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-->''"You not only have to think outside the box, but you also have to burn the box with a flamethrower, freeze the remaining ashes of the box, and throw the ice with ash in it into the void."''
--->-- '''[=PitTheAngel=]''', a player of the game, on the finer mechanics of making your attacks work.

'''Destroy the Godmodder''', (sometimes misspelled "Defeat the Godmodder", as seen above,) is a play-by-post game on the Minecraft Forum that is based around destroying [[ExactlyWhatItSaysOnTheTin "the godmodder"]], who is a very, '''very''' powerful Minecraft player that can block nearly any attack sent at him. So, that's easier said than done of course.

Throughout the game, various summons, attacks, and events (not always summoned by the godmodder) make life a lot more difficult and interesting. They have ranged anywhere from a portal that summoned pirate ships, to giant "Terror" versions of Minecraft mobs, to a [[TheMonolith giant black monolith of doom]], to a [[DeathFromAbove giant meteor storm]], even to a glitch nearly crashing the entire in-universe server.[[note]]This has happened multiple times, in fact.[[/note]]

Some of the biggest features are that the godmodder has a very small health bar, but since attacks that can clear a field of enemies can completely fail to hurt him, it balances out his only having 100 or so HP. Another is the fact that attempts to trick the godmodder into a no-win situation CAN work, but usually end with another player's stupidity healing the godmodder for every point of damage dealt. Finally, there is the Curse of Repetitiveness, which makes it so that any entity that has been summoned cannot ever be summoned again. It also makes it so that attacks will deal less damage as they are repeatedly used.

The first forum game in the series was started by [=TT2000=]. It was started on December 7, 2012. This forum game details the Godmodder terrorizing a Minecraft server. A dedicated playerbase started to form, focused on seeing the forum game to completion. Over the course of 8 months, a glitch ravaged the server, the players destroyed the Godmodder's house, the players had to deal with the Godmodder being promoted to Admin, and the ACN-Turret making its last stand. The only way the Godmodder was defeated was by summoning the Secret of the Void. The Godmodder was finally defeated on September 1, 2013, where he rage quit the server.

That same day, the second forum game was created by [=TwinBuilder=]. Titled "Destroy the Godmodder 2: Operator!," the Godmodder created his own Minecraft server to trap the entire player base in. Many new features were added, such as Spoils of War, Alchemization, and its own storyline. This forum game has yet to be completed. It has also been split into several acts:

Act One - Regenesis. In this act, the Godmodder returns to create his own server. The act takes up the bulk of the second thread, with many things happening.

Intermission - Binary. As the game master's computer overheated, players created new monstrosities to distract the other players.

Act Two - Invasion. Forces from multiple universes, including from the webcomic [=Homestuck=], have invaded the server and are threatening to wipe it out, of course, leaving the Godmodder intact. The current act.

The opening page of the first game (now closed) can be found [[http://www.google.com/url?sa=t&rct=j&q=destroy%20the%20godmodder&source=web&cd=1&cad=rja&ved=0CCQQFjAA&url=http%3A%2F%2Fwww.minecraftforum.net%2Ftopic%2F1592994-destroy-the-godmodder%2F&ei=60b5Ur2iHueuyQGY3YDgBQ&usg=AFQjCNHlvlmXfuxac0Hx2ahMTbxox9PZ6g&sig2=eJi9aQFwD4cpPtoImWFYlw here]].

The opening page of the current game can be found [[http://www.google.com/url?sa=t&rct=j&q=destroy%20the%20godmodder&source=web&cd=2&cad=rja&ved=0CDAQFjAB&url=http%3A%2F%2Fwww.minecraftforum.net%2Ftopic%2F1963781-destroy-the-godmodder-2-operator-act-two%2F&ei=60b5Ur2iHueuyQGY3YDgBQ&usg=AFQjCNHjkbgVk2gxYV0TmZm344gRaJHAfg&sig2=rqLziprMWGw8aYq5kaIAmg here.]]

