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[[folder:The Making of an AVGN episode (Featuring Barbie (NES))]]

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[[folder:The Making of an AVGN episode (Featuring Barbie ''Barbie'' (NES))]]



[[folder:Kid Kool (NES)]]

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[[folder:Kid Kool [[folder:''Kid Kool'' (NES)]]



[[folder:Nintendo World Championships (NES)]]

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[[folder:Nintendo [[folder:''Nintendo World Championships Championships'' (NES)]]



[[folder:Dark Castle]]

to:

[[folder:Dark Castle]][[folder:''Dark Castle'']]

Added: 802

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The complications on the You Tube channel refers to it as "Season 5 finale"


[[folder:Spielberg Games]]
[--Featured games: Jaws (NES), Hook (NES), Jurassic Park (NES, SNES), Jurassic Park (Gen), Jurassic Park Rampage Edition (Gen), Jurassic Park 2: The Chaos Continues (SNES), Jurassic Park (SCD), Jurassic Park the Interactive (3D0), E.T. Go Come (A2600)[[labelnote:*]]Not to be confused with the infamous E.T. video game[[/labelnote]]--]

to:

[[folder:Spielberg Games]]
[--Featured games: Jaws (NES), Hook (NES), Jurassic Park (NES, SNES), Jurassic Park (Gen), Jurassic Park Rampage Edition (Gen), Jurassic Park 2: The Chaos Continues (SNES), Jurassic Park (SCD), Jurassic Park the Interactive (3D0), E.T. Go Come (A2600)[[labelnote:*]]Not to be confused with the infamous E.T. video game[[/labelnote]]--]
[[folder:The Making of an AVGN episode (Featuring Barbie (NES))]]
[--[[http://cinemassacre.com/2011/07/06/the-making-of-the-angry-video-game-nerd/ Cinemassacre link]]--]\\



James Rolfe appears in camera to address the common question he would get: What goes into making an Angry Video Game Nerd episode. He spends a half hour going into the process of making a simple episode (although a behind-the-scenes extra does show parts of how R.O.B. and Bugs Bunny's Birthday Blowout was made). He uses Barbie for the NES as an example of how to make an episode.

After that is done, the episode starts off proper with the Nerd putting in Barbie. He finds it odd that the concept is Barbie living a dream about the things she has to do later. He finds the controls to be awkward, and the variety of enemies so outlandish, it's hard to take it seriously. There was not a whole lot to be said about the game as the Nerd ends up losing, in a girl's game, and just swears it off afterward.



[[folder:The Making of an AVGN episode (Featuring Barbie (NES))]]
[--[[http://cinemassacre.com/2011/07/06/the-making-of-the-angry-video-game-nerd/ Cinemassacre link]]--]\\

to:

[[folder:The Making of an AVGN episode (Featuring Barbie (NES))]]
[[folder:Kid Kool (NES)]]
[--[[http://cinemassacre.com/2011/07/06/the-making-of-the-angry-video-game-nerd/ com/2011/08/03/avgn-kid-kool/ Cinemassacre link]]--]\\



James Rolfe appears in camera to address the common question he would get: What goes into making an Angry Video Game Nerd episode. He spends a half hour going into the process of making a simple episode (although a behind-the-scenes extra does show parts of how R.O.B. and Bugs Bunny's Birthday Blowout was made). He uses Barbie for the NES as an example of how to make an episode.

After that is done, the episode starts off proper with the Nerd putting in Barbie. He finds it odd that the concept is Barbie living a dream about the things she has to do later. He finds the controls to be awkward, and the variety of enemies so outlandish, it's hard to take it seriously. There was not a whole lot to be said about the game as the Nerd ends up losing, in a girl's game, and just swears it off afterward.

to:

James Rolfe appears in camera to address the common question he would get: What goes into making an Angry Video Game Nerd episode. He spends a half hour going into the process of making a simple episode (although a behind-the-scenes extra does show parts of how R.O.B. and Bugs Bunny's Birthday Blowout was made). He uses Barbie Kid Kool for the NES as an example of how to make an episode.

After that is done,
was developed by Vic Tokai, better known for Decap Attack for the episode starts off proper with Sega Genesis, and Psycho Fox for the Nerd putting in Barbie. He finds it odd Sega Master System, where Kid Kool plays much similar to those games. The objective is that the concept King is Barbie living a dream ill, and the main character has to collect seven different herbs to treat him. While the graphics are fine, there are some weird things about the things she game, such as the method of attacking (with the power-up), the weird continue sequence (the king has to do later. He finds the controls power of immortality and is able to be awkward, revive the player if they lose all their lives), and the variety day-to-night transitions using different colors (some choices of enemies so outlandish, it's hard to take it seriously. There was not a whole lot to be said about colors being weirder than others, such as purple and orange). The Nerd finds that the game has several problems, such as poor jump controls, being required to learn how to skip a body of water perfectly, the lack of vertical scrolling, poor placement of invisible blocks (which causes more obstructions than surprise), among many other problems. The Nerd argues that there could not had been a big demand for Kid Kool, and argues that the game developers should had taken their time to make a more refined product. In the end, the Nerd ends up losing, in a girl's finds out the hard way that the game has multiple endings, with one he got being that he took too long to complete the game, and just swears it off afterward.in which the King had passed away.



[[folder:Kid Kool (NES)]]
[--[[http://cinemassacre.com/2011/08/03/avgn-kid-kool/ Cinemassacre link]]--]\\
\\
Kid Kool for the NES was developed by Vic Tokai, better known for Decap Attack for the Sega Genesis, and Psycho Fox for the Sega Master System, where Kid Kool plays much similar to those games. The objective is that the King is ill, and the main character has to collect seven different herbs to treat him. While the graphics are fine, there are some weird things about the game, such as the method of attacking (with the power-up), the weird continue sequence (the king has the power of immortality and is able to revive the player if they lose all their lives), and the day-to-night transitions using different colors (some choices of colors being weirder than others, such as purple and orange). The Nerd finds that the game has several problems, such as poor jump controls, being required to learn how to skip a body of water perfectly, the lack of vertical scrolling, poor placement of invisible blocks (which causes more obstructions than surprise), among many other problems. The Nerd argues that there could not had been a big demand for Kid Kool, and argues that the game developers should had taken their time to make a more refined product. In the end, the Nerd finds out the hard way that the game has multiple endings, with one he got being that he took too long to complete the game, in which the King had passed away.
[[/folder]]

Added: 1163

Changed: 2305

Removed: 7627

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How the seasons are officially divided


[[folder:Day Dreamin Davey (NES)]]

to:

[[folder:Day Dreamin Davey (NES)]]
[[folder:Spielberg Games]]
[--Featured games: Jaws (NES), Hook (NES), Jurassic Park (NES, SNES), Jurassic Park (Gen), Jurassic Park Rampage Edition (Gen), Jurassic Park 2: The Chaos Continues (SNES), Jurassic Park (SCD), Jurassic Park the Interactive (3D0), E.T. Go Come (A2600)[[labelnote:*]]Not to be confused with the infamous E.T. video game[[/labelnote]]--]



