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* ''VideoGame/QuakeChampionsDoomEdition'': The game features remakes/ports of the maps DM-Morpheus and [=DM-Deck16][=].

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* ''VideoGame/QuakeChampionsDoomEdition'': The game features remakes/ports of the maps DM-Morpheus and [=DM-Deck16][=].[=DM-Deck16=].
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* ''VideoGame/{{Blood}} II: The Chosen'' has a deadend with a Skaarj poster with the words "I <3 SKAARJ" on it.

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* ''VideoGame/{{Blood}} II: The Chosen'' ''VideoGame/BloodIITheChosen'' has a deadend with a Skaarj poster with the words "I <3 SKAARJ" on it.
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* ''VideoGame/NightmareReaper'': The Scrap Launcher, which launches fragments on the primary fire and a shell on the secondary, was inspired by the Flak Cannon.
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* ''VideoGame/QuakeChampionsDoomEdition'': The game features remakes/ports of the maps DM-Morpheus and DM-Deck16][.

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* ''VideoGame/QuakeChampionsDoomEdition'': The game features remakes/ports of the maps DM-Morpheus and DM-Deck16][.[=DM-Deck16][=].

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** ''VideoGame/Borderlands3'' has the ASMD as a weapon, which works exactly as it did in the games, the only difference being that you need to zoom in order to shoot the bolt. [[RealitySubtext Considering that the game was meant to be]] an [[Creator/EpicGames Epic Games Store]] exclusive, it's hardly surprising.

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** ''VideoGame/Borderlands3'' has the ASMD as a weapon, which works exactly as it did in the games, the only difference being that you need to zoom in order to shoot the bolt. [[RealitySubtext Considering The fact that it only comes in the game was meant {{Shock|AndAwe}} element is also a reference to be]] an [[Creator/EpicGames Epic Games Store]] exclusive, it's hardly surprising.the name the weapon had in later games: the Shock Rifle.

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** ''VideoGame/Borderlands1'':
*** The Torgue Twisted [[strike:Redeemer]] Redemption has the caption [[VideoGame/UnrealTournament "Monster Kill!"]]. Even the name "Redemption" sounds similar to "Redeemer," which was UT's {{BFG}}.

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** ''VideoGame/Borderlands1'':
***
''VideoGame/Borderlands1'': The Torgue Twisted [[strike:Redeemer]] Redemption has the caption [[VideoGame/UnrealTournament "Monster Kill!"]]. Even the name "Redemption" sounds similar to "Redeemer," which was UT's {{BFG}}.
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** ''Creative'': One of the Devices included for the mode is the Damage Amplifier. Its shape resembles the item as it appears in ''VideoGame/UnrealChampionship''.

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!! {{Machinima}}
* ''Machinima/HalfLifeButTheAIIsSelfAware'': [[spoiler:Some time after losing his right hand, when the group arrives at Darnold's lab they're able to give him the minigun from ''VideoGame/UnrealTournament'' as a replacement, which apparently shoots fingernails]].




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* ''WebVideo/HalfLifeButTheAIIsSelfAware'': [[spoiler:Some time after losing his right hand, when the group arrives at Darnold's lab they're able to give him the minigun from ''VideoGame/UnrealTournament'' as a replacement, which apparently shoots fingernails]].
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* ''VideoGame/{{Blood}} II: The Chosen'' has a deadend with a Skaarj poster with the words "I <3 SKAARJ" on it.

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* ''VideoGame/DukeNukemForever'': The Impregnader is a weapon that works exactly like the GES [=BioRifle=].

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* ''VideoGame/DukeNukemForever'': ''VideoGame/DukeNukemForever'':
** The 2001 leaked beta has a level that is [[https://www.youtube.com/watch?v=DYKJP3yP-Sg Deck 16 in all but name]].
**
The Impregnader is a weapon that works exactly like the GES [=BioRifle=].

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* ''VideoGame/{{Ultrakill}}'': The Alternate version of the Nailgun found in [[spoiler:4-4]] is a sawblade launcher that fires bouncing buzzsaws, just like [[VideoGame/UnrealI the Razorjack]] and [[VideoGame/UnrealTournament the Ripper]].
* ''VideoGame/VectorThrust'': The design of the [=L1WAC=], mutators such as Instagib and Volatile Unit, and the command menu, were said to be inspired by ''VideoGame/UnrealTournament''.



