Description: [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=55#1373 Tan broad-brimmed hat with dark brown band fitted with silver conchos]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=21#512 Gwion]] (@/{{Wolf1066}}): Street-savvy cyborg with "no fixed occupation" and "no fixed abode". Obvious mechanical arm and red-irised artificial eye. [[http://wolfmotorcycling.freehostia.com/Gwion%203.png Picture]]
** Updated Description: [[https://tvtropes.org/pmwiki/posts.php?discussion=14396473520A97305100&page=55#1373 Black broad-brimmed hat with "Cattleman" crease and black hat band]]
[[/folder]]

!Dream II

To prevent full thread chaos, writers should keep the following in mind:
* New locations that your characters find in the forest should be added to the "Locations" list.
* Like in the previous thread, writers with characters in the same CastHerd will be taking turns to come up with new locations, but your characters can still leave a mark on places established by other writers, if you wish.
* While it is encouraged to bring things into the dream that evoke strong emotions in your character or bring back certain memories, be mindful of your fellow writers and make sure everyone has an opportunity for character exploration.

[[folder:Locations]]
* Forest: These misty woods serve as an in-between place for the other areas. Distances are not fixed, so you can wander this area as much or as little as you like before arriving somewhere else.
* Farm: A small, well-used blue-painted barn and pasture, enclosed by a fence and gate. Strangely, it seems to be morning, but only within the confines of the Farm's pasture fence. Its animals are slowly returning.
* Ritter Clinic: A house/ medical clinic by a frozen river. The area around it is snowing heavily. It's formally known as the Gamino District 2 Clinic, but the people of Andelin have taken to calling it after their local doctor ever since he was assigned there.
* Wasteland: Arid badlands where the soil is red and dusty, complete with a barren city. Hot, dry and desolate. A deeply hostile environment... except for the Hakoda Imperial Academy nestled within the city, a safe haven containing a large garden with birds fluttering about.
* Ruins: The remains of an ancient civilization, with partially collapsed buildings and many statues and carvings featuring fanged creatures. The shadows of those who lived here remain, as do the shadows of the [[OurVampiresAreDifferent undead]] who lived here.
* Tranquil Underworld: A subterranean realm of memory and healing, in which lie unfulfilled dreams waiting to be made real and preserved beings of past eras. Its Gate lies under a small pyramid with a bell atop, which is periodically ringed by the Gatekeeper. The Underworld proper is an infinitely big upside-down tower inside a star-filled void, that combines architectures of various eras, inhabited by cursed people in various degrees of insanity, and their ghostly caretakers.[[note]]No longer active[[/note]]
* San Francisco: From Lauren and Henry's memories. Two versions: hippie-era (1967) at their house, and 1980s at their warehouse/residence.[[note]]No longer active[[/note]]
* The Eldritch Factory: [[EldritchLocation Mysterious]] place of [[WombLevel organic]] design, the place is much like a factory- Entire sections dedicated to the creation of specific components, such as The Forest of Bone (littered with 'trees' resembling humans reaching skyward) and The Heart Forge (a giant heart-like dome where blood flows like water, with hearts being grown) amongst other areas. Connecting it all together is [[HubLevel Sanity's Descent]], the only known way to enter and leave.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=27#673 The Graveyard]]: A place ravaged by ancient magical warfare, contaminated and twisted. The laws of physics are notoriously weak around here, with all sorts of weirdness going on.
* [[IDontLikeTheSoundOfThatPlace Misery Manor]]: An [[OldDarkHouse old dark]] [[HauntedHouse haunted house]] inhabited by zombies, originating in a DeathWorld, but recently re-located to the Graveyard. The interior of the manor used to be cursed such that its appearance and architecture [[PsychologicalTormentZone reflects the deepest, darkest fears of anyone who enters]], but now it's just an ordinary collapsed and abandoned house.[[note]]No longer active[[/note]]
* Beta Town: A small city populated by unfriendly robots, ruled by a HumongousMecha named Lord Metatronic. Originally from the virtual world of Mystrica, where the Elemental Guardians are from.[[note]]No longer active[[/note]]
* Yukijou-minato: A port town where the Senjimese Navy's Northern Fleet is based. Located to the south are Akamori, the pine barrens, and Yukijō(Snow Castle), a massive castle complex with a five story main keep. The north part of town contains the harbor and naval shipyards.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=35#869 Twilight Ball]]: A lively gathering taking place in an open-air and open-sky (through a glass ceiling) hall with an aesthetic similar to CrystalSpiresAndTogas (minus the togas), in the twilight region of a TidallyLockedPlanet called Orenya. There's a stage, several tables, and even a buffet serving every kind of food and drink imaginable.
* Marble Corridor: A plain marble corridor. It is lined with arched windows that currently show pristine snowfields stretching out as far as the eye can see.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=43#1061 Field of Souls]]: An [[AlwaysNight eternally dark]] wasteland with a powerful magic field that makes thoughts manifest as images. Contains crystals that separate souls from their bodies, which Ferisen also used to create her latria. Located on the planet Orenya, where the Four Bardic Sisters are from.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=47#1174 Eight Wings Library]]: A Library from the Arginan Empire, maintained by the Church, were works of almost all areas of knowledge are stored, as well as preserved exemplars of both artworks and lifeforms native to Argina, numerous lesser relics and a temple [[BreadEggsMilkSquick (complete with sacrificial chamber).]] Its name comes from its eight curved halls, each with windows for a color of the rainbow, and a windowless one that acts as a deposit (and is very restricted in its access).[[note]]No longer active[[/note]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=47#1175 Cathedral of the Four Swords]]: A CreepyCathedral in [[AlwaysNight eternal night]], with a WeirdMoon, a garden of dead roses, and spectral bells which play to the mind. Offers "baptisms" in two pools inside: one which evokes pleasant dreams and the other which evokes nightmares.
* Rozeta Marga: A once bustling tropical port city upon man-made islands, [[GhostCity now an abandoned ruin]]. One of the islands has been overrun by kudzu.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=51#1275 Magdalene's Realm]] - A field of bright yellow flowers created by Magdalene in the image of her ideal world. Its most notable feature is a massive tree that looks like a cross between a cherry tree and a rose bush.[[note]]No longer active[[/note]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=53#1308 Shinkyo Market District]]: The busy and chaotic market district of the Senjimese Empire's capitol city, albeit the spirit/dream realm's BazaarOfTheBizarre version that consists of [[AnachronismStew anachronistic]] {{Bizarrchitecture}}.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=54#1326 Eneritan]]: A village in the clouds underneath the late afternoon sun. In its center is a gazebo of gold called the Hall of Healing, which is said to cure any ailment, and even reverse death. Unfortunately it's now inactive, due to a quadruple solar eclipse that made it fall.
* Garden in the Sky: The fallen remains of Eneritan, sitting atop a high mountain in EndlessDaytime, containing only the white shell of the Hall of Healing, which ended up in its own location in the middle of the Forest. Needs flowers planted around it.
[[/folder]]

!!Characters
[[folder:Active Troper Characters]]
!!Technically everywhere
* The Eyes and Teeth: (@/KillerClowns) An EldritchAbomination from the VoidBetweenTheWorlds. The source of Iveya's magic, though she doesn't quite understand the implications; and also the reason for Alice Winters's apprehension to magic. [[AlmightyIdiot Has only animal-level intelligence]], but a predator's [[TooDumbToFool dangerously simple]] cunning honed by [[TimeAbyss vast aeons]].

%%!!Forest

%%!!Field of Souls

%%!!Eight Wings Library

%%!!Beta Town

!! Ritter Clinic
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#17 Friedrich Ritter]]: (@/SnowyFoxes) A grumpy yet hospitable country doctor who seems unfazed by the fact that his house has apparently teleported to the river by his town.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=17#413 Heinrich Ritter]]: (@/SnowyFoxes) A cheerful, carefree general store owner and Friedrich's half-brother. He supposedly died about seventeen years ago, but has appeared in the dream nonetheless, aged up as if he had been alive all along.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#25 Iveya ul'Uelshu]]: (@/KillerClowns) A mage of the Eyes and Teeth, whose morality and sanity have thus far survived the effects of her powers.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#10 Henry A. Safon:]] (@/{{Mrship21}}) An interdimensional traveller from 1989 who has seen a lot and whose paranoia landed him into this mysterious land.

%%!! Ruins

!!The Eldritch Factory
!!!Heart Forge
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=23#561 Noire Blanc]]: (@/{{Kkutwar}}) A strange [[AmbiguouslyHuman human(?)]] girl wearing [[UsefulNotes/LolitaFashion Guro Lolita]] fashion, she regularly acts casually- Yet effortlessly carries a BFS one-handed and performing air-walking, hinting at an unrevealed nature.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=2#31 Ashleigh Sable]]: (@/{{Ladytanuki}}) An older twenty-something woman with a modest and old-fashioned sense of style. Very calm and [[TeamMom motherly]] in nature, and also Catholic and plays a violin. One of the Elemental Guardians, a quintet of {{Mon}} owners (Keepers) from the virtual world of Mystrica. ([[http://imgur.com/5tnYuJk picture]][[note]]second from right[[/note]])
** [[https://photos.google.com/photo/AF1QipMR0BqijHddKjTH8ytqIXxq6x_o9tfRUsoK0IzU Geisha]]: (in Scanner) An elegant eight-foot-long fish with the power to hop across waves that she can summon.
** Ludwig: (in Scanner) A ghostly music conductor with a powdered wig, fancy coat, angelic harp wings, and a sousaphone on his head. Speaks in a strange accent and uses musical attacks.
** [[https://photos.google.com/photo/AF1QipOUMZAwsyF_fYaxqG1IOQ1D4SsB07CzYWoBaScr Meade]]: Looks like the bottom of a sapling, roots and all. Can transform into the Goddess of Earth (Vertilia), a fully-grown tree bearing magical fruits.
%%!!!The Bone Forest
%%!!!The Cerebral Dungeon

!!The Graveyard
!!!Crater/Battleground
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#22 Caleb:]] (@/{{Novis}}) A mailman with VolcanicVeins. While he has a hard time accepting that the people here are from other worlds, he is interested in learning more about them and this place.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=28#680 Patches:]] (@/{{Kkutwar}}) A MagicalGirl adorned in patchwork cloth. Cheerful yet clumsy, and containing a seemingly great power.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=7#170 Father "Gabe" Gabriel]]: (@/KillerClowns) A flamboyant but skilled demon hunter with lifetimes of regrets.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=40#990 Saint Nemol]]: (@/KillerClowns) A mythic being able to [[DeaderThanDead permanently kill]] literally anything, but only with their permission, and who considers it his holy purpose to eventually end all things, one by one.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=8#185 Half]]: (@/{{Novis}}) A shadowy anomaly that considers Caleb his "larval form".
%%!!!City

%%!!Yukijou-minato

%%!!San Francisco - Warehouse

%%!!Twilight Ball

!!Marble Corridor
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#3 Seilaan Ren:]] (@/SnowyFoxes) A young noble who makes up for her lack of height with magical prowess, pride, and firm dedication to her goals, whatever they may be at this time...
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=2#50 Mazra Ji:]] (@/{{nrjxll}}) "Lord-Heir" of the [[TransplantedHumans Corinarchi Empire's]] House Ji. A slightly heavyset young woman with formal clothing, features that look East Asian, and a fondness for dreams.

!!Cathedral of the Four Swords
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=47#1175 Lacriment:]] (@/{{Ladytanuki}}) Mistress of the Four Swords. A cloaked possibly-holy priestess in an owl mask.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=35#869 Ferisen Baoshra]]: (@/{{Ladytanuki}}) Backup singer/latria player of the Four Bardic Sisters, a musical group from the planet Orenya. Skilled with PsychicPowers and recently became a lich in the Dream, and is of a winged fairy-like species called the sumiri. Clad in green and purple; also goes by Fair for short. ([[http://imgur.com/ZCmOwXJ picture]])
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=54#1340 Milly]]: (@/WillDeRegio) A undead apprentice WhiteMage who is traveling the world to improve her medical skills and hopefully find a way to restore her homeland to its former glory.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=48#1179 Alexandra Rosendorn:]] (@/WillDeRegio) A bispectacled, {{Bifauxnen}} vampire and [[HunterOfMonsters huntress of monsters]].

!!Rozeta Marga
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=49#1213 Abyssal Empress Narea:]] (@/WillDeRegio) A descendent of a race of {{Draconic Humanoid}}s from the Moon of Aria, and former ruler of Rozeta Marga.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=22#529 Durnem:]] (@/{{Ladytanuki}}) The first fylin ([[FishPeople woman-fish hybrid distinct from a mermaid]]) to join the [[TheOrder Oradamin]], an elite crime-fighting organization on the planet Orenya. Adept at [[KiManipulation aura manipulation]] and other forms of FunctionalMagic, and wields a MagicStaff named Watimari.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=24#581 The Midnight Stitcher:]] (@/{{Kkutwar}}) [[HumanoidAbomination 'Humanoid']] man of unknown origins, The Midnight Stitcher possesses incredible physical attributes as well as the ability to generate [[RazorWire razor thin]] [[CombatTentacles tendrils]] that he can manipulate.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=50#1239 Arizona]] (@/{{Kkutwar}}):
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=50#1242 Blank]] (@/{{Pyxo}}): A [[{{Cyborg}} half-machine, half-human]] [[HalfHumanHybrid hybrid]] that happens to look like a young woman. Able to morph her limbs into mechanical weapons.

%%!!Eneritan

!!Garden in the Sky
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=52#1278 Claire]] (@/WillDeRegio): KleptomaniacHero, DestructiveHero, and GenkiGirl witch.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=35#869 Emriel Baoshra]]: (@/{{Ladytanuki}}) Dancer and drummer of the Four Bardic Sisters, a musical group from the planet Orenya. Skilled with magic, and is of a winged fairy-like species called the sumiri. Clad in red and white; also goes by Reel for short. ([[http://imgur.com/ZCmOwXJ picture]])
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=35#869 Amiluet Baoshra]] (@/{{Ladytanuki}}): Cheerful instrumentalist of the Four Bardic Sisters, a musical group from the planet Orenya. Skilled with magic, and is of a winged fairy-like species called the sumiri. Clad in yellow and orange; also goes by Lute for short. Also carries a [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=49#1212 magic staff named Dureminda]].([[http://imgur.com/ZCmOwXJ picture]])

!!Shinkyo Market District
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=37#919 Megumi Akechi]] (@/WillDeRegio): Rin's CatGirl personal maid and bodyguard. She cares deeply about her master. She's highly proficient in combat and nimble on her feet.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=55#1374 Raven Nachtschmidt]] (@/WillDeRegio): Real name Karasuko Ikatamari, she is a young-looking tengu doctor, currently on her residency.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=30#747 Rin Tachibana]] (@/WillDeRegio): The newly appointed, sleep deprived admiral of the Imperial Senjimese Navy's Northern Fleet. Her icy proficiency is a force to be reckoned with.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=34#835 Adam]] (@/{{MasterofChaos}}): A Scottish teenager who's another friend of Nick. Not sure how he arrived in the dream world either.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=29#725 Jackson Ruth]] (@/{{MasterofChaos}}): A British teenager who's an inventor and Nick's friend. He's not sure how he arrived to this strange dream world.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=46#1128 Marie]] (@/{{MasterofChaos}}): A teenage girl who's another friend of Nick. Much like the, she's not sure how she arrived, and is confused as to why her friends are injured.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=2#42 Nick]]: (@/MasterofChaos): A teenage boy who somehow ended up away from his friends to...here. Whatever here is.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=35#869 Gliosem Baoshra]] (@/{{Ladytanuki}}): Lead singer of the Four Bardic Sisters, a musical group from the planet Orenya. Skilled with magic, and is of a winged fairy-like species called the sumiri. Clad in blue and black; also goes by Glee for short. ([[http://imgur.com/ZCmOwXJ picture]])
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=6#136 Sinistrina von Schwarzwald]]: (@/{{Ladytanuki}}) A tired and raggedy-looking {{necromancer}} [[WitchClassic witch]], banished to the [[DeathWorld Deathly Glade]] by her twin sister Lucina. Was the owner of Misery Manor and the source of its curse. Originally undead, but recently brought back to life in the Dream. ([[http://imgur.com/D41bDY7 picture]]) ([[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=55#1364 mortal form]] - in Shinkyo post)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=29#708 Friedrich von Schwarzwald:]] (@/{{Ladytanuki}}) A fancily-dressed porcelain doll with a somber, hallowed feel about him. Created/brought to "life" by Sinistrina. ([[http://imgur.com/D41bDY7 picture]])
[[/folder]]

[[folder: Inactive Troper Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=36#894 Alice Winters]] (@/KillerClowns): A small but deadly corporate agent with a passionate hatred for all things magical, still reeling from [[{{Elseworld}} a nightmare about]] her boss and friend dying and making her CEO.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=39#972 Eve Chance:]] (@/TooManyIdeas) An eighteen-year-old girl on the run from a war-torn America. Stoic and serious, but not emotionless, and in fact has a good appreciation for sarcastic and dark humor. Skilled in ranged and unarmed combat, but not specially powered in any way.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=2#31 Phoebe Heatherfield]]: (@/{{Ladytanuki}}) A ten-year-old chubby cowgirl who always has a smile on her face and is eager for adventure. [[GenkiGirl Can get a bit too energetic at times]], and also a little homesick. One of the Elemental Guardians, a quintet of {{Mon}} owners (Keepers) from the virtual world of Mystrica. ([[http://imgur.com/5tnYuJk picture]][[note]]on far left[[/note]])
** [[https://photos.google.com/photo/AF1QipPdazMkhb0MDrVC66mryE8exLe9_M_BezAPDZjL Peggy]]: A white unicorn with a rainbow horn and wings, and with a pole sticking out her back like she came off a carousel. She can carry up to two people on her back - one if she flies.
** [[https://photos.google.com/photo/AF1QipN1ppksxZlHXaTGMXx0LXqTzK6MZ6EgamS8sx4- Fooly]]: A two-feet-tall ragdoll modeled after a clown, with orange pigtails made of yarn. Loves skipping and RhymesOnADime.
** [[https://photos.google.com/photo/AF1QipNU4BcnZSjBA6sKNkX7v-VtlAGi_HCCeQQlmOLx Zippy]]: A brightly coloured hummingbird that's actually bigger than normal. Can transform into the Goddess of Air (Zephoria), an insect/bird hybrid with large streamers and a crystal heart.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=2#31 Yamiko Murakage]]: (@/{{Ladytanuki}}) A [[ShrinkingViolet shy]] [[MoodSwinger emotional]] teenage girl fond of ElegantGothicLolita fashion. Has a bad ankle and two apparent boyfriends (Remy and Lupin). She entered Misery Manor in the hopes of rescuing Lupin (who is trapped there) and confronting her great-grandmother Celia, who put a curse on her family. One of the Elemental Guardians, a quintet of {{Mon}} owners (Keepers) from the virtual world of Mystrica. ([[http://imgur.com/5tnYuJk picture]][[note]]on far right[[/note]])
** [[https://photos.google.com/photo/AF1QipNMKe-PQiOZLbzQXa6HfZIyp8v2WbMBy-S9AlLO Anaissie]]: A strange pixie-like creature who is easily frightened. Stands about eight inches tall and has telekinetic powers.
** [[https://photos.google.com/photo/AF1QipMCShEYkNjv1ZptaCVhgSeZCi5POw-ExenSd1QH Lorraine]]: A ghostly sorceress with an unfitting sweet voice. Specializes in black magic.
** [[https://photos.google.com/photo/AF1QipO3lT4P8sEoUGF03DVMzu-U4A1Z8_ryDroPa_D4 Melusine]]: A feathered blue serpentine dragon. Can transform into the Goddess of Water (Cerula), an [[DragonsUpTheYinYang Eastern dragon]] who can both swim and fly.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=23#574 Lupin]]: (@/{{Ladytanuki}}) ([[https://photos.google.com/photo/AF1QipO43-jIliu5DhJuPQ92NObuSMVf9Iil9ePf0YrK picture]]) One of Yamiko's lovers, a gangster (presumably) dressed all in black yet with a classy appearance. Has apparently been broken by the manor's curse, but won't die unless Yamiko fails to save him.
** [[https://photos.google.com/photo/AF1QipPjD6_D5pidFql1G4ThgpRgl905_ba6Y9Y_D9_h Artemis]]: A purple and black wolf who is [[NobleWolf calm and wise]] at times and [[SavageWolves aggressively protective]] at others.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=2#31 Hiroshi "Gon" Tsukimaru]]: (@/{{Ladytanuki}}) A [[AsianAndNerdy nerdy Japanese teen]] with a contentious personality, yet good sense of humour. [[PajamaCladHero Looks like he just got out of bed.]] One of the Elemental Guardians, a quintet of {{Mon}} owners (Keepers) from the virtual world of Mystrica. ([[http://imgur.com/5tnYuJk picture]][[note]]second from left[[/note]])
** [[https://photos.google.com/photo/AF1QipNvrEEiPJI5uEN1lwcN2SgqaYF_rt9X1niod5Qr Aki]]: (in Scanner) A dragonfly/firefly hybrid who can breathe fire. Is about three and a half feet from head to tail, big enough to rest comfortably on Gon's head.
** Galaxeon: An extraterrestrial knight in shining armor (literally), enhanced by alien technology. Carries a very lightsaber-ish sword.
** [[https://photos.google.com/photo/AF1QipOcc-EwUrtZkS3udg9mnG_lNnfZVgE_bQ74Kmye Triumph]]: (in Scanner) A golden salamander-bird hybrid with a fiery attitude. Can transform into the Goddess of Fire (Kinaga), a nagini (woman-snake hybrid) with golden phoenix wings.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=27#667 Mariko "Ari" Tsukimaru]]: (@/{{Ladytanuki}}) Gon's little sister. A [[{{Hikikomori}} shut-in]] online gamer who is inexplicably walking outside after inexplicably escaping [[DamselInDistress the clutches]] of [[BigBad Virtualmon]]. One of the Elemental Guardians, a quintet of {{Mon}} owners (Keepers) from the virtual world of Mystrica. ([[http://imgur.com/5tnYuJk picture]][[note]]in the middle[[/note]])
** [[https://photos.google.com/photo/AF1QipPcuFmScLRxLke6u3KBMpCn3uK1YkOl941M95Z- Natsu]]: (in Scanner) A parrot-sized PrettyButterfly with thunderbolts hanging from her wings. [[ShockAndAwe Discharges electricity]] from the glowing ball on her tail.
** Satori: An ice dragon with a ThirdEye, holding a crystal ball. Similar to Kinaga shape-wise.
** Lucky: (in Scanner) A sleek black green-eyed bobcat. Can transform into the Goddess of Spirit (Mythrine), a horse-sized lavender-furred lynx.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=15#358 Emperor Xeqa:]] (@/KillerClowns) An unrepentantly ruthless conqueror and sorcerer, maintaining a magical facade of health despite having only months to live.
* [[http://https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=16#392 Hana:]] (@/{{Blackfire667}}) A military official of the Hakoda Empire and the head of its academy. Blunt yet easily amused, and a devout social Darwinist.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#9 Miyuki (?):]] (@/{{Blackfire667}}) Seemingly, a fairly ordinary young girl. Barely a teenager, by the looks of things. Innocent and amiable.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#9 Miyuki's Shadow:]] (@/{{Blackfire667}}) A dark and unhappy spectre that follows Miyuki everywhere she goes. Made of black smoke and blacker truths.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=15#369 Aunrei:]] (@/CrystalGlacia) A not-exactly-mentally adjusted fashion designer and clothier still struggling with the horrors of his past.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#13 The Dragon's Daughters]] (@/{{Daird}}) Five girls wearing magical rings, with magical powers inherited from the goddess Tiamat. They can transform into {{Magical Girl}}s, each (except Amy) gaining a weapon upon transformation.
** Rachel: The tall brunette, with bladed gauntlets and the ability to teleport. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=11#264 transformation]])
** Danielle: The redhead, with [[PlayingWithFire fire powers]] and a flaming sword. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=11#264 transformation]])
** Charlotte: The dark-skinned one, with [[BlowYouAway wind powers]], including wings. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=6#140 transformation]])
** Amy: The small blonde, with healing and other mixed-bag powers. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=7#162 transformation]])
** Olivia: The Latina, with super strength, a giant hammer, and [[DishingOutDirt earth powers]]. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=10#238 transformation]])
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#6 The Dark Caller]] (@/DarkbloodCarnagefang)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#6 Dives-Deep-Waters]] (@/DarkbloodCarnagefang)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#5 Celso Merquior:]] (@/KillerClowns) The CEO of an arms company, Laboratório Pereira-Merquior, he seems to be an affable, cultured old man. Oddly suspicious of the dreamscape.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#4 The Warden]] (@/LordGreyjoy)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=3#52 Fawn]]: (@/{{Sphinxyness}}): A brown-haired girl with a camcorder, who loves filming things. Appears to be working on a story.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=9#205 Salaam]] (Troperfrom95)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=17#420 Anoerith:]] (@/{{EternaMemoria}}) A [[{{Cyborg}} partially]] [[TheUndead biological]] [[ClockworkCreature construct]] wearing a bronze mask. She is very curious about the people in the Dream.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=12#287 Terim]] (@/EternaMemoria): Cira's old master, he was killed by the apprentice long ago, but found a way to cheat death.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=10#247 Cira]] (@/EternaMemoria): A semi-human necromancer in search of knowledge. Short, redheaded, somewhat androgynous, with a big burn scar on the left cheek. Has a strange tendency to talk in rhymes at random times. Probably not a [[OurVampiresAreDifferent vampire]]. Biologically male, although AmbiguousGenderIdentity is in play.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=25#622 Ethoya Uvalex:]] (@/KillerClowns) A prominent Xayusa spirit of luck, seeking bloody vengeance against the Eyes and Teeth. Generally thought to be mythological, she [[MaybeMagicMaybeMundane may or may not]] be a dream-born manifestation of Iveya's religious beliefs and subconscious resistance against the Eyes and Teeth rather than an actual being.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=23#559 Ruth Diederich]]: (@/VPhantom) A [[FlawedPrototype Proto]]-MagicalGirlWarrior from a universe where [[HereThereWereDragons they used to exist, but they vanished a long time ago.]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=38#932 Zeles Zepheiren]]: (@/VPhantom) A mysterious "[[MechanicalLifeforms metal]] [[KnightInShiningArmor knight]]" looking for Ruth Diederich. Capable of [[DimensionalTraveler jumping through dimensions at will]], [[StoryBreakerPower ridiculously overpowered]]... but also [[TheFettered principled and benevolent.]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=37#901 Ceallagh:]] (@/{{Millership}}) [[AnthropomorphicPersonification The incarnation of conflict]] ([[WarGoddess especially of armed conflicts]]) and a fertility deity. Acts as a guide through the dream realm to her favourite, Nergui, although it didn't do him any good so far.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=37#901 Nergui:]] (@/{{Millership}}) The second son of the ruler of Ganzorighian Khaganate. Doesn't know how and why he ended up in the dream, and has only vague memories of his past life. The favourite of Ceallagh, although it didn't do him any good so far.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=12#284 Ren Yangchao:]] (@/SnowyFoxes) Seilaan's stern but temperamental ancestor. They consider themself to be genderless. Attached to a large, powerful mass of sentient energy (an Elder), and seems to be mostly in command of it. Currently using Seilaan's body to regenerate.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#7 Demo:]] (@/{{Gameknight102xx}})
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=7#160 Min Liao]]: (@/{{Collen}}) A street-smart thief with severe trust issues and [[WeaponOfChoice a bit of a thing for knives]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=7#160 Varris]]: (@/{{Collen}}) Min's best friend and partner in crime, a dragon the size of a house-cat. What he lacks in size he makes up for with an incredibly sharp mind. Hates being underestimated.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=10#228 Reynardo Morales]] (@/{{savlamar}}): An architect. Short, tanned, sloppily dressed, endlessly polite, and most definitely a [[OurVampiresAreDifferent vampire]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=36#898 June]] (@/WillDeRegio): A mysterious, green-eyed, red-haired woman with massive magical power. She likes observing strange people.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=24#590 Ayako Watanabe]]: (@/WillDeRegio) A 15-year-old MagicalGirl ([[OlderThanTheyLook who looks 10]]) with "magical tailor skills" and a member of the Japanese branch of [[WhoYouGonnaCall AEGIS]]. She can transform her umbrella into [[MorphWeapon various weapons]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=38#935 Magdalene Albrecht]] (@/{{Yomegami}}): An eleven-year-old MagicalGirl whose powers revolve around manipulating souls. Outwardly appears to be cheerful and friendly, but is [[CreepyChild not entirely]] [[CloudCuckooLander right in the head]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=48#1193 Emperor Jairuma Imeriz:]] (@/EternaMemoria) A man as radiant as the sun wearing a cloud-like mantle and veil and a sky-like armor to cover his blinding visage. Generally places little importance on dreams, respite or peace, but more concrete affairs are taking their toll on him.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#10 Lauren Safon:]] (@/{{Mrship21}}) A self-made, former CIA agent from 1989 who is questioning her past decisions.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=46#1131 Fuwa]] (@/WillDeRegio): A raiju kitten that inhabits Ruka and is the source of her electrical powers. She is currently in charge of Ruka's body. Rather intelligent for her age, she has a few difficulties communicating well.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=27#654 Ruka Yamada]]: (@/WillDeRegio) A young Japanese [[HalfHumanHybrid half-ghost]] woman from the year 2081 with [[ShockAndAwe electric powers]] and a suit of PoweredArmor(currently out of commission). She's currently wearing her white FutureSpandex undersuit. She is a member of AEGIS.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=40#976 Tagui Teleri]]: (@/{{EternaMemoria}}) An ashen skinned psychic clad in red and orange robes, which conceal his prosthetic left leg.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=27#675 Sentinel Niru:]] (@/EternaMemoria) A female being of ambiguous divinity that [[VoluntaryShapeshifting currently]] looks like human with golden eyes and seven horns with silver tips arranged like a crown.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=39#964 The unnamed spirit]]: (@/EternaMemoria) another enigma. Appears to be linked to Sentinel, and refers to her as their heir. Looks like a ghostlike winged humanoid with an undetermined (and maybe variable) number of wings and arms that is only visible in parts, when illuminated by prismatic light shining from... somewhere beyond.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=53#1302 Nathan Varnas]]: (@/{{Tehpillowstar}}) A licensed necromancer of extraordinary power with a dark past, a darker heart, and prone to bad dreams.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=47#1151 Phantom of Light]] (@/{{FullMoon}}): An animated suit of armor who is actually a soul sealed inside it with no memories of who he was before ending in that state.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=3#65 Moreena:]] (@/{{Corvidae}}) An unusually down-to-earth death goddess. [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=13#312 (Humanoid Form)]] [[https://lh3.googleusercontent.com/kIVTu35UHfsrRDAiTYXEitMto8I6CfJDd3RcXatMFJ2TylESlBToWgQTFuTcctvO9mdm9BjAmbfGd5CzSBQxzmaQ_sIXDjE1uhm_hTPMQUxuR-ykULfMAgoLIKf71xLk-l3L6-wGF_m2mi_ILbPQ-MgiiPylV7p3dxq0Ep_fuzUQmfoDrU0R2kKNc0mN430H7hj-Fkan6cthzhfCwKf04xgoyI6cZJQ-zOMFXEiZYPhx8hEQ7wi4XIcyxraKXeaGFWMQ53M-xL1owNdahECXV56J_KipffsyFrM4bk-U47WL6VEcHvy4omZrG3uLZlbme0-DKSoB3VhtLbOXEj88er0XHAERhMTELGZtoAubvTenJ9tZDwVUf0DhP4Bpi5ueanDcKq-2ff4ceJcku4FGw9LLKOQdvPUhgO7zv8nHtPVDA0h6HQQ4j9sObhi5zpHmyVep-khGdxmuCGAg6w-ztttIILmuEsjGxce_q-BuAC9oJ_KEmAA3VYQ5EfLN4_mGL3HuUuBRvY1xFjQXoYpWmSe4M0oJeJfnjZzM1PqSN7gC0ZjtYg5vUAj4w0kUI8QCdoFK91_8RkjhnRWokvMfAMX29fXoCw=w693-h971-no Picture.]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=21#513 Gwenafer]] (@/{{Corvidae}}): A [[BlatantLies totally honest]] airship captain from the island of Landfall, specializing in the recovery and/or transportation of unusual cargo.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=1#20 Vinicio Acquati:]] (@/CrystalGlacia) AmbiguouslyHuman Doctor of Aitherophysics-and-Some-Other-Junk, and part-time farmer-horticulturalist-chef, the eccentric if slightly dangerous owner of a farm with no animals.
** Lise: Vince's fluffy, exceedingly friendly pet [[https://www.google.com/search?q=samoyed&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjD1NrJgMrOAhVGLB4KHWeCCxwQ_AUICCgB&biw=1366&bih=675 Samoyed.]] Energetic and loves cuddles.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=29#722 Tsadro Oriyand:]] Vince's right-hand man and chief of staff. Well-studied, generally quiet, and pretty short, but also has a vain, prideful streak. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=43#1051 Updated appearance]])
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14534540090A11293900&page=46#1129 Josef]] (@/SnowyFoxes): The nineteen-year-old heir of Pallone Island, whose coronation ceremony will take place on the day that he wakes up from the dream. He's an anxious overthinker prone to rambling, and would much rather remain at university and study biochemistry than go into politics.
[[/folder]]

!Adventure

!!Setting

!!!Current Day and Time
Day 1, 5pm

!!!Current Weather
* '''General Setting:''' Fine, a few light clouds
* '''Rainforest:''' Moderately foggy, the fog is slowly thickening.