[[folder:Star Wars Games]]
[--Featured games: Star Wars: The Arcade Game (A2600), Star Wars: The Empire Strikes Back (A2600), Star Wars: Return of the Jedi (A2600), Star Wars: Jedi Arena (A2600), Star Wars (FC), Star Wars (NES), Star Wars: The Empire Strikes Back (NES), and Super Star Wars 1-3 (SNES)--]\\

to:

[[folder:Star Wars Games]]
[--Featured games: Star Wars: The Arcade Game (A2600), Star Wars: The Empire Strikes Back (A2600), Star Wars: Return
[[folder:The Making of the Jedi (A2600), Star Wars: Jedi Arena (A2600), Star Wars (FC), Star Wars (NES), Star Wars: The Empire Strikes Back (NES), and Super Star Wars 1-3 (SNES)--]\\an AVGN episode (Featuring Barbie (NES))]]
[--[[http://cinemassacre.com/2011/07/06/the-making-of-the-angry-video-game-nerd/ Cinemassacre link]]--]\\



James Rolfe appears in camera to address the common question he would get: What goes into making an Angry Video Game Nerd episode. He spends a half hour going into the process of making a simple episode (although a behind-the-scenes extra does show parts of how R.O.B. and Bugs Bunny's Birthday Blowout was made). He uses Barbie for the NES as an example of how to make an episode.

After that is done, the episode starts off proper with the Nerd putting in Barbie. He finds it odd that the concept is Barbie living a dream about the things she has to do later. He finds the controls to be awkward, and the variety of enemies so outlandish, it's hard to take it seriously. There was not a whole lot to be said about the game as the Nerd ends up losing, in a girl's game, and just swears it off afterward.



[[folder:R.O.B. the Robot]]
[--Featured NES games: Gyromite and Stack-Up (both NES)--]

The Nerd walks into his basement and takes a few moments to take in the fact that he is surrounded by shitty games. After ranting for a minute, he decides to play a game, settling on ''Gyromite'', one of the launch titles of the NES. He is perplexed to find that the game's name on the title screen is ''Robot Gyro'', but it only gets worse when he finds himself unable to proceed through the first level due to a wall blocking his path. Eventually, he figures out that a second controller is needed to move the walls, which he initially believes is the result of picking a two-player mode. However, resetting the game doesn't change things: a second player is needed in one-player mode while the actual two-player mode simply has players taking turns.\\\

As the Nerd wonders who would play ''Gyromite'' with him, he is approached by R.O.B., the Robotic Operating Buddy, who volunteers to play with him. However, the Nerd cannot simply hand the controller off to it: R.O.B. tells the Nerd it needs an "adaptive device" that holds the second controller in place so the device's actuators can press the A and B buttons. This, however, still isn't enough: R.O.B. also needs "gyros", small spinning top-like devices to place onto the actuators.\\\

Now set up with its actuator, gyros, and a spinner for the gyros, R.O.B. is finally ready to play ''Gyromite''. To play, the player has to alternate control between the Professor in-game and R.O.B. in the real world: pressing start and inputting commands into the first player's controller causes the screen to flash blue, which instruct R.O.B. via sensors in its eyes to rotate its arms and pick up or put down gyros. The process of putting a gyro in place to move a wall proves to be very time-consuming, and the first time the Nerd pulls it off, he is almost immediately killed by an enemy that corners him.\\\

The goal of ''Gyromite'' is to collect every stick of dynamite in each level. The Professor can climb ropes, but can't jump, so R.O.B. is needed to move the walls to help the Professor get around. The lack of an ability to jump also leaves the Professor vulnerable to enemies called "Smicks": the only way to deal with them is to leave radishes around to distract them or crush them with the moving walls.\\\

The game would, ultimately, be decent if not for the fact that R.O.B. was needed to play it.\\\

Exasperated, the Nerd decides to switch games. R.O.B. insists on playing ''Stack-Up'' (AKA: ''Robot Block''), another NES launch title that requires R.O.B. The game comes with stands to place on R.O.B., five colored blocks, and an alternate set of hands for R.O.B. to hold the blocks. The objective is to set the blocks up on the stands in a pre-arranged pattern, then move the blocks into a new pattern as quickly and with as few moves as possible. Upon completing this objective, players press start to move on to the next stage. However, there is no way for the game to know the player succeeded, so it is possible to simply cheat and keep pressing start. The methods for controlling R.O.B. in this game are also very convoluted.\\\

The Nerd decides to play a different game. Unfortunately, R.O.B. only wants to play ''Gyromite'' and ''Stack-Up'', in spite of the Nerd's insistence that he has over eight hundred different games to choose from. After R.O.B. makes its desires perfectly clear by throwing his games in the Nerd's face, the Nerd decides to indulge R.O.B. for a while. The Nerd finally reaches his breaking point while playing ''Gyromite'' and constructs a "Gyromite Controller'' by sawing the halves off of two NES controllers and taping them together before deciding to play something else.\\\

However, the Nerd discovers that his entire library of NES games have turned into either ''Gyromite'' or ''Stack-Up''. R.O.B. then takes control of the Nerd's controllers to restrain him and beat him to a pulp, then transforms his entire library of games across every console generation into ''Gyromite'' and ''Stack-Up'' and doing them same to every video game across the globe as part of its "prime objective". With this change comes an end to long passwords, bad game music, bad controls, bad graphics, and bad weapons. R.O.B. reveals that it was created in response to the video game market crash of 1983, which was caused by the market being over-saturated with sub-par games created by human imperfection. Nintendo was prophesied to bring about a savior that would restore the games industry, which R.O.B. says is itself.\\\

The Nerd, however, believes that Nintendo's success has nothing to do with R.O.B., and the industry's true savior was Mario. He punctuates this point by fighting R.O.B. with a Mario plushy. Sadly, not even the Mario plushy can stand before R.O.B., who destroys the plushy before blasting the Nerd into submission. With the Nerd defeated, R.O.B. grows into a giant and begins to terrorize a nearby city.\\\

As the Nerd lay unconscious, he thinks about R.O.B.'s words about removing shitty games...\\\

"...'''''I won't fucking have it!'''''"\\\

The Nerd gets his second wind and dons his battle armor (two Power Gloves, a Laser Scope headset, a Power Pad cape, and a U-Force chestplate with a Super Scope) before growing into a giant and facing R.O.B. in their fated final battle. The Nerd ultimately emerges victorious, destroying R.O.B. and undoing its power, restoring his library of games back to the way they were. Upon returning to his basement, he takes several of his games, all of them shitty , and grabs them together as ''Simon's Quest'' rests on the ground next to him.

