Follow TV Tropes

Following

History RidiculouslyHumanRobots / VideoGames

Go To

OR

Is there an issue? Send a MessageReason:
fixing smart text jibberish


* Orange-Steamed Crab in ''Tale of Food'' is said to be a full robot made from wood, stone and copper, but in design he looks more like a {{cyborg}}, with a {{Bishonen}} human face and two of his limbs looking like flesh. Not only that, he can ''live'' like a human – being able to bathe, for one – despite not understanding human mentality.

to:

* Orange-Steamed Crab in ''Tale of Food'' is said to be a full robot made from wood, stone and copper, but in design he looks more like a {{cyborg}}, with a {{Bishonen}} human face and two of his limbs looking like flesh. Not only that, he can ''live'' like a human – -- being able to bathe, for one – -- despite not understanding human mentality.



* Blade Wolf in ''VideoGame/MetalGearRising'' is both a [[DownplayedTrope downplayed]] and [[DeconstructedTrope deconstructed]] example. For starters, he's physically [[RobotDog modeled after a wolf,]] not a human. Mentally, however, Wolf's neural network is designed along the same lines as an organic human brain, so while he is sentient, he's subject to the same limitations as a human — he has no access to an OmniscientDatabase and can only extrapolate logical conclusions using evidence he has acquired himself. He also [[{{Technopath}} can't hack computers]] due to "a matter of protocols", and he does not have perfect recall of every single person he has met — he can only give estimations on the likelihood that he has seen that person before.

to:

* Blade Wolf in ''VideoGame/MetalGearRising'' is both a [[DownplayedTrope downplayed]] and [[DeconstructedTrope deconstructed]] example. For starters, he's physically [[RobotDog modeled after a wolf,]] not a human. Mentally, however, Wolf's neural network is designed along the same lines as an organic human brain, so while he is sentient, he's subject to the same limitations as a human — -- he has no access to an OmniscientDatabase and can only extrapolate logical conclusions using evidence he has acquired himself. He also [[{{Technopath}} can't hack computers]] due to "a matter of protocols", and he does not have perfect recall of every single person he has met — -- he can only give estimations on the likelihood that he has seen that person before.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Most of the HostileAnimatronics in the ''VideoGame/FiveNightsAtFreddys'' series are either [[HauntedTechnology possessed by human souls]] or simply following their programming, with some falling under AmbiguousSituation. In ''VideoGame/FiveNightsAtFreddysSecurityBreach'', however, the Glamrock animatronics are fully sentient and possibly ''too'' human. How so? They can have crippling psychological disorders - Roxanne has an InferioritySuperiorityComplex and Chica, despite being a robot who is completely unable to eat, has somehow developed an equivalent of bulimia.
Is there an issue? Send a MessageReason:
None


* Orange-Steamed Crab in ''Tale of Food'' is said to be a full robot made from wood, stone and copper, but in design he looks more like a {{cyborg}}, with a {{Bishonen}} human face and two of his limbs looking like flesh. Not only that, he can ''live'' like a human – being able to bathe, for one – despite not understanding human mentality.

to:

* Orange-Steamed Crab in ''Tale of Food'' is said to be a full robot made from wood, stone and copper, but in design he looks more like a {{cyborg}}, with a {{Bishonen}} human face and two of his limbs looking like flesh. Not only that, he can ''live'' like a human – being able to bathe, for one – despite not understanding human mentality.