!!Locations
Please feel free to put in links to posts containing initial descriptions of locations - and if you "break anything" (e.g. your character's tank inadvertently blows a hole big enough to take a school bus in the side of a temple) please update the appropriate description and provide a link to the relevant post.

It would be handy if the descriptions herein were up-to-date indications of the state of the locations...

[[folder:The Hub Town]]
The town is an oasis of new life and hope amid the ravaged landscape, where magic, technology and nature come together in synergy. Solar and wind power, renewable magic(k)s and a "green eco-friendly" ethos.
* '''Town Square:''' More circular than square but "Town Circle" sounds weird. There are trees and lawns and there's a notice board in the centre.
* '''Hotel:'''
* '''[[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#12 Solstice Café]]:''' On the edge of the circular square, near the hotel and visible from the parking lot. Standard breakfast fare, '''''really''''' creative with what they can do with eggs, amazing coffee.
* '''[[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=9#219 The Purple Fez Tavern]]:''' First building counter-clockwise from the West Gate road. Marked with a retro-futuristic neon sign.
* '''Restaurant:''' Next to the hotel on the edge of the square.
* '''[[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=27#comment-674 Crater]]:''' Wain Fallwen crashed his spaceship on the edge of town square next to the hotel and restaurant.
[[/folder]]

[[folder:Web of Friendship Scouter Hummingbird]]
A {{Magitek}} spaceship in geosynchronous orbit above the town, [[WetwareCPU piloted]] by [[CyborgHelmsman Arilay]]. Please note that Arilay regards this ship as an extension of her body, and as such, it is bad form to enter the body of a SpaceshipGirl without permission.
* '''Transporter Room:''' This room is built on a basic rectangle. One short end is entirely taken up by the teleporter (large enough to comfortably fit an elephant on it), which is slightly separated from the rest of the room by an armored half-wall just big enough for three people to duck and cover behind. The half-wall has a computer terminal embedded into it and joins one long side of the transporter room, which is dominated by an arranged row of {{spheroid dropship}}s up to the point where the half-wall attaches. The other long side has a quarantine airlock directly to Sick Bay situated between the teleporter pad and an entrance into the corridors leading to the rest of the ship. The wall section between the airlock and the corridor looks like the corridor walls — the wall is rough and knobbly like an exercise climbing wall and there's a dead-end pipe with an airlock into the aquatic express lane. The last short wall of the room has a large garage-like door next to a series of smaller crawl-space-sized access panels, all of which lead to a small storage room. Two mechanical tentacle-arms have free roam of the ceiling and can reach any point in the room for the purpose of assisting cargo or less mobile people on and off the teleporter pad.
* '''Sick Bay:''' Hovering pods for individual patients maneuver themselves from storage racks on the ceiling to various medical stations and rooms for patients.[[note]]descriptions of stations and sick rooms coming soon maybe[[/note]] Currently one pod is out of the room.
** '''Quarantine Room''': Uses a blueprint similar to a holding cell in The Brig.
** '''Medical Library''': For the purposes of brainstorming and memory-refreshing, you can grab an ebook, sit down among the shelves and browse the centralized computer databanks, or you can enter one of multiple small holodecks that are programmed to simulate elaborate three-dimensional StringTheory images.
* '''Corridors:''' With different lanes for [[BizarreAlienLocomotion different locomotions]], the corridors are complex enough to require a very detailed description. They twist and turn so that if the ArtificialGravity goes haywire, there's only a short distance to fall in each direction. Humanoids generally walk in the middle of the floor.
** '''Arboreal Express Lanes:''' Dangling from the high ceiling where it meets the walls are evenly spaced mixtures of criss-crossing tree-branch mockups, interrupted by the occasional trapeze or swinging ring. Such structures are limited to directly above the pipes (see below). The space above pedestrians' heads is not part of the ceiling jungle gym, for that's where the dimmer-bulb lights are installed.
** '''Aquatic Express Lanes:''' Where the floor meets the walls, large transparent water pipes run, curving through protruding wall corners. At regular intervals along the pipes are airlock-like escape hatches.
** '''[[MouseWorld Small Runner]] Express Lanes:''' In between the water pipes and the rest of the floor are two yellow lanes with small circular bumps, wide enough for a raccoon to run on. Additionally, the joints where the pipe sections attach to each other are decorated with short, evenly spaced rods lying parallel to the pipes. The rods' purpose is less than obvious -- miniature ladders for miniature crew members.
** '''Walls:''' The tall walls are rough with lots of inert knobs for handholds and footholds, with communications or maintenance panels positioned on strategically placed wall bulges. At regular intervals are hollows in the wall, each with a peculiar potted plant that looks like an African Violet except the leaves are black and the flowers glow. These plants are there just in case the lights and/or atmosphere control systems fail.
* '''Rec Room:''' A comfortably spacious room piled with bean bag chairs and blankets.
* '''The Brig:''' A series of holding cells, each with their own airlock, Faraday cage, and ''el-kor'' field. The el-kor field is the equivalent of a Faraday cage for blocking telepathy, telekinesis, and teleporting. Other security measures not yet specified.
[[/folder]]

[[folder:The Wilderness]]
* '''Ghost Town:''' Moderate-sized town (formerly around 7,000 occupants) that was abandoned years ago. The place has become overgrown and wild animals have set up habitats within it - rather like Pripyat in the Ukraine. Currently under TeleportInterdiction; teleport out of it is possible, but into or within it is not.
** '''[[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=40#comment-977 General Store and Motel]]:''': These two buildings are across the street from each other. The motel has two shot bandit corpses inside, [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=40#comment-993 one with his heart displaced]].
** '''[[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=40#comment-992 Disused Well]]:''' This well is full of mud, hence why it's disused. One of the nearby buildings is on fire.
** '''[[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=41#comment-1004 Clock Tower]]:''' A run-down tower with a giant clock missing its hands makes a decent but obvious vantage point for snipers.
** '''City Hall (former):''' A three-story building that once stood in the center of town. Used to serve as a base of operations for Black Morgan. Was leveled by an overzealous Haydn's fire spell during a raid on the building.
* '''Forest:''' A dark, forbidding forest populated by strange animals and scattered with overgrown ruins. There is a cave near the east edge, and an improvised leading from that cave to the edge, where all the vegetation has been either hacked down or trampled.
** '''Forest Ruins:''' A bunker and a radio tower overrun by kudzu. Supposedly contains an ancient repository on dragons. Animals tend to avoid the place.
* '''Smaller River:''' Originating within the Forest, the smaller river flows under The Scar and into the Harbor.
** '''Edge of the Forest:''' Sufficiently alert trackers will be able to notice [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=11#252 horse hair caught on the bark of the outermost trees]]. A few steps south into the grasslands, there's a [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=15#353 D'voreem corpse with a broken skull]] lying in a trampled path of grass leading south.
** '''Intersecting The Scar:''' The muddy riverbanks both upstream and downstream of The Scar have lots of equine hoofprints. The northern riverbank's hoofprints upstream of The Scar has the majority of the hoofprints, muddled in every direction. The northern riverbank's hoofprints downstream of The Scar point downstream towards the sea. The southern riverbank's hoofprints downstream of The Scar point upstream, but do not reappear upstream of The Scar.
** '''Mouth of the Smaller River:''' RoadApples have been left along the beach. Discerning trackers will be able to tell the manure came from [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=7#166 horses]]. The [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=8#180 desperate, weak homunculus]] previously there was driven off.
* '''Grasslands''': In between the two rivers grows grass tall enough to tickle a horse's belly.
** '''Battlefield:''' Starting where the Smaller River exits the forest, a [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=15#353 D'voreem corpse with a broken skull]] lies in a wide trampled path of grass leading south. Further along the trampled path, [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=15#354 a large circle of grass]] has been trampled flat. In this circle is a headless D'voreem corpse, [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=15#371 its head sliced cleanly off]] and missing somewhere in the untrampled grass, and its [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=19#453 torso is torn open with its heart missing]]. At the edge of this circle, another D'voreem corpse has been [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=15#371 thoroughly trampled]]. The trampled path of grass continues south to the Exsylvan Tributary.
* '''Larger River:''' This river has three tributaries from the Forest, Mt. Bifrons, and near the Necropolis. These three tributaries join and flow under The Scar and into the Harbor.
** '''Spirit Tributary:''' The first and longest tributary starts in between the Necropolis and Mt. Bifrons and flows north (within sight of the Necropolis) before taking a sharp turn for a long journey east (within sight of the edge of the Forest). Its waters carry a chill that is usually described as death-like.
** '''Bifrons Tributary:''' Originating from Mt. Bifrons' hot springs, this tributary flows north down the mountain and joins the Spirit Tributary where the river turns northeast. As the waters mingle, the last lingering warmth of the hot springs and the last lingering chill of the Necropolis cancel each other out.
** Tricky Section:[[note]]Administrivia/NeedsABetterName[[/note]] Caution is recommended for attempts to ford the river along this stretch. Sufficiently careful attempts will generally succeed, but getting cocky about it is TemptingFate.
** '''Exsylvan Tributary:''' Originating within the forest, this tributary flows east out of the forest and joins where the river turns east before flowing under The Scar.
*** '''Trail from Grassland Battlefield''' A [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=22#comment-534 wide path of trampled grass ends at the tributary's northern riverbank]], with scattered deposits of RoadApples directly [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=23#comment-574 across the tributary from the trail]].
** Seabound Section:[[note]]feel free to rename[[/note]] At this point, there's so much water that fording the river is dangerous and difficult, it is recommended that travelers cross at The Scar instead.
* '''Hellmouth:''' A piece of Hell that has merged with the world, where devils roam seeking mortal souls.
* '''Hollow Mounds:''' A cluttered group of skyscraper-sized termite nests. Its original inhabitants have been long gone, but many other beings may have made it their new home.
* '''Mount Bifrons:''' A twin mouthed volcano surrounded by a forest where rivers of lava flow around trees that have turned to black glass.
** '''The Lava Lake:''' A lake of lava sitting in the middle of the forest surrounding Mount Bifrons. May be home to a demon.
* '''Necropolis:''' A hill where the dead have slept through the ages. Towering Mausoleums overgrown by vegetation, graveyards built on top of buried pyramids, labyrinthine crypts that have no end nor beginning, and even long-abandoned archives holding lost knowledge. It is a peaceful region, silent and welcoming like an open grave.
** '''Avenue of Angels:''' A route through the Necropolis lined with ancient, uniform mausoleums, gnarled trees, and rather disturbing angel statues.
** '''Cody's Cove:''' A series of crypts where a wayward ten-year-old has decided to take up residence.
* '''Sun-Dry Sea:''' A dried up sea where coral and other sea life still lives, while alien jellyfish float freely through the air, and various beasts roam the ground.
** '''The Salt Swamp:''' A shallow group of puddles made of undrinkable salt water and hardy plants, home to small flies that feast on the corpses of nearby dead animals.
* '''"Ridge":''' A humongous canyon, filled with tough vegetation and wildlife, and rock formations in shapes possible only through erosion over time. Some of the walls sport large holes, though what made them does not seem to be around anymore.
* '''Rainforest:''' A relatively small but heavily overgrown wooded area. It's very warm and humid here, with frequent rainfall... in fact, the place generates its own climate. Home to many birds and giant insects and various treetop critters, and dotted with suspiciously deep pools, as well as a murky river with dolphins that may or may not be friendly.
** '''The Caves of the Abyss:''' The pools in the rainforest are just the surface of a vast network of water-filled caverns. The water is very clear and fresh but also very dark, and strange fish inhabit its depths. It also contains pockets of dry caverns above the water level, hidden within mounds in the rainforest.
** '''Northwest Scar Entrance:''' Just beyond the trees, [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=32#comment-786 on the floor of The Scar]] is a bloodstain and thoroughly shattered bones missing their marrow. The remains are from a [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=30#comment-727 juvenile moufreta]], but the bones are too fragmented to make that immediately obvious. A little further in, alert enough trackers will notice [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=36#comment-878 a light dusting of ash]] on the bottom of the trench.
** '''Path of Dead Trees:''' A trail of dead trees leading away from The Scar. Presumably, the missing child walked this way and the curse on him killed the trees. Seenarnha has left a dozen blue Christmas baubles at eye level along the trail, starting from The Scar. A yellow Christmas bauble marks where a dragonhorse split from the party.
** '''Mirage-Mangled Corpse:''' The trail of dead trees ends in [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=55#comment-1363 a deadly mirage holding a small child's circulatory and nervous systems]] on display.
*** A {{spheroid dropship}} belonging to the Web of Friendship Scouter Hummingbird is parked nearby. [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=57#comment-1411 Its beacon is active]] to broadcast a warning to stay away from the deadly mirage.
** '''[[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=40#comment-999 Shriveled Moufreta Corpse]]:''' A short distance off the beaten track, a juvenile moufreta has had all its blood messily extracted through a rather large rasped hole in its neck.
* '''Warpfields:''' An abandoned battlefield warped by chaotic magics, where spellcasters must worry about magical backlash and possible mutations.
** '''Petrifying Pond:''' On the border of the Warpfields is a tiny pond, marked with three close-together stone trees and an unfortunate petrified duck. Don't drink or swim in it.
** '''Suspiciously Knobbly Ginormous Stone:''' Twenty miles east of the petrifying pond is a humongous stone. With the right perspective, it looks like a half-buried reptilian foot clenched into an approximation of a fist, but with too many digits that have too many joints.
* '''Wasteland:''' Nothing has grown here in centuries, nor is anything likely to ever grow again in the sterilized soil. Water isn't hard to come by, but precautions should be taken before drinking it. Numerous magical, technological and magitech ruins.
* '''Fields of Abyss:''' A gentle steppe pockmarked with enormous kilometer-wide holes ringed with metal that seem to drop down into the core of the planet itself. No one knows just why they're here or what they're for, but the locals- if one can even call the City's residents that- treat the area with a measure of reverence.
* '''Coast of Chills:''' This strip of coastland has stormy seas and high, chilling winds. The sea here is dotted by icebergs and windswept rock islands.
** '''Cave of Secrets:''' Nobody knows where the entrance to this cave is, except that it's somewhere on the Coast of Chills. Unlike the watery caves underneath the rainforest, these are supposedly dry.
* '''Harbor:''' Located right next to the city, it is the gateway for ocean travel around the continent. On the surface it seems benign, but who knows what hides beneath its gentle waters.
* '''Island:''' Located at the mouth of the harbor and home to interesting flora and strange landmarks.
** '''Island Ruins:''' Ruins with strange topology.
* '''The Scar:''' The Scar is an enormous concrete trench that wends a circuitous path across the breadth of the continent. Whatever process used to create it obliterated whatever terrestrial feature stood in its way without exception- forests, rivers, entire mountains- and left a uniform grey floor and slanted walls in their place. The Scar was named before the City's explorers charted it far enough to realize that it formed a closed loop, as the curvature is shallow enough so as to be unnoticeable from an individual perspective. At any given point, it appears to run straight, and those few parties that venture out from the City use it as a convenient road of sorts to get from place to place.
** '''[[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=2#28 Chitara's Wagon]]:''' Mobile purveyors of assorted delights. [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=15#359 Packed up and left town.]]
[[/folder]]
[[folder:Creatures]]
When wandering the wilderness, one is liable to encounter any number of creatures, dangerous or otherwise. Some are animals, while others are of a more anomalous nature. In either case, their origins are unknown, and wanderers are advised to be on their guard when exploring lest they run afoul of any of the local wildlife, such as it is.
* '''D'voreem:''' Large carnivorous primates (about 1.6-1.8m tall when standing erect on hind legs, 70-90kg). Humanlike hands, prehensile feet with elongated, finger-like, toes - all digits tipped with sharp non-retractable claws. Pointed snouts with sharp carnivorous teeth; large cat-like ears. Climb very well, jump considerable distances from branch to branch in arboreal settings, run on all fours at around 50km/h on the ground. Operate in packs of 10-20 individuals, preferring to surround their prey, use relay tactics to herd and tire their prey if necessary but will attack camp sites ''en masse'' or stalk, surround and ambush slower-moving prey. Prefer arboreal settings, found primarily in the Forest and Ghost Town.
* '''Graveskitter:''' An undead creature made from a collection of bones and half-rotten muscle tissue in the shape of a random number of vaguely insectoid legs, surrounding a small spherical core with a few eyes haphazardly strewn over it. They come in different sizes, but are usually never more than half a meter or so in width or height. They feed on WildMagic, especially the kind associated with necromancy or other dark arts, and can often be seen skittering about in haunted crypts or on battlefields where spells were used, sucking magic from the corpses to sustain themselves, conveniently making them stay dead. Graveskitters are mostly harmless and tend to flee when disturbed, but have been known to occasionally attack careless magic users. They hate sunlight and loud noises. Found primarily near the Hellmouth and in the Warpfields. Mysteriously absent from the Necropolis, aside from maybe one or two that went wandering.
* '''Zebreer:''' A herbivore with the appearance of a zebra with a deer-like head with black antlers. Usually found in Sun-Dry Sea, feeding on the hardy pale grasses that grow there, but can also be seen wandering around other nearby areas.
* '''Gloamfeeder:''' These beings resemble tall humanoid figures with mottled green-black skin. Each stands at least three meters tall, with elongated limbs and necks, and they have a massive vertical gash running from their eyeless heads down their entire front, throats and bellies open as if split with a blade. They are so named because, though sightings are rare, they can most commonly be glimpsed in the twilight hours feeding on corpses of the recently deceased, tearing them apart and shoving the pieces into their open maws. It is unknown if they are aggressive or simply scavengers, but it's not unheard of for people to go mysteriously missing when out wandering at dusk.
* '''Homunculus:''' Amorphous and vaguely humanoid masses of doughy flesh, Homunculi have the capacity to alter the shape and texture of their bodies to resemble other humanoids they encounter. They only do this however if the individual they are attempting to imitate is dead- or, in the case they are not, making sure of it themselves. Their bodies are capable of projecting chitinous spurs they use for attacking in close-quarters, and who knows what other offensive abilities. If left for long enough without a host, a Homunculus might attempt to imitate an inanimate object, though they will typically displace or destroy the original before attempting to do so- and humanoids are always preferred to objects. It is for this reason that a Homunculus that is posing as an object will attempt to kill and imitate the first living being it sees.
* '''Shriver:''' Six-limbed humanoids dressed head-to-toe in tattered dust-colored robes, ancient sigils tracing the hems and sleeves. The only thing visible of them beneath their robes is a long proboscis that hangs down from under their hoods, and few get close enough to discover more because- without exception- they attack all others on sight. Shrivers can conjure a black mass of corrosive particles which they hurl at trespassers, and like a swarm of locusts under the Shriver's direction, these particles follow and devour their target until nought but bleached bones remain.
* '''Skvader:''' A small six-limbed herbivore that resembles a feathered hare or rabbit with two wings sprouting from it's back. While incapable of true flight, these creatures can often be seen performing impressive feats of jumping and gliding. Both the skvaders themselves and their large, oddly colorful eggs are considered quite delicious by some people. They are attracted by the scent of alcoholic beverages. Found primarily in the Forest, Ridge and Ghost Town areas.
* '''Aeon-bloom:''' an unusual plant, with an underground rhizome and thorny, twisted, entangled stalks protruding from the ground. At the top of each there is a large flower with spiral pieces, stamens becoming white petals, petals becoming green leaves and leaves shrinking into thorns as it grows, so it always seems to be blooming. The tips of the petals emit a faint, pulsating green glow in the night, as if it was sending a signal. The plant is indeed doing so, and should someone decode it they would notice that the plant is monitoring soil conditions and broadcasting said information. They are specially common in the Graveyard, and almost completely absent in the Sun-dry Sea, the Wasteland and Mount Bifrons.
* '''Moufreta:'''
** Juveniles of the species are frail, 2 meter long, raptor-like omnivores with lanky, underdeveloped bat-wing-like arms. While highly curious, they aren't terribly bright, and can be quite aggressive.
** Adults can grow up to 15 meters or more, with a distinct theropod build. They can fly and breath fire.
* '''Ashwalker:''' These creatures resemble emaciated corpses with ashen skin, with heads like slugs, grey blobs with a single puckered orifice in the center that belches fire. Metal objects held in their grip as improvised weapons inexplicably become red-hot, and though individually they are fairly weak, their ashen nature makes them unnaturally tough and they are rarely found alone. Ashwalkers are invariably hostile to strangers and adventurers, and what's more, they appear to share some degree of collective consciousness. It has been commonly observed that if one of them notices a fresh victim, all of them become aware of the intruder.
* '''Mirage:''' A flicker, an odd reflection, a shimmering silhouette. These may be the last things you ever see. It is unknown whether Mirages can even truly be called creatures, but the threat they pose is mythical to the City's residents. Mirages are typically bound to specific areas, which become incredibly dangerous to traverse. Victims are found arranged in impossible positions- limbs bent at mathematically precise angles, partially phased through the environment, or even just hanging in mid-air, body sectioned and re-arranged into a collage of carnage that all who gaze upon it can't help but describe as inexplicably beautiful.
* '''Witch Snake:''' A nocturnal snake dwelling in forests, plains, or anywhere where small rodents may dwell. Identified by a purple and black diamond pattern. While they have fangs, they are not venomous... in the usual sense. Instead they provoke prey into biting them back and squirt their corrosive blood into the wound. What is even more peculiar about them is their innate magical ability; their blood contains a curse that makes it even more corrosive and also eats away at a victim's life force. Additionally, they are very difficult to kill; they are thought to become undead after reproducing. On the flip side, they are quite intelligent and easy to tame, and leave much larger creatures alone unless threatened. Due to being attracted to ambient magic, quite a few of them inhabit the Warpfields and the Hellmouth.
* '''Sneeder Bird:''' Named after their call (which sounds like "'''Snee'''der, '''snee'''der, '''snee'''der, '''sneet'''!"), this stealthy bird likes to hide and sing at dawn and dusk, trying to lure predators (for example, humans) into a fruitless chase. The longer a sneeder bird can hold the attention of a predator without being spotted, the more impressed the sneeder bird's potential mates will be. The song has a psychic component to [[CuriosityKilledTheCast artificially boost the curiosity of other species to dangerous levels]]. This bird can be heard everywhere, but favors staging its chases in areas with less visibility, like forests and buildings.
* '''Wild Pigplant:''' Basically a pig with chlorophyll in its skin. Mainly sunbathes and scavenges corpses, but also eats plants in a pinch. Can be distinguished from its domesticated counterpart by the thorns and tusks, erect ears, {{red eyes|TakeWarning}}, HairTriggerTemper, and superior strength, speed and intelligence.
* '''Domestic Pigplant:''' Basically a pig with chlorophyll in its skin. Mainly sunbathes and eats farmer-provided slop. Can be distinguished from its wild counterpart by floppy ears, green eyes, dimwitted and docile nature, slow flabby muscles gone to waste, and lack of thorns and tusks.
[[/folder]]

!!Rumors and Notices
Here is a list of all the rumors posted in the bulletin board in the town square. These rumors are the seeds for adventures the characters will embark on.

[[folder:Rumor List]]
* LEGENDARY MUSKET discovered in the Warpfields to the north. Legend tells of its magical design that lets it shoot explosives infused with spectacular spells, good for both fights and fireworks shows. If interested, look for an elf boy with more weapons than it looks like he can carry.
* POWERFUL ARTIFACT stolen from the Necropolis rumored to be hiding in the Cave of Secrets near the Coast of Chills. Rumored to be connected to a subterranean society.
* MISSING CHILD rumored to be lost in the rainforest. His mother, "The Woman In Room 444", is offering wishes as a reward for his return. RARE MEDICINAL HERBS also rumored to be found there. But beware; trees and animals have been spontaneously dying off in the rainforest.
* CAUTION: Bored Pranksters. ThisIsNoTimeToPanic. (photo of twins) Vampiric Mayatan twins Aynara and Arnaya are generally friendly, but unpredictable and prone to terrifying pranks when bored. Level heads are recommended.
[[/folder]]

[[folder:Notices]]
* Looking for groups or individuals planning on traveling to ghost town, necropolis, forest or wasteland to explore ruins. Ask for James Turner at the hotel.
* Looking for adventurers to help scour the area of the ghost town, the Hellmouth, and the Coast of Chills for forgotten treasures! Relics of advanced ancient technologies! The peculiarities of demonic entities and their effect on magic! Retrieving a powerful artifact from a subterranean society! A relaxing time at the beach! Anyone interested is to inquire with Nui; look for the night elf [crackpot inventor] carrying the solar-and-lunar-powered electromagic projector.
* {{WANTED|Poster}}! Dead or Alive! Black Morgan, a bandit, robber and murderer! Armed and dangerous! Last seen near the Ghost Town with his band! Bring him or the proof of his demise to the City Hall for the reward.
* MOUFRETA OUTBREAK: These orange nuisances seem to have been breeding recently, and are becoming a threat to the livelihoods of local farmers. Anyone interested in exterminating these beasts will be adequately rewarded per kill by the sponsoring leather merchant.
* WARNING: ALBINO LANCEROS SIGHTED IN SUN-DRY SEA AREA. Use extreme caution, as this nocturnal wyvern is highly territorial and highly dangerous.
* DANGER (mediocre mug sketch of Mael) MIND-CONTROLLER
* Understaffed Search Party: If anyone wants to join Seenarnha in looking for the missing child of the Woman in Room 444, please contact any member of the Web of Friendship to arrange a teleport to Seenarnha's location.
* HELP WANTED: Two wild pigplant [[FullBoarAction boars]] are running amok on my farm. Contact Jobe Pearson at 43rd Farm Street and South Seaward Lane to participate in TheStakeout. Successful killing of the boars will be rewarded with your choice cuts of pork, ham, bacon, etc.
[[/folder]]

!!Characters
[[folder: Active Troper Characters]]
In keeping with previous threads, please group your characters under a location (or sub-location) heading here so newcomers can get an idea of who is in a given location:

!!Technically everywhere

!!Hub Town
!!!Technically everywhere in town:
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=18#438 John Smith, Security Service]] (Shared NPC): A GuardianEntity of the Hub Town [[HumanoidAbomination taking a form]] of an ordinary man in a suit. [[https://tvtropes.org/pmwiki/posts.php?discussion=13037797990A10271500&page=1437#35925 Link to the concept.]]

%%!!!Edge of Town

%%!!!!!Near West Gate
%%!!!!!Near North Gate

%%!!!!!Near East Gate
%%!!!!!Near South Gate

!!!Parking Lot
!!!!David's Truck
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=31#comment-753 Plasma]]: (Miss Desperado): Genetically engineered dragonhorse mare, nonsapient. Palomino, smallest of the dragonhorses (twelve hands high), the only one not wearing a flight harness.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#380 Murquoql]]: (Miss Desperado): An adolescent Mayatan woman with black-spotted bluish-white skin, gliding membranes, and short silky off-white fur. The second-youngest of five sisters. Her psychic specialty is weapon analysis, which is a SemanticSuperpower as anything can be used as an ImprovisedWeapon with enough creativity. The spots that symbolically indicate this are hidden underneath the hair covering the back of her neck. She's [[ExposedExtraterrestrials not wearing]] any [[ShamelessFanserviceGirl clothes]] because clothes would interfere with her gliding membranes, but she is wearing a false zipper in an attempt to cheat the nudity taboo. Member of the Web of Friendship.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=31#comment-753 Zing]]: (Miss Desperado): Genetically engineered dragonhorse (gelded late), nonsapient. Stands sixteen hands high. Black with dark red eyes, each hoof accompanied by three weak semi-functional fingers, grown with the same genetic template as Zip. Wearing an empty saddle for a potential guest.

%%!!!Power Plant
%%!!!!Street between the power plant and City Hall

!!!Square
!!!!!!Near Noticeboard
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=46#comment-1136 Michelle]]: Originally from Canada (not decided where). First one has TimeTravel powers, AlternateSelf version has just appeared.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=46#comment-1142 Soryn]] (Miss Desperado): A snake man genetically engineered for both {{shapeshifting seduc|er}}tion and re-capturing Varla, though [[{{Humanshifting}} his shifting is limited]], he can't alter his roughly sixty-foot serpentine length or become anything other than a [[SnakePeople snake man]]. Armed with an ironwood staff topped with an obsidian tetrahedron capable of manifesting a blade of HardLight, among other as-yet-unrevealed things. [[WalkingShirtlessScene Lost his shirt]] in a moufreta fight, but still has his belt and BagOfHolding. Currently digesting and waiting for his stitched wounds to heal. [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=46#comment-1142 Link to most recent description]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=51#comment-1273 Jenny]] (Tropers/Merseyuser1):
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=60#comment-1483 Maelys]] (WillDeRegio): An undead maid working for the vampire goddess Aria. Has more guns than a maid should reasonably have.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=60#comment-1483 Mist]] (WillDeRegio): A valkyrie. Claimed Claire as a future einherjar.

