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* SpoilerOpening: One of the demos of the expansion's AttractMode takes place in the SecretLevel.
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* SpoilerOpening: One of the demos The opening demo of the expansion's AttractMode takes place in the SecretLevel.
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!! Recap pages are Administrivia/SpoilersOff by default, so in all these pages all spoilers are unmarked. Proceed with caution. Administrivia/YouHaveBeenWarned
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** Reaching the SecretLevel nets you the achievement "Military Complex".
** Completing the episode nets you the achievement "Gateway Traveller".
** Completing the episode nets you the achievement "Gateway Traveller".
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** Reaching the SecretLevel nets earns you the achievement "Military Complex".
** Completing the episodenets earns you the achievement "Gateway Traveller".
** Completing the episode
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* GuideDangIt: There's a switch at the top of the second room after entering "[=HIP1M2=]: Storage Facility". This switch temporarily opens a door and summons a bridge that leads to a corridor that leads to a teleporter. The intended method of accessing the secret is by firing a proximity grenade on the switch and wait at the ledge overlooking the force bridge until the grenade automatically detonates.
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* GuideDangIt: There's a switch at the top of the second room after entering "[=HIP1M2=]: Storage Facility". This switch temporarily opens a door and summons a bridge that leads to a corridor that leads to a teleporter. The intended method of accessing the secret is by firing a proximity grenade on the switch and wait waiting at the ledge overlooking the force bridge until the grenade automatically detonates.
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* DevelopersForesight: “[=HIP1M4=]: Research Facility” features an extra super-secret location, not counted in the “Secrets” stat, on the roof of the main building, which can only be accessed through a particularly tricky rocket jump. Once you’re up there, you’re granted a yellow armor and a special message reading, “thought you’d get up here somehow…”
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* NonIndicativeName: The episode is set across multiple military installations (including an abandoned mine and a research facility), not a single “fortress”, and except for a few zombies in Map 3, the setting has nothing to do with “the dead” in any way.
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Spoilers Off on Recap Pages
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** Reaching the SecretLevel nets you the achievement [[spoiler:"Military Complex"]].
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** Reaching the SecretLevel nets you the achievement [[spoiler:"Military Complex"]]."Military Complex".
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* SecretLevel: [[spoiler:"[=HIP1M5=]: Military Complex"]].
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* SecretLevel: [[spoiler:"[=HIP1M5=]: "[=HIP1M5=]: Military Complex"]].Complex".
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* GuideDangIt: There's a switch at the top of the second room after entering "[=HIP1M1=]: The Pumping Station". This switch temporarily opens a door that leads to a corridor that leads to a teleporter. While it's possible to use a RocketJump in order to reach this area after the aforementioned switch was shot, the intended method of accessing the secret is by firing a proximity grenade on the switch and waiting at the ledge overlooking the force bridge until the grenade automatically detonates.
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* GuideDangIt: There's a switch at the top of the second room after entering "[=HIP1M1=]: The Pumping Station". "[=HIP1M2=]: Storage Facility". This switch temporarily opens a door and summons a bridge that leads to a corridor that leads to a teleporter. While it's possible to use a RocketJump in order to reach this area after the aforementioned switch was shot, the The intended method of accessing the secret is by firing a proximity grenade on the switch and waiting wait at the ledge overlooking the force bridge until the grenade automatically detonates.
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It's not really an ascended glitch if it wasn't the intended way to complete the puzzle.
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* AscendedGlitch: Accessing [[spoiler:"[=HIP1M5=]: Military Complex"]] requires the player rocket/mine jumping to reach a closing door in time.
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* GuideDangIt: There's a switch at the top of the second room after entering "[=HIP1M1=]: The Pumping Station". This switch temporarily opens a door that leads to a corridor that leads to a teleporter. While it's possible to use a RocketJump in order to reach this area after the aforementioned switch was shot, the best way to open that door is by firing a proximity grenade on it and temporarily summon the bridge.
* RocketJump: One of the ways to access the SecretLevel is to time a rocket/mine jump alongside a door that closes.
* RocketJump: One of the ways to access the SecretLevel is to time a rocket/mine jump alongside a door that closes.
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* GuideDangIt: There's a switch at the top of the second room after entering "[=HIP1M1=]: The Pumping Station". This switch temporarily opens a door that leads to a corridor that leads to a teleporter. While it's possible to use a RocketJump in order to reach this area after the aforementioned switch was shot, the best way to open that door intended method of accessing the secret is by firing a proximity grenade on it the switch and temporarily summon waiting at the bridge.
