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-> ''"Underdark Overbright is an eight level episode through a mix of medieval themes and overgrown environments that serves as one of the top examples of the modern Quake modding community. Underdark Overbright is made up of two parts: the single player episode, and the Copper mod itself, which features a laundry list of smart and well thought out balance changes. The new episode brings you through some unique moments, such as an underwater gauntlet, a fight to survive on sinking lava platforms, and single-player revisitations of deathmatch classics. Gameplay changes in Copper range from different item behaviors, enemy behaviors, and even changes to core weapon behaviors. The changes serve to make Quake's gameplay much more cohesive, and is a great way to replay the original campaign again. As a bonus, the original Quake episodes are available from the Underdark Overbright hub map, and it includes a whole new end level, so definitely check it out!"''
-->-- '''Addons mod description in the 2021 remastered edition of ''Quake'''''
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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/qi2021_underdarkoverbright.jpg]]
%% [[caption-width-right:1000:some caption text]]
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On February 9, 2022, [[https://bethesda.net/en/article/5AFxoCI5V4niaebF5EZjdE/new-add-ons-underdark-overbright-copper the mod was added as a downloadable addon]] for the 2021 Quake Remaster, [[https://bethesda.net/en/article/7ota3MbjEqKX61Ofpc5Nw1/nods-to-mods-interview-underdark-overbright-and-copper with an interview to its creators following suit]]. Bundled in with the addon was ''Copper'', a "Vanilla+" gameplay mod that UDOB runs on, which makes a litany of small balance and quality-of-life changes to Quake's gameplay.

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On February 9, 2022, [[https://bethesda.net/en/article/5AFxoCI5V4niaebF5EZjdE/new-add-ons-underdark-overbright-copper the mod was added as a downloadable addon]] for the 2021 Quake Remaster, [[https://bethesda.net/en/article/7ota3MbjEqKX61Ofpc5Nw1/nods-to-mods-interview-underdark-overbright-and-copper with an interview to of its creators following suit]]. Bundled in with the addon was ''Copper'', a "Vanilla+" gameplay mod that UDOB runs on, which makes a litany of small balance and quality-of-life changes to Quake's gameplay.
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** Ammo pickups and powerups in the level will infinitely respawn. Both ease the difficulty in dealing with endless hordes of enemies fought in Shub-Niggurath's arena, though the latter ensures that the puzzles needed to defeat Shub-Niggurath don't become UnintentionallyUnwinnable.

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** Ammo pickups and powerups in the level will infinitely respawn. respawn infinitely. Both ease the difficulty in dealing with endless hordes of enemies fought in Shub-Niggurath's arena, though the latter ensures arena and ensure that the puzzles needed to defeat Shub-Niggurath don't become UnintentionallyUnwinnable.
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On February 9, 2022, [[https://bethesda.net/en/article/5AFxoCI5V4niaebF5EZjdE/new-add-ons-underdark-overbright-copper it was added as a downloadable addon]] for the 2021 Quake Remaster, [[https://bethesda.net/en/article/7ota3MbjEqKX61Ofpc5Nw1/nods-to-mods-interview-underdark-overbright-and-copper with an interview to its creators following suit]]. Bundled in with the addon was ''Copper'', a "Vanilla+" gameplay mod that UDOB runs on, which makes a litany of small balance and quality-of-life changes to Quake's gameplay.

