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** Also, as some players have learned to their misfortune, she can seemingly change any player's class at will without their consent, including to things that nobody would otherwise play as like [[AlwaysChaoticEvil Witch]] or [[BlessedWithSuck Manslave]]...
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The stuff under translation convention seems to fit better with translator microbes. Rewrote some of the entry to reflect this.


* TranslationConvention: Whenever the players have a conversation with one of the [=NPCs=], it’s implied that they’re speaking in the [=NPC=]’s native tongue, even though NPC dialogue renders in English.

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* TranslationConvention: Whenever the players TranslatorMicrobes: Player characters have a conversation an innate trait that translates [=NPC=] dialogue into English, given that the player characters can communicate with one of the [=NPCs=], it’s implied that they’re speaking in the [=NPC=]’s native tongue, Savral's inhabitants, even though NPC dialogue renders they speak in English. a variety of different tongues and languages. This creates a few interesting situations.
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* BlondesAreEvil: Tropers/{{Cathari Sarad}} is the only person known to have blonde hair. She is also a [[GodIsEvil sadistic troll of a goddess]].

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* BlondesAreEvil: The Witch Tropers/{{Cathari Sarad}} is the only person known to have confirmed blonde hair. in the game. She is also a [[GodIsEvil sadistic troll of a goddess]].goddess who frequently tortures the players and unleashes demonic, trolling unicorns that cause widespread destruction to Savral and its inhabitants.
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* KneelBeforeZod: Cathy's ultimate goal involves getting the players to kneel before her and making them into her slaves. This ritual of submission may also require players to suck on her feet and endure endless torture.
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Reformatted the trope links in the list.


* {{Always Chaotic Evil}}: While most races and factions have varying shades of gray morality, unicorns are depicted as universally evil. Whenever they show up, they're either trolling the players, working for other antagonists, brainwashing scores of innocent civilians or slaughtering them outright. Over the course of the game, they've laid waste to several cities and transformed one of the world's subregions into a barren wasteland. Given that they're creations of the [[BigBad witch]] [[GodIsEvil goddess]] [[KillerGameMaster Cathy]], the unicorns are a justified example.
* {{Anachronism Stew}}: While Savral adopts an ancient-medieval time frame for the most part, there are several elements which come from notably different time frames. The witches in particular tend not to blend in with the ancient-medieval aesthetic, especially with regards to their clothing.

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* {{Always Chaotic Evil}}: AlwaysChaoticEvil: While most races and factions have varying shades of gray morality, unicorns are depicted as universally evil. Whenever they show up, they're either trolling the players, working for other antagonists, brainwashing scores of innocent civilians or slaughtering them outright. Over the course of the game, they've laid waste to several cities and transformed one of the world's subregions into a barren wasteland. Given that they're creations of the [[BigBad witch]] [[GodIsEvil goddess]] [[KillerGameMaster Cathy]], the unicorns are a justified example.
* {{Anachronism Stew}}: AnachronismStew: While Savral adopts an ancient-medieval time frame for the most part, there are several elements which come from notably different time frames. The witches in particular tend not to blend in with the ancient-medieval aesthetic, especially with regards to their clothing.



* {{Big Bad}}: Tropers/{{Cathari Sarad}} acts as the ultimate villain, given that she destroyed Fulcanelli’s world and de-powered all of the player characters. She’s also responsible for creating the unicorns, who cause never ending frustration for the players.
* {{Blondes are Evil}}: Tropers/{{Cathari Sarad}} is the only person known to have blonde hair. She is also a [[GodIsEvil sadistic troll of a goddess]].
%%* {{Boss in Mooks Clothing}}: The unicorns are typically grouped in with low level mooks. They are nearly impossible to kill.

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* {{Big Bad}}: BigBad: Tropers/{{Cathari Sarad}} acts as the ultimate villain, given that she destroyed Fulcanelli’s world and de-powered all of the player characters. She’s also responsible for creating the unicorns, who cause never ending frustration for the players.
* {{Blondes are Evil}}: BlondesAreEvil: Tropers/{{Cathari Sarad}} is the only person known to have blonde hair. She is also a [[GodIsEvil sadistic troll of a goddess]].
%%* {{Boss in Mooks Clothing}}: BossInMooksClothing: The unicorns are typically grouped in with low level mooks. They are nearly impossible to kill.



* {{Cursed With Awesome}}: At the Temple of Hastar, Tropers/{{Makuta 9999}} accidentally turns himself into a {{Spider Swarm}} lich by reading off a ritual cylinder. While it makes him vulnerable to holy magic, the transformation also makes him extremely hard to kill.
* {{Death Is Cheap}}: Player characters do not suffer significant consequences for dying, as they simply respawn. The only downside is that players frequently respawn in a different location, forcing them to abandon any quests they were working towards. Non-player character deaths are permanent, though some of them do become ghosts.
* {{DePower}}: Prior to Tropers/{{Cathari Sarad}}’s takeover, players could easily travel to alternate dimensions, form armies of their own, possess important figures, and become gods themselves. Once Cathari ascended to godhood, she removed all of their powers and reduced them to the equivalent of 1st level RPG characters. Part of the players’ motivation involves reclaiming the powers that were lost.
* {{Establishing Character Moment}}: The first time one is introduced, a unicorn lures Tropers/{{bRaHiAn1}} deep into a forest and then kicks her in the shins. This is the first of many times they [[{{Troll}} actively screw with the players]]. And things just get worse from there.
* {{Fictional Color}}: Named after the Literature/{{Discworld}} color, Octarine exists as an indicator of eldritch magic. The fact it is never described in terms of other colors highlights its otherness.
* {{Ghost Town}}: The players encounter several examples, some of which have actual ghosts.