* ''VideoGame/VectorThrust'': The design of the [=L1WAC=], mutators such as Instagib and Volatile Unit, and the command menu, were said to be inspired by ''VideoGame/UnrealTournament''.

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* ''VideoGame/BrutalDoom'': Rescuing the friendly marines will have them use Male One clips from ''VideoGame/UnrealTournament''.



* ''VideoGame/MondayNightCombat'': The Gunner's armor resembles some forms of [[VideoGame/UnrealTournament2004 Juggernaut]] power armor.



* ''VideoGame/NuclearThrone'': The Flak Cannon and Ion Cannon work almost exactly like their ''VideoGame/UnrealTournament'' and ''VideoGame/UnrealTournament2004'' counterparts, respectively, being a shotgun weapon that fires a sphere of multi-hit death and a massive beam strike. The Nuke Launcher similarly functions like the Redeemer Missile, being weapons that fire a remotely controllable nuclear rocket.



* ''VideoGame/OrcsMustDie'': The achievement for getting a 25 enemy kill-streak is "[[VideoGame/UnrealTournament MMMMONSTER KILL!]]"



* ''VideoGame/RiseOfTheTriad 2013'':
** There's an achievement named "Holy Shit" for running the game on maximum graphic settings, whose icon is the VideoGame/{{Unreal}} Engine logo, a reference to an EasterEgg in ''VideoGame/UnrealTournament2004'' where jacking up all of its graphic settings to the max will make the announcer say "Holy shit!" In addition, this will play an audio clip of Thi saying "Holy Shit!"

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* ''VideoGame/RiseOfTheTriad 2013'':
**
2013'': There's an achievement named "Holy Shit" for running the game on maximum graphic settings, whose icon is the VideoGame/{{Unreal}} Engine logo, a reference to an EasterEgg in ''VideoGame/UnrealTournament2004'' where jacking up all of its graphic settings to the max will make the announcer say "Holy shit!" In addition, this will play an audio clip of Thi saying "Holy Shit!"Shit!"
* ''VideoGame/{{Ruiner}}'': The Predator rifle fires energized buzzsaws that bounce off walls, much like [[VideoGame/UnrealI the Razorjack]] and [[VideoGame/UnrealTournament the Ripper]].



* ''VideoGame/S4League'': Touchdown mode is best likened to ''VideoGame/UnrealTournament2004''[='=]s Bombing Run mode as a CaptureTheFlag [[JustForFun/XMeetsY meets]] UsefulNotes/AssociationFootball gamemode.



* ''VideoGame/ThingThing 3'': The final boss's laser attack uses the [=UT2004=] Flak Cannon's primary fire sound, albeit slowed down a bit.




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* ''VideoGame/VectorThrust'': The design of the [=L1WAC=], mutators such as Instagib and Volatile Unit, and the command menu, were said to be inspired by ''VideoGame/UnrealTournament''.
* ''VideoGame/{{Xonotic}}'':
** Inside the mutator system, there's a Relic mutator which acts like the one in ''VideoGame/UnrealTournament'', randomly placing some mutator-specific powerups which can give you different combat bonuses.
** Keepaway is the Mutant gametype from ''VideoGame/UnrealTournament2004'' without the Bottom Feeder feature.
** Nexball is inspired by the ''VideoGame/UnrealTournament'' mod [[http://www.moddb.com/mods/soccer-tournament Soccer Tournament]].

!! Game mods
* ''VideoGame/BrutalDoom'': Rescuing the friendly marines will have them use Male One clips from ''VideoGame/UnrealTournament''.
* ''VideoGame/QuakeChampionsDoomEdition'': The game features remakes/ports of the maps DM-Morpheus and DM-Deck16][.
* ''VideoGame/TroubleInTerroristTown'': Headshots will stop the murder victim from screaming. Sometimes, a headshot is even accompanied by the UT announcer's "HEADSHOT!" for added effect.

!! WebVideo
* ''WebVideo/DoomDay'': The AnnouncerChatter voice is borrowed from ''VideoGame/UnrealTournament''.

