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Trope was cut/disambiguated due to cleanup
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%%* CoolGuns: Kyle starts the reboot with the M9 Beretta.
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Nice Hat is now a disambig.
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* AwesomeAnachronisticApparel: Players spawn with clothing that they're presumed to possess at home. [=HugoLuman=] spawns in wearing a French Army greatcoat, [[ChuckCunninghamSyndrome RangerCado]] has chain mail armor, while Propman spawns wearing not only a [[NiceHat tricorne]], [[DressedToPlunder but a matching puffy shirt as well]].
to:
* AwesomeAnachronisticApparel: Players spawn with clothing that they're presumed to possess at home. [=HugoLuman=] spawns in wearing a French Army greatcoat, [[ChuckCunninghamSyndrome RangerCado]] has chain mail armor, while Propman spawns wearing not only a [[NiceHat tricorne]], tricorne, [[DressedToPlunder but a matching puffy shirt as well]].
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* NiceHat: Propman's tricorne, either jokingly or seriously implied to be the only thing keeping his head relatively level in the chaos of the dungeons.
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Direct link.
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* GiantSpiders: A great deal of them attack the second group upon forming, while they're also ubiquitous in the hub as encounters.
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* GiantSpiders: GiantSpider: A great deal of them attack the second group upon forming, while they're also ubiquitous in the hub as encounters.
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None
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* FairyCompanion: [[VideoGame/{{Touhou}} Lilium]] decides to join [=FelixSparks=] and Caroline's group in spite of the fact she's not a player, getting sick of being stuck in a [[WhiteVoidRoom featureless black room]].
to:
* FairyCompanion: [[VideoGame/{{Touhou}} [[Franchise/TouhouProject Lilium]] decides to join [=FelixSparks=] and Caroline's group in spite of the fact she's not a player, getting sick of being stuck in a [[WhiteVoidRoom featureless black room]].
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.
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%%* FearIsTheAppropriateResponse: [[spoiler:Around the wish room, [=HugoLuman=] and Arcvasti from the future come in, trailing along a group of TimePolice with them. Said police are eight-foot tall masses of metal and [[FrickinLaserBeams laser-spewing]] death.]]
to:
%%* FearIsTheAppropriateResponse: [[spoiler:Around the wish room, [=HugoLuman=] and Arcvasti from the future come in, trailing along a group of TimePolice with them. Said police are eight-foot tall masses of metal and [[FrickinLaserBeams [[EnergyWeapon laser-spewing]] death.]]
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None
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An RP descended from Roleplay/IfBayForumWereAMountainHall, the game follows the adventures of Website/Bay12 Forumites dumped inside a vaguely roguelike RPG world, wondering how they got there and armed with only their everyday clothes, the most weaponizable object in their homes, and class abilities granted by mysterious wrist computers. Every time a door is opened, the dungeon expands, and a new, often bizarre challenge awaits within the next room. Recently rebooted.
to:
%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
''If Forumites Were Stuck In AnRP RPG'' is a Roleplay/{{Bay 12|PlayByPostGames}} roleplaying game descended from Roleplay/IfBayForumWereAMountainHall, the ''Roleplay/IfBayForumWereAMountainHall''.
The game follows the adventures ofWebsite/Bay12 Bay 12 Forumites dumped inside a vaguely roguelike RPG world, wondering how they got there and armed with only their everyday clothes, the most weaponizable object in their homes, and class abilities granted by mysterious wrist computers. Every time a door is opened, the dungeon expands, and a new, often bizarre challenge awaits within the next room. Recently rebooted.
room.
The link to the first thread is [[http://www.bay12forums.com/smf/index.php?topic=138799.0 here]]. It dwindled out, received a reboot with two threads, before that too was abandoned in 2015.
''If Forumites Were Stuck In An
The game follows the adventures of
The link to the first thread is [[http://www.bay12forums.com/smf/index.php?topic=138799.0 here]]. It dwindled out, received a reboot with two threads, before that too was abandoned in 2015.
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!!This roleplay provides examples of:
* AdvancingWallOfDoom: Stay in any one room too long that isn't a hub alone, and an [[RazorWind evil wind]] will [[ChunkySalsaRule tear you to shreds]]. ''[=BlitzDungeoneer=] finds this out the hard way''.
* AdvancingWallOfDoom: Stay in any one room too long that isn't a hub alone, and an [[RazorWind evil wind]] will [[ChunkySalsaRule tear you to shreds]]. ''[=BlitzDungeoneer=] finds this out the hard way''.