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* {{Cursed With Awesome}}: CursedWithAwesome: At the Temple of Hastar, Tropers/{{Makuta 9999}} accidentally turns himself into a {{Spider Swarm}} lich by reading off a ritual cylinder. While it makes him vulnerable to holy magic, the transformation also makes him extremely hard to kill.
* {{Death Is Cheap}}: DeathIsCheap: Player characters do not suffer significant consequences for dying, as they simply respawn. The only downside is that players frequently respawn in a different location, forcing them to abandon any quests they were working towards. Non-player character deaths are permanent, though some of them do become ghosts.
* {{DePower}}: DePower: Prior to Tropers/{{Cathari Sarad}}’s takeover, players could easily travel to alternate dimensions, form armies of their own, possess important figures, and become gods themselves. Once Cathari ascended to godhood, she removed all of their powers and reduced them to the equivalent of 1st level RPG characters. Part of the players’ motivation involves reclaiming the powers that were lost.
* {{Establishing Character Moment}}: EstablishingCharacterMoment: The first time one is introduced, a unicorn lures Tropers/{{bRaHiAn1}} deep into a forest and then kicks her in the shins. This is the first of many times they [[{{Troll}} actively screw with the players]]. And things just get worse from there.
* {{Fictional Color}}: FictionalColor: Named after the Literature/{{Discworld}} color, Octarine exists as an indicator of eldritch magic. The fact it is never described in terms of other colors highlights its otherness.
* {{Ghost Town}}: GhostTown: The players encounter several examples, some of which have actual ghosts.



* {{God is Evil}}: Tropers/{{Cathari Sarad}}. Any goddess who would willingly create things like the [[AlwaysChaoticEvil Unicorns]] cannot be anything but a sadistic {{troll}}.
* {{Great Big Book Of Everything}}: [[Tropers/CathariSarad Cathy]]’s guidebook is implied to have any and all relevant information about the world of Savral. It has a complete bestiary, a few chapters dedicated to explaining how magic works, and it offers advice based on the mechanics of the game itself. Whether or not players can access this information depends entirely on Cathari’s whims.
* {{Henchmen Race}}: According to the overseers, both the dragonborn and the [[OurVampiresAreDifferent guardians]] are artificial races created by the Witch Beatrice. The former serves as the backbone of the Puzov army while the latter specialize in border defense and infiltration. It is implied that the cthuloids are an artificial race as well, as they have a similar serial naming system to the dragonborn soldiers.
* {{Holy Hand Grenade}}: Tropers/{{Philosopher}} gains a set of five rocket propelled grenades that can deal holy damage. One of them disintegrates a group of three elves and their horses; [[ReviveKillsZombie another vaporizes his lich body completely]] [[TooDumbToLive after an ill-advised]] RocketJump. The paladin at the Temple of Hastar, who resurrects as Templar Reborn, also wields a holy-enchanted mace. He uses it to cut off Tropers/{{Makuta 9999}}’s regeneration abilities as a lich.
* {{Hostile Show Takeover}}: The session starts with Tropers/{{Cathari Sarad}} taking over the previous game and destroying its world to make room for her own.
* {{Improvised Armor}}: After slaying a tiger, Tropers/{{Philosopher}} chooses to wear its corpse as armor.
* {{Inept Mage}}: Tropers/{{Trip}}, until he gained the trait Wizard’s Caution. As a wizard, his spells frequently backfire on him, usually by blowing up in his face. When he tries to use magic to learn about Stormwald, he summons forth a [[{{Troll}} unicorn]] instead.
* {{Lizard Folk}}: Influenced by TabletopGame/DungeonsAndDragons, Savral features kobolds and dragonborn as prominent races. Kobolds fall under the small and roguish kind of reptilians while the dragonborn fall under the large and brutish variety. At the start of the session, the kobolds control one of the world's largest empires, which is rapidly falling apart due to external threats and internal rebellion. The dragonborn are an artificial race whose members serve as front line soldiers for the Puzov army.
* {{Luck Manipulation Mechanic}}: A few traits allow both players and bosses to re-roll dice to achieve better results. Tropers/{{Trip}}'s Wizard's Caution allows him to reroll for any magical spell whenever he rolled a one. As explained in Cathy's Guidebook, the Ashen Goat Demon has the trait Accuracy, which allows it to roll two dice per action and use the better result.
* {{Mad Scientist}}: From creating a {{Flesh Golem}} from Shrumen and bear body parts to having a manufacturing facility in her lair, the Witch Schierke fits the bill. She looks the part too, sporting a lab coat while speaking in a pseudo-German accent. She’s also taken cues from [[Manga/FrankenFran Fran Madaraki,]] having sewn four additional arms onto her body.
* {{Magic Misfire}}: While Tropers/{{Trip}} was still a wizard, his spells had a tendency to blow up in his face whenever he rolled a one.

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* {{God is Evil}}: GodIsEvil: Tropers/{{Cathari Sarad}}. Any goddess who would willingly create things like the [[AlwaysChaoticEvil Unicorns]] cannot be anything but a sadistic {{troll}}.
* {{Great Big Book Of Everything}}: GreatBigBookOfEverything: [[Tropers/CathariSarad Cathy]]’s guidebook is implied to have any and all relevant information about the world of Savral. It has a complete bestiary, a few chapters dedicated to explaining how magic works, and it offers advice based on the mechanics of the game itself. Whether or not players can access this information depends entirely on Cathari’s whims.
* {{Henchmen Race}}: HenchmenRace: According to the overseers, both the dragonborn and the [[OurVampiresAreDifferent guardians]] are artificial races created by the Witch Beatrice. The former serves as the backbone of the Puzov army while the latter specialize in border defense and infiltration. It is implied that the cthuloids are an artificial race as well, as they have a similar serial naming system to the dragonborn soldiers.
* {{Holy Hand Grenade}}: HolyHandGrenade: Tropers/{{Philosopher}} gains a set of five rocket propelled grenades that can deal holy damage. One of them disintegrates a group of three elves and their horses; [[ReviveKillsZombie another vaporizes his lich body completely]] [[TooDumbToLive after an ill-advised]] RocketJump. The paladin at the Temple of Hastar, who resurrects as Templar Reborn, also wields a holy-enchanted mace. He uses it to cut off Tropers/{{Makuta 9999}}’s regeneration abilities as a lich.
* {{Hostile Show Takeover}}: HostileShowTakeover: The session starts with Tropers/{{Cathari Sarad}} taking over the previous game and destroying its world to make room for her own.
* {{Improvised Armor}}: ImprovisedArmor: After slaying a tiger, Tropers/{{Philosopher}} chooses to wear its corpse as armor.
* {{Inept Mage}}: IneptMage: Tropers/{{Trip}}, until he gained the trait Wizard’s Caution. As a wizard, his spells frequently backfire on him, usually by blowing up in his face. When he tries to use magic to learn about Stormwald, he summons forth a [[{{Troll}} unicorn]] instead.
* {{Lizard Folk}}: LizardFolk: Influenced by TabletopGame/DungeonsAndDragons, Savral features kobolds and dragonborn as prominent races. Kobolds fall under the small and roguish kind of reptilians while the dragonborn fall under the large and brutish variety. At the start of the session, the kobolds control one of the world's largest empires, which is rapidly falling apart due to external threats and internal rebellion. The dragonborn are an artificial race whose members serve as front line soldiers for the Puzov army.
* {{Luck Manipulation Mechanic}}: LuckManipulationMechanic: A few traits allow both players and bosses to re-roll dice to achieve better results. Tropers/{{Trip}}'s Wizard's Caution allows him to reroll for any magical spell whenever he rolled a one. As explained in Cathy's Guidebook, the Ashen Goat Demon has the trait Accuracy, which allows it to roll two dice per action and use the better result.
* {{Mad Scientist}}: MadScientist: From creating a {{Flesh Golem}} from Shrumen and bear body parts to having a manufacturing facility in her lair, the Witch Schierke fits the bill. She looks the part too, sporting a lab coat while speaking in a pseudo-German accent. She’s also taken cues from [[Manga/FrankenFran Fran Madaraki,]] having sewn four additional arms onto her body.
* {{Magic Misfire}}: MagicMisfire: While Tropers/{{Trip}} was still a wizard, his spells had a tendency to blow up in his face whenever he rolled a one.