!!!!!!Elsewhere in the Square

!!!City Hall
%%!!!!!!Holding Cells

%%!!!Solstice Cafe

!!!Hotel
!!!!Outside Hotel
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=40#comment-982 Archaeologist]] [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=64#comment-1582 Ellya-Salaenl]] (Miss Desperado): A Mayatan woman with a {{Psychometry}} specialty. Currently under Sarquoql's mind-control.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=41#comment-1012 Sarquoql]], alias [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=40#comment-982 Bodyguard Ren 4]] (Miss Desperado): Mayatan arch-nemesis of the Web of Friendship. Hiding his identity behind brown eye contacts and a spacesuit with a [[OneWayVisor face-concealing helmet]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=3#59 Moobly]] (@/{{WillDeRegio}}): A juvenile pheba [[DraconicHumanoid cynthonic]] (chameleon moon dragon) in-training member of the Royal Cadian Military. Specializes in acrobatics and water-based skills. Carries a pair of dowsing-capable tonfas.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=8#178 Nora]] (@/WillDeRegio): A friendly shapeshifter and tag-a-long member of the band of Royal Cadian Military recruits. Originally hails from 1930s Earth.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=19#451 Mael]]: A mysterious man with an odd vibe to him. He's polite, seemingly... but clearly has an agenda in mind.
%%!!!!Lobby
%%!!!!Floor 1, Room 184 (Archaeologist's room)
%%!!!!Floor 1, Room 185 (Mael's room)
%%!!!!!!Floor 2
%%!!!!!!Outside Room 444
%%!!!!!!Outside Hotel Entrance

!!!Near the [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=27#comment-674 Crater]]
!!!!Two-person Civilian Spaceship (belongs to the archaeologist)


!!!Restaurant


%%!!!The Purple Fez Tavern
%%!!!!Road to West Gate Nearby
%%!!!!Near Entrance
%%!!!!Outdoor Tables
%%!!!!Indoor Tables
%%!!!!Women's Restrooms
%%!!!!Men's Restrooms
%%!!!!Gender-Neutral Restrooms


!!!Shopping District
%%!!!!!!Spell Nexus

!!!Nowhere in town
%%!!!!!!Interrogation Room #M[[subscript:77,232,917]]
%%!!!!!!Interrogation Room #(10 ↑)2 8.6
%%!!!!!!Interrogation Room #13


!!!East of Hub Town
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=35#comment-861 Nasur]]: (Pyxo) A Narati exile, alone and starving. Constant hunger and isolation may have left him a little loopy.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=21#507 David "Davey" Harkness]]: (@/{{Ryuhza}}) Twenty-nine-year-old white-furred bipedal creature who slightly resembles an otter. Showing Joseph the ropes of freelance work. Aims to be an unflappable stone in times of trouble and a charmer in times of peace. Has been known to miss.[[labelnote:click for more info]][[https://goo.gl/photos/GLQMjSo8aCWwGiTU6 Illustrations]]. Just under four feet tall.[[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=58#1427 Claire]] (@/WillDeRegio): An enthusiastic, kleptomaniac witch who works for Aria, the goddess of the vampires.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=39#comment-959 John]] (@/MasterofChaos): Nick's uncle, recently free from brainwashing. A nice man, but is exasperated from his nephew and his friends constantly getting into trouble.

!!The Scar
%%!!!Near Hub Town

%%!!Mysterious Bunker

%%!!Smaller river
%%!!!Beach, mouth of the smaller river
%%!!The Scar, bridging the smaller river
%%!!! Riverbanks at the edge of the forest

!!Grasslands
!!!Trampled Path of Grass from the Forest
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=37#comment-914 Arnora Bluesword]] (@/{{Apocalemur}}): A frost giant. Ozurr's betrothed, although he is unaware that she's here, and she only just found out herself. Carrying a sword that occasionally glows bright blue. Currently heading south in pursuit of Ozurr.
!!!Trampled Circle of Grass
%%!!!Trampled Path of Grass to the Exsylvan Tributary
!!Larger River
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=5#102 Ozurr Einarsson]]: (@/{{apocalemur}}): A Frost Giant - 24 feet tall, blue skin, silver hair, black sclerae with white irises. Chronologically 200, physically and mentally 18, and utterly gobsmacked by this whole "other world" thing. Carries a battle axe taller than most humans.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=7#160 Rosalind Lumina Eisenberg]], known as Our Watcher to her horses: (@/{{Miss_Desperado}}): A young freckled woman with light brown eyes and soft red hair, currently separated from her herd of horses. She is wearing raggedy gray denim shirt and jeans, both with a multitude of pockets, and sturdy black leather boots. Despite her trying to keep it a secret, sufficiently observant individuals will be able to notice various clues that she is a vampire.[[note]]Her heart doesn't consistently match human rhythms, usually it's slower. She breathes only to speak, convey emotions, or gather scents in the air. Her body temperature usually [[ChillOfUndeath matches the surrounding air]] except for hot spots in her brain and belly. She CannotCrossRunningWater without getting dizzy.[[/note]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=66#comment-1638 Morag]] (WillDeRegio): a golden-eyed, fair-skinned catkin woman
!!!!!!Chitara's Wagon
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=2#28 Chitara]] (Pyxo): An old ambulant merchant bird-woman. Sells an assortment of charms, ointments, and potions.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=2#28 Naiolo]] (Pyxo): A young bird-boy, trying to learn to be a minstrel, but not very good at it. Travels with Chitara.
%%!!!Exsylvan Tributary
!! The Forest
%%* Pack of D'voreem
!!!Eastern End, as far from the scar as you can get on a street bike with a pillion passenger...
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=6#147 Jean Westinghouse]] (@/WillDeRegio): (In)famous LadyOfAdventure and antiquarian from the world of Aria.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=6#148 Parthenia the Keraunos]]: (@/{{Millership}}): A Technocracy Inquisitor on an extended shore leave looking for her horse. A thirty-something woman with rough features and cold pale gray eyes. Clad in black leather armor and hooded coat.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#390 Farrah]] (@/{{Millership}}): A twenty-something Central Asian mercenary searching for a job. A tall, sinewy woman with shaved temples and the rest of her black hair gathered in a ponytail. Currently barefooted.
!!!Cave near the eastern edge
!!!Campsite near the eastern edge
!!!!Butcher Site
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#22 Carol Hunter]] (@/WillDeRegio): 16-year-old in-training member of the Royal Cadian Military. A gruff and reckless individual who prefers to overwhelming opponents with an all-out assault with her halberd. At least 1/4th human and 1/4th dark elf.
!!!!Truck
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#22 Lily Otterbien]] (@/WillDeRegio): 18-year-old twin sister of Diantha, she's and in-training member of the Royal Cadian Military. A bit of a mechanic. She's a moderately capable flight mage who uses an aether rifle for precision sniping, and miri combat rings for wide area spells.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=18#437 Henry Bensen]]: (@/{{Ryuhza}}) A young, twenty-something Puyallup man and friend of Joseph. Possessed of a sagely air which is 10% wisdom and 90% mixed herbs. [[labelnote: click for more info]][[https://photos.app.goo.gl/QaYYQ4uki6PIOj5H3 illustration]][[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=31#comment-753 Seenarnha]]: A Mayatan cursebreaker, her psychic specialty is setting up barriers both [[BarrierWarrior physical]] and [[PsychicStatic mental]]. She relies on tools for the other tasks involved in breaking curses. Her short fur is glossy and slightly stiff for quickly shedding water, and some of the spots on her hands have a single white dot in the center. Has to be careful handling Blackthorn for reasons not yet mentioned.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=31#comment-753 Blackthorn]]: (Miss Desperado): Genetically engineered dragonhorse (gelded late), nonsapient. Second-largest, standing twenty hands high. Blood bay fur, hooves paired with dewclaws, most equine-looking of the dragonhorses. Currently Seenarnha's mount.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#380 Mequoql]]: (Miss Desperado): An adolescent Mayatan woman with black-spotted bluish-white skin, gliding membranes, and short silky off-white fur. The second-oldest of five sisters. Ten of her black spots are on her fingertips. She's capable of generating telekinetic light shows. She's [[ExposedExtraterrestrials not wearing]] any [[ShamelessFanserviceGirl clothes]] because clothes would interfere with her gliding membranes, but she is wearing a false zipper in an attempt to cheat the nudity taboo. Member of the Web of Friendship.
!!!!NCH Fire Pit
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=14#346 Bonbon "Bonnie" Cook]] (@/WillDeRegio): A 17-year-old in-training member of the Royal Cadian Military. A grouchy [[LittleBitBeastly lagokin]](HumanSubspecies with a few rabbit ([[BerserkButton not bunny]]) traits) who specializes in healing and support magics and whacking people over the head with a staff.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=22#541 Morpho]]: (Miss Desperado): A mechanical life-form (technically slightly different from a robot, but close enough for most intents and purposes) constructed by Mayatans. With the exception of his brain and red eyes, he's a blob of morphing metal (NOT nanobots) that changes shape frequently, with the preferred shape of a six-foot-two broad-shouldered humanoid. Member of the Web of Friendship.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=18#437 Joseph T. Weller (Y)]]: (@/{{Ryuhza}}) A seventeen-year-old formerly lizard boy and friend of Henry Bensen. Recently woke up as a bipedal lizard-creature, even more recently was changed back to his normal human self. [[labelnote: click for more info]][[https://photos.google.com/share/AF1QipPtLjZSh_8aWci81jQFiFtr2b3u4m2S-2tTwF23JczCpIBI2lWWXQrRxeaKlVyR_g?key=VndqaFJUTjBUVUUzQ3ZTNV9aWHZUaW5kSXZ1UG5n temporary illustration]], [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=24#583 head description]], [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=41#comment-1005 human description]]
* Arku: (@/{{Ryuhza}}) An intelligent entity inhabiting/possessing Joseph (Y) for the purposes of leading him to an important destiny.
[[/labelnote]]
!!!!Thicket of Bushes
%%!!!!Stump
%%!!!!Enormous Tree

%%!!!Western End of the Forest

%%!!!South of the campsite
%%!!!Lost in the Forest
%%!!Coast of Chills
!! The Necropolis
%%!!!Angel Avenue
!!!Cody's Cove
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#388 Zarokh]]: (@/{{apocalemur}}) A sapient ''[[https://en.wikipedia.org/wiki/Deinosuchus Deinosuchus]]'' who follows Krakka'a around like a puppy. Believes Krakka'a was sent by his god, and Krakka'a for the time being sees no reason to disabuse him of this notion.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=54#comment-1337 Alexa Wilde]]: Originally arrived at the Ridge, now in the Necropolis after hours of journeying. She is a young woman in her mid-twenties who has the ability to transform into a monster due to getting a nasty strain of the cooties virus when she was little.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=54#comment-1343 Cody Myers]]: He is an orphaned street urchin who lives in one of the many crypts.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=44#comment-1081 Jen Jara]] (Miss Desperado): An adult Void Maiden Viporis, her chest is [[AvertedTrope flat]] because [[NonMammalMammaries she's a marsupial]]. Jen Jara is wearing CoolShades and a black toga-like garment. [[DoesNotLikeShoes She is not wearing shoes.]] Jen Jara's head-feathers are black with iridescent purple and her leg chitin is black. Member of the Web of Friendship, but [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=49#comment-1204 currently keeping quiet about it]].[[labelnote:Heads-up:]]Jen Jara forgot to take her heat control pills and she's now in heat.[[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#388 Krakka'a]]: (@/{{apocalemur}}) A sapient ''[[https://en.wikipedia.org/wiki/Quetzalcoatlus Quetzalcoatlus]]'' on a mission. Not a nice person.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=46#comment-1126 Shade of Osiris]]: (@{{apocalemur}}) A portion of the Egyptian god Osiris that stowed away on Krakka'a's body before he left his native universe to keep an eye on him. Only has power over Krakka'a while in this world, and only within the boundaries of the Necropolis.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=44#comment-1081 Syrni Sandra]] (Miss Desperado): An adult Void Maiden Viporis, her chest is [[AvertedTrope flat]] because [[NonMammalMammaries she's a marsupial]]. She's wearing CoolShades and a dark gray toga-like garment. [[DoesNotLikeShoes She is not wearing shoes.]] Syrni Sandra's head-feathers are orange and her leg chitin is green. [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=53#comment-1320 A missing chunk of leg chitin above her left knee has been replaced with quick-drying plaster.]] Member of the Web of Friendship, but [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=49#comment-1204 currently keeping quiet about it]].[[labelnote:Heads-up:]]Syrni Sandra forgot to take her heat control pills and she's now in heat.[[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=29#710 Akane Matsui]]: Admiral of the IJN's Eastern Fleet. She is a ''kyuuketsuki'', a blood-drinking oni. Wields a [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=36#comment-880 sickle tsukumogami]]. [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=57#comment-1404 Currently]] in her (controlled) Awakened state.
%%!!!!Church Bell Tower
!!!!Ossuary Roof

!!The Sun-Dry Sea
!!![[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=14#350 Panzerfaust Wreckage]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=14#350 Pilot 0037]]: (@/WillDeRegio) Real name Jack. Mark III Panzerfaust pilot for the Balamar Empire.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=14#350 Unit 09]]: (@/WillDeRegio) [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=36#880 Actual appearance]]. An artificially created Silver Witch [[PoweredByAForsakenChild used]] by the Balamarian Empire to serve as a computer in a box.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#380 Moquoql]]: (Miss Desperado): An adolescent Mayatan woman with black-spotted bluish-white skin, gliding membranes, and short silky off-white fur. The middle child of five sisters. Two of her black spots are in between her eyebrows and her eyes. Her psychic ability lets her make sense of AlienGeometries and tap into cartoon physics. She's [[ExposedExtraterrestrials not wearing]] any [[ShamelessFanserviceGirl clothes]] because clothes would interfere with her gliding membranes, but she is wearing a false zipper in an attempt to cheat the nudity taboo. Member of the Web of Friendship.

!!The Wasteland
%%!!!Ruins
%%!!!!Under a Trap Door
!!!Southeastern Part of The Scar
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=32#793 Nerea]]: (@/WillDeRegio) The centuries-old, semi-divine, half eel [[FishPeople merfolk]] Empress of the (former) Abyssal Empire. Uses a form of AuraVision called aether resonance to view her surroundings in lieu of her overly sensitive eyes.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=32#793 Lerna]]: (@/WillDeRegio) Nerea's gold-scaled serpentine servant. Has the faintest clue as to her origins or her own species.
** Cuddles: a giant isopod (genus ''Bathynomus''). A cat-sized, pale-lilac colored crustacean who likes scavenging for food.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=29#comment-722 Varla]] (Miss Desperado): An [[StatuesqueStunner eight-foot-long]] [[AmazonianBeauty muscular]] mermaid with ''issues''. Her hair, eyes and tail are dark iridescent purple and her skin is ivory. She usually uses a high-suspension wheelchair to get around on land. Her WeaponOfChoice is her trusty ColdIron sword, but she also has a ChastityDagger sheathed and [[VictoriasSecretCompartment hidden in her sports bra]]. Member of the Web of Friendship, much more comfortable with [[ClosedCircle going into isolated circumstances beyond the Web's ability to rescue her]] than other Web members.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=34#comment-847 Sallara]] (Pyxo): An [[FishPeople Onden]] princess, on the run from an enemy race that conquered her kingdom, and now is hunting her for her pendant.

!!!The Warpfields
!!!!Border
!!!!!Petrifying Pond
!!!!!Building-Sized Knobbly Boulder

!!!Southeastern Coast
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=48#comment-1192 Nayx]]: (Pyxo) A high-ranked skrarr noble, the Queen's direct underling. Tasked with tracking down and capturing Sallara through all means necessary.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=48#comment-1192 Kraul]]: (Pyxo) A skrarr warrior and the best tracker the Empire has. Recruited by Nayx to track and help hunt down Sallara.
!!The Harbor
%%!!!Deep Underwater
%%!!!The ''Hofstadter'' (Gone, along with ana'Kasara Suela and Tovor Zaa)
!!Mount Bifrons
!!!Hellmouth
%%!!!Summit
%%!!!South of the Mountain

!!The Rainforest
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=37#918 Leto]]: (@/WillDeRegio) Nerea's half-sister. Lamprey merfolk priestess who sealed away a creature of Chaos within herself. Name revealed as Leto [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=44#comment-1079 here]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=59#comment-1474 Henry A. Safon II (1977)]] (Tropers/MrShip21):
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=31#comment-753 Swanwhite]]: (Miss Desperado): Genetically engineered dragonhorse mare, nonsapient. White and silver color, zygodactyl[[note]]picture a parrot's[[/note]] feet, largest of the dragonhorses (slightly larger than an elephant). Currently wearing a harness sans cargo bags.
%%!!! The Scar, Northwest Entrance
!!!Trail of Dead Trees
!!!![[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=55#comment-1363 Found Fred's Corpse]]
!!!!! SpheroidDropship [[note]][[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=57#comment-1411 Relocated]] to guard the site of the tragedy[[/note]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=31#comment-753 Lectri]]: (Miss Desperado): Genetically engineered dragonhorse mare, nonsapient. Light blue and silver coloring. Currently guarding the drop pod that's full of Seenarnha's provisions, e.g. food, water, a tent, parachutes for guest riders, garlic/pepper spray, sunportal flashlights, and cursebreaking tools.
%%!!!!Yellow Bauble
%%!!!!Blue-Green Swirly Bauble
%%!!!Off the Beaten Track, at the [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=40#comment-999 Shriveled Moufreta Corpse]]

!!The Ridge
!!!North End, Origin of the Canyon
* Skvader: This individual skvader decided to hang around this group of comparatively huge herbivores for protection from predators.
* NPC [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=8#188 Parthenia's Stray Horse]], [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=23#556 Whisper]]: Special guest of the mustang herd. [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=9#203 Black dapple gelding wearing a saddle with saddlebags]] carrying apples, other treat tidbits for horses, and medicinal alcohol (sealed up tight), among other unknown things. The mustangs call him '''The Tame One'''.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=6#137 Herd of Mustang horses]]: Miss Desperado: This herd of horses is (or should be, they're missing) under the protection of Rosalind Lumina Eisenberg.
** '''Lead Mare''' Flashfoot (the Seventh) - an experienced middle-aged chestnut mare with white sock-marks who is quick with a kick and loves to swim in running water.
** ''Filly'' Flashfoot (the Eighth) - a two-year-old palomino filly who has inherited her mother's white sock-marks and is quickly learning how to kick and swim from her mother.
** Fiddler (the Third) - A three-year-old seal bay[[note]]brown that's almost black[[/note]] mare with a peculiar birth defect - her upper lip is split neatly in half. Despite this, or perhaps because of it, she's very nimble with her lips and puts that talent to mischievous use.
** '''Guardian''' Thunder - the guardian stallion of the herd, a palomino. [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=15#372 His face got clawed]], the wounds will eventually heal into {{rugged scar}}s. He captured new members of a different herd before arriving in this world.
** Mouse - a recent addition to the herd, this dun mare has the highest-pitched whinny of the herd.
** Speckles - a recent addition to the herd, this fleabitten gray[[note]]not ''literally'' fleabitten, that's just what her speckled fur pattern is called[[/note]] mare is lethargic.
** Ripple - a recent addition to the herd, this dapple-gray mare is prone to trembling.
** Raven - Rook's twin sister, three years old
** Rook - Raven's twin brother, three years old. Plotting to take over the position of guardian stallion of the herd.
** Wheezer - white gelding genetically predisposed to asthma (MauveShirt)
** Nippy - white swaybacked gelding who tries to bite anyone who he suspects has intent to ride him (MauveShirt)
** Stomper - white gelding with insufficiently sloped shoulder blades, which causes awkward, short strides (MauveShirt)
** There is a deliberately vague number of other unnamed white geldings, ballpark estimate anywhere from several to a dozen, to serve as RedShirts.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=54#comment-1340 Iolana]] (@/{{Millership}}): A High Spirit of Chaos with shapeshifting abilities. Her default form is of a petite young blonde in a light blue summer dress wearing a diadem with a sapphire. A form she tweaks every time she changes into it. [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=54#comment-1340 Link to her latest appearance]]. Right now has taken a form of a healthy-looking yellow mare with mane gathered up into a French braid.

!!Ghost Town
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=3#59 Cynthia Hargrove]] (@/{{WillDeRegio}}): A 19-year-old in-training member of the Royal Cadian Military and ''de facto'' leader of the band of Cadian adventurers. Adept with both sword and light-based magic. Her left arm and left eye are magical in nature.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#22 Diantha Otterbien]] (@/WillDeRegio): 18-year-old twin sister of Lily, she's an in-training member of the Royal Cadian Military. Adept in close quarters combat, she specializes in invoking the power of noble spirits to boost her own.
** Oz: A djinni and one of Diantha's noble spirits.
** Zoroaster: A human sorcerer-academic and one of Diantha's noble spirits.
** Fiona: An avatar of the goddess of the miri and one of Diantha's noble spirits.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=12#280 Arilay]] (Miss Desperado): A cyborg, specifically an arrangement of human internal organs encased in a life-support suit surrounded by pseudo-flesh nanobots. [[SpaceshipGirl Remotely pilots the spaceship and considers it an extension of her body.]] Acts as Shale's VoiceForTheVoiceless as necessary. Leader of the Web of Friendship. Currently in the shape of a young lady with [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=24#comment-582 short brown hair, peachy skin and green eyes]]; and [[TechnicallyNakedShapeshifter using her nanobots to simulate wearing]] a [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=25#comment-602 dark green jumpsuit]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=12#280 Shale]] (Miss Desperado): A short [[TheGreys gray Sleutrienn with large black eyes]] and fluffy white antennae. What looks like gray hair on her head [[BizarreAlienBiology is actually a secondary means of drinking rainwater]]. She's wearing a tool belt, a {{hoverboard}} with wing-shaped solar panels, and a long-sleeved and hooded chain mail dress made from aluminum. Her hood is down and her solar panels are folded. Unlike most depictions of TheGreys, she doesn't have humanoid legs, instead she slithers on a slug-like gastropod. She [[TheSpeechless has no vocal cords]], but can click her tongue and whistle. She's fluent in Morse code, and not so fluent in ASL. She prefers communicating with TouchTelepathy. Member of the Web of Friendship.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=27#comment-671 Aynara]] (Miss Desperado): Older-by-minutes fraternal twin Mayatan sister from the tropics. Instead of fur, her body hair is as sparse as humans, exposing her bluish-white skin with spiky black spots, some of which overlap at the spikes. Member of the Web of Friendship.
* NPC Bandit, mind-controlled by Mael and low on blood. Locked in an armored medical pod.
%%!!!Disused Well
%%!!!Clock Tower
!!!City Hall
!!!!Skedaddling down a secret passage
* Black Morgan (NPC): Leader of the bandits
* Amos (NPC): Bandit sniper, MinionWithAnFInEvil captured, disarmed and released by Aynara.
!!!!Basement
!!!!Outside City Hall
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=40#995 Wilhelmine Sigfrieda Morgenrot]] (@/WillDeRegio): Senior Lieutenant of the Balamar Empire and Haydn's immediate superior. Has the psychic ability of cryokinesis.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=40#995 Haydn Brandt]] (@/WillDeRegio): Junior Lieutenant of the Balamar Empire. In charge of training Panzerfaust pilots. Philandering pyromaniac.
%%!!!!Lurking Somewhere Inside
!!Outside Ghost Town

!!Location Unknown

!!Spaceship, Web of Friendship Scouter Hummingbird
!!!Corridors, location unspecified
%%!!!Cockpit
!!!Transporter Room
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#380 Nyorla]]: (Miss Desperado): An OlderThanSheLooks Mayatan girl with black-spotted bluish-white skin, gliding membranes, and short silky off-white fur. The youngest of five sisters, [[NeverGrewUp has not undergone puberty despite being old enough to do so]]. Most of her black spots have unusual blurred edges. Her psychic specialty is "Nao Ranay Nokt", able to retrieve souls suffering from an unscheduled premature death. Her cheery attitude stems from finally being able to do things after [[AndIMustScream spending ten years locked inside her own unresponsive body]]. She's [[ExposedExtraterrestrials not wearing]] any [[ShamelessFanserviceGirl clothes]] because clothes would interfere with her gliding membranes, but she is wearing a false zipper in an attempt to cheat the nudity taboo. Member of the Web of Friendship.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=31#comment-753 Zip]]: (Miss Desperado): Genetically engineered dragonhorse (gelded late), nonsapient. Stands sixteen hands high. Black with dark red eyes, each hoof accompanied by three weak semi-functional fingers, grown with the same genetic template as Zing. Wearing an empty saddle for a potential guest.
* NPC Bandit, mind-controlled by Mael and low on blood. Locked in an armored medical pod.
!!!Sick Bay
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=12#280 Maequoql]]: (Miss Desperado): A young adult Mayatan woman with black-spotted bluish-white skin, gliding membranes, and short silky off-white fur. The oldest of five sisters.[[note]]She has an evil older brother named Sarquoql.[[/note]] Her spots are not solid black like other Mayatans, each spot contains tiny white constellation-like dots. Her telepathic range covers the entire planet. She's [[ExposedExtraterrestrials not wearing]] any [[ShamelessFanserviceGirl clothes]] because clothes would interfere with her gliding membranes. Member of the Web of Friendship.
* ([=NPCs=]) Seven podded bandits in varying degrees of hypovolemic shock, five under Mael's mind control.
** Mulligan: Mind-controlled, recently drained by Arnaya
** Clancy: Not mind-controlled, tried to fight too soon and fainted while recovering from being drained by Aynara
** Tom: Not mind-controlled, trying to parley while recovering from being drained by Aynara
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#4 Adam]] (@/{{Masterofchaos}}): A shy fifteen year old black boy who is Nick's best friend and neighbor across the street, helping Nick with his father while also searching for his parents. A young archer who uses a high tech bow and arrow powered by gems. Part of the "Not-Chaos-Hunters."
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#4 Marie]] (@/{{Masterofchaos}}): A fashion-loving sixteen year old black trans girl who's helping Nick and Adam, and is Jackson's closest friend. Uses a dagger disguised as a hair clip thats powerd by gems. Part of the "Not-Chaos-Hunters".
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#4 Amy]] (@/{{Masterofchaos}}): A hyper sixteen year old Mexican girl who only recently helped the others, but helping people is what she does best! Carries a gem powered baseball bat and flies a plane. Newest member of the "Not-Chaos-Hunters".
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#4 Maya]] (@/{{Masterofchaos}}): A snarky seventeen year old Indian girl who's deaf and mute, and is Amy's only friend. Carries a collection of knives and daggers, all powered by gems. Newest (reluctant) member of the "Not-Chaos-Hunters".
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#4 Jackson]] (@/{{Masterofchaos}}): A stern seventeen year old black British trans boy who's also helping Nick and Adam, and is Marie's closest friend. He provides most of the gear as the team's inventor, and uses electric gloves. Part of the "Not-Chaos-Hunters", and is sort of the unnoffical leader.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#4 Nick]] (@/{{Masterofchaos}}): A wise cracking sixteen year old black boy searching for his father. He's a boxer who uses a metal gloves, powered by gems. Part of the "Not-Chaos-Hunters".
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=27#comment-671 Arnaya]] (Miss Desperado): Younger-by-minutes fraternal twin Mayatan sister from the tropics. Instead of fur, her body hair is as sparse as humans, exposing her bluish-white skin with spiky black spots, none of which overlap. Member of the Web of Friendship.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=21#507 Joseph T. Weller (O)]]: (@/{{Ryuhza}}) Seventeen-year-and-four-month-old bipedal creature who resembles an amphibian or lizard. Black-and-white and still a little green to adventuring. Frequently beset by internal strife, but nevertheless tries his best.[[labelnote:click for more info]][[https://photos.app.goo.gl/iyxMU8s5C1DLmEzU6 illustration]]. About five and a half feet tall.[[/labelnote]]
%%!!!Kitchen
%%!!!Rec Room
%%!!!Engineering
%%!!!Dormitories
[[/folder]]