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* AdvancingWallOfDoom: Stay in any
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* AuthorAvatar: The premise.
* AwesomeAnachronisticApparel: Players spawn with clothing that they're presumed to possess at home. [=HugoLuman=] spawns in wearing a French Army greatcoat, [[ChuckCunninghamSyndrome RangerCado]] has chain mail armor, while Propman spawns wearing not only a ''[[NiceHat tricorne]]'', [[DressedToPlunder but a matching puffy shirt as well]].
* CrystalDragonJesus: There are a group of cultists who are devoted to the hunting down of and destruction of dragons. These cultists are interrupted by Zanzetkuken, which leads to [[GenderBender her]] getting marked with a [[MarkOfTheSupernatural special symbol]] that bestows its traits on her.
* ClassAndLevelSystem: Used, but players are also able to augment their utility with their actual skills.
* DisgustingPublicToilet: Propman wanders into one such room and is nearly KOed by the stench. He ends up having to give the [[Franchise/TheLegendOfZelda local hand sticking out]] papers, ''please''.
* AwesomeAnachronisticApparel: Players spawn with clothing that they're presumed to possess at home. [=HugoLuman=] spawns in wearing a French Army greatcoat, [[ChuckCunninghamSyndrome RangerCado]] has chain mail armor, while Propman spawns wearing not only a ''[[NiceHat tricorne]]'', [[DressedToPlunder but a matching puffy shirt as well]].
* CrystalDragonJesus: There are a group of cultists who are devoted to the hunting down of and destruction of dragons. These cultists are interrupted by Zanzetkuken, which leads to [[GenderBender her]] getting marked with a [[MarkOfTheSupernatural special symbol]] that bestows its traits on her.
* ClassAndLevelSystem: Used, but players are also able to augment their utility with their actual skills.
* DisgustingPublicToilet: Propman wanders into one such room and is nearly KOed by the stench. He ends up having to give the [[Franchise/TheLegendOfZelda local hand sticking out]] papers, ''please''.
to:
* AwesomeAnachronisticApparel: Players spawn with clothing that they're presumed to possess at home. [=HugoLuman=] spawns in wearing a French Army greatcoat, [[ChuckCunninghamSyndrome RangerCado]] has chain mail armor, while Propman spawns wearing not only a
%%* ClassAndLevelSystem: Used, but players are also able to augment their utility with their actual skills.
%%* CoolGuns: Kyle starts the reboot with the M9 Beretta.
* CrystalDragonJesus: There are a group of cultists who are devoted to the hunting down
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* FairyCompanion: [[WhiteMage Lil]][[VideoGame/{{Touhou}} ium]] decides to join [=FelixSparks=] and Caroline's group in spite of the fact she's not a player, getting sick of being stuck in a [[WhiteVoidRoom featureless black room]].
to:
* FairyCompanion: [[WhiteMage Lil]][[VideoGame/{{Touhou}} ium]] [[VideoGame/{{Touhou}} Lilium]] decides to join [=FelixSparks=] and Caroline's group in spite of the fact she's not a player, getting sick of being stuck in a [[WhiteVoidRoom featureless black room]].
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* FearIsTheAppropriateResponse: [[spoiler:Around the wish room, [=HugoLuman=] and Arcvasti from the future come in, trailing along a group of TimePolice with them. Said police are eight-foot tall masses of metal and [[FrickinLaserBeams laser-spewing]] death.]]
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* GenderBender: Following their unfortunate demise, Zanzetkuken came back as a woman.
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* HeroicBSOD: As might be expected for a bunch of teenagers/twenty-somethings dumped into a violent fantasy dungeon, these seem to erupt in cycles amongst most of them.
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* JackassGenie: Mostly how the Corrupt a Wish room works.
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* LimitBreak: [=HugoLuman=] performed one upon Zanzetkuken's death. The concept has since been dropped.
* LevelGrinding: ''Propman denies doing this in order to get ahead of the rest of the group.'' In reality however, doing such a thing is rather difficult, as dungeon rooms get harder the further they are from the base spawn room, while overworld encounters, which remain fairly manageable so long as you don't stray near the edges of the map, only produce low amounts of experience and are generally inefficient.
* LevelGrinding: ''Propman denies doing this in order to get ahead of the rest of the group.'' In reality however, doing such a thing is rather difficult, as dungeon rooms get harder the further they are from the base spawn room, while overworld encounters, which remain fairly manageable so long as you don't stray near the edges of the map, only produce low amounts of experience and are generally inefficient.