* {{Mushroom Man}}: Known as Shrumen in this setting. While they don't have a nation of their own, they tend to be common in western Harkad and Nivani. Shrumen soldiers tend to wield axes more than any other weapon.

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* {{Mushroom Man}}: MushroomMan: Known as Shrumen in this setting. While they don't have a nation of their own, they tend to be common in western Harkad and Nivani. Shrumen soldiers tend to wield axes more than any other weapon.



* {{Skill Scores and Perks}}: Instead of leveling up, players gain unique skills or perks after enduring for a variable number of turns or dying. Unlike other examples, the players have no say in what these skills or perks are, since Cathy doles them out based on how the player performs.
* {{Our Liches Are Different}}: In Savral, most liches are undead made of [[TheWormThatWalks billions of spiders.]] They have black rings as phylacteries. Tropers/{{Philosopher}} in his second and third incarnations is an exception to this, as he takes the form of a more traditional lich with a zombie-like body and an amulet phylactery.
* {{Random Number God}}: Tropers/{{BC The Entity}}'s first character worships [[BilingualBonus Temere Numerus]], a god of probability and chance.
* {{Resurrective Immortality}}: While the players can die, the fact they can respawn, with all their memories intact, makes them effectively immortal. This is justified in-universe since the players are disembodied souls that [[GodIsEvil Cathy]] cannot completely destroy.
* {{Revive Kills Zombie}}: In Savral, holy-based healing spells will harm undead, including zombies, ghosts and liches. In his second incarnation, Tropers/{{Lord Herobrine}} tries to heal himself as a ghost. Instead of healing him, it fries him, though being cursed by [[Tropers/CathariSarad Cathy]] didn’t help matters.
* {{Sapient Steed}}: Witches and elves tend to have unicorns as steeds. Unicorns are sapient in that they converse with both their riders and the player characters.
* {{The GM Is A Cheating Bastard}}: When Tropers/{{Trip}} was just about to finish off the Ashen Goat Demon, Tropers/{{Cathari Sarad}} turns one of Trip’s [[CriticalHit fives]] into a [[CriticalFailure one.]]
* {{To Serve Man}}: Elves in Savral are known for having a taste for human flesh.
* {{Translation Convention}}: Whenever the players have a conversation with one of the [=NPCs=], it’s implied that they’re speaking in the [=NPC=]’s native tongue, even though NPC dialogue renders in English.

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* {{Skill Scores and Perks}}: SkillScoresAndPerks: Instead of leveling up, players gain unique skills or perks after enduring for a variable number of turns or dying. Unlike other examples, the players have no say in what these skills or perks are, since Cathy doles them out based on how the player performs.
* {{Our Liches Are Different}}: OurLichesAreDifferent: In Savral, most liches are undead made of [[TheWormThatWalks billions of spiders.]] They have black rings as phylacteries. Tropers/{{Philosopher}} in his second and third incarnations is an exception to this, as he takes the form of a more traditional lich with a zombie-like body and an amulet phylactery.
* {{Random Number God}}: RandomNumberGod: Tropers/{{BC The Entity}}'s first character worships [[BilingualBonus Temere Numerus]], a god of probability and chance.
* {{Resurrective Immortality}}: ResurrectiveImmortality: While the players can die, the fact they can respawn, with all their memories intact, makes them effectively immortal. This is justified in-universe since the players are disembodied souls that [[GodIsEvil Cathy]] cannot completely destroy.
* {{Revive Kills Zombie}}: ReviveKillsZombie: In Savral, holy-based healing spells will harm undead, including zombies, ghosts and liches. In his second incarnation, Tropers/{{Lord Herobrine}} tries to heal himself as a ghost. Instead of healing him, it fries him, though being cursed by [[Tropers/CathariSarad Cathy]] didn’t help matters.
* {{Sapient Steed}}: SapientSteed: Witches and elves tend to have unicorns as steeds. Unicorns are sapient in that they converse with both their riders and the player characters.
* {{The GM Is A Cheating Bastard}}: TheGMIsACheatingBastard: When Tropers/{{Trip}} was just about to finish off the Ashen Goat Demon, Tropers/{{Cathari Sarad}} turns one of Trip’s [[CriticalHit fives]] into a [[CriticalFailure one.]]
* {{To Serve Man}}: ToServeMan: Elves in Savral are known for having a taste for human flesh.
* {{Translation Convention}}: TranslationConvention: Whenever the players have a conversation with one of the [=NPCs=], it’s implied that they’re speaking in the [=NPC=]’s native tongue, even though NPC dialogue renders in English.