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** [[AnsweringEcho ...kill...kill...]]



*** The game includes gametypes such as [[VideoGame/UnrealTournament Domination]] and [[VideoGame/UnrealTournament2004 Onslaught]].

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*** ** The game includes gametypes such as [[VideoGame/UnrealTournament Domination]] and [[VideoGame/UnrealTournament2004 Onslaught]].
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* ''VideoGame/{{SYNTHETHIK}}'':

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* ''VideoGame/{{SYNTHETHIK}}'':''VideoGame/{{SYNTHETIK}}'':

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!! {{Machinima}}
* ''Machinima/HalfLifeButTheAIIsSelfAware'': [[spoiler:Some time after losing his right hand, when the group arrives at Darnold's lab they're able to give him the minigun from ''VideoGame/UnrealTournament'' as a replacement, which apparently shoots fingernails]].

!! VideoGames



* ''Asterix & Obelix XXL 2: Mission: Las Vegum'': In WCW, there are [[http://img4.imageshack.us/img4/7295/arenatournament.jpg several posters advertising an "Arena Tournament"]], made with the same logo and font as ''VideoGame/UnrealTournament''.



** ''VideoGame/Borderlands1'':
*** The Torgue Twisted [[strike:Redeemer]] Redemption has the caption [[VideoGame/UnrealTournament "Monster Kill!"]]. Even the name "Redemption" sounds similar to "Redeemer," which was UT's {{BFG}}.



* ''VideoGame/BrutalDoom'': Rescuing the friendly marines will have them use Male One clips from ''VideoGame/UnrealTournament''.
* ''VideoGame/DefenseOfTheAncients'': The announcer borrows UT combo and kill streaks as announcements.
* ''VideoGame/DeepRockGalactic'': The Experimental Plasma Charger is inspired by the Shock Rifle, with a charged sphere being shot with the primary fire in order to cause a massive explosion to scorch whole hordes.



* ''VideoGame/DungeonFighterOnline'': DFO Global's 3rd anniversary brings a minigame where you make sandwiches by catching falling ingredients. If you do well enough, words like [[VideoGame/UnrealTournament "Unstoppable!!" and "Dominating!!"]] show up on the screen.
* ''VideoGame/{{Fortnite}}'':
** ''Save the World'': One of the lead survivors is [[https://www.reddit.com/r/FORTnITE/comments/6swf9i/out_of_all_the_easter_eggs_and_references_to/ Malcolm]] from ''VideoGame/UnrealTournament'', his bio is even taken from ''2003''.
** ''Battle Royale'': One of the rooms has pieces of artwork taken from Epic's own ''VideoGame/UnrealTournament'', including a poster with the Facing Worlds map.
* ''VideoGame/GunfireReborn'': The Thunderstrike and Porcupine have alternate fires that make them play similarly to VideoGame/UnrealTournament's Shock Rifle and Flak Cannon respectively.



* ''VideoGame/LeagueOfLegends'': The in-game chat displays kill streaks using ''VideoGame/UnrealTournament'' lines, such as "Killing Spree!" "Dominating!" and "Godlike!"
* ''VideoGame/{{Magicka}}'': The achievement for killing 20 enemies with one spell or Magick (harder than it sounds), is appropriately named "[[VideoGame/UnrealTournament MU-MU-MU-MULTIKILL!]]".
** [[AnsweringEcho ...kill...kill...]]



* ''VideoGame/{{Overwatch}}'': One of Sombra's abilities is a teleportation device which is shoot in a wide arc, bounces on walls and gets her to otherwise unreachable places. Its name? The [[VideoGame/UnrealTournament Translocator]].



*** Clutch is a Xan Kriegor expy: and a later update gave it the ability to dodge in all four directions.

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*** Clutch is a Xan Kriegor expy: and a former mining robot turned into a killing machine with superiority complex, plus a later update gave it the ability to dodge in all four directions.