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%%* LimitBreak: [=HugoLuman=] performed one upon Zanzetkuken's death. The concept has since been dropped.
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* MacGyvering: Fniff's class ability. Seems to be powered by blood sacrifice, though.
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* NoodleImplement: SB's 'fox-bot' (no, not [[VideoGame/FiveNightsAtFreddys that one]]). [[spoiler: Only Kevak knows what's up with him.]]
* TheOverworld: The 8km Hub dome, the Snowglobe, and the Cat-overrun City represent these areas, and are prone to RandomEncounters.
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* RandomEncounters: A feature of overworld maps, making them dangerous to navigate alone unprepared. Things encountered include wolves, [[JerkOLantern jack-o-lanterns]] ''that breathe fire'', and [[VideoGame/GoldenSun vermin wielding pitchforks]].
* ResourcesManagementGameplay: On one hand, while guns are ''highly lethal'' to a good deal enemies currently encounterable in the game, ammunition is understandably a scarce commodity, making using them at times secondary to fighting with a [[EmergencyWeapon letter opener, or a book.]] Food is likewise confined to either specific rooms (one of which was [[OhCrap flooded by]] [[TimePolice late-game monsters]]), or hubs.
* RogueLike: What the world seems to be so far. Thankfully, death isn't permanent, but is a huge inconvenience and horrible experience.
* ResourcesManagementGameplay: On one hand, while guns are ''highly lethal'' to a good deal enemies currently encounterable in the game, ammunition is understandably a scarce commodity, making using them at times secondary to fighting with a [[EmergencyWeapon letter opener, or a book.]] Food is likewise confined to either specific rooms (one of which was [[OhCrap flooded by]] [[TimePolice late-game monsters]]), or hubs.
* RogueLike: What the world seems to be so far. Thankfully, death isn't permanent, but is a huge inconvenience and horrible experience.
to:
* RandomEncounters: A feature of overworld maps, making them dangerous to navigate alone unprepared. Things encountered include wolves, [[JerkOLantern jack-o-lanterns]] ''that jack-o-lanterns that breathe fire'', fire, and [[VideoGame/GoldenSun vermin wielding pitchforks]].
%%* TheReasonYouSuckSpeech: Used extensively by the animatronic versions of the players' previous forum game characters.
* ResourcesManagementGameplay: On one hand, while guns are ''highly lethal'' to a good deal of enemiescurrently encounterable in the game, ammunition is understandably a scarce commodity, making using them at times secondary to fighting with a [[EmergencyWeapon letter opener, or a book.]] Food is likewise confined to either specific rooms (one of which was [[OhCrap flooded by]] [[TimePolice by late-game monsters]]), monsters), or hubs.
* %%* RogueLike: What the world seems to be so far. Thankfully, death isn't permanent, but is a huge inconvenience and horrible experience.experience.
%%* ShutUpHannibal Arc to one of his previous forum characters. Kevak to everyone else's, since his were silent.
%%* TheReasonYouSuckSpeech: Used extensively by the animatronic versions of the players' previous forum game characters.
* ResourcesManagementGameplay: On one hand, while guns are ''highly lethal'' to a good deal of enemies
%%* ShutUpHannibal Arc to one of his previous forum characters. Kevak to everyone else's, since his were silent.
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* TheSyndicate: [[TheDon Two-Shoe Louie]] runs the casino within the hub, and gets his resources by somehow controlling [=NPCs=], with his influence apparently spanning deep within the dungeon. ''He doesn't like other people messing with his dungeons''.
* TeachMeHowToFight: After [[CowardlyLion fleeing from Hugo's initial transformation]], [[TheKlutz failing to keep up with the group on multiple occasions and tripping on a lever]], as well as nearly getting hunted down by the entity that killed Blitz, Propman decides to first strengthen himself by completing the puzzles in rooms revealed by said lever ''alone'', and then seeks training under a swordsman of the hub after being suggested to by the local blacksmith.
* TheOverworld: The 8km Hub dome, the Snowglobe, and the Cat-overrun City represent these areas, and are prone to RandomEncounters.
* TheReasonYouSuckSpeech: Used extensively by the animatronic versions of the players' previous forum game characters.
** ShutUpHannibal Arc to one of his ones. Kevak to everyone else's, since his were silent.
** NoodleImplement: SB's 'fox-bot' (no, not [[VideoGame/FiveNightsAtFreddys that one]]). [[spoiler: Only Kevak knows what's up with him.]]
* TimeTravel: Hugo and Arcvasi pop in from the future in multiple instances. [[spoiler:''[[DemonicSpiders Unwanted guests]] arrive with them.'']]
