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-> ''"Rubicon 2 is a three map episode released in 2011 by the duo of metlslime and czg. Both longtime veterans of the Quake community, with source ports, websites, and countless maps under their belt, Rubicon 2 would come about as a result of their collaboration. Taking a more sci-fi and industrial approach to the maps, Rubicon 2 makes heavy use of the base Quake theme, but its use of new textures creates a distinct look for itself. The most notable addition in Rubicon 2 is the new enemies. While the first release was limited to the grunt, enforcer, and dogs, Rubicon 2 extends the bestiary with new thematically appropriate opponents: the flamethrower-wielding Dreadnaught is lethal at close range, the Centurions who will shoot nails from a flying platform, and Automatons who will detonate on death. Some new gameplay elements are also present, with the addition of ladders, steam vents, and lasers, an early example of how single player add-ons can extend the classic Quake gameplay with some sensible additions. Rubicon 2 has been highly regarded since release, becoming one of the essential add-ons in community recommendations."''
-->-- '''Addons mod description in the 2021 remastered edition of ''Quake'''''
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[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/qi2021_rubicon2.jpg]]
%% [[caption-width-right:1000:some caption text]]
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On August 18, 2022, [[https://bethesda.net/en/article/47dVbZUjskNMiOO9FU5WdS/new-add-ons-available-revolution-and-rubicon-2 the mod was added as a downloadable addon]] for the 2021 Quake Remaster, [[https://prod-citadel.bethesda.net/en/article/3GjniQrYV7F55SJtt2sVp1/nods-to-mods-interview-rubicon-2-for-quake with an interview to its creators following suit]].

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On August 18, 2022, [[https://bethesda.net/en/article/47dVbZUjskNMiOO9FU5WdS/new-add-ons-available-revolution-and-rubicon-2 the mod was added as a downloadable addon]] for the 2021 Quake Remaster, [[https://prod-citadel.bethesda.net/en/article/3GjniQrYV7F55SJtt2sVp1/nods-to-mods-interview-rubicon-2-for-quake with an interview to of its creators following suit]].
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On August 18, 2022, [[https://bethesda.net/en/article/47dVbZUjskNMiOO9FU5WdS/new-add-ons-available-revolution-and-rubicon-2 it was added as a downloadable addon]] for the 2021 Quake Remaster, [[https://prod-citadel.bethesda.net/en/article/3GjniQrYV7F55SJtt2sVp1/nods-to-mods-interview-rubicon-2-for-quake with an interview to its creators following suit]].

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On August 18, 2022, [[https://bethesda.net/en/article/47dVbZUjskNMiOO9FU5WdS/new-add-ons-available-revolution-and-rubicon-2 it the mod was added as a downloadable addon]] for the 2021 Quake Remaster, [[https://prod-citadel.bethesda.net/en/article/3GjniQrYV7F55SJtt2sVp1/nods-to-mods-interview-rubicon-2-for-quake with an interview to its creators following suit]].
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On August 18, 2022, [[https://bethesda.net/en/article/47dVbZUjskNMiOO9FU5WdS/new-add-ons-available-revolution-and-rubicon-2 it was added as a downloadable addon]] for the 2021 remastered version of the game, [[https://prod-citadel.bethesda.net/en/article/3GjniQrYV7F55SJtt2sVp1/nods-to-mods-interview-rubicon-2-for-quake with an interview to its creators following suit]].

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On August 18, 2022, [[https://bethesda.net/en/article/47dVbZUjskNMiOO9FU5WdS/new-add-ons-available-revolution-and-rubicon-2 it was added as a downloadable addon]] for the 2021 remastered version of the game, Quake Remaster, [[https://prod-citadel.bethesda.net/en/article/3GjniQrYV7F55SJtt2sVp1/nods-to-mods-interview-rubicon-2-for-quake with an interview to its creators following suit]].
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* CloseRangeCombatant / VideoGameFlamethrowersSuck: Dreadnought flamethrowers are deliberately short-ranged, with the enemy possessing no other ranged attacks beyond it.

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* CloseRangeCombatant / VideoGameFlamethrowersSuck: CloseRangeCombatant: Dreadnought flamethrowers are deliberately short-ranged, with the enemy possessing no other ranged attacks beyond it.

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''Rubicon 2'' is a three-level ''VideoGame/QuakeI'' episode mod originally released in 2011 by John "metlslime" Fitzgibbons and Christian "czg" Grawert (of Creator/MachineGames fame). On August 18, 2022, [[https://bethesda.net/en/article/47dVbZUjskNMiOO9FU5WdS/new-add-ons-available-revolution-and-rubicon-2 it was added as a downloadable addon]] for the 2021 remastered version of the game, [[https://prod-citadel.bethesda.net/en/article/3GjniQrYV7F55SJtt2sVp1/nods-to-mods-interview-rubicon-2-for-quake with an interview to its creators following suit]].