to:

[[folder:R.O.B. the Robot]]
[--Featured NES games: Gyromite and Stack-Up (both NES)--]

The Nerd walks into his basement and takes a few moments to take in the fact that he is surrounded by shitty games. After ranting for a minute, he decides to play a game, settling on ''Gyromite'', one of the launch titles of the NES. He is perplexed to find that the game's name on the title screen is ''Robot Gyro'', but it only gets worse when he finds himself unable to proceed through the first level due to a wall blocking his path. Eventually, he figures out that a second controller is needed to move the walls, which he initially believes is the result of picking a two-player mode. However, resetting the game doesn't change things: a second player is needed in one-player mode while the actual two-player mode simply has players taking turns.\\\

As the Nerd wonders who would play ''Gyromite'' with him, he is approached by R.O.B., the Robotic Operating Buddy, who volunteers to play with him. However, the Nerd cannot simply hand the controller off to it: R.O.B. tells the Nerd it needs an "adaptive device" that holds the second controller in place so the device's actuators can press the A and B buttons. This, however, still isn't enough: R.O.B. also needs "gyros", small spinning top-like devices to place onto the actuators.\\\

Now set up with its actuator, gyros, and a spinner
[[folder:Kid Kool (NES)]]
[--[[http://cinemassacre.com/2011/08/03/avgn-kid-kool/ Cinemassacre link]]--]\\
\\
Kid Kool
for the gyros, R.O.B. is finally ready to play ''Gyromite''. To play, the player has to alternate control between the Professor in-game and R.O.B. in the real world: pressing start and inputting commands into the first player's controller causes the screen to flash blue, which instruct R.O.B. via sensors in its eyes to rotate its arms and pick up or put down gyros. The process of putting a gyro in place to move a wall proves to be very time-consuming, and the first time the Nerd pulls it off, he is almost immediately killed NES was developed by an enemy that corners him.\\\

The goal of ''Gyromite'' is to collect every stick of dynamite in each level. The Professor can climb ropes, but can't jump, so R.O.B. is needed to move the walls to help the Professor get around. The lack of an ability to jump also leaves the Professor vulnerable to enemies called "Smicks": the only way to deal with them is to leave radishes around to distract them or crush them with the moving walls.\\\

The game would, ultimately, be decent if not
Vic Tokai, better known for Decap Attack for the fact that R.O.B. was needed to play it.\\\

Exasperated,
Sega Genesis, and Psycho Fox for the Nerd decides Sega Master System, where Kid Kool plays much similar to switch those games. R.O.B. insists on playing ''Stack-Up'' (AKA: ''Robot Block''), another NES launch title that requires R.O.B. The game comes with stands to place on R.O.B., five colored blocks, and an alternate set of hands for R.O.B. to hold the blocks. The objective is to set that the blocks up on King is ill, and the stands in a pre-arranged pattern, then move main character has to collect seven different herbs to treat him. While the blocks into a new pattern as quickly and with as few moves as possible. Upon completing this objective, players press start to move on to the next stage. However, graphics are fine, there is no way for are some weird things about the game game, such as the method of attacking (with the power-up), the weird continue sequence (the king has the power of immortality and is able to know revive the player succeeded, so it is possible to simply cheat if they lose all their lives), and keep pressing start. The methods for controlling R.O.B. in this game are also very convoluted.\\\

The Nerd decides to play a
the day-to-night transitions using different game. Unfortunately, R.O.B. only wants to play ''Gyromite'' colors (some choices of colors being weirder than others, such as purple and ''Stack-Up'', in spite of the Nerd's insistence that he has over eight hundred different games to choose from. After R.O.B. makes its desires perfectly clear by throwing his games in the Nerd's face, the Nerd decides to indulge R.O.B. for a while. orange). The Nerd finally reaches his breaking point while playing ''Gyromite'' and constructs a "Gyromite Controller'' by sawing the halves off of two NES controllers and taping them together before deciding to play something else.\\\

However, the Nerd discovers
finds that his entire library of NES games have turned into either ''Gyromite'' or ''Stack-Up''. R.O.B. then takes control of the Nerd's controllers to restrain him and beat him to a pulp, then transforms his entire library of games across every console generation into ''Gyromite'' and ''Stack-Up'' and doing them same to every video game across the globe has several problems, such as part of its "prime objective". With this change comes an end to long passwords, bad game music, bad poor jump controls, bad graphics, and bad weapons. R.O.B. reveals that it was created in response to the video game market crash of 1983, which was caused by the market being over-saturated with sub-par games created by human imperfection. Nintendo was prophesied required to bring about learn how to skip a savior body of water perfectly, the lack of vertical scrolling, poor placement of invisible blocks (which causes more obstructions than surprise), among many other problems. The Nerd argues that would restore the games industry, which R.O.B. says is itself.\\\

The Nerd, however, believes
there could not had been a big demand for Kid Kool, and argues that Nintendo's success has nothing to do with R.O.B., and the industry's true savior was Mario. He punctuates this point by fighting R.O.B. with game developers should had taken their time to make a Mario plushy. Sadly, not even more refined product. In the Mario plushy can stand before R.O.B., who destroys the plushy before blasting end, the Nerd into submission. With finds out the Nerd defeated, R.O.B. grows into a giant and begins to terrorize a nearby city.\\\

As
hard way that the Nerd lay unconscious, he thinks about R.O.B.'s words about removing shitty games...\\\

"...'''''I won't fucking have it!'''''"\\\

The Nerd gets his second wind and dons his battle armor (two Power Gloves, a Laser Scope headset, a Power Pad cape, and a U-Force chestplate
game has multiple endings, with a Super Scope) before growing into a giant and facing R.O.B. in their fated final battle. The Nerd ultimately emerges victorious, destroying R.O.B. and undoing its power, restoring his library of games back one he got being that he took too long to complete the way they were. Upon returning to his basement, he takes several of his games, all of them shitty , and grabs them together as ''Simon's Quest'' rests on game, in which the ground next to him.King had passed away.



[[folder:Spielberg Games]]
[--Featured games: Jaws (NES), Hook (NES), Jurassic Park (NES, SNES), Jurassic Park (Gen), Jurassic Park Rampage Edition (Gen), Jurassic Park 2: The Chaos Continues (SNES), Jurassic Park (SCD), Jurassic Park the Interactive (3D0), E.T. Go Come (A2600)[[labelnote:*]]Not to be confused with the infamous E.T. video game[[/labelnote]]--]
\\
[[/folder]]

[[folder:The Making of an AVGN episode (Featuring Barbie (NES))]]
[--[[http://cinemassacre.com/2011/07/06/the-making-of-the-angry-video-game-nerd/ Cinemassacre link]]--]\\
\\
James Rolfe appears in camera to address the common question he would get: What goes into making an Angry Video Game Nerd episode. He spends a half hour going into the process of making a simple episode (although a behind-the-scenes extra does show parts of how R.O.B. and Bugs Bunny's Birthday Blowout was made). He uses Barbie for the NES as an example of how to make an episode.