* SpiderSense: [=HugoLuman=]'s class ability.
* TeachMeHowToFight: After [[CowardlyLion fleeing from Hugo's initial transformation]], [[TheKlutz failing to keep up with the group on multiple occasions and tripping on a lever]], as well as nearly getting hunted down by the entity that killed Blitz, Propman decides to first strengthen himself by completing the puzzles in rooms revealed by said lever ''alone'', and then seeks training under a swordsman of the hub after being suggested to by the local blacksmith.
* TheOverworld: The 8km Hub dome, the Snowglobe, and the Cat-overrun City represent these areas, and are prone to RandomEncounters.
* TheReasonYouSuckSpeech: Used extensively by the animatronic versions of the players' previous forum game characters.
** ShutUpHannibal Arc to one of his ones. Kevak to everyone else's, since his were silent.
** NoodleImplement: SB's 'fox-bot' (no, not [[VideoGame/FiveNightsAtFreddys that one]]). [[spoiler: Only Kevak knows what's up with him.]]
* TimeTravel: Hugo and Arcvasi pop in from the future in multiple instances. [[spoiler:''[[DemonicSpiders Unwanted guests]] arrive with them.'']]
* SpiderSense: [=HugoLuman=]'s class ability.
to:
%%* SpaceMarine: Kyle's current class has been based off of the classes from ''Doom RL''.
* TheSyndicate: [[TheDon Two-Shoe Louie]] runs the casino within the hub, and gets his resources by somehow controlling [=NPCs=], with his influence apparently spanning deep within the dungeon.''He He doesn't like other people messing with his dungeons''.
dungeons.
* TeachMeHowToFight: After [[CowardlyLion fleeing from Hugo's initial transformation]],[[TheKlutz failing to keep up with the group on multiple occasions and tripping on a lever]], lever, as well as nearly getting hunted down by the entity that killed Blitz, Propman decides to first strengthen himself by completing the puzzles in rooms revealed by said lever ''alone'', and then seeks training under a swordsman of the hub after being suggested to by the local blacksmith.
* TheOverworld: The 8km Hub dome, the Snowglobe, and the Cat-overrun City represent these areas, and are prone to RandomEncounters.
* TheReasonYouSuckSpeech: Used extensively by the animatronic versions of the players' previous forum game characters.
** ShutUpHannibal Arc to one of his ones. Kevak to everyone else's, since his were silent.
** NoodleImplement: SB's 'fox-bot' (no, not [[VideoGame/FiveNightsAtFreddys that one]]). [[spoiler: Only Kevak knows what's up with him.]]
* TimeTravel: Hugo and Arcvasi pop in from the future in multiple instances. [[spoiler:''[[DemonicSpiders [[spoiler:[[GiantSpider Unwanted guests]] arrive with them.'']]
*]]
%%* SpiderSense: [=HugoLuman=]'s class ability.
* TheSyndicate: [[TheDon Two-Shoe Louie]] runs the casino within the hub, and gets his resources by somehow controlling [=NPCs=], with his influence apparently spanning deep within the dungeon.
* TeachMeHowToFight: After [[CowardlyLion fleeing from Hugo's initial transformation]],
* TheReasonYouSuckSpeech: Used extensively by the animatronic versions of the players' previous forum game characters.
** ShutUpHannibal Arc to one of his ones. Kevak to everyone else's, since his were silent.
** NoodleImplement: SB's 'fox-bot' (no, not [[VideoGame/FiveNightsAtFreddys that one]]). [[spoiler: Only Kevak knows what's up with him.]]
*
%%* SpiderSense: [=HugoLuman=]'s class ability.
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* YouWakeUpInARoom: How each player begins the game.
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* YouWakeUpInARoom: How each player begins the game.game.
----
----
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An RP descended from Roleplay/IfBayForumWereAMountainHall, the game follows the adventures of Bay12 Forumites dumped inside a vaguely roguelike RPG world, wondering how they got there and armed with only their everyday clothes, the most weaponizable object in their homes, and class abilities granted by mysterious wrist computers. Every time a door is opened, the dungeon expands, and a new, often bizarre challenge awaits within the next room. Recently rebooted.
to:
An RP descended from Roleplay/IfBayForumWereAMountainHall, the game follows the adventures of Bay12 Website/Bay12 Forumites dumped inside a vaguely roguelike RPG world, wondering how they got there and armed with only their everyday clothes, the most weaponizable object in their homes, and class abilities granted by mysterious wrist computers. Every time a door is opened, the dungeon expands, and a new, often bizarre challenge awaits within the next room. Recently rebooted.