* Blade Wolf in ''VideoGame/MetalGearRising'' is both a [[DownplayedTrope downplayed]] and [[DeconstructedTrope deconstructed]] example. For starters, he's physically [[RobotDog modeled after a wolf,]] not a human. Mentally, however, Wolf's neural network is designed along the same lines as an organic human brain, so while he is sentient, he's subject to the same limitations as a human — he has no access to an OmniscientDatabase and can only extrapolate logical conclusions using evidence he has acquired himself. He also [[{{Technopath}} can't hack computers]] due to "a matter of protocols", and he does not have perfect recall of every single person he has met — he can only give estimations on the likelihood that he has seen that person before.

to:

* Blade Wolf in ''VideoGame/MetalGearRising'' is both a [[DownplayedTrope downplayed]] and [[DeconstructedTrope deconstructed]] example. For starters, he's physically [[RobotDog modeled after a wolf,]] not a human. Mentally, however, Wolf's neural network is designed along the same lines as an organic human brain, so while he is sentient, he's subject to the same limitations as a human — he has no access to an OmniscientDatabase and can only extrapolate logical conclusions using evidence he has acquired himself. He also [[{{Technopath}} can't hack computers]] due to "a matter of protocols", and he does not have perfect recall of every single person he has met — he can only give estimations on the likelihood that he has seen that person before.


Added DiffLines:

* The robots in ''VideoGame/{{Stray}}'' display human behaviors, desires and flaws, having originally mimicked them from their [[HumanitysWake late]] human creators before developing their own. [[spoiler:Averted with B-12, a human scientist who underwent BrainUploading to survive the plague that wiped out their kind, and the Control Room robots, who are still non-sapient and obeying human directives.]]
Is there an issue? Send a MessageReason:
Punishing: Gray Raven

Added DiffLines:

* Constructs in ''VideoGame/PunishingGrayRaven'' not only look and act like people, they also have Vital Fluid inside them, which is basically blood (it even has types, just like human blood). [[JustifiedTrope Justified]], since their frames are purposefully made to resemble human body as much as possible in order to [[CyberneticsEatYourSoul ensure stability of their M.I.N.Ds]].
Is there an issue? Send a MessageReason:
Moved as there's now VideoGame.Primordia 2022.


* Most of the characters in ''VideoGame/{{Primordia}}'', as it is a post-apocalyptic world populated by robots after the humanity is long gone. The robots have various goals and moral guidelines and Horatio Nullbuilt, the main character, is even religious; studying the holy text called Book of Man.

to:

* Most of the characters in ''VideoGame/{{Primordia}}'', ''VideoGame/Primordia2012'', as it is a post-apocalyptic world populated by robots after the humanity is long gone. The robots have various goals and moral guidelines and Horatio Nullbuilt, the main character, is even religious; studying the holy text called Book of Man.

Added: 239

Removed: 239

Is there an issue? Send a MessageReason:
None


* ''VideoGame/MarioPlusRabbidsKingdomBattle'' has Beep-0 who despite, resemblign a roomba, has MANY personality traits. As he's very out-going, short-tempered, and plays the [[StraightMan Straight Man]] towards many of the Rabbids' antics.



* ''VideoGame/MarioPlusRabbidsKingdomBattle'' has Beep-0 who despite, resemblign a roomba, has MANY personality traits. As he's very out-going, short-tempered, and plays the [[StraightMan Straight Man]] towards many of the Rabbids' antics.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/MarioPlusRabbidsKingdomBattle'' has Beep-0 who despite, resemblign a roomba, has MANY personality traits. As he's very out-going, short-tempered, and plays the [[StraightMan Straight Man]] towards many of the Rabbids' antics.
Is there an issue? Send a MessageReason:
Moved to a note because it's not super relevant to the trope.


** The ''VideoGame/MegaManX'' series slips ever-closer to this trope's existence with every installment, deliberately. This is in direct contrast to the true, pure robots of [[VideoGame/MegaManClassic the original series]]. It's implied that even Mega Man himself was not truly capable of pure free will [[spoiler:(except in the English version of ''VideoGame/MegaMan7'', where he almost [[WhyDontYouJustShootHim kills Wily over his specific objections that doing so would violate the first law of robotics. He doesn't care]]. In the Japanese version, Mega Man obediently lowers his Arm Cannon when Wily pointed this out)]]. As reploids are ''designed'' to be as human-like, or at least as life-like, as possible, it makes sense for further advancements to make reploids more resemble and function like synthetic versions of humans and animals. Interestingly, X and Zero themselves, despite being the models from which all reploids originate ''and'' the series' primary protagonists, are still essentially more mechanical than human. By the time of ''VideoGame/MegaManZX'', the trope starts to go the other way as well, and the line gets so blurred that Humans and Reploids stop making distinctions between each other, so that when ''VideoGame/MegaManLegends'' rolls around, they've forgotten that there ''is'' a distinction.