Anyone that wishes to participate must remember these three things: 1. This is on the Minecraft forums, so figure that out first. 2. Read the OP, it isn't necessary to play Minecraft to play this, but knowing the rules is. 3. Being part of the Minecraft community, while not required, is a good idea if you wish to frequent the game.
----
!! Tropes
* AddedAlliterativeAppeal: Happens on the 4000th post of the second thread. The attack was called "Fated Hands of the Four Thousand Flabbergasted Flailing Flamingoes." It dealt 40,000 damage, no less.
* AllDeathsFinal: Supposedly important summons from the last game are not allowed. Pfft, yeah right.
* ArcWords: For Act Two of the second thread, "invasion" could qualify.
* AnachronismStew: Considering most of the other things that happen, it would be a surprise if this trope didn't pop up.
* AntagonistTitle: I wonder who we're fighting?
* ApocalypseHow: Class X2. Occurred when someone aligned every single planet, moon, dwarf planet, and everything else, into a straight line staring Earth down. (All in Minecraft, of course.) ''Every single thing in that line proceeded to collide with the earth.'' When the dust cleared, half of the earth was torn apart. Presumably, it's only thanks to the godmodder's powers that that's all that happened.[[note]]However, no mention of the gaping hole in the world was made again, so it's safe to assume the godmodder rollbacked the explosion. Yes, he is that powerful.[[/note]]
** Actually, it can be safely assumed that the world repaired itself without the godmodder doing anything, as it has summoned even greater destructions, up to and including the universe.
* AstonishinglyAppropriateInterruption: The godmodder doesn't always get to finish his events before something hijacks it.
* AuthorAvatar: Multiple players have summoned themselves.
** engieninja has done it multiple times.
* BigBad: The godmodder in a nutshell.
* BossBattle: Happens from time to time in the second thread. Usually, the bosses are Mechs, but they can be other things to. In the first thread, the sole boss was the final one: The Anti-Chuck Norris (ACN) Turret.
** The godmodder.
** almost everything that ends up as an event entity.
* {{Brainwashed}}: The Godmodder can do this to entities that players summon. In fact, it makes up the bulk of his army. He can brainwash them through various means, either by doing it outright or bribing them, then brainwashing them. Of course, upon brainwashing, the entity is usually given much more health and attack power.
* BraggartBoss: The godmodder. For all his boasting about how he's going to cream the players, he started losing even faster this time around. Cue the Homestuck invasion.
** Except the invaders are on the godmodder's side.
* BrickJoke: Attempted in the form of a robot called Dave. Every time he died, the player who summoned him would just carry him around and try to resummon him, eventually resulting in his death again, and so on.
** Dave was recently brought back by [=PitTheAngel=] because he read this page. No, seriously. That did happen.
* BonusStage: Team Fortress 2 Mode in the second game.
* CallBack: happens on a surprisingly regular basis, from the Anti-Chuck Norris Turret all the way to the Black Monolith.
* CatchAndReturn: The godmodder has an annoying habit of doing this.
* ChekovsGun: The ACN Turret. It originally popped up a few times in the beginning of the first game, and becomes the final boss eventually.
* CowardlyBoss: The godmodder through and through.
* CriticalExistenceFailure: A given. Everything functions perfectly fine up until it actually dies.
** Mostly, the godmodder's actions change based on his health, and some events are even triggered by him losing health straight up.
** Players use this too sometimes. A few summons gain access to new attacks as they take damage, but most of the time the trope only qualifies for the godmodder.
* DeathFromAbove: Happens a lot of times. Almost every other turn, some...thing falls from the sky. The biggest example was on 12/7/13, when a giant meteor came down and almost destroyed [[TheMonolith an ancient artifact]].
* DeathRay: A very common and fun attack.
** At least in the first game, it doesn't get used very often now.
* DemonicDummy: The Creepy Dummy and Creepy Adrenaline Rush can qualify. They have both been shown to be slightly less than normal, and Creepy Adrenaline Rush uses very nightmarish attacks.
* DidYouJustPunchOutCthulhu: Used both literally and in trope form, as Cthulhu has been summoned, and large Cthulhu-level things have gotten one-hit KO'd by clever low-charge attacks.
* DiscOneFinalDungeon: Several examples, and if nothing else the godmodder at the end of the first game is a blatant example.
* EldritchAbomination: As said above, Cthulu has been summoned before. Also, [[DemonicDummy Creepy Adrenaline Rush]] (A case of [[AuthorAvatar Author Avatars]] being turned into a dummy) can qualify due to his attack style: He cries blood and pyschically assaults his victims with nightmares.
* EleventhHourSuperPower: The Secret of the Void in the first game.
* EndOfTheWorldAsWeKnowIt: Since almost no attack can damage the godmodder, people start thinking outside the box when it comes to attacks. Some of the resulting attacks cause this trope to happen. But, the battle wages on, of course. Also is being caused by a meteor swarm AND a multiversal invasion.
