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* Zamazenta in ''Sword'' and ''Shield'' was widely mocked for getting a much worse deal than its GameBreaker counterpart Zacian, being a defense-oriented Mon with no real way to capitalize on its stats of choice since it lacks its counterpart's Attack boosting ability and superior attacking stats and has a worse typing of Fighting/Steel compared to the obscenely strong Fairy/Steel. Although it was nerfed in ''Scarlet'' and ''Violet'' alongside Zacian, it did obtain a much better upgrade: Body Press, a Fighting-type move introduced in the previous game that scales off the user's Defense stat instead of its Attack, finally allowing it to use its incredible Defense to dish out incredible amounts of punishment. This wasn't enough to give it a spot in Smogon Ubers, but when VGC Regulation G rolled around, Zamazenta usage rose to the top thanks to its unique traits allowing it to check the extremely common Intimidate, as not being overly reliant on its Attack stat means that it does not have to worry about the opponent's Incinerorar switch-ins and letting it do its intended job as a StoneWall that bites back with destructive force.
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* Gen IV saved Grass: {{Gr|eenThumb}}ass was inferior to [[ShockAndAwe Electric]] when it came to defeating [[MakingASplash Water]]-typed Pokémon, due to its poor selection of attacks. Many of them had low base damage, or had high damage but had some limitation (a turn of charge-up, guaranteed to [[StatusEffects Confuse]] your own Pokémon after use, or was only available to one 'mon). Electric had no such problem, thanks to the widespread availability of Thunderbolt. Grass' other selling point, its ability to hit [[DishingOutDirt Rock- and Ground]]-type Pokémon, was undercut by the aforementioned Water type doing the exact same thing, plus the fact that any PlayerVersusEnvironment team has a Water-type so that they can travel across seas and rivers with Surf. And just to add insult to injury, practically every single Water-type has access to Ice-type moves, which are super-effective on Grass-type Pokémon. Gen IV added [[BoringButPractical more reliable]] attacks such as Energy Ball and Seed Bomb, and made Leaf Blade non-exclusive to Sceptile. There's still the overlap when it comes to fighting Rock and Ground types, but at least now Grass can reliably deal good damage to [[PoorPredictableRock Crasher Wake's, Misty's, and Cress']] lineups. Gen IV also introduced some powerful grass types, where as prior to this they had basically nothing. Roserade is a decently fast special sweeper with the phenomenal offensive typing Grass/Poison which is only resisted by Steel and other Poison types, and has access to powerful coverage moves like Shadow Ball, Extrasensory, and in later generations Dazzling Gleam. Torterra is a physically bulky Grass/Ground type, with the ground type taking Grass's offensive coverage from a laughable 3 strengths and 7 resistances to a highly respectable 7 strengths and 3 resistances. We also got Abomasnow, which earned itself a place on the Underused Banlist due to its ability Snow Warning on top of its phenomenal offensive typing. It got even more saved in Gen V, with the introduction of several more good Grass-types, most notably Ferrothorn, who sports awesome defensive stats, good entry hazards and support movepool, and decent attack stats, and remains competitively viable well over a decade later. To a much lesser extent, Gen V introduced Lilligant, a [[GlassCannon strong but speedy]] Grass-Type with one of the best StatusBuff moves in Quiver Dance, and the ability to spam the now 120-base powered Petal Dance without any drawbacks at all. Grass also benefited from the steady addition of more and more Water/Ground types to the roster over the last few generations, against whom Electric attacks are [[NoSell utterly useless]] while Grass moves deal [[AchillesHeel quadruple damage]] (and are literally their only weakness). Also in Gen 5, [[LifeDrain Giga Drain]] had its PP raised to 10 and its power boosted to a very solid ''75'', turning it into one of the most reliable Grass-Type moves around, dealing good damage, while healing the user at the same time. Grass also gained another boost in Gen VI, as the typing has gained the ability to [[NoSell ignore]], among other things, the two best sleep-inducing moves in the game, Spore and Sleep Powder.

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* Gen IV saved Grass: {{Gr|eenThumb}}ass was inferior to [[ShockAndAwe Electric]] when it came to defeating [[MakingASplash Water]]-typed Pokémon, due to its poor selection of attacks. Many of them had low base damage, or had high damage but had some limitation (a turn of charge-up, guaranteed to [[StatusEffects Confuse]] your own Pokémon after use, or was only available to one 'mon). Electric had no such problem, thanks to the widespread availability of Thunderbolt. Grass' other selling point, its ability to hit [[DishingOutDirt Rock- and Ground]]-type Pokémon, was undercut by the aforementioned Water type doing the exact same thing, plus the fact that any PlayerVersusEnvironment team has a Water-type so that they can travel across seas and rivers with Surf. And just to add insult to injury, practically every single Water-type has access to Ice-type moves, which are super-effective on Grass-type Pokémon. Gen IV added [[BoringButPractical more reliable]] attacks such as Energy Ball and Seed Bomb, and made Leaf Blade non-exclusive to Sceptile. There's still the overlap when it comes to fighting Rock and Ground types, but at least now Grass can reliably deal good damage to [[PoorPredictableRock Crasher Wake's, Misty's, and Cress']] lineups. Gen IV also introduced some powerful grass types, where as prior to this they had basically nothing. Roserade is a decently fast special sweeper with the phenomenal offensive typing Grass/Poison which is only resisted by Steel and other Poison types, and has access to powerful coverage moves like Shadow Ball, Extrasensory, and in later generations Dazzling Gleam. Torterra is a physically bulky Grass/Ground type, with the ground type taking Grass's offensive coverage from a laughable 3 strengths and 7 resistances to a highly respectable 7 strengths and 3 resistances. We also got Abomasnow, which earned itself a place on the Underused Banlist due to its ability Snow Warning on top of its phenomenal offensive typing. It got even more saved in Gen V, with the introduction of several more good Grass-types, most notably Ferrothorn, who sports awesome defensive stats, good entry hazards and support movepool, and decent attack stats, and remains competitively viable well over a decade later. To a much lesser extent, Gen V introduced Lilligant, a [[GlassCannon strong but speedy]] Grass-Type with one of the best StatusBuff moves in Quiver Dance, and the ability to spam the now 120-base powered Petal Dance without any drawbacks at all.all due to its Own Tempo ability preventing self-inflicted confusion. Grass also benefited from the steady addition of more and more Water/Ground types to the roster over the last few generations, against whom Electric attacks are [[NoSell utterly useless]] while Grass moves deal [[AchillesHeel quadruple damage]] (and are literally their only weakness). Also in Gen 5, 4, [[LifeDrain Giga Drain]] had its PP raised to 10 and its power was boosted to a very solid ''75'', ''75'' in Gen 5, turning it into one of the most reliable Grass-Type moves around, dealing good damage, while healing the user at the same time. Grass also gained another boost in Gen VI, as the typing has gained the ability to [[NoSell ignore]], among other things, the two best sleep-inducing moves in the game, Spore and Sleep Powder.



** Genesect has the honor of being the first Bug-type legendary ever (not counting Insect-plate Arceus). It's also Bug/Steel, which means that it has only ''one'' weakness.

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** Genesect has the honor of being the first Bug-type legendary ever (not counting Insect-plate Arceus). It's also Bug/Steel, which means that it has only ''one'' weakness.It shares the Bug/Steel type with Durant.

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