to:

** The ''VideoGame/MegaManX'' series slips ever-closer to this trope's existence with every installment, deliberately. This is in direct contrast to the true, pure robots of [[VideoGame/MegaManClassic the original series]]. It's implied that even Mega Man himself was not truly capable of pure free will [[spoiler:(except will[[labelnote:spoiler]]Except in the English version of ''VideoGame/MegaMan7'', where he almost [[WhyDontYouJustShootHim kills Wily over his specific objections that doing so would violate the first law of robotics. He doesn't care]]. In the Japanese version, Mega Man obediently lowers his Arm Cannon when Wily pointed this out)]].out)[[/labelnote]]. As reploids are ''designed'' to be as human-like, or at least as life-like, as possible, it makes sense for further advancements to make reploids more resemble and function like synthetic versions of humans and animals. Interestingly, X and Zero themselves, despite being the models from which all reploids originate ''and'' the series' primary protagonists, are still essentially more mechanical than human. By the time of ''VideoGame/MegaManZX'', the trope starts to go the other way as well, and the line gets so blurred that Humans and Reploids stop making distinctions between each other, so that when ''VideoGame/MegaManLegends'' rolls around, they've forgotten that there ''is'' a distinction.
Is there an issue? Send a MessageReason:
Dewicking


* The MechaMooks in ''VideoGame/SuperSmashBros Brawl'', the R.O.B. Squad. They're very clearly distressed when [[spoiler:they and their comrades are torn apart by a Subspace Bomb.]] It's quite TearJerker-y. It also leads to MoralDissonance sometimes. The playable R.O.B. and Megaman moreso, as they can eat, sleep, and feel pain just like the organic characters.

to:

* The MechaMooks in ''VideoGame/SuperSmashBros Brawl'', the R.O.B. Squad. They're very clearly distressed when [[spoiler:they and their comrades are torn apart by a Subspace Bomb.]] It's quite TearJerker-y. It also leads to MoralDissonance sometimes. The playable R.O.B. and Megaman moreso, as they can eat, sleep, and feel pain just like the organic characters.
Is there an issue? Send a MessageReason:
Page is now a redirect to the Hair Colors index.


* In ''VideoGame/GrandiaII'', Tio is a robotic killing machine build to fight an ancient war, that inexplicably looks like a teenaged Japanese girl (albeit with pale skin and [[YouGottaHaveBlueHair blue hair]]). Over the course of the game, she becomes more and more human in personality as well, despite there being no reason for her to be programmed with the capability for emotions.

to:

* In ''VideoGame/GrandiaII'', Tio is a robotic killing machine build to fight an ancient war, that inexplicably looks like a teenaged Japanese girl (albeit with pale skin and [[YouGottaHaveBlueHair blue hair]]).hair). Over the course of the game, she becomes more and more human in personality as well, despite there being no reason for her to be programmed with the capability for emotions.
Is there an issue? Send a MessageReason:
Doesn't fit the trope's definition.


** If this makes any sense, the automated repair functions of the Aperture Testing Facility. There's an almost organic quality to the movements of the panels; it's most obvious in spots where debris is blocking them, as the system tries to force them into place.
Is there an issue? Send a MessageReason:
None


** ''Might And Magic VIII'' plays with it: [[spoiler: Escaton]] ''is'' psychologically human-like to a degree that is unnecessary to his purpose and, in fact, ends up hampering it... ''except'' the same conversation that reveals this also reveals that his current purpose (scouring Kreegan-infested worlds that are unable to deal with the infestation on their own) isn't his ''original'' purpose. His original purpose was to be a crowning achievement of Ancient humaniform robot design, for which being like a human is [[ForScience the entire point]].

