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Sometimes, the audience of a work finds a part satisfying and stress-relieving, such as, but not limited to, if a character they dislike has something bad happen to them, but perhaps the reaction came from [[SugarWiki/MomentOfAwesome an event viewers find awesome]] for a different reason. However, this is subjective -- stress relief for one viewer can be frustration for another, even on things that people agree are calming.

to:

Sometimes, the audience of a work finds a part satisfying and stress-relieving, such as, but not limited to, if a character they dislike has something bad happen to them, but perhaps the reaction came comes from [[SugarWiki/MomentOfAwesome an event viewers find awesome]] for a different reason. However, this is subjective -- stress relief for one viewer can be frustration for another, even on things that people agree are calming.
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Note that, in RealLife, [[RealityIsUnrealistic most psychology experiments suggest that catharsis is not as cut-and-dried as popularly supposed]]. While cathartic actions ''do'' make you feel better at the time -- hence their popular appeal -- they don't really make you less tense or angry and [[HollywoodPsych they don't actually let you "vent off" emotion]], especially when you stop doing them and go back to whatever it was you ''were'' doing in the first place. Using such actions regularly or frequently will more often than not make you even ''more'' prone to stress and anger fits, since it becomes a habit that gets readily associated with tense situations. In other words, if you punch a pillow to deal with stress, you are more likely to hit something at an inopportune time when stressed.

to:

Note that, in RealLife, [[RealityIsUnrealistic most psychology experiments suggest that catharsis is not as cut-and-dried as popularly supposed]]. While cathartic actions events ''do'' make you feel better at the time -- hence their popular appeal -- they don't really make you less tense or angry and [[HollywoodPsych they don't actually let you "vent off" emotion]], especially when you stop doing them and go back to whatever it was you ''were'' doing in the first place. Using Experiencing such actions reactions regularly or frequently will more often than not make you even ''more'' prone to stress and anger fits, since it becomes a habit that gets readily associated with tense situations. In other words, if you punch a pillow to deal with stress, you are more likely to hit something at an inopportune time when stressed.
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Catharsis exists in all media -- the term "catharsis" as applied to art comes from Creator/{{Aristotle}}'s ''Literature/{{Poetics}}''[[note]]Prior to then, it meant ritually discharging pollution, and appeasing whatever god was angry with you and causing your problems[[/note]] -- but for most of history, most people had to watch others suffer and triumph, and they had to use empathy to connect the dots. Now, even the empathy-deprived can experience catharsis. Since it's not in the real world, you will not be breaking any real-world laws, and your character will get extra lives if you mess up the drama. Everybody wins!

to:

Catharsis exists in all media -- the term "catharsis" as applied to art comes from Creator/{{Aristotle}}'s ''Literature/{{Poetics}}''[[note]]Prior to then, it meant ritually discharging pollution, and appeasing whatever god was angry with you and causing your problems[[/note]] -- but for most of history, most people had to watch others suffer and triumph, and they had to use empathy to connect the dots. Now, even the empathy-deprived can experience catharsis. Since it's not in the real world, you will not be breaking any real-world laws, and your character will get extra lives if you mess up the drama. Everybody wins!
dots.
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Sometimes, the audience of a work finds a part satisfying and stress-relieving, such as, but not limited to, if a character they dislike has something bad happen to them. However, this is subjective -- stress relief for one viewer can be frustration for another, even on things that people agree are calming.

to:

Sometimes, the audience of a work finds a part satisfying and stress-relieving, such as, but not limited to, if a character they dislike has something bad happen to them.them, but perhaps the reaction came from [[SugarWiki/MomentOfAwesome an event viewers find awesome]] for a different reason. However, this is subjective -- stress relief for one viewer can be frustration for another, even on things that people agree are calming.

Changed: 1021

Removed: 1571

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Catharsis is a purification or purging of the emotions (such as pity and fear) primarily through art -- a factor first identified by Creator/{{Aristotle}}; it can bring about spiritual renewal, and it provides a release from tension.

In other words, it's stuff you do to relieve tension or get stuff off your chest.

Catharsis exists in all media -- the term "catharsis" as applied to art comes from Creator/{{Aristotle}}'s ''Literature/{{Poetics}}''[[note]]Prior to then, it meant ritually discharging pollution, and appeasing whatever god was angry with you and causing your problems[[/note]]--but for most of history, most people had to watch others suffer and triumph, and they had to use empathy to connect the dots. Now, even the empathy-deprived can experience catharsis -- you can suffer and triumph personally through your favorite video game character. Since it's not in the real world, you will not be breaking any real-world laws, and your character will get extra lives if you mess up the drama. Everybody wins!

This trope is YMMV. Stress relief for one gamer can be frustration for another, even on things that people agree are calming: A 6 on one scale (1 - 10, 10 being the highest) can rate [[RankInflation 37]] on someone else's. The cathartic experience can also backfire when using human opponents, such as in online-enabled fighting games or first-person shooters, where a string of victories can be ruined by an [[CurbStompBattle upsetting loss]] from another player at the far end of the skill divide.

