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* ''Videogame/{{Palworld}}'' had Digtoise, which was considered one of [[LowTierLetdown worst miners to use at a base]] due to its combination of low damage to ore deposits and it consuming large amounts of food. The 0.1.5.0 patch tripled/quadrupled its ore damage as a base miner, turning it into one of the best base miners especially once fully condensed, even surpassing a fully condensed Astegon and Blazamut.
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* ''MarvelVsCapcomClashOfSuperHeroes'' included Onslaught, from the ''ComicBook/XMen'' comics, as the FinalBoss. While Onslaught was near-universally reviled among comic fans due to how he was shoehorned into the stories from ExecutiveMeddling, he is nigh-universally beloved among ''MVC'' fans for being [[AwesomeBosses/VideoGames an incredibly fun boss fight]].

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* ''MarvelVsCapcomClashOfSuperHeroes'' ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' included Onslaught, from the ''ComicBook/XMen'' comics, as the FinalBoss. While Onslaught was near-universally reviled among comic fans due to how he was shoehorned into the stories from ExecutiveMeddling, he is nigh-universally beloved among ''MVC'' fans for being [[AwesomeBosses/VideoGames an incredibly fun boss fight]].
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* ''MarvelVsCapcomClashOfSuperHeroes'' included Onslaught, from the ''ComicBook/XMen'' comics, as the FinalBoss. While Onslaught was near-universally reviled among comic fans due to how he was shoehorned into the stories from ExecutiveMeddling, he is nigh-universally beloved among ''MVC'' fans for being [[AwesomeBosses/VideoGames an incredibly fun boss fight]].
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* Basically, every game that involves ''VideoGame/Persona3'' slowly does this to Ken Amada, to the point where currently, he's more of a normal BaseBreakingCharacter since some people will never let [[WhamEpisode October 4th]] down. The Answer of ''FES'' shows how Ken got his Persona after his mother's death was ignored by the police. ''Portable'' adds him in as a social link, somewhat alleviating his OutOfFocus nature in the base game. ''Persona 4 Arena Ultimax'' shows Ken moving on with his life and allowing himself to be a normal kid, though he still jumps into battle if his friends are in danger. ''Persona Q'' has him get along well with Kanji and [[spoiler:reconsider revenge against Shinjiro (even though it's a moot point thanks to his memories being erased)]] and is a decent support character when he used to be a LowTierLetdown. The [[Anime/Persona3TheMovie film adaptation]] allows Ken to be friends with Shinjiro before finding out [[spoiler:he is the reason his mother died]] and therefore make the entire situation seem more tragic, as opposed to being seen as UnintentionallyUnsympathetic. And in ''[[VideoGame/Persona3Reload Reload]]'', he gains access to the Kouha spell line introduced in ''VideoGame/Persona5'', which does wonders for his overall utility.

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* Basically, every game that involves ''VideoGame/Persona3'' slowly does this to Ken Amada, to the point where currently, he's more of a normal BaseBreakingCharacter since some people will never let [[WhamEpisode October 4th]] down. The Answer of ''FES'' shows how Ken got his Persona after his mother's death was ignored by the police. ''Portable'' adds him in as a social link, somewhat alleviating his OutOfFocus nature in the base game. ''Persona 4 Arena Ultimax'' shows Ken moving on with his life and allowing himself to be a normal kid, though he still jumps into battle if his friends are in danger. ''Persona Q'' has him get along well with Kanji and [[spoiler:reconsider revenge against Shinjiro (even though it's a moot point thanks to his memories being erased)]] and is a decent support character when he used to be a LowTierLetdown. The [[Anime/Persona3TheMovie film adaptation]] allows Ken to be friends with Shinjiro before finding out [[spoiler:he is the reason his mother died]] and therefore make the entire situation seem more tragic, as opposed to being seen as UnintentionallyUnsympathetic. And in ''[[VideoGame/Persona3Reload Reload]]'', he gains access to the Kouha [[LightEmUp Kouha]] spell line introduced in ''VideoGame/Persona5'', which does wonders for his overall utility.utility (and that's not even mentioning his [[LimitBreak Theurgies]]).
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* Basically, every game that involves ''VideoGame/Persona3'' slowly does this to Ken Amada, to the point where currently, he's more of a normal BaseBreakingCharacter since some people will never let [[WhamEpisode October 4th]] down. The Answer of ''FES'' shows how Ken got his Persona after his mother's death was ignored by the police. ''Portable'' adds him in as a social link, somewhat alleviating his OutOfFocus nature in the base game. ''Persona 4 Arena Ultimax'' shows Ken moving on with his life and allowing himself to be a normal kid, though he still jumps into battle if his friends are in danger. ''Persona Q'' has him get along well with Kanji and [[spoiler:reconsider revenge against Shinjiro (even though it's a moot point thanks to his memories being erased)]] and is a decent support character when he used to be a LowTierLetdown. The [[Anime/Persona3TheMovie film adaptation]] allows Ken to be friends with Shinjiro before finding out [[spoiler:he is the reason his mother died]] and therefore make the entire situation seem more tragic, as opposed to being seen as UnintentionallyUnsympathetic. And in ''Reload'', he gains access to the Kouha spell line introduced in ''VideoGame/Persona5'', which does wonders for his overall utility.