[[folder: Inactive Troper Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=22#533 Angus [=McRedshirt=]]]: (@/{{Apocalemur}}) Apprentice to the head of the Glasgow branch of the International Guild of Sorcerers. Sent to this world with nothing but a map and instructions to "find the artifact." Currenly being digested by Krakka'a.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=2#27 Varg]] (@/{{Corvidae}}): A no-nonsense [[OurOrcsAreDifferent haugr]] woman in a worn tailcoat and combat gear.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=2#27 Jann of Grimmsford]] (@/{{Corvidae}}): A fancily dressed, mustachioed GentlemanWizard in his early thirties.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#13 Saen]]: (@/{{Daird}}) A [[{{Telepathy}} telepathic]] half-snake witch who thrives in hot and humid climates. Leads a coven.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=10#231 Unnamed Individual]] (@/DarkbloodCarnagefang): A nameless, corpse eater wearing black full body cloth and studded leather armor with a scimitar by her side. She may look human, but she is most certainly not.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#8 Vrask]]: (@/DarkbloodCarnagefang) A {{Lizardfolk}} barbarian with a giant maul at their side. Scarred and covered in animal skins and a great hunting companion.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=2#48 Cas]]: (@/{{EternaMemoria}}) A young female cyborg mechanic with dark skin, stocky yet athletic body, an advanced, if oversized prosthetic arm and a camera for her left eye. Uses a long steel pipe as a staff to help support the weight of her large bag, that conceals the processor of an AI.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=3#73 Míron]] (@/{{EternaMemoria}}): A tall, dark skinned, golden-eyed man wearing a military-looking uniform and carrying a slightly curved sword and a semiautomatic pistol. Nimble in movement, formal in behavior and possibly supernatural in nature. Despite seeming to be a military officer, he calls himself a priest of an entity or organization called the Epistemonicum, and wishes to study the strange locations in the Wilderness, beginning by the Necropolis.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=10#235 Red Wanderer]] (@/EternaMemoria): A visitor of the graveyard, who wishes to preserve the sanctity of the Necropolis from would be vandals, robbers and desecrators. Human-looking, pale, red-headed and around sixteen years old, give or take an year.
* The Eyes and Teeth (@/KillerClowns): An EldritchAbomination [[AlmightyIdiot driven by pure instinct]]. It grants Oseru PowerAtAPrice, but also has its own primal, alien purposes.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=46#comment-1143 Caroline]]: (Tropers/KillerClowns): A 60-something [[LaResistance NFUC]] agent and ActionSurvivor from [[TwentyMinutesIntoTheFuture a near-future]] [[{{Cyberpunk}} gone horribly wrong]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=38#comment-929 Tecia sa Valdela]] (@/KillerClowns): A low-ranking (but still powerful) angel from the Land of the Dead, currently in the guise of a [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=51#comment-1269 Mayatan]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=39#comment-963 Oseru aq'Xueral]] (@/KillerClowns): A Qorisayane [[BlackMagic warlock]] of noble lineage. Refined, powerful, and [[MageMarksman wielding modern firearms to supplement her powers]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#7 Layi ul'Oriyith]]: (@/KillerClowns) An aged Qorisayane hunter, fond of whiskey, dirty jokes, and danger. Adoptive mother to Koyel ul'Netho.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#7 Koyel ul'Netho]]: (@/KillerClowns) A cautious and practical Qorisayane hunter, and a devout servant of the spirits. Adoptive son to Layi ul'Oriyith.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#396 ana'Kasara Suela]] (@/KillerClowns): A Yothic noblewoman, scholar, mathematician, and occasional philosopher who rejects her people's spiritual beliefs in favor of a new worldview beginning to emerge in the salons and sitting rooms of Yoth.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#396 Tovor Zaa]] (@/KillerClowns): An enigmatic, scar-covered Kykzavi shaman whose training and study of stories and history has convinced them that the fundamental truths of the universe are unknown and unknowable.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=22#544 Mauros artillery battery]] (@/KillerClowns): An artillery battery charged with destroying the [=HeDGe=] in the Ghost Town, [[NoKillLikeOverkill from afar, with high-explosive shells]]. [[{{Mook}} Trained but unremarkable soldiers]] who won't attack without reason.
** Priest-Lieutenant Aaruselijair Phazia: The leader of the Mauros group, [[TheGenericGuy and a pretty typical representative of the Federation]]. Just wants to get the job done and get home, hopefully without any casualties.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=22#544 Spotters]]: A squad of spotters heading towards the Ghost Town to relay information for artillery fire.
** Corporal Anama Ocamar: A typical Mauros soldier [[MauveShirt barely meriting a name]].
* The Ace of Spades (@/KillerClowns): Alice's [[TheBrute brute]], a [[ProudWarriorRaceGuy Graveyarder]] warrior. [[StealthHiBye Comes and goes as he pleases]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=8#189 Dominic Chaudhari]]: (@/KillerClowns): A sneering, ruthless [[CorporateWarfare WARD]] squad commander used for deniable ops where a bit of violence is acceptable. Presently wearing false colors.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=8#189 Carpenter Squad]]: (@/KillerClowns): The sort of {{Sociopathic Soldier}}s who'd follow Chaudhari.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=2#38 Alice Winters]] (@/KillerClowns): A small, pale, polite woman in her forties. [[BigBad Feared in her own world]], maintaining a low profile here. [[AntiMagic dangerous]] [[MageKiller to magical beings]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#378 Explorer of Unknowns]]: (Kkutwar): A "goddess for fun", she's a peculiar and powerful entity who can freely travel the omniverse.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=3#57 Valerie Nexus]] (@/{{Kkutwar}}): Justin's master and dressed like a typical witch, she appears to be a young dark-haired girl.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=3#57 Justin Parker]] (@/{{Kkutwar}}): Valerie's familiar and dressed like a butler, the young blonde man appears to be bonded with a demon.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=7#152 Sarenuika]] (@/{{Ladytanuki}})[[note]]MIA[[/note]]: Goes by Nui for short. A [[SpaceElves sunestre]] of AmbiguousGender from the planet Orenya. They're an inventor, professor of electrical engineering, [[BreadEggsMilkSquick and a necromancer]], seeking to create a nonmagical device that can suppress magic. Seen in sunglasses and a solar-paneled hat when out in the sun.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#16 Sindar]]: (@/{{Ladytanuki}}) A mushroom fairy with skeletal hands and wings of decaying leaves. Rules over the dead; calls himself "Fairy King of the Underwood", and wields a TouchOfDeath among other things. ([[https://imgur.com/xTBQPRy picture]])
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#12 Nyceme]] (@/{{ladytanuki}}): A [[SnakePeople half-serpentine]] [[OurLichesAreDifferent lich]] who is obsessed with formality, [[VainSorceress vanity]], and collecting spells. [[SoulJar Her soul is inside her scepter]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#12 Cormack Tinuile]] (@/{{ladytanuki}}): A rather boisterous elfin boy who likes guns. Also has a [[FairyCompanion pet sprite]] named Nettle.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=12#287 Amaranth]]: (@/{{Ladytanuki}}) A blonde woman experienced with horses and navigation. Pewter calls her "Navigator" because of the latter. Also disguises herself as TheGrimReaper when on horseback--even wields a scythe.
** [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=11#257 Pewter]] - A gray black-haired mare; is very curious and social toward other horses.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=15#362 Felicio]]: (@/{{Ladytanuki}}) A colorfully decorated lion who calls himself Prince of the Pandrean Desert. Capable of [[MagicMusic producing magical effects through song and lute]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=45#comment-1102 Allison]]: (Tropers/Merseyuser1): A woman in her 30s from Canada. [[ChuckCunninghamSyndrome She's now disappeared]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=51#comment-1257 Carly]] (Tropers/Merseyuser1):
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=47#comment-1157 Dianne Sandberg]]: (Tropers/Merseyuser1):
* Ava Sharpe: (Tropers/Merseyuser1):
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=46#comment-1150 Rebecca Jane Walsh]] {#/Merseyuser1}}: Character with ability to teleport, sort of like ''Series/TheFlash2014'' 's Gypsy. [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=45#comment-1119 Formerly]] an IdenticalStranger to ''Series/DoctorWho'''s Twelfth Doctor, [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=46#comment-1129 until]]... Normally can only regenerate into females, but this was due to misunderstanding her powers.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=6#148 Ira and Ora]]: (@/{{Millership}}): Short for Iragan (Past) and Orain (Now), respectively. Shattered World's high spirits of aforementioned domains, banished from physical and spirit realms for unspecified transgression. Now they entertain themselves by narrating whatever events are unfolding before them. Generally, they can't interact with anyone (and vice versa), but certain kinds of characters can take notice of them, and even talk to them.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=13#316 Sophia]] (@/{{Millership}}): The Shattered World's Incarnation of Knowledge.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=6#148 Sa'ad]]: (@/{{Millership}}): Tall, thuggish-looking prisoner of the Inquisitor. His hands and feet are shackled.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#390 Mark Tanzer]] (@/{{Millership}}): A GentlemanThief in search of new adventure. Looks like a very tired sunburned blond man in his early thirties with a beard in beige coat.
* (Miss Desperado) R.I.P. Angel - white gelding RedShirt who stumbled during the D'voreem ambush, [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=16#391 spraining the joint immediately above his left forehoof]]. Later [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=61#comment-1518 eaten by moufretas]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#25 Henry A. Safon the second]] (@/{{Mrship21}}): (Oregon Senate I-26) A three term state senator form the state of Oregon who has more secrets than initially shown.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=52#comment-1284 Gar May]]: (Nrjxll):
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=62#comment-1533 Armored Stranger]] (Nrjxll):
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=27#comment-674 Wain Fallwen]] (@/Paulred7): Competing against the Web of Friendship to find the missing kid first.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=11#274 Ulf Marten]] (@/{{Slysheen}}): A Finnish werewolf.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=2#26 Plague Doctor]] (@/{{Slysheen}}): A woman wearing the traditional robes and crow mask of a Plague Doctor
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=7#163 It Came From The Sea]] (@/WillDeRegio): A nuckelavee, a demonic horse creature and (unwilling) member of the Unseelie Court. Hates humanity with a passion. Last seen fighting fairy cats.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=21#525 "Eris"]]: A not-quite-human woman who was on a mission, but seems to have gotten misplaced. Generally a calm and focused individual, albeit prone to being exasperated by her sister's antics.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=21#525 Inanna]]: Eris's sister, on the same mission and equally misplaced. An emotional, immature airhead with a tendency to hit on everyone and anyone.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#3 Leone Blakesley]] (@/{{Yomegami}}): A rather quiet MagicalGirl with [[LovecraftianSuperpower Lovecraftian Superpowers]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=22#548 Matiu Tamahere]] (@/{{Wolf1066}}): a.k.a. Matt or Matty. A young man trying to come to terms with his sudden and inexplicable arrival in a strange place.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 Peggy Baker]] (@/{{Wolf1066}}): An English woman formerly from Liverpool. One of ''"The Mad Bastards"'', a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]] Early-to-mid 20s, brown pixie-cut hair and clear blue eyes. Cream hat with pinch-front crease, brown band with silver conchos, tan T-shirt, brown safari jacket, tan jodhpurs, black leather riding boots and brown leather gloves.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 Karl Schmidt]] (@/{{Wolf1066}}): A man from Freiburg, formerly a conscript. One of ''"The Mad Bastards"'', a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]] Early-to-mid 20s, long blond hair in a ponytail, blue eyes and full beard. Brown hat with Dakota crease and darker brown band, green T-shirt, blue safari jacket, blue trousers, black ''"Knobelbecher"'' boots and black leather gloves.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 Aubrey Branscombe]] (@/{{Wolf1066}}): A cultured man formerly from London but now a resident of Hartmouth on Terra Nova. [[http://wolfmotorcycling.freehostia.com/Aubrey%20-%20Frontier.PNG Picture]] Late 30s to early 40s, dark short hair, "Mutton-chop" sideburns and blue eyes. Panama hat with black band, white long sleeved shirt, grey waistcoat, brown leather jacket, dark grey plus fours, black leather riding boots and black leather gloves.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 Pearl Gardiner]] (@/{{Wolf1066}}): An English woman formerly from Manchester, UK, now a resident of Hartmouth on Terra Nova. Looks early-to-mid 30s, dark hair in a layered bob and brown eyes. Straw round-crown garden hat with a wide embroidered band, white blouse, brown leather jacket, black jodhpurs, black leather riding boots and brown leather gloves.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 Finn Ó Brádaigh]] (@/{{Wolf1066}}): a modern [[WarriorPoet Warrior Bard]] with a rich County Kildare accent. Member of the ''Warrior Rockers of Cú Chulainn'', a gang from Hamilton, New Zealand - late twenty-first century. [[http://wolfmotorcycling.freehostia.com/Finn.PNG Picture]] Early-to-mid 30s, long mane of bleached-blond hair, drooping moustache, blue eyes and indigo spiral tattoos covering his arms. Sand-coloured Ten-gallon hat with beaded band, silver conchos, turquoise cabochons and a turkey feather, red T-shirt, iridescent vest, bright tartan trousers, black leather shoes and red-and-white riding gloves. Has a '''torc''' of silvery metal with raven-head finials around his neck.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 Teri Walker]] (@/{{Wolf1066}}): A young woman of African descent, born and raised in London's East End. One of ''"The Mad Bastards"'', a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]] Mid-to-late 20s, dark shoulder length hair and brown eyes. Black hat with round crown and red fur band, pink T-shirt, black fishing/hunting vest, blue jeans, black leather riding boots and black leather gloves.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 Kevin Wolfe]] (@/{{Wolf1066}}): A not-so-young man formerly from New Zealand. One of ''"The Mad Bastards"'', a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]] Late 40s to early 50s, long dark greying hair in a ponytail, blue-grey eyes and "Door knocker" beard-and-moustache. Faded black leather hat, plaited band with bronze "Jacaru" lozenge, grey T-shirt, black fishing/hunting vest, black trousers, black leather riding boots and black leather gloves.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 'That Bloody Bird!']] (@/{{Wolf1066}}): A devious, conniving, deceitful specimen of ''[[https://en.wikipedia.org/wiki/Common_raven Corvus corax]]'' with a foul mouth, out for all he can get. Basic black with subtle iridescence.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 "Alpha"/Sophia Bonham]] (@/{{Wolf1066}}): A mature woman from late 21st Century New Zealand. Natural-looking artificial eyes[[note]]automatic Digital Night Vision System and optional Thermographic Imaging.[[/note]] [[http://wolfmotorcycling.freehostia.com/Alpha.JPG Picture 1]] [[http://wolfmotorcycling.freehostia.com/Alpha1.JPG Picture 2]] Mid-to-late 40s, short green mohawk flanked by pink/purple leopard pattern cropped hair, extensive tattoos on her arms and numerous ear and facial piercings. Black hat with telescope crease and black band with silver conchos, pale blue T-shirt, black leather vest with studs and chains, faded blue jeans, motorcycle boots and black leather fingerless gloves.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 Gwion Walker]] (@/{{Wolf1066}}): Street-savvy cyborg with "no fixed occupation" and "no fixed abode". Obviously mechanical left arm and red-irised artificial right eye. [[http://wolfmotorcycling.freehostia.com/Gwion%203.png Picture]] Late 40s to early 50s, long dark greying hair in a ponytail and clean-shaven for once. Black hat with cattleman crease and black band, black T-shirt, green tactical vest, Flectarn BDU Trousers, adventure-riding motorcycle boots and black fingerless glove with carbon fibre knuckle protector on right hand.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 Kris Morgan]] (@/{{Wolf1066}}): A woman formerly from New Zealand with an unusually pale left arm compared with the rest of her skin tone. One of ''"The Mad Bastards"'', a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]] Mid-to-late 20s, purple shoulder length hair and brown eyes. Black hat with cattleman crease, white band and silver crossed-rifle badge, mauve T-shirt, purple shooting vest with Beretta logo, IPSC shield, Silver Fern and "Wellington Gun Club" patches sewn on it, purple trousers, adventure-riding motorcycle boots and armoured black Moto-X gloves.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 James Turner]] (@/{{Wolf1066}}): An Englishman, formerly a Grenadier Serjeant (sic) in Thomas Farrington's Regiment. One of ''"The Mad Bastards"'', a group of friends from Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]] Mid 30s, long dark hair in a ponytail, blue eyes and clean shaven. Black tricorne, blue T-shirt, dark green fishing/hunting vest, brown duster, brown plus fours, black leather riding boots and black leather gloves.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=15194176290A98089200&page=1#2 Kaitlyn Reid]] (@/{{Wolf1066}}): a woman with a "Kiwi" (New Zealand) accent, unnaturally green eyes[[note]]artificial, equipped with at least automatic Digital Night Vision System[[/note]], "elfin" features and pointed ears[[note]]that seem abnormally sensitive[[/note]]. [[http://wolfmotorcycling.freehostia.com/Kaitlyn.PNG Picture]] Indeterminate age, dark pixie-cut hair. Tan hat with pinch-front crease, dark brown band with silver conchos, green T-shirt, dark grey hooded zip-front hoodie, black jeans, Trainers and black-and-grey riding gloves.
[[/folder]]

!Cantina

!!Characters

[[folder:Cantina I]]
* Keaira (@/{{Animemetalhead}}): A centuries old vampire who also happens to be a powerful Mage. She's on vacation after a surprise defeat.
* Friendship (@/BobbyG): A fairy from another world.
* Vinicio Acquati (@/CrystalGlacia): A three thousand-year-old immortal PhysicalGod who just feels... ''[[HumanoidAbomination wrong]]''. He recently had his house glassed into another dimension, and is quite unhappy about it.
* Selene Neilson (@/CrystalGlacia): A magically-in-tune alien courier who is currently taking the form of a WhiteHairedPrettyGirl.
* Malcolm Varris Wesley (@/{{Gault}}): A mercenary and former conscript of the Tech faction in a large-scale Tech vs. Mage war. He's seen some shit.
* Drew [=McKinley=] (@/InfiniteParagon): A isolative yet friendly hooded figure with some major demons trailing behind him.
* Hashinau Greyscale (@/{{Lasty}}): Saxophone-playing demon, frequent victim of attempts to be summoned to legitimate establishments to provide entertainment.
* E-602494/Esix (@/{{Lasty}}): Synthetic cat owned by Hashinau's sister, currently being used as a convenient synthesizer and fill-in for missing band members.
* Flinn (@/LoniJay): A very short and clearly non-human soldier.
* Qrlil (@/{{nrjxll}}): A qrtxian ([[TheGreys grey]] with some reptilian characteristics) who believes she is in a simulation designed to practice interacting with other species.
* William Ritter (@/SnowFoxOfDeath): Kind of a loner, who likes getting drunk.
* Arane (@/SnowFoxOfDeath): A pint-sized and irritable priestess.
* Ventin H. Moreson (@/{{Sonzai}}): Universe-jumping adventurer, 51 cm (20 inches) tall. Is looking for a good place to rest, and possibly share a story or conversation if anyone is so inclined.
* Megan (@/{{Sonzai}}): Ghost-energy programmer geek girl, works with Sakuko. [[https://tvtropes.org/pmwiki/posts.php?discussion=13098036850A08900100&page=15#375 Intro/Description]]
* Sakuko (@/{{Sonzai}}): Mysterious ghost-like girl partygoer. [[https://tvtropes.org/pmwiki/posts.php?discussion=13098036850A08900100&page=9#219 Intro/Description]]
* Vincent Sunyo (@/TeraChimera): A humanoid dragon scientist studying teleportation.
[[/folder]]

[[folder:Cantina II]]
* Kiora Hyuuga Haruno (@/{{Animemetalhead}}): A [[Franchise/{{Naruto}} ninja]] who is currently trapped in pony form. She's not exactly thrilled about it.
* Kohana (@/{{Animemetalhead}}): Kiora's companion and/or master. Likes to give people challenges to overcome. Appreciates classic rock.
* Finn Walker (@/{{Chihuahua0}}): A fifteen-year-old psychic with social confidence.
* Malcolm Varris Wesley (@/{{Gault}}): The same mercenary from before, only slightly older and more experienced.
* Saliha (@/{{Gault}}): A slight lizardfolk girl from the same world as Wesley. She was being hunted for some undisclosed reason.
* Avea (@/KillerClowns): An apprentice glassmaker eager to meet new people and try new things.
* Kokabiel (@/KillerClowns): A collector of souls, with an interest in the nature of magic.
* Sigmund (@/KillerClowns): A wealthy, powerful, and physically massive businessman with an equally massive presence and many, many regrets.
* Tamiel (@/KillerClowns): A corrupter of souls, and all around unpleasant being.
* Ryan Davidson (@/KyleJacobs): A largely benevolent arms dealer with a grudge against an unnamed member of a dystopian regime. Somehow ended up in the Cantina instead of a prison cell after three weeks of torture.
* Dr. Steven Phan 2 (@/{{nrjxll}}): A rehabilitated mad scientist who arrived following an accident during an attempt to create an interdimensional portal. He is a clone of the original Steven Phan (one of his home canon's protagonists).
* Tokanae, Koiina, and Shiko (@/{{Sonzai}}): [[AnthropomorphicPersonification Anthropomorphic personifications]] [[MoeAnthropomorphism of]] [[AnthropomorphicPersonification concepts]] who are here to learn about other universes, and eventually create their own. [[https://tvtropes.org/pmwiki/posts.php?discussion=13158795160A08549800&page=50#1244 Intro/Description]]
* Xavier Sunyo (@/TeraChimera): Vincent's twin and an arcanoarchaeologist roped into testing inter-universal effects on bodies by Vincent.
* Vincent Sunyo (@/Tera Chimera): Same scientist from last time, coming in after Xavier left and didn't want to return.
* Jonathan Sandusky (@/TeraChimera): A vigilante opposing the demon controlling his government.
[[/folder]]

[[folder:[=NPCs=]]]
* Cathy: The enigmatic proprietor of the Cosmic Cantina. A bit eccentric, but she serves it up good.
* Brent: The snarky and reluctant barkeep.
* Carl: The hyperactive and enthusiastic cook.
* Stephanie: The chipper and caring housekeeper.
[[/folder]]

!!Guidelines
[[folder:Guidelines]]
#The OP (Chihuahua0) has a set of characters. Cathy (the owner), Brent (the bartender), Carl (the cook) and Stephanie (the housekeeper). While the former is controllable by only one person, other players can direct the other three for the sake of roleplaying, since they are considered [[{{NPC}} NPCs]].
#No fighting. Cathy, the owner of the Cantina, has a set of rules that she can enforce. She has the ability to easily fling someone to the other side of the room, or even reject the person from the Cantina. If it's not Cathy, it's either Brent with the laser shotgun or Carl and Stephanie with their powers.
#See the rooms on the second floor? [[SexyDiscretionShot Use them]], but don't dwell in them too long.
#Don’t try to put in ContinuityCreep. Although the Cantina has many rooms, most of them are closed for the entirety of this thread. Use what limited resources you have to create compelling conflict.
#Once things slow down, the end game will be started by the OP (Chihuahua0) in a similar fashion than Carnival. However, destruction will not be involved, only mayhem.
[[/folder]]

!!Links and References
[[folder:Links and References]]
* [[http://tinypic.com/view.php?pic=262ntw5&s=7#.VBQD0fldV8E Map of the cantina]], courtesy of CrystalGlacia
[[/folder]]

!Resort

!!Characters
[[folder:Resort (NPC)]]
* Kevin: Proprietor of the Resort.
* Melissa: Manager of the Resort, usually stays out of the way, keeping everything running smoothly.
* Brian: Bartender/butler, serves drinks at the bar, beach bar, and rents equipment/watersports at the two huts. Simultaneously.
* AI maids of various appearance/personality to help out guests, deliver drinks, enforce order, etc.
** Miki (Maid #12) Greets newcomers, is wearing a [[https://static.tvtropes.org/pmwiki/pub/images/ohoc20.png standard uniform]] with dark blue hair.
[[/folder]]

[[folder:Troper Characters]]
* Amaya ({{Tropers/Animemetalhead}}) An amateur mage wandering the world in search of clues for her mother. Secretly has a crush on her childhood friend, Yuki.
* Yuki Hara ({{Tropers/Animemetalhead}}) A martial artist escorting her friend Amaya, and fiercly protective of her. Capable of channeling her ki and skilled in the use of a sword, she has some difficulty adjusting to "vacation mode."
* Dante ({{Tropers/draconiansuperior}}) A human turned {{Humanoid Abomination}} with [[{{Shock and Awe}} electrical powers]]
* Nyarlathotep ({{Tropers/draconiansuperior}}) Yes, [[Franchise/CthulhuMythos that Nyarlathotep]], except complete and utterly exhausted.
* Lilith ({{Tropers/draconiansuperior}}) A [[{{Horny Devils}} succubus]] who has little inhibitions and lot of libido.
* Xander ({{Tropers/draconiansuperior}}) A seventeen year old Type V {{Anti Hero}} who smokes and is currently on the search for an {{Ancient Artifact}} which he believes is among a mass of pigeons.
* Richard Evans ({{Tropers/draconiansuperior}}) The leader of a trio of investigators alongside Michael and Dante.
* Michael Spencer ({{Tropers/draconiansuperior}}) The liaison of a trio of investigators alongside Richard and Dante.
* Dante Underwood ({{Tropers/draconiansuperior}}) The tech expert of a trio of investigators along side Michael and Richard.
* Christine ({{Tropers/Dvdmacyoshi}}) An overly enthusiastic, Cloudcookoolander former thief. Constantly smiling and friendly, is one to celebrate over the smallest of things.
* Virgil ({{Tropers/Dvdmacyoshi}}) An Immortal, crazed, former serial killer with Amnesia. Has a hate of humanity, and most things in general, and constantly carries around a silver briefcase.
* Peter ({{Tropers/Dvdmacyoshi}}) A DeadpanSnarker who, despite being a logical physics expert, is a mage.
* The Prince Of Immortals ({{Tropers/Dvdmacyoshi}}) A rich, noble and completely snobbish member of an immortal race.
* Ace ({{Tropers/gameknight102xx}}) A powerful crime lord and god wanting a vacation before going back to work. Affable and friendly, although can be scathingly sarcastic. He doesn't see people's bodies, but rather is able to see their souls. Has a cross pendant that detects others when he is asleep.
* Rachel Hosseini (Tropers/KillerClowns) A former actuary cursed to be a WeirdnessMagnet, glad that the current dose of weird is harmless.
* Samira Hosseini (Tropers/KillerClowns) An activist with an unbending moral code, an iron will, a brutally scarred face, and [[ArsonMurderAndJaywalking an inability to notice her daughter isn't actually dating Asayu]].
* Kokabiel (Tropers/KillerClowns) A collector of damned souls who takes the form of a vulture, with a deep interest in humanity's eccentricities.
* Asayu ul'Valmoth (Tropers/KillerClowns) A woman with few taboos, a deep interest in getting to know others better (in the Biblical sense), and occasional flashes of a deadly edge.
* Avea tel'Malo (Tropers/KillerClowns) Asayu's far more reasonable niece, who is only beginning to understand American culture.
* Julia O'Malley (Tropers/KillerClowns) Avea's friend, a teenage girl from small town Minnesota dragged into Alosian politics for reasons she'd rather not talk about.
* Sigmund Clark (Tropers/KillerClowns) A [[GeniusBruiser massive]], ManlyGay executive who [[AmbiguouslyEvil skirts the line]] between [[CorruptCorporateExecutive corrupt]] and [[HonestCorporateExecutive honest]].
* Ryan Davidson (@/KyleJacobs) A former arms dealer who ended up in here from the Cantina. Slept with Asayu and left for a while. He eventually came back after several months in his world that he spent hunting...
* Seth Williams (@/KyleJacobs) A CIA operative from the same universe as Ryan. The two hate one another.
* Qrlil ({{Tropers/nrjxll}}) A [[TheGreys qrtxian]] ambassador who is currently suffering something of a crisis of faith, and is taking a break from her duties as a result.
* Havlak ({{Tropers/nrjxll}}) A priest of an alien species known as the gluvpaki.
* Alex ({{Tropers/nrjxll}}) A would-be DimensionLord on vacation.
* Lt. Cmdr. John Harrison ({{Tropers/Sonzai}}) Terran officer in the UAN, from the year 2174. [[https://tvtropes.org/pmwiki/posts.php?discussion=13194143740A98134800&page=4#98 Intro/Description]]
* Vice Imperator P'jwakh ({{Tropers/Sonzai}}) Hxaon officer, traveling with Harrison, is around 7 feet tall, and looks rather like a four-armed upright komodo dragon, without the tail, with armor and [[WalkingArmory a lot of guns]]. [[https://tvtropes.org/pmwiki/posts.php?discussion=13194143740A98134800&page=4#98 Intro/Description]]
* Ivin ({{Tropers/Sonzai}}) Vencaran ambassador(?), also traveling with Harrison, is an exoskeleton-based four-foot-tall giant-chicken-proportioned alien of unknown favorite color. [[https://tvtropes.org/pmwiki/posts.php?discussion=13194143740A98134800&page=4#98 Intro/Description]]
* Kurako, Shiko ({{Tropers/Sonzai}}) [[AnthropomorphicPersonification Anthropomorphic personifications]] [[MoeAnthropomorphism of]] [[AnthropomorphicPersonification concepts]] who are here to learn about other universes, and eventually create their own. [[https://tvtropes.org/pmwiki/posts.php?discussion=13194143740A98134800&page=25#622 Intro/Description]]
* Riko, Nanami ({{Tropers/Sonzai}}) College students studying physics and art, respectively. [[https://tvtropes.org/pmwiki/posts.php?discussion=13194143740A98134800&page=27#675 Intro/Description]]
* Sakuko (Tropers/{{Sonzai}}) Ghost girl partygoer, who works for an Afterlife Tech Support agency in the near future. [[https://tvtropes.org/pmwiki/posts.php?discussion=13194143740A98134800&page=48#1196 Intro/Description]]
* Shinako ({{Tropers/Sonzai}}) [[LittleBitBeastly Fox-like]] shape-shifting woman, who apparently likes having fun, with few inhibitions. [[https://tvtropes.org/pmwiki/posts.php?discussion=13194143740A98134800&page=72#1779 Intro/Description]]
* Urahiro ({{Tropers/Sonzai}}) Another [[LittleBitBeastly Fox-like]] shape-shifting man, friend of Shinako. [[https://tvtropes.org/pmwiki/posts.php?discussion=13194143740A98134800&page=92#2299 Intro/Description]]
* Baster ({{Tropers/Sonzai}}) Miniature magical rabbit. Can perform tricks himself, or link with someone else to allow them to do the same. [[https://tvtropes.org/pmwiki/posts.php?discussion=13194143740A98134800&page=77#1909 Intro/Description]]
* Theodore ({{Tropers/Sonzai}}) Kevin's grandfather. Here to visit and snark about things. [[https://tvtropes.org/pmwiki/posts.php?discussion=13194143740A98134800&page=87#2154 Intro/Description]]
* Nadezhda ({{Tropers/Sonzai}}) Empress of Earth, and rather overpowered teleporter. [[https://tvtropes.org/pmwiki/posts.php?discussion=13194143740A98134800&page=86#2143 Intro/Description]]
* Vincent Sunyo (Tropers/TeraChimera) An anthropomorphic dragon-like creature called a chimera, theoretical scientist, and studier of magic. Here to study interuniversal effects on bodies.
* Katshal Berend (Tropers/TeraChimera) Vincent's colleague. He carries around a camera to film everything, for lasting evidence.
* Xavier Sunyo (Tropers/TeraChimera) Vincent's twin brother. An [[AdventurerArchaeologist arcanoarchaeologist]] and teacher at Whitefish University.
* Matthew Streika (Tropers/NickTheSwing) A kind young man. A MagicKnight searching for magical artifacts.
* Kali ({{Tropers/KSPAM}}) An extremely loose and wild hedonist with a rather severe alcohol problem who may or may not take a good a deal after her namesake
* Lucas ({{Tropers/Piearty}}) A sleep-deprived teenager with telepathy that mostly compensates for his being deaf. He realizes he's too curious for his own good but that doesn't usually stop him. When he's not asking questions he'd rather be left alone.
* Null ({{Tropers/Collen}}) An {{asexual}} young magician from a planet almost completely covered in water. Tends to be over-dramatic, especially when it comes to discussing things related to the universe.
* Lyra [=McPherson=] ({{Tropers/AXavierB}}) A bubbly spiritualist who dabbles in various aspects of the occult. Though she isn't particularly powerful, she possesses unique spiritual properties.
* Russell Harper ({{Tropers/AXavierB}}) Lyra's best friend and roommate. He's something of an everyman and finds Lyra's eccentric habits greatly amusing.
* The Retriever ({{Tropers/Stormthorn}}) Also known as Lucy or [[spoiler: Belle Dame]] she is a {{Transhuman}} cyborg from a gritty near-future world. Out of her element in a place where violence isnt an answer.
[[/folder]]

!!Guidelines
[[folder:Guidelines]]
* No fighting, with the possible exception of in the [[HardLight simulator rooms]] in the basement.
* Assume your characters have been automagically served and greeted unless otherwise said.
* Within reason, drinks and short stays are on the house during this promotional period.
* No banjo music.
[[/folder]]

!!Setting Public Domain Dedication

* I, {{Tropers/Sonzai}} the original author of the Sojomi Resort Setting, hereby dedicate the setting and story idea of the Sojomi Resort, the [=NPCs=] of Kevin, Melissa, Brian, and the Maids, and the Sojomi Resort Map to the public domain, by the [[http://creativecommons.org/publicdomain/zero/1.0/deed.en Creative Commons CC0 1.0 Universal Public Domain Dedication]]. Note that this does NOT apply to any other of {{Tropers/Sonzai}}'s characters, including Theodore. This also does NOT apply to any other Tropers' characters or contributions.

!Mansion

!!Locations
[[folder:Outside]]
!!Outside
The mansion is situated in a chilly coastal marsh: a large, treeless, grassy, mucky swamp gently leading out into the ocean, filled with mushrooms, insects, crabs, oysters, small birds, and the musty scent of still water, with a hint of salt. Those with an enthusiasm for nature in all its forms might find it an enjoyable place to explore, but for the rest, it is a sloggy, wet, buggy, shoe-destroying waste. The ocean itself is just as chilly as the air: the daring might find a brief dip invigorating, and the cold-resistant might enjoy a swim, but for the rest it is best appreciated at a distance.

The mansion itself is built in [[http://en.wikipedia.org/wiki/Georgian_architecture Georgian style]]: square shapes and red bricks dominate. It is set upon a stone foundation, an island of stability in the soft swamps. Those who examine it will find it the foundation was not built, but rent from the very earth by some sort of geomancy.
[[/folder]]

[[folder:First Floor Rooms]]
!!Entry Hall
The entry hall is well-decorated, if slightly minimalist. It divides the mansion in half near-perfectly and heads from the front all the way to the back. The floor is a dark, hard wood – possibly birch or maple – and covered with a sanguine carpet. Paneling of the same wood lines the lower halves of the walls, interrupted at roughly equal intervals by a door, three to each side. The ceiling arches two stories above; coupled with both the length and breadth of the room, this provides a rather spacious feeling. There are no sculptures, paintings, or indeed any kinds of art at all in the hall; that is the domain of the art gallery.