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On February 9, 2022, [[https://bethesda.net/en/article/5AFxoCI5V4niaebF5EZjdE/new-add-ons-underdark-overbright-copper it the mod was added as a downloadable addon]] for the 2021 Quake Remaster, [[https://bethesda.net/en/article/7ota3MbjEqKX61Ofpc5Nw1/nods-to-mods-interview-underdark-overbright-and-copper with an interview to its creators following suit]]. Bundled in with the addon was ''Copper'', a "Vanilla+" gameplay mod that UDOB runs on, which makes a litany of small balance and quality-of-life changes to Quake's gameplay.
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On February 9, 2022, [[https://bethesda.net/en/article/5AFxoCI5V4niaebF5EZjdE/new-add-ons-underdark-overbright-copper it was added as a downloadable addon]] for the 2021 remastered version of the game, [[https://bethesda.net/en/article/7ota3MbjEqKX61Ofpc5Nw1/nods-to-mods-interview-underdark-overbright-and-copper with an interview to its creators following suit]]. Bundled in with the addon was ''Copper'', a "Vanilla+" gameplay mod that UDOB runs on, which makes a litany of small balance and quality-of-life changes to Quake's gameplay.

to:

On February 9, 2022, [[https://bethesda.net/en/article/5AFxoCI5V4niaebF5EZjdE/new-add-ons-underdark-overbright-copper it was added as a downloadable addon]] for the 2021 remastered version of the game, Quake Remaster, [[https://bethesda.net/en/article/7ota3MbjEqKX61Ofpc5Nw1/nods-to-mods-interview-underdark-overbright-and-copper with an interview to its creators following suit]]. Bundled in with the addon was ''Copper'', a "Vanilla+" gameplay mod that UDOB runs on, which makes a litany of small balance and quality-of-life changes to Quake's gameplay.
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Added original mod release date


''Underdark Overbright'' is an eight-level ''VideoGame/QuakeI'' episode mod originally released in 2019 by Matthew "Lunaran" Breit and Sean "Scampie" Campbell. On February 9, 2022, [[https://bethesda.net/en/article/5AFxoCI5V4niaebF5EZjdE/new-add-ons-underdark-overbright-copper it was added as a downloadable addon]] for the 2021 remastered version of the game, [[https://bethesda.net/en/article/7ota3MbjEqKX61Ofpc5Nw1/nods-to-mods-interview-underdark-overbright-and-copper with an interview to its creators following suit]].

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''Underdark Overbright'' is an eight-level ''VideoGame/QuakeI'' episode mod originally released in 2019 on June 21, 2019, by Matthew "Lunaran" Breit and Sean "Scampie" Campbell. On February 9, 2022, [[https://bethesda.net/en/article/5AFxoCI5V4niaebF5EZjdE/new-add-ons-underdark-overbright-copper it was added as a downloadable addon]] for the 2021 remastered version of the game, [[https://bethesda.net/en/article/7ota3MbjEqKX61Ofpc5Nw1/nods-to-mods-interview-underdark-overbright-and-copper with an interview to its creators following suit]].
Campbell.



The pack is comprised of "Trapped in the Past", "Gunpowder Tea", "A Drowning", "Pit of the Living Dead", "A Saint Nobody Has Heard Of", "Last Waltz", "How Deep Is Your Lava", and "Mothers Be Good To Your Spawns", plus the {{Secret Level}}s "House of Pain" and "Drowning in Time".

Bundled in with the map pack is ''Copper'', a "Vanilla+" gameplay mod that UDOB runs on, which makes a litany of small balance and quality-of-life changes to Quake's gameplay.

to:

On February 9, 2022, [[https://bethesda.net/en/article/5AFxoCI5V4niaebF5EZjdE/new-add-ons-underdark-overbright-copper it was added as a downloadable addon]] for the 2021 remastered version of the game, [[https://bethesda.net/en/article/7ota3MbjEqKX61Ofpc5Nw1/nods-to-mods-interview-underdark-overbright-and-copper with an interview to its creators following suit]]. Bundled in with the addon was ''Copper'', a "Vanilla+" gameplay mod that UDOB runs on, which makes a litany of small balance and quality-of-life changes to Quake's gameplay.

The pack addon is comprised of the levels "Trapped in the Past", "Gunpowder Tea", "A Drowning", "Pit of the Living Dead", "A Saint Nobody Has Heard Of", "Last Waltz", "How Deep Is Your Lava", and "Mothers Be Good To Your Spawns", plus the {{Secret Level}}s "House of Pain" and "Drowning in Time".