* EpicFail: In large quantities, especially when players don't read the OP first, resulting in attacks that sound unbelievably overpowered failing by defaults due to not being charged.
* EverythingTryingToKillYou: As close as makes almost no difference when the godmodder starts screwing with the landscape.
* ExactlyWhatItSaysOnTheTin
* FightMagnet: The godmodder, the handful of times he's tried to leave the fight at least one person tries to snipe him if not summoning mooks on top of him outright.
* FinalBoss: In the first thread, the ACN Turret. (For this final battle, it was upgraded to become the ACN Turret Tank!)
* FinishHim: Not as common as you might expect, but this trope crops up occasionally.
* GameBreakingBug: Aforementioned virus is an amazing example of this.
* GenreSavvy: The Godmodder is dangerously so, and this may be one of the reasons he is so powerful.
* GhostPirate: A whole ghost pirate bunker has been summoned, with literal ghost pirates manning the cannons.
** There was also that one time when the massive uber space pirate ship got 'asploded by the godmodder, then the entire ship, hammer space inventory, crew, hellcannon and all, came back as a ghost ship.
* GiantEqualsInvincible: Subverted, in that after every near-example of the godmodder pulling this off successfully, the exact opposite happens when a player attempts to replicate it. Cue the instant death.
* TheGMIsACheatingBastard: Another one of the founding mechanics. It doesn't matter how powerful/sneaky/sure to hit your attack is, if the moderator doesn't want you to hit, you will 'somehow' miss.
* GodMode: The Godmodder is in this forever, which is why he is so difficult to destroy.
* HackerCave: Reportedly the godmodder's bedroom in real life.
* HitPoints: The main way of showing the strength/remaining life of an entity.
* HiveQueen: Used as the basis for a couple of attacks, most recently the Vord.
* HumongousMecha: The Godmodder can periodically summon these in the second thread. The catch is that, like the aforementioned Terrors, they are based off of Minecraft mobs, which makes sense considering the source material.
* InstantAwesomeJustAddMecha: Very common. Everything will be going along as it usually does (read: very noisily and with lots of death) and then the Godmodder summons a wave of [[HumongousMecha mechs]] that decimate the field until they are destroyed.
* InstantDeathRadius: Arguably one of the most annoying things to pop up more than once.
* IsThatTheBestYouCanDo: The most annoying thing in the game is arguably the godmodder's response to almost any attack that fails (read: almost everything)
* IWorkAlone: The mentality of several of the players. Hence the neutral faction.
* JokeCharacter: Lots of them, starting with the creepy dummy that showed up near the beginning of the first game.
* LampshadeHanging: Used as a joke occasionally.
* LaserBlade: Lightsabers, like so many other interesting weapons, make periodic appearances.
* LifeDrain: Another attack type used on occasion.
* LifeMeter: Used to show damage, but without the red/green bar.
* LiteralSplitPersonality: Used as an attack occasionally.
* MeaningfulBackgroundEvent: Watch very closely what the other players are doing. Someone who pays close attention can catch massive attacks long before the ripples are heard on the battlefield.
* MetaGuy: Twinbuilder not only does this, but lamp shades it when he summons himself to the field.
* MightyGlacier: Even though attack speed is almost never taken into account, this is one of the best ways to guarantee that your month-long charge will do absolutely nothing.
* MilestoneCelebration: When various posting milestones are reached, such as 100 pages or 4000 posts, the Godmodder has been shown to throw parties. More recently, on the 1-year anniversary of the series, a very special event happened, which involved a heap of [[StableTimeLoop time travel shenanigan]] and [[TheMonolith a monolith.]]
* TheMonolith: The Black Monolith that has been a major part of a recent event, and is sitting there waiting to be used as such again. It can grant the wish of anyone who uses it. This seems like relatively cliche stuff until you realize that every player could achieve an independent goal with it, and that the Godmodder could use it as well. In fact, he [[MilestoneCelebration already has.]]
* {{Mooks}}: How almost every successful attacks ends up being manifested, not to mention the godmodder's primary way of keeping the players from winning.
* MotiveDecay: The godmodder. At first he made started the whole thing to cause everyone to rage-quit, but by the end of the first game the motive had been lost to trying to survive getting murdered by the posters. The second game degenerated even quicker, with the godmodder's antics having no real reason other than 'because' only a little into it.
* NoPointsForNeutrality: Not quite played straight, as neutral posters tend to get a slightly better 'luck' factor, but for the most part the neutral faction is just as weak/powerful as the other two factions.
* NotSoOmniscientAfterAll: The godmodder. This supposed the ability of the godmodder is quite obviously fake, although sometimes it is quite questionable whether or not the godmodder has figured it out yet.