!!Parlor
Wreathed in luxurious accoutrements the parlor is a room into which members of the house can retreat for more privacy. It was most commonly used this way when two men wish to discuss politics, or the swath of other topics not considered conventionally polite by the manners of the time. That is to say, most of them.

It is also used as a place where the head of the household can entertain guests, as is considered the duty of any good host. To both of these ends, the room is tastefully furnished with a set of very expensive looking mahogany furniture. A long table took up the center of the room, almost dividing it in half in a way, with chairs pushed in around it. Off to the side was an oxblood chaise longue back against the wall, and glass cabinets to either side of it displayed a wide array of odd and in some cases arcane-looking bits and bobs. It is a diverse collection, with each group of artifacts fitting a certain theme or bearing a certain commonality. Many of them, clustered in groups, looked to be related or of the same origin.

A stack of periodicals rest on a rack near the door which look to cover a wide variety of topics, and some of the titles might be familiar to those who might care to browse- though one can only guess how the Mansion’s enigmatic host managed to get his hands on some of the more recent editions.

A wide fireplace dominated the southern wall, coals smoldering quietly within it. A loose ring of recliners huddled around it, rich with the warmth of the hearth. A gold-hilted sword rested on a mount atop the mantlepiece, and a pair of stuffed heads hung from plaques either side of the chimney, evidently trophies from some previous hunt or exploit. One was what appeared to be a single saucer-shaped eye gazing sightlessly out of a spheroid, meatball-esque face. This face had another feature, a massive gaping maw filled with razor-sharp teeth that split the face wide in an almost comical pac-man style grin. The other trophy appeared to be the severed head of some kind of hobgoblin creature, complete with yellowed teeth and tusks sprouting up from its gums. By the wideness of its brow and the set of its eyes, an onlooker might be struck by the feeling that it had been sentient once. Inscribed below the first head was the word Planescape, and below the second, Greyhawk.

!!Smoking Room
The smoking room is cast tastefully in burgundy. Whether by accident or design, the scent of what has been smoked here has not cleared, but it isn't oppressive, either. Rich, somewhat heady smells waft through the air, lingering on the edge of perception.

In the center is assortment of comfy chairs arranged around a long coffee table, on which rest several crystalline ash trays. They look somewhat out of place among the plush upholstery, being not made of glass but instead some kind of blue amethyst, roughly hewn and sanded down. The floor is carpeted, a rich green not unlike the manor grounds outside, which are visible through three windows on the room’s eastern wall. A set of velvet drapes hang pinned up around each of them, and a crystal chandelier of the same eerie blue crystal as the ash trays is suspended from the center of the roof.

Cupboards to the north and south sides hold cases of exquisite cigars and other tobacco products, as well as florid decanters of some of the choicer drinks that could be found down in the basement wine cellar. Near them are a pair of visible hatches that open to a compartment that is magically refrigerated. Packed inside are innumerable cubes of ice along with a delicate assortment of saltwater taffies. The mansion’s owner seems to particularly enjoy these, as a box of them sits open and half-finished near the end of the coffee table.

!!Art Gallery
The art gallery is a fairly large open room the walls of which are hung with a myriad of tapestries. Its floor is set in a pattern of maroon tiles and subtly lit by lamps hanging from fittings around the room. Light seemed very important to the Mansion’s owner in this room, seeming to regard the ambient light as just as integral a part of the viewing experience as the artworks themselves.

The gallery is home to not only paintings, but also various sculptures, artifacts, and other curiosities that sit in glass cases or on rectangular pedestals. Here one can find a stone tablet inscribed with a string of faintly pulsating runes, while there might be the fossilized remains of some long-dead creature with a bone structure so alien that an observer would have trouble telling it from a piece of coral. Benches are dotted about so that patrons may sit and observe some of the works, though in most cases one would need to stand to see any of the gallery’s items up-close.

!!Dining Room
A room large enough to hold a feast. It has a number of square tables that could, in theory, be combined into a single massive one. But in the time-honored tradition of transdimensional hotspots everywhere, they are instead scattered about the room and surrounded by chairs for people whose primary desire is to eat, talk, and have a firm sense of exactly whom they are socially expected to interact with.

A number of insectoid, brass clockwork creatures float silently above, ostensibly supported by comical, dirigible-esque balloons but actually kept aloft by magic. Although utterly uninterested in the conversations below, they are swift and efficient waiters who have a way of being where they're needed right when they're needed.

!!Kitchen
The kitchen appears very old fashioned at first glance, as if left untouched since the mid-19th century. But a chef will soon notice that this is skeuomorphic design. All the modern appliances of a modern master's kitchen are present, but shaped to not interrupt the feel of the room.

A number of small, clean brass contraptions scuttle about, keeping a polite distance from people. Like the room, they are more advanced than they appear: although at first glance clockwork contraptions, when necessary they can occasionally be seen melting their mechanisms into a gray goo and reforming to a more useful shape. A nearby note explains that they will obey any cooking-related directives, whether it be outright preparing food or simply helping another chef who wishes to do so themselves.

!!Study
The study is a room in dark greens, with a number of comfortable couches arranged in a circle around a coffee table, as if left that way from some meeting of a book club. There are also three desks, each containing a computer which appears to be functionally identical to a modern one, but whose clear case reveals that the insides are entirely clockwork. That each is still functionally a modern computer with a familiar operating system suggests both powerful magic and a desire to irritate engineers and scientists.

!!Library
The owner keeps a wide variety of books in this library, a place filled with the wonderful scent of old paper. Ancient tomes, powerful spellbooks, and classic novels, are present. But the owner isn't living the past, and has also seen fit to keep books more commonly associated with popular culture than higher learning. There's something strangely intuitive about the way the books are arranged as well -- the patterns just seem to fall in place, meaning one will quickly find whatever book they seek. (The possibility of benign mental magic cannot be dismissed, but nor can it be detected if one looks.)

The only thing the library lacks is pornography. Unless one counts owner's "erotica". (The difference between the two appears to be the length of words used, artistic aspirations, and lack of pictorial aids.)
[[/folder]]

[[folder:Second Floor Rooms]]
!!Balcony
The back third of the entry hall is also home to a balcony overlooking the room. Accessible by a staircase on the back wall, the landing opens up to two more rooms on each. For those who wish to talk here, or eavesdrop on those below, a small table and several chairs are set up. The chairs are rather subdued, with small cushions on the seats and none on the arms, but always provide comfort. A window on the rear wall looks out over the grounds behind the mansion.

!!Master Bedroom
Surprisingly (or perhaps not), the master bedroom is about as subdued as the rest of the house, although a little less so. The bed is a gargantuan four-poster, with crimson hangings, fine sheets, and more than enough room for two people. Evidently, whoever had it made slept quite restlessly. However, no one else who uses it will; to sleep on it is to sleep within the gentle caress of a cirrus cloud. There is a large selection of pillows, with a wide variety in how plump they are, able to suit everyone’s needs.

The closet is large enough to be a walk-in, with plenty of shelves and hangars, although it is empty at the moment. The mirror on the outside is mounted to the wall, rather than the door, and is quite large. Its frame is finely engraved with smooth, flowing designs not unlike ocean waves. The dresser, painted a uniform white all over, is a bit smaller than one would expect, but the drawers appear to be larger on the inside after a quick look-over. A lowboy vanity is positioned in one corner, made from a bright chestnut, but it gives the feeling of having rarely been used; perhaps it was an unwanted gift. A few small busts and a painting are dotted around the room to give it a bit more ambiance. The painting is of a small schooner heading into a gorgeously painted sunrise on a foggy morning. Its style is Impressionist, and brings to mind Monet’s “Impression, Sunrise” for those in the know.

!!Bathroom
The bathroom is decorated a bit more than it might need to be. Where some would have minimized, if not utterly eschewed, decoration and made the room merely functional, here, objects are made in high quality. Marble, in particular, appears to be in abundance; the counter is topped with it, and the shower appears to be carved from a single, flowing block. The handles on the drawers, the faucets and sinks, and the showerhead are all a brighter-than-normal brass and decorated in a way that suggests whoever did so had too much time on their hands. Dark wood makes up the floor, covered by a large shag rug.

In general, the bathroom is fairly large. The shower is rather spacious for one person, almost suggestively so. Two different sinks, sharing a single long mirror, allow for two people to converse as they clean. However, there’s still only one toilet; there are some things not meant to be shared. A small room connects the bathroom to the master bedroom and the balcony in the main hall.

!!Guest Rooms
The guest bedrooms are arranged more-or-less the same, for ease of cleaning and such. A twin bed in each, with excellent mattresses and those really soft sheets that you really wish you had but are too stingy to get because they’re just bedsheets, and who spends that much money on bedsheets? The head- and footboards of the beds are a warm, soft mahogany, carved with a remarkable amount of flourish for something that isn’t seen when it’s being used properly. However, they are not flawless; there are little chips here and there in the boards of the bed in the northern room, as well as a few places where the finish has been worn off.

Each room also contains large dresser with remarkably roomy drawers. Their handles are well-shined brass; a bit of style was needed, and gold plating was too opulent. To provide maximum contrast, the dressers are painted a glossy black. For those who prefer a more organized approach, there are also closets, each with a large amount of empty metal hangars. The doors double as full-bodied mirrors, for the vain, and the particularly observant will notice that not a single speck of dust ever seems to meander within two inches of the glass.

Unfortunately for the guests, neither room is connected to a bathroom. A vestibule of sorts connects the two together, and this opens on to the balcony. The vestibule is rather bare, with only an ancient vase on a small table for decoration. This room and the guest rooms share a floor design, a soft cream-colored carpet. The tint is uniform throughout, in spite of the color almost inviting dust, dirt, and grime to ruin it.
[[/folder]]

[[folder:Basement]]
!!Wine Cellar
The name is, in fact, something of a misnomer: wine is but one of the many forms of liquor housed in this comfortable cool den, which also includes a vast array of liquors -- not all of terrestrial origin. In fact, search long enough (and ignore the pulse of energy that may or may not be magic spontaneously converting energy to surprisingly complex matter) and you'll find whatever intoxicant you seek, no matter how obscure or patently illegal it is. But the real centerpiece is the owner's own wines. As well as being a smooth, flavorful vintage, they are a miraculous mixture of science, magic, and things that manage to be neither which will intoxicate any creature in the multiverse. (Unless their creator-god has absolutely no sense of fun, of course.)

The cellar also contains a fully-stocked bar, for those who want something to sit around, or a place to mix together concoctions of whatever sort they desire -- as well as a number of premixed Pan-Galactic Gargle Blasters, just waiting for some poor soul to try them.

An elevator can be found sitting enigmatically in the corner. It doesn’t look particularly reliable, but it’s held together by a combination of powerful magic and mundane duct tape, ensuring its safety despite appearances.

!!Underground Garden
It's hard to tell just how far below ground this grotto is: the elevator rapidly brings its passengers to the cave and back, but various inertial dampening spells make it far smoother than any normal elevator. The only evidence those within have that the elevator is in motion at all is the rattling of various gears -- why this disconcerting cacophony is not muffled by spells is a mystery. Those who try to discern their location with magic or technology while in it will find they are very deep indeed.

The air down here is filled with a subterranean chill, and glowing crystals of a blue, amethyst-like stone illuminate the garden well enough to see, although the glow is eerie to the human eye and many shadowy nooks remain. But it's enough for the strange vineyard that dominates the cavern. There are a number of fungi, most prominently a field of plump, purple, helmet-shaped mushrooms. A waterfall fills a small pond used to irrigate the grapes, but the water is just as cold as the air.

!!Sparring Room
A wide open room. Its floor is soft enough to cushion falls, but close examination will reveal it is made up of countless soft millimeter-wide hexagonal tiles that can be raised and lowered on request to simulate height and uneven terrain. The wall is similarly padded to ensure those hurled against it aren't ''too'' severely damaged, and a first-aid kit is nearby. On a weapon rack lie a number of staves, kendo swords, paintball guns, and other such training weapons, including some very "impractical" and obscure ones.

A drone, appearing to be a clockwork gyrocopter with a comically old-fashioned camera, floats around the room, broadcasting the battle to the theater. It never seems to actively try and avoid any of the attacks, weapons, or spells the combatants fire at each other, but it nonetheless has an uncanny way of being wherever they are not, and it always manages to keep a good view of the fight

!!Theater
Small by the standards of theaters, but most unquestionably a theater nonetheless, with red plush chairs, lit walkways, and of course a massive screen. The only oddity is the large empty circle in the center -- for those that have abandoned two-dimensional screens in favor of three-dimensional holograms, a few button presses at the projectionist's booth can reconfigure the entire room towards the circle and its holographic display.

A carnival-style popcorn machine stands at back of the room, as well as a large, old-fashioned soda fountain with the usual offerings... and a number of extra taps with plain white labels and a pencil lying nearby. A note taped beside the blank tapes helpfully explains that one has but to write their drink of choice upon a tap, enjoy, and not worry too much about logistical details.

The projector is a disarmingly simple machine: the projector itself, a tray, and a switch with three options: "sparring room", "film", and "off". A note nearby explains that one merely needs to place the medium to be played in the tray, and not worry too much about how, exactly, the projector manages to automatically interpret it. Scrawled on the bottom in a different hand is the dire warning: "placing multiple films in the tray will result in terrible, procedurally generated crossover fics." Below that, yet another warning: "the unwatchable kind of terrible, not the hilarious kind."
[[/folder]]

!!Characters
[[folder:Troper Characters]]
* Elven God (@/{{Aqueos}}) The bulk of his form remains elsewhere dealing with more important matters. Corrupts the personality of his servants.
* Friedrich (@/{{Aqueos}}) Somewhat incompetent elven assassin. Very old acquaintance of Linza.
* Hilda (@/{{Aqueos}}) Friend of Lance's. Member of the royal guard.
* Lance (@/{{Aqueos}}) Classically liberal elven finance minister to a human king. Is currently rooming with Sven due to an odd turn of events.
* Linza (@/{{Aqueos}}) Somewhat unconventional elven assassin. Watching out for Friedrich.
* Sven (@/{{Aqueos}}) Large intimidating human mercenary.
* Claire (@/{{Blackfire 667}}): Seemingly ordinary twenty-something woman. Scientist; works on AIs and robots, sports a lab coat. Apparent guardian of Tamara.
* Tamara (@/{{Blackfire 667}}): Seemingly ordinary eight-year-old girl. Trusts Claire completely.
* Franklin Higgins (@/BiggerBen): A crazy old pig who works as a self-employed pirate.
* Leo (@/{{Cexadono}}):
* Vivi (@/{{chihuahua 0}})
* Ryu Akamura (@/CrystalGlacia): Cat-obsessed, kimono-clad chancellor of an off-Earth country who barely survived an assassination attempt.
* Sora Akamura (@/CrystalGlacia): Ryu's far healthier and more reserved younger identical twin brother.
* Matthias Cline (@/CrystalGlacia): Ryu's semi-official bodyguard and ex-actor. Cortically blind.
* Markus (@/DarkbloodCarnagefang): A somewhat amnesiac injured man covered in bandages with dried blood on them
* Yuki (@/DiurnalBrocolli)
* Agustin Belkar (@/{{Gault}}): A somewhat handsome and certainly overdressed officer of a major regional alliance. A stalwart gentleman and fierce advocate of the policies of the political union of which he is a part, and for which he proudly fights.
* Kokabiel (@/KillerClowns): An eldritch entity, thankfully allied with humanity but [[GoodIsNotNice not particularly nice]]. Earlier manifested as a winged woman of disturbing appearance, but currently incorporeal.
* Samira Hosseini (@/KillerClowns): A scarred old woman, intensely devoted to her sense of right and wrong, whose long life has been filled with misfortune.
* Koyel qo'Layi ul'Netho (@/KillerClowns): A cynical, non-magical, cigar-chomping, and [[PunchClockVillain basically decent]] soldier of the Uelane Magocracy.
* Esa ul'Netho sot'Layi (@/KillerClowns): One of Koyel's adoptive mothers, a master chef, innkeeper, and the wise woman of her village in all but name.
* Irilemi vashon'Suela (@/KillerClowns): An [[GrandmaWhatMassiveHotnessYouHave aged but elegant woman]], dressed in the traditional garb of her people.
* Aseyu ul'Valmoth vash'Suela (@/KillerClowns): A tall, beautiful courtesan/assassin with a fondness for teasing people and one night stands.
* Alice Winters (@/KillerClowns): The [[OlderThanTheyLook diminutive]] and [[HeroicComedicSociopath demented]] head of security for [[MegaCorp Western Amalgamated Agriculture]].
* The Eyes and Teeth (@/KillerClowns): An EldritchAbomination that has taken an interest in siphoning off energy from a squabble between two gods.
* Bianca (@/LeungBaiFang, formerly @/{{Aqueos}}): A very short lady who looks extremely disheveled and is missing her left arm. On loan from @/{{SnowyFoxes}}
* Wylfing of Adminia (@/LeungBaiFang): An diplomat and runaway prince with a strange illness and fondness of overly formal language and trolling.
* Oracle (@/{{m8e}}): Robot spider. Quite big but not too big to use doors, walk stairs or move around inside the mansion.
* Tora (@/{{m8e}}): Woman in a yellow hoodie. ~30 year old.
* Abieyuwa (@/MasterOfChaos): John's Nigerian wife. She hates being in crowded areas.
* John (@/MasterOfChaos): Thomas' younger brother and Abeiyuwa's husband. Has somewhat of a small Inferiority Complex when it comes to his brother.
* Mary (@/MasterOfChaos): Thomas' wife and Abeiyuwa's closest friend. She likes giving people helpful advice.
* Thomas (@/MasterOfChaos): Mary's husband and John's older brother. Enjoys wine when he gets the chance to have it.
* Nara Rajinderpal (@/{{Night}}) Impossibly attractive and usually immensely abrasive military woman. Not actually as human as she looks.
* Linna Yamazaki (@/{{Night}}) Getting used to her uniform. Already used to nearly everything that goes with it.
* Harry Carter (@/{{nrjxll}}): A young man from the 25th century dressed in an eclectic collection of clothes from earlier times. Slightly paranoid, though he's deliberately exaggerating it to a degree.
* Krajn (@/{{nrjxll}}): A female qrtxian (reptilian [[TheGreys grey]]) who arrived with Harry and appears to be a little calmer than he is.
* Oswald "Ozzy" Orozco (@/{{Ryuhza}}) A strange hooded young man with some beast-like/demonic physical features. He is usually covered head to foot in obscuring clothing.
* The Priestess of the White Flame (@/SnowyFoxes): A nameless Hyra with too much bitterness to make much use of her wisdom. On loan from @/LeungBaiFang.
* Andrew (@/{{Tehpillowstar}}) A man wearing a mask who's hands are wrapped in gray bandages.
* Gabrielle (@/{{Tehpillowstar}}) A dark-skinned woman in proper Victorian clothing.
* Jonathan (@/{{Tehpillowstar}}) A blond man in leg braces. The leader of the trio.
* Xavier Sunyo (@/TeraChimera) An Occidental [[OurDragonsAreDifferent chimera]] working as an arcanoarchaeologist with an alarming tendency to attract unwanted attention in his work. Sports an eyepatch.
* Mai Xiang (@/TeraChimera) An Oriental chimera and a colleague of Xavier's.
* Anita Campbell ({{@/Tidal_Wave_17}}): A rather plain, shy looking girl who took a walk in the woods behind her house and somehow ended up in front of the mansion.
* Anne (@/{{Yomegami}}): A girl based off Literature/{{Snow White|and the Seven Dwarfs}} who was cursed by her stepmother and is partially rotted as a result.
* Grimhilde (@/{{Yomegami}}): The power-hungry, egoistical, and hypocritical Queen of Theoland, and Anne's stepmother. Based off the evil Queen from Literature/{{Snow White|and the Seven Dwarfs}}.
* Ulrich (@/{{Yomegami}}): Grimhilde's chief advisor and court mage. Old and wise, almost nothing phases him.
[[/folder]]

!!Guidelines
[[folder:Guidelines]]
* While the host is a very libertine individual, and will not expect guests to cling to conventional etiquette, fighting outside sparring rooms in the basement would be... frowned upon.
* The various drones and robots described here can be assumed to be swift and competent -- you need not wait for somebody else to post them bringing food and drinks.
* The mansion's supplies of food and drink are more than adequate, and the host is very eager to let both flow freely. The stories that are shared and formed here are payment enough.
[[/folder]]

!Inn

!!Basic Information
* There is no force field that prevents violence, but the inn's security is more than prepared to handle any sort of altercation. One can use the dojo's second floor for friendly spars, but elsewhere start fights at your own risk.
* You don't have to wait for the {{Non Player Character}}s for such things as checking in and getting food ordered, although the five listed under "host characters" below will usually be happy to converse with guests if they so desire.
* The stay is more or less completely free, as is the owner's wishes, despite the fact that some of the staff desire otherwise. Do be warned that your characters will be held responsible for any major damage[[note]]To elaborate, your characters don't have to worry about accidentally leaving a scratch on the wall or getting the carpet muddy. They will wind up paying for it if they smash the phonograph, blow up a toilet, burn a room down, etc.[[/note]] they might cause, however.

!!Locations

[[folder:Outside (Lower Level)]]
The inn sits directly at the foot of one of the mountains. The land it sits on bears the appearance of a flat surface carved out of the mountainside, although the slope at the inn's base is only a gentle downwards slope. The slope behind the inn is considerably steeper, however.

The inn itself is built in [[http://en.wikipedia.org/wiki/Shoin-zukuri Shoin-zukuri style]], mostly out of wood. It's colored very plainly in shades of naturalistic brown and tan. Its two most notable features are its large, sloping roof, and the fact that it seems to be built into the mountain's slope. It also has quite a few windows (mostly marking guest rooms), and the entrance is a large sliding door.

A dirt path leads up to the front of the inn. About twenty feet away from the inn, a roughly fifteen-foot high, mostly red [[http://en.wikipedia.org/wiki/Torii Torii]] stands over the path. For one reason or the other, travelers often appear underneath this Torii, and just as often leave by walking underneath it.

The surrounding area mostly consists of bamboo forest. It has not been heavily explored, so there are probably some secrets hiding in there....
[[/folder]]

[[folder:First Floor]]
Internally, the inn very closely follows the [[http://en.wikipedia.org/wiki/Washitsu Washitu style]]; tatami floors abound, and the grand majority of doors are sliding (although the guest room doors are hinged with locks, in the interest of keeping them secure).

!!Entry Hall
The entry hall is the largest room in the inn, and also the most decorated. Coloful murals depicting one event or another decorate the walls above the doors, and the doors themselves are also marked with artwork. In between the doors are large, padded chairs in which guests with nothing better to do can sit down in to rest or possibly chat with the other guests or a bored member of the staff. The opposite end of the room from the main entrance has the check-in desk sitting in the middle, above which is yet another large mural. On either side of the desk are stairways leading up to the rooms and down to the theater.

To the right of the desk, sitting right next to the stairway entrance, is an oddly out-of-place [[http://g-ecx.images-amazon.com/images/G/01/electronics/detail-page/PTCDCS3UIP_large.jpg old-fashioned phonograph]], sitting on a rectangular stand. It's usually playing an ambient tune of some sort, although perhaps it might play other types of music if one decides to fiddle around with it.

!!Dining Area/Kitchen
The dining area actually consists of two sub-rooms: the dining room itself, and a kitchen, split in about a three-to-one ratio.

The dining room is colored warmly in shades of orange and gold. A large mural depicting a Japanese landscape stretches across all four walls, and the floor is covered with a fine carpet. There are easily enough tables to fit as many patrons as the inn can hold. The menu mostly consists of traditional Japanese dishes, although if one would desire a different sort of meal the chefs are skilled enough to prepare it (even if it's something they might not have heard of).

The kitchen is normally off-limits to guests, although if one is insistent on cooking their own meals it's certainly possible to get in. It's designed mostly for functionality, with everything one could possibly need for cooking. The ovens, dishwashers, and so on look archaic, but are actually very sophisticated and work much like their more modern-looking counterparts elsewhere.

!!Bar
A large wooden bar fills the right side of this room, accessible from the Entrace Hall, just to the left of the Dining Area. A variety of drinks are on display on shelves behind the counter, mostly focusing on Japanese classics such as [[http://en.wikipedia.org/wiki/Sake Sake]] and [[http://en.wikipedia.org/wiki/Sh%C5%8Dch%C5%AB Shochu]], but still including a healthy selection of beers, wines, and other popular drinks. In addition, there are a variety of more exotic spirits available from stores less visible, including [[GargleBlaster many that only the wise (or crazy) would order]]. Seating is available along the bar, or on the left side, with windows facing outward towards the entrance path and bamboo forest.

!!Indoor Spring/Bathing Area
Upon entering, one would notice a split, the left side for women, and the right side for men. Upon entering each side, there is a small changing room with lockers and rental swimsuits, leading into showers. Traditionally, one should clean thoroughly before entering the springs themselves, so as to not dirty the natural water.

Once clean, doors on each side lead into separate luxurious interior bathing areas, with rock-lined pools of invitingly hot water. The natural waters are sourced directly from co-located hot springs, and provide salts and minerals to rejuvenate and cleanse the soul as well as the body. Of course, all potentially harmful chemicals or microorganisms have been filtered out, but it's still considered bad form to drink the spring water.

!!Game Room
Inside one would find a wide variety of games available for use. Obvious Japanese classics, such as Go and Shogi are prominent in the center of the room, already set up. However, there are plenty of empty wooden tables, and an impressive selection of board and card games are to be found on the shelves along the wall. Further in, one would even see folding tables for almost any game one might want to play, and even some stations that look like video game simulators.

!!Theater
The theater is the sole room on a basement level, reached by going down at the stairways instead of up. While fairly small for a theater, it is more than large enough to hold as many guests as the inn can manage. It is also fairly lavishly decorated with paintings of various sorts decorating the ceiling and walls. As with most modern theaters, the seats are cushioned and arranged in such a manner that each row is lower than the one after it.

A large white screen sits at the very bottom. It's obviously there for whatever movies the guests may want to watch, and in this it performs admirably. If plays, operas, and suchlike are more one's thing, however, the screen can be pulled up to reveal a large stage. Guests can try their hand at acting on their own provided they can find suitable props, but if that fails there's a few members of the staff who will be more than happy to put on a show themselves (though the selection is usually limited to depictions of Japanese myths).

In the back of the theater, separated from the rest by a thin wall and two more sliding doors, is a snack bar built into the center of the wall as well as a small, sliding door right next to it on the left. The snack bar offers a surprisingly wide array of refreshments from all over, meant to appeal to all sorts of tastes.

The small door, meanwhile, opens up into a rather cramped stairway that leads up to the projector room. Compared to the lavishness of the main theater, it's plain and designed more for function than for beauty. The projector itself is a fairly advanced modern model that's more than a little out of place, designed for both maximum film quality and to make removing and inserting films easy to the point where even the most inexperienced can manage it with ease. Film is stored in a closet in the back of the room, behind yet another sliding door. Oddly enough, one will always find the movie they are searching for, no matter where and when it's from.
[[/folder]]

[[folder:Second Floor]]
Compared to the more exquisite appearance of the first floor, the second floor is quite plain in design. The colors, while bright, are rather plain, and the murals and paintings that decorated the walls of the first floor are absent.

!!Hallways
The hall splits in three directions from the stairs. In the back is another door that opens up onto the path leading up the mountainside. The hallways to the left and right, meanwhile, are lined with entrances to the guest rooms. There are twenty rooms present, numbered from 100 to 120.

!!Guest Rooms
In contrast to the sliding doors elsewhere in the inn, the doors that serve as entrances to the guest rooms are more modern hinged doors, with surprisingly modern locks that utilize a keycard system. Beyond this door is a small entrance hall, separated from the main room by a more congruous sliding door.

The rooms themselves are fairly spacious. Each one is equipped with a private bathroom with modern-looking plumbing, a futon mattress, and a small table in the center of the room. There's also a massive window that provides an excellent view of the surrounding environment. Next to the window is a small alcove containing a small painting and a statue. There seems to be enough room there for guests to add their own decorations if they wish.
[[/folder]]

[[folder:Outside (Mountain)]]
!!Mountain Path
A second dirt path extends from the inn's back door and leads up the mountain quite a ways. The bamboo forest from below still extends up here, although it gets thinner as one goes higher. The path ends upon reaching the garden.

!!Garden
The garden is a large, circular area that sits on another shelf-like area. The plants within are mostly varied native Japanese flora, including plenty of flowers and more than a few groves of trees, although there are likely to be quite a few plants from elsewhere if one looks hard enough. The center of the garden is marked by a large pond ringed by stones, with stone paths radiating from it much like spokes on a wheel. Smaller paths link these paths together at varying points.

Overlooking the pond is what could best be described as a shrine of sorts. A structure consisting of four pillars holding up a domed roof holds up a large, gray bell, with four sets of stairways arranged at 90 degree angles leading up to it. While there is a bell hammer leaning against one of the pillars, there is also a sign nearby that reads, "Ringing the bell without good reason is prohibited." Some ways below that, another notice reads, "Simple curiosity does not count as a good reason."

There is no path that leads further up the mountain, but at the same time there are no fences or gates in place to prevent anyone from trying to go up further. Perhaps there's more to see up there...?

!!Dojo
The dojo sits off to the right side as one enters the garden. It is a sizable two-story building, with the same sloping roof and sliding doors as the inn. It opts for a more vibrant color scheme consisting of reds and golds as opposed to the inn's dull coloration.

The first floor eschews the tatami mats of the inn in favor of a hardwood floor. The design is largely barebones and favors functionality over beauty, although there are a few murals depicting battle scenes higher up on the walls. The main room is easily large enough to allow all sorts of exercise to take place. If weight lifting is more one's style, the far right side of the room, separated from the main area by yet another group of sliding doors, consists of a number of surprisingly modern exercise machines and weight benches.

The far left side of the room, meanwhile, is mostly marked by the stairway to the second floor. This side of the room also consists of a large weapons rack with a wide array of choices.

The second floor serves more as a sparring area. It has much the same aesthetic as the first floor, although the floors and walls are covered in padding to lessen the damage caused by potentially getting slammed against the floor or flung against the walls.

!!Tea House
Off to the left side of the Garden is the tea house, suspended above the ground on wooden stilts, stairs leading up to what appears to be a relatively simple patio where one might sip tea and contemplate the mysteries of the multiverse. However, inside there is a medium-sized [[http://en.wikipedia.org/wiki/Chashitsu formal tea room]], where all the necessary materials for a [[http://en.wikipedia.org/wiki/Japanese_tea_ceremony Japanese tea ceremony]] can be provided, if one were to be so inclined. Otherwise, the patio provides excellent views and the staff is more than happy to serve guests here in a more casual capacity.