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* ''VideoGame/HardReset'': Fletcher's [[DeflectorShields Personal Shield]] partially reduces incoming damage but loses effectiveness as it depletes, in a similar manner to [[VideoGame/UnrealIITheAwakening Dalton's shield]] and the Shield Packs of ''2003'' and ''2004''.
* ''VideoGame/JediKnightIIJediOutcast'': The Flechette Weapon is basically the Flak Cannon in all but name.
* ''VideoGame/{{Nexuiz}}'':
*** The game includes gametypes such as [[VideoGame/UnrealTournament Domination]] and [[VideoGame/UnrealTournament2004 Onslaught]].
** The Mortar's primary fire shots projectiles which can be summed up as Flak Shells.
** With the Electro you can shoot a ball and hit it with the weapon's primary fire, basically emulating the Shock Rifle, but with the ball bouncing on objects instead of travelling through the air.
** The game also implements a mutator system, even called as such.
** The message for weapon suicide is ''"You killed your own dumb self."''
* ''VideoGame/OpenArena'':
** Last Man Standing[[note]]"Lives" mode only[[/note]], Domination and Double Domination are taken from the namesake gametypes from ''VideoGame/UnrealTournament'' and ''VideoGame/UnrealTournament2004''.
** pxlfan (The Big Fan of Death!) takes inspiration from the ''VideoGame/{{Unreal}}'' deathmatch map [=DmDeathFan=].
** oasago2 (Sago's Castle) takes inspiration from a third-party map for ''VideoGame/UnrealTournament2004'', CTF-TFC-Solemn. The same is true for am_spacecont and am_thornish, taking place in remake of other UT third-party maps, DM-1on1-Contact and CTF-Thorns*.
** The hydronex* (Hydrocapture) maps are loose adaptations of VideoGame/UnrealTournament's [=CTF-Hydro16=].
* ''VideoGame/{{Pariah}}'': [[spoiler: The Shroud]] are shown to be a pale, hairless, corpse-like human group that figured out a way to reanimate the dead, used it to become a separate species and recruit followers, and then made an unsuccessful power play, like [[VideoGame/UnrealTournament the Necris]].



** ''VideoGame/QuakeII: The Reckoning'': The Ion Ripper is, for all intents and purposes, a [[VideoGame/UnrealI Razorjack]] {{expy}}, the only differences being the obvious lack of an AlternateFire and that the ricocheting projectiles are made of cells rather than blades.



* ''VideoGame/SeriousSamII'': During the first level of Planet Kleer, Sam says after NETRICSA suggests him to pick up the Rocket Launcher[[note]]As if it's not enough, the game even emphasizes the reference by capitalizing the first letter. Oh, and for bonus points, the level itself is called "Unreal Wasteland".[[/note]]:

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* ''VideoGame/SeriousSamII'': ''VideoGame/SeriousSamII'':
** The redesigned pistol looks like a toy version of [[VideoGame/UnrealI the Dispersion Pistol]] (more specifically, the version from ''VideoGame/UnrealIITheAwakening'', of all things).
**
During the first level of Planet Kleer, Sam says after NETRICSA suggests him to pick up the Rocket Launcher[[note]]As if it's not enough, the game even emphasizes the reference by capitalizing the first letter. Oh, and for bonus points, the level itself is called "Unreal Wasteland".[[/note]]:




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* ''VideoGame/{{SYNTHETHIK}}'':
** The Liandry Rail Gun, named for Unreal's [[VideoGame/UnrealTournament Liandri Corporation]].
** Similarly, the Ripjack is named after a similar weapon in ''VideoGame/UnrealChampionship2TheLiandriConflict''.
** The flak cannon functions identically to its Unreal counterpart.
* ''VideoGame/{{Warframe}}'': Inevitable due to [[Creator/DigitalExtremes its shared development lineage]]
** The Miter blade launcher both references ''VideoGame/UnrealI'' and ''VideoGame/UnrealTournament'', being a gun that fires out slow-moving sawblades.
** The Drakgoon shrapnel cannon and Stug goo-launching pistol are also extremely similar to their Unreal precursors (the Flak Cannon and GES [=BioRifle=], respectively).
** The Quanta takes after the Shock Rifle, firing slow-moving energy cubes that can be detonated with the primary fire mode.
** An update added the Zarr, which is even closer to the original Flak Cannon.
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* ''VideoGame/RiseOfTheTriad2013'':