* {{The Worm That Walks}}: Liches such as Tropers/{{Makuta 9999}}, Yassari II, and Enri are this, seeing as they’re made out of billions upon billions of spiders. Makuta also turns a few guards into spider-swarm organisms, making them into this.
* {{You Gotta Have Blue Hair}}: So far, several of the witches have unnatural hair colors. Medusa’s is green, Marisa’s is pink, Schierke’s is purple, Yukari’s is orange, Grimhilde’s is blue, and Jadice’s is white. On the natural color spectrum, we have Cathari, Louise, and Beatrice with blonde, brown and black hair respectively.

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* {{The Worm That Walks}}: TheWormThatWalks: Liches such as Tropers/{{Makuta 9999}}, Yassari II, and Enri are this, seeing as they’re made out of billions upon billions of spiders. Makuta also turns a few guards into spider-swarm organisms, making them into this.
* {{You Gotta Have Blue Hair}}: YouGottaHaveBlueHair: So far, several of the witches have unnatural hair colors. Medusa’s is green, Marisa’s is pink, Schierke’s is purple, Yukari’s is orange, Grimhilde’s is blue, and Jadice’s is white. On the natural color spectrum, we have Cathari, Louise, and Beatrice with blonde, brown and black hair respectively.
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* {{Depower}}: Prior to Tropers/{{Cathari Sarad}}’s takeover, players could easily travel to alternate dimensions, form armies of their own, possess important figures, and become gods themselves. Once Cathari ascended to godhood, she removed all of their powers and reduced them to the equivalent of 1st level RPG characters. Part of the players’ motivation involves reclaiming the powers that were lost.

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* {{Depower}}: {{DePower}}: Prior to Tropers/{{Cathari Sarad}}’s takeover, players could easily travel to alternate dimensions, form armies of their own, possess important figures, and become gods themselves. Once Cathari ascended to godhood, she removed all of their powers and reduced them to the equivalent of 1st level RPG characters. Part of the players’ motivation involves reclaiming the powers that were lost.
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Expanded ACE example.


* {{Always Chaotic Evil}}: Given that they’re always either trolling the players, harming innocent civilians or outright brainwashing them, the unicorns fit this description. Philosopher’s exploration into Quasik-Kol, along with dialog from other [=NPCs=], implies they have wiped out entire cities [[ForTheEvulz because they felt like it.]]

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* {{Always Chaotic Evil}}: Given that they’re always While most races and factions have varying shades of gray morality, unicorns are depicted as universally evil. Whenever they show up, they're either trolling the players, harming working for other antagonists, brainwashing scores of innocent civilians or outright brainwashing them, slaughtering them outright. Over the course of the game, they've laid waste to several cities and transformed one of the world's subregions into a barren wasteland. Given that they're creations of the [[BigBad witch]] [[GodIsEvil goddess]] [[KillerGameMaster Cathy]], the unicorns fit this description. Philosopher’s exploration into Quasik-Kol, along with dialog from other [=NPCs=], implies they have wiped out entire cities [[ForTheEvulz because they felt like it.]]are a justified example.
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* {{Skill Scores and Perks}}: Instead of leveling up, players gain unique skills, perks or extra powers after enduring for a variable number of turns or dying.

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* {{Skill Scores and Perks}}: Instead of leveling up, players gain unique skills, skills or perks or extra powers after enduring for a variable number of turns or dying.dying. Unlike other examples, the players have no say in what these skills or perks are, since Cathy doles them out based on how the player performs.
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None


* {{Death Is Cheap}}: Since players can just respawn after dying, death doesn’t have any permanent consequences for them, aside from forcing them to respawn in a different location.

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* {{Death Is Cheap}}: Since players can just respawn after dying, death doesn’t have any permanent Player characters do not suffer significant consequences for them, aside from forcing them to dying, as they simply respawn. The only downside is that players frequently respawn in a different location.location, forcing them to abandon any quests they were working towards. Non-player character deaths are permanent, though some of them do become ghosts.
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None


* {{Matriarchy}}: The regions of Avis-Sfal and Spyrus consist of a number of independent human villages led by magic-using priestesses. Within these villages, men are never the focus of players’ interaction, in contrast to many other regions where players interact with mostly male [=NPCs=]. It’s implied that these societies are matrifocal, since the Tgan high priestess’s brother occupies a position beside her and no husband figure exists. While the role of men in these societies aren't clearly defined, both the Tgan High priestess and the priestess Tropers/{{Zbse}} encounters doubt men can rule effectively.

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* {{Matriarchy}}: The regions of Avis-Sfal and Spyrus consist of a number of independent human villages led by magic-using priestesses. Within these villages, men are never the focus of players’ interaction, in contrast to many other regions where players interact with mostly male [=NPCs=]. It’s implied that these societies are matrifocal, since the Tgan high priestess’s brother occupies a position beside her and no husband figure exists. While the role roles of men in these societies aren't clearly defined, both the Tgan High priestess and the priestess Tropers/{{Zbse}} encounters doubt men can rule effectively.
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Added example for matriarchy.

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* {{Matriarchy}}: The regions of Avis-Sfal and Spyrus consist of a number of independent human villages led by magic-using priestesses. Within these villages, men are never the focus of players’ interaction, in contrast to many other regions where players interact with mostly male [=NPCs=]. It’s implied that these societies are matrifocal, since the Tgan high priestess’s brother occupies a position beside her and no husband figure exists. While the role of men in these societies aren't clearly defined, both the Tgan High priestess and the priestess Tropers/{{Zbse}} encounters doubt men can rule effectively.
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* {{Our Liches Are Different}}: Aside from Tropers/{{Philosopher}} in his second incarnation, liches in Savral are undead made of [[TheWormThatWalks billions of spiders.]]

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* {{Our Liches Are Different}}: Aside from Tropers/{{Philosopher}} in his second incarnation, In Savral, most liches in Savral are undead made of [[TheWormThatWalks billions of spiders.]]]] They have black rings as phylacteries. Tropers/{{Philosopher}} in his second and third incarnations is an exception to this, as he takes the form of a more traditional lich with a zombie-like body and an amulet phylactery.