The levels feature large, sci-fi industrial complexes, featuring original sounds & models that expand on the military/sci-fi aspects of ''Quake''. In a notable first for a ''Quake'' addon, ''Rubicon 2'' also includes new enemies that accompany ''Quake'''s terrestrial foes[[note]]Rottwielers, Grunts & Enforces[[/note]]; flamethrower-wielding Dreadnoughts, airborne Centurions & laser-shooting Automatons.

The episode is comprised of the levels "Welcome to Rubicon 2", "Hydroexpurgation Plant", "Subterranean Spookworks" and "A Thousand Years into the Past".

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''Rubicon 2'' is a three-level ''VideoGame/QuakeI'' episode mod originally released in 2011 on November 2, 2011, by John "metlslime" Fitzgibbons and Christian "czg" Grawert (of Creator/MachineGames fame). Creator/MachineGames, [[Recap/QuakeHoney Honey]] and [[Recap/QuakeTerra Terra]] fame).

The mod's levels feature large, sci-fi industrial complexes, featuring original sounds & models that expand on the military/sci-fi aspects of ''Quake'' and its "idbase" level theme. In a notable first for a ''Quake'' addon, ''Rubicon 2'' also includes new enemies that accompany ''Quake'''s terrestrial foes[[note]]Rottwielers, Grunts & Enforcers[[/note]]; flamethrower-wielding Dreadnoughts, airborne Centurions & laser-shooting Automatons.

On August 18, 2022, [[https://bethesda.net/en/article/47dVbZUjskNMiOO9FU5WdS/new-add-ons-available-revolution-and-rubicon-2 it was added as a downloadable addon]] for the 2021 remastered version of the game, [[https://prod-citadel.bethesda.net/en/article/3GjniQrYV7F55SJtt2sVp1/nods-to-mods-interview-rubicon-2-for-quake with an interview to its creators following suit]].

The levels feature large, sci-fi industrial complexes, featuring original sounds & models that expand on the military/sci-fi aspects of ''Quake''. In a notable first for a ''Quake'' addon, ''Rubicon 2'' also includes new enemies that accompany ''Quake'''s terrestrial foes[[note]]Rottwielers, Grunts & Enforces[[/note]]; flamethrower-wielding Dreadnoughts, airborne Centurions & laser-shooting Automatons.

The episode
addon is comprised of the levels "Welcome to Rubicon 2", "Hydroexpurgation Plant", "Subterranean Spookworks" and "A Thousand Years into the Past".



* CloseRangeCombatant / VideoGameFlamethrowersSuck: Dreadnoughts possess no ranged attacks and their flamethrowers are deliberately short-ranged.

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* CloseRangeCombatant / VideoGameFlamethrowersSuck: Dreadnoughts possess no ranged attacks and their Dreadnought flamethrowers are deliberately short-ranged.short-ranged, with the enemy possessing no other ranged attacks beyond it.
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''Rubicon 2'' is a three-level ''VideoGame/QuakeI'' episode mod originally released in 2011 by John "metlslime" Fitzgibbons and Christian "czg" Grawert (of Creator/MachineGames fame), later included as a downloadable addon to the game's 2021 remastered edition.

to:

''Rubicon 2'' is a three-level ''VideoGame/QuakeI'' episode mod originally released in 2011 by John "metlslime" Fitzgibbons and Christian "czg" Grawert (of Creator/MachineGames fame), later included fame). On August 18, 2022, [[https://bethesda.net/en/article/47dVbZUjskNMiOO9FU5WdS/new-add-ons-available-revolution-and-rubicon-2 it was added as a downloadable addon to addon]] for the game's 2021 remastered edition.
version of the game, [[https://prod-citadel.bethesda.net/en/article/3GjniQrYV7F55SJtt2sVp1/nods-to-mods-interview-rubicon-2-for-quake with an interview to its creators following suit]].
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!! This addon shows examples of:

to:

!! This The addon shows and its 2021 Remastered edition version show examples of:of the following tropes:

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!! Recap pages are Administrivia/SpoilersOff by default, so in all these pages all spoilers are unmarked. Proceed with caution. Administrivia/YouHaveBeenWarned



* HarderThanHard: The Nightmare difficulty button is located [[spoiler: on the second-level catwalk of the "Level 02" room accessible from the river. The catwalk itself is accessed via a pipe from the room containing the slipgate to "Hydroexpurgation Plant", the entrance of which is located behind a destructible grate in the slime pit beneath the slipgate. This pit also contains a Biosuit necessary for traversing the pipe without expiring]].