Bundled in with the map pack is ''Copper'', a "Vanilla+" gameplay mod that UDOB runs on, which makes a litany of small balance and quality-of-life changes to Quake's gameplay.
Time".



** "Drowning in Time", accessed from entering the secret exit from the Wizard's Room in "House of Pain". It's a remixed version of "A Drowning" with a twist.

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** "Drowning in Time", accessed from by entering the secret exit from the Wizard's Room in "House of Pain". It's a remixed version of "A Drowning" with a twist.
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''Underdark Overbright'' is an eight-level ''VideoGame/QuakeI'' episode mod originally released in 2019 by Matthew "Lunaran" Breit and Sean "Scampie" Campbell, later included as a downloadable addon to the game's 2021 remastered edition.

to:

''Underdark Overbright'' is an eight-level ''VideoGame/QuakeI'' episode mod originally released in 2019 by Matthew "Lunaran" Breit and Sean "Scampie" Campbell, later included Campbell. On February 9, 2022, [[https://bethesda.net/en/article/5AFxoCI5V4niaebF5EZjdE/new-add-ons-underdark-overbright-copper it was added as a downloadable addon to addon]] for the game's 2021 remastered edition.
version of the game, [[https://bethesda.net/en/article/7ota3MbjEqKX61Ofpc5Nw1/nods-to-mods-interview-underdark-overbright-and-copper with an interview to its creators following suit]].
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!! Both ''Underdrak Overbright'' and Copper and their 2021 Remastered edition versions show examples of the following tropes:

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!! Both ''Underdrak ''Underdark Overbright'' and Copper and their 2021 Remastered edition versions show examples of the following tropes:
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!! Underdark Overbright and Copper show examples of:

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!! Underdark Overbright Both ''Underdrak Overbright'' and Copper and their 2021 Remastered edition versions show examples of:of the following tropes:

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!! Recap pages are Administrivia/SpoilersOff by default, so in all these pages all spoilers are unmarked. Proceed with caution. Administrivia/YouHaveBeenWarned



** Ammo pickups and powerups in the level will infinitely respawn. Both ease the difficulty in dealing with endless hordes of enemies fought in [[spoiler:Shub-Niggurath's arena, though the latter ensures that the puzzles needed to defeat Shub-Niggurath don't become UnintentionallyUnwinnable]].
** Once the player first successfully teleports [[spoiler: inside Shub-Niggurath, the Spiked Sphere will remain inside the hell-mother for the remainder of the fight, ensuring the player doesn't have to wait around when gathering the powerups needed to complete the puzzles within her]].

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** Ammo pickups and powerups in the level will infinitely respawn. Both ease the difficulty in dealing with endless hordes of enemies fought in [[spoiler:Shub-Niggurath's Shub-Niggurath's arena, though the latter ensures that the puzzles needed to defeat Shub-Niggurath don't become UnintentionallyUnwinnable]].
UnintentionallyUnwinnable.
** Once the player first successfully teleports [[spoiler: inside Shub-Niggurath, the Spiked Sphere will remain inside the hell-mother for the remainder of the fight, ensuring the player doesn't have to wait around when gathering the powerups needed to complete the puzzles within her]].her.



* DarkReprise: The version of [[spoiler:the main theme]] that plays during [[spoiler:the Chthon fight]] is a remix created by Michael Markie, [[spoiler:the same heavier and more aggressive remix used in ''VideoGame/QuakeChampionsDoomEdition'']].
* DescendingCeiling: The [[spoiler:fake]] final part of "A Saint Nobody Has Heard Of" has four pillars with crushers on top of them. Your timing better be precise when activating the four switches that allow you to exit the level, or you'll be crushed and forced to reload a save.
* DevelopersForesight: The devs have implemented speedrunning-friendly measures in the maps. From the tons of shortcuts present in the maps to [[spoiler:the secret Grenade Launcher in the Hub level]] to [[spoiler:the several Mega Health Packs in the water section of "A Drowning"]].