!!Outdoor Spring
If one were to instead follow a split in the path off to the left, before entering the garden, one would find themselves in a small open area within the Bamboo forest. Within is a rock-lined hot spring, with invitingly steamy hot natural water, filled by a small rock waterfall. There is a small building nearby with individual showers and changing areas, for one to clean off and change into swimsuits, if one is so inclined, as in this location, all guests bathe in the same spring.
[[/folder]]

!!Characters

[[folder:Hosts]]
* Miki Wada: The inn's manager. Appears to be a human maid at first glance, though the way she handles herself seems to suggest that there's more to her than that.
* Mizuchi: The inn's owner. Doesn't seem to want to show himself, for some reason....
* Akihito: A blue oni who maintains the bar. Surprisingly jovial and always up for a chat or possibly even a drinking contest, although he's never the first to ask questions.
* Zenjiro: A large sword tsukumogami who maintains the dojo. Usually keeps to himself and makes sure all weapons are in top condition, although he also watches to ensure no one overexerts themselves.
* Saburo: An elderly tengu who is in charge of checking patrons into the inn. Doesn't seem too happy with his job assignment and tends to grumble a lot.
[[/folder]]

[[folder:Youkai]]
The kinds of youkai that serve as the Inn's staff and their usual roles, as a quick reference for those who might want an NPC or something. Most of these are also listed on the [[{{Youkai}} youkai page]], though links are provided if more specific information is desired.
* {{Tengu}}: Bird-like humanoids, usually with red skin, white hair, and long noses. Outside of Saburo, they make up the inn's security.
* [[http://en.wikipedia.org/wiki/Oni Oni]]: Massive, monstrous, and horned humanoids that bear resemblance to ogres. Akihito is the only oni present in the inn.
* [[http://en.wikipedia.org/wiki/Tsukumogami Tsukumogami]]: Non-electrical inanimate objects that have come to life, ranging from silverware to weaponry to clothing. Outside of Zenjiro, they are usually responsible for janitorial duties and assistance in the kitchen.
* [[http://en.wikipedia.org/wiki/Kamaitachi Kaimaitachi]]: Sickle-clawed weasel-esque beings that usually travel in trios. They serve as the main chefs and never leave the kitchen while on duty.
* [[http://en.wikipedia.org/wiki/Futakuchi-onna Futakuchi-onna]]: Women with a second mouth on the back of their heads but who otherwise look completely human. Mostly serve as waitresses in the dining room.
* [[http://en.wikipedia.org/wiki/Rokurokubi Rokurokubi]]: Humans with extendable necks but who look normal when said necks aren't in use. They mostly serve alongside the tsukumogami for keeping the inn nice and tidy and handling things the tsukumogami might not be able to otherwise, though they also handle the snack bar in the theater.
* [[http://en.wikipedia.org/wiki/Yuki-onna Yuki-onna]]: Abnormally pale women who are usually associated with ice and snow. Generally in charge of the tea house.
[[/folder]]

[[folder:Active Troper Characters]]
* Proseda (@/{{Aqueos}}): Incubus on vacation in human form. Fond of debauchery. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=9#215 Description]])
* Claire (@/{{Blackfire667}}): Caucasian human female, mid-twenties. Formal white shirt, tattered black dress pants. Shoulder-length brown hair, blue eyes. Is actually a highly sophisticated, sentient android. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=2#46 Description]])
* Joan Reynolds (@/{{daird}}): ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=34#840 Intro/Description]])
* Daniel Harper (@/{{Elfhunter}}): Reasonably tall and fair skinned sixteen year old boy carrying two swords. [[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=2#29 Intro/Description]].
* Akiel Nagasar (@/{{gault}}):
* Nyris Aryé (@/{{gault}}):
* Stannizar Rald (@/{{gault}}):
* Malachai (@/{{Inceptiond}}): A wandering young man with a mysterious blood-soaked hole in his clothing. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=36#884 Introduction]])
* Storykeeper Mazak (@/{{KillerClowns}}): A heavy, grumpy man prone to subtle SesquipedalianLoquaciousness, notable for his mohawk and tribal-looking facial tattoos. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=1#3 Description]])
* Moonlit Blossom (@/{{KillerClowns}}): A MadScientist with a mastery of medical knowledge relative to her civilization's technology, a particular phobia of telepathy, and [[NationalGeographicNudity fewer nudity taboos than Westerners]]. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=1#3 Description]])
* Gregory Grey (@/{{Lord Greyjoy}}): A young street vigilante, with a keen eye for science and sarcasm.
* Sara Newton (@/{{Lord Greyjoy}}): A young woman in a dynamic suit of armor, which she has the ability to communicate with. Fights crime alongside Gregory.
* Steve Roveri (@/{{Lord Greyjoy}}): A narcissistic man with bright red hair and superhuman speed.
* Marie Spring (@/{{Masterofchaos}}): A young girl who wears an eye patch because of an accident she had as a child. Because of this, she's nervous around other people. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=38#944 Description]])
* Havanar (@/{{nrjxll}}): A very eccentric member of a reptilian alien species called the gluvpaki. [[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=10#249 Introduction here.]]
* Oswald (@/{{Ryuhza}}): A person heavily clothed in a dark gray hooded cloak, as well as some sort of a mask covering the lower part of his face. A set of reasonably-sized horns extend out and upward from either side of his hood. Despite his gloomy appearance, he often speaks in a gallant manner, though sometimes overusing archaic or uncommon words. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=5#116 Intro/Description 1]]) [[labelnote:Click for more info]][[http://ryuhza.deviantart.com/art/Oswald-Orozco-2014-Digital-467845904 Illustration 1]][[/labelnote]]
[[/folder]]

[[folder:Inactive Troper Characters]]
* Ulrich Theign (@/{{BrainSewage}}): A warrior-turned-demon hunter, skilled in combat and slow self-destruction. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=1#24 Description]])
* Daisuke Akamura (@/CrystalGlacia): A young, but worldly boy whose father has just been charged and arrested with neglect. Unfortunately, he disagrees. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=1#15 Intro/Description 1]], [[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=10#227 more recent description]])
* Ran (@/CrystalGlacia): Daisuke's protective and elderly Japanese bobtail. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=1#15 Description]])
* Doctor Raphael Cline (@/CrystalGlacia): A traveling doctor and healer, whose youthful looks and impeccably genial bedside manner belie his extreme mastery of the medical sciences, whether he intends to heal or harm. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=5#121 Intro/Description]])
* Darius (@/DarkbloodCarnagefang): A well-dressed vampire of the Markovi plan, who travels with Candance and two zombies.
* Cadance (@/DarkbloodCarnagefang): Darius's intelligent and well-armed raptor.
* Dominatus (@/DarkbloodCarnagefang): An angelic being with a demonic hand. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=7#171 Description]])
* Sano (@/{{m8e}}): An exceptionally average looking man with hazel eyes and short brown hair. [[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=16#379 Now]] wearing a pair of undyed spidersilk [[http://en.wikipedia.org/wiki/Pajamas pajama]] pants and an [[http://en.wikipedia.org/wiki/A-shirt#A-shirt A-shirt]].[[note]][[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=9#216 Intro/description]]/[[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=16#379 clothes]][[/note]]
* Unkindness (@/{{m8e}}): An [[http://en.wiktionary.org/wiki/unkindness unkindness]] of 12 [[PsychicLink linked]] ravens. Seem to be intelligent. Able to [[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=3#51 write]], [[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=3#69 read]] and [[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=4#90 talk]].
* John Richman (@/{{Masterofchaos}}): A man who seems to be running away from someone. So far, he doesn't seem to mind the people in the Inn; all he cares about is having a place to stay for the time being. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=1#17 Description]])
* Lalo (@/OhSoIntoCats): A young man dressed in ragged clothing who rides a bicycle.
* Aquabella Beach (@/{{Petrichor 4}}): Pixie girl with messy blue hair wearing a tattered silken robe. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=5#118 Description]])
* Angelus (@/SnowyFoxes): Man with HealingHands. Appears to be in his early twenties. Wears a navy blue overcoat with matching waistcoat and trousers. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=2#26 Description]])
* Erica (@/SnowyFoxes): Angelus's sister. A telepathic, decidedly unhinged woman who apparently cannot feel most emotions. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=6#134 Description]])
* Ryouta Kawaguchi (@/{{Sonzai}}): Japanese high school student who is always wearing a hat for some strange reason. He wants to be a doctor, and is always quite polite. [[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=1#7 Intro/Description]]
* Izumi Matsumoto (@/{{Sonzai}}): Japanese high school student who is apparently a [[BioAugmentation genetically-engineered]] {{Catgirl}}. Semi-adopted sister to Takuya (in Archipelago). Very energetic and feisty, has trouble staying in one place and not scratching up all the furniture. [[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=1#7 Intro/Description]]
* Miyuki Yamauchi (@/{{Sonzai}}): Japanese high school student who is really a yuki-onna. Surprisingly friendly, although she has an unnatural fondness for cold and snow. [[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=1#7 Intro/Description]]
* Taeko Fukui (@/{{Yomegami}}): A ghost girl from the Youkai Capital. Is considerably more cheerful than one would expect from a ghost. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=1#2 Description]])
* Selena Rogers (@/{{Yomegami}}): A twenty-two year old [[OurZombiesAreDifferent P-virus Infected]] who actually somewhat enjoys her condition. Is generally friendly, if somewhat blunt. ([[https://tvtropes.org/pmwiki/posts.php?discussion=14002771270A73207500&page=15#373 Description]])
[[/folder]]

!Halloween

!!Locations

[[folder:The Grounds]]
[[http://i1230.photobucket.com/albums/ee492/qrtxian/qrtxian001/halloweenlayoutv3.png Map]]

A sprawling region that surrounds the castle. The castle itself sits upon a craggy cliff that rises up to overlook the surrounding forest. An old dirt path runs through a cleared part of the forest and up the slope to the castle gates.

!!The Forest
A tangled morass of trees, some in autumn colors and some of them leafless and dead. Some parts are clear enough to offer paths for visitors to explore. A few of the trees near the edge of the forest are strung with orange lights, but the vast majority have none and cast thick shadows as the sun sets. At night, the forest is full of the hooting of owls and, in the distance, the howling of wolves with a disturbingly-humanlike element to them.

!!The Graveyard
A small patch of land set aside for the remains of the castle's staff, it is fenced off but accessible. An empty gravedigger[=/=]caretaker's house sits at the front. Inside, a wide variety of gravestones and markings exist. During the day, it's a peaceful place of remembrance, but once night falls, it's rather more intimidating.

!!The Pumpkin Patch
A thick patch of pumpkins to the side of the path, overlooked by slightly disturbing-looking scarecrows that don't seem to do anything to prevent the patch from housing more than its full share of corvids. This might have something to do with the fact that they aren't always there...
[[/folder]]

[[folder:The Castle]]
[[http://i1230.photobucket.com/albums/ee492/qrtxian/qrtxian001/halloweencastlecenterv2.png Map]]

An old castle in the Gothic style, with soaring, craggy towers and steep walls. Built from dark grey stone, it looms over the surrounding area. Though it has been kept clean and intact, there are only a few modern conveniences inside. The inhabitants of the castle are curiously absent, though visitors might see a black cat or two roaming the halls. Writers should feel free to invent new areas as they stray off the map, keeping to [[http://i1230.photobucket.com/albums/ee492/qrtxian/qrtxian001/castleoverviewm1.png the basic outline.]]

!!Entrance Hall
A simply-decorated room with stairs and huge, ornate doors. It is lit only by a single chandelier hanging over the center of the room, and is full of cobwebs in the corners.

!!Dungeons[=/=]Crypts
Visitors following the staircase down from the entrance hall will be let out into a well-lit but stark antechamber, with entrances on the left and right respectively leading to the castle's dungeons and crypts. The details of what they contain are left open to writer invention.

!!Ballroom
An elegant if dusty room decorated with astronomical motifs. Two huge chandeliers are solidly affixed to the ceiling. The center of the room is a circular dance floor. Several tables, chairs, and benches are set to the sides.

!!Parlor
A small room decorated mostly in shades of green, with comfortable chairs and a fireplace. This room seems curiously immune to the unearthly aura pervading the rest of the castle.

!!Dining Room
A long, narrow table dominates this high-ceilinged room, that seems to have room for more no matter how many visitors are sitting at it. The light fixtures in the dining hall are all covered with cobwebs and flicker intermittently. Before night falls, much of the light in this room comes from windows set high in the walls.

!!Gallery
A long room with the floor covered by a dusty red carpet, this room is home to a collection of paintings and portraits of the castle's past (and long-dead) owners. Naturally - and especially as the night grows darker - their details tend to change when people aren't looking, and the eyes of the portraits sometimes seem to follow people.

!!Long Hallway
Running the length of the center part of the castle, this room has no lighting save for a few torches. It's dominated by a huge skylight covered in indefinably-unsettling stained glass artwork.

!!Central Tower
A winding staircase lit by flickering candlelight leads up inside this tower, periodically letting off into side rooms. Most of these are ornately-furnished but clearly long disused bedrooms, but the first room visitors will pass is a small[=/=]library, dominated by a huge portrait of an elderly man with a piercing gaze. At the top of the tower is a small but intricately-designed observatory that is full of cobwebs. (Writers should feel free to improvise details of other towers along similar lines).

!!Clock Tower
The upper portion of this tower is home to much of the castle's bat population, but this doesn't seem to stop it from periodically tolling out the time. The details are otherwise open to writer interpretation.

!!West Wing
Characters exiting the doors on the east side of the Long Hallway will find themselves in the castle's West Wing. While many of the rooms here are open to writer invention, one important fixed location does exist:

!!The "Fear Room"
Unlike the rest of the castle, where the various spooky events of Halloween night are essentially harmless, characters venturing inside this room may encounter things they find truly frightening, or otherwise deeply revealing of the psyches. Though no physical harm may come from entering this room, it can have a powerful effect upon the mind, and a sign reading "Do Not Enter" is affixed to the door in warning. Writers should feel free to heavily improvise when it comes to what their characters encounter should they disregard this warning, and cooperation is encouraged.
[[/folder]]

!!Characters

[[folder:Active Troper Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=4#100 Herr Kommissar]] (@/{{electronic-tragedy}}): A mid thirties German bounty hunter. Wears a black trenchcoat and a crimson mask that only shows his eyes. Dressed as himself.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=8#176 Recon]] ({{gameknight102xx}}): A man in his mid-twenties who wears a satchel bag. Claims he always wears a suit of armour, so he chose to just go in casual clothes for Halloween. Seems to appear anywhere he wants to be at a moment's notice.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#15 Priss Asagiri]] (@/{{Night}}): A somewhat sarcastic, somewhat unpleasant vigilante, wearing most of a suit of power armor; came as herself for Halloween.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#14 Harry Carter]] (@/{{nrjxll}}): A reporter from the 25th century, dressed as a character from a film series of that time.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#14 Krajn]] (@/{{nrjxll}}): A female qrtxian ([[TheReptilians reptilian]] [[TheGreys greys]]), wearing an elaborate costume resembling a qrtxian LivingShadow. [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#22 Further description.]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#8 Oswald Orozco]] (@/{{Ryuhza}}): A person with pale, bluish skin, the body of a man, the head and horns of a beast, and the tail of a devil. [[labelnote:Additional Info]][[http://s299.photobucket.com/user/SunTzu123/media/CDT/29e731b8-4fbb-44a7-888e-853d45e21c8e.png.html?sort=3&o=0 Illustration 1(Face)]], [[http://s299.photobucket.com/user/SunTzu123/media/CDT/OzzyTrimmed.png.html?sort=3&o=25 Illustration 2 (Body)]][[/labelnote]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#3 Kaguya Koizumi]] (@/{{Yomegami}}): A [[{{Youkai}} Satori]] princess who was raised by humans. Was in the middle of a journey to the Youkai Capital, but appears to have gotten lost along the way.
[[/folder]]

[[folder:Inactive Troper Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=2#47 Moreena]] (@/{{Corvidae}}): A pale, horned woman in black clothing. Enjoys appearing out of nowhere.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#12 Henri Mossard]] (@/CrystalGlacia): An effete, not-quite-human-looking man who found himself laying in the forest. He's concealing a weapon under his clothing. Dressed as himself.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#4 Nel]] (@/DarkbloodCarnagefang)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#4 Victoria]] (@/DarkbloodCarnagefang)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#2 Micheal]] (@/{{Elfhunter}}): A freshman in college. Came dressed as Hei from Anime/DarkerThanBlack.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=3#58 Simon Vesely]] (@/KillerClowns)
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#11 Nick]](@/{{MasterofChaos}}): A sixteen year old boy, and is the one who decided to bring his friends to the Halloween party. Dressed as The Grim Reaper/Death.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#11 Adam]] (@/{{MasterofChaos}}): A fifteen year old boy, and the youngest member of the group. Because of the castle's scary appearance, he doesn't want to be left alone. Dressed as Silver from Pokemon Special.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#11 Marie]](@/{{MasterofChaos}}): A sixteen year old girl who's permanently blind in her right eye, which she covers with an eyepatch. Dressed as a Pirate.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#11 Jackson]] (@/{{MasterofChaos}}):A seventeen year old boy from Britain, and is the oldest member of the group. Doesn't have on a costume, but he does have on cat ears, to his annoyance.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#10 Dakota Spicer]] (@/{{Sibuna}}):
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14146648330A67011300&page=1#10 Warren Riley]] (@/{{Sibuna}}):
[[/folder]]

!!Guidelines
[[folder:Guidelines]]
* Tonally, Character Halloween is meant to be '''creepy but good fun'''. Writers are actively encouraged to have minor spooky events occur, and increase in number as the time in the thread grows later. However, this is not a horror-themed thread: these events should not be physically or mentally dangerous to characters (with one exception noted below), and the overall feeling should remain that of a PG-rated haunted house or something similar[[note]]This is not to suggest that events '''between''' characters need to remain PG-rated, of course[[/note]].
* Characters can arrive at the thread by any means necessary - there's no requirement to particularly dwell on the specifics, though if it's helpful to your plans for the thread feel free to do so. A certain awareness that they're coming to a party or gathering might be helpful, but is also not required.
* While characters may feel free to investigate or speculate about them, the various supernatural events that will occur over the course of the thread are effectively immune to magical tampering from visitors. This should be considered a basic conceit of the thread, and it's encouraged that writers play along even if their character might otherwise be able to interfere with any supernatural forces.
* This is a casual thread, meaning that violence between characters and severe disruptions of the thread environment are discouraged. Should violence occur, writers should feel free to invent explains for why it proves ineffective - preferably in a way that matches the tone of the setting.
[[/folder]]

!Mountain Resort

!!Characters

[[folder:Resort Staff]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#1 Santi]]: Proprietor of the Mountain Resort.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#1 Mark]]: Bartender, serves drinks at the bar.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#1 Takumi]]: Activities specialist, will assist guests with equipment rental, ski lessons, etc. [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=3#59 (Female version)]]
* Fairies of various appearance/personality to help out guests, deliver drinks, enforce order, etc. (Mostly NPC)
[[/folder]]

[[folder:Active Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=9#212 Hoshi Tanaka]] (@/{{Blackfire667}}): A fun-loving, upbeat twenty-something girl who just ''happens'' to also be a genetically engineered, cybernetically-enhanced super-soldier.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#11 David]] (@/{{Electronic-tragedy}}): An American business man working as an advisor under a CEO of a neutral weapons company. Decided to take his girlfriend, Mariana, on a break.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#11 Mariana]] (@/{{Electronic-tragedy}}): An African American woman who worked in the weapons factory that David also works at. Reluctantly went with David on a short retreat.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#4 Dr. Isaac Rose]] (@/KillerClowns): A brilliant, cynical scientist and SelfMadeMan from [[TwentyMinutesIntoTheFuture near-future]] America. One of the three co-owners of the dreaded [[NGOSuperpower Western Amalgamated]]. Sent by his friends to work on dealing with people outside his normal circles.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#4 Izeri]] (@/KillerClowns): An artist from Republic City, on vacation with her girlfriend Qal.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#4 Qal]] (@/KillerClowns): A cop from Republic City, loyal to the spirit of the law if not always the exact letter, on vacation with her girlfriend Izeri.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#19 Ulf Marten]] (@/{{Slysheen}}): A Finnish War Veteran, looking for a good time in the snow.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#19 Katya Oborin]] (@/{{Slysheen}}): An ex Red Army Sniper, "encouraged" to take a vacation by her employer.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#7 Zachary Jackson and Kyle Adams]] (@/{{TroPartner}}): Two best friends from Sergeant Middle School. They're spending some of Christmas Break at the Resort.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#25 Lara and Rick]] (@/{{TroPartner}}): A girl and her mentor. Ask Rick, and he'll say they're both on holiday, though Lara might say something a little different...
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#8 Teri]] (@/{{Wolf1066}}): A young woman of African descent, born and raised in London's East End.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#8 Kris]] (@/{{Wolf1066}}): A young woman from New Zealand with an unusually pale left arm.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#8 "Wolfe"]] (@/{{Wolf1066}}): A not-so-young man from New Zealand
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#8 Gwion]] (@/{{Wolf1066}}): Street-savvy cyborg of "no fixed abode" and "no fixed occupation" - taking a holiday from his last holiday.
[[/folder]]

[[folder:Inactive Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=6#138 Vizirik Zai ]] (@/KillerClowns): A large and heavily tattooed Kykzavi documentarian. [[TokenGoodTeammate One of the nicest people in the Party]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=6#138 Ketlak Zai]] (@/KillerClowns): Vizirk's wife and camerawoman. A few months pregnant, but not intending to let that get in her way.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=10#235 The First Advocate]] (@/KillerClowns): Dictator of the [[PeoplesRepublicOfTyranny People's Republic of Zavi]], though [[JustTheFirstCitizen he wouldn't say so]]. [[WellIntentionedExtremist Believes]] [[UtopiaJustifiesTheMeans what he preaches]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#6 Virgil Reader]] (@/SolipSchism): A ruggedly handsome young man. A highly skilled fighter pilot from a 21st-century time period. He's here to unwind, but there's something off about him.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#5 Ila Locera]] (@/{{Sonzai}}): Mysterious operator of the [=PartnerPort=].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=2#28 Maroko]] (@/{{Sonzai}}): [[OrdinaryHighSchoolStudent Ordinary Japanese college student]] studying physics.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=2#28 Nanami]] (@/{{Sonzai}}): [[OrdinaryHighSchoolStudent Ordinary Japanese college student]] studying art.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=3#59 Sainia]] (@/{{Sonzai}}): Spirit of the Arcade of Time.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=4#98 Felix and Rose]] (@/TooManyIdeas): A multiversial Commander hero dude and his naive adopted daughter.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#3 Camille]] (@/{{Yomegami}}): A [[FriendlyNeighborhoodVampire friendly neighborhood]] [[LesbianVampire lesbian vampire]] trying to make the most out of her lengthened existence.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=12#286 Mary]] (@/{{Yomegami}}): A magical girl from a backwater town, who decided to come to the resort for a change of pace.
[[/folder]]

!!Guidelines
[[folder:Guidelines]]
* No fighting, with the possible exception of in the [[HardLight fantasy rooms]] in the basement.
* Assume your characters have been [[https://tvtropes.org/pmwiki/posts.php?discussion=14280267300A25864400&page=1#5 automagically served and greeted unless otherwise said.]]
* Within reason, drinks and short stays are on the house.
* No yodeling without a permit.
[[/folder]]

!Space Liner

!!Locations
An overall deck plan of the ship can be found [[http://imgur.com/cbmFMms here]] (to zoom in, Shift-click the image to open in a new window). Much of the areas are ambiguous, but the most important ones are as follows:

[[folder:Main Deck (Decks 1-3)]]
!!Deck 1
* '''Abandoned Theater:''' A truly grand and futuristic-looking theater, spanning Decks 1-3 at the front of the ship. However, it has been abandoned for some time, as all entertainment has been diverted to other areas. It's possibly haunted as well, but also makes for a great combat area due to how surprisingly indestructible it is. The orchestra pit contains musical instruments that can be either played or thrown at opponents.
* '''Arboretum:''' This place offers a glimpse of nature in a technological complex. There are few trees here, mainly flowers and such, and the place is supervised by robotic butterflies. There's also an enclosed meditation garden for silently contemplating things.
* '''Library:''' This great repository of books is watched over by Miss Shush, a robot librarian who insists on keeping the place quiet. Like the Nebula Lobby, it spans Decks 1-3.
* '''Computer Room:''' Adjacent to the library, this place has computers and other electronic gadgets available for rent. It even has a soundproof room for some reason.
* '''Nebula Lobby''': A grand lobby spanning three floors (Decks 1-3), where many of the guests meet. Has many curved staircases for decoration, as people mainly travel between floors via elevator (indicated by the "L" boxes in the floor plan). Adjacent to this is the information desks, staffed by secretary robots who provide you everything you want to know about the ship and arrange room reservations and such.
* '''Storage Rooms:''' ExactlyWhatItSaysOnTheTin. The floor plan is not accurate with these - there are as many storage rooms as are needed for the characters. The hotel rooms flanking the arboretum may be converted into storage rooms too.
* '''Spaceship/Pod Docking Area:''' Here characters can park any small spaceships they have arrived on. The area also contains various space pods - larger ones transport characters on and off the ship (so that the ship doesn't have to stop anywhere), while smaller ones are available for rent so people can fly around outside the ship.
!!Deck 2
* Nebula Lobby, Library, and Abandoned Theater, 2F
* '''Lucky Star Casino:''' The adult counterpart of the Quasarcade. It's designed like the themed casinos of Las Vegas minus the eating establishments (unless Square Root of Pie counts), with an outer space theme. Requires constant ventilation to avoid becoming stuffed with cigarette smoke. Of course, the cashiers and card table dealers are robots.
* '''Comedy Club:''' Pretty typical coffeehouse-ish area, featuring a bar that serves both liquor and espresso, and hosting open mics.
* '''Quasarcade:''' An arcade along the side of the ship. Also features individual gaming rooms. Great place for kids.
* '''[[PunnyName Square Root of Pie]]:''' Mainly a pizza parlor, but it also serves dessert and savory pies just for S&Gs. It's a great place for arcade gamers to take a break, and even has a stage area where they host gaming competitions.
* '''Black Hole Lounge:''' This place is in total darkness, making it a perfect place for guests with non-visual senses to hang out.
* '''Sickbay:''' Located in the "Meeting Area" of the deck plan. This is the ship's main hospital, for anyone who is sick or injured on the voyage.
* '''Moonshine Bar and Lounge:''' The name is completely accidental. This is a wide open space featuring two dance floors flanking a stage area, and a long crescent-shaped bar staffed by robots all [[HisNameReallyIsBarkeep named Barkeep]].
* '''Waste Facility/Combat Zone''': Can serve either purpose. This large area spanning two decks features lots of floating platforms and other kinds of architecture you might find in the unstaffed area of a starship.
* '''Starlight Restaurant:''' Located in the rear of the ship with many windows opened to the outside, this massive dining area spanning Decks 2 and 3 serves every imaginable cuisine in the universe. There is no menu - simply tell the robotic waiters what you want and they'll try to come up with something suitable. If you ask nicely they may let you help out in the kitchen as well.
!!Deck 3
* Waste Facility/Combat Zone 2F, Library/Nebula Lobby/Abandoned Theater 3F
* Starlight Restaurant 2F - features an area where you can watch the robots in the kitchen at work.
* '''Mini Mall/Art Gallery:''' Features shops for gifts, clothes, jewelry, what have you, plus an art gallery with a special exhibit on holographic art, and also a 3D printing station.
** ''Galaxy Apparel'' - A large vintage/secondhand clothing shop featuring clothing and trinkets from everywhere across space and time. Run by a boyish young man named Gerald; the rest of the staff is robotic.
* '''Sushi Gundam:''' A sushi bar staffed by human-sized mechas. Where they get the fish is anyone's guess.
* '''Zero-Gravity Lounge:''' A large area of Deck 3, this place features floating tables, recreational areas... basically no structure, just have fun.
[[/folder]]

!!Hotel (Decks 4-8)
These decks are where people sleep. There are bath areas and small lounges interspersed throughout. Each floor features rooms of many sizes, from compact rooms with one or two beds, to suites containing several bedrooms and a common area.

Room plans and indicative pictures can be found [[https://www.cruisedeckplans.com/DP/deckplans/Queen-Elizabeth here]].

[[folder:Entertainment Center (Decks 9-11)]]
!!Deck 9
* '''Fitness Center:''' A place where guests can work out in pretty much any way possible.
* '''Stellar Salon and Spa:''' A perfect place to relax after a good workout. Here guests can get massages, haircuts, manicures, and all your other beauty and relaxation needs. Kind of interesting having robots do all these things. There's a hair salon and a nail salon and several individual spa rooms scattered about.
* '''Pool Deck:''' This place is encased by a large glass window with a view of the stars. There's a wading pool, a lap pool, several jacuzzis and saunas, and even a few waterslides (don't heed the floor plan). And too many poolside lounge chairs to count. Several service robots staff the place, providing towels, pool noodles, beach balls, water guns, what have you. What are called "bars" on the floor plan are actually drink and snack stalls.
* '''Dark Matter Lounge:''' Located adjacent to the pools. This lounge is a bit quieter than the Moonshine Lounge. There's also a bar, and you can take the beverages "outside" into the pool area. The stage is set up for karaoke.
* '''Solar Clubs:''' A series of clubs named after planets of Earth's solar system. Each contains a small bar area, a stage, and lost of cool flashing lights. Six robot [=DJs=] perform here (one per club): DJ Mercury, DJ Venus, DJ Mars, DJ Jupiter, DJ Saturn, and DJ Neptune. Club Mars, Club Venus, and Club Jupiter are on Deck 9; the first two are supposed to be gender-exclusive, but nobody enforces it.
* '''Holodecks''': Four of them, specifically. Here you can conjure pretty much any inanimate object imaginable, including furniture, from HardLight. Watched over by robots who will rent you headsets needed to create such, and security robots to help prevent trouble. Each holodeck has different levels of gravity - heavy, moderate, light, and zero. Each also has windows open to the outside.
!!Deck 10
* A few Stellar Spa rooms, a smoking lounge, and a billiard room
* '''Comet Cafe:''' This Art Deco themed cafe mainly features light snacks, desserts, and an espresso bar - the latter is infamous for its [[KlatchianCoffee Rocket Fuel Shot]] which contains so much caffeine that you'll be bouncing off all the ship's walls for hours. For some reason the lead robot barista, the eponymous Comet, is dressed like a reindeer.
* '''Club Saturn:''' One of the Solar Clubs, this one looks the most futuristic. The barkeep is quite the lunatic.
* '''Planetoid Park:''' For kids or kids at heart, this area contains a playground and even some small amusement park rides. There's even a soda fountain and a candy shop.
!!Deck 11
* '''Sports Area:''' This area features a bowling alley (the top "empty" area) and a few courts that are switchable to suit different sports - everything from basketball to tennis to cricket to fencing... or football if you don't mind a small-ish field.
* '''Club Pluto:''' Located in the checkerboard area above Club Saturn. Was one of the Solar Clubs, but now this place is abandoned. People who die on the ship are dumped here, so it's the perfect hangout spot for necromancers.
* '''Club Bizarre:''' Formerly Club Uranus. On the back half of Deck 11 is a multi-purpose room containing haphazardly scattered toasters, beanbag chairs, disco balls, and various things to make you lose your mind. A popular place for people to astral project or teleport to. Also features a bar famous for absinthe and various {{Gargle Blaster}}s, and a tea parlor where the tea is served on flying saucers... get it?
* '''Clubs Mercury and Neptune:''' If Club Bizarre is too weird for you, you can go to these more normal Solar Clubs instead.
[[/folder]]

[[folder:Deck 12]]
* '''Cockpit/Control Room:''' The front half of Deck 12, collectively called the {{Adminisphere}}. This entire area is off limits, as it holds the cockpit in the front and the main data systems for the ship in the back. Looks kind of like [[https://i.ytimg.com/vi/73K0f3H6-XU/maxresdefault.jpg this]].
* '''Spirit Room:''' An area dedicated to metaphysical practices, conveniently located above Club Bizarre.
* '''Observation Deck:''' A spacious area in the rear of the ship encased in a large glass dome offering a great view of the space outside. Bright lights are not allowed in here.
[[/folder]]

!!Characters

[[folder:Active Troper Characters]]
%%!!Narrators, Omnipresent characters and such

!!Deck 1
%%!!!Abandoned Theater
%%!!!Arboretum
%%!!!!!!Meditation Garden
%%!!!Library 1F
%%!!!Computer Room
%%!!!Hangar
%%!!!Nebula Lobby 1F
%%!!!Elevator area

!!!Spaceship/Pod Docking Area
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=7#171 Anton Stronach]] (@/{{Stegomasaurus}}): The leader of the Band of the Black Rose, which held power over a whole county before Anton and his two closest colleagues got flung into a different dimension. He knows how to run an effective and ''completely legitimate'' business. He's highly adaptable and ever the optimist, searching for the best in any scenario.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=7#171 Timur Rychen]] (@/{{Stegomasaurus}}): A jack of many trades under the employ of Anton. Being quite rational and level-headed, he's tactful with his decisions and is the only Black Rose member likely to pass for "normal". One might notice something he's missing if they stay around him long enough though...
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=7#171 Isabelle Tavora]] (@/{{Stegomasaurus}}): A glamorous and extremely introverted woman under Anton's employ. She's untrusting and misanthropic, refusing to even speak to someone else unless it's necessary. The talent Anton hired her for is not a pleasant one.

* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=15#362 Ay Reshk]] (@/{{nrjxll}}: [[FishPeople A vaguely fishlike alien]] from a species called the oquar, who describes himself as a merchant starship's captain.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=23#575 Bryan Donneley, code name Halberd]] (@/{{Ladytanuki}}): A large, imposing ManInAKilt. The captain/mechanic of the Sky Pirate, and part of a crew of scoundrels called the Black Cat Bandits. Staying in Room 7.051.

!!Deck 2
%%!!!Moonshine Bar/Lounge
%%!!!Lucky Star Casino
%%!!!Comedy Club
%%!!!Quasarcade
%%!!!!!!Gaming Room xx
%%!!!Square Root of Pie
%%!!!Library 2F
%%!!!Black Hole Lounge
%%!!!Nebula Lobby 2F
%%!!!Moonshine Bar and Lounge
%%!!!Waste Facility/Combat Zone
%%!!!Starlight Restaurant 1F
%%!!!Sickbay
!!Deck 3
%%!!!Mini Mall
%%!!!!!!Art Gallery
%%!!!Sushi Gundam
%%!!!Library 3F
%%!!!Nebula Lobby 3F
%%!!!Zero-Gravity Lounge
%%!!!Starlight Restaurant 2F
!!Deck 4
%%!!!Room 40xx
!!Deck 5
%%!!!Room 50xx
!!Deck 6
%%!!!Room 60xx
%%!!!Room 6.202
!!Deck 7
%%!!!Room 7.051 (Andromeda Suite)
!!Deck 8
%%!!!Room 80xx
!!Deck 9
%%!!!Fitness Center
%%!!!Stellar Salon and Spa
%%!!!!!!Hair Salon
%%!!!!!!Nail Salon
%%!!!!!!Spa Room x
!!!Pool Deck

%%!!!Dark Matter Lounge
%%!!!Club Mars
%%!!!Club Venus
%%!!!Club Jupiter
!!!Holodecks
%%!!!!!!Holodeck 1 (Heavy-G)
%%!!!!!!Holodeck 2 (Normal-G)
%%!!!!!!Holodeck 3 (Light-G)
%%!!!!!!Holodeck 4 (Zero-G)
!!Deck 10
!!!Comet Cafe
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=23#566 "QR"]] (@/{{nrjxll}}): A female [[TheGreys qrtxian.]] Not much else known beyond the surface just yet.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=23#575 Juan de Luiz, code name Warren]] (@/{{Ladytanuki}}): A teenage boy who [[MotorMouth talks pretty fast]]. One of the Black Cat Bandits, a crew of scoundrels flying the ''Sky Pirate''. Staying in Room 7.051.
%%!!!Stellar Spa 2F
%%!!!Club Saturn
%%!!!Planetoid Park
%%!!!!!!Soda Fountain
%%!!!!!!Candy Store
!!Deck 11
%%!!!Sports Area
%%!!!!!!XX Field
!!!Club Pluto
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#25 Ryya]] (@/{{Pyxo}}): A young [[DraconicHumanoid senjai]], skilled in martial arts. Wishes to explore the ship and enjoy the experience to its fullest, although she has a bit of a hard time adapting to the place.
!!!Club Bizarre
!!!!!!Herb Shop
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#2 Nemaforte]]: (@/{{Ladytanuki}}) A "short elfin albino witch" who runs a small magical herb shop inside Club Bizarre. Almost always high on one or more of said herbs.
%%!!!Club Mercury
%%!!!Club Neptune
!! Deck 12
%%!!!Spirit Room
!!!Observation Deck
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#13 Proseda]]: (@/{{Aqueos}}) Incubus who often uses magic to hide his form, and usually appear as a somewhat attractive but unremarkable man. Unsurprisingly, he is quite prone to hedonism.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=23#575 Vincent Estrel, code name Merlin]] (@/{{Ladytanuki}}): A short, [[TheDandy flamboyant]], and [[{{Cloudcuckoolander}} eccentric]] young man with a fascination with the paranormal. One of the Black Cat Bandits, a crew of scoundrels flying the ''Sky Pirate''. Staying in Room 7.051.
[[/folder]]

[[folder:Inactive Troper Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=18#435 The Wild God]] (@/DarkbloodCarnagefang): A chimeric creature with mostly reptilian traits that is very much like a child.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#6 Joshua Murphy]] (@/{{DarkbloodCarnagefang}}): A field agent for a secretive organization based in London. Staying in room 4.120
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=23#572 Hadia al-Filistini]] (@/KillerClowns): Chief Operating Officer of [[MegaCorp Western]] [[NGOSuperpower Amalgamated]], treating this as a vacation
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#11 Enkar Zaa]]: (@/KillerClowns) [[JustTheFirstCitizen First Advocate]] of the [[PeoplesRepublicOfTyranny Republic of Zavi]]. A veteran of the Revolution, mourning those who did not live to see the final victory -- most especially his late brothers.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#5 Ethoya Uvalex]]: (@/KillerClowns) A former goddess turned [[OurAngelsAreDifferent angel of sorts]]; wise, but impish and more fond of minor sins and vices than an angel might be expected to be.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=29#710 Gabriel Kardos]] (@/KillerClowns): A [[CampStraight flamboyant]] demon-hunter [[GoldAndWhiteAreDivine dressed in angelic gold and white]], with a pair of {{Combat Hand Fan}}s.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=29#708 Jen Jara]] (Miss Desperado): An adult Void Maiden Viporis, her chest is [[AvertedTrope flat]] because [[NonMammalMammaries she's a marsupial]]. Jen Jara is wearing CoolShades and a black toga-like garment. She has deposited her harness with an Inter-Galactic Positioning System in Room 8.091. [[DoesNotLikeShoes She is not wearing shoes.]] Jen Jara's head-feathers are black with iridescent purple and her leg chitin is black. Heads-up for adult humanoid male characters: Jen Jara forgot to take her heat control pills and she's now in heat.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=29#708 Syrni Sandra]] (Miss Desperado): An adult Void Maiden Viporis, her chest is [[AvertedTrope flat]] because [[NonMammalMammaries she's a marsupial]]. She's wearing CoolShades and a dark gray toga-like garment. She has deposited her IGPS harness in Room 8.091. [[DoesNotLikeShoes She is not wearing shoes.]] Syrni Sandra's head-feathers are orange and her leg chitin is green. Heads-up for adult humanoid male characters: Syrni Sandra forgot to take her heat control pills and she's now in heat.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#15 Tigris Liarren]] (@/BrainSewage): A sorceress from Earth, formerly of Illenmere, and now an associate of the warrior Theign Felschier.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#10 Carlotta Posset]] (@/{{Ladytanuki}}): A fancily-dressed [[LivingToys living doll]] made of some unusually sturdy non-porcelain clay. Part of Lucina's court, but doesn't want her or Emille to know that she was instead created by Sinistrina. ([[http://imgur.com/D41bDY7 picture]])
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=23#575 Catalina Mavik, code name Panther]] (@/{{Ladytanuki}}): A energetic and enthusiastic BikerBabe. One of the Black Cat Bandits, a crew of scoundrels flying the ''Sky Pirate''. Staying in Room 7.051.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#10 Winky]] (@/{{Ladytanuki}}): Previously known as Euler van Winkle, the human mayor of Solevaille, but was turned into a marionette. Typically sits on Lucina's shoulder. ([[http://imgur.com/D41bDY7 picture]])
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=7#166 Sinistrina von Schwarzwald]] (@/{{Ladytanuki}}): Originally Sinistrina Geppetto, twin sister of Lucina. A somber-looking necromancer and "[[OurLichesAreDifferent lich]] [[WitchClassic witch]]". Carries a MagicMirror leading to the [[PocketDimension Deathly Glade]], and has a pet spider named Anima. Staying in Room 6.013. ([[http://imgur.com/D41bDY7 picture]])
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=23#575 Edwin Tasselbury, code name Lupin]] (@/{{Ladytanuki}}): A [[StoicSpectacles stoic, bespectacled]] British lad dressed all in black. One of the Black Cat Bandits, a crew of scoundrels flying the ''Sky Pirate''. Staying in Room 7.051.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#10 Lucina Geppetto]] (@/{{Ladytanuki}}): The lively and exuberant Queen of Solevaille, who brought a bunch of [[LivingToys dolls and other toys to life]]. Staying in Room 2.002 with her dolls. ([[http://imgur.com/D41bDY7 picture]])
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=2#28 Phagora Blackspawn]] (@/{{Daird}}): Head chef of the Starlight Restaurant, and daughter of the Demon Lord of Gluttony.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=2#28 Rebecca]] (@/{{Daird}}): A surprisingly friendly lich witch who can [[{{Necromancer}} raise and contact the dead]], with a scarlet cloak and a crystalline HeartDrive.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#18 Ulf Marten]] (@/{{Slysheen}}): A Finnish werewolf traveling for a new cartography job. Staying in room 7.056.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=25#613 Mina Fichera]] (@/{{Slysheen}}): A grey necromancer wearing a strange mix of guantlets and casual clothes, dark hair, pale features and eerily bright green eyes.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=4#90 Rolph]] (@/{{Corvidae}}): A [[InsectoidAliens Mroothan]] scientist, traveling with his robot sidekick Glitch.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=4#90 Glitch]] (@/{{Corvidae}}): Rolph's scout drone AI companion. Not technically self-aware, but "still very clever" according to Rolph.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=2#26 Sakura Saitou]]: (@/Blackfire667) A girl in her late-teens to early twenties, she isn't entirely sure. Adventurous trainee samurai with some limited ki powers. Kiryu Saitou's daughter.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=2#26 Kiryu Saitou]]: (@/Blackfire667) A surly, cynical samurai with a fondness for strong drinks. Sakura Saitou's father.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=2#47 Cirranze / Sii-razh]]: (@/EternaMemoria) A member of a diplomatic mission from the Arginan Empire (well, technically from its Church, but the division between it and state follows very different rules from the ones in modern western republics.). Looks mostly mundane on the surface, but appearances deceive, and if he is human something about him was changed.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=21#520 Durante "Dante" Hisakawa]] (@/{{Millership}}): A lounge singer looking for a job. Looks like a tall, thin, middle-aged, vaguely Asian man in tacky white tuxedo. In reality he is [[spoiler: the Shattered World's incarnation of Time]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#14 Shireen of Karaozen Valley]] (@/{{Millership}}): Conveyor of souls in service of Shattered World's incarnation of love. Has the appearance of Central Asian woman with long thick braid and striking grayish blue eyes, wearing black waistcoat above dark blue blouse and black trousers. Staying in Room 1.007.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=4#81 Albert Frost]] (@/{{Millership}}): High-ranking member of Eckstein Incorporated, illegitimate son of its head, and owner of the Afalina airship. Staying with Ed in Suite 7.091.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=4#81 Aethelweard]] (@/{{Millership}}): Also known as Ed. Frost's right-hand man and bodyguard. [[SilentBob A taciturn fellow]]. Staying with Frost in Suite 7.091.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=4#81 Karl Hummel]] (@/{{Millership}}): The cook of the Afalina airship. Ex-con man. Staying with Max in Room 7.089.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=2#45 Robin Agnesdochter van Segher]] (@/{{Millership}}): The mechanic of the Afalina airship. Rather attractive androgynous red-headed dusky young woman. Wears yellow cocktail dress. Staying with Cecilia in Room 7.068.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#3 The One Who Brings Horizons]]: (@/EternaMemoria) A curious {{Precursor}} looking for "horizons to bring home". Looks like the [[CelestialBody vague silhouette of a tall robed person with constellations shining in and out of view on its "skin".]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=2#31 Magistralis]]: (@/{{Slysheen}}) An amorphous being of data, possibly a product of technomancy. Not used to human communication.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#17 Eliza Augustus/Astaphanos]] (@/{{Yomegami}}): The abnormally young Sixth Archon of the Bleaksteel and a [[MagicalGirl Sorceress]], here on diplomacy duties. Doesn't seem to be entirely comfortable with her duties here.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#17 Samuel Douglas/Iao]] (@/{{Yomegami}}): The second Archon of the Bleaksteel, here on diplomacy duties. Is one of the more amiable members of the group.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#7 Kaswaesa, a.k.a. "Ron Jones"]] (@/{{Merseyuser1}}): A large owl-like being disguised as an ordinary human. He's still getting used to his human form.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=10#247 Iragan]] (@/{{Millership}}): Shattered World's high spirit of the Past, freed from his prison by Discoverer of Subversions. Discoverer's armor acts as an [[SoulJar anchor]] for him, much to his chagrin. Looks like a skinny old man with long, disheveled hair and a beard. Wears golden robes with a hood.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#14 Ora]] (@/{{Millership}}): Short for Orain (Now). A Shattered World's high spirit of aforementioned domain, banished from physical ''and'' spirit realms for unspecified transgression. Now she entertains herself by narrating whatever events are unfolding before her. Generally, she can't interact with anyone (and vice versa), but [[MetaGuy certain kinds of characters]] can take notice of her, and even talk to her.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=2#45 Cecilia Bergmann]] (@/{{Millership}}): The healer of the Afalina airship. Cold and aloof, not unintelligent. Middle-aged brunette with bob haircut in white blouse and trousers. Staying with Robin in Room 7.068.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=2#45 Max Ahlstrom]] (@/{{Millership}}): The captain of the Afalina airship. Currently on vacation, although he himself doesn't think so. A dark-skinned, middle-aged man with strong build, and scarified and covered in tattoos head to toe. Wears black shirt and white summer trousers. Staying with Karl in Room 7.089.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=14#338 Striga]] (@/{{Ladytanuki}}): A young lady, probably a witch, with some form of selective omniscience.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=5#101 Faustus "Faust" Julius Marcellus Pantera]] (@/WillDeRegio): A three-foot-tall Roman centurion cat doll, and First Spear of Mirmillon's Feline Legion[[note]][[NonIndicativeName not a full legion]][[/note]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=11#265 Geoff]]: (@/{{DarkbloodCarnagefang}}) A shoggoth wearing a suit that keeps it into a roughly humanoid form. Generally more saner than its kin
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=3#53 Ray]] (@/{{Gault}}): Engineer of the starship ''Pride of Rust''. ([[http://www.famousbirthdays.com/headshots/james-ransone-3.jpg picture]])
* Kiran (@/{{Gault}}): Captain of the starship ''Pride of Rust''. Looks kind of cat-like.
* Mashala (@/{{Gault}}): Cargo crew of the starship ''Pride of Rust''. Ray's big brown furry sidekick.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=2#36 Akira Michi]] (@/MasterofChaos): A twenty year old Japanese man who's ''really'' unhappy about his situation.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=2#36 John Richman]] (@/MasterofChaos): A gun store owner and Akira's friend. Also very unhappy with being transported away from home.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=6#135 Jake Ronso]] (@/{{Kkutwar}}): A seemingly young man, he introduced himself as a Demon Lord of Greed- And the aura of pure evil would back that. Yet something about his aura seems wrong for that to be true...
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=14#343 Fiona Mulier]] (@/{{Kkutwar}}): The Demon General of Lust. Wears a fancy red dress and acts with an almost fangirl-ish level of enthusiasm.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#20 Anna]] (@/{{Kkutwar}}): Gabriel's companion, she was created as a tool for piloting effectiveness- And thus isn't very strong.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#20 Gabriel Jones]] (@/{{Kkutwar}}): A mecha pilot from a destroyed universe, this mostly-human young man is still adjusting.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=5#123 Natalie]] (@/{{Kkutwar}}): A technological slime girl, Natalie was sent by the organization "Servants of Humanity" to investigate this ship and its passengers.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=9#215 Miss Loki]] (@/{{Kkutwar}}): Claimed to be a goddess, she works for the same organization as Natalie and didn't seem amused being left out initially.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=19#460 Lux Sniper]] (@/{{Kkutwar}}):
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=10#239 Conrad Weiser]] (@/{{Kkutwar}}): Thrown out from a portal, Conrad is a young dark-skinned redhead who possesses a draconic appearance and utterly unusual looking eyes.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=10#239 Mancipium]] (@/{{Kkutwar}}): A mostly soulless individual said to be Conrad's bodyguard, her exact appearance is impossible to deduce with the silver bodysuit she wears.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=15#367 Kittan Christian]] (@/{{Kkutwar}}): A sickly-looking demon who hates humanity and loves chopping up corpses.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=8#177 Discoverer of Subversions]] (@/{{Kkutwar}}): An enigmatic individual who abruptly appeared in a seamless manner, incredible power seems to be hidden under his all concealing armor.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=7#172 Jinsui Feng]]: (@/SnowyFoxes) A young Renesian army lieutenant who likes to draw in their spare time. They are a solemn and reserved individual who is a bit more prone to pretentiousness than they may like to think.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#10 Emille Laroux]] (@/{{Ladytanuki}}): A living porcelain doll created by and princess to Lucina, holding [[ParasolOfPrettiness a parasol]] even when there's no sun. Recently acquired a TransformationTrinket allowing her to transform into a human woman. Currently in doll form. ([[http://imgur.com/D41bDY7 picture]]) ([[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=17#420 human form]])
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#4 Aubrey Branscombe]] (@/{{Wolf1066}}): A cultured man formerly from London but now a resident of Hartmouth on Terra Nova. [[http://wolfmotorcycling.freehostia.com/Aubrey%20-%20Frontier.PNG Image]] Balcony Stateroom "BA" 5.110
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#4 Pearl]] (@/{{Wolf1066}}): A young English woman formerly from Manchester, UK, now a resident of Hartmouth on Terra Nova. Balcony Stateroom "BA" 5.110
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#4 Teri]] (@/{{Wolf1066}}): A young woman of African descent, born and raised in London's East End but now resides on Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]]. Balcony Stateroom "BA" 6.108
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#4 "Wolfe"]] (@/{{Wolf1066}}): A not-so-young man formerly from New Zealand but now a resident of Terra Nova [[http://wolfmotorcycling.freehostia.com/Terra%20Nova.jpg Picture]] Balcony Stateroom "BA" 6.108
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#4 Gwion]] (@/{{Wolf1066}}): Street-savvy cyborg with "no fixed occupation" and "no fixed abode". Obvious mechanical arm and red-irised artificial eye. [[http://wolfmotorcycling.freehostia.com/Gwion%203.png Picture]] Balcony Stateroom "BA" 7.072
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#4 Alpha/Sophia]] (@/{{Wolf1066}}): Gwion's "co-worker" and "room mate". Natural-looking artificial eyes with automatic Digital Night Vision System and optional Thermographic Imaging. [[http://wolfmotorcycling.freehostia.com/Alpha.JPG Picture 1]] [[http://wolfmotorcycling.freehostia.com/Alpha1.JPG Picture 2]] Balcony Stateroom "BA" 7.072
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#16 Minerva Ingram-Walters]] (@/WillDeRegio): Looks like an innocent, blond-haired, blue-eyed young woman. Is actually a combat gynoid with enough firepower to overthrow a banana republic. Staying in Room 6.202.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=6#148 Kokoro]] (@/WillDeRegio): A double amputee MagicalGirl and member of the Magical Misfit Squad, a subdivision of AEGIS. Her transformed state is that of a "[[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=17#406 tar monster]]." Currently transformed.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=11#253 Loki Laufeyjarson]] (@/WillDeRegio): Norse trickster god([[GenderBender dess]]) who works for AEGIS and is stuck as a little girl. Has an odd sense of fashion.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#16 Ayako Watanabe]] (@/WillDeRegio): A fifteen-year-old MagicalGirl with the ability to manipulate string, thread, and fabric. Staying in Room 6.202.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#16 Mari Dojima]] (@/WillDeRegio): A buxom redheaded {{Oni}} and one of AEGIS's resident MsFanservice, she's accompanying the others as their chaperone(and for the booze). Staying in Room 6.202.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=1#16 Junko Shibata]] (@/WillDeRegio): A seventeen-year-old, white haired MagicalGirl/martial artist, who specializes in fire magic. Team leader of AEGIS Japan's Alpha Squad. Staying in Room 6.202. [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=15#360 Magical girl form]].
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=25#604 Lady Nana]] (@/WillDeRegio): A jurōgumo thora who hails from Senjimese port town of Tetsuzaki.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=14880519240A25174400&page=12#298 Nameless Songmind]] (@/KillerClowns): A Chord of [[{{Precursors}} the Song]], seeking answers to questions in the blind spots of its [[NotSoOmniscientAfterAll supposed omniscience]]. Has accepted the title "Muse" for now. It waits for entities able to challenge it, and will seem like nothing but part of the decor if most beings use the room for their own battles.
[[/folder]]

!Archipelago

!!Locations

[[folder:Pax Island]]

!!Big Kahuna
Anyone who walks into the Big Kahuna bar knows exactly what they're getting into. A somewhat goofy logo is mounted over the entrance, framed by two large tiki statues. The statues are detailed enough to make one wonder if they were made for the restaurant or reappropriated from some of the ruins. It is tall for a bar, about three stories. There are several outdoor areas in case the weather is good, including a balcony on the second floor; the railings are made of a rich, red wood. The roof is thatched and hangs over the walls, giving a little bit of shade.

The inside is more of the same. Much of the walls are lined with bamboo; this makes the construction seem flimsy, but in actuality, it is sturdy enough to withstand intense rainstorms, the occasional earthquake, bar fights, and name lawsuits from Quentin Tarantino. The tables and chairs are framed with more bamboo, and the seats of the chairs are designed to look like mats of woven grass. Although there are two stories, the ground floor is much larger than the second floor, which is not much more than a walkway around the edges. Colored lights hang all around the walls and ceiling, mostly in shades of red, blue, and purple, broken up here and there by various Polynesian, Indonesian, and Hawaiian artifacts of debatable accuracy. Tiki torches are dotted around the edges, wafting a small amount of smoke all over the room and giving it a woody, slightly heady smell.

However, the smoke is not intense enough to drown out the aroma of the food drifting from the kitchens. The menu seems to have been made by someone who thought that, as alcohol is formed from fermented wheat, it counts as a grain, and is bound and determined to give you more than a full day's serving of grains. Even moreso than other bars, the selection of drinks is staggering, ranging from the mundane to the exotic, in all sorts of different mixtures. Flair bartending is the name of the game here; watching some of the drinks get made is half the enjoyment of them. The food is much of what you'd expect: lots of meat and barbeque, particularly burgers, a local favorite. Most patrons agree that they really are tasty burgers. However, a surprising range of fruit is also in abundance, a good chunk of it grown nearby. They offer a wide range of serving options to appeal to most customers, one way or another.

!!Royal Hotel
The oh-so-creatively named Royal Hotel seems to have taken the saying "a man's home is his castle" a little too literally. Built almost entirely out of the finest white marble, the four-story, somewhat imposing structure definitely bears resemblance to a castle, especially considering that the corners are built in the style of classical Greek pillars. The lobby definitely keeps up the appearance, to the point that it looks more like a throne room what with the long red carpet stretched out before the check-in desk and paintings of kings and queens from all over covering the walls. A pair of meticulously carved stairs leads up to the second floor on both sides of the desk.

The first floor is also home to a fine dining room hiring only the best cooks, a gym that looks much more like a medieval armory, and an elaborate ballroom. The second floor and up have fourteen rooms apiece, all with two king-sized beds, a complete bathroom, and a private balcony with quite the view.

Given its opulence, it's surprisingly inexpensive, although it's still much more costly than the neighboring Aurora Motel.

!!Al's Casino & Bar
A run-down, low-budget, somewhat depressing place for bitter labourers to drink their troubles away with cheap booze and then sink their remaining money into a few slot machines of questionable functionality. What limited food is served is notoriously bad, but the drink is strong, cheap and the bartender rarely asks questions. The establishment relies almost entirely on money brought in from the low-wage workers employed by Pax Island's classier businesses.

A very out-of-place red door is easily spotted at the back of the building, though it doesn't seem to lead outside...

!!Aurora Motel
The neon, multicolored lighting on the sign boasting its acquisition of color television makes the Aurora Motel hard to miss, even for bleary-eyed patrons stumbling out of Al's from across the street. The complex itself is U-shaped and mostly yellow with brick-red accents. The lobby, located in a tiny building between the arms of the U, is just large enough to suggest that at one time, it probably wasn't as sparse as it is now. Its wood-paneled walls are adorned only with tobacco stainage and a wall of hooks for Yale-lock room keys behind the one-person counter. The laminate tile floor has long since lost its shine to the involuntary emptying of too many potential lodgers' stomachs.

This is a place left disillusioned from too many raving, destructive drunks and careless drifters that will probably never be seen again. The rooms are more of the same- 1970s wood paneling, overscrubbed laminate, and few decorations, all in a room engulfed by a single queen-sized bed. The attached bathrooms only have room for a shower, toilet, and sink; no bathtub. Despite this, the entire establishment is kept clean, fastidiously so. The sheets are changed between every guest, the bathrooms are scrubbed top to bottom, and it lives up to its promise of a color television in all twelve rooms, each numbered 1-6 on the ground floor and 11-16 on the second. Encased in plastic wood grain that could probably withstand a nuclear strike, but color television nonetheless. What actually makes its way to the grainy [=CRTs=]- and how -is another matter entirely.

!!Volcano Casino
A rather opulent and excessive building towers above most of the small town it is placed in, the Volcano Casino. It has various island and volcano-themed decorations outside, including a small realistic-looking volcano that occasionally erupts magma-colored ooze. The staff greets all as they enter, to find a magnificent interior, superbly decorated and ornately designed, with the constant sounds of cheers and slot-machine ringing. The inside boasts multiple restaurants, all-you-can eat buffets, and more games of chance than should possibly fit inside.

Its maze-like interior seems somehow to always be crowded with gamblers of all persuasions and species, despite the relative exterior vacancy and isolation. An expert observer may notice that in fact, many of the patrons entering and leaving the Casino through its great revolving doors in the front are not traveling outside at all, but to universes and dimensions unknown.

!!Ruins
These odd ruins are located deep within the jungle of Pax Island, a good distance away from the town. Given the sheer desolation of the place, even the natives tend to stay away despite the fact that they're protected by the same force that guards the rest of the island. However, lost travelers always seem to find their way here. Their architecture, in utter defiance of the rest of the setting, seems to be a bizarre mix between medieval Gothic and classical Greek. Even more strangely, all of the buildings are eerily intact, although most of them are covered in moss and suchlike.

Besides the fact that they seem to be built around the library at the very center, what sort of settlement they once were is not clear. No one seems to know who built them, when they were first built, or why they were built. Even more ponderous is the question of what happened to the original inhabitants; the state of most of the buildings seems to suggest that the island's protective force was here when they were, which rules out hostile invasion.

!!!Library
At the very center of the ruins is a large building that at first glance could be mistaken for a Greek temple. Circular in shape with a large domed roof, it appears to be made mostly of volcanic glass and has numerous pillars lining it that hold the roof up. However, all of the pillars barring the two that mark the entrance appear to be built into the walls rather than being built separate. For whatever reason, the signs of age that mark the rest of the ruins are absent.

Upon walking in, it becomes obvious that this is no place of worship, but rather a library. Once again, there's a clash in architecture - the floors and walls are covered in hardwood that definitely came from somewhere other than the island, with the floor boards arranged in rings around the center. The ceiling, on the other hand, has an abstract design that vaguely resembles a cloudy summer sky. A chandelier in decidedly Gothic style hangs from the very middle, at such a height that one wonders how it was put up there in the first place. The shelves are made of the same sort of wood that covers the walls and floor. They are arranged in such a manner that they resemble the spokes of a wheel when viewed from above.

The whole place is disturbingly well kept for a building that's supposedly very old. Even the books are in good condition, although the language they're written in does not use the Latin alphabet and as such is mostly illegible to all but the most hardened linguists.

!!Tour Area

Near the edge of town are a couple of tour booths, next to a few moderately-overgrown dirt roads out of town, one heading around the island, and the other heading up into the jungle.

!!!Steve's Jeep Rental and Guided Tours

This booth is really more of a run-down shanty shack, mostly constructed of wood and metal siding, proudly displaying its name on a worn-out, rusty sign. A few older jeeps can be seen outside, mostly with inflated tires, but modern amenities like air conditioning, windshields, and seatbelts are likely to be in short supply. The proprietor, Steve, does have one pretty-functional jeep he uses for tours, and the prices marked in the front of the shop are all but rock-bottom. He is currently out, taking Noriko and Mizuki on a sightseeing tour of the Jungle, but will be back (hopefully) soon.

!!!Pax Island Tours

This tour agency is quite the opposite, and operates a ''perfectly'' spotless stand. Inside the small building, a sharp-looking attendant is always standing ready to answer any questions or book tours, at any time of night or day. This inhuman dedication and unflinching pose may be a clue to their true nature, but you'd have to ask to find out for sure. Outside the stand, a small paved parking lot can be seen, with a couple small helicopters, a few modern-looking all-terrain vehicles, and a few brand-new jeeps, all without even so much as a speck of dust or a single scratch. A sign points down a short paved walkway, at the end of which is a modern-looking private dock, where a couple glass-bottomed boats and a small submarine are docked. Surprisingly affordable, given the extreme quality, even if it is a bit sterile, but still quite expensive - especially the helicopter and submarine tours.
[[/folder]]

[[folder:Other Islands]]
!!(Defunct) Azatha's Fortress of DOOOOOM! (previously known as Uncharted Island during Cogbeard's Quest)
Currently non-existent, although it used to be: Azatha's fortress, where she has invited any other villains, evil overlords, or even just minion applicants to visit and/or join her in her attempt to rule the multiverse. Located in a (slightly) unstable region of reality, and still has a few oddities and anomalies around, despite CC and Azatha's best efforts to stabilize it. Most visitors will likely enter through the interdimensional door at the front of the throne room. [[http://recreationalreality.com/images/Azatha_Fortress_Map.png See the Map here!]] Azatha is currently allied with Consolidated Conversion (CC), and the Uncountable Empire, so one may see a few of their members hanging out as well. Previously known as the Uncharted Island. Cogbeard & Co. looted the interdimensional cruiseliner, ''Quantum Princess,'' which wrecked along the island shores, not knowing that Azatha had already taken up residence. After defeating the pirates, she converted the island, with the help of CC, into its current form.