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* Basically, every game that involves ''VideoGame/Persona3'' slowly does this to Ken Amada, to the point where currently, he's more of a normal BaseBreakingCharacter since some people will never let [[WhamEpisode October 4th]] down. The Answer of ''FES'' shows how Ken got his Persona after his mother's death was ignored by the police. ''Portable'' adds him in as a social link, somewhat alleviating his OutOfFocus nature in the base game. ''Persona 4 Arena Ultimax'' shows Ken moving on with his life and allowing himself to be a normal kid, though he still jumps into battle if his friends are in danger. ''Persona Q'' has him get along well with Kanji and [[spoiler:reconsider revenge against Shinjiro (even though it's a moot point thanks to his memories being erased)]] and is a decent support character when he used to be a LowTierLetdown. The [[Anime/Persona3TheMovie film adaptation]] allows Ken to be friends with Shinjiro before finding out [[spoiler:he is the reason his mother died]] and therefore make the entire situation seem more tragic, as opposed to being seen as UnintentionallyUnsympathetic. And in ''Reload'', ''[[VideoGame/Persona3Reload Reload]]'', he gains access to the Kouha spell line introduced in ''VideoGame/Persona5'', which does wonders for his overall utility.
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* Basically, every game that involves ''VideoGame/Persona3'' slowly does this to Ken Amada, to the point where currently, he's more of a normal BaseBreakingCharacter since some people will never let [[WhamEpisode October 4th]] down. The Answer of ''FES'' shows how Ken got his Persona after his mother's death was ignored by the police. ''Portable'' adds him in as a social link, somewhat alleviating his OutOfFocus nature in the base game. ''Persona 4 Arena Ultimax'' shows Ken moving on with his life and allowing himself to be a normal kid, though he still jumps into battle if his friends are in danger. ''Persona Q'' has him get along well with Kanji and [[spoiler:reconsider revenge against Shinjiro, even though it's a moot point thanks to his memories being erased]] and is a decent support character when he used to be a LowTierLetdown. And finally the [[Anime/Persona3TheMovie film adaptation]] allows Ken to be friends with Shinjiro before finding out [[spoiler:he is the reason his mother died]] and therefore make the entire situation seem more tragic, as opposed to being seen as UnintentionallyUnsympathetic.

