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This saga was also the point where the franchise took an increase in AnimationBump, with Platform/HighDefinition visuals to go along with traditional sprite work once the titles hit [[MediaNotes/TheSeventhGenerationOfConsoleVideoGames seventh-generation consoles]], making it a graphical cornerstone of the modern era.\\\

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This saga was also the point where the franchise took an increase in AnimationBump, with Platform/HighDefinition MediaNotes/HighDefinition visuals to go along with traditional sprite work once the titles hit [[MediaNotes/TheSeventhGenerationOfConsoleVideoGames seventh-generation consoles]], making it a graphical cornerstone of the modern era.\\\
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** Series Debuts: ''Manga/{{Devilman}}''[[note]]Original {{Manga}} version[[/note]], ''Anime/ValvraveTheLiberator'', ''Anime/MobileSuitGundamIronBloodedOrphans'', ''Anime/{{Zegapain}} ADP'', ''Anime/AldnoahZero'', ''Madou King Granzort'', ''Series/KikaiSentaiZenkaiger'', ''VideoGame/PacMan'', ''Manga/GetterRoboArc'', ''Manga/BrokenBlade'', ''Anime/DennouBoukenkiWebdiver'', ''Anime/GridmanUniverse'', ''Anime/ActiveRaid'', ''Anime/{{Kuromukuro}}'', ''Anime/BangBraveBangBravern''

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** Series Debuts: ''Manga/{{Devilman}}''[[note]]Original {{Manga}} version[[/note]], ''Anime/ValvraveTheLiberator'', ''Anime/MobileSuitGundamIronBloodedOrphans'', ''Anime/{{Zegapain}} ADP'', ''Anime/AldnoahZero'', ''Madou King Granzort'', ''Anime/MadoKingGranzort'', ''Series/KikaiSentaiZenkaiger'', ''VideoGame/PacMan'', ''Manga/GetterRoboArc'', ''Manga/BrokenBlade'', ''Anime/DennouBoukenkiWebdiver'', ''Anime/GridmanUniverse'', ''Anime/ActiveRaid'', ''Anime/{{Kuromukuro}}'', ''Anime/BangBraveBangBravern''
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This saga was also the point where the franchise took an increase in AnimationBump, with UsefulNotes/HighDefinition visuals to go along with traditional sprite work once the titles hit [[MediaNotes/TheSeventhGenerationOfConsoleVideoGames seventh-generation consoles]], making it a graphical cornerstone of the modern era.\\\

to:

This saga was also the point where the franchise took an increase in AnimationBump, with UsefulNotes/HighDefinition Platform/HighDefinition visuals to go along with traditional sprite work once the titles hit [[MediaNotes/TheSeventhGenerationOfConsoleVideoGames seventh-generation consoles]], making it a graphical cornerstone of the modern era.\\\



* ''VideoGame/SuperRobotWarsK'': Released for the DS in 2009, ''K'' uses an interface similar to ''W'' with the brand-new "Partner Battle" system, an off-shoot of the "Twin Battle" system in ''Original Generations''. The cast is even more notorious than ''Judgment'' by having no Universal Century ''Gundam'', no ''Getter Robo'', and no ''Great Mazinger''. This installment became infamous due to certain musical tracks being UsefulNotes/{{plagiari|sm}}zed from other video games, as well as a controversial protagonist.

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* ''VideoGame/SuperRobotWarsK'': Released for the DS in 2009, ''K'' uses an interface similar to ''W'' with the brand-new "Partner Battle" system, an off-shoot of the "Twin Battle" system in ''Original Generations''. The cast is even more notorious than ''Judgment'' by having no Universal Century ''Gundam'', no ''Getter Robo'', and no ''Great Mazinger''. This installment became infamous due to certain musical tracks being UsefulNotes/{{plagiari|sm}}zed MediaNotes/{{plagiari|sm}}zed from other video games, as well as a controversial protagonist.