to:

** ''Might And and Magic VIII'' plays with it: [[spoiler: Escaton]] ''is'' psychologically human-like to a degree that is unnecessary to his purpose and, in fact, ends up hampering it... ''except'' the same conversation that reveals this also reveals that his current purpose (scouring Kreegan-infested worlds that are unable to deal with the infestation on their own) isn't his ''original'' purpose. His original purpose was to be a crowning achievement of Ancient humaniform robot design, for which being like a human is [[ForScience the entire point]].
Is there an issue? Send a MessageReason:
None


* ''VideoGame/XenobladeChroniclesX'': [[spoiler:''Every single human in New Los Angeles, including the player character'', is actually a highly advanced android controlled by a human consciousness, while their actual bodies are trapped in stasis in the core of the Lifehold. They're sufficiently lifelike for the AmnesiacHero protagonist to not even realize this is the case until they get an arm blown off. These machine bodies can eat, sleep, get drunk, feel pain... and at one point a native lifeform is even able to parasitize them. They are nonetheless shown to be entirely mechanical.]]

to:

* ''VideoGame/XenobladeChroniclesX'': [[spoiler:''Every single human in New Los Angeles, including the player character'', is actually a highly advanced android controlled by a human consciousness, while their actual bodies are trapped in stasis in the core of the Lifehold. They're sufficiently lifelike for the AmnesiacHero protagonist to not even realize this is the case until they get an arm blown off. These machine bodies can eat, sleep, get drunk, feel pain... and at one point a native lifeform is even able to parasitize them. They One character does mention "biological components", but they are nonetheless shown suggested to be entirely majority mechanical.]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/XenobladeChroniclesX'': [[spoiler:''Every single human in New Los Angeles, including the player character'', is actually a highly advanced android controlled by a human consciousness, while their actual bodies are trapped in stasis in the core of the Lifehold. They're sufficiently lifelike for the AmnesiacHero protagonist to not even realize this is the case until they get an arm blown off.]]

to:

* ''VideoGame/XenobladeChroniclesX'': [[spoiler:''Every single human in New Los Angeles, including the player character'', is actually a highly advanced android controlled by a human consciousness, while their actual bodies are trapped in stasis in the core of the Lifehold. They're sufficiently lifelike for the AmnesiacHero protagonist to not even realize this is the case until they get an arm blown off. These machine bodies can eat, sleep, get drunk, feel pain... and at one point a native lifeform is even able to parasitize them. They are nonetheless shown to be entirely mechanical.]]
Is there an issue? Send a MessageReason:
None


* In ''Videogame/{{Destiny}}'', the Exos are intelligent humanoid robots with all of the mental characteristics of humans, complete with the ability to eat and drink and feel hatred, anger, fear, boredom, and love. Later on, they are outright confirmed to be [[BrainUploading uploaded human minds]]. This also raises a question for many Exos: they are fully aware that their original purpose was to be war machines made to fight for Golden Age humanity, so why were they created with the capacity to feel emotions and have desires and needs that would not provide any use on the battlefield? Many of the Exos grapple with these questions, [[LossOfIdentity as well as trying to remember who and what they were before they were built or uploaded, as many cannot remember their past lives.]]

to:

* In ''Videogame/{{Destiny}}'', the ''Videogame/{{Destiny}}'': The Exos are a race of intelligent humanoid robots with that were created prior to [[ApocalypseHow the Collapse]]. They possess all of the mental characteristics mental/emotional capabilities of humans, complete with the ability to eat as well as physical drives (breathing, eating, drinking, sleeping, having sex, etc.) and drink sensations like feeling pain, taste, and feel hatred, anger, fear, boredom, and love. Later on, nausea. It is later revealed that this is all because they are outright confirmed to be actually [[BrainUploading copies of human minds uploaded human minds]]. This also raises a question for many Exos: they are fully aware into robot bodies]], and that their original ability to do things like eat or sleep [[DeconstructedTrope are simulations of the real thing to help lessen the severe body dysmorphia that naturally comes with waking up in a completely mechanical body]]. In some cases, their new bodies are even custom-made to match the exact physique they had as a human, leading to things like the Exo Stranger having [[spoiler:Elsie Bray's]] BoobsOfSteel despite the fact that they would have no functional purpose was to be war machines made to fight for Golden Age humanity, so why were they created with the capacity to feel emotions and have desires and needs that would not provide any use on the battlefield? Many of the a robot. Without measures like these, Exos grapple with these questions, [[LossOfIdentity as well as trying eventually succumb to remember who and what they were before they were built or uploaded, as many cannot remember Dissociative Exomind Rejection, a cognitive disorder where their past lives.minds effectively reject their bodies and they suffer fatal mental breakdowns. [[spoiler:It is also revealed that originally this was the fate of ''all'' Exos, and that their creator [[CorruptCorporateExecutive Clovis Bray]] was only able to make the process actually work properly using technology lifted from [[MechanicalAbomination the Vex]], meaning they're effectively living {{Magitek}} and probably explaining their ability to retain their humanity so easily.]]
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/DontStarve'', [[RobotNames WX-78]] the Soulless Automaton is a clockwork robot. However, it still needs to eat food (although it can eat stale or rotten food without penalty), it can sleep and it has a [[SanityMeter decaying mental health]] just like any organic character.

to:

* In ''VideoGame/DontStarve'', [[RobotNames WX-78]] the Soulless Automaton is a clockwork robot. However, it they still needs need to eat food (although it they can eat stale or rotten food without penalty), it they can sleep and it has they have a [[SanityMeter decaying mental health]] just like any organic character.
Is there an issue? Send a MessageReason:
None


** The ''VideoGame/MegaManX'' series slips ever-closer to this trope's existence with every installment, deliberately. This is in direct contrast to the true, pure robots of [[VideoGame/MegaMan the original series]]. It's implied that even Mega Man himself was not truly capable of pure free will [[spoiler:(except in the English version of 7, where he almost [[WhyDontYouJustShootHim kills Wily over his specific objections that doing so would violate the first law of robotics. He doesn't care]]. In the Japanese version, Mega Man obediently lowers his Arm Cannon when Wily pointed this out)]]. As reploids are ''designed'' to be as human-like, or at least as life-like, as possible, it makes sense for further advancements to make reploids more resemble and function like synthetic versions of humans and animals. Interestingly, X and Zero themselves, despite being the models from which all reploids originate ''and'' the series' primary protagonists, are still essentially more mechanical than human. By the time of ''VideoGame/MegaManZX'', the trope starts to go the other way as well, and the line gets so blurred that Humans and Reploids stop making distinctions between each other, so that when ''VideoGame/MegaManLegends'' rolls around, they've forgotten that there ''is'' a distinction.

to:

** The ''VideoGame/MegaManX'' series slips ever-closer to this trope's existence with every installment, deliberately. This is in direct contrast to the true, pure robots of [[VideoGame/MegaMan [[VideoGame/MegaManClassic the original series]]. It's implied that even Mega Man himself was not truly capable of pure free will [[spoiler:(except in the English version of 7, ''VideoGame/MegaMan7'', where he almost [[WhyDontYouJustShootHim kills Wily over his specific objections that doing so would violate the first law of robotics. He doesn't care]]. In the Japanese version, Mega Man obediently lowers his Arm Cannon when Wily pointed this out)]]. As reploids are ''designed'' to be as human-like, or at least as life-like, as possible, it makes sense for further advancements to make reploids more resemble and function like synthetic versions of humans and animals. Interestingly, X and Zero themselves, despite being the models from which all reploids originate ''and'' the series' primary protagonists, are still essentially more mechanical than human. By the time of ''VideoGame/MegaManZX'', the trope starts to go the other way as well, and the line gets so blurred that Humans and Reploids stop making distinctions between each other, so that when ''VideoGame/MegaManLegends'' rolls around, they've forgotten that there ''is'' a distinction.