** Recently called into account when the Homestuck invasion hit full swing, with the leader of the reinforcements mocking the godmodder for believing himself to be this.
*** The godmodder, however, is very powerful; it has been shown many times. Of course, he pales in comparison to said leader, Doc Scratch, which explains.
* OneHitKill: The Godmodder, and other especially powerful entities, are more than capable of doing this to lower-powered entities.
* OrbitalBombardment: This has happened a few times, with players summoning giant ships of space stations and raining [[DeathFromAbove death from above]] on the Godmodder. Of note is the UOSS, a huge space station that can deal 10,000 damage in a single laser strike.
* OurDragonsAreDifferent: The Secret of the Void is not your typical dragon...
* RageQuit: The godmodder's goal is to make everyone do this. In fact, it's in his job description!
* RealityWarper: The godmodder, the posters to a lesser degree, a handful of the summons.
* ReviveKillsZombie: Turned into a back-and-forth mini-battle right at the beginning of the first game, consisting of the godmodder getting switched back and forth between undead and alive while a single player kept attempting to kill him with various things, the most hilarious example being when his attempts resulted in his unholy water healing the currently-undead godmodder for all the health lost to a massive attack earlier that round.
* RuleOfFunny: This is one of the criteria for an attack to work against the Godmodder.
* RulesOfTheGame: Common in particularly big events. A notable example was a glitch in the first game where failing to post in the right format would automatically disqualify your attack.
* RunningGag: Many, maintained by the players and the GM.
* SacrificialLamb: Almost everything that's summoned, they all die eventually, only a handful of things succeed in escaping before being blown to bits.
* SelfDestructMechanism: Several instances, sometimes effective, but usually the vehicle in question gets smashed to pieces before it finishes the sequence.
* ShootEverythingThatMoves: The hostile faction. This is the best description of them, as any hostile entity will attack something else every round, '''anything.'''
* ShoutOut: Most obviously Minecraft, but Fez, Team Fortress 2, and Homestuck (especially Homestuck) have also been referenced. Some Starcraft references were in the first thread as well, not to mention many others.
* SignedUpForTheDental: It's been shown that a perk of being on the Godmodder's team is having free dental. This has, on occasion, coaxed entities onto the Godmodder's side.
* SlashCommand: Used as an attack. A highly ineffective one though, so it isn't used.
** You know that someone is new when they attempt to use /ban to get rid of the godmodder.
*** You know they haven't read anything on the thread when they expect it to work.
* SocializationBonus: Your attacks get charged much faster when you can convince the other players to help.
* SpacePirates: One of the very first events ever involved a portal that summoned these.
* StableTimeLoop: Implied to have happened on Day 365, with the Godmodder from the first thread, due to glitchiness, teleporting to the second thread, yet at the same time, he was summoned at the second thread. The loop would be completed once "Godmodder Prime" took three damage, which had happened in the first thread, implied to be due to what happened right now. Confusing, huh?
* StuffBlowingUp: A given. There have been a large number of spectacularly described explosions over the course of the story, varying anywhere from a single tank, to the Death Star.
* StylisticSuck: Occurred when a glitch was summoned in the first game. The Game Master caused his own text to glitch out, turning random colors, changing sizes, and misspelling words. This eventually started happening to the players as well. Eventually, Times New Roman had to be used as the font; it was "immune" to the glitching.
* SummoningArtifact: Used on several occasions. If this happens, everyone knows to hit the deck, because if whatever it is finishes the summon... Well, these attacks always end poorly for at least one side.
* SwirlyEnergyThingy: At one point, a camera spat one out that led to a giant golden TIE-Fighter that had to be fought as a boss. Yes, you heard me right. A ''giant golden TIE-Fighter.''
* TheGrimReaper: Has been summoned in the first thread. Of course, being Death, he wasn't aligned to any one side, and had to be bribed. Even then, he switched sides on occasion. He has been shown to [[OneHitKill one-hit kill]] entities, which is pretty fitting. They probably [[DontFearTheReaper didn't even know what hit them.]]
* ThemeMusicPowerUp: Lampshaded by multiple players.
* VictoryFakeout: In the first game, when the Godmodder has 1 health left, they run towards him to deal the final blow... When suddenly, the Anti-Chuck-Norris Turret Tank appears.
* WeekendInventor: The second game has an alchemy system that falls under this, especially considering that the game supposedly takes place in a vanilla [=Minecraft=] server.
* WeInterruptThisProgram: Intermission One. It basically came out of nowhere, but for a [[WeAreExperiencingTechnicalDifficulties good reason]]. Additionally, [[BonusStage TF2 Mode]].
* YouDoNotWantToKnow: Has been used when some players questioned facets of the Godmodder's past.
* ZergRush: Has happened a few times, more notably the hellkite dragons. It took a whopping nineteen tries, but they finally hurt the godmodder.
----