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* DarkReprise: The version of [[spoiler:the the main theme]] theme that plays during [[spoiler:the the Chthon fight]] fight is a remix created by Michael Markie, [[spoiler:the the same heavier and more aggressive remix used in ''VideoGame/QuakeChampionsDoomEdition'']].
''VideoGame/QuakeChampionsDoomEdition''.
* DescendingCeiling: The [[spoiler:fake]] fake final part of "A Saint Nobody Has Heard Of" has four pillars with crushers on top of them. Your timing better be precise when activating the four switches that allow you to exit the level, or you'll be crushed and forced to reload a save.
* DevelopersForesight: The devs have implemented speedrunning-friendly measures in the maps. From the tons of shortcuts present in the maps to [[spoiler:the the secret Grenade Launcher in the Hub level]] level to [[spoiler:the the several Mega Health Packs in the water section of "A Drowning"]].Drowning".



** [[spoiler:There's a secret Grenade Launcher that can be obtained]] in the HubLevel.
** [[spoiler:The Thunderbolt]] can be obtained in the "recursive secret" of "Gunpowder Tea", the first proper level.

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** [[spoiler:There's There's a secret Grenade Launcher that can be obtained]] obtained in the HubLevel.
** [[spoiler:The Thunderbolt]] The Thunderbolt can be obtained in the "recursive secret" of "Gunpowder Tea", the first proper level.



** Taking place in a portion of the base game's "[=E1M1=]", the HubLevel naturally has a secret near the exit that leads to the rest of the level. [[spoiler:Said secret has several switches scattered across the area in places. When all switches are activated, the first elevator to the outer area descends and you can pick the QuadDamage. Then around 30 zombies spawn; if you manage to kill them all before the Quad expires, you get the "Zombie Killer" achievement. Returning to the cesspit area after getting this achievement allows you to reveal a secret where the Super Shotgun was in the original level that grants you a Grenade Launcher and a message: "Happy Speedrunning!"]].
** "Gunpowder Tea" has a recursive secret: [[spoiler:in an area that looks suspiciously like the Nightmare secret alcove, shooting the secret door will reveal two falling vents that lead to a slipgate]].

to:

** Taking place in a portion of the base game's "[=E1M1=]", the HubLevel naturally has a secret near the exit that leads to the rest of the level. [[spoiler:Said Said secret has several switches scattered across the area in places. When all switches are activated, the first elevator to the outer area descends and you can pick the QuadDamage. Then around 30 zombies spawn; if you manage to kill them all before the Quad expires, you get the "Zombie Killer" achievement. Returning to the cesspit area after getting this achievement allows you to reveal a secret where the Super Shotgun was in the original level that grants you a Grenade Launcher and a message: "Happy Speedrunning!"]].
Speedrunning!".
** "Gunpowder Tea" has a recursive secret: [[spoiler:in in an area that looks suspiciously like the Nightmare secret alcove, shooting the secret door will reveal two falling vents that lead to a slipgate]].slipgate.



* HarderThanHard: The Nightmare difficulty switch is located [[spoiler:in the same place as the first secret was in the original level, a small chamber near the entrance]]. Pressing this switch hurts the player, though only to set your health to 50 as per Copper's Nightmare difficulty standard; pressing any of the other difficulty switches afterwards heals the player back up to 100 health.

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* HarderThanHard: The Nightmare difficulty switch is located [[spoiler:in in the same place as the first secret was in the original level, a small chamber near the entrance]].entrance. Pressing this switch hurts the player, though only to set your health to 50 as per Copper's Nightmare difficulty standard; pressing any of the other difficulty switches afterwards heals the player back up to 100 health.