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* HarderThanHard: The Nightmare difficulty button is located [[spoiler: on the second-level catwalk of the "Level 02" room accessible from the river. The catwalk itself is accessed via a pipe from the room containing the slipgate to "Hydroexpurgation Plant", the entrance of which is located behind a destructible grate in the slime pit beneath the slipgate. This pit also contains a Biosuit necessary for traversing the pipe without expiring]].expiring.



** The Dreadnoughts' melee-focussed gameplay loop is patterned after the Strogg Enforcers from ''VideoGame/QuakeII''.

to:

** The Dreadnoughts' melee-focussed melee-focused gameplay loop is patterned after the Strogg Enforcers from ''VideoGame/QuakeII''.
Is there an issue? Send a MessageReason:
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''Rubicon 2'' is a three-level episode for ''Quake'' initially released in 2011 by John "metlslime" Fitzgibbons and Creator/MachineGames's own Christian "czg" Grawert. It was added to the 2021 remaster of the game as a downloadable addon.

to:

''Rubicon 2'' is a three-level ''VideoGame/QuakeI'' episode for ''Quake'' initially mod originally released in 2011 by John "metlslime" Fitzgibbons and Creator/MachineGames's own Christian "czg" Grawert. It was added to the 2021 remaster of the game Grawert (of Creator/MachineGames fame), later included as a downloadable addon.
addon to the game's 2021 remastered edition.



* HarderThanHard: In order to get into the Nightmare difficulty, you need to travel to the portal to Hydroexpurgation plant but ''not'' enter into it. Rather, swim into the slime pool and pick up the Biosuit. Make your way to the sewer exit, and you'll find the fourth button.

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* HarderThanHard: In order to get into the The Nightmare difficulty, you need to travel to difficulty button is located [[spoiler: on the portal second-level catwalk of the "Level 02" room accessible from the river. The catwalk itself is accessed via a pipe from the room containing the slipgate to Hydroexpurgation plant but ''not'' enter into it. Rather, swim into "Hydroexpurgation Plant", the entrance of which is located behind a destructible grate in the slime pool and pick up pit beneath the Biosuit. Make your way to slipgate. This pit also contains a Biosuit necessary for traversing the sewer exit, and you'll find the fourth button.pipe without expiring]].



** The Centurions take their name & flying disc-based locomotion from the ''Air Centurions'' featured in the [[Film/MastersOfTheUniverse 1987 Masters of the Universe film]].

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** The Centurions take their name & flying disc-based locomotion from the ''Air Centurions'' featured in the [[Film/MastersOfTheUniverse the 1987 Masters ''Masters of the Universe Universe'' film]].
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*** The Automatons are directly inspired by the Work Robots from ''VideoGame/SuperMetroid''.

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*** ** The Automatons are directly inspired by the Work Robots from ''VideoGame/SuperMetroid''.
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** ShoutOut:
*** The Dreadnoughts' melee-focussed gameplay loop is patterned after the Strogg Enforcers from ''VideoGame/QuakeII''.
*** The Centurions take their name & flying disc-based locomotion from the ''Air Centurions'' featured in the [[Film/MastersOfTheUniverse 1987 Masters of the Universe film]].

to:

** * ShoutOut:
*** ** The Dreadnoughts' melee-focussed gameplay loop is patterned after the Strogg Enforcers from ''VideoGame/QuakeII''.
*** ** The Centurions take their name & flying disc-based locomotion from the ''Air Centurions'' featured in the [[Film/MastersOfTheUniverse 1987 Masters of the Universe film]].

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* TinCanRobot: The Security Automatons evoke this, being little more than enclosed metal cylinders on stubby, flexi-tube legs.


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* TinCanRobot: The Security Automatons evoke this, being little more than enclosed metal cylinders on stubby, flexi-tube legs.
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* CloseRangeCombatant/VideoGameFlamethrowersSuck: Dreadnoughts possess no ranged attacks and their flamethrowers are deliberately short-ranged.

to:

* CloseRangeCombatant/VideoGameFlamethrowersSuck: CloseRangeCombatant / VideoGameFlamethrowersSuck: Dreadnoughts possess no ranged attacks and their flamethrowers are deliberately short-ranged.

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Changed: 1058

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''Rubicon 2'' is a three-level episode initially released in 2011 by John "metlslime" Fitzgibbons and Creator/MachineGames's own Christian "czg" Grawert for. It was added to the 2021 remaster of the game as a downloadable addon.

It features large, sci-fi industrial complexes, new sounds, models and enemies that expand on the military/sci-fi aspects of Quake.

It comprises the levels "Welcome to Rubicon 2", "Hydroexpurgation Plant", "Subterranean Spookworks" and "A Thousand Years into the Past".

to:

''Rubicon 2'' is a three-level episode for ''Quake'' initially released in 2011 by John "metlslime" Fitzgibbons and Creator/MachineGames's own Christian "czg" Grawert for.Grawert. It was added to the 2021 remaster of the game as a downloadable addon.