Is there an issue? Send a MessageReason:
None
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An RP descended from Roleplay/IfBayForumWereAMountainHall, the game follows the adventures of Bay12 Forumites dumped inside a vaguely rougelike RPG world, wondering how they got there and and armed with only their everyday clothes, the most weaponizable object in their homes, and class abilities granted by mysterious wrist computers. Every time a door is opened, the dungeon expands, and a new, often bizarre challenge awaits within the next room. Recently rebooted.
to:
An RP descended from Roleplay/IfBayForumWereAMountainHall, the game follows the adventures of Bay12 Forumites dumped inside a vaguely rougelike roguelike RPG world, wondering how they got there and and armed with only their everyday clothes, the most weaponizable object in their homes, and class abilities granted by mysterious wrist computers. Every time a door is opened, the dungeon expands, and a new, often bizarre challenge awaits within the next room. Recently rebooted.
Is there an issue? Send a MessageReason:
None
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* FairyCompanion: [[WhiteMage Lil]][[{{Touhou}} ium]] decides to join [=FelixSparks=] and Caroline's group in spite of the fact she's not a player, getting sick of being stuck in a [[WhiteVoidRoom featureless black room]].
to:
* FairyCompanion: [[WhiteMage Lil]][[{{Touhou}} Lil]][[VideoGame/{{Touhou}} ium]] decides to join [=FelixSparks=] and Caroline's group in spite of the fact she's not a player, getting sick of being stuck in a [[WhiteVoidRoom featureless black room]].
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None
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* RandomEncounters: A feature of overworld maps, making them dangerous to navigate alone unprepared. Things encountered include wolves, [[JerkOLantern jack-o-lanterns]] ''that breathe fire'', and [[GoldenSun vermin wielding pitchforks]].
to:
* RandomEncounters: A feature of overworld maps, making them dangerous to navigate alone unprepared. Things encountered include wolves, [[JerkOLantern jack-o-lanterns]] ''that breathe fire'', and [[GoldenSun [[VideoGame/GoldenSun vermin wielding pitchforks]].
Is there an issue? Send a MessageReason:
None
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An RP descended from Roleplay/IfBayForumWereAMountainHall, the game follows the adventures of Bay12 Forumites dumped inside a vaguely rougelike RPG world, wondering how they got there and and armed with only their everyday clothes, the most weaponizable object in their homes, and class abilities granted by mysterious wrist computers. Every time a door is opened, the dungeon expands, and a new, often bizarre challenge awaits within the next room.
to:
An RP descended from Roleplay/IfBayForumWereAMountainHall, the game follows the adventures of Bay12 Forumites dumped inside a vaguely rougelike RPG world, wondering how they got there and and armed with only their everyday clothes, the most weaponizable object in their homes, and class abilities granted by mysterious wrist computers. Every time a door is opened, the dungeon expands, and a new, often bizarre challenge awaits within the next room.
room. Recently rebooted.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
An RP descended from IfBayForumWereAMountainHall, the game follows the adventures of Bay12 Forumites dumped inside a vaguely rougelike RPG world, wondering how they got there and and armed with only their everyday clothes, the most weaponizable object in their homes, and class abilities granted by mysterious wrist computers. Every time a door is opened, the dungeon expands, and a new, often bizarre challenge awaits within the next room.
to:
An RP descended from IfBayForumWereAMountainHall, Roleplay/IfBayForumWereAMountainHall, the game follows the adventures of Bay12 Forumites dumped inside a vaguely rougelike RPG world, wondering how they got there and and armed with only their everyday clothes, the most weaponizable object in their homes, and class abilities granted by mysterious wrist computers. Every time a door is opened, the dungeon expands, and a new, often bizarre challenge awaits within the next room.
Is there an issue? Send a MessageReason:
None
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* ArcFatigue: the Bandit's Playhouse (FiveNightsAtFreddys ripoff) segment lasted 3 ingame hours, and more than ''10 IRL weeks.''
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* DisgustingPublicToilet: Propman wanders into one such room and is nearly KOed by the stench. He ends up having to give the [[TheLegendOfZelda local hand sticking out]] papers, ''please''.
to:
* DisgustingPublicToilet: Propman wanders into one such room and is nearly KOed by the stench. He ends up having to give the [[TheLegendOfZelda [[Franchise/TheLegendOfZelda local hand sticking out]] papers, ''please''.