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* Basically, every game that involves ''VideoGame/Persona3'' slowly does this to Ken Amada, to the point where currently, he's more of a normal BaseBreakingCharacter since some people will never let [[WhamEpisode October 4th]] down. The Answer of ''FES'' shows how Ken got his Persona after his mother's death was ignored by the police. ''Portable'' adds him in as a social link, somewhat alleviating his OutOfFocus nature in the base game. ''Persona 4 Arena Ultimax'' shows Ken moving on with his life and allowing himself to be a normal kid, though he still jumps into battle if his friends are in danger. ''Persona Q'' has him get along well with Kanji and [[spoiler:reconsider revenge against Shinjiro, even Shinjiro (even though it's a moot point thanks to his memories being erased]] erased)]] and is a decent support character when he used to be a LowTierLetdown. And finally the The [[Anime/Persona3TheMovie film adaptation]] allows Ken to be friends with Shinjiro before finding out [[spoiler:he is the reason his mother died]] and therefore make the entire situation seem more tragic, as opposed to being seen as UnintentionallyUnsympathetic.UnintentionallyUnsympathetic. And in ''Reload'', he gains access to the Kouha spell line introduced in ''VideoGame/Persona5'', which does wonders for his overall utility.
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* Wappa Charlotte was considered a BaseBreakingCharacter for the original ''VideoGame/FugaMelodiesOfSteel''— while some players found her [[PluckyGirl energetic personality]] refreshing and her role as PluckyComicRelief as a good compliment to a somewhat melancholic story, others found her LeaderWannabe routine and generally [[SmallNameBigEgo self-absorbed personality]] obnoxious due to her not having many traits to balance it out. Thankfully, Wappa's portrayal in ''VideoGame/FugaMelodiesOfSteel2'' has been ''very'' well-received by both camps: while she retains the energy and ego that made her popular among her fans in the first place, she balances it out with her newfound desire to spread love and peace, and is also the one to help the other kids [[spoiler:get through their grief following Hanna's death and their concern over Malt's current mental state]], highlighting her importance to the crew as a [[TheHeart source of positivity]].
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Rochelle's girlier attitude is very worthy of mention. She's even girlier than Zoey with her re-tooled lines.


* Rochelle in ''VideoGame/Left4Dead2'' was once widely hated for simply [[ReplacementScrappy not being Zoey]] and not having many funny lines of dialogue compared to the other survivors. When The Passing DLC came out, Rochelle was given more witty and snarky lines for the campaign as well as having some ShipTease with Francis, to which Zoey reacts with confusion and disgust. The Last Stand update restored most of Rochelle's unused dialogue, which elevated her character into a mix of SassyBlackWoman and DeadpanSnarker where she'll make fun of the weird things that Coach, Ellis, and southerners in general go crazy over. Rochelle's transformation from bland to her new persona had many haters quickly warming up to her.

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* Rochelle in ''VideoGame/Left4Dead2'' was once widely hated for simply [[ReplacementScrappy not being Zoey]] and Zoey]], not having many funny lines of dialogue compared to the other survivors.survivors, and having a very loud and obnoxious laugh. When The Passing DLC came out, Rochelle was given more witty and snarky lines for the campaign as well as having some ShipTease with Francis, to which Zoey reacts with confusion and disgust. The Last Stand update restored most of Rochelle's unused dialogue, which elevated her character into a mix of SassyBlackWoman and DeadpanSnarker where she'll make fun of the weird things that Coach, Ellis, and southerners in general go crazy over.over, while sprinkling in a number of lines where she shows her feminine side, reinforcing her CoolBigSis attitude towards Ellis. Rochelle's transformation from bland to her new persona had many haters quickly warming up to her.



* When ''VideoGame/PunchOut'' for the Wii was in development, the revelation of many members of the lineup announced made classic (read: NES) gamers {{Squee}}. Glass Joe, Von Kaiser, King Hippo, Bald Bull, Don Flamenco... old-school favorites brought to glorious 3D. Then the developers revealed [[FightingIrish Aran Ryan]], and those few who remembered him from ''Super Punch Out'' had to ask 'Why?', especially when they'd even included the more colorful Bear Hugger. Then players realized that Ryan had gone from a bland, straightforward boxer with no personality to speak of to ''a complete and utter maniac'' who cackled madly with every punch...yours ''or'' his. The fact that his new moves could only be described as [[CombatPragmatist "blatant and insane cheating"]] certainly didn't hurt either. Complaints faded quickly after that and Ryan has gone on to become a surprising favorite in certain fan circles.