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* ''VideoGame/RiseOfTheTriad2013'':''VideoGame/RiseOfTheTriad 2013'':
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* ''VideoGame/AlienShooter'': The first Zombie Shooter starts you off with a pair of what appear to be [[VideoGame/UnrealTournament Enforcers]]. Your character even fires them [[GangstaStyle sideways]] with surprising accuracy and a respectable fire rate.
* ''VideoGame/{{Borderlands}}'' series:
** In ''VideoGame/Borderlands2'', Gaige's dialogue lines include the game's [[IdiosyncraticComboLevels combo and kill streaks]] ("Killing Spree!", "Unstoppable!", "Muh-muh-muh-multi kill-kill-kill!").
** ''VideoGame/Borderlands3'' has the ASMD as a weapon, which works exactly as it did in the games, the only difference being that you need to zoom in order to shoot the bolt. [[RealitySubtext Considering that the game was meant to be]] an [[Creator/EpicGames Epic Games Store]] exclusive, it's hardly surprising.
* ''VideoGame/DoomEternal'': One of the books that can be found in the Fortress of Doom is called ''"Liandri: A Brief History of Interplanetary Industry"''.
* ''VideoGame/DukeNukemForever'': The Impregnader is a weapon that works exactly like the GES [=BioRifle=].
* ''VideoGame/{{Quake}}'' series:
** ''VideoGame/QuakeIV'':
*** The [[EmergencyWeapon Blaster]] can fire either single, extremely weak shots or more powerful charged shots in a manner similar to [[VideoGame/UnrealI the Dispersion Pistol]].
*** An upgrade for the Rocket Launcher allows it to fire [[VideoGame/UnrealTournament2003 up to three rockets at the same time]].
** ''[[VideoGame/QuakeIIIArena Quake Live]]'' includes Domination as a gamemode.
** ''VideoGame/QuakeChampions'':
*** Clutch is a Xan Kriegor expy: and a later update gave it the ability to dodge in all four directions.
*** There are awards for getting the first frag, for killing 5 enemies without dying, and for a headshot with the Railgun called "First Blood", "Killing Spree" and "Headshot".
* ''VideoGame/RiseOfTheTriad2013'':
** There's an achievement named "Holy Shit" for running the game on maximum graphic settings, whose icon is the VideoGame/{{Unreal}} Engine logo, a reference to an EasterEgg in ''VideoGame/UnrealTournament2004'' where jacking up all of its graphic settings to the max will make the announcer say "Holy shit!" In addition, this will play an audio clip of Thi saying "Holy Shit!"
* ''VideoGame/RussianOverkill'':
** Power Overwhelming's original design was that of the Minigun from [[VideoGame/UnrealI the first game]], with its two overlapping tri-barrels.
** The Hotrod's secondary and tertiary fire shoot a spray of flak and a shrapnel bomb, respectively, just like the Flak Cannon.
** The Deathhead is literally [[VideoGame/UnrealTournament the Redeemer]]; it even uses the same model, and even allows you to fire it guided or unguided.
** Speaking of the Redeemer, the Quick-Nuke consumable borrows its sprite from the [=UT2004=] version, and the missile launched even sounds like the Redeemer's in flight. Its actor is even labelled as "Redeemer".
** Charging up the Mutilator's secondary, or loading up the Erasus's casinginator fire, has the same sound as charging [[VideoGame/UnrealTournament the Impact Hammer]].
** The Violator's charging sound uses [[VideoGame/UnrealTournament2003 the Shield Gun's]] sound effect.
* ''VideoGame/SeriousSamII'': During the first level of Planet Kleer, Sam says after NETRICSA suggests him to pick up the Rocket Launcher[[note]]As if it's not enough, the game even emphasizes the reference by capitalizing the first letter. Oh, and for bonus points, the level itself is called "Unreal Wasteland".[[/note]]:
--> ''"I love picking big guns. It feels so Unreal."''

!! WesternAnimation
* ''WesternAnimation/TheAmazingWorldOfGumball'' Some of the imaginary weapons used and mentioned in Tobias' ChaseFight with Gumball and Darwin are a Shock Rifle and a Flak Cannon.
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