After that is done, the episode starts off proper with the Nerd putting in Barbie. He finds it odd that the concept is Barbie living a dream about the things she has to do later. He finds the controls to be awkward, and the variety of enemies so outlandish, it's hard to take it seriously. There was not a whole lot to be said about the game as the Nerd ends up losing, in a girl's game, and just swears it off afterward.
[[/folder]]

[[folder:Kid Kool (NES)]]
[--[[http://cinemassacre.com/2011/08/03/avgn-kid-kool/ Cinemassacre link]]--]\\
\\
Kid Kool for the NES was developed by Vic Tokai, better known for Decap Attack for the Sega Genesis, and Psycho Fox for the Sega Master System, where Kid Kool plays much similar to those games. The objective is that the King is ill, and the main character has to collect seven different herbs to treat him. While the graphics are fine, there are some weird things about the game, such as the method of attacking (with the power-up), the weird continue sequence (the king has the power of immortality and is able to revive the player if they lose all their lives), and the day-to-night transitions using different colors (some choices of colors being weirder than others, such as purple and orange). The Nerd finds that the game has several problems, such as poor jump controls, being required to learn how to skip a body of water perfectly, the lack of vertical scrolling, poor placement of invisible blocks (which causes more obstructions than surprise), among many other problems. The Nerd argues that there could not had been a big demand for Kid Kool, and argues that the game developers should had taken their time to make a more refined product. In the end, the Nerd finds out the hard way that the game has multiple endings, with one he got being that he took too long to complete the game, in which the King had passed away.
[[/folder]]
Is there an issue? Send a MessageReason:
None


The Nerd gets his second wind and dons his battle armor (two Power Gloves, a Laser Scope headset, a Power Pad cape, and a U-Force chestplate with a Super Scope) before growing into a giant and facing R.O.B. in their fated final battle. The Nerd ultimately emerges victorious, destroying R.O.B. and undoing its power, restoring his library of games back to the way they were. Upon returning to his basement, he takes several of his games, good and shitty alike, and gives them a big hug as ''Simon's Quest'' rests on the ground next to him.

to:

The Nerd gets his second wind and dons his battle armor (two Power Gloves, a Laser Scope headset, a Power Pad cape, and a U-Force chestplate with a Super Scope) before growing into a giant and facing R.O.B. in their fated final battle. The Nerd ultimately emerges victorious, destroying R.O.B. and undoing its power, restoring his library of games back to the way they were. Upon returning to his basement, he takes several of his games, good and all of them shitty alike, , and gives grabs them a big hug together as ''Simon's Quest'' rests on the ground next to him.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[foldercontrol]]

Added: 7285

Changed: 5666

Removed: 2239

Is there an issue? Send a MessageReason:
None


[[folder:The Making of an AVGN episode (Featuring Barbie (NES))]]
[--[[http://cinemassacre.com/2011/07/06/the-making-of-the-angry-video-game-nerd/ Cinemassacre link]]--]\\

to:

[[folder:The Making of an AVGN episode (Featuring Barbie (NES))]]
[--[[http://cinemassacre.com/2011/07/06/the-making-of-the-angry-video-game-nerd/ Cinemassacre link]]--]\\
[[folder:Day Dreamin Davey (NES)]]



James Rolfe appears in camera to address the common question he would get: What goes into making an Angry Video Game Nerd episode. He spends a half hour going into the process of making a simple episode (although a behind-the-scenes extra does show parts of how R.O.B. and Bugs Bunny's Birthday Blowout was made). He uses Barbie for the NES as an example of how to make an episode.

After that is done, the episode starts off proper with the Nerd putting in Barbie. He finds it odd that the concept is Barbie living a dream about the things she has to do later. He finds the controls to be awkward, and the variety of enemies so outlandish, it's hard to take it seriously. There was not a whole lot to be said about the game as the Nerd ends up losing, in a girl's game, and just swears it off afterward.



[[folder:Kid Kool (NES)]]
[--[[http://cinemassacre.com/2011/08/03/avgn-kid-kool/ Cinemassacre link]]--]\\

to:

[[folder:Kid Kool (NES)]]
[--[[http://cinemassacre.com/2011/08/03/avgn-kid-kool/ Cinemassacre link]]--]\\
[[folder:Star Wars Games]]
[--Featured games: Star Wars: The Arcade Game (A2600), Star Wars: The Empire Strikes Back (A2600), Star Wars: Return of the Jedi (A2600), Star Wars: Jedi Arena (A2600), Star Wars (FC), Star Wars (NES), Star Wars: The Empire Strikes Back (NES), and Super Star Wars 1-3 (SNES)--]\\



Kid Kool for the NES was developed by Vic Tokai, better known for Decap Attack for the Sega Genesis, and Psycho Fox for the Sega Master System, where Kid Kool plays much similar to those games. The objective is that the King is ill, and the main character has to collect seven different herbs to treat him. While the graphics are fine, there are some weird things about the game, such as the method of attacking (with the power-up), the weird continue sequence (the king has the power of immortality and is able to revive the player if they lose all their lives), and the day-to-night transitions using different colors (some choices of colors being weirder than others, such as purple and orange). The Nerd finds that the game has several problems, such as poor jump controls, being required to learn how to skip a body of water perfectly, the lack of vertical scrolling, poor placement of invisible blocks (which causes more obstructions than surprise), among many other problems. The Nerd argues that there could not had been a big demand for Kid Kool, and argues that the game developers should had taken their time to make a more refined product. In the end, the Nerd finds out the hard way that the game has multiple endings, with one he got being that he took too long to complete the game, in which the King had passed away.



[[folder:Nintendo World Championships (NES)]]
[--Featured games: Super Mario Bros. (NES), Rad Racer (NES), and Tetris (NES) as part of the NWC cart--]

The Nerd is beside himself with glee as he has just received a box of games he ordered off of Ebay, for one of the games included is the incredibly rare ''Nintendo World Championships 1990'' cartridge, used in the Nintendo Power-sponsored tournament of the same name and inspired by the Video Armageddon tournament from ''Film/TheWizard''. He rummages through the box, only to be crestfallen when he finds the copy of NWC he had ordered was merely an easily and cheaply attainable reproduction cartridge.

Determined to make his collection as complete as possible, he calls a collector just as insane as himself if not more so: Pat the NES Punk. To his delight, Pat claims that he has a copy of NWC. The Nerd invites him over to "authenticate" the cartridge.