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Example for born again immortality was actually resurrective immortality.


* {{Born Again Immortality}}: While the players can die, the fact they can respawn, with all their memories intact, makes them effectively immortal. This is justified in-universe since the players are disembodied souls that [[GodIsEvil Cathy]] cannot completely destroy.


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* {{Resurrective Immortality}}: While the players can die, the fact they can respawn, with all their memories intact, makes them effectively immortal. This is justified in-universe since the players are disembodied souls that [[GodIsEvil Cathy]] cannot completely destroy.
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None


* {{Luck Manipulation Mechanic}}: A few traits allow both players and bosses to re-roll dice to achieve better results. Tropers/{{Trip}}'s Wizard's Caution allows him to reroll for any magical spell whenever he rolled a one. As explained in Cathy's Guidebook, the Ashen Goat Demon had the trait Accuracy, which allows it to roll two dice per action and use the better result.

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* {{Luck Manipulation Mechanic}}: A few traits allow both players and bosses to re-roll dice to achieve better results. Tropers/{{Trip}}'s Wizard's Caution allows him to reroll for any magical spell whenever he rolled a one. As explained in Cathy's Guidebook, the Ashen Goat Demon had has the trait Accuracy, which allows it to roll two dice per action and use the better result.

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Rephrased the entry for random number god and added some tropes.


* {{Born Again Immortality}}: While the players can die, the fact they can respawn, with all their memories intact, makes them effectively immortal. This is justified in-universe since the players are disembodied souls that [[GodIsEvil Cathy]] cannot completely destroy.



* {{Luck Manipulation Mechanic}}: A few traits allow both players and bosses to re-roll dice to achieve better results. Tropers/{{Trip}}'s Wizard's Caution allows him to reroll for any magical spell whenever he rolled a one. As explained in Cathy's Guidebook, the Ashen Goat Demon had the trait Accuracy, which allows it to roll two dice per action and use the better result.



* {{Random Number God}}: The first character of Tropers/{{BCTheEntity}} worships one in the form of [[BilingualBonus Temere Numerus.]]

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* {{Random Number God}}: Tropers/{{BC The Entity}}'s first character of Tropers/{{BCTheEntity}} worships one in the form of [[BilingualBonus Temere Numerus.]]Numerus]], a god of probability and chance.
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None

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* {{Random Number God}}: The first character of Tropers/{{BCTheEntity}} worships one in the form of [[BilingualBonus Temere Numerus.]]
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* {{Unicorn}}: Unicorns are a prominently featured race in this {{Roll To Dodge}}. While they have a typical unicorn appearance, they are anything but good or pure. Unicorns in Savral are infamous for trolling the players. In their equestrian form, they’re capable of {{Teleport Spam}}, {{Mind Control}}, phasing through walls, and detaching their heads from the rest of their bodies. When they fuse themselves to various objects, they gain {{Lovecraftian Superpower}}s such as sprouting {{Combat Tentacles}} and [[BloodyHilarious launching fetuses at people]], making them borderline {{Eldritch Abomination}}s. All of this makes them nearly impossible to kill, much to the ire of the players.

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* {{Unicorn}}: Unicorns are a prominently featured race in this {{Roll To Dodge}}. While they have a typical unicorn appearance, they are anything but good or pure. Unicorns in Savral are infamous for trolling the players. In their equestrian form, they’re capable of {{Teleport Spam}}, {{Mind Control}}, phasing through walls, and detaching their heads from the rest of their bodies. When they fuse themselves to various objects, they gain {{Lovecraftian Superpower}}s such as sprouting {{Combat Tentacles}} and [[BloodyHilarious launching fetuses at people]], making them borderline {{Eldritch Abomination}}s. All of this makes these abilities make them nearly impossible to kill, much to the ire of the players.
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Fixed unicorn entry.


* {{Unicorn}}: Unicorns in Savral are borderline {{Eldritch Abomination}}s, aside from having tangible motivations. In their equestrian form, they’re capable of {{Teleport Spam}}, {{Mind Control}}, and phasing through walls. However, when they fuse themselves to various objects, they gain {{Lovecraftian Superpower}}s such as sprouting {{Combat Tentacles}} and [[BloodyHilarious launching fetuses at people]].

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* {{Unicorn}}: Unicorns are a prominently featured race in this {{Roll To Dodge}}. While they have a typical unicorn appearance, they are anything but good or pure. Unicorns in Savral are borderline {{Eldritch Abomination}}s, aside from having tangible motivations. infamous for trolling the players. In their equestrian form, they’re capable of {{Teleport Spam}}, {{Mind Control}}, and phasing through walls. However, when walls, and detaching their heads from the rest of their bodies. When they fuse themselves to various objects, they gain {{Lovecraftian Superpower}}s such as sprouting {{Combat Tentacles}} and [[BloodyHilarious launching fetuses at people]].people]], making them borderline {{Eldritch Abomination}}s. All of this makes them nearly impossible to kill, much to the ire of the players.

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The {{Roll To Dodge}} takes place in an ancient-medieval fantasy setting, known as Savral. While technically a continuation of the [[Roleplay/TVTropesRollToDodge main thread]], Savral has many stylistic differences from the sessions run by previous game masters. Because of its original setting, Savral does away with the crossover elements that characterized the majority of the thread before it. Furthermore, players are constrained by the features of their class and race, which they must select before fully joining the game. A player’s success not only depends on what roll they get, but also what action they took and the circumstances surrounding them. As a result, players must rely on analyzing their surroundings and using their classes’ strengths to their advantage.

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The {{Roll To Dodge}} takes place in an ancient-medieval fantasy setting, known as Savral. While technically a continuation of the [[Roleplay/TVTropesRollToDodge main thread]], Savral has many stylistic differences from the sessions run by previous game masters. Because of its original setting, Savral does away with the crossover elements that characterized the majority of the thread before it. Furthermore, players are constrained by the features of their class and race, which they must select before fully joining the game. A player’s success not only depends on what roll they get, but also what action they took and the circumstances surrounding them. As a result, players must rely on analyzing their surroundings and using their classes’ strengths to their advantage.
advantage.