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* When ''VideoGame/PunchOut'' for the Wii was in development, the revelation of many members of the lineup announced made classic (read: NES) gamers {{Squee}}. Glass Joe, Von Kaiser, King Hippo, Bald Bull, Don Flamenco... old-school favorites brought to glorious 3D. Then the developers revealed [[FightingIrish Aran Ryan]], and those few who remembered him from ''Super Punch Out'' had to ask 'Why?', especially when they'd even included the more colorful Bear Hugger. Then players realized that Ryan had gone from a bland, straightforward boxer with no personality to speak of to ''a complete and utter maniac'' who cackled madly with every punch... yours ''or'' his. The fact that his new moves could only be described as [[CombatPragmatist "blatant and insane cheating"]] certainly didn't hurt either. Complaints faded quickly after that and Ryan has gone on to become a surprising favorite in certain fan circles.
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** Bowser Jr. was the ReplacementScrappy for the Koopalings after ''VideoGame/SuperMarioWorld'' (except for ''VideoGame/MarioAndLuigiSuperstarSaga'') and when Miyamoto revealed that he is Bowser's real son. However, some started to warm up to him after Junior ''and'' the Koopalings came together in ''VideoGame/NewSuperMarioBrosWii'', meaning that there's room for the whole darn QuirkyMinibossSquad after all. So much room, in fact, that in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' the Koopalings are offered as variants of Bowser Jr. Their character trailer also helped; though their presence was already known by the time it was released, it made up for it in execution, where it made them look [[NightmareFuel legitimately threatening]]. His appearance in the UsefulNotes/NintendoSwitch [[https://www.youtube.com/watch?v=03bAayBtcb0 Parental Controls video]] didn't hurt as the interactions he had with Bowser (as well as the big Koopa himself showing on how good of a father he is) helps make the video adorable to watch, [[SugarWiki/HeartwarmingMoments especially at the end when both of them are playing on the console together.]] It also helps that the video spawned a [[MemeticMutation certain meme]] where Bowser runs up to shield Junior's eyes from... [[NoodleIncident something that the innocent little turtle isn't old enough to experience.]]
** Bowser started to become [[TookALevelInDumbass increasingly dopey and less of a threat]] with UsefulNotes/TheSixthGenerationOfConsoleVideoGames, especially with ''VideoGame/SuperMarioSunshine'', to the point where fans wanted him to be out of the series entirely. However, when games like ''VideoGame/SuperMarioGalaxy'' were released, he became much more menacing thanks to his new voice actor and schemed to take over the universe [[VideoGame/SuperMarioGalaxy2 twice]]. Although [=RPGs=] portray him like a ButtMonkey like they used to, others like ''VideoGame/MarioAndLuigiBowsersInsideStory'' provided a balance of goofiness and strength, as well as fleshing out his character more. ''VideoGame/MarioAndLuigiDreamTeam'' took this even further as [[spoiler:Bowser usurps the new antagonist to become the final boss, something that hadn't even been done before]].

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** Bowser Jr. was the ReplacementScrappy for the Koopalings after ''VideoGame/SuperMarioWorld'' (except for ''VideoGame/MarioAndLuigiSuperstarSaga'') and when Miyamoto revealed that he is Bowser's real son. However, some started to warm up to him after Junior ''and'' the Koopalings came together in ''VideoGame/NewSuperMarioBrosWii'', meaning that there's room for the whole darn QuirkyMinibossSquad after all. So much room, in fact, that in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'' the Koopalings are offered as variants of Bowser Jr. Their character trailer also helped; though their presence was already known by the time it was released, it made up for it in execution, where it made them look [[NightmareFuel legitimately threatening]]. His appearance in the UsefulNotes/NintendoSwitch Platform/NintendoSwitch [[https://www.youtube.com/watch?v=03bAayBtcb0 Parental Controls video]] didn't hurt as the interactions he had with Bowser (as well as the big Koopa himself showing on how good of a father he is) helps make the video adorable to watch, [[SugarWiki/HeartwarmingMoments especially at the end when both of them are playing on the console together.]] It also helps that the video spawned a [[MemeticMutation certain meme]] where Bowser runs up to shield Junior's eyes from... [[NoodleIncident something that the innocent little turtle isn't old enough to experience.]]
** Bowser started to become [[TookALevelInDumbass increasingly dopey and less of a threat]] with UsefulNotes/TheSixthGenerationOfConsoleVideoGames, MediaNotes/TheSixthGenerationOfConsoleVideoGames, especially with ''VideoGame/SuperMarioSunshine'', to the point where fans wanted him to be out of the series entirely. However, when games like ''VideoGame/SuperMarioGalaxy'' were released, he became much more menacing thanks to his new voice actor and schemed to take over the universe [[VideoGame/SuperMarioGalaxy2 twice]]. Although [=RPGs=] portray him like a ButtMonkey like they used to, others like ''VideoGame/MarioAndLuigiBowsersInsideStory'' provided a balance of goofiness and strength, as well as fleshing out his character more. ''VideoGame/MarioAndLuigiDreamTeam'' took this even further as [[spoiler:Bowser usurps the new antagonist to become the final boss, something that hadn't even been done before]].
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*** Thieves are a utility class that's not ''supposed'' to see combat. The problem is, combat was the only way for them to actually get stronger - meaning that their stats would (in games where they cannot promote) not get much better than when you get them. Thus, they would be very tantalising targets for the SpitefulAI the series is known for and require babysitting whenever deployed. Unlike Dancers who ''could'' actually make up the difference by allowing a unit to act twice, Thieves didn't. ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' and ''VideoGame/FireEmblemThracia776'' allowed them to promote and actually let them have some ability to survive and even excel in combat. ''VideoGame/FireEmblemTheBlazingBlade'' introduced the Assassin promotion, which gave the thieves some MagikarpPower potential with the skill "Silencer" (A OneHitKO). ''VideoGame/FireEmblemAwakening'' gave thieves ''another'' buff in the form of replacing the Rogue (an upgraded Thief) with the Trickster, meaning they could ''also'' function as a ''healer''.