It features The levels feature large, sci-fi industrial complexes, new sounds, featuring original sounds & models and enemies that expand on the military/sci-fi aspects of Quake.

It comprises
''Quake''. In a notable first for a ''Quake'' addon, ''Rubicon 2'' also includes new enemies that accompany ''Quake'''s terrestrial foes[[note]]Rottwielers, Grunts & Enforces[[/note]]; flamethrower-wielding Dreadnoughts, airborne Centurions & laser-shooting Automatons.

The episode is comprised of
the levels "Welcome to Rubicon 2", "Hydroexpurgation Plant", "Subterranean Spookworks" and "A Thousand Years into the Past".



* AirborneMook: There's an Enforcer variation that hovers on some kind of hover pad. It's usually found outdoors.
* DefeatEqualsExplosion: One of the new enemies is a laser-shooting robot who explodes upon being killed.
* HarderThanHard: In order to get into the Nightmare difficulty, you need to travel to the portal to Hydroexpurgation plant but ''not'' enter into it. Rather, swim into the slime pool and pick up the Biosuit. Make your way to the exit of the sewer, and you'll find the fourth button.

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* AirborneMook: There's an Enforcer variation Centurions are nailgun-wielding Enforcers that hovers float around levels on some kind of hover pad. It's flying platforms & are usually found encountered outdoors.
* CloseRangeCombatant/VideoGameFlamethrowersSuck: Dreadnoughts possess no ranged attacks and their flamethrowers are deliberately short-ranged.
* DefeatEqualsExplosion: One of the new enemies is a laser-shooting robot who explodes Automatons explode upon being killed.
* EnergyWeapon: Automatons are armed with three laser cannons embedded into their chest, beneath their visor-like "eye".
* FacelessGoons: Much like the Enforcers that their models are based on, Dreadnoughts & Centurions wear full biosuits with tinted helmet visors.
* HarderThanHard: In order to get into the Nightmare difficulty, you need to travel to the portal to Hydroexpurgation plant but ''not'' enter into it. Rather, swim into the slime pool and pick up the Biosuit. Make your way to the exit of the sewer, sewer exit, and you'll find the fourth button.



* PlayingWithFire: One of the new enemies is a Flamethrower-carrying Enforcer. [[VideoGameFlamethrowersSuck As expected]], its flamethrower only works at short range.

to:

* PlayingWithFire: One Dreadnoughts are flamethrower-wielding Enforcers.
* TinCanRobot: The Security Automatons evoke this, being little more than enclosed metal cylinders on stubby, flexi-tube legs.
** ShoutOut:
*** The Dreadnoughts' melee-focussed gameplay loop is patterned after the Strogg Enforcers from ''VideoGame/QuakeII''.
*** The Centurions take their name & flying disc-based locomotion from the ''Air Centurions'' featured in the [[Film/MastersOfTheUniverse 1987 Masters
of the new enemies is a Flamethrower-carrying Enforcer. [[VideoGameFlamethrowersSuck As expected]], its flamethrower only works at short range.Universe film]].
*** The Automatons are directly inspired by the Work Robots from ''VideoGame/SuperMetroid''.
* UnusableEnemyEquipment: The Dreadnoughts' flamethrowers & the Centurions' nailguns cannot be acquired when killed.
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Added DiffLines:

''Rubicon 2'' is a three-level episode initially released in 2011 by John "metlslime" Fitzgibbons and Creator/MachineGames's own Christian "czg" Grawert for. It was added to the 2021 remaster of the game as a downloadable addon.

It features large, sci-fi industrial complexes, new sounds, models and enemies that expand on the military/sci-fi aspects of Quake.

It comprises the levels "Welcome to Rubicon 2", "Hydroexpurgation Plant", "Subterranean Spookworks" and "A Thousand Years into the Past".
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!! This addon shows examples of:
* AirborneMook: There's an Enforcer variation that hovers on some kind of hover pad. It's usually found outdoors.
* DefeatEqualsExplosion: One of the new enemies is a laser-shooting robot who explodes upon being killed.
* HarderThanHard: In order to get into the Nightmare difficulty, you need to travel to the portal to Hydroexpurgation plant but ''not'' enter into it. Rather, swim into the slime pool and pick up the Biosuit. Make your way to the exit of the sewer, and you'll find the fourth button.
* HubLevel: The aptly named "Welcome to Rubicon 2".
* PlayingWithFire: One of the new enemies is a Flamethrower-carrying Enforcer. [[VideoGameFlamethrowersSuck As expected]], its flamethrower only works at short range.
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