Pat brings over his NWC cart: one of the grey individually numbered carts that was used in the tournament. The Nerd claims that the cart is a "fake" and offers to take it off his hands in exchange for the box of games he had ordered. Pat mocks the cheap and easily attainable games the Nerd was offering, taking a moment to realize that what he thought was merely a copy of ''The Legend of Zelda'' was actually a golden NWC cart, which was offered as a sweepstakes prize by Nintendo Power and was even ''more'' rare than the grey tournament carts. The Nerd tries to offer Pat his grey NWC cart back, claiming the gold carts were mere giveaways that didn't even have a proper label, just a cheap NWC logo put on with Elmer's glue.

Eventually, the two decide to settle the matter the only way they know how: by competing with each other at ''Nintendo World Championship 1990''.

Using the reproduction cart, the two begin the game, only for the Nerd to realize that all there was to the NWC cart was stripped down versions of other Nintendo games: players were tasked with obtaining 50 coins in ''Super Mario Bros.'' as quickly as possible, finishing in the fastest on the first course of ''Rad Racer'', and getting as many points as possible within a time limit in ''Tetris''.

Realizing that the NWC cart was an overglorified piece of shit, the Nerd destroys both the gold and grey carts with a hammer. He offers a shocked Pat his reproduction cart. The two have a good laugh until Pat tries to strangle the Nerd.

(Don't worry, the carts that were destroyed were stunt doubles. The genuine carts were left intact.)

to:

[[folder:Nintendo World Championships (NES)]]
[[folder:R.O.B. the Robot]]
[--Featured NES games: Super Mario Bros. (NES), Rad Racer (NES), Gyromite and Tetris (NES) as part of the NWC cart--]

Stack-Up (both NES)--]

The Nerd walks into his basement and takes a few moments to take in the fact that he is beside himself with glee as he has just received a box of games he ordered off of Ebay, surrounded by shitty games. After ranting for a minute, he decides to play a game, settling on ''Gyromite'', one of the games included is the incredibly rare ''Nintendo World Championships 1990'' cartridge, used in the Nintendo Power-sponsored tournament launch titles of the same NES. He is perplexed to find that the game's name and inspired by on the Video Armageddon tournament from ''Film/TheWizard''. He rummages through the box, title screen is ''Robot Gyro'', but it only to be crestfallen gets worse when he finds the copy of NWC he had ordered was merely an easily and cheaply attainable reproduction cartridge.

Determined to make his collection as complete as possible, he calls a collector just as insane as
himself if not more so: Pat unable to proceed through the NES Punk. To first level due to a wall blocking his delight, Pat claims that he has a copy of NWC. The Nerd invites him over to "authenticate" the cartridge.

Pat brings over his NWC cart: one of the grey individually numbered carts that was used in the tournament. The Nerd claims that the cart is a "fake" and offers to take it off his hands in exchange for the box of games he had ordered. Pat mocks the cheap and easily attainable games the Nerd was offering, taking a moment to realize that what he thought was merely a copy of ''The Legend of Zelda'' was actually a golden NWC cart, which was offered as a sweepstakes prize by Nintendo Power and was even ''more'' rare than the grey tournament carts. The Nerd tries to offer Pat his grey NWC cart back, claiming the gold carts were mere giveaways that didn't even have a proper label, just a cheap NWC logo put on with Elmer's glue.

path. Eventually, he figures out that a second controller is needed to move the two decide to settle walls, which he initially believes is the matter result of picking a two-player mode. However, resetting the game doesn't change things: a second player is needed in one-player mode while the actual two-player mode simply has players taking turns.\\\

As the Nerd wonders who would play ''Gyromite'' with him, he is approached by R.O.B., the Robotic Operating Buddy, who volunteers to play with him. However, the Nerd cannot simply hand the controller off to it: R.O.B. tells the Nerd it needs an "adaptive device" that holds the second controller in place so the device's actuators can press the A and B buttons. This, however, still isn't enough: R.O.B. also needs "gyros", small spinning top-like devices to place onto the actuators.\\\

Now set up with its actuator, gyros, and a spinner for the gyros, R.O.B. is finally ready to play ''Gyromite''. To play, the player has to alternate control between the Professor in-game and R.O.B. in the real world: pressing start and inputting commands into the first player's controller causes the screen to flash blue, which instruct R.O.B. via sensors in its eyes to rotate its arms and pick up or put down gyros. The process of putting a gyro in place to move a wall proves to be very time-consuming, and the first time the Nerd pulls it off, he is almost immediately killed by an enemy that corners him.\\\

The goal of ''Gyromite'' is to collect every stick of dynamite in each level. The Professor can climb ropes, but can't jump, so R.O.B. is needed to move the walls to help the Professor get around. The lack of an ability to jump also leaves the Professor vulnerable to enemies called "Smicks":
the only way they know how: by competing to deal with each other at ''Nintendo World Championship 1990''.

Using
them is to leave radishes around to distract them or crush them with the reproduction cart, moving walls.\\\

The game would, ultimately, be decent if not for
the two begin the game, only for fact that R.O.B. was needed to play it.\\\

Exasperated,
the Nerd decides to realize switch games. R.O.B. insists on playing ''Stack-Up'' (AKA: ''Robot Block''), another NES launch title that all there was to the NWC cart was stripped down versions of other Nintendo games: players were tasked requires R.O.B. The game comes with obtaining 50 coins stands to place on R.O.B., five colored blocks, and an alternate set of hands for R.O.B. to hold the blocks. The objective is to set the blocks up on the stands in ''Super Mario Bros.'' a pre-arranged pattern, then move the blocks into a new pattern as quickly and with as possible, finishing in few moves as possible. Upon completing this objective, players press start to move on to the fastest on next stage. However, there is no way for the first course of ''Rad Racer'', and getting as many points as game to know the player succeeded, so it is possible within a time limit to simply cheat and keep pressing start. The methods for controlling R.O.B. in ''Tetris''.

Realizing
this game are also very convoluted.\\\

The Nerd decides to play a different game. Unfortunately, R.O.B. only wants to play ''Gyromite'' and ''Stack-Up'', in spite of the Nerd's insistence
that he has over eight hundred different games to choose from. After R.O.B. makes its desires perfectly clear by throwing his games in the NWC cart was an overglorified piece of shit, Nerd's face, the Nerd decides to indulge R.O.B. for a while. The Nerd finally reaches his breaking point while playing ''Gyromite'' and constructs a "Gyromite Controller'' by sawing the halves off of two NES controllers and taping them together before deciding to play something else.\\\

However, the Nerd discovers that his entire library of NES games have turned into either ''Gyromite'' or ''Stack-Up''. R.O.B. then takes control of the Nerd's controllers to restrain him and beat him to a pulp, then transforms his entire library of games across every console generation into ''Gyromite'' and ''Stack-Up'' and doing them same to every video game across the globe as part of its "prime objective". With this change comes an end to long passwords, bad game music, bad controls, bad graphics, and bad weapons. R.O.B. reveals that it was created in response to the video game market crash of 1983, which was caused by the market being over-saturated with sub-par games created by human imperfection. Nintendo was prophesied to bring about a savior that would restore the games industry, which R.O.B. says is itself.\\\