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*** ** Thieves are a utility class that's not ''supposed'' to see combat. The problem is, combat was the only way for them to actually get stronger - meaning that their stats would (in games where they cannot promote) not get much better than when you get them. Thus, they would be very tantalising targets for the SpitefulAI the series is known for and require babysitting whenever deployed. Unlike Dancers who ''could'' actually make up the difference by allowing a unit to act twice, Thieves didn't. ''VideoGame/FireEmblemGenealogyOfTheHolyWar'' and ''VideoGame/FireEmblemThracia776'' allowed them to promote and actually let them have some ability to survive and even excel in combat. ''VideoGame/FireEmblemTheBlazingBlade'' introduced the Assassin promotion, which gave the thieves some MagikarpPower potential with the skill "Silencer" (A OneHitKO). ''VideoGame/FireEmblemAwakening'' gave thieves ''another'' buff in the form of replacing the Rogue (an upgraded Thief) with the Trickster, meaning they could ''also'' function as a ''healer''.

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* RescuedFromTheScrappyHeap/FinalFantasy
* RescuedFromTheScrappyHeap/LeagueOfLegends
* RescuedFromTheScrappyHeap/{{Pokemon}}
* RescuedFromTheScrappyHeap/TalesSeries

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* RescuedFromTheScrappyHeap/FinalFantasy
''RescuedFromTheScrappyHeap/FateGrandOrder''
* RescuedFromTheScrappyHeap/LeagueOfLegends
''RescuedFromTheScrappyHeap/FinalFantasy''
* RescuedFromTheScrappyHeap/{{Pokemon}}
''RescuedFromTheScrappyHeap/LeagueOfLegends''
* RescuedFromTheScrappyHeap/TalesSeries''RescuedFromTheScrappyHeap/{{Pokemon}}''
* ''RescuedFromTheScrappyHeap/TalesSeries''



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** For what the ''WesternAnimation/SonicBoom'' spin-off is worth, the devs did everything in their power to fix Amy Rose as thoroughly as possible. Not only was her choice of attire far less prone to {{panty shot}}s and more befitting someone in the thick of the action, and not only did Creator/CindyRobinson get the freedom to voice Amy more appropriately (and ditch the much-maligned Minnie Mouse-esque voice to boot), but Amy's personality was completely retooled; her crush on Sonic was strongly dialed down (though it's clearly not entirely gone, just far more subdued), her TeamMom and GenkiGirl traits were brought to the fore, and she was made more prone to taking matters into her own hands and allowed to join in the DeadpanSnarker fun normally reserved for Sonic himself. She was much better received as a result, with even some haters of her Modern version welcoming the Boom version, and the fans hope the changes to her character carry back over to the Modern series.