!!(Defunct) Nulbarak Island
Close enough to Pax Island to prevent lethal injuries, this island used to serve as a pirate hideout, and still has a certain number of dangers. Plus a few bottles of liquor that Al would like back.

!!Castle Boreas
The base of operations of scientists Vinicio Acquati and Lillian Cline or a rather convincing copy of certain areas of it, placed on a bluff overlooking a vast, seemingly endless snow-covered evergreen forest. The interior of the castle is decorated in a mainly French baroque style. Though lacking in a true nonviolence field, it tries to make up for it with a veritable army of NighInvulnerable (though still fallibly human) servants poised to defend against any threat, whether to another guest, their master's property, or even the very existence of its tiny pocket dimension, or simply serve hors d'oeuvres and refill the coffee. Is something of a SpiritualSuccessor to Character Castle. Maps are [[http://imgur.com/DktnrkV here]] and [[http://imgur.com/I6eDt8q here,]] and a description of the castle itself (as well as how to get to it) is [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=86#2148 here.]]
[[/folder]]

!!Characters
[[folder:Active Troper Characters]]
* Sam (@/{{Blackfire667}}) : A strange man with strange powers. Wears a cheap tux with long coattails, along with a fancy top-hat. Walks around with a (purely decorative) cane that's black with a white tip at the end and a comically obese, golden penguin at top. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=47#1151 Intro/Description 1,]] [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=94#2331 More recent description]])
* Vinicio Acquati (@/CrystalGlacia): Eccentric scientist, co-founder of Northwind Magicology, and owner of Castle Boreas, a small facsimile of which is explorable by troper characters. He isolated himself from the rest of the world with the exceptions of his wife and staff a couple centuries prior, and has been spending that time learning to use his RealityWarping powers within his pocket-universe 'nest'. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=86#2149 Description]])
* The Atonari Servants of Castle Boreas (@/CrystalGlacia): A veritable army of smartly dressed servants, instantly recognizable by their strange appearances and extremely powerful magic. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=87#2157 General physical description]]; additional details [[Characters/CDTCharactersAJ here]])
** Iris of Halstant: A proud, cynical woman [[TimeAbyss old enough to have served the first kings]], long before Aetherionian mankind developed writing. She has returned to Vinicio Acquati for this excursion as his old friend and head of defense once more. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=88#2197 Description]])
** Henri of Boreas: The mild-mannered sempster of Castle Boreas and husband of Regina, the castle tailor. Despite Iris's efforts to break him out of being a servant, he's still rather servile, even timid. His name is French, and is pronounced 'ahn-ree'. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=92#2291 Description]])
** Cecille of Boreas: A cheerful JackOfAllTrades who [[NaiveNewcomer hasn't been working long enough to not consider her goal of learning as much as she can a joke]]. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=87#2157 Description]])
** Doctor Lazzaro Suoyval of Notus: An exceedingly old retired Atonari known for his work in the field of nanoengineering, as well as his vibrant, playful nature and OddFriendship with Iris. Likes video games. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=96#2384 Description]])
* Lillian Cline (@/CrystalGlacia): Vince's longtime wife, a passionate faean pathologist who claims to have finally put her [[RetiredMonster bloody, vengeful past behind her]]. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=86#2149 Description]])
* Nathan Maroon (@/{{Masterofchaos}}): A twenty-five year old man who's traveling with his neighbor Thomas and his adopted father George. He seems to be a bit annoyed with his father's constant researching of the other visitors of the island. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=1#6 Description]])
* George Maroon (@/{{Masterofchaos}}): Nathan's adopted father. A Scottish scientist who, at first, decided to take his neighbor and oldest son to the Archipelago for a vacation, but now wants to learn more about the people who are arriving. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=1#6 Description]])
* Thomas Riverson (@/{{Masterofchaos}}): George and Nathan's neighbor. He, too, is a scientist and is a father of two. He hates traveling the sea because he gets sea sick easily. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=1#6 Description]])
* Adam Maroon (@/{{Masterofchaos}}): Nathan's baby brother. Somehow ended up on the island by unexplained, magical means. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=45#1122 Description]])
* Jackson Ruth (@/{{Masterofchaos}}): Adam's friend. Like Adam, somehow ended up on island for reasons unknown. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=45#1122 Description]])
* Nick Riverson (@/{{Masterofchaos}}): Jackson and Adam's best friend. After his friends vanished, he spent the entire night looking for them. Just when he was about to lose hope, he ended up on the island in the exact same way his friends did. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=94#2333 Description]])
* Howell Brooksley (@/{{Ryuhza}}): A strange young teenager, with scaly red skin, a pointed demon or dragon-like tail, and a head that may vaguely resemble a snake's. He is stranded on the Archipelago with his sister, Iris. He often likes to do or say strange things just to view people's reactions, and rarely shows his outward emotions by accident. Can come off as a bit thoughtless or uncaring, but his actions almost always have some form of reasoning behind them.[[labelnote: click for more info]][[http://ryuhza.deviantart.com/art/Put-Hands-In-Pockets-Stare-446334582 Illustration]][[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=4#93 Introuctory Post/Outfit Description]][[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=10#249 Description of Head]] [[/labelnote]]
* Iris Brooksley(@/{{Ryuhza}}): A young woman in her early twenties, stranded on the Archipelago with her peculiar brother, Howell. Can be a bit temperamental or overbearing, often both at the same time, but her actions usually have good intentions. [[labelnote: click for more info]] [[http://s299.photobucket.com/user/SunTzu123/media/CDT/IrisBrooksleyOct16thpreview.png.html Illustration]], [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=4#93 Introductory Post/Description]] [[/labelnote]]
* Joseph T. Weller (@/{{Ryuhza}}): A formerly-human lizard (and/or salamander, though this is not distinctly known to him)-like young man, who was transported unexpectedly and inexplicably to the island. Plagued by fear and self doubt, Joseph struggles to understand the purpose of the events he is surrounded by. Despite this, he tries to be friendly and useful when he can be, or at the very least, out of the way. [[labelnote: click for more info]] [[http://i299.photobucket.com/albums/mm285/SunTzu123/CDT/JTWArchipelago12-4-2013Trimmed.png~original Illustration 1]], [[http://s299.photobucket.com/user/SunTzu123/media/CDT/JosephPortrait3finishedretouched.png.html Illustration 2]], [[http://s299.photobucket.com/user/SunTzu123/media/CDT/JTWMay2014Sketch.png.html?sort=3&o=0 Illustration 3]] [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=32#794 Introductory Post/Description]] [[/labelnote]]
* Mud Manfred Malinconico (@/{{Ryuhza}}): An odd looking, odd talking man with the elaborate look of a showman about him. Posed as an employee of Pax Island's Royal Hotel, when in actually he had temporarily changed the real employee into a moth, for little perceived reason beyond his own personal amusement. Often talks in circles to get people to agree with whatever he's got planned, however loose that agreement is. [[labelnote: click for more info]][[http://fc07.deviantart.net/fs70/f/2012/282/5/9/magician_doodle_original_by_ryuhza-d5h9ho5.png Illustration]][[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=41#1018 Introductory Post/Description]][[/labelnote]]
* Seilaan Ren (@/SnowyFoxes): A nineteen-year-old noblewoman. She's not that talkative, but fairly observant and a bit of a workaholic. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=90#2226 Description]]
* Wilhelm Ritter (@/SnowyFoxes): Seilaan's assistant and boyfriend. He's not at all comfortable in social situations and has a constant need to fidget and to avoid eye contact. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=90#2226 Description]]
* Rachel Pahlke (@/{{Yomegami}}): A teenaged [[OurZombiesAreDifferent P-virus infected]] who is not quite at peace with herself.
* Saya (@/{{Yomegami}}): A strange girl who constantly has an odd, haunting melody playing around her. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=86#2137 Description]])
[[/folder]]

[[folder:Inactive Troper Characters]]
* Coprea (@/{{Aqueos}}) An Angel and servant of the goddess. Couldn't accrue any more vacation time, and was forced on this trip.
* Sven (@/{{Aqueos}}) : Human mercenary turned hired bodyguard. Not terribly restrained in behavior.
* Kestega/Alex (@/BaffleBlend): An avian alien. "Kestega" is his true name, "Alex" was bestowed as a nickname by Veronica Apple.
* Aya Sufa (@/{{Blueeyedrat}}): A dark-haired, pale-skinned woman in her early 20s. Views this "vacation" as an unnecessary distraction.
* Jubal Yew (@/{{Blueeyedrat}}): A dark-skinned man in his mid-to-late 20s, looking for a quiet vacation. Magic-adept, and a talented violinist.
* Al (@/{{Blackfire667}}) : A very tall, burly and sullen man with dark hair and a big, thick beard. Of Norwegian descent, but has long since lost his accent. Owns Al's Casino & Bar.
* Tamara (@/{{Blackfire667}}) : Looks 16, is actually 14. A Caucasian teenage girl with black hair tied back in a ponytail. Carries a katana on her back.
* Raphael Cline (@/CrystalGlacia): A brilliant doctor and healer. May be at least slightly insane. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=9#205 Intro/Description]])
* Adrian Kunstler (@/CrystalGlacia): Marla's father (who doesn't know she's still around); he went from a nobleman to a perpetually penniless (and mediocre) thief/hunter/merchant/vagrant. Speaks rarely and is an expert in physical combat, enough so that he can go toe-to-toe with most mages. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=18#450 Description]])
* Marla Kunstler (@/CrystalGlacia): A ghostly young woman stuck in a blood-covered ballgown who lives at Kyros's temple. Spends most of her time building contraptions and researching mechanics. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=14#334 Description]])
* Kyros (@/CrystalGlacia): A middle-aged priest and amateur magophysicist. He's looking for a woman named Marla. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=9#210 Intro/Description]])
* Adrian Ramses (@/DarkbloodCarnagefang): A half-human wearing a large long coat.
* Regina (@/DarkbloodCarnagefang): A 'Gore Demon' who's looking to have good time on Pax.
* Virgil Maro (@/DarkbloodCarnagefang): A human with a robotic arm and a red mass at his shoulder that surrounds the arm.
* Elisif (@/{{Gault}}): A mercenary found patrolling Nulbarak Island.
* Rikael (@/{{Gault}}): A curious and enthusiastic [[LizardFolk kasaur]] student of economics.
* Andre (@/KillerClowns)
* Veronica Apple: (@/KillerClowns): Julia O'Malley's snarky and curious girlfriend.
* Beth (@/KillerClowns): Iamatelle's quiet and efficient right-hand woman. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=89#2218 Description]])
* Gilroy Byrnes (@/KillerClowns): Moishe's right hand man. A native of Pax Island. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=37#907 Description]])
* Queen Iamatelle (@/KillerClowns): A cunning and ambitious young queen, new to the throne of Adycia. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=89#2218 Description]])
* Moishe Neuman (@/KillerClowns): The casino's manager, a man of stronger beliefs and morals than you'd expect from his occupation. A native of Pax Island. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=37#907 Description]])
* Julia O'Malley (@/KillerClowns): A blue-haired college student, adoptive daughter of a small-town family, biological daughter of the GodKing Amu.
* Esa ul'Netho (@/KillerClowns): Layi's wife. An innkeeper, master cook, and village elder who often worries about Layi's taste for dangerous adventures. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=1#4 Description]])
* Layi ul'Netho (@/KillerClowns): Esa's wife. An aged but still strong hunter looking for challenge and glory, much to Esa's chagrin. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=1#4 Description]])
* Sonuera ul'Netho (@/KillerClowns): Adoptive daughter of Layi and Esa. More reserved then her mothers, she's just hoping to enjoy a peaceful vacation. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=1#4 Description]])
* Aseyu ul'Valmoth (@/KillerClowns): A beautiful and shamelessly promiscuous courtesan and warrior, looking for adventure and attractive partners (of any gender or species). ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=42 Description]])
* The Song: An [[AscendedToAHigherPlaneOfExistence ascended]] [[AIIsACrapshoot AI]] with [[StarfishLanguage difficulty communicating]] and a tendency to [[AxCrazy obliterate *dissonant notes* at the slightest provocation]]. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=48#1194 Description]])
* A stranger (@/KillerClowns)
* Irilemi vashon'Suela (@/KillerClowns): A professional revolutionary and master MageKiller with a harsh temper.
* Benor (@/{{Majormarks}}): Travelling companion of Tirisi's. Tired of bravado, and rapidly becoming a grumpy old man. Lacks his right arm.
* Tirisi Tilvur (@/{{Majormarks}}): A tall, ashen skinned elf with vampiric tendencies. Generally unflappable. Carries a well made longsword with him at all times; clad, most of the time, in lime-green plate.
* Max Murphy (@/{{maxwellelvis}}): A recent arrival to the island, a cyborg with a television replacing his head. [[http://maxvision92.deviantart.com/art/Character-Bio-Max-445940652 Bio here]]
* Claire (@/{{M8e}}): Medium sized [[http://en.wikipedia.org/wiki/Tabby_cat#Mackerel_tabby Mackerel tabby]] {{Cyborg}} cat. One of the ''CC'''s that was to sent to explore [[AnotherDimension other dimension]]. [[note]]She might look somewhat like [[https://static.tvtropes.org/pmwiki/pub/images/clairerna_1436.png this]][[/note]]
* Duckie (@/{{M8e}}): A young, tall and slender man. Looks to be of east asian descent except for his unusually pale skin. Claims his name is Duckie. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=27#658 Description]])
* Reed (@/{{M8e}}): The ships [[WetwareCPU Wetware]] or [[CyborgHelmsman Helmsoctopus]], Claire and Duckie view him as the ships captain.
* Samuel al-Faddil (@/{{Night}}): A combat mage belonging to a very technologically advanced civilization...but on vacation. May or may not be ready to deliver fire at a moment's notice. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=1#18 Description]])
* Krajn (@/{{nrjxll}}): A female qrtxian (reptilian [[TheGreys greys]], pronounced "kwur-tex-ian"). Information to be added as it comes out in the thread.
* Violet Fenrir (@/SnowyFoxes): A lost noblewoman who embraces her sometimes grating capriciousness in an attempt to make everyone around her smile. It doesn't always work, but as they say, if at first you don't succeed, try, try, try, try....
* Dr. Friedrich Ritter (@/SnowyFoxes): Probably one of the most easily irritated doctors in existence, but to his credit, he's not that mean of a guy, and to be fair, he's been spending a lot of time with Violet lately.
* Amalie Alpha Axiom (@/{{Sonzai}}): Emperess of the Uncountable Empire, and lead mathemagician (allegedly). Allied with Azatha, but mostly here just to teach the Song a lesson. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=50#1242 Intro/Description]]
* Azatha ຸহಱᑞځשᎲᇆ ऩᓎፃ௦۔્ጲᖈခᙗ: (@/{{Sonzai}}): An eldritch girl claiming to be the daughter of ЎۏЍሌݣᔀ, deity of πࡁӯڊকᔽᗡ, bringer of ᒏШಓख़ᒅ, master of ༢Ᏹప thousand හഘ and keeper of the ᘖՙቧጒنಗЌʣҒ֧ɵወ (whatever the heck that's supposed to mean), and apparently ruling her own island fortress in this Archipelago. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=20#498 Intro/Description]][[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=21#503 (And Here)]]
* Bernhard Beta (@/{{Sonzai}}): A [[http://en.wikipedia.org/wiki/Donald_in_Mathmagic_Land mathemagician]] from the Uncountable Empire, apparently allied with Azatha. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=22#547 Intro/Description]]
* Captain Cogbeard (@/{{Sonzai}}): One of the fiercest pirates to ever sail the seven dimensions, captain of [[http://www.recreationalreality.com/images/Swashcoupler_Map.png The Swashcoupler]], raider of the [[http://en.wikipedia.org/wiki/Virgo_Supercluster Virgo Supercluster]], challenger of the [[http://www.reuters.com/article/2011/08/25/us-planet-diamond-idUSTRE77O69A20110825 Diamond Order]], and bedeviler of the Interdimensional Patrol. He's here captaining a sub-setting quest to loot the interdimensional cruiseliner ''Quantum Princess'', which is shipwrecked on the Uncharted Island in this Archipelago. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=5#113 Intro/Description]]
* Cort Gamma031-B (@/{{Sonzai}}): Highly-advanced and sentient industrial robot, serves as the engineer on The Swashcoupler. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=10#227 Intro/Description]]
* Cyana (@/{{Sonzai}}): A patterned-energy lifeform most effectively described as living light. She is fun-loving, curious, and always up for new experiences. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=4#88 Intro/Description]], [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=74#1828 Second Intro]], and [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=74#1847 the Third]]
* Emma Epsilon (@/{{Sonzai}}): A [[http://en.wikipedia.org/wiki/The_Phantom_Tollbooth#Minor_Characters mathemagician]] from the Uncountable Empire, apparently also allied with Azatha. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=27#660 Intro/Description]]
* Georgina Gamma (@/{{Sonzai}}): Another [[http://www.oswego.org/ocsd-web/games/mathmagician/cathymath.html mathemagician]] from the Uncountable Empire, tenuously allied with Azatha. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=48#1196 Intro/Description]] [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=49#1222 (And Here)]].
* Hisami Minamoto (@/{{Sonzai}}): Mysterious Japanese girl, apparently friends with Kina, Takuya, Yuuta, and Kazue, but otherwise her true nature is hidden (at the moment.) [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=68#1684 Intro/Description]]
* Jarla (@/{{Sonzai}}): A security officer from the [[http://en.wikipedia.org/wiki/Fomalhaut Fomalhaut]] [[AsteroidMiners mining operation]], has camped out in the ''Quantum Princess'' for thirteen days, trying to figure out a plan to take down Azatha. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=24#596 Intro/Description]]. (Currently deceased.)
* Kazue Hidaka (@/{{Sonzai}}): High school slacker student from Kina's school, and part-time werewolf. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=71#1753 Intro/Description]]
* Kevin (@/{{Sonzai}}): A video-game adventurer (literally). He has been sent here to continue his training, hopefully to qualify for main character status in a virtual-reality game world in his home universe. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=2#36 Intro/Description]]
* Kina Kowano (@/{{Sonzai}}): A half-ghost Japanese high school student, who was marooned inside when the ''Quantum Princess'' crashed. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=20#482 Intro/Description]] [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=20#498 (And Here)]]
* Mizuki (@/{{Sonzai}}): A Mathemagical Girl who is here on vacation from her training. Well, at least that's what she thinks. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=29#717 Intro/Description]]
* Steve (@/{{Sonzai}}): Titular owner and proprietor of Steve's Jeep Rental and Guided Tours. Offers sightseeing tours around Pax Island, ''usually'' free of random adventures. (Inactive unless someone wants to take a tour.)
* Takuya Matsumoto (@/{{Sonzai}}): Self-described mad scientist (in training), even if he is actually a Japanese high school student from a neighboring school to Kina's. (Normal human besides his gadgets.) [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=68#1684 Intro/Description]]
* Tani Antara (@/{{Sonzai}}): Cybernetic woman, and Cogbeard's first officer on The Swashcoupler. [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=10#227 Intro/Description]]
* Yuuta Komatsu (@/{{Sonzai}}): Sidekick and assistant to Takuya, is also a Japanese student from the same high school. (Normal human as well.) [[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=68#1684 Intro/Description]]
* Noriko Akiyama (@/{{Yomegami}}): A seemingly ordinary seventeen-year old girl who works as a miko as an afterschool job.
* Selena Rogers (@/{{Yomegami}}): A [[OurZombiesAreDifferent P-virus Infected]] who isn't bothered by her condition all that much.
* Kaguya Koizumi (@/{{Yomegami}}): A human-raised [[{{Youkai}} Satori]] princess on a journey to return home. Has a habit of compulsively reading the mind of anyone she meets. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=1#11 Description]])
* Hayate Tsukino (@/{{Yomegami}}): A 500-year old kitsune, advisor to the king and queen of youkai, and Kaguya's travelling companion. Normally in the form of an ordinary red fox. ([[https://tvtropes.org/pmwiki/posts.php?discussion=13811457890A77333300&page=1#11 Description]])
[[/folder]]

!!Guidelines
[[folder:Guidelines]]
* Pax Island is under a strange and powerful force -- something beyond mere magic -- that ensures attempts at violence fail. Punches miss, guns jam, spells fail, et cetera. The other islands, however, are not similarly protected, and may hold serious risks. Plan appropriately.
* Before taking your characters out to a new island, be sure to bring others along. (You have to convince both the characters in-universe and writers out-of-universe your idea will be enjoyable, naturally.) And make sure everyone's on the same page about what the sub-story will be about. Even if the characters are unsuspecting of whatever is planned for them, no writer likes their characters being dropped in a ShockingSwerve.
[[/folder]]

!Ren Island

Thirty years ago, Yinha Ren defeated the Kartalians and Ren became an independent state. On a balmy spring evening, the celebration of the fateful battle begins. The farmers and villagers who live on the outlying sky islands pour into the city of white stone to join the fun. Even Renesians who spend most of their time abroad--merchants, scholars, explorers--come to see their families and take part in the festivities. And a few lost travelers from different places entirely may find themselves on one of the ships rising to the Sky Islands from the sea...

Renesians of all walks of life are seeing what the carnival has to offer this year. The streets are filled with booths and outdoor stages, all bedecked with red and gold. The Ren family is hosting a massive gala at the palace, complete with a grand ball and the best Renesian cuisine has to offer. Those who can afford the price of admission (all proceeds go to charity) have access to the ballroom, banquet hall, and gardens. Otherwise, they are welcome to join the more rambunctious parties going on in the bars and pubs throughout the city. Those who prefer peace and quiet may find refuge in Phoenix Park.

!!Quick Facts

* Ren City is made almost entirely of white stone. Buildings are characterized by round windows and gabled roofs. You'd be hard-pressed to find a building, shop, or home without either a rooftop garden or a garden out front, and many have both. Orchids and miniature trees seem popular.
* Renesians are generally fairly dark-skinned with dark brown or black hair and brown eyes, but shades vary greatly. On this occasion, most of them are in traditional garb: red and gold robes with minimal decoration.
* All residents can use magic, and skill level varies greatly, but law enforcement is made up of the best mages in the city. Arcanoconductors, vaguely rose-shaped devices capable of storing energy, are carried by everyone, but many adults have contracts with Manifestations, which reduce dependence upon the devices. Children and weaker mages are heavily reliant.

!!Locations

[[folder:Ren City]]
[[http://i.imgur.com/CWDljQj.png Rough map of the city]]

!!Street Fair
Typical (and of course, nearly always rigged) carnival games can be found everywhere (but don't even think about looking for goldfish scooping games--there's too much respect for the precious creatures). Souvenirs are for sale everywhere. On stages, everything from works of renowned Renesian playwrights to reenactments of Yinha Ren's battle to reclaim her state are being performed. If you get hungry, you'll be able to pick up all kinds of snacks from the food stalls. Most of them are fried or floating in a rich broth. Vegetarians looking for anything that isn't dessert are practically out of luck.

The police are on alert for any trouble, but there's a lot of people around, and they can't be everywhere.

!!Phoenix Park
An enclosed area near the palace, meant to be an area of meditation. Anyone being too disruptive will soon be evicted by the gardeners, who aren't as mild-mannered as they look. For the most part, nature is in control, but they make sure all the plants are healthy and that no one's throwing trash in the ponds or trampling the orchids and whatnot. If literally hurling you outside is the only way to stop you, they'll definitely give it a try. Keep in mind that if a gardener isn't taking the night off to enjoy the festivities, they're probably even less tolerant of noise and general unpleasantness than most. They're steering clear of Taiyin Ren, who is sulking on a bench under a willow tree near the center of the park.

!!Governor's Mansion

An art museum in a wealthy residential area near the palace. You may find silk tapestries, portraits of historic figures, and watercolor paintings of nature that seem a bit abstract, but with their subjects still recognizable. Porcelain vases and figurines painted with great attention to detail stand on rosewood tables with intricate carvings. Everything has a neat little label beneath it with the artist's name and some brief background on the piece.
[[/folder]]

[[folder:Ren Palace]]
The gala is understood to be a formal event. You won't be barred admission if you're not properly dressed, but you'll definitely get some odd looks. Guards will not hesitate to throw you out if you're being disruptive. A magic barrier keeps you from entering forbidden areas, limiting you to the gardens, ballroom, and banquet hall.

The entire Ren family is present, except for Taiyin the mind reader (much to everyone's relief). They are more open than you might expect nobility to be and are always ready to chat, but there is an unspoken rule to leave politics at the door--it's a night meant for fun.

You will have to pay a fee before being admitted. If it's any comfort, all proceeds go to cultural museums and the Scholar's Guild.

!!Gardens

Unlike Phoenix Park, everything in the palace gardens is meticulously arranged and calculated. If Seilaan Ren thinks you look bored, she'll come to give a lecture on the mathematical beauty of every geometric pattern formed by the grey and white paving stones, the shapes of each pond, and the structure of every fountain--with actual memorized numbers. If you get tired of that (which won't make her shut up) you can also admire the many breeds of fancy goldfish kept in the ponds, the orchids that Seilaan personally tends to, and the multicolored pixies that follow you around to provide light.

!!Ballroom and Banquet Hall

Decoration is actually more austere than you might expect. The gilded wall inlays of exotic birds and flowers are the most lavish things you'll be able to find. Carved into each wall is the Ren clan's patron animal, the Cloud Fox that, according to legend, guided the clan to the Sky Islands. It appears to be an ordinary fox, except for its longer hair, standing on a cloud. All furniture is mahogany with red velvet cushions.

Laid out on several tables in the banquet hall is a fantastic array of food, kept well-stocked by the servers hurrying in and out of the kitchens. Grab a plate and help yourself.
[[/folder]]

!!Characters
[[folder:Hosts]]
* Seilaan Ren: Heiress of Ren, who has recently returned from an excursion to the ruins of Geier with a new metal arm. Lately, she's been a little less sweet and charming than usual and more... terrifying.
* Agnesi: Avatar of the Executioner. Currently contracted to Seilaan Ren.
* Taiyin Ren: Seilaan's older brother, who was moved down the line of succession for reasons people generally avoid discussing. His ability to read minds without consent, constant monotone, and lack of decorum don't exactly endear him to others.
* Lady Yinha Ren: Seilaan and Taiyin's mother and Ren Island's most beloved war hero, known for sharp wit and a fiery temper.
* Tempest: Lady Ren's Manifestation. She seems to emulate her partner's personality.
* Lord Matthias Ren: A member of the Fenrir family who married into the House of Ren. His pale skin makes him stand out, so he's generally self-conscious and nervous, but is still more approachable than his wife.
* Balto: Lord Ren's Wolfram companion. For a giant wolf, he has very good manners, but he's a bit skittish.
* Lieutenant Jinsui Feng: A young soldier who is clearly more at home in the battlefield than at the gala.
* Senator Jinhei Feng: Jinsui's haughty older sister and Ren Island's youngest senator.
* Colonel Xue: A no-nonsense military officer who's dealing with an unusual amount of shit tonight.
[[/folder]]

[[folder:Troper Characters]]
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=9#205 Marianne]] (@/{{Aqueos}}) The human goddess. Currently on a small break from her palace.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=1#11 Proseda]] (@/{{Aqueos}}) : An incubus and servant to the elven god.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=1#9 Tanis]] (@/{{Blackfire667}}) : Princess of an interstellar empire. Doesn't get out much, especially not to new dimensions. Came to Ren Island to explore trade and diplomatic options.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=2#26 Valerion]] (@/{{Blackfire667}}) : A fairly charismatic young man; Tanis' bodyguard and romantic partner, though neither of them will readily admit to that.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=8#184 Midina]] (@/{{Blackfire667}}) : Another of Tanis' bodyguards. A bright young woman from the same place as Tanis and Valerion, though with brown skin, as opposed to her Caucasian compatriots.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=3#67 Vinicio Acquati]] (@/CrystalGlacia): Eli's father, though there seems to be some tension between them. Has come to the Sky Islands with Marla for some inspiration regarding her 'flying temple' predicament.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=3#60 Elijah Cline]] (@/CrystalGlacia): A handsome, eccentric artist, he met Seilaan long ago in his dreams.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=3#67 Marla Kunstler]](@/CrystalGlacia): A young, mostly self-taught magical engineer who has gotten to hang out with her hero.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=3#67 Lise]] (@/CrystalGlacia): Vince's devoted pet Samoyed. Unbeknownst to him, she has nearly human-level intelligence.
* Iveya ul'Uelshu vash'Toresh (@/KillerClowns): A young mage, not fully in control of her power, brought along by Nore and Solin.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=1#2 Nore ul'Alitoth]] (@/KillerClowns): A young goodwill ambassador from the Uelane Magocracy. Intelligent and well-educated, but occasionally absent-minded and (like most Uelane) judgmental.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=1#2 Solin ul'Oriyith]] (@/KillerClowns): Nore's skilled but socially awkward bodyguard and [[PlatonicLifePartners platonic confidante]], he sometimes noticed things she misses.
* Kokabiel (@/KillerClowns): An ancient and temperamental AI taking the form of a deathly pale woman.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=3#62 The Enlightened]] (@/KillerClowns): A brutal Elasane warrior-monk of superhuman might, whose destroys magic itself with ThePowerOfHate.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=1#4 Maël]] (@/MasterOfChaos): A man from the country of Utona. He travels with his servant, but forces him to wear a hood for reasons unknown.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=1#4 Maël's servant]] (@/MasterOfChaos): A hooded man who works for Maël. He rarely speaks, but when he does, it's only a couple of sentences.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=1#3 Baster]] (@/{{Sonzai}}): A miniature magical rabbit who probably has a lot more power and personality than he's currently letting on.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=1#3 Shinako]] (@/{{Sonzai}}): A mysterious, apparently human woman who is currently evaluating the situation to determine the route to maximum entertainment.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=1#23 Morgan le Fay]] (@/{{Yomegami}}): A witch under the service of Uffern.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=1#23 Uffern]] (@/{{Yomegami}}): A [[GeniusLoci sentient]] {{Hell}} with uncertain goals.
* [[https://tvtropes.org/pmwiki/posts.php?discussion=13845980980A88436000&page=4#96 Se Ytruck Gjinchar, or Se]] (@/{{Night}}): An apparently immortal "construct" who will readily admit she's not using her real name, and will describe her purpose as both "before diplomacy" and "homesickness".
[[/folder]]

!!Guidelines
[[folder:Guidelines]]
* This is not officially a casual thread, but it is heavily implied that violence and bullpucky are not tolerated in the main areas. You simply can't expect the police to ignore that at a street fair, the Phoenix Park gardeners to allow it in a place of meditation, or the palace guards to be okay with it disrupting the party. If your characters end up starting shit for some reason, just don't be surprised when the police show up.
* This page gives you a general idea of the setting's aesthetics and what certain areas look like. If you wish to, say, enter a building or some other area that the wiki page does not adequately describe, make sure it's clear what it is (bar, hotel, restaurant, etc.) and add some basic details (run-down, crowded, possibly haunted, high-class). That will let the host fill in more specific details. For example, if you end your post with your character entering a busy, high-class restaurant, the host will follow up with a post describing the interior of a busy, high-class restaurant typical of this setting, as well as the behavior and fashion and whatnot of the people inside. The host will then post that description of the specific place on this page in the "Locations" folder, so if anyone else enters a place similar to it, they can save some time by consulting that description.
* Just like in regular threads, you can control basic actions of native characters that are waiters, servants, cooks, shopkeepers, etc. In other words, if your character is ordering food at a restaurant, you don't need the host to post for the waiter unless you ask him a specific question or there is anything else he needs to react to.
[[/folder]]
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