Beginning in 2017, Creator/BandaiNamcoEntertainment launched an initiative to get around the ever-present licensing issues for ''Super Robot Wars'' and reach an increasingly international audience: they would obtain the licenses to sell the games to the Southeast Asia region (a less expensive proposition due to the perceived size and importance of the market) and include full text localization in English as an option (a widely-spoken language in the {{UsefulNotes/Singapore}}, UsefulNotes/HongKong and UsefulNotes/{{Philippine|s}} markets). Thanks to the lack of UsefulNotes/RegionCoding on [[MediaNotes/TheEighthGenerationOfConsoleVideoGames eighth-generation consoles]] from Creator/{{Sony}} (and later Creator/{{Nintendo}}), these titles would be playable on devices outside of Asia should copies be imported elsewhere. This effort was met with success: ''V'' saw significant enough overseas sales for Bandai Namco to continue the project, including hiring {{Promoted Fanboy}}s and {{Fan Transla|tion}}tors to help provide localization efforts for ''X'' and ''T''. This ultimately led to ''T'' becoming [[https://www.dualshockers.com/super-robot-wars-t-highest-overseas-sales-demo/ the best-selling title internationally as of 2020]], ''period'', including the games with official North American releases.\\\

to:

Beginning in 2017, Creator/BandaiNamcoEntertainment launched an initiative to get around the ever-present licensing issues for ''Super Robot Wars'' and reach an increasingly international audience: they would obtain the licenses to sell the games to the Southeast Asia region (a less expensive proposition due to the perceived size and importance of the market) and include full text localization in English as an option (a widely-spoken language in the {{UsefulNotes/Singapore}}, UsefulNotes/HongKong and UsefulNotes/{{Philippine|s}} markets). Thanks to the lack of UsefulNotes/RegionCoding MediaNotes/RegionCoding on [[MediaNotes/TheEighthGenerationOfConsoleVideoGames eighth-generation consoles]] from Creator/{{Sony}} (and later Creator/{{Nintendo}}), these titles would be playable on devices outside of Asia should copies be imported elsewhere. This effort was met with success: ''V'' saw significant enough overseas sales for Bandai Namco to continue the project, including hiring {{Promoted Fanboy}}s and {{Fan Transla|tion}}tors to help provide localization efforts for ''X'' and ''T''. This ultimately led to ''T'' becoming [[https://www.dualshockers.com/super-robot-wars-t-highest-overseas-sales-demo/ the best-selling title internationally as of 2020]], ''period'', including the games with official North American releases.\\\
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** Series Debuts: ''Manga/{{Devilman}}''[[note]]Original {{Manga}} version[[/note]], ''Anime/ValvraveTheLiberator'', ''Anime/MobileSuitGundamIronBloodedOrphans'', ''Anime/{{Zegapain}} ADP'', ''Anime/AldnoahZero'', ''Madou King Granzort'', ''Series/KikaiSentaiZenkaiger'', ''VideoGame/PacMan'', ''Manga/GetterRoboArc'', ''Manga/BrokenBlade'', ''Anime/DennouBoukenkiWebdiver'', ''Anime/GridmanUniverse'', ''Anime/ActiveRaid'', ''Anime/{{Kuromukuro}}'', "Anime/BangBraveBangBravern"

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** Series Debuts: ''Manga/{{Devilman}}''[[note]]Original {{Manga}} version[[/note]], ''Anime/ValvraveTheLiberator'', ''Anime/MobileSuitGundamIronBloodedOrphans'', ''Anime/{{Zegapain}} ADP'', ''Anime/AldnoahZero'', ''Madou King Granzort'', ''Series/KikaiSentaiZenkaiger'', ''VideoGame/PacMan'', ''Manga/GetterRoboArc'', ''Manga/BrokenBlade'', ''Anime/DennouBoukenkiWebdiver'', ''Anime/GridmanUniverse'', ''Anime/ActiveRaid'', ''Anime/{{Kuromukuro}}'', "Anime/BangBraveBangBravern"''Anime/BangBraveBangBravern''
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** Series Debuts: ''Manga/{{Devilman}}''[[note]]Original {{Manga}} version[[/note]], ''Anime/ValvraveTheLiberator'', ''Anime/MobileSuitGundamIronBloodedOrphans'', ''Anime/{{Zegapain}} ADP'', ''Anime/AldnoahZero'', ''Madou King Granzort'', ''Series/KikaiSentaiZenkaiger'', ''VideoGame/PacMan'', ''Manga/GetterRoboArc'', ''Manga/BrokenBlade'', ''Anime/DennouBoukenkiWebdiver'', ''Anime/GridmanUniverse'', ''Anime/ActiveRaid'', ''Anime/{{Kuromukuro}}''

to:

** Series Debuts: ''Manga/{{Devilman}}''[[note]]Original {{Manga}} version[[/note]], ''Anime/ValvraveTheLiberator'', ''Anime/MobileSuitGundamIronBloodedOrphans'', ''Anime/{{Zegapain}} ADP'', ''Anime/AldnoahZero'', ''Madou King Granzort'', ''Series/KikaiSentaiZenkaiger'', ''VideoGame/PacMan'', ''Manga/GetterRoboArc'', ''Manga/BrokenBlade'', ''Anime/DennouBoukenkiWebdiver'', ''Anime/GridmanUniverse'', ''Anime/ActiveRaid'', ''Anime/{{Kuromukuro}}''''Anime/{{Kuromukuro}}'', "Anime/BangBraveBangBravern"
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* ''VideoGame/SuperRobotWarsDestiny'': The third ''Super Robot Wars'' installment for the Game Boy Advance, ''Destiny'' was released in August 2003. The game introduces the "Chain Attack" system, where enemy units lined up in a row can be struck down simultaneously with designated melee attacks, and "Tsume Suparobo", a mini-game that test the player's strategic/tactical decisions. Infamously harsh towards armor-heavy units compared to other entries of the series due to enemies packing enormous firepower, enough so that rumors persist of issues with the UsefulNotes/GameEngine from disbelieving players due to many units that are [[MightyGlacier nearly indestructible]] in prior games, but are instead [[GlassCannon made of tissue paper]] here. The story involves the interdimensional Ruina and the Sealing of the Earth (non-related to the Sealing War of ''Alpha 2'').

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* ''VideoGame/SuperRobotWarsDestiny'': The third ''Super Robot Wars'' installment for the Game Boy Advance, ''Destiny'' was released in August 2003. The game introduces the "Chain Attack" system, where enemy units lined up in a row can be struck down simultaneously with designated melee attacks, and "Tsume Suparobo", a mini-game that test the player's strategic/tactical decisions. Infamously harsh towards armor-heavy units compared to other entries of the series due to enemies packing enormous firepower, enough so that rumors persist of issues with the UsefulNotes/GameEngine MediaNotes/GameEngine from disbelieving players due to many units that are [[MightyGlacier nearly indestructible]] in prior games, but are instead [[GlassCannon made of tissue paper]] here. The story involves the interdimensional Ruina and the Sealing of the Earth (non-related to the Sealing War of ''Alpha 2'').
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Beginning in 2017, Creator/BandaiNamcoEntertainment launched an initiative to get around the ever-present licensing issues for ''Super Robot Wars'' and reach an increasingly international audience: they would obtain the licenses to sell the games to the Southeast Asia region (a less expensive proposition due to the perceived size and importance of the market) and include full text localization in English as an option (a widely-spoken language in the {{UsefulNotes/Singapore}}, UsefulNotes/HongKong and UsefulNotes/{{Philippine|s}} markets). Thanks to the lack of UsefulNotes/RegionCoding on [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames eighth-generation consoles]] from Creator/{{Sony}} (and later Creator/{{Nintendo}}), these titles would be playable on devices outside of Asia should copies be imported elsewhere. This effort was met with success: ''V'' saw significant enough overseas sales for Bandai Namco to continue the project, including hiring {{Promoted Fanboy}}s and {{Fan Transla|tion}}tors to help provide localization efforts for ''X'' and ''T''. This ultimately led to ''T'' becoming [[https://www.dualshockers.com/super-robot-wars-t-highest-overseas-sales-demo/ the best-selling title internationally as of 2020]], ''period'', including the games with official North American releases.\\\

to:

Beginning in 2017, Creator/BandaiNamcoEntertainment launched an initiative to get around the ever-present licensing issues for ''Super Robot Wars'' and reach an increasingly international audience: they would obtain the licenses to sell the games to the Southeast Asia region (a less expensive proposition due to the perceived size and importance of the market) and include full text localization in English as an option (a widely-spoken language in the {{UsefulNotes/Singapore}}, UsefulNotes/HongKong and UsefulNotes/{{Philippine|s}} markets). Thanks to the lack of UsefulNotes/RegionCoding on [[UsefulNotes/TheEighthGenerationOfConsoleVideoGames [[MediaNotes/TheEighthGenerationOfConsoleVideoGames eighth-generation consoles]] from Creator/{{Sony}} (and later Creator/{{Nintendo}}), these titles would be playable on devices outside of Asia should copies be imported elsewhere. This effort was met with success: ''V'' saw significant enough overseas sales for Bandai Namco to continue the project, including hiring {{Promoted Fanboy}}s and {{Fan Transla|tion}}tors to help provide localization efforts for ''X'' and ''T''. This ultimately led to ''T'' becoming [[https://www.dualshockers.com/super-robot-wars-t-highest-overseas-sales-demo/ the best-selling title internationally as of 2020]], ''period'', including the games with official North American releases.\\\
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* ''VideoGame/SuperRobotWarsDD'': Released for the {{UsefulNotes/Android|Games}} and UsefulNotes/{{iOS|Games}} platforms on August 21, 2019, ''DD'' is a more traditional ''Super Robot Wars'' installment unlike the TowerDefense-based ''VideoGame/SuperRobotWarsXOmega''. However, ''DD'' replaces the classic "Player/Enemy Turn" system in favor of a speed-based turn order seen in other TurnBasedStrategy games. It also marks the first title to include a non-{{Mecha}}, purely organic series (albeit one penned by [[Creator/GoNagai an author who wrote one of the mainstays of the franchise]]).

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* ''VideoGame/SuperRobotWarsDD'': Released for the {{UsefulNotes/Android|Games}} {{Platform/Android|Games}} and UsefulNotes/{{iOS|Games}} Platform/{{iOS|Games}} platforms on August 21, 2019, ''DD'' is a more traditional ''Super Robot Wars'' installment unlike the TowerDefense-based ''VideoGame/SuperRobotWarsXOmega''. However, ''DD'' replaces the classic "Player/Enemy Turn" system in favor of a speed-based turn order seen in other TurnBasedStrategy games. It also marks the first title to include a non-{{Mecha}}, purely organic series (albeit one penned by [[Creator/GoNagai an author who wrote one of the mainstays of the franchise]]).
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* ''VideoGame/SuperRobotWars4'': The proper sequel to ''3'' and the final story of the Classic Timeline, ''4'' deals with the invasion of the "Guests" paramilitary force from the Zuvorg Alliance. Released in March 1995 on the Super Famicom, this is the first ''Super Robot Wars'' title allowing players to choose from eight Banpresto Originals, each with staple personalities, to be the protagonist. ''4'' features the first use of "equippable parts" to units to improve performance or restore {{hit point}}s or energy. Additionally, certain scenarios may contain hidden items or credits on the map, which can be collected by moving a unit onto its location. Finally, ''4'' allowed players to manually decide whether to counterattack during enemy turns. This title was remade a lot of times, from ''Super Robot Wars 4 Scramble'' (January 1996; no longer canon) to ''Super Robot Wars F/F Final'' (April 1998 for UsefulNotes/SegaSaturn, later ported to the Platform/PlayStation; those being the ones considered canonical). ''Gilliam Yeager'' from ''Hero Senki: Project Olympus'' makes an appearance here, and it is also the debut appearance of the {{super robot|Genre}} Shin Getter Robo (in ''4'') and Anime/{{Mazinkaiser}} (in ''F Final'').

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* ''VideoGame/SuperRobotWars4'': The proper sequel to ''3'' and the final story of the Classic Timeline, ''4'' deals with the invasion of the "Guests" paramilitary force from the Zuvorg Alliance. Released in March 1995 on the Super Famicom, this is the first ''Super Robot Wars'' title allowing players to choose from eight Banpresto Originals, each with staple personalities, to be the protagonist. ''4'' features the first use of "equippable parts" to units to improve performance or restore {{hit point}}s or energy. Additionally, certain scenarios may contain hidden items or credits on the map, which can be collected by moving a unit onto its location. Finally, ''4'' allowed players to manually decide whether to counterattack during enemy turns. This title was remade a lot of times, from ''Super Robot Wars 4 Scramble'' (January 1996; no longer canon) to ''Super Robot Wars F/F Final'' (April 1998 for UsefulNotes/SegaSaturn, Platform/SegaSaturn, later ported to the Platform/PlayStation; those being the ones considered canonical). ''Gilliam Yeager'' from ''Hero Senki: Project Olympus'' makes an appearance here, and it is also the debut appearance of the {{super robot|Genre}} Shin Getter Robo (in ''4'') and Anime/{{Mazinkaiser}} (in ''F Final'').