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** For what the ''WesternAnimation/SonicBoom'' spin-off is worth, the devs did everything in their power to fix Amy Rose as thoroughly as possible. Not only was her choice of attire far less prone to {{panty shot}}s and more befitting someone in the thick of the action, and not only did Creator/CindyRobinson get the freedom to voice Amy more appropriately (and ditch the much-maligned Minnie Mouse-esque voice to boot), but Amy's personality was completely retooled; her crush on Sonic was strongly dialed down (though it's clearly not entirely gone, just far more subdued), her TeamMom and GenkiGirl traits were brought to the fore, and she was made more prone to taking matters into her own hands and allowed to join in the DeadpanSnarker fun normally reserved for Sonic himself. She was much better received as a result, with even some haters of her Modern version welcoming the Boom version, and the fans hope the changes to her character carry back over to the Modern series. Which they eventually did: Amy in ''VideoGame/SonicFrontiers'' and [[ComicBook/SonicTheHedgehogIDW the IDW comic]] acts much like her ''Boom'' self while still making {{Call Back}}s to her past adventures, making her escape from {{Flanderization}} feel like natural CharacterDevelopment.
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* ''VideoGame/DeadSpaceRemake'': The former ScrappyWeapon, the [[VideoGameFlameThrowersSuck Flamethrower]], went from the undisputed worst weapon in the game to one of its ''best'' weapons thanks to the remake. Not only does the new Peeling system mean it makes a great "softening" weapon, and it can even kill Necromorphs quite quickly on its own, whereas in the original trilogy it lacked the ability to [[AttackItsWeakSpot take advantage of the dismemberment system]], but it has relatively plentiful ammo, its damage output has been massively boosted, and it has a new secondary-fire that creates a patch of flames that stun-locks and continually damages any enemy (except Brutes) that is hit by it or even walks into it -- which can make an absolutely ''devastating'' combination attack with the [[TimeStandsStill Stasis Module]]. Add to it that it can provide some much-needed light in the ''very'' dark halls of the Ishimura, and the wider encounter rate of the [[GoddamnedBats Swarmers]], which the Flamethrower is tailored to kill, and it's an extremely useful weapon.

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* ''VideoGame/DeadSpaceRemake'': The former ScrappyWeapon, the [[VideoGameFlameThrowersSuck Flamethrower]], went from the undisputed worst weapon in the game to one of its ''best'' weapons thanks to the remake. Not only does the new Peeling system mean it makes a great "softening" weapon, and it can even kill Necromorphs quite quickly on its own, whereas in the original trilogy it lacked the ability to [[AttackItsWeakSpot [[AttackItsWeakPoint take advantage of the dismemberment system]], but it has relatively plentiful ammo, its damage output has been massively boosted, and it has a new secondary-fire that creates a patch of flames that stun-locks and continually damages any enemy (except Brutes) that is hit by it or even walks into it -- which can make an absolutely ''devastating'' combination attack with the [[TimeStandsStill Stasis Module]]. Add to it that it can provide some much-needed light in the ''very'' dark halls of the Ishimura, and the wider encounter rate of the [[GoddamnedBats Swarmers]], which the Flamethrower is tailored to kill, and it's an extremely useful weapon.
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None

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* ''VideoGame/DeadSpaceRemake'': The former ScrappyWeapon, the [[VideoGameFlameThrowersSuck Flamethrower]], went from the undisputed worst weapon in the game to one of its ''best'' weapons thanks to the remake. Not only does the new Peeling system mean it makes a great "softening" weapon, and it can even kill Necromorphs quite quickly on its own, whereas in the original trilogy it lacked the ability to [[AttackItsWeakSpot take advantage of the dismemberment system]], but it has relatively plentiful ammo, its damage output has been massively boosted, and it has a new secondary-fire that creates a patch of flames that stun-locks and continually damages any enemy (except Brutes) that is hit by it or even walks into it -- which can make an absolutely ''devastating'' combination attack with the [[TimeStandsStill Stasis Module]]. Add to it that it can provide some much-needed light in the ''very'' dark halls of the Ishimura, and the wider encounter rate of the [[GoddamnedBats Swarmers]], which the Flamethrower is tailored to kill, and it's an extremely useful weapon.

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