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Changed line(s) 6,7 (click to see context) from:
* AsteroidThicket: The episode in fact references the game "Asteroids" by name
* TheCaper: [=McKay=] proposes stealing [=ZPMs=] from the Asuran homeworld to save Atlanti, explicitly referring to it as a "heist".
* TheCaper: [=McKay=] proposes stealing [=ZPMs=] from the Asuran homeworld to save Atlanti, explicitly referring to it as a "heist".
to:
* AsteroidThicket: The episode in fact references the game "Asteroids" by name
name, as they deploy Jumpers to blast away the asteroids before they hit Atlantis.
* TheCaper: [=McKay=] proposes stealing [=ZPMs=] from the Asuran homeworld to saveAtlanti, Atlantis, explicitly referring to it as a "heist".
* TheCaper: [=McKay=] proposes stealing [=ZPMs=] from the Asuran homeworld to save
Changed line(s) 9,11 (click to see context) from:
* NoOSHACompliance: The Ancient's paranoia over safety unintentionally turned Atlantis into a deathtrap. The shield is designed to shrink to conserve power, while the city seals off the affected sections to prevent decompression. Unfortunately, the doors that get sealed have no manual override, so anyone trapped inside ''cannot'' evacuate to safety before the shrinking shield reaches them and they get spaced.
** What makes this even more ridiculous is that the speed of decompression and loss of atmosphere in these sealed off sections mean that these emergency bulkheads clearly won't keep in the atmosphere ''anyway''.
* ThrownOutTheAirlock: Happens to the squad that were on one of the Piers when the Shield began shrinking to conserve power, causing their section to loose atmosphere and decompress.
** What makes this even more ridiculous is that the speed of decompression and loss of atmosphere in these sealed off sections mean that these emergency bulkheads clearly won't keep in the atmosphere ''anyway''.
* ThrownOutTheAirlock: Happens to the squad that were on one of the Piers when the Shield began shrinking to conserve power, causing their section to loose atmosphere and decompress.
to:
* NoGravityForYou: The ArtificialGravity is shut off in the sections being decompressed, so the poor grunts running for safety are left floating just before the shield passes over them and leaves them in vacuum.
* NoOSHACompliance: The Ancient's paranoia over safety unintentionallyturned turns Atlantis into a deathtrap. The computer, realizing that maintaining the shield is designed at its standard size will result in failure, begins to shrink to conserve power, the shield while the city seals off decompressing the affected sections and disabling artificial gravity to prevent decompression. conserve power. Unfortunately, it does this while people are still in those sections, and the doors gravity precedes the decompression, leaving those individuals floating helplessly as they're left to die in a vacuum. Granted, these are pretty dire circumstances, but that get sealed have no manual override, so anyone trapped inside ''cannot'' evacuate to safety before doesn't change the shrinking shield reaches them and they get spaced.
** What makes this even more ridiculous isfact that the speed of decompression and loss of atmosphere in these sealed off sections mean that these emergency bulkheads clearly won't keep in the atmosphere ''anyway''.
system is intentionally dooming whoever gets trapped there to die.
* ThrownOutTheAirlock: Happens to the squad that were on one of thePiers piers when the Shield shield began shrinking to conserve power, causing their section to loose atmosphere and decompress.
* NoOSHACompliance: The Ancient's paranoia over safety unintentionally
** What makes this even more ridiculous is
* ThrownOutTheAirlock: Happens to the squad that were on one of the
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Changed line(s) 7 (click to see context) from:
* TheCaper: [=McKay=] proposes stealing ZPMs from the Asuran homeworld to save Atlanti, explicitly referring to it as a "heist".
to:
* TheCaper: [=McKay=] proposes stealing ZPMs [=ZPMs=] from the Asuran homeworld to save Atlanti, explicitly referring to it as a "heist".
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Changed line(s) 6 (click to see context) from:
* AsteroidThicket: The episode in fact references the game "Asteroids" by name.
to:
* AsteroidThicket: The episode in fact references the game "Asteroids" by name.name
* TheCaper: [=McKay=] proposes stealing ZPMs from the Asuran homeworld to save Atlanti, explicitly referring to it as a "heist".
* TheCaper: [=McKay=] proposes stealing ZPMs from the Asuran homeworld to save Atlanti, explicitly referring to it as a "heist".
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Trope cut per TRS.
Deleted line(s) 10 (click to see context) :
* StockEpisodeTitles: 6 uses.
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Changed line(s) 8 (click to see context) from:
* NoOSHACompliance: The Ancient's paranoia over safety unintentionally turned Atlantis into a deathtrap. The shield is designed to shrink to conserve power, while the city seals off the affected sections to prevent decompression. Unfortunately, the doors that get sealed have no manual override, so anyone trapped inside ''cannot'' evacuate to safety before they get spaced.
to:
* NoOSHACompliance: The Ancient's paranoia over safety unintentionally turned Atlantis into a deathtrap. The shield is designed to shrink to conserve power, while the city seals off the affected sections to prevent decompression. Unfortunately, the doors that get sealed have no manual override, so anyone trapped inside ''cannot'' evacuate to safety before the shrinking shield reaches them and they get spaced.spaced.
** What makes this even more ridiculous is that the speed of decompression and loss of atmosphere in these sealed off sections mean that these emergency bulkheads clearly won't keep in the atmosphere ''anyway''.
** What makes this even more ridiculous is that the speed of decompression and loss of atmosphere in these sealed off sections mean that these emergency bulkheads clearly won't keep in the atmosphere ''anyway''.
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None
Changed line(s) 8 (click to see context) from:
* StockEpisodeTitles: 6 uses.
to:
* NoOSHACompliance: The Ancient's paranoia over safety unintentionally turned Atlantis into a deathtrap. The shield is designed to shrink to conserve power, while the city seals off the affected sections to prevent decompression. Unfortunately, the doors that get sealed have no manual override, so anyone trapped inside ''cannot'' evacuate to safety before they get spaced.
* StockEpisodeTitles: 6uses.uses.
* ThrownOutTheAirlock: Happens to the squad that were on one of the Piers when the Shield began shrinking to conserve power, causing their section to loose atmosphere and decompress.
* StockEpisodeTitles: 6
* ThrownOutTheAirlock: Happens to the squad that were on one of the Piers when the Shield began shrinking to conserve power, causing their section to loose atmosphere and decompress.
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Changed line(s) 7 (click to see context) from:
* Nanomachines: Now make up much of Dr. Weir.
to:
* Nanomachines: {{Nanomachines}}: Now make up much of Dr. Weir.