Godmodder HP: 100/100.

to:

-->''"You not only have to think outside the box, but you also have to burn the box with a flamethrower, freeze the remaining ashes of the box, and throw the ice with ash in it into the void."''
--->-- '''[=PitTheAngel=]''', a player of the game, on the finer mechanics of making your attacks work.

'''Destroy the Godmodder''', (sometimes misspelled "Defeat the Godmodder", as seen above,) is a play-by-post game on the Minecraft Forum that is based around destroying [[ExactlyWhatItSaysOnTheTin "the godmodder"]], who is a very, '''very''' powerful Minecraft player that can block nearly any attack sent at him. So, that's easier said than done of course.

Throughout the game, various summons, attacks, and events (not always summoned by the godmodder) make life a lot more difficult and interesting. They have ranged anywhere from a portal that summoned pirate ships, to giant "Terror" versions of Minecraft mobs, to a [[TheMonolith giant black monolith of doom]], to a [[DeathFromAbove giant meteor storm]], even to a glitch nearly crashing the entire in-universe server.[[note]]This has happened multiple times, in fact.[[/note]]

Some of the biggest features are that the godmodder has a very small health bar, but since attacks that can clear a field of enemies can completely fail to hurt him, it balances out his only having 100 or so HP. Another is the fact that attempts to trick the godmodder into a no-win situation CAN work, but usually end with another player's stupidity healing the godmodder for every point of damage dealt. Finally, there is the Curse of Repetitiveness, which makes it so that any entity that has been summoned cannot ever be summoned again. It also makes it so that attacks will deal less damage as they are repeatedly used.

The first forum game in the series was started by [=TT2000=]. It was started on December 7, 2012. This forum game details the Godmodder terrorizing a Minecraft server. A dedicated playerbase started to form, focused on seeing the forum game to completion. Over the course of 8 months, a glitch ravaged the server, the players destroyed the Godmodder's house, the players had to deal with the Godmodder being promoted to Admin, and the ACN-Turret making its last stand. The only way the Godmodder was defeated was by summoning the Secret of the Void. The Godmodder was finally defeated on September 1, 2013, where he rage quit the server.

That same day, the second forum game was created by [=TwinBuilder=]. Titled "Destroy the Godmodder 2: Operator!," the Godmodder created his own Minecraft server to trap the entire player base in. Many new features were added, such as Spoils of War, Alchemization, and its own storyline. This forum game has yet to be completed. It has also been split into several acts:

Act One - Regenesis. In this act, the Godmodder returns to create his own server. The act takes up the bulk of the second thread, with many things happening.

Intermission - Binary. As the game master's computer overheated, players created new monstrosities to distract the other players.

Act Two - Invasion. Forces from multiple universes, including from the webcomic [=Homestuck=], have invaded the server and are threatening to wipe it out, of course, leaving the Godmodder intact. The current act.

The opening page of the first game (now closed) can be found [[http://www.google.com/url?sa=t&rct=j&q=destroy%20the%20godmodder&source=web&cd=1&cad=rja&ved=0CCQQFjAA&url=http%3A%2F%2Fwww.minecraftforum.net%2Ftopic%2F1592994-destroy-the-godmodder%2F&ei=60b5Ur2iHueuyQGY3YDgBQ&usg=AFQjCNHlvlmXfuxac0Hx2ahMTbxox9PZ6g&sig2=eJi9aQFwD4cpPtoImWFYlw here]].

The opening page of the current game can be found [[http://www.google.com/url?sa=t&rct=j&q=destroy%20the%20godmodder&source=web&cd=2&cad=rja&ved=0CDAQFjAB&url=http%3A%2F%2Fwww.minecraftforum.net%2Ftopic%2F1963781-destroy-the-godmodder-2-operator-act-two%2F&ei=60b5Ur2iHueuyQGY3YDgBQ&usg=AFQjCNHjkbgVk2gxYV0TmZm344gRaJHAfg&sig2=rqLziprMWGw8aYq5kaIAmg here.]]