Taking advantage of the Bandai UsefulNotes/{{WonderSwan}}, Banpresto released a series of standalone titles, yet are considered to be under the same banner. All installments listed have a unifying feature: the ability to select the order of scenarios that was played. Some of the series eventually made the jump from the [=WonderSwan=] handheld onto the [=PlayStation=] 2 console. Another thing shared between these games are the same main {{Leitmotif}} remixed for each, titled [[https://www.youtube.com/watch?v=DGMUAsLkiG0 "Commencement of a Distant Battle"/"Fight For Tomorrow"]].

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Taking advantage of the Bandai UsefulNotes/{{WonderSwan}}, Platform/{{WonderSwan}}, Banpresto released a series of standalone titles, yet are considered to be under the same banner. All installments listed have a unifying feature: the ability to select the order of scenarios that was played. Some of the series eventually made the jump from the [=WonderSwan=] handheld onto the [=PlayStation=] 2 console. Another thing shared between these games are the same main {{Leitmotif}} remixed for each, titled [[https://www.youtube.com/watch?v=DGMUAsLkiG0 "Commencement of a Distant Battle"/"Fight For Tomorrow"]].



* ''VideoGame/SuperRobotWarsCompact'': The first ''Super Robot Wars'' for the [=WonderSwan=], released in April 1999, ''Compact'' features the "Select Scenario" system, where players can decide on the order which scenarios are played, but is devoid of originals. In December 2001, it gets an updated port to the Bandai [[UsefulNotes/{{Wonderswan}} WonderSwan Color]] with added visuals, audio and gameplay mechanics to reflect ''Compact 2''.

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* ''VideoGame/SuperRobotWarsCompact'': The first ''Super Robot Wars'' for the [=WonderSwan=], released in April 1999, ''Compact'' features the "Select Scenario" system, where players can decide on the order which scenarios are played, but is devoid of originals. In December 2001, it gets an updated port to the Bandai [[UsefulNotes/{{Wonderswan}} [[Platform/{{Wonderswan}} WonderSwan Color]] with added visuals, audio and gameplay mechanics to reflect ''Compact 2''.



This saga was also the point where the franchise took an increase in AnimationBump, with UsefulNotes/HighDefinition visuals to go along with traditional sprite work once the titles hit [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh-generation consoles]], making it a graphical cornerstone of the modern era.\\\

to:

This saga was also the point where the franchise took an increase in AnimationBump, with UsefulNotes/HighDefinition visuals to go along with traditional sprite work once the titles hit [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames [[MediaNotes/TheSeventhGenerationOfConsoleVideoGames seventh-generation consoles]], making it a graphical cornerstone of the modern era.\\\



* ''Third Super Robot Wars Z: Jigoku-hen'' ("Time Prison Chapter"): Part one of the third and final volume in the ''Z'' series, ''Jigoku-hen'' had a simultaneous April 10, 2014 release on the Platform/PlayStation3 and UsefulNotes/PlayStationVita. The first print of ''Jigoku-hen'' includes a [[DownloadableContent downloadable code]] for an HD release of the original ''Super Robot Wars''. ''Jigoku-hen'' features the "Tag Tension System", where allied teams of two units can perform special actions when the "Tag Tension Gauge" is full. It is also the first ''Super Robot Wars'' to allow custom {{BGM}}s for allied units.

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* ''Third Super Robot Wars Z: Jigoku-hen'' ("Time Prison Chapter"): Part one of the third and final volume in the ''Z'' series, ''Jigoku-hen'' had a simultaneous April 10, 2014 release on the Platform/PlayStation3 and UsefulNotes/PlayStationVita.Platform/PlayStationVita. The first print of ''Jigoku-hen'' includes a [[DownloadableContent downloadable code]] for an HD release of the original ''Super Robot Wars''. ''Jigoku-hen'' features the "Tag Tension System", where allied teams of two units can perform special actions when the "Tag Tension Gauge" is full. It is also the first ''Super Robot Wars'' to allow custom {{BGM}}s for allied units.