* RocketJump: One ofledge overlooking the ways to access force bridge until the SecretLevel is to time a rocket/mine jump alongside a door that closes.grenade automatically detonates.
* RocketJump: One of
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After the destruction of the Old One in the original game, the PlayerCharacter must return to the land of Quake in order to nullify the newest threat: Armagon.
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After the destruction of the Old One in the original game, the PlayerCharacter [[PlayerCharacter Ranger]] must return to the land of Quake in order to nullify the newest threat: Armagon.
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* CosmeticAward:
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* CosmeticAward:CosmeticAward: The 2021 remaster offers the following achievements for this episode:
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** Ending the episode nets you the achievement "Gateway Traveller".
* GuideDangIt: There's a switch at the top of the second room after entering "[=HIP1M1=]: The Pumping Station". This switch temporarily opens a door that leads to a corridor that leads to a teleporter. While it's possible to use a RocketJump in order to reach this area after the aforementioned switch was shot, the best way to open that door is by using a mine on it and temporarily summon the bridge.
* GuideDangIt: There's a switch at the top of the second room after entering "[=HIP1M1=]: The Pumping Station". This switch temporarily opens a door that leads to a corridor that leads to a teleporter. While it's possible to use a RocketJump in order to reach this area after the aforementioned switch was shot, the best way to open that door is by using a mine on it and temporarily summon the bridge.
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** Ending Completing the episode nets you the achievement "Gateway Traveller".
* GuideDangIt: There's a switch at the top of the second room after entering "[=HIP1M1=]: The Pumping Station". This switch temporarily opens a door that leads to a corridor that leads to a teleporter. While it's possible to use a RocketJump in order to reach this area after the aforementioned switch was shot, the best way to open that door is byusing firing a mine proximity grenade on it and temporarily summon the bridge.
* GuideDangIt: There's a switch at the top of the second room after entering "[=HIP1M1=]: The Pumping Station". This switch temporarily opens a door that leads to a corridor that leads to a teleporter. While it's possible to use a RocketJump in order to reach this area after the aforementioned switch was shot, the best way to open that door is by
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* AscendedGlitch: Accessing [[spoiler:"[=HIP1M5=]: Military Complex"]] requires the player rocket jumping to reach a closing door in time.
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* AscendedGlitch: Accessing [[spoiler:"[=HIP1M5=]: Military Complex"]] requires the player rocket rocket/mine jumping to reach a closing door in time.
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* GuideDangIt: There's a switch at the top of the second room after entering "[=HIP1M1=]: The Pumping Station". This switch temporarily opens a door that leads to a corridor that leads to a teleporter. While it's possible to use a RocketJump in order to reach this area after the aforementioned switch was shot, the best way to open that door is by using a mine on it and temporarily summon the bridge.
* RocketJump: One of the ways to access the SecretLevel is to time a rocket/mine jump alongside a door that closes.
* RocketJump: One of the ways to access the SecretLevel is to time a rocket/mine jump alongside a door that closes.
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After the destruction of the Old One in the original game, the PlayerCharacter must return to the land of Quake in order to nullify the newest threat: Armagon.
The episode is set in a military complex, and is composed of four levels and a SecretLevel: "The Pumping Station", "Storage Facility", "The Lost Mine" and "Research Facility".
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!! This episode shows examples of:
* AscendedGlitch: Accessing [[spoiler:"[=HIP1M5=]: Military Complex"]] requires the player rocket jumping to reach a closing door in time.
* CosmeticAward:
** Reaching the SecretLevel nets you the achievement [[spoiler:"Military Complex"]].
** Ending the episode nets you the achievement "Gateway Traveller".
* SecretLevel: [[spoiler:"[=HIP1M5=]: Military Complex"]].
* SpoilerOpening: One of the demos of the expansion's AttractMode takes place in the SecretLevel.
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The episode is set in a military complex, and is composed of four levels and a SecretLevel: "The Pumping Station", "Storage Facility", "The Lost Mine" and "Research Facility".
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!! This episode shows examples of:
* AscendedGlitch: Accessing [[spoiler:"[=HIP1M5=]: Military Complex"]] requires the player rocket jumping to reach a closing door in time.
* CosmeticAward:
** Reaching the SecretLevel nets you the achievement [[spoiler:"Military Complex"]].
** Ending the episode nets you the achievement "Gateway Traveller".
* SecretLevel: [[spoiler:"[=HIP1M5=]: Military Complex"]].
* SpoilerOpening: One of the demos of the expansion's AttractMode takes place in the SecretLevel.
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