Changed: 408

Is there an issue? Send a MessageReason:
None


* ''VideoGame/NierAutomata'' plays around this trope in several ways. The playable character is part of [=YoRHa=] androids, who are very much human in terms of outward appearances and emotional capabilities. The enemies are machine lifeforms, which clearly look like clunky humanoid robots but somehow able to mimic certain human emotions. The machine lifeform later literally [[spoiler:gives birth to very human-looking machine. That's before getting into the fact that with humanity gone, both androids and machine lifeforms actually seek to become perfect humans in the long run.]]

to:

* ''VideoGame/NierAutomata'' plays around this trope in several ways. The playable character is part of [=YoRHa=] androids, who are very much human in terms of outward appearances and emotional capabilities. The enemies are machine lifeforms, which clearly look like clunky humanoid robots but somehow able to mimic certain human emotions. The machine lifeform later literally [[spoiler:gives birth to very human-looking machine. That's before getting into the fact that with humanity gone, both androids and machine lifeforms actually seek to become perfect humans in the long run.]]]] On top of that, while [=YoRHa=] androids are established as such from the beginning and have a few visual cues that indicates them as such, the androids of the Resistance look completely human, to the point an inattentive player may not even realize that they're supposed to be androids. [[note]] For reference, it's stated right from the beginning that what remained of humanity went to the Moon. [[/note]]
Is there an issue? Send a MessageReason:
None


* In ''[[VideoGame/SaGa2 SaGa 2/Final Fantasy Legend II]]'', the main story remains unchanged no matter what type of character you choose as protagonist. If you happen to choose a mecha, you end up with a story where it was given birth by two human parents, has notable daddy issues, and goes to school with humans, espers, monsters, and other mecha.

to:

* In ''[[VideoGame/SaGa2 SaGa 2/Final Fantasy Legend II]]'', ''VideoGame/FinalFantasyLegendII'', the main story remains unchanged no matter what type of character you choose as protagonist. If you happen to choose a mecha, you end up with a story where it was given birth by two human parents, has notable daddy issues, and goes to school with humans, espers, monsters, and other mecha.

Changed: 270

Removed: 107

Is there an issue? Send a MessageReason:
None


* The androids from ''Videogame/DetroitBecomeHuman'' look so human, they need multiple identifying marks to distinguish them from the human population (a blue armband, the word "Android" and a blue triangle on their clothes, and an LED in their right temple). Remove or cover those, and nobody can tell the difference.
** Not only that, but deviants experience a very accurate simulation of human emotion, and act accordingly.

to:

* The androids from ''Videogame/DetroitBecomeHuman'' look so human, they need multiple identifying marks to distinguish them from the human population (a blue armband, the word "Android" and a blue triangle on their clothes, and an LED in their right temple). Remove or cover those, and nobody can tell the difference.
**
difference.[[note]]Their "human" skin appears to be some sort of advanced nanotechnology; they can actually turn it "off" to reveal their actual (gray) factory colors.[[/note]] Not only that, but deviants experience a very accurate simulation of human emotion, and act accordingly. accordingly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Orange-Steamed Crab in ''Tale of Food'' is said to be a full robot made from wood, stone and copper, but in design he looks more like a {{cyborg}}, with a {{Bishonen}} human face and two of his limbs looking like flesh. Not only that, he can ''live'' like a human – being able to bathe, for one – despite not understanding human mentality.

Added: 1529

Changed: 1391

Is there an issue? Send a MessageReason:
Amazing what you can find by scrolling the edit history all the way back, there was a Data Vampire error in 2012 and nobody noticed.