A summary of the events so far can be found on [[Recap/RollToDodgeSavral this recap page.]]

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* {{Fictional Color}}: Named after the Literature/{{Discworld}} color, Octarine exists as an indicator of eldritch magic. It is never described in terms of other colors.

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* {{Fictional Color}}: Named after the Literature/{{Discworld}} color, Octarine exists as an indicator of eldritch magic. It The fact it is never described in terms of other colors.colors highlights its otherness.



* {{Holy Hand Grenade}}: Tropers/{{Philosopher}} gains a set of five rocket propelled grenades that can deal holy damage. One of them disintegrates a group of three elves and their horses; [[ReviveKillsZombie another vaporizes his lich body completely]] [[WhatAnIdiot after an ill-advised]] RocketJump. The paladin at the Temple of Hastar, who resurrects as Templar Reborn, also wields a holy-enchanted mace. He uses it to cut off Tropers/{{Makuta 9999}}’s regeneration abilities as a lich.

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* {{Holy Hand Grenade}}: Tropers/{{Philosopher}} gains a set of five rocket propelled grenades that can deal holy damage. One of them disintegrates a group of three elves and their horses; [[ReviveKillsZombie another vaporizes his lich body completely]] [[WhatAnIdiot [[TooDumbToLive after an ill-advised]] RocketJump. The paladin at the Temple of Hastar, who resurrects as Templar Reborn, also wields a holy-enchanted mace. He uses it to cut off Tropers/{{Makuta 9999}}’s regeneration abilities as a lich.


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* {{Lizard Folk}}: Influenced by TabletopGame/DungeonsAndDragons, Savral features kobolds and dragonborn as prominent races. Kobolds fall under the small and roguish kind of reptilians while the dragonborn fall under the large and brutish variety. At the start of the session, the kobolds control one of the world's largest empires, which is rapidly falling apart due to external threats and internal rebellion. The dragonborn are an artificial race whose members serve as front line soldiers for the Puzov army.
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* {{Holy Hand Grenade}}: Tropers/{{Philosopher}} gains a set of five rocket propelled grenades that can deal holy damage. One of them disintegrates a group of three elves and their horses. The paladin at the Temple of Hastar, who resurrects as Templar Reborn, also wields a holy-enchanted mace. He uses it to cut off Tropers/{{Makuta 9999}}’s regeneration abilities as a lich.

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* {{Holy Hand Grenade}}: Tropers/{{Philosopher}} gains a set of five rocket propelled grenades that can deal holy damage. One of them disintegrates a group of three elves and their horses.horses; [[ReviveKillsZombie another vaporizes his lich body completely]] [[WhatAnIdiot after an ill-advised]] RocketJump. The paladin at the Temple of Hastar, who resurrects as Templar Reborn, also wields a holy-enchanted mace. He uses it to cut off Tropers/{{Makuta 9999}}’s regeneration abilities as a lich.
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''[[http://tvtropes.org/pmwiki/posts.php?discussion=vvxrth53hacn1sfbhq9d21jo&page=277#6922 Roll to Dodge: Savral]]'' is a [[RollToDodge forum game]] hosted by Tropers/{{Cathari Sarad}} in the [[TVTropesRollToDodge TVTropes Roll to Dodge thread.]]

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''[[http://tvtropes.org/pmwiki/posts.php?discussion=vvxrth53hacn1sfbhq9d21jo&page=277#6922 Roll to Dodge: Savral]]'' is a [[RollToDodge forum game]] hosted by Tropers/{{Cathari Sarad}} in the [[TVTropesRollToDodge TVTropes [[Roleplay/TVTropesRollToDodge TV Tropes Roll to Dodge thread.]]



The {{Roll To Dodge}} takes place in an ancient-medieval fantasy setting, known as Savral. While technically a continuation of the [[TVTropesRollToDodge main thread]], Savral has many stylistic differences from the sessions run by previous game masters. Because of its original setting, Savral does away with the crossover elements that characterized the majority of the thread before it. Furthermore, players are constrained by the features of their class and race, which they must select before fully joining the game. A player’s success not only depends on what roll they get, but also what action they took and the circumstances surrounding them. As a result, players must rely on analyzing their surroundings and using their classes’ strengths to their advantage.

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The {{Roll To Dodge}} takes place in an ancient-medieval fantasy setting, known as Savral. While technically a continuation of the [[TVTropesRollToDodge [[Roleplay/TVTropesRollToDodge main thread]], Savral has many stylistic differences from the sessions run by previous game masters. Because of its original setting, Savral does away with the crossover elements that characterized the majority of the thread before it. Furthermore, players are constrained by the features of their class and race, which they must select before fully joining the game. A player’s success not only depends on what roll they get, but also what action they took and the circumstances surrounding them. As a result, players must rely on analyzing their surroundings and using their classes’ strengths to their advantage.
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* {{Sapient Steed}}: Witches and elves tend to have unicorns as steeds. Unicorns are sapient in that they converse with both their riders and the player characters.


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* {{To Serve Man}}: Elves in Savral are known for having a taste for human flesh.
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* {{Henchmen Race}}: According to the overseers, both the dragonborn and the [[OurVampiresAreDifferent guardians]] are artificial races created by the Witch Beatrice. The former serves as the backbone of the Puzov army while the latter specialize in border defense and infiltration. It is implied that the cthuloids are an artificial race as well, as they have a similar serial naming system to the dragonborn soldiers.
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* {{Revive Kills Zombie}}: In Savral, holy-based healing spells will harm undead, including zombies, ghosts and liches. In his second incarnation, Tropers/{{Lord Herobrine}} tries to heal himself as a ghost. Instead of healing him, it fries him, though being cursed by a unicorn didn’t help matters.

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* {{Revive Kills Zombie}}: In Savral, holy-based healing spells will harm undead, including zombies, ghosts and liches. In his second incarnation, Tropers/{{Lord Herobrine}} tries to heal himself as a ghost. Instead of healing him, it fries him, though being cursed by a unicorn [[Tropers/CathariSarad Cathy]] didn’t help matters.

