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Spelling/grammar fix(es)


* EarlyInstallmentWeirdness: For instance, the first couple games had ''no'' controls over players whatsoever to keep destruction to a minimum. In addition, in the beginning of the first, turns would be run every few minutes if there was even one action...which was not well-recieved by those who could not post actions every few minutes.

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* EarlyInstallmentWeirdness: For instance, the first couple games had ''no'' controls over players whatsoever to keep destruction to a minimum. In addition, in the beginning of the first, turns would be run every few minutes if there was even one action...which was not well-recieved well-received by those who could not post actions every few minutes.
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Remmoving Captain Obvious Sinkhole. Refer to this thread.


In fact, this tendency is what has lead to the end of each of the games, [[CaptainObvious except the current one]].

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In fact, this tendency is what has lead to the end of each of the games, [[CaptainObvious except the current one]].
one.
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The bacon pages are being cut via the TRS decision here


* BaconAddiction: Slayerhero90, at least in the beginning of TAoM I. Not shared by [[RandomNumberGod the dice]]:
-->My die does not like bacon.
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The Art of Minimalism is a series of [[ExactlyWhatItSaysOnTheTin minimalist]] RollToDodge games on the Bay 12 forums, run by GreatWyrmGold. While each has been different, they have some elements in common:

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The Art of Minimalism is a series of [[ExactlyWhatItSaysOnTheTin minimalist]] RollToDodge Roleplay/RollToDodge games on the Bay 12 forums, run by GreatWyrmGold. While each has been different, they have some elements in common:
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Moving: it\'s a roleplay, not a videogame.

Added DiffLines:

-> ''You are in a large, open room. There is a big screen on one wall and a laptop computer in one corner, on a stool. Next to the laptop is a power outlet. What do you do?''
--> The first turn of The Art of Minimalism

The Art of Minimalism is a series of [[ExactlyWhatItSaysOnTheTin minimalist]] RollToDodge games on the Bay 12 forums, run by GreatWyrmGold. While each has been different, they have some elements in common:
* A bland setting (which the players begin to fill with random stuff and/or destroy)
* A method of getting various sorts of new kinds of items, with varying levels of control
* Attempts to prevent the players from using the abovementioned powers to destroy everything
* Players who manage to completely ignore the abovementioned attempts and destroy everything anyway
In fact, this tendency is what has lead to the end of each of the games, [[CaptainObvious except the current one]].

[[folder:All Games]] [[http://www.bay12forums.com/smf/index.php?topic=116807.msg3632227#msg3632227 The Art of Minimalism I]]
[[http://www.bay12forums.com/smf/index.php?topic=118250.msg3732377#msg3732377 The Art of Minimalism II]]
[[http://www.bay12forums.com/smf/index.php?topic=120177.msg3857588#msg3857588 The Art of Minimalism III]]
[[http://www.bay12forums.com/smf/index.php?topic=120937.msg3904581#msg3904581 The Art of Minimalism IV]]
[[http://www.bay12forums.com/smf/index.php?topic=121142.msg3917186#msg3917186 The Art of Minimalism V]]
[[http://www.bay12forums.com/smf/index.php?topic=121369.msg3929888#msg3929888 The Art of Minimalism VI]]
[[http://www.bay12forums.com/smf/index.php?topic=121807.msg3957609#msg3957609 The Art of Minimalism VII]] (current) [[/folder]]

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!!This game contains examples of the following tropes:

* AGodIsYou: TAoM IV, at first.
* AmusingInjuries: Injuries rarely have as much of a negative effect as they would in real life.
* ApocalypseHow: Typically, a Class 5-6 Universal Apocalypse ends each game.
* BaconAddiction: Slayerhero90, at least in the beginning of TAoM I. Not shared by [[RandomNumberGod the dice]]:
-->My die does not like bacon.
* CloudCuckooLander: Seems to describe most of the players.
* DeathIsCheap: Just respawn next turn!
* DidYouJustPunchOutCthulhu: Multiple examples have shown up when cosmic beings are involved. One recent (and extreme) example is an example of [[http://www.bay12forums.com/smf/index.php?topic=121807.msg4227395#msg4227395 Did You Just Bludgeon Cthulhu To Death With Cheesecakes?]]
* DrivenToSuicide: Happens from time to time, mostly when players are sick of a given incarnation and [[DeathIsCheap want to respawn]].
* EarlyInstallmentWeirdness: For instance, the first couple games had ''no'' controls over players whatsoever to keep destruction to a minimum. In addition, in the beginning of the first, turns would be run every few minutes if there was even one action...which was not well-recieved by those who could not post actions every few minutes.
* EldritchAbomination: Several have shown up, including Cthulhu, various incarnations of Xantalos, and [[ItMakesSenseInContext 5]].
* EpicFail: Most times that players roll a 1.
* GenreShift: Whenever the players [[OffTheRails smash the guidelines the GM put in place]] to try and avoid the game getting completely out of control.
* GoneHorriblyRight: A rather common occurence, typically whenever a player rolls a 6.
* GoneHorriblyWrong: Also common, whenever players roll a 1. Or when they plan badly.
* ItMakesSenseInContext: Pretty much any turn includes at least one example of something which makes ''no sense'' out of context. Some even include [[MakesJustAsMuchSenseInContext things which don't even make sense within context]].
* LiteralMinded: The GM at times.
* LongRunners: [[UnusuallyNarrowSuperlative For minimalistic RtDs,]] at least.
* [[TheManyDeathsOfYou The Many Deaths of Everyone]]: People die in many ways.
* MaybeMagicMaybeMundane: Most item-spawning methods are unexplained.
* MegaCrossover: Many players spawn as characters from other games, from Gandalf to Phoenix Wright.
* NiceJobBreakingItHero: Each time the game has ended, it has been due to player action.
* RandomNumberGod: As a Roll to Dodge game, this should not be a surprise.
* UnexpectedGameplayChange: [[AGodIsYou #4]]
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