* KaizoTrap: Once you reach the end of "Pit of the Living Dead", you'll see a big arch door with a shadow on it, something that normally signals the end of the level. [[spoiler:It's a fake exit full of monsters you need to take down]].

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* KaizoTrap: Once you reach the end of "Pit of the Living Dead", you'll see a big arch door with a shadow on it, something that normally signals the end of the level. [[spoiler:It's It's a fake exit full of monsters you need to take down]].down.



* MultiMookMelee: One is featured in "Mothers Be Good To Your Spawns" comprising the first half of [[spoiler: Shub-Niggurath's boss fight, where The Black Goat of the Woods spews forth an endless tide of her children to assail the player in her lava pit arena]].

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* MultiMookMelee: One is featured in "Mothers Be Good To Your Spawns" comprising the first half of [[spoiler: Shub-Niggurath's boss fight, where The Black Goat of the Woods spews forth an endless tide of her children to assail the player in her lava pit arena]].arena.



** "How Deep Is Your Lava" has [[spoiler: Chthon confronting you once again as the episode's FinalBoss. The puzzle to defeat it is similar to [=e1m7=]: "The House of Chthon" in that you have to electrocute him thrice, but with a twist: there are three teleporters scattered across the map, you need to enter each area and shoot the two side button triggers with the Rocket Launcher, and then shoot an extra rocket in the middle switch. Each time Chthon is electrocuted, you need to repeat the process with the other two teleporters]].
** "Mothers Be Good To Your Spawns" replaces the original episodes' final level with a drastically overhauled Shub-Niggurath boss fight [[spoiler: divided into two stages]].
*** [[spoiler: In stage 1, the player uses the four magic runes to awaken their respective altars in rooms surrounding Shub-Niggurath's arena. Each awakened altar summons a weapon with accompanying ammo and an item; a Lightning Gun and the Spiked Sphere (Elder Magic), Double-Barrel Shotgun and Quad Damage (Earth Magic), Rocket Launcher and Pentagram of Protection (Hell Magic), and a Super Nailgun and Ring of Shadows (Black Magic). The player engages in the MultiMookMelee highlighted above until the Spiked Sphere phases through Shub-Niggurath where, like in the original ''Quake'', the player has a brief window to teleport within her.]]
*** [[spoiler: Taking a leaf out of Quake 1.5, the second stage takes place mostly within Shub-Niggurath's innards, where the player must destroy the hell-mother's three hearts to defeat her. The passages to each heart are protected by unique obstacles, each requiring a different powerup to bypass; a wall of flesh that can only be destroyed by Quad Damage-enhanced attacks; a ring of nail-spitting teeth in a lava pool that can only be bypassed using the Pentagram of Protection; and a giant indestructible eye that closes a door on the player should they approach without wearing a Ring of Shadows. A portal is also present that spits the player out of Shub-Niggurath's mouth back into the arena, allowing them to gather powerups with impunity. Bypassing the puzzles and destroying the hearts plays the same game-end cutscene as the player emerges victorious.]]