It's not just violence, either. Many games are just as capable of making you feel warm and fuzzy when you [[VideoGameCaringPotential take a constructive option]] and [[GoodFeelsGood help the pile of pixels]] instead. The existence of this effect, with both video games and other media, is sometimes cited by opponents of banning pornography and violent video games.

to:

Catharsis is a purification or purging of the emotions (such as pity and fear) primarily through art -- a factor first identified by Creator/{{Aristotle}}; it can bring about spiritual renewal, and it provides a release from tension.

In other words, it's stuff you do to relieve tension or get stuff off your chest.

Catharsis exists in all media -- the term "catharsis" as applied to art comes from Creator/{{Aristotle}}'s ''Literature/{{Poetics}}''[[note]]Prior to then, it meant ritually discharging pollution, and appeasing whatever god was angry with you and causing your problems[[/note]]--but problems[[/note]] -- but for most of history, most people had to watch others suffer and triumph, and they had to use empathy to connect the dots. Now, even the empathy-deprived can experience catharsis -- you can suffer and triumph personally through your favorite video game character.catharsis. Since it's not in the real world, you will not be breaking any real-world laws, and your character will get extra lives if you mess up the drama. Everybody wins!

This trope Sometimes, the audience of a work finds a part satisfying and stress-relieving, such as, but not limited to, if a character they dislike has something bad happen to them. However, this is YMMV. Stress subjective -- stress relief for one gamer viewer can be frustration for another, even on things that people agree are calming: A 6 on one scale (1 - 10, 10 being the highest) can rate [[RankInflation 37]] on someone else's. The cathartic experience can also backfire when using human opponents, such as in online-enabled fighting games or first-person shooters, where a string of victories can be ruined by an [[CurbStompBattle upsetting loss]] from another player at the far end of the skill divide.

It's not just violence, either. Many games are just as capable of making you feel warm and fuzzy when you [[VideoGameCaringPotential take a constructive option]] and [[GoodFeelsGood help the pile of pixels]] instead. The existence of this effect, with both video games and other media, is sometimes cited by opponents of banning pornography and violent video games.
calming.



Related to VideoGameCrueltyPotential. Not to be confused with InUniverseCatharsis, though overlap is certainly possible. Or the webcomic ''Webcomic/{{Catharsis}}'', for that matter. See also: PercussiveTherapy or TheVillainMustBePunished.

to:

Related to VideoGameCrueltyPotential.See also StressRelievingGameplay, for when catharsis comes from actions performed in video games. Not to be confused with InUniverseCatharsis, though overlap is certainly possible. Or the webcomic ''Webcomic/{{Catharsis}}'', for that matter. See also: PercussiveTherapy or TheVillainMustBePunished.
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Added DiffLines:

Catharsis is a purification or purging of the emotions (such as pity and fear) primarily through art -- a factor first identified by Creator/{{Aristotle}}; it can bring about spiritual renewal, and it provides a release from tension.

In other words, it's stuff you do to relieve tension or get stuff off your chest.

Catharsis exists in all media -- the term "catharsis" as applied to art comes from Creator/{{Aristotle}}'s ''Literature/{{Poetics}}''[[note]]Prior to then, it meant ritually discharging pollution, and appeasing whatever god was angry with you and causing your problems[[/note]]--but for most of history, most people had to watch others suffer and triumph, and they had to use empathy to connect the dots. Now, even the empathy-deprived can experience catharsis -- you can suffer and triumph personally through your favorite video game character. Since it's not in the real world, you will not be breaking any real-world laws, and your character will get extra lives if you mess up the drama. Everybody wins!

This trope is YMMV. Stress relief for one gamer can be frustration for another, even on things that people agree are calming: A 6 on one scale (1 - 10, 10 being the highest) can rate [[RankInflation 37]] on someone else's. The cathartic experience can also backfire when using human opponents, such as in online-enabled fighting games or first-person shooters, where a string of victories can be ruined by an [[CurbStompBattle upsetting loss]] from another player at the far end of the skill divide.

It's not just violence, either. Many games are just as capable of making you feel warm and fuzzy when you [[VideoGameCaringPotential take a constructive option]] and [[GoodFeelsGood help the pile of pixels]] instead. The existence of this effect, with both video games and other media, is sometimes cited by opponents of banning pornography and violent video games.

Note that, in RealLife, [[RealityIsUnrealistic most psychology experiments suggest that catharsis is not as cut-and-dried as popularly supposed]]. While cathartic actions ''do'' make you feel better at the time -- hence their popular appeal -- they don't really make you less tense or angry and [[HollywoodPsych they don't actually let you "vent off" emotion]], especially when you stop doing them and go back to whatever it was you ''were'' doing in the first place. Using such actions regularly or frequently will more often than not make you even ''more'' prone to stress and anger fits, since it becomes a habit that gets readily associated with tense situations. In other words, if you punch a pillow to deal with stress, you are more likely to hit something at an inopportune time when stressed.

Related to VideoGameCrueltyPotential. Not to be confused with InUniverseCatharsis, though overlap is certainly possible. Or the webcomic ''Webcomic/{{Catharsis}}'', for that matter. See also: PercussiveTherapy or TheVillainMustBePunished.

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