The Nerd, however, believes that Nintendo's success has nothing to do with R.O.B., and the industry's true savior was Mario. He punctuates this point by fighting R.O.B. with a Mario plushy. Sadly, not even the Mario plushy can stand before R.O.B., who
destroys both the gold plushy before blasting the Nerd into submission. With the Nerd defeated, R.O.B. grows into a giant and grey carts begins to terrorize a nearby city.\\\

As the Nerd lay unconscious, he thinks about R.O.B.'s words about removing shitty games...\\\

"...'''''I won't fucking have it!'''''"\\\

The Nerd gets his second wind and dons his battle armor (two Power Gloves, a Laser Scope headset, a Power Pad cape, and a U-Force chestplate
with a hammer. He offers Super Scope) before growing into a shocked Pat giant and facing R.O.B. in their fated final battle. The Nerd ultimately emerges victorious, destroying R.O.B. and undoing its power, restoring his reproduction cart. The two have a library of games back to the way they were. Upon returning to his basement, he takes several of his games, good laugh until Pat tries to strangle and shitty alike, and gives them a big hug as ''Simon's Quest'' rests on the Nerd.

(Don't worry, the carts that were destroyed were stunt doubles. The genuine carts were left intact.)
ground next to him.



[[folder:Dark Castle]]

to:

[[folder:Dark Castle]][[folder:Spielberg Games]]
[--Featured games: Jaws (NES), Hook (NES), Jurassic Park (NES, SNES), Jurassic Park (Gen), Jurassic Park Rampage Edition (Gen), Jurassic Park 2: The Chaos Continues (SNES), Jurassic Park (SCD), Jurassic Park the Interactive (3D0), E.T. Go Come (A2600)[[labelnote:*]]Not to be confused with the infamous E.T. video game[[/labelnote]]--]



[[folder:Bible Games 3]]
[--Featured games: King James Bible (GB), Caltron 6-in-1 (NES, featuring Adam & Eve), Spiritual Warfare (Gen), Bible Adventures (Gen), and the King of Kings (NES, featuring Flight to Egypt)--]\\

to:

[[folder:Bible Games 3]]
[--Featured games: King James Bible (GB), Caltron 6-in-1 (NES, featuring Adam & Eve), Spiritual Warfare (Gen), Bible Adventures (Gen), and the King
[[folder:The Making of Kings (NES, featuring Flight to Egypt)--]\\an AVGN episode (Featuring Barbie (NES))]]
[--[[http://cinemassacre.com/2011/07/06/the-making-of-the-angry-video-game-nerd/ Cinemassacre link]]--]\\


Added DiffLines:

James Rolfe appears in camera to address the common question he would get: What goes into making an Angry Video Game Nerd episode. He spends a half hour going into the process of making a simple episode (although a behind-the-scenes extra does show parts of how R.O.B. and Bugs Bunny's Birthday Blowout was made). He uses Barbie for the NES as an example of how to make an episode.

After that is done, the episode starts off proper with the Nerd putting in Barbie. He finds it odd that the concept is Barbie living a dream about the things she has to do later. He finds the controls to be awkward, and the variety of enemies so outlandish, it's hard to take it seriously. There was not a whole lot to be said about the game as the Nerd ends up losing, in a girl's game, and just swears it off afterward.
[[/folder]]

[[folder:Kid Kool (NES)]]
[--[[http://cinemassacre.com/2011/08/03/avgn-kid-kool/ Cinemassacre link]]--]\\
\\
Kid Kool for the NES was developed by Vic Tokai, better known for Decap Attack for the Sega Genesis, and Psycho Fox for the Sega Master System, where Kid Kool plays much similar to those games. The objective is that the King is ill, and the main character has to collect seven different herbs to treat him. While the graphics are fine, there are some weird things about the game, such as the method of attacking (with the power-up), the weird continue sequence (the king has the power of immortality and is able to revive the player if they lose all their lives), and the day-to-night transitions using different colors (some choices of colors being weirder than others, such as purple and orange). The Nerd finds that the game has several problems, such as poor jump controls, being required to learn how to skip a body of water perfectly, the lack of vertical scrolling, poor placement of invisible blocks (which causes more obstructions than surprise), among many other problems. The Nerd argues that there could not had been a big demand for Kid Kool, and argues that the game developers should had taken their time to make a more refined product. In the end, the Nerd finds out the hard way that the game has multiple endings, with one he got being that he took too long to complete the game, in which the King had passed away.
[[/folder]]

[[folder:Nintendo World Championships (NES)]]
[--Featured games: Super Mario Bros. (NES), Rad Racer (NES), and Tetris (NES) as part of the NWC cart--]

The Nerd is beside himself with glee as he has just received a box of games he ordered off of Ebay, for one of the games included is the incredibly rare ''Nintendo World Championships 1990'' cartridge, used in the Nintendo Power-sponsored tournament of the same name and inspired by the Video Armageddon tournament from ''Film/TheWizard''. He rummages through the box, only to be crestfallen when he finds the copy of NWC he had ordered was merely an easily and cheaply attainable reproduction cartridge.

Determined to make his collection as complete as possible, he calls a collector just as insane as himself if not more so: Pat the NES Punk. To his delight, Pat claims that he has a copy of NWC. The Nerd invites him over to "authenticate" the cartridge.

Pat brings over his NWC cart: one of the grey individually numbered carts that was used in the tournament. The Nerd claims that the cart is a "fake" and offers to take it off his hands in exchange for the box of games he had ordered. Pat mocks the cheap and easily attainable games the Nerd was offering, taking a moment to realize that what he thought was merely a copy of ''The Legend of Zelda'' was actually a golden NWC cart, which was offered as a sweepstakes prize by Nintendo Power and was even ''more'' rare than the grey tournament carts. The Nerd tries to offer Pat his grey NWC cart back, claiming the gold carts were mere giveaways that didn't even have a proper label, just a cheap NWC logo put on with Elmer's glue.

Eventually, the two decide to settle the matter the only way they know how: by competing with each other at ''Nintendo World Championship 1990''.

Using the reproduction cart, the two begin the game, only for the Nerd to realize that all there was to the NWC cart was stripped down versions of other Nintendo games: players were tasked with obtaining 50 coins in ''Super Mario Bros.'' as quickly as possible, finishing in the fastest on the first course of ''Rad Racer'', and getting as many points as possible within a time limit in ''Tetris''.

Realizing that the NWC cart was an overglorified piece of shit, the Nerd destroys both the gold and grey carts with a hammer. He offers a shocked Pat his reproduction cart. The two have a good laugh until Pat tries to strangle the Nerd.