Anyone that wishes to participate must remember these three things: 1. This is on the Minecraft forums, so figure that out first. 2. Read the OP, it isn't necessary to play Minecraft to play this, but knowing the rules is. 3. Being part of the Minecraft community, while not required, is a good idea if you wish to frequent the game.
----
!! Tropes
* AddedAlliterativeAppeal: Happens on the 4000th post of the second thread. The attack was called "Fated Hands of the Four Thousand Flabbergasted Flailing Flamingoes." It dealt 40,000 damage, no less.
* AllDeathsFinal: Supposedly important summons from the last game are not allowed. Pfft, yeah right.
* ArcWords: For Act Two of the second thread, "invasion" could qualify.
* AnachronismStew: Considering most of the other things that happen, it would be a surprise if this trope didn't pop up.
* AntagonistTitle: I wonder who we're fighting?
* ApocalypseHow: Class X2. Occurred when someone aligned every single planet, moon, dwarf planet, and everything else, into a straight line staring Earth down. (All in Minecraft, of course.) ''Every single thing in that line proceeded to collide with the earth.'' When the dust cleared, half of the earth was torn apart. Presumably, it's only thanks to the godmodder's powers that that's all that happened.[[note]]However, no mention of the gaping hole in the world was made again, so it's safe to assume the godmodder rollbacked the explosion. Yes, he is that powerful.[[/note]]
** Actually, it can be safely assumed that the world repaired itself without the godmodder doing anything, as it has summoned even greater destructions, up to and including the universe.
* AstonishinglyAppropriateInterruption: The godmodder doesn't always get to finish his events before something hijacks it.
* AuthorAvatar: Multiple players have summoned themselves.
** engieninja has done it multiple times.
* BigBad: The godmodder in a nutshell.
* BossBattle: Happens from time to time in the second thread. Usually, the bosses are Mechs, but they can be other things to. In the first thread, the sole boss was the final one: The Anti-Chuck Norris (ACN) Turret.
** The godmodder.
** almost everything that ends up as an event entity.
* {{Brainwashed}}: The Godmodder can do this to entities that players summon. In fact, it makes up the bulk of his army. He can brainwash them through various means, either by doing it outright or bribing them, then brainwashing them. Of course, upon brainwashing, the entity is usually given much more health and attack power.
* BraggartBoss: The godmodder. For all his boasting about how he's going to cream the players, he started losing even faster this time around. Cue the Homestuck invasion.
** Except the invaders are on the godmodder's side.
* BrickJoke: Attempted in the form of a robot called Dave. Every time he died, the player who summoned him would just carry him around and try to resummon him, eventually resulting in his death again, and so on.
** Dave was recently brought back by [=PitTheAngel=] because he read this page. No, seriously. That did happen.
* BonusStage: Team Fortress 2 Mode in the second game.
* CallBack: happens on a surprisingly regular basis, from the Anti-Chuck Norris Turret all the way to the Black Monolith.
* CatchAndReturn: The godmodder has an annoying habit of doing this.
* ChekovsGun: The ACN Turret. It originally popped up a few times in the beginning of the first game, and becomes the final boss eventually.
* CowardlyBoss: The godmodder through and through.
* CriticalExistenceFailure: A given. Everything functions perfectly fine up until it actually dies.
** Mostly, the godmodder's actions change based on his health, and some events are even triggered by him losing health straight up.
** Players use this too sometimes. A few summons gain access to new attacks as they take damage, but most of the time the trope only qualifies for the godmodder.
* DeathFromAbove: Happens a lot of times. Almost every other turn, some...thing falls from the sky. The biggest example was on 12/7/13, when a giant meteor came down and almost destroyed [[TheMonolith an ancient artifact]].
* DeathRay: A very common and fun attack.
** At least in the first game, it doesn't get used very often now.
* DemonicDummy: The Creepy Dummy and Creepy Adrenaline Rush can qualify. They have both been shown to be slightly less than normal, and Creepy Adrenaline Rush uses very nightmarish attacks.
* DidYouJustPunchOutCthulhu: Used both literally and in trope form, as Cthulhu has been summoned, and large Cthulhu-level things have gotten one-hit KO'd by clever low-charge attacks.
* DiscOneFinalDungeon: Several examples, and if nothing else the godmodder at the end of the first game is a blatant example.
* EldritchAbomination: As said above, Cthulu has been summoned before. Also, [[DemonicDummy Creepy Adrenaline Rush]] (A case of [[AuthorAvatar Author Avatars]] being turned into a dummy) can qualify due to his attack style: He cries blood and pyschically assaults his victims with nightmares.
* EleventhHourSuperPower: The Secret of the Void in the first game.
* EndOfTheWorldAsWeKnowIt: Since almost no attack can damage the godmodder, people start thinking outside the box when it comes to attacks. Some of the resulting attacks cause this trope to happen. But, the battle wages on, of course. Also is being caused by a meteor swarm AND a multiversal invasion.