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** "How Deep Is Your Lava" has [[spoiler: Chthon confronting you once again as the episode's FinalBoss. The puzzle to defeat it is similar to [=e1m7=]: [=E1M7=]: "The House of Chthon" in that you have to electrocute him thrice, but with a twist: there are three teleporters scattered across the map, you need to enter each area and shoot the two side button triggers with the Rocket Launcher, and then shoot an extra rocket in the middle switch. Each time Chthon is electrocuted, you need to repeat the process with the other two teleporters]].
teleporters.
** "Mothers Be Good To Your Spawns" replaces the original episodes' final level with a drastically overhauled Shub-Niggurath boss fight [[spoiler: divided into two stages]].stages.
*** [[spoiler: In stage 1, the player uses the four magic runes to awaken their respective altars in rooms surrounding Shub-Niggurath's arena. Each awakened altar summons a weapon with accompanying ammo and an item; a Lightning Gun and the Spiked Sphere (Elder Magic), Double-Barrel Shotgun and Quad Damage (Earth Magic), Rocket Launcher and Pentagram of Protection (Hell Magic), and a Super Nailgun and Ring of Shadows (Black Magic). The player engages in the MultiMookMelee highlighted above until the Spiked Sphere phases through Shub-Niggurath where, like in the original ''Quake'', the player has a brief window to teleport within her.]]
her.
*** [[spoiler: Taking a leaf out of Quake the ''Quake 1.5, 5'' mod, the second stage takes place mostly within Shub-Niggurath's innards, where the player must destroy the hell-mother's three hearts to defeat her. The passages to each heart are protected by unique obstacles, each requiring a different powerup to bypass; a wall of flesh that can only be destroyed by Quad Damage-enhanced attacks; a ring of nail-spitting teeth in a lava pool that can only be bypassed using the Pentagram of Protection; and a giant indestructible eye that closes a door on the player should they approach without wearing a Ring of Shadows. A portal is also present that spits the player out of Shub-Niggurath's mouth back into the arena, allowing them to gather powerups with impunity. Bypassing the puzzles and destroying the hearts plays the same game-end cutscene as the player emerges victorious.]]



** The remixes are even lampshaded [[spoiler:at the ending, where it mentions "Old Installations, old campgrounds, old houses of pain, reinvented and re-envisioned"]].
** "Trapped in the Past" also incorporates portals to the original four episodes of Quake, allowing the player to experience those original episodes with the gameplay changes brought on by Copper. [[spoiler:It also includes a remixed final level once the player completes those original episodes]].
** Finally, "Mothers Be Good To Your Spawns" is a remix and overhaul of [[spoiler:"Shub-Niggurath's Pit", with some changes introduced by the ''Quake 1.5'' version of the level for good measure]].

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** The remixes are even lampshaded [[spoiler:at at the ending, where it mentions "Old Installations, old campgrounds, old houses of pain, reinvented and re-envisioned"]].
re-envisioned".
** "Trapped in the Past" also incorporates portals to the original four episodes of Quake, allowing the player to experience those original episodes with the gameplay changes brought on by Copper. [[spoiler:It It also includes a remixed final level once the player completes those original episodes]].
episodes.
** Finally, "Mothers Be Good To Your Spawns" is a remix and overhaul of [[spoiler:"Shub-Niggurath's "Shub-Niggurath's Pit", with some changes introduced by the ''Quake 1.5'' version of the level for good measure]].measure.



** "House of Pain", accessed from [[spoiler:entering into the back part of the exit slipgate]] in "A Drowning". [[CallForward It's based on]] the ''VideoGame/QuakeIIIArena'' map [=q3dm2=]: "House of Pain".
** "Drowning in Time", accessed from [[spoiler:entering the secret exit from the Wizard's Room in "House of Pain"]]. It's a remixed version of "A Drowning" with a twist.

to:

** "House of Pain", accessed from [[spoiler:entering entering into the back part of the exit slipgate]] slipgate in "A Drowning". [[CallForward It's based on]] the ''VideoGame/QuakeIIIArena'' map [=q3dm2=]: [=Q3DM2=]: "House of Pain".
** "Drowning in Time", accessed from [[spoiler:entering entering the secret exit from the Wizard's Room in "House of Pain"]].Pain". It's a remixed version of "A Drowning" with a twist.
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''Underdark Overbright'' is an eight-level episode originally released in 2019 by Matthew "Lunaran" Breit and Sean "Scampie" Campbell. It was added as a downloadable addon in the 2021 remaster of the game.

to:

''Underdark Overbright'' is an eight-level ''VideoGame/QuakeI'' episode mod originally released in 2019 by Matthew "Lunaran" Breit and Sean "Scampie" Campbell. It was added Campbell, later included as a downloadable addon in to the game's 2021 remaster of the game.
remastered edition.

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