* Roberta Rossum in ''VideoGame/TheSims2'' for PSP. Particularly when compared to other robots in the franchise, who tend more towards '50s sci-fi designs.

to:

* Roberta Rossum in ''VideoGame/TheSims2'' for PSP. Particularly when compared to other Playable robots are featured in ''VideoGame/TheSims 2'' and ''3''. They allegedly exist to assist human Sims with their chores (indeed, in the franchise, who tend more towards '50s sci-fi designs.first ''VideoGame/TheSims'', that's '''all''' they do), but they have "Fun" and "Social" meters in the second game, which must be maintained for the robots' mood, they can form relationships, they can have "Woohoo", they can get married, etc. And in the third game, they have the same needs as human Sims except Hygiene, sleeping in beds (in the second, they were solar-powered), ''eating'' scraps of metal, and ''depositing their waste in toilets''. They can't reproduce and they short out in water, but they're largely completely ordinary Sims.



* ''VideoGame/MightAndMagic VIII'' plays with it: [[spoiler: Escaton]] ''is'' psychologically human-like to a degree that is unnecessary to his purpose and, in fact, ends up hampering it... ''except'' the same conversation that reveals this also reveals that his current purpose (scouring Kreegan-infested worlds that are unable to deal with the infestation on their own) isn't his ''original'' purpose. His original purpose was to be a crowning achievement of Ancient humaniform robot design, for which being like a human is [[ForScience the entire point]].

to:

* ''VideoGame/MightAndMagic In ''VideoGame/MightAndMagic'', it is established that Corak can get a sun-tan. He also expresses hopes, desires... and he isn't the malfunctioning Guardian. This makes sense for Sheltem and the first Corak we see (they need to blend in on deliberately medieval fantasy-ish worlds, and act on their own for long, long times without the Ancients coming around to check up)... but why make the caretaker of a station in the interstellar portal network one, except to flaunt that yeah, your society ''can'' get past the UncannyValley?
** ''Might And Magic
VIII'' plays with it: [[spoiler: Escaton]] ''is'' psychologically human-like to a degree that is unnecessary to his purpose and, in fact, ends up hampering it... ''except'' the same conversation that reveals this also reveals that his current purpose (scouring Kreegan-infested worlds that are unable to deal with the infestation on their own) isn't his ''original'' purpose. His original purpose was to be a crowning achievement of Ancient humaniform robot design, for which being like a human is [[ForScience the entire point]].


Added DiffLines:

* In ''[[VideoGame/SaGa2 SaGa 2/Final Fantasy Legend II]]'', the main story remains unchanged no matter what type of character you choose as protagonist. If you happen to choose a mecha, you end up with a story where it was given birth by two human parents, has notable daddy issues, and goes to school with humans, espers, monsters, and other mecha.
* Some of the Dolls in ''{{Katahane}}'' count; Belle in particular stands out because her appearance and emotions are basically identical to any other human.
* ''VideoGame/{{Z}}'' features a whole society of Robots that are at a constant state of war. They sleep, they drink rocket fuel as beer, they have ranks and for some reason they can't design vehicles to drink themselves or come up with a better interface than humans can. Of course humans are never seen.
* The Automatons, in particular Oscar, from ''VideoGame/{{Syberia}}''. Their creator was a one-of-a-kind genius who somehow breathed life into his clockwork children.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The ''VideoGame/{{Stellaris}}'' TechTree allows to create [[PowerArmor mechanized exoskeletons for military and mining applications]]. This unlocks the creation of Robotic Workers, who have basic AI to work in mines and grow crop. The next upgrade is Droids, whom have good enough programming to take on most specialist jobs. Then come Synthetics, who can take on any job, and have increased productivity to boot. Finally, Synthetic Personality Matrix make robots equivalent to organic species regarding cognitive capabilities. At this stage, they can revolt if not given citizenship.
** Synthetically Ascended empires are what happens when an entire empire becomes this through BrainUploading.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/DontStarve'', [[RobotNames WX-78]] the Soulless Automaton is a clockwork robot. However, it still needs to eat food (although it can eat stale or rotten food without penalty), it can sleep and it has a [[SanityMeter decaying mental health]] just like any organic characters.

to:

* In ''VideoGame/DontStarve'', [[RobotNames WX-78]] the Soulless Automaton is a clockwork robot. However, it still needs to eat food (although it can eat stale or rotten food without penalty), it can sleep and it has a [[SanityMeter decaying mental health]] just like any organic characters.character.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/Don'tStarve'', [[RobotNames WX-78]] is a clockwork robot. However, he still needs to eat food, he cans sleep and has a [[SanitySlippage decaying mental health]] just like any humans characters. However he is not a picky eater and can eats rotting foods, he is also powered by lighting but damaged by water.

to:

* In ''VideoGame/Don'tStarve'', ''VideoGame/DontStarve'', [[RobotNames WX-78]] the Soulless Automaton is a clockwork robot. However, he it still needs to eat food, he cans food (although it can eat stale or rotten food without penalty), it can sleep and it has a [[SanitySlippage [[SanityMeter decaying mental health]] just like any humans characters. However he is not a picky eater and can eats rotting foods, he is also powered by lighting but damaged by water.organic characters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/Don'tStarve'', [[RobotNames WX-78]] is a clockwork robot. However, he still needs to eat food, he cans sleep and has a [[SanitySlippage decaying mental health]] just like any humans characters. However he is not a picky eater and can eats rotting foods, he is also powered by lighting but damaged by water.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Played with in ''VideoGame/KentuckyRouteZero''. The robotic musicians Junebug and Johnny have gray skin and make obvious mechanical noises whenever they walk, but the other characters consider them human for all intents and purposes. Only Junebug's admission of being originally built to clean up the Elkhorn Mine serves as a reminder of their non-human identity. Then again, they're not the only ones that could be considered strange in [[FantasyAmericana this particular stretch of Kentucky]].

Added: 841

Changed: 240

Is there an issue? Send a MessageReason:
None


* The [=CASTs=] in the ''VideoGame/PhantasyStar'' series often approach this territory in both behavior and appearance. In the games that allow for character customization, they can frequently be made to look human enough that their voices are the only dead giveaway.

to:

* ''VideoGame/PhantasyStar'':
** In the first tetralogy, the various robots all seem almost completely human in their behavior, from Demi's modesty when installing new technology in her chest to Seed's almost paternal attitude toward Rika. However, this is because almost all of the robots you interact with in a noncombat fashion are thousand-year-old learning computers, who have developed individual personalities and wisdom over their long existence. They remain basically tools, existing to carry out their duties, and one shuts down permanently when its watch is ended without any kind of regret or existential crisis.
**
The [=CASTs=] in the ''VideoGame/PhantasyStar'' later series often approach this territory in both behavior and appearance. In the games that allow for character customization, they can frequently be made to look human enough that their voices are the only dead giveaway.
Is there an issue? Send a MessageReason:
None


** In ''Videogame/Borderlands3'', [=FL4K=] became one of these [[InstantAIJustAddWater entirely by accident.]] Exactly how they became sentient is not exactly explained, but it came with [[BloodKnight a casual thirst for murder.]] They would eventually evolve into a [[BigGameHunter hunter of monsters, beasts,]] [[HuntingTheMostDangerousGame and criminals]], as well as [[TheBeastmaster an affinity for training and bonding with beasts.]]

to:

** In ''Videogame/Borderlands3'', [=FL4K=] became one of these [[InstantAIJustAddWater entirely by accident.]] Exactly how they became sentient is not exactly explained, but it came with [[BloodKnight a casual thirst for murder.]] They would eventually evolve into a [[BigGameHunter hunter of monsters, beasts,]] [[HuntingTheMostDangerousGame hunter of monsters, beasts, and criminals]], as well as [[TheBeastmaster an affinity for training and bonding with beasts.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In ''Videogame/Borderlands3'', [=FL4K=] became one of these [[InstantAIJustAddWater entirely by accident.]] Exactly how they became sentient is not exactly explained, but it came with [[BloodKnight a casual thirst for murder.]] They would eventually evolve into a [[BigGameHunter hunter of monsters, beasts,]] [[HuntingTheMostDangerousGame and criminals]], as well as [[TheBeastmaster an affinity for training and bonding with beasts.]]

Top