* EpicFail: In large quantities, especially when players don't read the OP first, resulting in attacks that sound unbelievably overpowered failing by defaults due to not being charged.
* EverythingTryingToKillYou: As close as makes almost no difference when the godmodder starts screwing with the landscape.
* ExactlyWhatItSaysOnTheTin
* FightMagnet: The godmodder, the handful of times he's tried to leave the fight at least one person tries to snipe him if not summoning mooks on top of him outright.
* FinalBoss: In the first thread, the ACN Turret. (For this final battle, it was upgraded to become the ACN Turret Tank!)
* FinishHim: Not as common as you might expect, but this trope crops up occasionally.
* GameBreakingBug: Aforementioned virus is an amazing example of this.
* GenreSavvy: The Godmodder is dangerously so, and this may be one of the reasons he is so powerful.
* GhostPirate: A whole ghost pirate bunker has been summoned, with literal ghost pirates manning the cannons.
** There was also that one time when the massive uber space pirate ship got 'asploded by the godmodder, then the entire ship, hammer space inventory, crew, hellcannon and all, came back as a ghost ship.
* GiantEqualsInvincible: Subverted, in that after every near-example of the godmodder pulling this off successfully, the exact opposite happens when a player attempts to replicate it. Cue the instant death.
* TheGMIsACheatingBastard: Another one of the founding mechanics. It doesn't matter how powerful/sneaky/sure to hit your attack is, if the moderator doesn't want you to hit, you will 'somehow' miss.
* GodMode: The Godmodder is in this forever, which is why he is so difficult to destroy.
* HackerCave: Reportedly the godmodder's bedroom in real life.
* HitPoints: The main way of showing the strength/remaining life of an entity.
* HiveQueen: Used as the basis for a couple of attacks, most recently the Vord.
* HumongousMecha: The Godmodder can periodically summon these in the second thread. The catch is that, like the aforementioned Terrors, they are based off of Minecraft mobs, which makes sense considering the source material.
* InstantAwesomeJustAddMecha: Very common. Everything will be going along as it usually does (read: very noisily and with lots of death) and then the Godmodder summons a wave of [[HumongousMecha mechs]] that decimate the field until they are destroyed.
* InstantDeathRadius: Arguably one of the most annoying things to pop up more than once.
* IsThatTheBestYouCanDo: The most annoying thing in the game is arguably the godmodder's response to almost any attack that fails (read: almost everything)
* IWorkAlone: The mentality of several of the players. Hence the neutral faction.
* JokeCharacter: Lots of them, starting with the creepy dummy that showed up near the beginning of the first game.
* LampshadeHanging: Used as a joke occasionally.
* LaserBlade: Lightsabers, like so many other interesting weapons, make periodic appearances.
* LifeDrain: Another attack type used on occasion.
* LifeMeter: Used to show damage, but without the red/green bar.
* LiteralSplitPersonality: Used as an attack occasionally.
* MeaningfulBackgroundEvent: Watch very closely what the other players are doing. Someone who pays close attention can catch massive attacks long before the ripples are heard on the battlefield.
* MetaGuy: Twinbuilder not only does this, but lamp shades it when he summons himself to the field.
* MightyGlacier: Even though attack speed is almost never taken into account, this is one of the best ways to guarantee that your month-long charge will do absolutely nothing.
* MilestoneCelebration: When various posting milestones are reached, such as 100 pages or 4000 posts, the Godmodder has been shown to throw parties. More recently, on the 1-year anniversary of the series, a very special event happened, which involved a heap of [[StableTimeLoop time travel shenanigan]] and [[TheMonolith a monolith.]]
* TheMonolith: The Black Monolith that has been a major part of a recent event, and is sitting there waiting to be used as such again. It can grant the wish of anyone who uses it. This seems like relatively cliche stuff until you realize that every player could achieve an independent goal with it, and that the Godmodder could use it as well. In fact, he [[MilestoneCelebration already has.]]
* {{Mooks}}: How almost every successful attacks ends up being manifested, not to mention the godmodder's primary way of keeping the players from winning.
* MotiveDecay: The godmodder. At first he made started the whole thing to cause everyone to rage-quit, but by the end of the first game the motive had been lost to trying to survive getting murdered by the posters. The second game degenerated even quicker, with the godmodder's antics having no real reason other than 'because' only a little into it.
* NoPointsForNeutrality: Not quite played straight, as neutral posters tend to get a slightly better 'luck' factor, but for the most part the neutral faction is just as weak/powerful as the other two factions.
* NotSoOmniscientAfterAll: The godmodder. This supposed the ability of the godmodder is quite obviously fake, although sometimes it is quite questionable whether or not the godmodder has figured it out yet.
** Recently called into account when the Homestuck invasion hit full swing, with the leader of the reinforcements mocking the godmodder for believing himself to be this.
*** The godmodder, however, is very powerful; it has been shown many times. Of course, he pales in comparison to said leader, Doc Scratch, which explains.
* OneHitKill: The Godmodder, and other especially powerful entities, are more than capable of doing this to lower-powered entities.