The Classic Timeline and the ''Alpha'' saga had narrative ties to their respective original plots and MythArc; the ''Super Robot Wars Compact'' series (including ''Impact'' and ''MX'') featured the Select Scenario system. Believing it would be difficult for players to follow through with these tightly-woven continuities, Banpresto began experimenting with a different approach - an entirely self-contained installment, one with little-to-no thematic elements to its predecessors and successors. At the same time, the Nintendo UsefulNotes/GameBoyAdvance was looming on the horizon following the ''Compact 2'' trilogy.\\\

to:

The Classic Timeline and the ''Alpha'' saga had narrative ties to their respective original plots and MythArc; the ''Super Robot Wars Compact'' series (including ''Impact'' and ''MX'') featured the Select Scenario system. Believing it would be difficult for players to follow through with these tightly-woven continuities, Banpresto began experimenting with a different approach - an entirely self-contained installment, one with little-to-no thematic elements to its predecessors and successors. At the same time, the Nintendo UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance was looming on the horizon following the ''Compact 2'' trilogy.\\\



* ''VideoGame/SuperRobotWarsUX'': The first UsefulNotes/Nintendo3DS ''Super Robot Wars'', released in March 2013, it was announced only a few weeks after the ''Second Original Generation'' was released. ''UX'' is the first to incorporate voice acting on a non-[=PlayStation=] Portable title, with an even more controversial lineup than ''K''. Aside from the lack of Universal Century ''Gundam'' and ''Getter Robo'', this is the first licensed installment that doesn't include [[Anime/MazingerZ Kouji Kabuto]] in any form and features DownloadableContent for the first time.

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* ''VideoGame/SuperRobotWarsUX'': The first UsefulNotes/Nintendo3DS Platform/Nintendo3DS ''Super Robot Wars'', released in March 2013, it was announced only a few weeks after the ''Second Original Generation'' was released. ''UX'' is the first to incorporate voice acting on a non-[=PlayStation=] Portable title, with an even more controversial lineup than ''K''. Aside from the lack of Universal Century ''Gundam'' and ''Getter Robo'', this is the first licensed installment that doesn't include [[Anime/MazingerZ Kouji Kabuto]] in any form and features DownloadableContent for the first time.



* ''VideoGame/SuperRobotWarsOE'' ("Operation Extend"): Released during the summer of 2013 for the [=PlayStation=] Portable, ''OE'' is composed of eight downloadable chapters via the UsefulNotes/PlayStationNetwork. With gameplay systems borrowed from ''Super Robot Wars NEO'' and 3D animations, the explicit goal is to use as many series as possible in one game, with over 30 titles. It is the first installment to include a non-HumongousMecha, non-PoweredArmor series in it.

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* ''VideoGame/SuperRobotWarsOE'' ("Operation Extend"): Released during the summer of 2013 for the [=PlayStation=] Portable, ''OE'' is composed of eight downloadable chapters via the UsefulNotes/PlayStationNetwork.Platform/PlayStationNetwork. With gameplay systems borrowed from ''Super Robot Wars NEO'' and 3D animations, the explicit goal is to use as many series as possible in one game, with over 30 titles. It is the first installment to include a non-HumongousMecha, non-PoweredArmor series in it.



* ''VideoGame/SuperRobotWarsNEO'': The only ''Super Robot Wars'' installment for the UsefulNotes/NintendoWii, ''NEO'' was released in October 2009 and utilizes the same 3D scheme from ''GC''/''XO'', but uses a radial-based movement system instead of the usual grid-based, a first for the franchise. This is also the first title to be totally devoid of {{real robot}}s (''G Gundam'' is the ''Gundam'' representative of ''NEO'', and even then, only the God Gundam is available). Notably, ''NEO'' marks the first time a non-combat oriented mecha series is featured.

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* ''VideoGame/SuperRobotWarsNEO'': The only ''Super Robot Wars'' installment for the UsefulNotes/NintendoWii, Platform/NintendoWii, ''NEO'' was released in October 2009 and utilizes the same 3D scheme from ''GC''/''XO'', but uses a radial-based movement system instead of the usual grid-based, a first for the franchise. This is also the first title to be totally devoid of {{real robot}}s (''G Gundam'' is the ''Gundam'' representative of ''NEO'', and even then, only the God Gundam is available). Notably, ''NEO'' marks the first time a non-combat oriented mecha series is featured.



* ''VideoGame/SuperRobotWarsV'': Pronounced as "Voyage" and released on February 23, 2017 for the [[Platform/PlayStation4 Sony PlayStation 4]] and [=PlayStation=] Vita, ''V'' was the first licensed installment in the franchise to be released in multiple languages (English, Chinese and Korean) throughout the Asia region, and the first time a non-HumongousMecha based SpaceOpera series was included. This game brings in and incorporates more Franchise/GundamExpandedUniverse material than its predecessors, using the ''Crossbone Gundam '' side stories and ''Hathaway's Flash''. Additionally, it marks the first appearance of a ''Anime/BraveSeries'' [[Anime/TheBraveExpressMightGaine installment]] that was not ''Anime/GaoGaiGar'', the sole representative of the franchise for fourteen years; furthermore, ''V'' was ported to the UsefulNotes/NintendoSwitch on October 3, 2019 and a day later on Platform/{{Steam}}, the latter marking the franchise's first foray onto PC barring the extremely obscure battle mailers software.