(Don't worry, the carts that were destroyed were stunt doubles. The genuine carts were left intact.)
[[/folder]]

[[folder:Dark Castle]]
\\
[[/folder]]

[[folder:Bible Games 3]]
[--Featured games: King James Bible (GB), Caltron 6-in-1 (NES, featuring Adam & Eve), Spiritual Warfare (Gen), Bible Adventures (Gen), and the King of Kings (NES, featuring Flight to Egypt)--]\\
\\
Is there an issue? Send a MessageReason:
None


Eventually, the two decide to settle the matter the only way they know how: by playing competing with each other at ''Nintendo World Championship 1990''.

to:

Eventually, the two decide to settle the matter the only way they know how: by playing competing with each other at ''Nintendo World Championship 1990''.
Is there an issue? Send a MessageReason:
None


[--Featured games: Super Mario Bros. (NES), Rad Racer (NES), and Tetris (NES) as part of the NWC cart--]]

to:

[--Featured games: Super Mario Bros. (NES), Rad Racer (NES), and Tetris (NES) as part of the NWC cart--]]
cart--]

Added: 2372

Changed: 107

Is there an issue? Send a MessageReason:
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\\

to:

\\[--Featured games: Super Mario Bros. (NES), Rad Racer (NES), and Tetris (NES) as part of the NWC cart--]]

The Nerd is beside himself with glee as he has just received a box of games he ordered off of Ebay, for one of the games included is the incredibly rare ''Nintendo World Championships 1990'' cartridge, used in the Nintendo Power-sponsored tournament of the same name and inspired by the Video Armageddon tournament from ''Film/TheWizard''. He rummages through the box, only to be crestfallen when he finds the copy of NWC he had ordered was merely an easily and cheaply attainable reproduction cartridge.

Determined to make his collection as complete as possible, he calls a collector just as insane as himself if not more so: Pat the NES Punk. To his delight, Pat claims that he has a copy of NWC. The Nerd invites him over to "authenticate" the cartridge.

Pat brings over his NWC cart: one of the grey individually numbered carts that was used in the tournament. The Nerd claims that the cart is a "fake" and offers to take it off his hands in exchange for the box of games he had ordered. Pat mocks the cheap and easily attainable games the Nerd was offering, taking a moment to realize that what he thought was merely a copy of ''The Legend of Zelda'' was actually a golden NWC cart, which was offered as a sweepstakes prize by Nintendo Power and was even ''more'' rare than the grey tournament carts. The Nerd tries to offer Pat his grey NWC cart back, claiming the gold carts were mere giveaways that didn't even have a proper label, just a cheap NWC logo put on with Elmer's glue.

Eventually, the two decide to settle the matter the only way they know how: by playing competing with each other at ''Nintendo World Championship 1990''.

Using the reproduction cart, the two begin the game, only for the Nerd to realize that all there was to the NWC cart was stripped down versions of other Nintendo games: players were tasked with obtaining 50 coins in ''Super Mario Bros.'' as quickly as possible, finishing in the fastest on the first course of ''Rad Racer'', and getting as many points as possible within a time limit in ''Tetris''.

Realizing that the NWC cart was an overglorified piece of shit, the Nerd destroys both the gold and grey carts with a hammer. He offers a shocked Pat his reproduction cart. The two have a good laugh until Pat tries to strangle the Nerd.

(Don't worry, the carts that were destroyed were stunt doubles. The genuine carts were left intact.)
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[--[[http://cinemassacre.com/2011/07/06/the-making-of-the-angry-video-game-nerd/ Cinemassacre link]]--]\\


Added DiffLines:

James Rolfe appears in camera to address the common question he would get: What goes into making an Angry Video Game Nerd episode. He spends a half hour going into the process of making a simple episode (although a behind-the-scenes extra does show parts of how R.O.B. and Bugs Bunny's Birthday Blowout was made). He uses Barbie for the NES as an example of how to make an episode.

After that is done, the episode starts off proper with the Nerd putting in Barbie. He finds it odd that the concept is Barbie living a dream about the things she has to do later. He finds the controls to be awkward, and the variety of enemies so outlandish, it's hard to take it seriously. There was not a whole lot to be said about the game as the Nerd ends up losing, in a girl's game, and just swears it off afterward.


Added DiffLines:

[--[[http://cinemassacre.com/2011/08/03/avgn-kid-kool/ Cinemassacre link]]--]\\


Added DiffLines:

Kid Kool for the NES was developed by Vic Tokai, better known for Decap Attack for the Sega Genesis, and Psycho Fox for the Sega Master System, where Kid Kool plays much similar to those games. The objective is that the King is ill, and the main character has to collect seven different herbs to treat him. While the graphics are fine, there are some weird things about the game, such as the method of attacking (with the power-up), the weird continue sequence (the king has the power of immortality and is able to revive the player if they lose all their lives), and the day-to-night transitions using different colors (some choices of colors being weirder than others, such as purple and orange). The Nerd finds that the game has several problems, such as poor jump controls, being required to learn how to skip a body of water perfectly, the lack of vertical scrolling, poor placement of invisible blocks (which causes more obstructions than surprise), among many other problems. The Nerd argues that there could not had been a big demand for Kid Kool, and argues that the game developers should had taken their time to make a more refined product. In the end, the Nerd finds out the hard way that the game has multiple endings, with one he got being that he took too long to complete the game, in which the King had passed away.

Added: 3419

Changed: 2

Is there an issue? Send a MessageReason:
None


[--Featured games: King James Bible (GB), Caltron 6-in-1 (NES, featuring Adam & Eve), Spiritual Warfare (Gen), Bible Adventures (Gen), and the King of Kings (NES, featuring Flight to Egypt)--]

to:

[--Featured games: King James Bible (GB), Caltron 6-in-1 (NES, featuring Adam & Eve), Spiritual Warfare (Gen), Bible Adventures (Gen), and the King of Kings (NES, featuring Flight to Egypt)--]Egypt)--]\\


Added DiffLines:

The Nerd gives a brief recap about his previous episodes, featuring the highlights of the two previous episodes on games based on the bible. He was reluctant to do a third episode, knowing that the third entries of anything is never as good, but chose to do it anyway so he can have closure for all these games.

The first game he looks at is the King James Bible for the Gameboy, which he initially thought back in Bible Games 2, it was just the bible itself. However, it does have some minigames, being hang-man (but with sheep escaping every time you fail) and a word scrambler. He then briefly looks through the bible within the game and decides to do a word search for the word "ass", leading to numerous results, which he then comically decides to recite these verses (even one that literally said "the dumb ass"[[labelnote:*]]Ass is synonymous with Donkey. The Nerd would later clarify that he does know what the word "Ass" is referring to, but uses the literal modern meaning for comedy.[[/labelnote]]).