* OrbitalBombardment: This has happened a few times, with players summoning giant ships of space stations and raining [[DeathFromAbove death from above]] on the Godmodder. Of note is the UOSS, a huge space station that can deal 10,000 damage in a single laser strike.
* OurDragonsAreDifferent: The Secret of the Void is not your typical dragon...
* RageQuit: The godmodder's goal is to make everyone do this. In fact, it's in his job description!
* RealityWarper: The godmodder, the posters to a lesser degree, a handful of the summons.
* ReviveKillsZombie: Turned into a back-and-forth mini-battle right at the beginning of the first game, consisting of the godmodder getting switched back and forth between undead and alive while a single player kept attempting to kill him with various things, the most hilarious example being when his attempts resulted in his unholy water healing the currently-undead godmodder for all the health lost to a massive attack earlier that round.
* RuleOfFunny: This is one of the criteria for an attack to work against the Godmodder.
* RulesOfTheGame: Common in particularly big events. A notable example was a glitch in the first game where failing to post in the right format would automatically disqualify your attack.
* RunningGag: Many, maintained by the players and the GM.
* SacrificialLamb: Almost everything that's summoned, they all die eventually, only a handful of things succeed in escaping before being blown to bits.
* SelfDestructMechanism: Several instances, sometimes effective, but usually the vehicle in question gets smashed to pieces before it finishes the sequence.
* ShootEverythingThatMoves: The hostile faction. This is the best description of them, as any hostile entity will attack something else every round, '''anything.'''
* ShoutOut: Most obviously Minecraft, but Fez, Team Fortress 2, and Homestuck (especially Homestuck) have also been referenced. Some Starcraft references were in the first thread as well, not to mention many others.
* SignedUpForTheDental: It's been shown that a perk of being on the Godmodder's team is having free dental. This has, on occasion, coaxed entities onto the Godmodder's side.
* SlashCommand: Used as an attack. A highly ineffective one though, so it isn't used.
** You know that someone is new when they attempt to use /ban to get rid of the godmodder.
*** You know they haven't read anything on the thread when they expect it to work.
* SocializationBonus: Your attacks get charged much faster when you can convince the other players to help.
* SpacePirates: One of the very first events ever involved a portal that summoned these.
* StableTimeLoop: Implied to have happened on Day 365, with the Godmodder from the first thread, due to glitchiness, teleporting to the second thread, yet at the same time, he was summoned at the second thread. The loop would be completed once "Godmodder Prime" took three damage, which had happened in the first thread, implied to be due to what happened right now. Confusing, huh?
* StuffBlowingUp: A given. There have been a large number of spectacularly described explosions over the course of the story, varying anywhere from a single tank, to the Death Star.
* StylisticSuck: Occurred when a glitch was summoned in the first game. The Game Master caused his own text to glitch out, turning random colors, changing sizes, and misspelling words. This eventually started happening to the players as well. Eventually, Times New Roman had to be used as the font; it was "immune" to the glitching.
* SummoningArtifact: Used on several occasions. If this happens, everyone knows to hit the deck, because if whatever it is finishes the summon... Well, these attacks always end poorly for at least one side.
* SwirlyEnergyThingy: At one point, a camera spat one out that led to a giant golden TIE-Fighter that had to be fought as a boss. Yes, you heard me right. A ''giant golden TIE-Fighter.''
* TheGrimReaper: Has been summoned in the first thread. Of course, being Death, he wasn't aligned to any one side, and had to be bribed. Even then, he switched sides on occasion. He has been shown to [[OneHitKill one-hit kill]] entities, which is pretty fitting. They probably [[DontFearTheReaper didn't even know what hit them.]]
* ThemeMusicPowerUp: Lampshaded by multiple players.
* VictoryFakeout: In the first game, when the Godmodder has 1 health left, they run towards him to deal the final blow... When suddenly, the Anti-Chuck-Norris Turret Tank appears.
* WeekendInventor: The second game has an alchemy system that falls under this, especially considering that the game supposedly takes place in a vanilla [=Minecraft=] server.
* WeInterruptThisProgram: Intermission One. It basically came out of nowhere, but for a [[WeAreExperiencingTechnicalDifficulties good reason]]. Additionally, [[BonusStage TF2 Mode]].
* YouDoNotWantToKnow: Has been used when some players questioned facets of the Godmodder's past.
* ZergRush: Has happened a few times, more notably the hellkite dragons. It took a whopping nineteen tries, but they finally hurt the godmodder.
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Godmodder HP: 100/100.
[[redirect:Roleplay/DestroyTheGodmodder]]

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