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* ''VideoGame/SuperRobotWarsV'': Pronounced as "Voyage" and released on February 23, 2017 for the [[Platform/PlayStation4 Sony PlayStation 4]] and [=PlayStation=] Vita, ''V'' was the first licensed installment in the franchise to be released in multiple languages (English, Chinese and Korean) throughout the Asia region, and the first time a non-HumongousMecha based SpaceOpera series was included. This game brings in and incorporates more Franchise/GundamExpandedUniverse material than its predecessors, using the ''Crossbone Gundam '' side stories and ''Hathaway's Flash''. Additionally, it marks the first appearance of a ''Anime/BraveSeries'' [[Anime/TheBraveExpressMightGaine installment]] that was not ''Anime/GaoGaiGar'', the sole representative of the franchise for fourteen years; furthermore, ''V'' was ported to the UsefulNotes/NintendoSwitch Platform/NintendoSwitch on October 3, 2019 and a day later on Platform/{{Steam}}, the latter marking the franchise's first foray onto PC barring the extremely obscure battle mailers software.



* ''VideoGame/SuperRobotWarsX'': Also known as "Cross", this title was released on March 29, 2018 for the [=PlayStation=] 4 and [=PlayStation=] Vita in Japan; similar to ''V'', ''X'' was released in multiple languages throughout the Asia region on April 26, 2018. This game marks the first time the ''Getter Robo'' franchise was absent on a non-handheld installment and was ported onto the UsefulNotes/NintendoSwitch and Platform/{{Steam}} on January 10, 2020.

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* ''VideoGame/SuperRobotWarsX'': Also known as "Cross", this title was released on March 29, 2018 for the [=PlayStation=] 4 and [=PlayStation=] Vita in Japan; similar to ''V'', ''X'' was released in multiple languages throughout the Asia region on April 26, 2018. This game marks the first time the ''Getter Robo'' franchise was absent on a non-handheld installment and was ported onto the UsefulNotes/NintendoSwitch Platform/NintendoSwitch and Platform/{{Steam}} on January 10, 2020.



* ''VideoGame/SuperRobotWarsT'': Short for "Terra", this game was released on March 20, 2019 for the [=PlayStation=] 4 and UsefulNotes/NintendoSwitch, a return to a Nintendo console since ''NEO''. ''T'' marks the addition of a MagicalGirl[=/=]{{Shojo}} series for a traditional installment, one that has been the target of legitimate requests since the late 1990s; it's also the first time two ''Anime/BraveSeries'' entries are in one game, and the first time [[Anime/MazingerZInfinity a series]] debuted in a traditional ''VideoGame/SuperRobotWars'' title, yet not technically considered a debut when it first appeared in the franchise via ''X-Ω'' as timed-exclusive content.

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* ''VideoGame/SuperRobotWarsT'': Short for "Terra", this game was released on March 20, 2019 for the [=PlayStation=] 4 and UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, a return to a Nintendo console since ''NEO''. ''T'' marks the addition of a MagicalGirl[=/=]{{Shojo}} series for a traditional installment, one that has been the target of legitimate requests since the late 1990s; it's also the first time two ''Anime/BraveSeries'' entries are in one game, and the first time [[Anime/MazingerZInfinity a series]] debuted in a traditional ''VideoGame/SuperRobotWars'' title, yet not technically considered a debut when it first appeared in the franchise via ''X-Ω'' as timed-exclusive content.
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** Series Debuts: ''Anime/ZoidsChaoticCentury'', ''Anime/ZoidsNewCentury'', ''[[Anime/{{Patlabor}} Mobile Police Patlabor]]'' (Includes the TV series and movie), ''Manga/SgtFrog''

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** Series Debuts: ''Anime/ZoidsChaoticCentury'', ''Anime/ZoidsNewCentury'', ''[[Anime/{{Patlabor}} ''[[Franchise/{{Patlabor}} Mobile Police Patlabor]]'' (Includes the TV series and movie), ''Manga/SgtFrog''

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