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* {{Anachronism Stew}}: While Savral adopts an ancient-medieval time frame for the most part, there are several elements which come from notably different time frames. The witches in particular tend not to blend in with the ancient-medieval aesthetic, especially with regards to their clothing.
** The Witch Grimhilde dresses like a cowgirl and wields colt-45 revolvers. Her minions also wield muskets even though most of the world uses spells, bows, or crossbows for ranged weapons.
** The Witch Beatrice wears an SS-officer’s uniform.
** The Witch Schierke wears a lab coat and safety glasses. She also has an industrial facility in her lair complete with forges, lathes, mills, and power generators.
** The players are not immune to this either. In his second incarnation, Tropers/{{Philosopher}} uses a rocket propelled grenade launcher.
** Tropers/{{The Space Phantom}} has a bike in his first incarnation.



* {{Holy Hand Grenade}}: Tropers/{{Philosopher}} gains a set of five rocket propelled grenades that can deal holy damage. One of them disintegrates a group of three elves and their horses. The paladin at the Temple of Hastar, who resurrects as Templar Reborn, also wields a holy-enchanted mace. He uses it to cut off Tropers/{{Makuta 9999}}’s regeneration abilities as a lich.



* {{Revive Kills Zombie}}: In Savral, holy-based healing spells will harm undead, including zombies, ghosts and liches. In his second incarnation, Tropers/{{Lord Herobrine}} tries to heal himself as a ghost. Instead of healing him, it fries him, though being cursed by a unicorn didn’t help matters.



* {{You Gotta Have Blue Hair}}: So far, several of the witches have unnatural hair colors. Medusa’s is green, Marisa’s is pink, Schierke’s is purple, Yukari’s is orange, Grimhilde’s is blue, and Jadice’s is white. On the natural color spectrum, we have Cathari and Louise with blonde and brown hair respectively.

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* {{You Gotta Have Blue Hair}}: So far, several of the witches have unnatural hair colors. Medusa’s is green, Marisa’s is pink, Schierke’s is purple, Yukari’s is orange, Grimhilde’s is blue, and Jadice’s is white. On the natural color spectrum, we have Cathari Cathari, Louise, and Louise Beatrice with blonde and blonde, brown and black hair respectively.respectively.
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Added to mushroom man example.


* {{Mushroom Man}}: Known as Shrumen in this setting.

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* {{Mushroom Man}}: Known as Shrumen in this setting. While they don't have a nation of their own, they tend to be common in western Harkad and Nivani. Shrumen soldiers tend to wield axes more than any other weapon.



* {{Our Liches Are Different}}: Except for Tropers/Philosopher in his second incarnation, liches in Savral are undead made of [[TheWormThatWalks billions of spiders.]]

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* {{Our Liches Are Different}}: Except for Tropers/Philosopher Aside from Tropers/{{Philosopher}} in his second incarnation, liches in Savral are undead made of [[TheWormThatWalks billions of spiders.]]
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Commenting out ZCE/bad example.


* {{Boss in Mooks Clothing}}: The unicorns are typically grouped in with low level mooks. They are nearly impossible to kill.

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* %%* {{Boss in Mooks Clothing}}: The unicorns are typically grouped in with low level mooks. They are nearly impossible to kill.

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* {{Establishing Character Moment}}: The first time one is introduced, a unicorn lures Tropers/{{bRaHiAn1}} deep into a forest and then kicks her in the shins. This is the first of many times they [[{{Troll}} actively screw with the players]]. And things just get worse from there.



* {{Great Big Book Of Everything}}: [[Tropers/CathariSarad Cathy]]’s guidebook is implied to have any and all relevant information about the world of Savral. It has a complete bestiary, a few chapters dedicated to explaining how magic works, and it offers advice based on the mechanics of the game itself. Whether or not players can access this information depends entirely on Cathari’s whims.



* {{Skill Scores and Perks}}: Instead of leveling up, players gain unique skills, perks or extra powers after enduring for a variable number of turns or dying.

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* {{Skill Scores and Perks}}: Instead of leveling up, players gain unique skills, perks or extra powers after enduring for a variable number of turns or dying. dying.
* {{Our Liches Are Different}}: Except for Tropers/Philosopher in his second incarnation, liches in Savral are undead made of [[TheWormThatWalks billions of spiders.]]
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Set up this page for rtd.

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''[[http://tvtropes.org/pmwiki/posts.php?discussion=vvxrth53hacn1sfbhq9d21jo&page=277#6922 Roll to Dodge: Savral]]'' is a [[RollToDodge forum game]] hosted by Tropers/{{Cathari Sarad}} in the [[TVTropesRollToDodge TVTropes Roll to Dodge thread.]]

On June 11, 2014, Tropers/{{Cathari Sarad}} took over as Game Master, as the previous GM, Tropers/{{Fulcanelli}}, had been absent.

From there, things started going downhill. Abusing her [=GM’s=] authority, Tropers/{{Cathari Sarad}} ascended to godhood, destroyed any trace of Tropers/{{Fulcanelli}}’s world, and then replaced it with her own. On top of that, she removed all of the other players’ god-like powers and reduced them to disembodied souls. Thousands of years later, these souls would take physical form once again, and now they must navigate through a world filled with political strife, powerful witches, and [[AlwaysChaoticEvil demonic unicorns]].

The {{Roll To Dodge}} takes place in an ancient-medieval fantasy setting, known as Savral. While technically a continuation of the [[TVTropesRollToDodge main thread]], Savral has many stylistic differences from the sessions run by previous game masters. Because of its original setting, Savral does away with the crossover elements that characterized the majority of the thread before it. Furthermore, players are constrained by the features of their class and race, which they must select before fully joining the game. A player’s success not only depends on what roll they get, but also what action they took and the circumstances surrounding them. As a result, players must rely on analyzing their surroundings and using their classes’ strengths to their advantage.