The Nerd would then pull up the Caltron 6-in-1 cartridge, and even go into the history behind this cartridge, being that Caltron went out of business sometime after manufacturing these cartridges and sold off their inventory to Myriad, who repackaged the remaining cartridges with a completely different sticker, but made no internal changes otherwise. Despite this, it ends up being much more rare and demanded even higher prices on ebay. As for the game itself, the Nerd doesn't find the games itself to be bad, but what he did find was that they were copy cats of other existing games (Buster Bros, Space Harrier, etc), except for Arabian Night. The one game he focused in this collection is Adam & Eve, which is a rip-off of Balloon Fight, featuring a pair of asexual twins with different colors who are facing cartoon-serpents in place of the regular enemies from Balloon Fight, among many other elements changed. Ultimately, it has no real connection with the bible story it is suppose to be based on.

As the Nerd calms down a bit, he decides to go into the genesis versions of two Wisdom Tree games. He briefly talks about Spiritual Warfare, with his major complaint being the lack of a save feature like Zelda (even the NES version had a battery save function). In Bible Adventures, the games are the same as the NES, just with better graphics and music. He did manage to get farther in David & Goliath, and even beat Noah's Ark, only to find the ending underwhelming.

With all that covered, the Nerd was not done yet. He insisted that he never wants there to be a Bible Games 4, so he decided to settle some unfinished business with his review of Flight to Egypt, included in the King of Kings cartridge. He finds the game to not be very special at all, hence why he initially ended it before saying "it's bad", but admits that it's even worse. He was able to beat the game and to see the ending, but it was just the one scene with one sentence, and that's it. The Nerd even beat the game again to see if he skipped the ending by accident, but that was not the case. He is aware of a screen that will appear in the game that says "give your heart out to Jesus", and assumes that you have to beat all three games to see this. He decides that he will not go through the effort, but he will give his heart to Jesus. So he quickly and harshly dissects his heart right out of his chest, calling out to Jesus!

Added: 192

Changed: 201

Removed: 1022

Is there an issue? Send a MessageReason:
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[[folder:Day Dreamin Davey (NES)]]

to:

[[folder:Day Dreamin Davey (NES)]][[folder:The Making of an AVGN episode (Featuring Barbie (NES))]]



[[folder:Star Wars Games]]
[--Featured games: Star Wars: The Arcade Game (A2600), Star Wars: The Empire Strikes Back (A2600), Star Wars: Return of the Jedi (A2600), Star Wars: Jedi Arena (A2600), Star Wars (FC), Star Wars (NES), Star Wars: The Empire Strikes Back (NES), and Super Star Wars 1-3 (SNES)--]\\

to:

[[folder:Star Wars Games]]
[--Featured games: Star Wars: The Arcade Game (A2600), Star Wars: The Empire Strikes Back (A2600), Star Wars: Return of the Jedi (A2600), Star Wars: Jedi Arena (A2600), Star Wars (FC), Star Wars (NES), Star Wars: The Empire Strikes Back (NES), and Super Star Wars 1-3 (SNES)--]\\
[[folder:Kid Kool (NES)]]



[[folder:R.O.B. the Robot]]
[--Featured NES games: Gyromite, and Stack-Up--]

to:

[[folder:R.O.B. the Robot]]
[--Featured NES games: Gyromite, and Stack-Up--]
[[folder:Nintendo World Championships (NES)]]



[[folder:Spielberg Games]]
[--Featured games: Jaws (NES), Hook (NES), Jurassic Park (NES, SNES), Jurassic Park (Gen), Jurassic Park Rampage Edition (Gen), Jurassic Park 2: The Chaos Continues (SNES), Jurassic Park (SCD), Jurassic Park the Interactive (3D0), E.T. Go Come (A2600)[[labelnote:*]]Not to be confused with the infamous E.T. video game[[/labelnote]]--]

to:

[[folder:Spielberg Games]]
[--Featured games: Jaws (NES), Hook (NES), Jurassic Park (NES, SNES), Jurassic Park (Gen), Jurassic Park Rampage Edition (Gen), Jurassic Park 2: The Chaos Continues (SNES), Jurassic Park (SCD), Jurassic Park the Interactive (3D0), E.T. Go Come (A2600)[[labelnote:*]]Not to be confused with the infamous E.T. video game[[/labelnote]]--]
[[folder:Dark Castle]]



[[folder:The Making of an AVGN episode (Featuring Barbie (NES))]]

to:

[[folder:The Making [[folder:Bible Games 3]]
[--Featured games: King James Bible (GB), Caltron 6-in-1 (NES, featuring Adam & Eve), Spiritual Warfare (Gen), Bible Adventures (Gen), and the King
of an AVGN episode (Featuring Barbie (NES))]]Kings (NES, featuring Flight to Egypt)--]



[[/folder]]

[[folder:Kid Kool (NES)]]
\\
[[/folder]]

[[folder:Nintendo World Championships (NES)]]
\\
[[/folder]]

[[folder:Dark Castle]]
\\
[[/folder]]

[[folder:Bible Games 3]]
[--Featured games: King James Bible (GB), Caltron 6-in-1 (NES, featuring Adam & Eve), Spiritual Warfare (Gen), Bible Adventures (Gen), and the King of Kings (NES, featuring Flight to Egypt)--]
\\
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Day Dreamin Davey (NES)]]
\\
[[/folder]]

[[folder:Star Wars Games]]
[--Featured games: Star Wars: The Arcade Game (A2600), Star Wars: The Empire Strikes Back (A2600), Star Wars: Return of the Jedi (A2600), Star Wars: Jedi Arena (A2600), Star Wars (FC), Star Wars (NES), Star Wars: The Empire Strikes Back (NES), and Super Star Wars 1-3 (SNES)--]\\
\\
[[/folder]]

[[folder:R.O.B. the Robot]]
[--Featured NES games: Gyromite, and Stack-Up--]
\\
[[/folder]]

[[folder:Spielberg Games]]
[--Featured games: Jaws (NES), Hook (NES), Jurassic Park (NES, SNES), Jurassic Park (Gen), Jurassic Park Rampage Edition (Gen), Jurassic Park 2: The Chaos Continues (SNES), Jurassic Park (SCD), Jurassic Park the Interactive (3D0), E.T. Go Come (A2600)[[labelnote:*]]Not to be confused with the infamous E.T. video game[[/labelnote]]--]
\\
[[/folder]]

[[folder:The Making of an AVGN episode (Featuring Barbie (NES))]]
\\
[[/folder]]

[[folder:Kid Kool (NES)]]
\\
[[/folder]]

[[folder:Nintendo World Championships (NES)]]
\\
[[/folder]]

[[folder:Dark Castle]]
\\
[[/folder]]

[[folder:Bible Games 3]]
[--Featured games: King James Bible (GB), Caltron 6-in-1 (NES, featuring Adam & Eve), Spiritual Warfare (Gen), Bible Adventures (Gen), and the King of Kings (NES, featuring Flight to Egypt)--]
\\
[[/folder]]

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