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!!Roll To Dodge: Savral contains examples of:
*{{Always Chaotic Evil}}: Given that they’re always either trolling the players, harming innocent civilians or outright brainwashing them, the unicorns fit this description. Philosopher’s exploration into Quasik-Kol, along with dialog from other [=NPCs=], implies they have wiped out entire cities [[ForTheEvulz because they felt like it.]]
*{{Big Bad}}: Tropers/{{Cathari Sarad}} acts as the ultimate villain, given that she destroyed Fulcanelli’s world and de-powered all of the player characters. She’s also responsible for creating the unicorns, who cause never ending frustration for the players.
*{{Blondes are Evil}}: Tropers/{{Cathari Sarad}} is the only person known to have blonde hair. She is also a [[GodIsEvil sadistic troll of a goddess]].
*{{Boss in Mooks Clothing}}: The unicorns are typically grouped in with low level mooks. They are nearly impossible to kill.
*{{Cthulhumanoid}}: The Cthuloids are gray, hairless humanoids with tentacles replacing their mouths. They serve as lieutenants in the Puzov army.
*{{Cursed With Awesome}}: At the Temple of Hastar, Tropers/{{Makuta 9999}} accidentally turns himself into a {{Spider Swarm}} lich by reading off a ritual cylinder. While it makes him vulnerable to holy magic, the transformation also makes him extremely hard to kill.
*{{Death Is Cheap}}: Since players can just respawn after dying, death doesn’t have any permanent consequences for them, aside from forcing them to respawn in a different location.
*{{Depower}}: Prior to Tropers/{{Cathari Sarad}}’s takeover, players could easily travel to alternate dimensions, form armies of their own, possess important figures, and become gods themselves. Once Cathari ascended to godhood, she removed all of their powers and reduced them to the equivalent of 1st level RPG characters. Part of the players’ motivation involves reclaiming the powers that were lost.
*{{Fictional Color}}: Named after the Literature/{{Discworld}} color, Octarine exists as an indicator of eldritch magic. It is never described in terms of other colors.
*{{Ghost Town}}: The players encounter several examples, some of which have actual ghosts.
**Tropers/{{Trip}} accidentally teleports himself, Tropers/{{NESgamer 190}}, and a group of villagers into an abandoned goblin city deep in Rokkan.
**Tropers/{{Tabbune}} runs into an abandoned dwarf village, which just happens to be haunted. He then spends several rounds fighting off a bunch of skeletons.
*{{God is Evil}}: Tropers/{{Cathari Sarad}}. Any goddess who would willingly create things like the [[AlwaysChaoticEvil Unicorns]] cannot be anything but a sadistic {{troll}}.
*{{Hostile Show Takeover}}: The session starts with Tropers/{{Cathari Sarad}} taking over the previous game and destroying its world to make room for her own.
*{{Improvised Armor}}: After slaying a tiger, Tropers/{{Philosopher}} chooses to wear its corpse as armor.
*{{Inept Mage}}: Tropers/{{Trip}}, until he gained the trait Wizard’s Caution. As a wizard, his spells frequently backfire on him, usually by blowing up in his face. When he tries to use magic to learn about Stormwald, he summons forth a [[{{Troll}} unicorn]] instead.
*{{Mad Scientist}}: From creating a {{Flesh Golem}} from Shrumen and bear body parts to having a manufacturing facility in her lair, the Witch Schierke fits the bill. She looks the part too, sporting a lab coat while speaking in a pseudo-German accent. She’s also taken cues from [[Manga/FrankenFran Fran Madaraki,]] having sewn four additional arms onto her body.
*{{Magic Misfire}}: While Tropers/{{Trip}} was still a wizard, his spells had a tendency to blow up in his face whenever he rolled a one.
*{{Mushroom Man}}: Known as Shrumen in this setting.
*{{Omniglot}}: All of the Player characters are this, as outlined under {{Translation Convention}}.
*{{Skill Scores and Perks}}: Instead of leveling up, players gain unique skills, perks or extra powers after enduring for a variable number of turns or dying.
*{{The GM Is A Cheating Bastard}}: When Tropers/{{Trip}} was just about to finish off the Ashen Goat Demon, Tropers/{{Cathari Sarad}} turns one of Trip’s [[CriticalHit fives]] into a [[CriticalFailure one.]]
*{{Translation Convention}}: Whenever the players have a conversation with one of the [=NPCs=], it’s implied that they’re speaking in the [=NPC=]’s native tongue, even though NPC dialogue renders in English.
**When Tropers/{{bRaHiAn1}} switches from speaking to a group of Keranian Humans to negotiate with a group of Imari Shades, the humans make note of the sudden language swap.
**While conversing with the lich Enri, Tropers/{{Kayne}} asks Enri to teach him some of the orc languages while visiting his pyramid in the desert. When Enri tries explaining the fundamentals of Ixali while translating a few words, Tropers/{{Kayne}} hears everything in English, even though the Ixali script bears little similarity to the English language.
*{{Troll}}: The unicorns are the most blatant example. The first thing they do is lure Tropers/{{bRaHiAn1}} into a forest and kick her in the shins. From there on out, they’re either mocking the players for their failures, such as Tropers/{{TheSpacePhantom}} unleashing Aspect of Tropers/{{Cathari Sarad}}, or abusing their {{Teleport Spam}} for antics like redirecting the players’ attacks to harm innocents or burying them alive. Almost every action they take serves no other purpose than to earn the players’ undying hatred.
*{{Unicorn}}: Unicorns in Savral are borderline {{Eldritch Abomination}}s, aside from having tangible motivations. In their equestrian form, they’re capable of {{Teleport Spam}}, {{Mind Control}}, and phasing through walls. However, when they fuse themselves to various objects, they gain {{Lovecraftian Superpower}}s such as sprouting {{Combat Tentacles}} and [[BloodyHilarious launching fetuses at people]].
*{{The Worm That Walks}}: Liches such as Tropers/{{Makuta 9999}}, Yassari II, and Enri are this, seeing as they’re made out of billions upon billions of spiders. Makuta also turns a few guards into spider-swarm organisms, making them into this.
*{{You Gotta Have Blue Hair}}: So far, several of the witches have unnatural hair colors. Medusa’s is green, Marisa’s is pink, Schierke’s is purple, Yukari’s is orange, Grimhilde’s is blue, and Jadice’s is white. On the natural color spectrum, we have Cathari and Louise with blonde and brown hair respectively.
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